ROCK OUT
ชีวิตประดิษฐ์
SpectreN
Tagscleaving_weapon, construct, earth_elemental, has_one_hand_sword, has_one_handed_melee, large_height, large_model, mud_blood, not_dex, not_int, physical_affinity, stone_armour, very_slow_movement
พลังชีวิต
270%
ค่าเกราะ
+50%
Ailment Threshold
270%
ค่าต้านทาน
0 0 0 0
Damage
255%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
5 ~ 12
Attack Time
1.17 Second
Damage Spread
±20%
ค่าประสบการณ์
150%
Model Size
100%
Type
MossMonster
Metadata
MossMonsterEarthquakeBoss
เลเวล
68
พลังชีวิต
17,370
ค่าเกราะ
43,185
อัตราการหลบหลีก
4,739
Damage
953
ความเสียหายเวท
953
ความแม่นยำ
580
Attack Time
1.17
ค่าประสบการณ์
15,383
Minion Life
3,768
Minion Damage
761
Ailment Threshold
17,370
Chill
55
Shock
55
Brittle
311
Scorch
55
Sap
152
EarthquakeSpellTest
Attack, Area
Base Damage: 762–1143
โอกาสคริติคอล: 5%
Attack Time: 1.17 วินาที
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "One_Hand_Sword"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render
{
	//turn_duration = 0.5
	visual_size_index = 1
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/MossMonster/MossMonsterEarthquakeBoss"] = {
    name = "ROCK OUT",
    life = 2.7,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 2.55,
    damageSpread = 0.2,
    attackTime = 1.17,
    attackRange = 12,
    accuracy = 1,
    skillList = {
        "EarthquakeSpellTest",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["EarthquakeSpellTest"] = {
    name = "EarthquakeSpellTest",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
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