Skill Gem /16
Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing off-hand damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies.
Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.
Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.
Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Power Charge.
Repeatedly teleports to enemies and hits them, inflicting a wound but dealing no damage. After the repeating finishes, each enemy is hit by the total damage of their wounds, which are removed.
Summons a totem that taunts nearby monsters to attack it.
Casts an aura that reduces fire damage taken and provides ignite immunity to you and nearby allies, and makes hits against nearby enemies ignore their fire resistance.
Casts an aura that reduces cold damage taken and provides freeze and chill immunity to you and nearby allies, and makes hits against nearby enemies ignore their cold resistance.
Casts an aura that reduces lightning damage taken and provides shock immunity to you and nearby allies, and makes hits against nearby enemies ignore their lightning resistance.
This spell creates ethereal blades which orbit in an area around you, dealing damage every 0.6 seconds to all enemies in their radius. As more blades are added, the damage becomes greater and more frequent.
This spell creates a swarm of ethereal blades which briefly orbit in an area around you, dealing damage every 0.6 seconds to all enemies in their radius.
Summons an Ancestor Totem which attacks enemies with a powerful cascading slam while you're near it. If the enemies are far away, it will leap toward them as it slams. Being near it grants you more melee damage. Requires a Melee Weapon or Unarmed.
[UNUSED] Attack an enemy, teleporting a short distance behind them if they're not in range. On hit, summon a serpent that replicates the attack.
Summons a ballista totem that propels a sequence of fiery arrows into the air. The arrows impact the ground in a line, each dealing area damage to enemies around it. Requires a Bow.
Summons a ballista totem that propels a sequence of fiery arrows into the air. The arrows impact the ground in two perpendicular lines, each dealing area damage to enemies around it. Requires a Bow.
Summons a ballista totem that propels a number of fiery arrows into the air, each targeting a specific enemy. Arrows deal area damage to enemies around it on landing. Requires a Bow.
Support Gem /1
Must support both a channelling skill and a non-channelling spell skill to work. The channelling skill will trigger a spell periodically while channelling. Cannot support skills used by totems, traps, or mines. Vaal skills and skills with a reservation cannot be triggered.
Item mods /33
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of Shaping | 68 | Suffix | (15–20)% chance to Ignore Stuns while Casting | gloves_shaper 800 default 0 |
of Shaping | 75 | Suffix | (21–25)% chance to Ignore Stuns while Casting | gloves_shaper 800 default 0 |
of Shaping | 80 | Suffix | (26–30)% chance to Ignore Stuns while Casting | gloves_shaper 800 default 0 |
of the Elder | 68 | Suffix | (15–17)% increased Cast Speed (15–25)% chance to Ignore Stuns while Casting caster speed | attack_staff 0 staff_elder 1000 default 0 |
of the Elder | 75 | Suffix | (18–20)% increased Cast Speed (26–35)% chance to Ignore Stuns while Casting caster speed | attack_staff 0 staff_elder 500 default 0 |
of the Crusade | 68 | Suffix | (21–25)% chance to Ignore Stuns while Casting | gloves_crusader 500 default 0 |
of the Crusade | 70 | Suffix | (26–30)% chance to Ignore Stuns while Casting | gloves_crusader 500 default 0 |
of the Crusade | 75 | Suffix | (31–35)% chance to Ignore Stuns while Casting | gloves_crusader 500 default 0 |
of the Hunt | 68 | Suffix | Hits have (30–39)% chance to ignore Enemy Physical Damage Reduction physical | belt_basilisk 500 default 0 |
of the Hunt | 75 | Suffix | Hits have (40–50)% chance to ignore Enemy Physical Damage Reduction physical | belt_basilisk 500 default 0 |
of the Hunt | 68 | Suffix | Hits with this Weapon have (50–65)% chance to ignore Enemy Physical Damage Reduction damage physical attack | sword_basilisk 500 axe_basilisk 500 claw_basilisk 500 dagger_basilisk 500 rune_dagger_basilisk 500 mace_basilisk 500 sceptre_basilisk 500 wand_basilisk 500 default 0 |
of the Hunt | 71 | Suffix | Hits with this Weapon have (66–80)% chance to ignore Enemy Physical Damage Reduction damage physical attack | sword_basilisk 500 axe_basilisk 500 claw_basilisk 500 dagger_basilisk 500 rune_dagger_basilisk 500 mace_basilisk 500 sceptre_basilisk 500 wand_basilisk 500 default 0 |
of the Hunt | 68 | Suffix | Hits with this Weapon have (50–65)% chance to ignore Enemy Physical Damage Reduction damage physical attack | 2h_sword_basilisk 500 2h_axe_basilisk 500 2h_mace_basilisk 500 staff_basilisk 500 warstaff_basilisk 500 bow_basilisk 500 default 0 |
of the Hunt | 71 | Suffix | Hits with this Weapon have (66–80)% chance to ignore Enemy Physical Damage Reduction damage physical attack | 2h_sword_basilisk 500 2h_axe_basilisk 500 2h_mace_basilisk 500 staff_basilisk 500 warstaff_basilisk 500 bow_basilisk 500 default 0 |
of the Hunt | 68 | Suffix | Hits have (25–29)% chance to ignore Enemy Physical Damage Reduction physical | sceptre_basilisk 500 rune_dagger_basilisk 500 wand_basilisk 500 default 0 |
of the Hunt | 71 | Suffix | Hits have (30–35)% chance to ignore Enemy Physical Damage Reduction physical | sceptre_basilisk 500 rune_dagger_basilisk 500 wand_basilisk 500 default 0 |
of the Hunt | 68 | Suffix | Hits have (50–59)% chance to ignore Enemy Physical Damage Reduction physical | staff_basilisk 500 default 0 |
of the Hunt | 71 | Suffix | Hits have (60–70)% chance to ignore Enemy Physical Damage Reduction physical | staff_basilisk 500 default 0 |
75 | BlueImplicit | Hits have (30–34)% chance to ignore Enemy Physical Damage Reduction physical | no_tier_6_eldritch_implicit 0 gloves 700 default 0 | |
75 | BlueImplicit | Hits have (35–38)% chance to ignore Enemy Physical Damage Reduction physical | no_tier_5_eldritch_implicit 0 gloves 700 default 0 | |
75 | BlueImplicit | Hits have (39–42)% chance to ignore Enemy Physical Damage Reduction physical | no_tier_4_eldritch_implicit 0 gloves 700 default 0 | |
75 | BlueImplicit | Hits have (43–45)% chance to ignore Enemy Physical Damage Reduction physical | no_tier_3_eldritch_implicit 0 gloves 700 default 0 | |
75 | BlueImplicit | Hits have (46–48)% chance to ignore Enemy Physical Damage Reduction physical | no_tier_2_eldritch_implicit 0 gloves 700 default 0 | |
75 | BlueImplicit | Hits have (49–50)% chance to ignore Enemy Physical Damage Reduction physical | no_tier_1_eldritch_implicit 0 gloves 700 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Hits have (46–48)% chance to ignore Enemy Physical Damage Reduction physical | no_tier_5_eldritch_implicit 0 gloves 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Hits have (49–52)% chance to ignore Enemy Physical Damage Reduction physical | no_tier_4_eldritch_implicit 0 gloves 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Hits have (53–56)% chance to ignore Enemy Physical Damage Reduction physical | no_tier_3_eldritch_implicit 0 gloves 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Hits have (57–60)% chance to ignore Enemy Physical Damage Reduction physical | no_tier_2_eldritch_implicit 0 gloves 350 default 0 | |
75 | BlueImplicit | While a Unique Enemy is in your Presence, Hits have (61–63)% chance to ignore Enemy Physical Damage Reduction physical | no_tier_1_eldritch_implicit 0 gloves 350 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Hits have (61–63)% chance to ignore Enemy Physical Damage Reduction physical | no_tier_4_eldritch_implicit 0 gloves 140 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Hits have (64–68)% chance to ignore Enemy Physical Damage Reduction physical | no_tier_3_eldritch_implicit 0 gloves 140 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Hits have (69–73)% chance to ignore Enemy Physical Damage Reduction physical | no_tier_2_eldritch_implicit 0 gloves 140 default 0 | |
75 | BlueImplicit | While a Pinnacle Atlas Boss is in your Presence, Hits have (74–78)% chance to ignore Enemy Physical Damage Reduction physical | no_tier_1_eldritch_implicit 0 gloves 140 default 0 |
Enchantment Modifier /2
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
66 | Enchantment | 30% chance to Ignore Stuns while Casting Storm Burst caster | helmet 0 default 0 | |
75 | Enchantment | 45% chance to Ignore Stuns while Casting Storm Burst caster | helmet 0 default 0 |
Monsters mods /3
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | Unique | monster ignores delve darkness mechanic [1] | ||
1 | Unique | Ignores Summoning Towers | ||
1 | Unique | Hits ignore Enemy Physical Damage Reduction |
Abyss Jewel mods /1
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | Corrupted | Hits have (10–15)% chance to ignore Enemy Physical Damage Reduction physical | default 1000 |
Fossil mods /2
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
of the Underground | 1 | Suffix | (15–20)% chance to Ignore Stuns while Casting | jewel 1000 abyss_jewel 1000 default 0 |
of the Underground | 1 | Suffix | Ignore all Movement Penalties from Armour speed | abyss_jewel 0 jewel 0 helmet 2000 default 0 |
Map mods /2
Name | Level | Pre/Suf | Description | Weight |
---|---|---|---|---|
1 | Unique | Area is inhabited by 5 additional Rogue Exiles map extra content weighting [0] map ignore rogue exile rarity bias [1] map league allow duplicate selection of league items [0] map override rogue exile min level [2] | default 1000 | |
1 | Unique | Area is inhabited by 2 additional Rogue Exiles map extra content weighting [0] map ignore rogue exile rarity bias [1] map league allow duplicate selection of league items [0] map override rogue exile min level [2] | default 1000 |
Crafting Bench /1
Mod | Require | ItemClasses | Unlock |
---|---|---|---|
Area is inhabited by 7 additional Rogue Exiles Scarabs dropped in Area have 50% increased chance to be Anarchy Scarabs map extra content weighting [1] map ignore rogue exile rarity bias [1]+(43–50) to Strength | 6x ![]() | Map | Level 12 |
Misc mods /8
Name | Level | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
1 | Jewel | Corrupted | Hits have (10–15)% chance to ignore Enemy Physical Damage Reduction physical | jewel 1000 default 0 | |
1 | ExpeditionRelic | Prefix | Monster Hits ignore Physical Damage Reduction | default 1000 | |
1 | PrimordialAltar | Unique | Hits have (50–80)% chance to ignore Enemy Physical Damage Reduction | primordial_altar_upside 0 tangle_altar 1000 default 0 | |
of Overwhelming | 82 | SanctumSpecial | Suffix | Hits have (15–20)% chance to ignore Enemy Physical Damage Reduction physical | str_special_relic 200 default 50 |
of Battering | 40 | Tincture | Suffix | Melee Weapon Hits have (30–39)% chance to ignore Enemy Physical Damage Reduction damage physical attack | tincture 500 default 0 |
of Crushing | 62 | Tincture | Suffix | Melee Weapon Hits have (40–49)% chance to ignore Enemy Physical Damage Reduction damage physical attack | tincture 500 default 0 |
of Overwhelming | 80 | Tincture | Suffix | Melee Weapon Hits have (50–60)% chance to ignore Enemy Physical Damage Reduction damage physical attack | tincture 500 default 0 |
Gladiator's | 1 | Charm | Prefix | Hits ignore Enemy Physical Damage Reduction if you've Blocked in the past 20 seconds | dex_animal_charm 500 str_animal_charm 500 default 0 |
Item /6
Banishing Blade
Physical Damage: 55-102
Critical Strike Chance: 6.5%
Attacks per Second: 1.4
Weapon Range: 1.3 metres
Requires Level 70, 130 Str, 130 Dex
Attack Critical Strikes ignore Enemy Monster Elemental Resistances
Blasting Blade
Physical Damage: 47-87
Critical Strike Chance: 6.5%
Attacks per Second: 1.4
Weapon Range: 1.3 metres
Requires Level 50, 86 Str, 86 Dex
Attack Critical Strikes ignore Enemy Monster Elemental Resistances
Rebuking Blade
Physical Damage: 30-56
Critical Strike Chance: 6.5%
Attacks per Second: 1.4
Weapon Range: 1.3 metres
Requires Level 30, 54 Str, 54 Dex
Attack Critical Strikes ignore Enemy Monster Elemental Resistances
Prime Cleaver
Physical Damage: 39-61
Critical Strike Chance: 5%
Attacks per Second: 1.35
Weapon Range: 1.3 metres
Requires Level 30, 73 Str, 34 Dex
Hits with this Weapon have 30% chance to ignore Enemy Physical Damage Reduction
Honed Cleaver
Physical Damage: 60-95
Critical Strike Chance: 5%
Attacks per Second: 1.35
Weapon Range: 1.3 metres
Requires Level 50, 117 Str, 54 Dex
Hits with this Weapon have 50% chance to ignore Enemy Physical Damage Reduction
Apex Cleaver
Physical Damage: 78-121
Critical Strike Chance: 5%
Attacks per Second: 1.35
Weapon Range: 1.3 metres
Requires Level 70, 139 Str, 65 Dex
Hits with this Weapon ignore Enemy Physical Damage Reduction
Unique /7
Adds (5–15) to (20–25) Physical Damage
Adds (223–250) to (264–280) Fire Damage
(7–10)% increased Attack Speed
+(15–25)% to Fire Resistance
5% increased Movement Speed
Hits ignore Enemy Monster Fire Resistance while you are Ignited
Trigger Level 20 Glimpse of Eternity when Hit
(100–150)% increased Evasion and Energy Shield
+(70–100) to maximum Life
+(17–23)% to Chaos Resistance
Gain (3–5)% of Elemental Damage as Extra Chaos Damage per Shaper Item Equipped
Hits ignore Enemy Monster Chaos Resistance if all Equipped Items are Shaper Items
(100–150)% increased Evasion and Energy Shield
(5–7)% increased Attack and Cast Speed
(20–25)% chance to inflict Withered for 2 seconds on Hit
Enemies take 4% increased Elemental Damage from your Hits for
each Withered you have inflicted on them
each Withered you have inflicted on them
Your Hits cannot Penetrate or ignore Elemental Resistances
(Withered applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times)
(100–150)% increased Energy Shield
Minions Convert 2% of their Maximum Life to Maximum Energy
Shield per 1% Chaos Resistance they have
Shield per 1% Chaos Resistance they have
Chaos Damage taken does not bypass Minions' Energy Shield
Minions have (50–100)% faster start of Energy Shield Recharge
While Minions have Energy Shield, their Hits Ignore Monster Elemental Resistances
Trigger Level 20 Shade Form when Hit
(100–150)% increased Evasion and Energy Shield
+(70–100) to maximum Life
+(17–23)% to Chaos Resistance
Gain (3–5)% of Physical Damage as Extra Chaos Damage per Elder Item Equipped
Hits ignore Enemy Monster Chaos Resistance if all Equipped Items are Elder Items
(70–130)% increased Armour and Energy Shield
+(50–70) to maximum Life
Gain Sacrificial Zeal when you use a Skill, dealing you 150% of the Skill's Mana Cost as Physical Damage per Second
Hits have (35–50)% chance to ignore Enemy Physical Damage Reduction while you have Sacrificial Zeal
(Sacrificial Zeal grants Added Spell Physical Damage equal to 25% of the Skill's Mana Cost, and causes you to take Physical Damage over Time, for 4 seconds)
(8–10)% increased Cast Speed
(200–250)% increased Energy Shield
Ignore Stuns while Casting
Base Spell Critical Strike Chance of Spells is equal to that of Main Hand Weapon
Cannot deal Critical Strikes with Attacks
Passive /7
35% increased Physical Damage with Swords
Sword Attacks deal 35% increased Damage with Ailments
Hits have 35% chance to ignore Enemy Physical Damage Reduction
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
10% increased Attack Speed
10% increased Global Accuracy Rating
Ignore all Movement Penalties from Armour
+20 to Dexterity
+10% to all Elemental Resistances
25% chance to Ignore Stuns while Casting
+20 to Strength and Dexterity
30% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 30% increased Damage with Ailments
100% increased total Recovery per second from Life Leech
Hits have 30% chance to ignore Enemy Physical Damage Reduction
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
Hits have 30% chance to ignore Enemy Physical Damage Reduction
+30 to Strength
30% increased Physical Damage
30% chance to Ignore Stuns while Casting
50% increased Stun and Block Recovery
30% increased Mana Regeneration Rate while stationary
30% increased Attack Physical Damage
Hits have 50% chance to ignore Enemy Physical Damage Reduction
Ascendancy Passive /1
Ascendancy: Inquisitor
Character: Templar
Critical Strikes ignore Enemy Monster Elemental Resistances
Non-Critical Strikes Penetrate 10% of Enemy Elemental Resistances
(Ignoring Resistances means your Damage cannot be modified in any way by any Resistance stats)
Cluster Jewel Passive /4
Attack Skills deal 30% increased Damage while holding a Shield
Ignore all Movement Penalties from Armour
5% increased Movement Speed while holding a Shield
Hits have 50% chance to ignore Enemy Physical Damage Reduction
30% increased Physical Damage
20% increased Spell Damage
5% increased Cast Speed
35% chance to Ignore Stuns while Casting
Timeless Jewel Passive /1

Supreme Ostentation
Eternal Keystone
Ignore Attribute Requirements
Gain no inherent bonuses from Attributes
Gain no inherent bonuses from Attributes
Displays of power are not just for show. If you are never truly tested,
you may divert those resources elsewhere.
Elegant Hubris: Caspiro
Elevated modifier List /7
Name | Lv | Mods | Elevated Mods |
---|---|---|---|
of the Conquest | 85 | Socketed Attacks have -15 to Total Mana Cost Group: 3169 | Socketed Attacks have -20 to Total Mana Cost Ignore Stuns while using Socketed Attack Skills |
of Shaping | 68 | (15–20)% chance to Ignore Stuns while Casting Group: 2723 | (21–25)% chance to Ignore Stuns while Casting |
of Shaping | 75 | (21–25)% chance to Ignore Stuns while Casting Group: 2723 | (26–30)% chance to Ignore Stuns while Casting |
of Shaping | 80 | (26–30)% chance to Ignore Stuns while Casting Group: 2723 | (31–60)% chance to Ignore Stuns while Casting |
of the Crusade | 68 | (21–25)% chance to Ignore Stuns while Casting Group: 2723 | (26–30)% chance to Ignore Stuns while Casting |
of the Crusade | 70 | (26–30)% chance to Ignore Stuns while Casting Group: 2723 | (31–35)% chance to Ignore Stuns while Casting |
of the Crusade | 75 | (31–35)% chance to Ignore Stuns while Casting Group: 2723 | (31–60)% chance to Ignore Stuns while Casting |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.