Protector de la Cámara





global maim on hit [1]
Vault Protector
Spectre | N |
---|---|
Tags | cleaving_weapon, construct, extra_large_height, is_unarmed, melee, mud_blood, not_dex, not_int, physical_affinity, slow_movement, stone_armour |
Vida
2000%
Armadura
+100%
Ailment Threshold
350%
Resistencia




Damage
160%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 10
Attack Time
4.5 Second
Damage Spread
±20%
Experiencia
200%
Model Size
100%
Type
AtlasQuestStatueLarge
Metadata
StatueLarge
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
128,667
Armadura
57,580
Evasión
4,739
Damage
598
Daño de hechizos
598
Precisión
580
Attack Time
4.5
Experiencia
20,510
Minion Life
27,909
Minion Damage
477
Ailment Threshold
22,517
Chill
71
Shock
71
Brittle
403
Scorch
71
Sap
197
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 478–717
Probabilidad de golpe crítico: 5%
Attack Time: 4.5 seg
Derriba a tus enemigos con un golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" basic_action = "Emerge2" } Transitionable { } Animated { on_end_deactivate2 = "PlayAnimationByName( statue );" } Positioned { force_placement = true } Stats { base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 cannot_be_converted_or_dominated = 1 } TriggerableBlockage { save_as_diff = true }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" BaseEvents { on_construction_complete = "AddAttachedObjectToBones( Metadata/Effects/Spells/monsters_effects/act5/Avarius_Casticus/statue_weapon/statue_weapon.ao, R_Weapon );" } Animated { on_emerge = " AddAttached( Metadata/Effects/Spells/monsters_effects/act5/Avarius_Casticus/statues_rise/activate/activate.ao,); PlayAnimationAttachedByIndex( Metadata/Effects/Spells/monsters_effects/act5/Avarius_Casticus/statues_rise/activate/activate.ao, 0 ); " on_deactivate2 = " AddAttached( Metadata/Effects/Spells/monsters_effects/act5/Avarius_Casticus/statues_rise/deactivate/deactivate.ao, ); PlayAnimationAttachedByIndex( Metadata/Effects/Spells/monsters_effects/act5/Avarius_Casticus/statues_rise/deactivate/deactivate.ao, 0 ); RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/act5/Avarius_Casticus/statues_rise/activate/epk/rise.epk ); PlayAnimationAttachedByIndex( Metadata/Effects/Spells/monsters_effects/act5/Avarius_Casticus/statue_weapon/statue_weapon.ao, 1 ); " } Render { //turn_duration = 0.5 } Life { on_death = "SpawnPermanentEffect( Metadata/Effects/Spells/monsters_effects/act5/Avarius_Casticus/statues_death/statues_death.ao, statue_death );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasPreQuest/StatueLarge"] = { name = "Vault Protector", life = 20, fireResist = 35, coldResist = 35, lightningResist = 35, chaosResist = 20, damage = 1.6, damageSpread = 0.2, attackTime = 4.5, attackRange = 10, accuracy = 1, skillList = { "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
global maim on hit [1]
Id | MonsterMaimOnHit |
---|---|
Family | MonsterMaimOnHit |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.