Corroded Blade
Two Hand Sword
Physical Damage: 8-16
Critical Strike Chance: 5%
Attacks per Second: 1.45
Weapon Range: 1.3 metres
Requires Level 3, 11 Str, 11 Dex
40% increased Global Accuracy Rating
Corroded Blade TwoHandSword1 /9
NameShow Full Descriptions
CostiLvl 1: Normal: 1xScroll of Wisdom · Magic: 2xScroll of Wisdom · Rare: 1xOrb of Alchemy · Unique: 5xChaos Orb
DropLevel 3
BaseType Corroded Blade
Class Two Hand Swords
FlagsCanHaveInfluence, CanBeCorrupted, CanBeDoubleCorrupted, CanHaveIncubators, CanHaveAspects, CanHaveVeiledMods, CanBeSkinnTransferred, CanScourge
TypeMetadata/Items/Weapons/TwoHandWeapons/TwoHandSwords/TwoHandSword1
Tagssword, two_hand_weapon, twohand, weapon
IconArt/2DItems/Weapons/TwoHandWeapons/TwoHandSwords/TwoHandSword1
ReferenceCommunity Wiki
40% increased Global Accuracy Rating
FamilyIncreasedAccuracy
DomainsItem (1)
GenerationTypeUnique (3)
Req. level1
Stats
  • accuracy rating +% Min: 40 Max: 40 Global
  • Craft Tagsattack
    keyval
    Base.tagsword, two_hand_weapon, twohand, weapon, default
    Base.base_level1
    Weapon.weapon_classTwoHandSword
    Weapon.minimum_attack_distance0
    Weapon.maximum_attack_distance3
    Weapon.minimum_damage5
    Weapon.maximum_damage10
    Weapon.weapon_speed833
    Weapon.critical_chance500
    Weapon.accuracy_rating20
    Sockets.socket_info1:1:50 2:1:120 3:2:100 4:25:30 5:35:5 6:50:1, 1:1:50 2:1:120 3:2:100 4:9999:30 5:9999:20 6:9999:5
    AttributeRequirements.strength_requirement100
    AttributeRequirements.dexterity_requirement0
    AttributeRequirements.intelligence_requirement0
    Mods.inventory_typeWeapon
    Mods.stat_description_listMetadata/StatDescriptions/stat_descriptions.txt
    Mods.mod_stat_description_listMetadata/StatDescriptions/advanced_mod_stat_descriptions.txt
    Mods.enable_raritynormal, magic, rare, unique
    Quality.max_quality20
    Unique /1
    40% increased Global Accuracy Rating
    Adds 1 to 9 Lightning Damage
    +40% to Lightning Resistance
    9% chance to Shock
    50% of Physical Damage from Hits taken as Lightning Damage
    When you Kill a Shocked Enemy, inflict an equivalent Shock on each nearby Enemy
    (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
    (Shock increases Damage taken by 15%, for 2 seconds)
    Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.