ROCK OUT
Construct
SpectreN
Tagscleaving_weapon, construct, earth_elemental, has_one_hand_sword, has_one_handed_melee, large_height, large_model, mud_blood, not_dex, not_int, physical_affinity, stone_armour, very_slow_movement
Life
270%
Armour
+50%
Ailment Threshold
270%
Resistance
0 0 0 0
Damage
255%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
5 ~ 12
Attack Time
1.17 Second
Damage Spread
±20%
Experience
150%
Model Size
100%
Type
MossMonster
Metadata
MossMonsterEarthquakeBoss
Level
68
Life
17,370
Armour
43,185
Evasion Rating
4,739
Damage
953
Spell Damage
953
Accuracy
580
Attack Time
1.17
Experience
15,383
Minion Life
3,768
Minion Damage
761
Ailment Threshold
17,370
Chill
55
Shock
55
Brittle
311
Scorch
55
Sap
152
EarthquakeSpellTest
Attack, Area
Base Damage: 762–1143
Critical Strike Chance: 5%
Attack Time: 1.17 sec
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "One_Hand_Sword"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render
{
	//turn_duration = 0.5
	visual_size_index = 1
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/MossMonster/MossMonsterEarthquakeBoss"] = {
    name = "ROCK OUT",
    life = 2.7,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 2.55,
    damageSpread = 0.2,
    attackTime = 1.17,
    attackRange = 12,
    accuracy = 1,
    skillList = {
        "EarthquakeSpellTest",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["EarthquakeSpellTest"] = {
    name = "EarthquakeSpellTest",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
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