瓦爾之靈
創造物
Vaal Soul
幽魂N
標籤法術, chaos_affinity, construct, ghost_armour, ghost_blood, is_unarmed, medium_height, medium_movement, not_dex, not_str, puncturing_weapon, ranged
生命
630%
生命轉為護盾
50%
異常狀態臨界值
630%
抗性
0 0 0 40
傷害
84%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 25
攻擊間隔
1.995 秒
傷害分佈
±20%
經驗值
140%
Model Size
100%
類型
IncaMinionSummoned
Metadata
IncaMinion
等級
68
生命
20,265
護甲值
28,790
閃避值
4,739
能量護盾
19,300
傷害
314
法術傷害
314
命中
580
攻擊間隔
1.995
經驗值
14,357
Minion Life
4,396
Minion Energy Shield
4,186
Minion Damage
251
異常狀態臨界值
40,530
冰緩
128
感電
128
易碎
725
焦灼
128
殘喘
354
IncaBossMinionProjectile
法術, 傷害, 可觸發
暴擊率: 5%
施放時間: 1.33 秒
造成 59.7389.6 物理傷害
造成 40.3259.73 混沌傷害
減少 75% 範圍效果半徑
base is projectile [1]

Object Type

version 2
extends "Metadata/Monsters/incaminion/IncaMinion"

Object Type Codes

version 2
extends "Metadata/Monsters/incaminion/IncaMinion"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/incaminion/IncaMinion"] = {
    name = "Vaal Soul",
    life = 6.3,
    energyShield = 0.5,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 40,
    damage = 0.84,
    damageSpread = 0.2,
    attackTime = 1.995,
    attackRange = 25,
    accuracy = 1,
    skillList = {
        "IncaBossMinionProjectile",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["IncaBossMinionProjectile"] = {
    name = "IncaBossMinionProjectile",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.33,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "skill_range_+%",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.27000001072884, 0.40000000596046, 0.40000000596046, 0.60000002384186, -75, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 3, 3},  cost = { }, },
        [2] = {0.27000001072884, 0.40000000596046, 0.40000000596046, 0.60000002384186, -75, critChance = 5, levelRequirement = 21, statInterpolation = {3, 3, 3, 3},  cost = { }, },
    },
}
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