FELS RAUS
Konstrukt
ROCK OUT
SpectreN
Tagscleaving_weapon, construct, earth_elemental, has_one_hand_sword, has_one_handed_melee, large_height, large_model, mud_blood, not_dex, not_int, physical_affinity, stone_armour, very_slow_movement
Leben
270%
Rüstung
+50%
Ailment Threshold
270%
Widerstand
0 0 0 0
Damage
255%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
5 ~ 12
Attack Time
1.17 Second
Damage Spread
±20%
Erfahrung
150%
Model Size
100%
Type
MossMonster
Metadata
MossMonsterEarthquakeBoss
Stufe
68
Leben
17,370
Rüstung
43,185
Ausweichwert
4,739
Damage
953
Zauberschaden
953
Genauigkeit
580
Attack Time
1.17
Erfahrung
15,383
Minion Life
3,768
Minion Damage
761
Ailment Threshold
17,370
Chill
55
Shock
55
Brittle
311
Scorch
55
Sap
152
EarthquakeSpellTest
Attack, Area
Base Damage: 762–1143
Kritische Trefferchance: 5%
Attack Time: 1.17 Sek.
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "One_Hand_Sword"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render
{
	//turn_duration = 0.5
	visual_size_index = 1
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/MossMonster/MossMonsterEarthquakeBoss"] = {
    name = "ROCK OUT",
    life = 2.7,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 2.55,
    damageSpread = 0.2,
    attackTime = 1.17,
    attackRange = 12,
    accuracy = 1,
    skillList = {
        "EarthquakeSpellTest",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["EarthquakeSpellTest"] = {
    name = "EarthquakeSpellTest",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
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