ROCKEA
Constructo
ROCK OUT
SpectreN
Tagscleaving_weapon, construct, earth_elemental, has_one_hand_sword, has_one_handed_melee, large_height, large_model, mud_blood, not_dex, not_int, physical_affinity, stone_armour, very_slow_movement
Vida
270%
Armadura
+50%
Ailment Threshold
270%
Resistencia
0 0 0 0
Damage
255%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
5 ~ 12
Attack Time
1.17 Second
Damage Spread
±20%
Experiencia
150%
Model Size
100%
Type
MossMonster
Metadata
MossMonsterEarthquakeBoss
Nivel
68
Vida
17,370
Armadura
43,185
Evasión
4,739
Damage
953
Daño de hechizos
953
Precisión
580
Attack Time
1.17
Experiencia
15,383
Minion Life
3,768
Minion Damage
761
Ailment Threshold
17,370
Chill
55
Shock
55
Brittle
311
Scorch
55
Sap
152
EarthquakeSpellTest
Attack, Area
Base Damage: 762–1143
Probabilidad de golpe crítico: 5%
Attack Time: 1.17 seg
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "One_Hand_Sword"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render
{
	//turn_duration = 0.5
	visual_size_index = 1
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/MossMonster/MossMonsterEarthquakeBoss"] = {
    name = "ROCK OUT",
    life = 2.7,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 2.55,
    damageSpread = 0.2,
    attackTime = 1.17,
    attackRange = 12,
    accuracy = 1,
    skillList = {
        "EarthquakeSpellTest",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["EarthquakeSpellTest"] = {
    name = "EarthquakeSpellTest",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
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