Bladefall of Trarthus
Level: (1–20)
Cost: 5% Mana per second
Cooldown Time: 0.30 sec
Cast Time: Instant
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 120%
AoE Length: 12
AoE Radius: 44+6/stage
Requires Level (28–70), (67–155) Dex
Once activated, continuously spends mana to cause volleys of ethereal weapons rain from the sky around you, dealing damage to enemies they impact. Each Blade will target a separate enemy in the volley area if possible. Each enemy can only be hit once by each volley, even if multiple blades land near them. This skill cannot be triggered or used by Totems, Traps, or Mines.
Deals (26–357) to (39–536) Physical Damage
Base duration is 6 seconds
A Volley of blades falls every 0.7 seconds
2% increased Volley frequency per 100 maximum Mana
Base Volley radius is 2.5 metres
Base Blade radius is 1 metre
5 Blades fall per Volley, which will then Linger in the ground
Maximum 40 Lingering Blades can be left in the ground at a time
(Lingering Blades remain on the ground for a duration and can be used by specific skills. If Animated, they count as Daggers)
Additional Effects From Quality:
Base radius is (0–0.3) metres
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.


Quest /2
Act | Quest | NPC | Character |
---|---|---|---|
3 | Sever the Right Hand | Quest Reward | Scion · Shadow |
3 | Sever the Right Hand | Clarissa | Ranger · Scion · Shadow · Witch |
Level Effect /40
Implicit |
---|
Cost: 300 |
Level | Requires Level | Dex | Base Damage | Deals 26 to 39 Physical Damage | Experience |
---|---|---|---|---|---|
1 | 28 | 67 | 100%, 100% | 26, 39 | 199,345 |
2 | 31 | 73 | 100%, 100% | 32, 48 | 285,815 |
3 | 34 | 79 | 100%, 100% | 39, 59 | 401,344 |
4 | 37 | 85 | 100%, 100% | 48, 72 | 554,379 |
5 | 40 | 92 | 100%, 100% | 59, 88 | 477,437 |
6 | 42 | 96 | 100%, 100% | 67, 100 | 583,786 |
7 | 44 | 100 | 100%, 100% | 76, 114 | 710,359 |
8 | 46 | 104 | 100%, 100% | 86, 129 | 1,355,511 |
9 | 48 | 109 | 100%, 100% | 97, 146 | 1,138,877 |
10 | 50 | 113 | 100%, 100% | 110, 165 | 1,368,233 |
11 | 52 | 117 | 100%, 100% | 124, 186 | 1,638,338 |
12 | 54 | 121 | 100%, 100% | 140, 210 | 1,956,648 |
13 | 56 | 125 | 100%, 100% | 158, 237 | 3,655,184 |
14 | 58 | 130 | 100%, 100% | 178, 267 | 3,017,327 |
15 | 60 | 134 | 100%, 100% | 200, 300 | 7,759,995 |
16 | 62 | 138 | 100%, 100% | 225, 338 | 15,138,193 |
17 | 64 | 142 | 100%, 100% | 253, 379 | 26,083,825 |
18 | 66 | 146 | 100%, 100% | 284, 426 | 62,620,247 |
19 | 68 | 151 | 100%, 100% | 319, 478 | 211,708,088 |
20 | 70 | 155 | 100%, 100% | 357, 536 | |
21 | 72 | 100%, 100% | 400, 600 | ||
22 | 74 | 100%, 100% | 448, 672 | ||
23 | 76 | 100%, 100% | 501, 752 | ||
24 | 78 | 100%, 100% | 561, 841 | ||
25 | 80 | 100%, 100% | 627, 941 | ||
26 | 82 | 100%, 100% | 701, 1051 | ||
27 | 84 | 100%, 100% | 783, 1174 | ||
28 | 86 | 100%, 100% | 874, 1310 | ||
29 | 88 | 100%, 100% | 975, 1462 | ||
30 | 90 | 100%, 100% | 1087, 1631 | ||
31 | 91 | 100%, 100% | 1148, 1722 | ||
32 | 92 | 100%, 100% | 1212, 1819 | ||
33 | 93 | 100%, 100% | 1280, 1920 | ||
34 | 94 | 100%, 100% | 1351, 2027 | ||
35 | 95 | 100%, 100% | 1426, 2140 | ||
36 | 96 | 100%, 100% | 1506, 2258 | ||
37 | 97 | 100%, 100% | 1589, 2383 | ||
38 | 98 | 100%, 100% | 1677, 2515 | ||
39 | 99 | 100%, 100% | 1769, 2654 | ||
40 | 100 | 100%, 100% | 1867, 2800 |
Attribute /9
Bladefall
Key | Value |
---|---|
Cost | iLvl 1: Normal: 1x![]() |
DropLevel | 28 |
BaseType | Bladefall |
Class | Skill Gems |
TargetTypes | Any |
Type | Spell, Area, Damage, Physical, Cooldown, InstantShiftAttackForLeftMouse, InstantNoRepeatWhenHeld, Instant, Arcane, Duration |
ItemType | Metadata/Items/Gems/SkillGemBladefall |
ActiveSkillsCode | bladefall_alt_z |
Reference | ![]() |
Crucible Weapon /2
Weight | Desc |
---|---|
1000 (T5) | 15% chance for Firestorm and Bladefall to affect the same area again when they finish |
1000 (T5) | 25% chance for Firestorm and Bladefall to affect the same area again when they finish |
Bladefall of Trarthus
Level: (1–20)
Cost: 5% Mana per second
Cooldown Time: 0.30 sec
Cast Time: Instant
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 120%
AoE Length: 12
AoE Radius: 44+6/stage
Requires Level (28–70), (67–155) Dex
Once activated, continuously spends mana to cause volleys of ethereal weapons rain from the sky around you, dealing damage to enemies they impact. Each Blade will target a separate enemy in the volley area if possible. Each enemy can only be hit once by each volley, even if multiple blades land near them. This skill cannot be triggered or used by Totems, Traps, or Mines.
Deals (26–357) to (39–536) Physical Damage
Base duration is 6 seconds
A Volley of blades falls every 0.7 seconds
2% increased Volley frequency per 100 maximum Mana
Base Volley radius is 2.5 metres
Base Blade radius is 1 metre
5 Blades fall per Volley, which will then Linger in the ground
Maximum 40 Lingering Blades can be left in the ground at a time
is area damage [1]
skill can add multiple charges per action [1]
(Lingering Blades remain on the ground for a duration and can be used by specific skills. If Animated, they count as Daggers)
Additional Effects From Quality:
Base radius is (0–0.3) metres
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.


Supported By /76
Added Fire Damage Support
Supports any skill that hits enemies.
Added Cold Damage Support
Supports any skill that hits enemies.
Increased Area of Effect Support
Supports any skill with an area of effect.
Added Lightning Damage Support
Supports any skill that hits enemies.
Increased Critical Strikes Support
Supports any skill that hits enemies.
Increased Critical Damage Support
Supports any skill that hits enemies.
Knockback Support
Supports any skill that hits enemies.
Life Leech Support
Supports any skill that hits enemies, causing those hits to leech life based on damage dealt.
Added Chaos Damage Support
Supports any skill that hits enemies.
Stun Support
Supports any skill that hits enemies, making it easier to stun enemies with those skills.
Item Rarity Support
Supports any skill that can kill enemies.
Concentrated Effect Support
Supports any skill with an area of effect, regardless of whether that skill deals damage.
More Duration Support
Supports any skill with a duration.
Cold to Fire Support
Supports any skill that hits enemies.
Combustion Support
Supports any skill that hits enemies.
Elemental Proliferation Support
Supports any skill that hits enemies, or could otherwise apply elemental ailments.
Culling Strike Support
Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
Iron Will Support
Supports spell skills, making the increase to physical melee damage from strength also increase their spell damage.
Chance to Flee Support
Supports any skill that hits enemies.
Blind Support
Supports any skill that hits enemies.
Fire Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
Cold Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
Lightning Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
Elemental Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
Power Charge On Critical Support
Supports any skill that hits enemies.
Burning Damage Support
Supports any skill that hits enemies, or can deal burning damage directly.
Hextouch Support
Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
Less Duration Support
Supports any skill that has a duration.
Block Chance Reduction Support
Supports any skill that hits enemies.
Physical to Lightning Support
Supports any skill that hits enemies.
Ice Bite Support
Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
Hypothermia Support
Supports any skill that deals damage.
Innervate Support
Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
Critical Strike Affliction Support
Supports any skill that hits enemies.
Void Manipulation Support
Supports any skill that deals damage.
Controlled Destruction Support
Supports attack skills, or spell skills that deal damage.
Swift Affliction Support
Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
Elemental Focus Support
Supports any skill that hits or burns enemies, or inflicts elemental ailments.
Ignite Proliferation Support
Supports any skill that hits enemies.
Chance to Bleed Support
Supports attack skills.
Chance to Poison Support
Supports any skill that hits enemies.
Deadly Ailments Support
Supports any skill that hits enemies.
Decay Support
Supports any skill that hits enemies.
Efficacy Support
Supports any skill that deals damage or has a duration.
Vile Toxins Support
Supports any skill that hits enemies.
Immolate Support
Supports any skill that hits enemies.
Unbound Ailments Support
Supports any skill that hits enemies or inflicts ailments
Brutality Support
Supports any skill that deals damage.
Arcane Surge Support
Each supported spell will track how much mana you spend on it, granting a buff when the total mana spent reaches a threshold. Cannot support skills used by totems, traps, mines or skills with a reservation.
Summon Phantasm Support
Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
Bonechill Support
Supports any skill that can chill enemies or create chilling areas.
Energy Leech Support
Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
Awakened Added Fire Damage Support
Supports any skill that hits enemies.
Awakened Brutality Support
Supports any skill that deals damage.
Awakened Burning Damage Support
Supports any skill that hits enemies, or can deal burning damage directly.
Awakened Fire Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
Awakened Added Cold Damage Support
Supports any skill that hits enemies.
Awakened Cold Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
Awakened Deadly Ailments Support
Supports any skill that hits enemies.
Awakened Swift Affliction Support
Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
Awakened Void Manipulation Support
Supports any skill that deals damage.
Awakened Added Chaos Damage Support
Supports any skill that hits enemies.
Awakened Added Lightning Damage Support
Supports any skill that hits enemies.
Awakened Controlled Destruction Support
Supports attack skills, or spell skills that deal damage.
Awakened Hextouch Support
Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
Awakened Elemental Focus Support
Supports any skill that hits or burns enemies, or inflicts elemental ailments.
Awakened Increased Area of Effect Support
Supports any skill with an area of effect.
Awakened Lightning Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
Awakened Unbound Ailments Support
Supports any skill that hits enemies or inflicts ailments
Second Wind Support
Supports skills with cooldowns.
Cannot support triggered skills.
Cruelty Support
Supports any skill that hits enemies. Minions cannot gain Cruelty.
Overcharge Support
Supports any skill that hits enemies.
Spellblade Support
Supports spells that hit enemies. Cannot modify the skills of minions.
Devour Support
Supports any skill that hits enemies.
Sadism Support
Supports any skill that hits enemies.
Rupture Support
Supports attack skills.
Bladefall of Trarthus
Blades are raining from the sky around you, while you spend mana.
Attribute /6
righteous_blades
Key | Value |
---|---|
Cost | iLvl 1: Normal: 2x![]() ![]() ![]() ![]() ![]() |
Acronym | Ignite |
IsRemovable | 1 |
BuffGroupsID | 31 |
IsBuffDefinition | 1 |
BuffMergeModesID | 2 |
Bladefall of Trarthus
Level: (1–40)
Cooldown Time: 1.20 sec
Cast Time: 0.20 sec
Once activated, continuously spends mana to cause volleys of ethereal weapons rain from the sky around you, dealing damage to enemies they impact. Each Blade will target a separate enemy in the volley area if possible. Each enemy can only be hit once by each volley, even if multiple blades land near them. This skill cannot be triggered or used by Totems, Traps, or Mines.
Deals (26–1867) to (39–2800) Physical Damage
Lose 6% of Mana per Second
Base duration is 6 seconds
A Volley of blades falls every 0.7 seconds
2% increased Volley frequency per 100 maximum Mana
Base radius is (2–3) metres
Base secondary radius is 0.8 metres
5 Blades fall per Volley, which will then Linger in the ground
Maximum 40 Lingering Blades can be left in the ground at a time
is area damage [1]

Level Effect /40
Level | Requires Level | Base Damage | Deals 26 to 39 Physical Damage | Base radius is # metre | Experience | |
---|---|---|---|---|---|---|
1 | 28 | 0 | 100%, 100% | 26, 39 | ||
2 | 31 | 0 | 100%, 100% | 32, 48 | ||
3 | 34 | 0 | 100%, 100% | 39, 59 | ||
4 | 37 | 0 | 100%, 100% | 48, 72 | 0.1 | |
5 | 40 | 0 | 100%, 100% | 59, 88 | 0.1 | |
6 | 42 | 0 | 100%, 100% | 67, 100 | 0.1 | |
7 | 44 | 0 | 100%, 100% | 76, 114 | 0.1 | |
8 | 46 | 0 | 100%, 100% | 86, 129 | 0.2 | |
9 | 48 | 0 | 100%, 100% | 97, 146 | 0.2 | |
10 | 50 | 0 | 100%, 100% | 110, 165 | 0.2 | |
11 | 52 | 0 | 100%, 100% | 124, 186 | 0.2 | |
12 | 54 | 0 | 100%, 100% | 140, 210 | 0.3 | |
13 | 56 | 0 | 100%, 100% | 158, 237 | 0.3 | |
14 | 58 | 0 | 100%, 100% | 178, 267 | 0.3 | |
15 | 60 | 0 | 100%, 100% | 200, 300 | 0.3 | |
16 | 62 | 0 | 100%, 100% | 225, 338 | 0.4 | |
17 | 64 | 0 | 100%, 100% | 253, 379 | 0.4 | |
18 | 66 | 0 | 100%, 100% | 284, 426 | 0.4 | |
19 | 68 | 0 | 100%, 100% | 319, 478 | 0.4 | |
20 | 70 | 0 | 100%, 100% | 357, 536 | 0.5 | |
21 | 72 | 0 | 100%, 100% | 400, 600 | 0.5 | |
22 | 74 | 0 | 100%, 100% | 448, 672 | 0.5 | |
23 | 76 | 0 | 100%, 100% | 501, 752 | 0.5 | |
24 | 78 | 0 | 100%, 100% | 561, 841 | 0.6 | |
25 | 80 | 0 | 100%, 100% | 627, 941 | 0.6 | |
26 | 82 | 0 | 100%, 100% | 701, 1051 | 0.6 | |
27 | 84 | 0 | 100%, 100% | 783, 1174 | 0.6 | |
28 | 86 | 0 | 100%, 100% | 874, 1310 | 0.7 | |
29 | 88 | 0 | 100%, 100% | 975, 1462 | 0.7 | |
30 | 90 | 0 | 100%, 100% | 1087, 1631 | 0.7 | |
31 | 91 | 0 | 100%, 100% | 1148, 1722 | 0.7 | |
32 | 92 | 0 | 100%, 100% | 1212, 1819 | 0.8 | |
33 | 93 | 0 | 100%, 100% | 1280, 1920 | 0.8 | |
34 | 94 | 0 | 100%, 100% | 1351, 2027 | 0.8 | |
35 | 95 | 0 | 100%, 100% | 1426, 2140 | 0.8 | |
36 | 96 | 0 | 100%, 100% | 1506, 2258 | 0.9 | |
37 | 97 | 0 | 100%, 100% | 1589, 2383 | 0.9 | |
38 | 98 | 0 | 100%, 100% | 1677, 2515 | 0.9 | |
39 | 99 | 0 | 100%, 100% | 1769, 2654 | 0.9 | |
40 | 100 | 0 | 100%, 100% | 1867, 2800 | 1 |
Attribute /6
Bladefall of Trarthus
Key | Value |
---|---|
Cost | iLvl 1: Normal: 3x![]() |
Acronym | Ignite |
BaseType | Bladefall of Trarthus |
TargetTypes | Any |
Type | Spell, Area, Damage, Physical, Cooldown, InstantShiftAttackForLeftMouse, InstantNoRepeatWhenHeld, Instant, Arcane, Duration |
ActiveSkillsCode | bladefall_alt_z |
Supported By /76
Added Fire Damage Support
Supports any skill that hits enemies.
Added Cold Damage Support
Supports any skill that hits enemies.
Increased Area of Effect Support
Supports any skill with an area of effect.
Added Lightning Damage Support
Supports any skill that hits enemies.
Increased Critical Strikes Support
Supports any skill that hits enemies.
Increased Critical Damage Support
Supports any skill that hits enemies.
Knockback Support
Supports any skill that hits enemies.
Life Leech Support
Supports any skill that hits enemies, causing those hits to leech life based on damage dealt.
Added Chaos Damage Support
Supports any skill that hits enemies.
Stun Support
Supports any skill that hits enemies, making it easier to stun enemies with those skills.
Item Rarity Support
Supports any skill that can kill enemies.
Concentrated Effect Support
Supports any skill with an area of effect, regardless of whether that skill deals damage.
More Duration Support
Supports any skill with a duration.
Cold to Fire Support
Supports any skill that hits enemies.
Combustion Support
Supports any skill that hits enemies.
Elemental Proliferation Support
Supports any skill that hits enemies, or could otherwise apply elemental ailments.
Culling Strike Support
Supports any skill that hits enemies. If enemies are left below 10% of maximum life after being hit by these skills, they will be killed.
Iron Will Support
Supports spell skills, making the increase to physical melee damage from strength also increase their spell damage.
Chance to Flee Support
Supports any skill that hits enemies.
Blind Support
Supports any skill that hits enemies.
Fire Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
Cold Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
Lightning Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
Elemental Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy elemental resistances.
Power Charge On Critical Support
Supports any skill that hits enemies.
Burning Damage Support
Supports any skill that hits enemies, or can deal burning damage directly.
Hextouch Support
Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
Less Duration Support
Supports any skill that has a duration.
Block Chance Reduction Support
Supports any skill that hits enemies.
Physical to Lightning Support
Supports any skill that hits enemies.
Ice Bite Support
Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
Hypothermia Support
Supports any skill that deals damage.
Innervate Support
Supports any skill you use to hit enemies yourself. Cannot support skills used by totems, traps, or mines.
Critical Strike Affliction Support
Supports any skill that hits enemies.
Void Manipulation Support
Supports any skill that deals damage.
Controlled Destruction Support
Supports attack skills, or spell skills that deal damage.
Swift Affliction Support
Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
Elemental Focus Support
Supports any skill that hits or burns enemies, or inflicts elemental ailments.
Ignite Proliferation Support
Supports any skill that hits enemies.
Chance to Bleed Support
Supports attack skills.
Chance to Poison Support
Supports any skill that hits enemies.
Deadly Ailments Support
Supports any skill that hits enemies.
Decay Support
Supports any skill that hits enemies.
Efficacy Support
Supports any skill that deals damage or has a duration.
Vile Toxins Support
Supports any skill that hits enemies.
Immolate Support
Supports any skill that hits enemies.
Unbound Ailments Support
Supports any skill that hits enemies or inflicts ailments
Brutality Support
Supports any skill that deals damage.
Arcane Surge Support
Each supported spell will track how much mana you spend on it, granting a buff when the total mana spent reaches a threshold. Cannot support skills used by totems, traps, mines or skills with a reservation.
Summon Phantasm Support
Supports skills that can hit enemies, or create minions. When those skills or minions kill enemies, or hit rare or unique enemies they will have a chance to summon a Phantasm minion, which uses a piercing projectile spell that deals physical damage.
Bonechill Support
Supports any skill that can chill enemies or create chilling areas.
Energy Leech Support
Supports any skill that hits enemies, causing those hits to leech energy shield based on damage dealt.
Awakened Added Fire Damage Support
Supports any skill that hits enemies.
Awakened Brutality Support
Supports any skill that deals damage.
Awakened Burning Damage Support
Supports any skill that hits enemies, or can deal burning damage directly.
Awakened Fire Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy fire resistance.
Awakened Added Cold Damage Support
Supports any skill that hits enemies.
Awakened Cold Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy cold resistance.
Awakened Deadly Ailments Support
Supports any skill that hits enemies.
Awakened Swift Affliction Support
Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
Awakened Void Manipulation Support
Supports any skill that deals damage.
Awakened Added Chaos Damage Support
Supports any skill that hits enemies.
Awakened Added Lightning Damage Support
Supports any skill that hits enemies.
Awakened Controlled Destruction Support
Supports attack skills, or spell skills that deal damage.
Awakened Hextouch Support
Must support both a skill that hits enemies, and a hex curse skill to work. The hex will be applied when enemies are hit by the other skill. Cannot support totems, traps, or mines. Minions cannot apply hexes this way.
Awakened Elemental Focus Support
Supports any skill that hits or burns enemies, or inflicts elemental ailments.
Awakened Increased Area of Effect Support
Supports any skill with an area of effect.
Awakened Lightning Penetration Support
Supports any skill that hits enemies, making those hits penetrate enemy lightning resistance.
Awakened Unbound Ailments Support
Supports any skill that hits enemies or inflicts ailments
Second Wind Support
Supports skills with cooldowns.
Cannot support triggered skills.
Cruelty Support
Supports any skill that hits enemies. Minions cannot gain Cruelty.
Overcharge Support
Supports any skill that hits enemies.
Spellblade Support
Supports spells that hit enemies. Cannot modify the skills of minions.
Devour Support
Supports any skill that hits enemies.
Sadism Support
Supports any skill that hits enemies.
Rupture Support
Supports attack skills.
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.