Titán de la arboleda





Área: Mapa de Península
Vida máxima aumentada un 25%
Tamaño del personaje aumentado un 20%
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
cannot die [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Tamaño del personaje aumentado un 20%
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
cannot die [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Titan of the Grove
Spectre | N |
---|---|
Area | Mapa de Península |
Tags | cleaving_weapon, construct, earth_elemental, extra_large_height, has_one_hand_sword, has_one_handed_melee, large_model, melee, mud_blood, non_unique_map_boss, not_dex, not_int, physical_affinity, stone_armour, stone_construct, very_slow_movement |
Vida
401%
Armadura
+50%
Ailment Threshold
401%
Resistencia




Damage
306%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
5 ~ 17
Attack Time
1.17 Second
Damage Spread
±20%
Experiencia
150%
Model Size
130%
Type
MossMonsterMapBoss
Metadata
MapMossMonsterBossOldFields
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
81
Vida
7,084,327
Armadura
118,976
Evasión
7,362
Damage
2,798
Daño de hechizos
4,177
Precisión
960
Attack Time
0.7839
Experiencia
106,120
Minion Life
1,373,364
Minion Damage
2,345
Ailment Threshold
3,329,634
Chill
10,528
Shock
10,528
Brittle
59,564
Scorch
10,528
Sap
29,088
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 4444–6666
Probabilidad de golpe crítico: 5%
Attack Time: 1.17 seg
Derriba a tus enemigos con un golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

MossMonsterWhirlingBladesUnique
Attack, Melee, Movement, Travel
Filos giratorios
Base Damage: 4444–6666
Probabilidad de golpe crítico: 5%
Attack Time: 1.17 seg
Te lanzas entre los enemigos e infliges daño de arma. Si empuñas dos armas, atacarás con ambas e infligirás el daño de las dos en un solo golpe. Solo funciona con dagas, garras y espadas a una mano.
Velocidad de ataque reducida un 50%
cast time overrides attack duration [1]
ignores proximity shield [1]
monster flurry [1]
skill sound variation [1]

MossMonsterSlamOldFieldsBoss
Attack
Base Damage: 4444–6666
Probabilidad de golpe crítico: 5%
Attack Time: 1.17 seg
Tiempo de recarga: 4 seg
Inflige un 35% más de daño
is area damage [1]
number of monsters to summon [16]
Object Type
version 2 extends "Metadata/Monsters/Monster" BaseEvents { } Actor { basic_action = "Emerge" main_hand_unarmed_type = "One_Hand_Sword" } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { create_untransitioned = "PlayAnimation( emerge ); PauseAnimation();" create_transitioned = "EnableTargetable();" on_transition = "EnableTargetable();" } Targetable { targetable = false } Render { //turn_duration = 0.5 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/MossMonster/MapMossMonsterBossOldFields"] = { name = "Titan of the Grove", life = 4.01, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 3.06, damageSpread = 0.2, attackTime = 1.17, attackRange = 17, accuracy = 1, skillList = { "MossMonsterWhirlingBladesUnique", "MeleeAtAnimationSpeedUnique", "MossMonsterSlamOldFieldsBoss", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MossMonsterWhirlingBladesUnique"] = { name = "Whirling Blades", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.43, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_sound_variation", "attack_speed_+%", "monster_flurry", "cast_time_overrides_attack_duration", "ignores_proximity_shield", }, levels = { [1] = {1, -50, 1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MossMonsterSlamOldFieldsBoss"] = { name = "MossMonsterSlamOldFieldsBoss", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {3, 0, levelRequirement = 14, statInterpolation = {1, 1}, cost = { }, }, [2] = {6, 15, levelRequirement = 45, statInterpolation = {1, 1}, cost = { }, }, [3] = {8, 20, levelRequirement = 60, statInterpolation = {1, 1}, cost = { }, }, [4] = {16, 35, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, }, }, }
Vida máxima aumentada un 25%
Tamaño del personaje aumentado un 20%
Id | MonsterImplicitIncreasedLife1 |
---|---|
Family | MaximumLifeIncreasePercent |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life |
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
cannot die [1]
Id | MonsterImplicitAuraCannotDie1 |
---|---|
Family | MonsterAura |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 4 (Effective: 3) |
Stats |
Aura de inmortalidad
Radio: 50
Los otros aliados no pueden morir
cannot die [1]
Cannot Die Aura

Id | MonsterReviveSpecificMonsterDaemon |
---|---|
Family | Nothing |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Titán de la arboleda





Vida máxima aumentada un 25%
Tamaño del personaje aumentado un 20%
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Tamaño del personaje aumentado un 20%
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Titan of the Grove
Spectre | N |
---|---|
Tags | cleaving_weapon, construct, earth_elemental, extra_large_height, has_one_hand_sword, has_one_handed_melee, large_model, melee, mud_blood, not_dex, not_int, physical_affinity, standalone_map_boss, stone_armour, stone_construct, very_slow_movement |
Vida
401%
Armadura
+50%
Ailment Threshold
401%
Resistencia




Damage
306%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
5 ~ 17
Attack Time
1.17 Second
Damage Spread
±20%
Experiencia
150%
Model Size
130%
Type
MossMonsterMapBoss
Metadata
MapMossMonsterBossOldFieldsStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
558,779
Armadura
43,185
Evasión
4,739
Damage
1,302
Daño de hechizos
1,943
Precisión
580
Attack Time
0.7839
Experiencia
84,604
Minion Life
121,204
Minion Damage
1,040
Ailment Threshold
352,031
Chill
1,113
Shock
1,113
Brittle
6,297
Scorch
1,113
Sap
3,075
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 2068–3101
Probabilidad de golpe crítico: 5%
Attack Time: 1.17 seg
Derriba a tus enemigos con un golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

MossMonsterWhirlingBladesUnique
Attack, Melee, Movement, Travel
Filos giratorios
Base Damage: 2068–3101
Probabilidad de golpe crítico: 5%
Attack Time: 1.17 seg
Te lanzas entre los enemigos e infliges daño de arma. Si empuñas dos armas, atacarás con ambas e infligirás el daño de las dos en un solo golpe. Solo funciona con dagas, garras y espadas a una mano.
Velocidad de ataque reducida un 50%
cast time overrides attack duration [1]
ignores proximity shield [1]
monster flurry [1]
skill sound variation [1]

MossMonsterSlamOldFieldsBoss
Attack
Base Damage: 2068–3101
Probabilidad de golpe crítico: 5%
Attack Time: 1.17 seg
Tiempo de recarga: 4 seg
Inflige un 35% más de daño
is area damage [1]
number of monsters to summon [16]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss" Actor { main_hand_unarmed_type = "One_Hand_Sword" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss"
-- src\Data\Spectres.lua minions["Metadata/Monsters/MossMonster/MapMossMonsterBossOldFieldsStandalone"] = { name = "Titan of the Grove", life = 4.01, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 3.06, damageSpread = 0.2, attackTime = 1.17, attackRange = 17, accuracy = 1, skillList = { "MossMonsterWhirlingBladesUnique", "MeleeAtAnimationSpeedUnique", "MossMonsterSlamOldFieldsBoss", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MossMonsterWhirlingBladesUnique"] = { name = "Whirling Blades", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.43, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_sound_variation", "attack_speed_+%", "monster_flurry", "cast_time_overrides_attack_duration", "ignores_proximity_shield", }, levels = { [1] = {1, -50, 1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MossMonsterSlamOldFieldsBoss"] = { name = "MossMonsterSlamOldFieldsBoss", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {3, 0, levelRequirement = 14, statInterpolation = {1, 1}, cost = { }, }, [2] = {6, 15, levelRequirement = 45, statInterpolation = {1, 1}, cost = { }, }, [3] = {8, 20, levelRequirement = 60, statInterpolation = {1, 1}, cost = { }, }, [4] = {16, 35, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, }, }, }
Vida máxima aumentada un 25%
Tamaño del personaje aumentado un 20%
Id | MonsterImplicitIncreasedLife1 |
---|---|
Family | MaximumLifeIncreasePercent |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life |
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Id | MonsterReviveSpecificMonsterDaemon |
---|---|
Family | Nothing |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Titán de la arboleda





Vida máxima aumentada un 25%
Tamaño del personaje aumentado un 20%
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
cannot die [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Tamaño del personaje aumentado un 20%
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
cannot die [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Titan of the Grove
Spectre | N |
---|---|
Tags | cleaving_weapon, construct, earth_elemental, elder_map_boss, extra_large_height, is_unarmed, large_model, mud_blood, non_attacking, not_dex, not_int, stone_armour, stone_construct, very_slow_movement |
Vida
401%
Armadura
+50%
Ailment Threshold
401%
Resistencia




Damage
306%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
5 ~ 15
Attack Time
1.17 Second
Damage Spread
±20%
Experiencia
150%
Model Size
130%
Type
MossMonsterMapBoss
Metadata
MapMossMonsterBossOldFieldsElder
Object Type
version 2 extends "Metadata/Monsters/ElderBosses/ElderBossClone"
Object Type Codes
version 2 extends "Metadata/Monsters/ElderBosses/ElderBossClone"
-- src\Data\Spectres.lua minions["Metadata/Monsters/MossMonster/MapMossMonsterBossOldFieldsElder"] = { name = "Titan of the Grove", life = 4.01, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 3.06, damageSpread = 0.2, attackTime = 1.17, attackRange = 15, accuracy = 1, skillList = { }, modList = { }, }
Vida máxima aumentada un 25%
Tamaño del personaje aumentado un 20%
Id | MonsterImplicitIncreasedLife1 |
---|---|
Family | MaximumLifeIncreasePercent |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life |
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
cannot die [1]
Id | MonsterImplicitAuraCannotDie1 |
---|---|
Family | MonsterAura |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 4 (Effective: 3) |
Stats |
Aura de inmortalidad
Radio: 50
Los otros aliados no pueden morir
cannot die [1]
Cannot Die Aura

Id | MonsterReviveSpecificMonsterDaemon |
---|---|
Family | Nothing |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Titán de la arboleda





Vida máxima aumentada un 25%
Tamaño del personaje aumentado un 20%
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
cannot die [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Tamaño del personaje aumentado un 20%
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
cannot die [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Titan of the Grove
Spectre | N |
---|---|
Tags | cleaving_weapon, construct, earth_elemental, extra_large_height, has_one_hand_sword, has_one_handed_melee, large_model, melee, mud_blood, not_dex, not_int, physical_affinity, stone_armour, stone_construct, very_slow_movement |
Vida
401%
Armadura
+50%
Ailment Threshold
401%
Resistencia




Damage
306%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
5 ~ 15
Attack Time
1.17 Second
Damage Spread
±20%
Experiencia
150%
Model Size
130%
Type
MossMonsterMapBoss
Metadata
MapMossMonsterBossOldFields2
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
558,779
Armadura
43,185
Evasión
4,739
Damage
1,302
Daño de hechizos
1,943
Precisión
580
Attack Time
0.7839
Experiencia
84,604
Minion Life
121,204
Minion Damage
1,040
Ailment Threshold
352,031
Chill
1,113
Shock
1,113
Brittle
6,297
Scorch
1,113
Sap
3,075
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 2068–3101
Probabilidad de golpe crítico: 5%
Attack Time: 1.17 seg
Derriba a tus enemigos con un golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

MossMonsterWhirlingBladesUnique
Attack, Melee, Movement, Travel
Filos giratorios
Base Damage: 2068–3101
Probabilidad de golpe crítico: 5%
Attack Time: 1.17 seg
Te lanzas entre los enemigos e infliges daño de arma. Si empuñas dos armas, atacarás con ambas e infligirás el daño de las dos en un solo golpe. Solo funciona con dagas, garras y espadas a una mano.
Velocidad de ataque reducida un 50%
cast time overrides attack duration [1]
ignores proximity shield [1]
monster flurry [1]
skill sound variation [1]

MossMonsterSlamOldFieldsBoss
Attack
Base Damage: 2068–3101
Probabilidad de golpe crítico: 5%
Attack Time: 1.17 seg
Tiempo de recarga: 4 seg
Inflige un 35% más de daño
is area damage [1]
number of monsters to summon [16]
Object Type
version 2 extends "Metadata/Monsters/Monster" BaseEvents { } Actor { basic_action = "Emerge" main_hand_unarmed_type = "One_Hand_Sword" } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { create_untransitioned = "PlayAnimation( emerge ); PauseAnimation();" create_transitioned = "EnableTargetable();" on_transition = "EnableTargetable();" } Targetable { targetable = false } Render { //turn_duration = 0.5 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/MossMonster/MapMossMonsterBossOldFields2"] = { name = "Titan of the Grove", life = 4.01, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 3.06, damageSpread = 0.2, attackTime = 1.17, attackRange = 15, accuracy = 1, skillList = { "MossMonsterWhirlingBladesUnique", "MeleeAtAnimationSpeedUnique", "MossMonsterSlamOldFieldsBoss", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MossMonsterWhirlingBladesUnique"] = { name = "Whirling Blades", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.", skillTypes = { [SkillType.Attack] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.43, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_sound_variation", "attack_speed_+%", "monster_flurry", "cast_time_overrides_attack_duration", "ignores_proximity_shield", }, levels = { [1] = {1, -50, 1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MossMonsterSlamOldFieldsBoss"] = { name = "MossMonsterSlamOldFieldsBoss", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {3, 0, levelRequirement = 14, statInterpolation = {1, 1}, cost = { }, }, [2] = {6, 15, levelRequirement = 45, statInterpolation = {1, 1}, cost = { }, }, [3] = {8, 20, levelRequirement = 60, statInterpolation = {1, 1}, cost = { }, }, [4] = {16, 35, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, }, }, }
Vida máxima aumentada un 25%
Tamaño del personaje aumentado un 20%
Id | MonsterImplicitIncreasedLife1 |
---|---|
Family | MaximumLifeIncreasePercent |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life |
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
cannot die [1]
Id | MonsterImplicitAuraCannotDie1 |
---|---|
Family | MonsterAura |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 4 (Effective: 3) |
Stats |
Aura de inmortalidad
Radio: 50
Los otros aliados no pueden morir
cannot die [1]
Cannot Die Aura

Id | MonsterReviveSpecificMonsterDaemon |
---|---|
Family | Nothing |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.