Efigie retorcida
Twisted Effigy
SpectreY
AreaEl laboratorio eterno, Mapa de Campanario
TagsLanzador de hechizos, construct, demon, is_unarmed, medium_movement, melee, mud_blood, not_int, physical_affinity, slashing_weapon, small_height, stone_armour
Packs
  • El laboratorio eterno: Efigie retorcida, Fanático de Kitava, Fanático de Kitava
  • Vida
    211%
    Armadura
    +50%
    Evasión
    +20%
    Ailment Threshold
    211%
    Resistencia
    40 0 0 0
    Damage
    121%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.455 Second
    Damage Spread
    ±20%
    Experiencia
    180%
    Model Size
    150%
    Type
    StatueFingerMage
    Metadata
    StatueFingerMageMonster
    Nivel
    78
    Vida
    38,482
    Armadura
    94,401
    Evasión
    8,000
    Damage
    817
    Daño de hechizos
    817
    Precisión
    856
    Attack Time
    1.455
    Experiencia
    22,279
    Minion Life
    7,654
    Minion Damage
    676
    Ailment Threshold
    38,482
    Chill
    122
    Shock
    122
    Brittle
    688
    Scorch
    122
    Sap
    336
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 653–980
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.455 seg
    Derriba a tus enemigos con un golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    MonsterStatueEarthquakeCascade
    Attack, Area, Melee, Damage, Multistrikeable, Duration
    Base Damage: 653–980
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.455 seg
    Tiempo de recarga: 5 seg
    Inflige un 61% menos de daño
    La duración base es de 1.75 segundos
    La duración secundaria base es de 0.25 segundos
    La réplica inflige +20% más de daño con golpes y estados alterados
    Provoca +3 estallidos
    active skill area of effect radius +% final [-60]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/StatueFingerMage/StatueFingerMageMonster"] = {
        name = "Twisted Effigy",
        life = 2.11,
        fireResist = 40,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.21,
        damageSpread = 0.2,
        attackTime = 1.455,
        attackRange = 10,
        accuracy = 1,
        skillList = {
            "Melee",
            "MonsterStatueEarthquakeCascade",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterStatueEarthquakeCascade"] = {
        name = "MonsterStatueEarthquakeCascade",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Damage] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Duration] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "base_skill_effect_duration",
            "quake_slam_fully_charged_explosion_damage_+%_final",
            "upheaval_number_of_spikes",
            "base_secondary_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {-35, 1750, 20, 3, 250, -60, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
            [2] = {-61, 1750, 20, 3, 250, -60, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
        },
    }
    
    Edit

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