Bladefall of Trarthus
Level: (1–20)
Cost: 5% Mana per second
Cooldown Time: 0.30 sec
Cast Time: Instant
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 120%
AoE Length: 12
AoE Radius: 44+6/stage
Requires Level (28–70), (67–155) Dex
Once activated, continuously spends mana to cause volleys of ethereal weapons rain from the sky around you, dealing damage to enemies they impact. Each Blade will target a separate enemy in the volley area if possible. Each enemy can only be hit once by each volley, even if multiple blades land near them. This skill cannot be triggered or used by Totems, Traps, or Mines.
Deals (26–357) to (39–536) Physical Damage
Base duration is 6 seconds
A Volley of blades falls every 0.7 seconds
2% increased Volley frequency per 100 maximum Mana
Base Volley radius is 2.5 metres
Base Blade radius is 1 metre
5 Blades fall per Volley, which will then Linger in the ground
Maximum 40 Lingering Blades can be left in the ground at a time
(Lingering Blades remain on the ground for a duration and can be used by specific skills. If Animated, they count as Daggers)

Additional Effects From Quality:
Base radius is (0–0.3) metres
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Level Effect /40
Implicit
Cost: 300
LevelRequires LevelDexBase DamageDeals 26 to 39 Physical DamageExperience
12867100%, 100%26, 39199,345
23173100%, 100%32, 48285,815
33479100%, 100%39, 59401,344
43785100%, 100%48, 72554,379
54092100%, 100%59, 88477,437
64296100%, 100%67, 100583,786
744100100%, 100%76, 114710,359
846104100%, 100%86, 1291,355,511
948109100%, 100%97, 1461,138,877
1050113100%, 100%110, 1651,368,233
1152117100%, 100%124, 1861,638,338
1254121100%, 100%140, 2101,956,648
1356125100%, 100%158, 2373,655,184
1458130100%, 100%178, 2673,017,327
1560134100%, 100%200, 3007,759,995
1662138100%, 100%225, 33815,138,193
1764142100%, 100%253, 37926,083,825
1866146100%, 100%284, 42662,620,247
1968151100%, 100%319, 478211,708,088
2070155100%, 100%357, 536
2172100%, 100%400, 600
2274100%, 100%448, 672
2376100%, 100%501, 752
2478100%, 100%561, 841
2580100%, 100%627, 941
2682100%, 100%701, 1051
2784100%, 100%783, 1174
2886100%, 100%874, 1310
2988100%, 100%975, 1462
3090100%, 100%1087, 1631
3191100%, 100%1148, 1722
3292100%, 100%1212, 1819
3393100%, 100%1280, 1920
3494100%, 100%1351, 2027
3595100%, 100%1426, 2140
3696100%, 100%1506, 2258
3797100%, 100%1589, 2383
3898100%, 100%1677, 2515
3999100%, 100%1769, 2654
40100100%, 100%1867, 2800
Attribute /9

Bladefall

KeyValue
CostiLvl 1: Normal: 1xOrb of Chance
DropLevel 28
BaseType Bladefall
Class Skill Gems
TargetTypesAny
TypeSpell, Area, Damage, Physical, Cooldown, InstantShiftAttackForLeftMouse, InstantNoRepeatWhenHeld, Instant, Arcane, Duration
ItemTypeMetadata/Items/Gems/SkillGemBladefall
ActiveSkillsCodebladefall_alt_z
Referencepoe.ninja, Community Wiki
Crucible Weapon /2
WeightDesc
1000 (T5)15% chance for Firestorm and Bladefall to affect the same area again when they finish
1000 (T5)25% chance for Firestorm and Bladefall to affect the same area again when they finish
Bladefall of Trarthus
Level: (1–20)
Cost: 5% Mana per second
Cooldown Time: 0.30 sec
Cast Time: Instant
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 120%
AoE Length: 12
AoE Radius: 44+6/stage
Requires Level (28–70), (67–155) Dex
Once activated, continuously spends mana to cause volleys of ethereal weapons rain from the sky around you, dealing damage to enemies they impact. Each Blade will target a separate enemy in the volley area if possible. Each enemy can only be hit once by each volley, even if multiple blades land near them. This skill cannot be triggered or used by Totems, Traps, or Mines.
Deals (26–357) to (39–536) Physical Damage
Base duration is 6 seconds
A Volley of blades falls every 0.7 seconds
2% increased Volley frequency per 100 maximum Mana
Base Volley radius is 2.5 metres
Base Blade radius is 1 metre
5 Blades fall per Volley, which will then Linger in the ground
Maximum 40 Lingering Blades can be left in the ground at a time
is area damage [1]
skill can add multiple charges per action [1]
(Lingering Blades remain on the ground for a duration and can be used by specific skills. If Animated, they count as Daggers)

Additional Effects From Quality:
Base radius is (0–0.3) metres
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Supported By /76
  • Active Type: Spell, Area, Damage, Physical, Cooldown, InstantShiftAttackForLeftMouse, InstantNoRepeatWhenHeld, Instant, Arcane, Duration
  • Added Fire Damage Support
    Supports any skill that hits enemies.
    Added Cold Damage Support
    Supports any skill that hits enemies.
    Increased Area of Effect Support
    Supports any skill with an area of effect.
    Added Lightning Damage Support
    Supports any skill that hits enemies.
    Increased Critical Strikes Support
    Supports any skill that hits enemies.
    Increased Critical Damage Support
    Supports any skill that hits enemies.
    Knockback Support
    Supports any skill that hits enemies.
    Life Leech Support
    Supports any skill that hits enemies, causing those hits to leech life based on damage dealt.
    Added Chaos Damage Support
    Supports any skill that hits enemies.
    Stun Support
    Supports any skill that hits enemies, making it easier to stun enemies with those skills.
    Item Rarity Support
    Supports any skill that can kill enemies.
    Concentrated Effect Support
    Supports any skill with an area of effect, regardless of whether that skill deals damage.
    More Duration Support
    Supports any skill with a duration.
    Cold to Fire Support
    Supports any skill that hits enemies.
    Combustion Support
    Supports any skill that hits enemies.
    Elemental Proliferation Support
    Supports any skill that hits enemies, or could otherwise apply elemental ailments.
    Culling Strike Support
    Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
    Iron Will Support
    Supports spell skills, making the increase to physical melee damage from strength also increase their spell damage.
    Chance to Flee Support
    Supports any skill that hits enemies.
    Blind Support
    Supports any skill that hits enemies.
    Fire Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
    Cold Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
    Lightning Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
    Elemental Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
    Power Charge On Critical Support
    Supports any skill that hits enemies.
    Burning Damage Support
    Supports any skill that hits enemies, or can deal burning damage directly.
    Hextouch Support
    Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
    Less Duration Support
    Supports any skill that has a duration.
    Block Chance Reduction Support
    Supports any skill that hits enemies.
    Physical to Lightning Support
    Supports any skill that hits enemies.
    Ice Bite Support
    Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
    Hypothermia Support
    Supports any skill that deals damage.
    Innervate Support
    Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
    Critical Strike Affliction Support
    Supports any skill that hits enemies.
    Void Manipulation Support
    Supports any skill that deals damage.
    Controlled Destruction Support
    Supports attack skills, or spell skills that deal damage.
    Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    Elemental Focus Support
    Supports any skill that hits or burns enemies, or inflicts elemental ailments.
    Ignite Proliferation Support
    Supports any skill that hits enemies.
    Chance to Bleed Support
    Supports attack skills.
    Chance to Poison Support
    Supports any skill that hits enemies.
    Deadly Ailments Support
    Supports any skill that hits enemies.
    Decay Support
    Supports any skill that hits enemies.
    Efficacy Support
    Supports any skill that deals damage or has a duration.
    Vile Toxins Support
    Supports any skill that hits enemies.
    Immolate Support
    Supports any skill that hits enemies.
    Unbound Ailments Support
    Supports any skill that hits enemies or inflicts ailments
    Brutality Support
    Supports any skill that deals damage.
    Arcane Surge Support
    Each supported spell will track how much mana you spend on it, granting a buff when the total mana spent reaches a threshold. Cannot support skills used by totems, traps, mines or skills with a reservation.
    Summon Phantasm Support
    Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
    Bonechill Support
    Supports any skill that can chill enemies or create chilling areas.
    Energy Leech Support
    Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
    Awakened Added Fire Damage Support
    Supports any skill that hits enemies.
    Awakened Brutality Support
    Supports any skill that deals damage.
    Awakened Burning Damage Support
    Supports any skill that hits enemies, or can deal burning damage directly.
    Awakened Fire Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
    Awakened Added Cold Damage Support
    Supports any skill that hits enemies.
    Awakened Cold Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
    Awakened Deadly Ailments Support
    Supports any skill that hits enemies.
    Awakened Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    Awakened Void Manipulation Support
    Supports any skill that deals damage.
    Awakened Added Chaos Damage Support
    Supports any skill that hits enemies.
    Awakened Added Lightning Damage Support
    Supports any skill that hits enemies.
    Awakened Controlled Destruction Support
    Supports attack skills, or spell skills that deal damage.
    Awakened Hextouch Support
    Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
    Awakened Elemental Focus Support
    Supports any skill that hits or burns enemies, or inflicts elemental ailments.
    Awakened Increased Area of Effect Support
    Supports any skill with an area of effect.
    Awakened Lightning Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
    Awakened Unbound Ailments Support
    Supports any skill that hits enemies or inflicts ailments
    Second Wind Support
    Supports skills with cooldowns. Cannot support triggered skills.
    Cruelty Support
    Supports any skill that hits enemies. Minions cannot gain Cruelty.
    Overcharge Support
    Supports any skill that hits enemies.
    Spellblade Support
    Supports spells that hit enemies. Cannot modify the skills of minions.
    Devour Support
    Supports any skill that hits enemies.
    Sadism Support
    Supports any skill that hits enemies.
    Rupture Support
    Supports attack skills.
    Bladefall of Trarthus
    Blades are raining from the sky around you, while you spend mana.
    Attribute /6

    righteous_blades

    KeyValue
    CostiLvl 1: Normal: 2xOrb of Alchemy · Magic: 2xOrb of Alchemy, 1xOrb of Chance · Rare: 3xOrb of Alchemy · Unique: 10xChaos Orb
    AcronymIgnite
    IsRemovable1
    BuffGroupsID31
    IsBuffDefinition1
    BuffMergeModesID2
    Bladefall of Trarthus
    Level: (1–40)
    Cooldown Time: 1.20 sec
    Cast Time: 0.20 sec
    Once activated, continuously spends mana to cause volleys of ethereal weapons rain from the sky around you, dealing damage to enemies they impact. Each Blade will target a separate enemy in the volley area if possible. Each enemy can only be hit once by each volley, even if multiple blades land near them. This skill cannot be triggered or used by Totems, Traps, or Mines.
    Deals (26–1867) to (39–2800) Physical Damage
    Lose 6% of Mana per Second
    Base duration is 6 seconds
    A Volley of blades falls every 0.7 seconds
    2% increased Volley frequency per 100 maximum Mana
    Base radius is (2–3) metres
    Base secondary radius is 0.8 metres
    5 Blades fall per Volley, which will then Linger in the ground
    Maximum 40 Lingering Blades can be left in the ground at a time
    is area damage [1]
    Level Effect /40
    LevelRequires LevelBase DamageDeals 26 to 39 Physical DamageBase radius is # metreExperience
    1280100%, 100%26, 39
    2310100%, 100%32, 48
    3340100%, 100%39, 59
    4370100%, 100%48, 720.1
    5400100%, 100%59, 880.1
    6420100%, 100%67, 1000.1
    7440100%, 100%76, 1140.1
    8460100%, 100%86, 1290.2
    9480100%, 100%97, 1460.2
    10500100%, 100%110, 1650.2
    11520100%, 100%124, 1860.2
    12540100%, 100%140, 2100.3
    13560100%, 100%158, 2370.3
    14580100%, 100%178, 2670.3
    15600100%, 100%200, 3000.3
    16620100%, 100%225, 3380.4
    17640100%, 100%253, 3790.4
    18660100%, 100%284, 4260.4
    19680100%, 100%319, 4780.4
    20700100%, 100%357, 5360.5
    21720100%, 100%400, 6000.5
    22740100%, 100%448, 6720.5
    23760100%, 100%501, 7520.5
    24780100%, 100%561, 8410.6
    25800100%, 100%627, 9410.6
    26820100%, 100%701, 10510.6
    27840100%, 100%783, 11740.6
    28860100%, 100%874, 13100.7
    29880100%, 100%975, 14620.7
    30900100%, 100%1087, 16310.7
    31910100%, 100%1148, 17220.7
    32920100%, 100%1212, 18190.8
    33930100%, 100%1280, 19200.8
    34940100%, 100%1351, 20270.8
    35950100%, 100%1426, 21400.8
    36960100%, 100%1506, 22580.9
    37970100%, 100%1589, 23830.9
    38980100%, 100%1677, 25150.9
    39990100%, 100%1769, 26540.9
    401000100%, 100%1867, 28001
    Attribute /6

    Bladefall of Trarthus

    KeyValue
    CostiLvl 1: Normal: 3xArmourer's Scrap · Normal: 25000xGold
    AcronymIgnite
    BaseType Bladefall of Trarthus
    TargetTypesAny
    TypeSpell, Area, Damage, Physical, Cooldown, InstantShiftAttackForLeftMouse, InstantNoRepeatWhenHeld, Instant, Arcane, Duration
    ActiveSkillsCodebladefall_alt_z
    Supported By /76
  • Active Type: Spell, Area, Damage, Physical, Cooldown, InstantShiftAttackForLeftMouse, InstantNoRepeatWhenHeld, Instant, Arcane, Duration
  • Added Fire Damage Support
    Supports any skill that hits enemies.
    Added Cold Damage Support
    Supports any skill that hits enemies.
    Increased Area of Effect Support
    Supports any skill with an area of effect.
    Added Lightning Damage Support
    Supports any skill that hits enemies.
    Increased Critical Strikes Support
    Supports any skill that hits enemies.
    Increased Critical Damage Support
    Supports any skill that hits enemies.
    Knockback Support
    Supports any skill that hits enemies.
    Life Leech Support
    Supports any skill that hits enemies, causing those hits to leech life based on damage dealt.
    Added Chaos Damage Support
    Supports any skill that hits enemies.
    Stun Support
    Supports any skill that hits enemies, making it easier to stun enemies with those skills.
    Item Rarity Support
    Supports any skill that can kill enemies.
    Concentrated Effect Support
    Supports any skill with an area of effect, regardless of whether that skill deals damage.
    More Duration Support
    Supports any skill with a duration.
    Cold to Fire Support
    Supports any skill that hits enemies.
    Combustion Support
    Supports any skill that hits enemies.
    Elemental Proliferation Support
    Supports any skill that hits enemies, or could otherwise apply elemental ailments.
    Culling Strike Support
    Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
    Iron Will Support
    Supports spell skills, making the increase to physical melee damage from strength also increase their spell damage.
    Chance to Flee Support
    Supports any skill that hits enemies.
    Blind Support
    Supports any skill that hits enemies.
    Fire Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
    Cold Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
    Lightning Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
    Elemental Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
    Power Charge On Critical Support
    Supports any skill that hits enemies.
    Burning Damage Support
    Supports any skill that hits enemies, or can deal burning damage directly.
    Hextouch Support
    Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
    Less Duration Support
    Supports any skill that has a duration.
    Block Chance Reduction Support
    Supports any skill that hits enemies.
    Physical to Lightning Support
    Supports any skill that hits enemies.
    Ice Bite Support
    Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
    Hypothermia Support
    Supports any skill that deals damage.
    Innervate Support
    Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
    Critical Strike Affliction Support
    Supports any skill that hits enemies.
    Void Manipulation Support
    Supports any skill that deals damage.
    Controlled Destruction Support
    Supports attack skills, or spell skills that deal damage.
    Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    Elemental Focus Support
    Supports any skill that hits or burns enemies, or inflicts elemental ailments.
    Ignite Proliferation Support
    Supports any skill that hits enemies.
    Chance to Bleed Support
    Supports attack skills.
    Chance to Poison Support
    Supports any skill that hits enemies.
    Deadly Ailments Support
    Supports any skill that hits enemies.
    Decay Support
    Supports any skill that hits enemies.
    Efficacy Support
    Supports any skill that deals damage or has a duration.
    Vile Toxins Support
    Supports any skill that hits enemies.
    Immolate Support
    Supports any skill that hits enemies.
    Unbound Ailments Support
    Supports any skill that hits enemies or inflicts ailments
    Brutality Support
    Supports any skill that deals damage.
    Arcane Surge Support
    Each supported spell will track how much mana you spend on it, granting a buff when the total mana spent reaches a threshold. Cannot support skills used by totems, traps, mines or skills with a reservation.
    Summon Phantasm Support
    Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
    Bonechill Support
    Supports any skill that can chill enemies or create chilling areas.
    Energy Leech Support
    Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
    Awakened Added Fire Damage Support
    Supports any skill that hits enemies.
    Awakened Brutality Support
    Supports any skill that deals damage.
    Awakened Burning Damage Support
    Supports any skill that hits enemies, or can deal burning damage directly.
    Awakened Fire Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
    Awakened Added Cold Damage Support
    Supports any skill that hits enemies.
    Awakened Cold Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
    Awakened Deadly Ailments Support
    Supports any skill that hits enemies.
    Awakened Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    Awakened Void Manipulation Support
    Supports any skill that deals damage.
    Awakened Added Chaos Damage Support
    Supports any skill that hits enemies.
    Awakened Added Lightning Damage Support
    Supports any skill that hits enemies.
    Awakened Controlled Destruction Support
    Supports attack skills, or spell skills that deal damage.
    Awakened Hextouch Support
    Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
    Awakened Elemental Focus Support
    Supports any skill that hits or burns enemies, or inflicts elemental ailments.
    Awakened Increased Area of Effect Support
    Supports any skill with an area of effect.
    Awakened Lightning Penetration Support
    Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
    Awakened Unbound Ailments Support
    Supports any skill that hits enemies or inflicts ailments
    Second Wind Support
    Supports skills with cooldowns. Cannot support triggered skills.
    Cruelty Support
    Supports any skill that hits enemies. Minions cannot gain Cruelty.
    Overcharge Support
    Supports any skill that hits enemies.
    Spellblade Support
    Supports spells that hit enemies. Cannot modify the skills of minions.
    Devour Support
    Supports any skill that hits enemies.
    Sadism Support
    Supports any skill that hits enemies.
    Rupture Support
    Supports attack skills.
    Edit

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