PEDREGULHO
Construto
ROCK OUT
SpectreN
Tagscleaving_weapon, construct, earth_elemental, has_one_hand_sword, has_one_handed_melee, large_height, large_model, mud_blood, not_dex, not_int, physical_affinity, stone_armour, very_slow_movement
Vida
270%
Armadura
+50%
Ailment Threshold
270%
Resistência
0 0 0 0
Damage
255%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
5 ~ 12
Attack Time
1.17 Second
Damage Spread
±20%
Experiência
150%
Model Size
100%
Type
MossMonster
Metadata
MossMonsterEarthquakeBoss
Nível
68
Vida
17,370
Armadura
43,185
Evasão
4,739
Damage
953
Dano Mágico
953
Precisão
580
Attack Time
1.17
Experiência
15,383
Minion Life
3,768
Minion Damage
761
Ailment Threshold
17,370
Chill
55
Shock
55
Brittle
311
Scorch
55
Sap
152
EarthquakeSpellTest
Attack, Area
Base Damage: 762–1143
Chance de Crítico: 5%
Attack Time: 1.17 seg
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "One_Hand_Sword"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render
{
	//turn_duration = 0.5
	visual_size_index = 1
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/MossMonster/MossMonsterEarthquakeBoss"] = {
    name = "ROCK OUT",
    life = 2.7,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 2.55,
    damageSpread = 0.2,
    attackTime = 1.17,
    attackRange = 12,
    accuracy = 1,
    skillList = {
        "EarthquakeSpellTest",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["EarthquakeSpellTest"] = {
    name = "EarthquakeSpellTest",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
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