Eruptor
Character: Mercenaries
Class: Str (MeleeAOEMarauder)
Weapon: Two Hand Axes, Two Hand Maces
Tribe: Keita












Skills are divided into three categories: Primary, Secondary and Utility. Select up to two skills from each category.
Primary
Infernal Cry
Support Counts: Low
Level: (1–20)
Cooldown Time: 8.00 sec
Use Time: 0.80 sec
Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. The user and nearby allies gain a buff that grants a portion of their physical damage as extra fire damage. In addition to being taunted, enemies are inflicted with a secondary debuff causing them to explode when they die, dealing fire damage in an area.
Base duration is (2.5–3.4) seconds
Base secondary duration is (2.5–3.4) seconds
(0–38)% increased Warcry Speed
Damage cannot be Reflected
Explosion deals Base Fire Damage equal to 8% of the Monster's maximum Life
Buff grants gain 5% of Physical Damage as
Extra Fire Damage per 5 power, counting a maximum of 25 Power
Extra Fire Damage per 5 power, counting a maximum of 25 Power
Exerts the next 6 Melee Attacks you perform
Counts total Power of Enemies in Range
(Vaal Attacks, Channelling Attacks, Retaliation Attacks, and Attacks which Repeat cannot be Exerted)
(Normal Monsters have 1 Power, Magic Monsters 2, Rare Monsters 10, Unique Monsters 20, and Players 5)


Lesser Increased Area of Effect I
Supported Skills have 20% increased Area of Effect

Increased Area of Effect II
Supported Skills have 40% increased Area of Effect

Greater Area of Effect III
Supported Skills have 60% increased Area of Effect

Lesser More Duration I
Supported Skills have 15% more Skill Effect Duration

More Duration II
Supported Skills have 25% more Skill Effect Duration

Greater More Duration III
Supported Skills have 40% more Skill Effect Duration

Lesser Cooldown Recovery I
Supported Skills have 20% increased Cooldown Recovery Rate

Cooldown Recovery II
Supported Skills have 30% increased Cooldown Recovery Rate

Greater Cooldown Recovery III
Supported Skills have 40% increased Cooldown Recovery Rate

Second Wind III
Supported Non-Instant Skills have +1 Cooldown Use

Lesser Warcry Speed I
Supported Skills have 35% increased Warcry Speed

Warcry Speed II
Supported Skills have 50% increased Warcry Speed

Greater Warcry Speed III
Supported Skills have 75% increased Warcry Speed

Lesser Raging Cry I
Gain 10 Rage when you use a Warcry

Raging Cry II
Gain 15 Rage when you use a Warcry

Greater Raging Cry III
Gain 20 Rage when you use a Warcry
Leap Slam
Support Counts: Low
Level: (1–20)
Attack Damage: (136–315)% of base
Effectiveness of Added Damage: (136–315)%
Requires One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Warstaves
Jump through the air, damaging and knocking back enemies when landing.
(20–39)% increased Stun Duration against Enemies that are on Full Life
+0.55 seconds to Attack Time
Base radius is 1.5 metres
Damaging Hits always Stun Enemies that are on Full Life


Lesser Increased Area of Effect I
Supported Skills have 20% increased Area of Effect

Increased Area of Effect II
Supported Skills have 40% increased Area of Effect

Greater Area of Effect III
Supported Skills have 60% increased Area of Effect

Lesser Attack Speed I
Supported Skills have 15% increased Attack Speed

Attack Speed II
Supported Skills have 25% increased Attack Speed

Greater Attack Speed III
Supported Skills have 35% increased Attack Speed

Lesser Pulverise I
Supported Skills have 15% increased Area of Effect
Supported Skills have 15% less Attack Speed
Supported Skills deal 15% more Melee Area Damage
Supported Skills have 15% less Attack Speed
Supported Skills deal 15% more Melee Area Damage

Pulverise II
Supported Skills have 30% increased Area of Effect
Supported Skills have 15% less Attack Speed
Supported Skills deal 20% more Melee Area Damage
Supported Skills have 15% less Attack Speed
Supported Skills deal 20% more Melee Area Damage

Greater Pulverise III
Supported Skills have 40% increased Area of Effect
Supported Skills have 15% less Attack Speed
Supported Skills deal 30% more Melee Area Damage
Supported Skills have 15% less Attack Speed
Supported Skills deal 30% more Melee Area Damage

Lesser Brutality I
Supported Skills deal 15% more Physical Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage

Brutality II
Supported Skills deal 20% more Physical Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage

Greater Brutality III
Supported Skills deal 30% more Physical Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage

Gilded Frenzy III
Supported Skills gain a Frenzy Charge on Hit
Triggerslam
Support Counts: Medium
Level: 1
On landing from Leap Slam, cause a fiery eruption which deals attack damage, partially converting physical to fire.
80% of Physical Damage Converted to Fire Damage
Grants an Endurance Charge on Hit


Lesser Fire Penetration I
Supported Skills Penetrate 8% Fire Resistance

Fire Penetration II
Supported Skills Penetrate 10% Fire Resistance

Greater Fire Penetration III
Supported Skills Penetrate 12% Fire Resistance

Lesser Increased Area of Effect I
Supported Skills have 20% increased Area of Effect

Increased Area of Effect II
Supported Skills have 40% increased Area of Effect

Greater Area of Effect III
Supported Skills have 60% increased Area of Effect

Lesser Ignite Chance I
Supported Skills have 20% chance to Ignite

Ignite Chance II
Supported Skills have 40% chance to Ignite

Greater Ignite Chance III
Supported Skills have 60% chance to Ignite
Secondary
Volcanic Fissure of Snaking
Support Counts: High
Level: (1–20)
Attack Damage: (164–318)% of base
Effectiveness of Added Damage: (164–318)%
Requires One Hand Maces, Two Hand Maces, Sceptres, Warstaves, Staves, One Hand Axes, Two Hand Axes, Unarmed
Slam the ground, creating a winding fissure that deals area damage while travelling outwards. When it reaches the target location it erupts dealing damage in an area. After erupting, the fissure can continue to move towards enemies to cause further eruptions.
60% of Physical Damage Converted to Fire Damage
50% more Area of Effect
Fissure erupts (0–2) additional times


Lesser Fire Penetration I
Supported Skills Penetrate 8% Fire Resistance

Fire Penetration II
Supported Skills Penetrate 10% Fire Resistance

Greater Fire Penetration III
Supported Skills Penetrate 12% Fire Resistance

Lesser Increased Area of Effect I
Supported Skills have 20% increased Area of Effect

Increased Area of Effect II
Supported Skills have 40% increased Area of Effect

Greater Area of Effect III
Supported Skills have 60% increased Area of Effect

Lesser Pulverise I
Supported Skills have 15% increased Area of Effect
Supported Skills have 15% less Attack Speed
Supported Skills deal 15% more Melee Area Damage
Supported Skills have 15% less Attack Speed
Supported Skills deal 15% more Melee Area Damage

Pulverise II
Supported Skills have 30% increased Area of Effect
Supported Skills have 15% less Attack Speed
Supported Skills deal 20% more Melee Area Damage
Supported Skills have 15% less Attack Speed
Supported Skills deal 20% more Melee Area Damage

Greater Pulverise III
Supported Skills have 40% increased Area of Effect
Supported Skills have 15% less Attack Speed
Supported Skills deal 30% more Melee Area Damage
Supported Skills have 15% less Attack Speed
Supported Skills deal 30% more Melee Area Damage

Lesser Ignite Chance I
Supported Skills have 20% chance to Ignite

Ignite Chance II
Supported Skills have 40% chance to Ignite

Greater Ignite Chance III
Supported Skills have 60% chance to Ignite

Fist of War III
Ancestrally Boosted Slams have 60% increased Area of Effect
Attacks with Supported Skill are Ancestrally Boosted, no more than once every 1.76 seconds
Ancestral Boost does not apply to repeats of the Attack
Ancestrally Boosted Slams deal 20% more Damage with Hits and Ailments
support ancestral slam big hit max count [1]
Attacks with Supported Skill are Ancestrally Boosted, no more than once every 1.76 seconds
Ancestral Boost does not apply to repeats of the Attack
Ancestrally Boosted Slams deal 20% more Damage with Hits and Ailments
support ancestral slam big hit max count [1]

Lesser Attack Speed I
Supported Skills have 15% increased Attack Speed

Attack Speed II
Supported Skills have 25% increased Attack Speed

Greater Attack Speed III
Supported Skills have 35% increased Attack Speed

Gilded Additional Fissures III
Fissures from Supported Skills erupt +1 additional time

Knockback I
Knocks Enemies Back on Hit
Supported Skills have 40% increased Knockback Distance
Supported Skills have 40% increased Knockback Distance

Lesser Added Fire I
Supported Skills gain 10% of Physical Damage as Extra Fire Damage

Added Fire II
Supported Skills gain 20% of Physical Damage as Extra Fire Damage

Greater Added Fire III
Supported Skills gain 30% of Physical Damage as Extra Fire Damage

Combustion III
Enemies Ignited by Supported Skills have -10% to Fire Resistance
Consecrated Path
Support Counts: Medium
Level: (1–20)
Attack Damage: (227–417)% of base
Effectiveness of Added Damage: (227–417)%
Requires One Hand Swords, Thrusting One Hand Swords, Two Hand Swords, One Hand Axes, Two Hand Axes, One Hand Maces, Sceptres, Two Hand Maces, Staves, Unarmed, Warstaves
Slams the ground at a targeted location. If an enemy is near the targetted location, teleport to it from a short distance away, slam, and create an area of consecrated ground.
Base duration is 4 seconds
50% of Physical Damage Converted to Fire Damage
Deals up to +20% more Damage with Hits to closer targets


Lesser More Duration I
Supported Skills have 15% more Skill Effect Duration

More Duration II
Supported Skills have 25% more Skill Effect Duration

Greater More Duration III
Supported Skills have 40% more Skill Effect Duration

Lesser Increased Area of Effect I
Supported Skills have 20% increased Area of Effect

Increased Area of Effect II
Supported Skills have 40% increased Area of Effect

Greater Area of Effect III
Supported Skills have 60% increased Area of Effect

Lesser Fire Penetration I
Supported Skills Penetrate 8% Fire Resistance

Fire Penetration II
Supported Skills Penetrate 10% Fire Resistance

Greater Fire Penetration III
Supported Skills Penetrate 12% Fire Resistance

Lesser Attack Speed I
Supported Skills have 15% increased Attack Speed

Attack Speed II
Supported Skills have 25% increased Attack Speed

Greater Attack Speed III
Supported Skills have 35% increased Attack Speed

Gilded Consecration III
Consecrated Ground created by Supported Skills grants 40% increased Damage to you and Allies

Fist of War III
Ancestrally Boosted Slams have 60% increased Area of Effect
Attacks with Supported Skill are Ancestrally Boosted, no more than once every 1.76 seconds
Ancestral Boost does not apply to repeats of the Attack
Ancestrally Boosted Slams deal 20% more Damage with Hits and Ailments
support ancestral slam big hit max count [1]
Attacks with Supported Skill are Ancestrally Boosted, no more than once every 1.76 seconds
Ancestral Boost does not apply to repeats of the Attack
Ancestrally Boosted Slams deal 20% more Damage with Hits and Ailments
support ancestral slam big hit max count [1]

Lesser Concentrated Effect I
Supported Skills deal 20% more Area Damage
Supported Skills have 30% less Area of Effect
Supported Skills have 30% less Area of Effect

Concentrated Effect II
Supported Skills deal 30% more Area Damage
Supported Skills have 30% less Area of Effect
Supported Skills have 30% less Area of Effect

Greater Concentrated Effect III
Supported Skills deal 40% more Area Damage
Supported Skills have 30% less Area of Effect
Supported Skills have 30% less Area of Effect

Lesser Added Fire I
Supported Skills gain 10% of Physical Damage as Extra Fire Damage

Added Fire II
Supported Skills gain 20% of Physical Damage as Extra Fire Damage

Greater Added Fire III
Supported Skills gain 30% of Physical Damage as Extra Fire Damage

Combustion III
Enemies Ignited by Supported Skills have -10% to Fire Resistance
Tectonic Slam
Support Counts: High
Level: (1–20)
Attack Damage: (295–542)% of base
Effectiveness of Added Damage: (295–542)%
Requires One Hand Maces, Sceptres, Staves, Two Hand Maces, One Hand Axes, Two Hand Axes, One Hand Swords, Thrusting One Hand Swords, Two Hand Swords, Unarmed, Warstaves
Slams the ground, unleashing a fiery fissure forward, dealing area damage and randomly releasing a number of smaller fissures branching off from it. Consumes an Endurance Charge every third time the ground is slammed with this skill.
60% of Physical Damage Converted to Fire Damage
5% more Area of Effect per Endurance Charge
+5% fissure branching chance per Endurance Charge
+30% Fissure branching chance


Lesser Increased Area of Effect I
Supported Skills have 20% increased Area of Effect

Increased Area of Effect II
Supported Skills have 40% increased Area of Effect

Greater Area of Effect III
Supported Skills have 60% increased Area of Effect

Lesser Fire Penetration I
Supported Skills Penetrate 8% Fire Resistance

Fire Penetration II
Supported Skills Penetrate 10% Fire Resistance

Greater Fire Penetration III
Supported Skills Penetrate 12% Fire Resistance

Lesser Attack Speed I
Supported Skills have 15% increased Attack Speed

Attack Speed II
Supported Skills have 25% increased Attack Speed

Greater Attack Speed III
Supported Skills have 35% increased Attack Speed

Fist of War III
Ancestrally Boosted Slams have 60% increased Area of Effect
Attacks with Supported Skill are Ancestrally Boosted, no more than once every 1.76 seconds
Ancestral Boost does not apply to repeats of the Attack
Ancestrally Boosted Slams deal 20% more Damage with Hits and Ailments
support ancestral slam big hit max count [1]
Attacks with Supported Skill are Ancestrally Boosted, no more than once every 1.76 seconds
Ancestral Boost does not apply to repeats of the Attack
Ancestrally Boosted Slams deal 20% more Damage with Hits and Ailments
support ancestral slam big hit max count [1]

Greater Fortify III
Melee Hits Fortify

Lesser Pulverise I
Supported Skills have 15% increased Area of Effect
Supported Skills have 15% less Attack Speed
Supported Skills deal 15% more Melee Area Damage
Supported Skills have 15% less Attack Speed
Supported Skills deal 15% more Melee Area Damage

Pulverise II
Supported Skills have 30% increased Area of Effect
Supported Skills have 15% less Attack Speed
Supported Skills deal 20% more Melee Area Damage
Supported Skills have 15% less Attack Speed
Supported Skills deal 20% more Melee Area Damage

Greater Pulverise III
Supported Skills have 40% increased Area of Effect
Supported Skills have 15% less Attack Speed
Supported Skills deal 30% more Melee Area Damage
Supported Skills have 15% less Attack Speed
Supported Skills deal 30% more Melee Area Damage

Knockback I
Knocks Enemies Back on Hit
Supported Skills have 40% increased Knockback Distance
Supported Skills have 40% increased Knockback Distance

Multistrike II
Supported Skills Repeat 1 additional times
Supported Skills have 15% more Melee Attack Speed
Supported Skills deal 15% less Attack Damage
Supported Skills have 15% more Melee Attack Speed
Supported Skills deal 15% less Attack Damage

Greater Multistrike III
Supported Skills Repeat 2 additional times
Supported Skills have 15% more Melee Attack Speed
Supported Skills deal 15% less Attack Damage
Supported Skills have 15% more Melee Attack Speed
Supported Skills deal 15% less Attack Damage

Lesser Added Fire I
Supported Skills gain 10% of Physical Damage as Extra Fire Damage

Added Fire II
Supported Skills gain 20% of Physical Damage as Extra Fire Damage

Greater Added Fire III
Supported Skills gain 30% of Physical Damage as Extra Fire Damage

Combustion III
Enemies Ignited by Supported Skills have -10% to Fire Resistance
Ashen Fissure
Support Counts: Medium
Level: 1
Cooldown Time: 4.50 sec (3 Times)
Creates a fiery fissure which deals attack damage, partially converting physical damage to fire. Enemies struck have a chance to be covered in ash.
40% of Physical Damage Converted to Fire Damage
50% chance to Cover Enemies in Ash on Hit
(Being Covered in Ash applies 20% less Movement Speed and 20% increased Fire Damage Taken, for 4 seconds)


Lesser More Duration I
Supported Skills have 15% more Skill Effect Duration

More Duration II
Supported Skills have 25% more Skill Effect Duration

Greater More Duration III
Supported Skills have 40% more Skill Effect Duration

Lesser Increased Area of Effect I
Supported Skills have 20% increased Area of Effect

Increased Area of Effect II
Supported Skills have 40% increased Area of Effect

Greater Area of Effect III
Supported Skills have 60% increased Area of Effect

Lesser Fire Penetration I
Supported Skills Penetrate 8% Fire Resistance

Fire Penetration II
Supported Skills Penetrate 10% Fire Resistance

Greater Fire Penetration III
Supported Skills Penetrate 12% Fire Resistance

Lesser Attack Speed I
Supported Skills have 15% increased Attack Speed

Attack Speed II
Supported Skills have 25% increased Attack Speed

Greater Attack Speed III
Supported Skills have 35% increased Attack Speed

Fist of War III
Ancestrally Boosted Slams have 60% increased Area of Effect
Attacks with Supported Skill are Ancestrally Boosted, no more than once every 1.76 seconds
Ancestral Boost does not apply to repeats of the Attack
Ancestrally Boosted Slams deal 20% more Damage with Hits and Ailments
support ancestral slam big hit max count [1]
Attacks with Supported Skill are Ancestrally Boosted, no more than once every 1.76 seconds
Ancestral Boost does not apply to repeats of the Attack
Ancestrally Boosted Slams deal 20% more Damage with Hits and Ailments
support ancestral slam big hit max count [1]

Lesser Added Fire I
Supported Skills gain 10% of Physical Damage as Extra Fire Damage

Added Fire II
Supported Skills gain 20% of Physical Damage as Extra Fire Damage

Greater Added Fire III
Supported Skills gain 30% of Physical Damage as Extra Fire Damage

Combustion III
Enemies Ignited by Supported Skills have -10% to Fire Resistance
Utility
Molten Shell
Support Counts: Low
Level: (1–20)
Cooldown Time: 8.00 sec
Cast Time: 0.40 sec
Applies a buff that adds armour, and can take some of the damage from hits before being depleted.
Base duration is 3 seconds
75% of Damage from Hits is taken from the Buff before your Life or Energy Shield
Buff can take Damage equal to 10% of your Armour, up to a maximum of 5000
Buff can take Damage equal to 10% of your Armour, up to a maximum of 5000
Buff grants +(115–858) to Armour


Lesser More Duration I
Supported Skills have 15% more Skill Effect Duration

More Duration II
Supported Skills have 25% more Skill Effect Duration

Greater More Duration III
Supported Skills have 40% more Skill Effect Duration

Lesser Cooldown Recovery I
Supported Skills have 20% increased Cooldown Recovery Rate

Cooldown Recovery II
Supported Skills have 30% increased Cooldown Recovery Rate

Greater Cooldown Recovery III
Supported Skills have 40% increased Cooldown Recovery Rate

Second Wind III
Supported Non-Instant Skills have +1 Cooldown Use

Lesser Faster Casting I
Supported Skills have 15% increased Cast Speed

Faster Casting II
Supported Skills have 25% increased Cast Speed

Greater Faster Casting III
Supported Skills have 35% increased Cast Speed

Gilded Physical Damage Reduction III
15% additional Physical Damage Reduction while affected by Buffs from Supported Guard Skill
Determination
Support Counts: None
Level: (1–20)
Cooldown Time: 1.20 sec
Cast Time: 0.30 sec
Casts an aura that grants armour.
+(0–1.9) metres to radius
You and nearby allies gain (90–1026) additional Armour
You and nearby allies gain (40–49)% more Armour

Purity of Fire
Support Counts: None
Level: (1–20)
Cooldown Time: 1.20 sec
Cast Time: 0.30 sec
Casts an aura that grants fire resistance.
+(0–1.9) metres to radius
You and nearby allies gain (22–41)% additional Fire Resistance
You and nearby allies gain (0–4)% additional maximum Fire Resistance
(Maximum Resistances cannot be raised above 90%)

Herald of Ash
Support Counts: None
Level: (1–20)
Cooldown Time: 1.20 sec
Cast Time: 0.30 sec
Grants a buff providing fire damage based on physical damage. While the buff is active, on enemy kill, other enemies near them will be burned based on the overkill damage.
Base duration is 4 seconds
Base burning damage is an additional 25% of Overkill Damage
(0–38)% more Burning Damage
Buff grants (15–20)% of your Physical Damage as Extra Fire Damage

Flame Link
Support Counts: Low
Level: (1–20)
Cooldown Time: 15.00 sec
Cast Time: 0.30 sec
Targets an ally to apply a buff which links to them for a duration, which grants added fire damage to the linked target. If the target dies while linked, the caster will also die.
Base duration is (8–9.9) seconds
Linked target gains (23–169) to (35–254) Added Fire Damage


Lesser More Duration I
Supported Skills have 15% more Skill Effect Duration

More Duration II
Supported Skills have 25% more Skill Effect Duration

Greater More Duration III
Supported Skills have 40% more Skill Effect Duration

Lesser Faster Casting I
Supported Skills have 15% increased Cast Speed

Faster Casting II
Supported Skills have 25% increased Cast Speed

Greater Faster Casting III
Supported Skills have 35% increased Cast Speed

Lesser Cooldown Recovery I
Supported Skills have 20% increased Cooldown Recovery Rate

Cooldown Recovery II
Supported Skills have 30% increased Cooldown Recovery Rate

Greater Cooldown Recovery III
Supported Skills have 40% increased Cooldown Recovery Rate

Gilded Empowered Link III
Supported Skills grant Linked Target an additional 38 to 56 Added Fire Damage
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.