Skill Gem /16
Charges at a targeted location or enemy, pushing away enemies in your path and repeatedly dealing off-hand damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you deal, and the greater your chance of stunning enemies.
Dive through enemies, dealing weapon damage. If dual wielding attacks with both weapons, dealing the damage of both in one hit. Only works with Daggers, Claws, and One-Handed Swords.
Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.
Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Power Charge.
Repeatedly teleports to enemies and hits them, inflicting a wound but dealing no damage. After the repeating finishes, each enemy is hit by the total damage of their wounds, which are removed.
Summons a totem that taunts nearby monsters to attack it.
Casts an aura that reduces fire damage taken and provides ignite immunity to you and nearby allies, and makes hits against nearby enemies ignore their fire resistance.
Casts an aura that reduces cold damage taken and provides freeze and chill immunity to you and nearby allies, and makes hits against nearby enemies ignore their cold resistance.
Casts an aura that reduces lightning damage taken and provides shock immunity to you and nearby allies, and makes hits against nearby enemies ignore their lightning resistance.
This spell creates ethereal blades which orbit in an area around you, dealing damage every 0.6 seconds to all enemies in their radius. As more blades are added, the damage becomes greater and more frequent.
This spell creates a swarm of ethereal blades which briefly orbit in an area around you, dealing damage every 0.6 seconds to all enemies in their radius.
Summons an Ancestor Totem which attacks enemies with a powerful cascading slam while you're near it. If the enemies are far away, it will leap toward them as it slams. Being near it grants you more melee damage. Requires a Melee Weapon or Unarmed.
[UNUSED] Attack an enemy, teleporting a short distance behind them if they're not in range. On hit, summon a serpent that replicates the attack.
Summons a ballista totem that propels a sequence of fiery arrows into the air. The arrows impact the ground in a line, each dealing area damage to enemies around it. Requires a Bow.
Summons a ballista totem that propels a sequence of fiery arrows into the air. The arrows impact the ground in two perpendicular lines, each dealing area damage to enemies around it. Requires a Bow.
Summons a ballista totem that propels a number of fiery arrows into the air, each targeting a specific enemy. Arrows deal area damage to enemies around it on landing. Requires a Bow.
Support Gem /1
Must support both a channelling skill and a non-channelling spell skill to work. The channelling skill will trigger a spell periodically while channelling. Cannot support skills used by totems, traps, or mines. Vaal skills and skills with a reservation cannot be triggered.
Item mods /33
NameLevelPre/SufDescriptionWeight
of Shaping68Suffix(15–20)% chance to Ignore Stuns while Castinggloves_shaper 800
default 0
of Shaping75Suffix(21–25)% chance to Ignore Stuns while Castinggloves_shaper 800
default 0
of Shaping80Suffix(26–30)% chance to Ignore Stuns while Castinggloves_shaper 800
default 0
of the Elder68Suffix(15–17)% increased Cast Speed
(15–25)% chance to Ignore Stuns while Casting
caster speed
attack_staff 0
staff_elder 1000
default 0
of the Elder75Suffix(18–20)% increased Cast Speed
(26–35)% chance to Ignore Stuns while Casting
caster speed
attack_staff 0
staff_elder 500
default 0
of the Crusade68Suffix(21–25)% chance to Ignore Stuns while Castinggloves_crusader 500
default 0
of the Crusade70Suffix(26–30)% chance to Ignore Stuns while Castinggloves_crusader 500
default 0
of the Crusade75Suffix(31–35)% chance to Ignore Stuns while Castinggloves_crusader 500
default 0
of the Hunt68SuffixHits have (30–39)% chance to ignore Enemy Physical Damage Reduction physicalbelt_basilisk 500
default 0
of the Hunt75SuffixHits have (40–50)% chance to ignore Enemy Physical Damage Reduction physicalbelt_basilisk 500
default 0
of the Hunt68SuffixHits with this Weapon have (50–65)% chance to ignore Enemy Physical Damage Reduction damage physical attacksword_basilisk 500
axe_basilisk 500
claw_basilisk 500
dagger_basilisk 500
rune_dagger_basilisk 500
mace_basilisk 500
sceptre_basilisk 500
wand_basilisk 500
default 0
of the Hunt71SuffixHits with this Weapon have (66–80)% chance to ignore Enemy Physical Damage Reduction damage physical attacksword_basilisk 500
axe_basilisk 500
claw_basilisk 500
dagger_basilisk 500
rune_dagger_basilisk 500
mace_basilisk 500
sceptre_basilisk 500
wand_basilisk 500
default 0
of the Hunt68SuffixHits with this Weapon have (50–65)% chance to ignore Enemy Physical Damage Reduction damage physical attack2h_sword_basilisk 500
2h_axe_basilisk 500
2h_mace_basilisk 500
staff_basilisk 500
warstaff_basilisk 500
bow_basilisk 500
default 0
of the Hunt71SuffixHits with this Weapon have (66–80)% chance to ignore Enemy Physical Damage Reduction damage physical attack2h_sword_basilisk 500
2h_axe_basilisk 500
2h_mace_basilisk 500
staff_basilisk 500
warstaff_basilisk 500
bow_basilisk 500
default 0
of the Hunt68SuffixHits have (25–29)% chance to ignore Enemy Physical Damage Reduction physicalsceptre_basilisk 500
rune_dagger_basilisk 500
wand_basilisk 500
default 0
of the Hunt71SuffixHits have (30–35)% chance to ignore Enemy Physical Damage Reduction physicalsceptre_basilisk 500
rune_dagger_basilisk 500
wand_basilisk 500
default 0
of the Hunt68SuffixHits have (50–59)% chance to ignore Enemy Physical Damage Reduction physicalstaff_basilisk 500
default 0
of the Hunt71SuffixHits have (60–70)% chance to ignore Enemy Physical Damage Reduction physicalstaff_basilisk 500
default 0
75BlueImplicitHits have (30–34)% chance to ignore Enemy Physical Damage Reduction physicalno_tier_6_eldritch_implicit 0
gloves 700
default 0
75BlueImplicitHits have (35–38)% chance to ignore Enemy Physical Damage Reduction physicalno_tier_5_eldritch_implicit 0
gloves 700
default 0
75BlueImplicitHits have (39–42)% chance to ignore Enemy Physical Damage Reduction physicalno_tier_4_eldritch_implicit 0
gloves 700
default 0
75BlueImplicitHits have (43–45)% chance to ignore Enemy Physical Damage Reduction physicalno_tier_3_eldritch_implicit 0
gloves 700
default 0
75BlueImplicitHits have (46–48)% chance to ignore Enemy Physical Damage Reduction physicalno_tier_2_eldritch_implicit 0
gloves 700
default 0
75BlueImplicitHits have (49–50)% chance to ignore Enemy Physical Damage Reduction physicalno_tier_1_eldritch_implicit 0
gloves 700
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, Hits have (46–48)% chance to ignore Enemy Physical Damage Reduction physicalno_tier_5_eldritch_implicit 0
gloves 350
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, Hits have (49–52)% chance to ignore Enemy Physical Damage Reduction physicalno_tier_4_eldritch_implicit 0
gloves 350
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, Hits have (53–56)% chance to ignore Enemy Physical Damage Reduction physicalno_tier_3_eldritch_implicit 0
gloves 350
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, Hits have (57–60)% chance to ignore Enemy Physical Damage Reduction physicalno_tier_2_eldritch_implicit 0
gloves 350
default 0
75BlueImplicitWhile a Unique Enemy is in your Presence, Hits have (61–63)% chance to ignore Enemy Physical Damage Reduction physicalno_tier_1_eldritch_implicit 0
gloves 350
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, Hits have (61–63)% chance to ignore Enemy Physical Damage Reduction physicalno_tier_4_eldritch_implicit 0
gloves 140
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, Hits have (64–68)% chance to ignore Enemy Physical Damage Reduction physicalno_tier_3_eldritch_implicit 0
gloves 140
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, Hits have (69–73)% chance to ignore Enemy Physical Damage Reduction physicalno_tier_2_eldritch_implicit 0
gloves 140
default 0
75BlueImplicitWhile a Pinnacle Atlas Boss is in your Presence, Hits have (74–78)% chance to ignore Enemy Physical Damage Reduction physicalno_tier_1_eldritch_implicit 0
gloves 140
default 0
Enchantment Modifier /2
NameLevelPre/SufDescriptionWeight
66Enchantment30% chance to Ignore Stuns while Casting Storm Burst casterhelmet 0
default 0
75Enchantment45% chance to Ignore Stuns while Casting Storm Burst casterhelmet 0
default 0
Monsters mods /3
NameLevelPre/SufDescriptionWeight
1Uniquemonster ignores delve darkness mechanic [1]
1UniqueIgnores Summoning Towers
1UniqueHits ignore Enemy Physical Damage Reduction
Abyss Jewel mods /1
NameLevelPre/SufDescriptionWeight
1CorruptedHits have (10–15)% chance to ignore Enemy Physical Damage Reduction physicaldefault 1000
Fossil mods /2
NameLevelPre/SufDescriptionWeight
of the Underground1Suffix(15–20)% chance to Ignore Stuns while Castingjewel 1000
abyss_jewel 1000
default 0
of the Underground1SuffixIgnore all Movement Penalties from Armour speedabyss_jewel 0
jewel 0
helmet 2000
default 0
Map mods /2
NameLevelPre/SufDescriptionWeight
1UniqueArea is inhabited by 5 additional Rogue Exiles
map extra content weighting [0]
map ignore rogue exile rarity bias [1]
map league allow duplicate selection of league items [0]
map override rogue exile min level [2]
default 1000
1UniqueArea is inhabited by 2 additional Rogue Exiles
map extra content weighting [0]
map ignore rogue exile rarity bias [1]
map league allow duplicate selection of league items [0]
map override rogue exile min level [2]
default 1000
Crafting Bench /1
ModRequireItemClassesUnlock
Area is inhabited by 7 additional Rogue Exiles
Scarabs dropped in Area have 50% increased chance to be Anarchy Scarabs
map extra content weighting [1]
map ignore rogue exile rarity bias [1]
+(43–50) to Strength
6x Chaos OrbMapLevel 12
Misc mods /8
NameLevelDomainPre/SufDescriptionWeight
1JewelCorruptedHits have (10–15)% chance to ignore Enemy Physical Damage Reduction physicaljewel 1000
default 0
1ExpeditionRelicPrefixMonster Hits ignore Physical Damage Reductiondefault 1000
1PrimordialAltarUniqueHits have (50–80)% chance to ignore Enemy Physical Damage Reductionprimordial_altar_upside 0
tangle_altar 1000
default 0
of Overwhelming82SanctumSpecialSuffixHits have (15–20)% chance to ignore Enemy Physical Damage Reduction physicalstr_special_relic 200
default 50
of Battering40TinctureSuffixMelee Weapon Hits have (30–39)% chance to ignore Enemy Physical Damage Reduction damage physical attacktincture 500
default 0
of Crushing62TinctureSuffixMelee Weapon Hits have (40–49)% chance to ignore Enemy Physical Damage Reduction damage physical attacktincture 500
default 0
of Overwhelming80TinctureSuffixMelee Weapon Hits have (50–60)% chance to ignore Enemy Physical Damage Reduction damage physical attacktincture 500
default 0
Gladiator's1CharmPrefixHits ignore Enemy Physical Damage Reduction if you've Blocked in the past 20 secondsdex_animal_charm 500
str_animal_charm 500
default 0
Item /6
Banishing Blade
Physical Damage: 55-102
Critical Strike Chance: 6.5%
Attacks per Second: 1.4
Weapon Range: 1.3 metres
Requires Level 70, 130 Str, 130 Dex
Attack Critical Strikes ignore Enemy Monster Elemental Resistances
Blasting Blade
Physical Damage: 47-87
Critical Strike Chance: 6.5%
Attacks per Second: 1.4
Weapon Range: 1.3 metres
Requires Level 50, 86 Str, 86 Dex
Attack Critical Strikes ignore Enemy Monster Elemental Resistances
Rebuking Blade
Physical Damage: 30-56
Critical Strike Chance: 6.5%
Attacks per Second: 1.4
Weapon Range: 1.3 metres
Requires Level 30, 54 Str, 54 Dex
Attack Critical Strikes ignore Enemy Monster Elemental Resistances
Prime Cleaver
Physical Damage: 39-61
Critical Strike Chance: 5%
Attacks per Second: 1.35
Weapon Range: 1.3 metres
Requires Level 30, 73 Str, 34 Dex
Hits with this Weapon have 30% chance to ignore Enemy Physical Damage Reduction
Honed Cleaver
Physical Damage: 60-95
Critical Strike Chance: 5%
Attacks per Second: 1.35
Weapon Range: 1.3 metres
Requires Level 50, 117 Str, 54 Dex
Hits with this Weapon have 50% chance to ignore Enemy Physical Damage Reduction
Apex Cleaver
Physical Damage: 78-121
Critical Strike Chance: 5%
Attacks per Second: 1.35
Weapon Range: 1.3 metres
Requires Level 70, 139 Str, 65 Dex
Hits with this Weapon ignore Enemy Physical Damage Reduction
Unique /7
Adds (5–15) to (20–25) Physical Damage
Adds (223–250) to (264–280) Fire Damage
(7–10)% increased Attack Speed
+(15–25)% to Fire Resistance
5% increased Movement Speed
Hits ignore Enemy Monster Fire Resistance while you are Ignited
Trigger Level 20 Glimpse of Eternity when Hit
(100–150)% increased Evasion and Energy Shield
+(70–100) to maximum Life
+(17–23)% to Chaos Resistance
Gain (3–5)% of Elemental Damage as Extra Chaos Damage per Shaper Item Equipped
Hits ignore Enemy Monster Chaos Resistance if all Equipped Items are Shaper Items
(100–150)% increased Evasion and Energy Shield
(5–7)% increased Attack and Cast Speed
(20–25)% chance to inflict Withered for 2 seconds on Hit
Enemies take 4% increased Elemental Damage from your Hits for
each Withered you have inflicted on them
Your Hits cannot Penetrate or ignore Elemental Resistances
(Withered applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times)
(100–150)% increased Energy Shield
Minions Convert 2% of their Maximum Life to Maximum Energy
Shield per 1% Chaos Resistance they have
Chaos Damage taken does not bypass Minions' Energy Shield
Minions have (50–100)% faster start of Energy Shield Recharge
While Minions have Energy Shield, their Hits Ignore Monster Elemental Resistances
Trigger Level 20 Shade Form when Hit
(100–150)% increased Evasion and Energy Shield
+(70–100) to maximum Life
+(17–23)% to Chaos Resistance
Gain (3–5)% of Physical Damage as Extra Chaos Damage per Elder Item Equipped
Hits ignore Enemy Monster Chaos Resistance if all Equipped Items are Elder Items
(70–130)% increased Armour and Energy Shield
+(50–70) to maximum Life
Gain Sacrificial Zeal when you use a Skill, dealing you 150% of the Skill's Mana Cost as Physical Damage per Second
Hits have (35–50)% chance to ignore Enemy Physical Damage Reduction while you have Sacrificial Zeal
(Sacrificial Zeal grants Added Spell Physical Damage equal to 25% of the Skill's Mana Cost, and causes you to take Physical Damage over Time, for 4 seconds)
(8–10)% increased Cast Speed
(200–250)% increased Energy Shield
Ignore Stuns while Casting
Base Spell Critical Strike Chance of Spells is equal to that of Main Hand Weapon
Cannot deal Critical Strikes with Attacks
Passive /7
35% increased Physical Damage with Swords
Sword Attacks deal 35% increased Damage with Ailments
Hits have 35% chance to ignore Enemy Physical Damage Reduction
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
10% increased Attack Speed
10% increased Global Accuracy Rating
Ignore all Movement Penalties from Armour
+20 to Dexterity
+10% to all Elemental Resistances
25% chance to Ignore Stuns while Casting
+20 to Strength and Dexterity
30% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 30% increased Damage with Ailments
100% increased total Recovery per second from Life Leech
Hits have 30% chance to ignore Enemy Physical Damage Reduction
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
Hits have 30% chance to ignore Enemy Physical Damage Reduction
+30 to Strength
30% increased Physical Damage
30% chance to Ignore Stuns while Casting
50% increased Stun and Block Recovery
30% increased Mana Regeneration Rate while stationary
30% increased Attack Physical Damage
Hits have 50% chance to ignore Enemy Physical Damage Reduction
Ascendancy Passive /1
Ascendancy: Inquisitor
Character: Templar
Critical Strikes ignore Enemy Monster Elemental Resistances
Non-Critical Strikes Penetrate 10% of Enemy Elemental Resistances
(Ignoring Resistances means your Damage cannot be modified in any way by any Resistance stats)
Cluster Jewel Passive /4
Attack Skills deal 30% increased Damage while holding a Shield
Ignore all Movement Penalties from Armour
5% increased Movement Speed while holding a Shield
Hits have 50% chance to ignore Enemy Physical Damage Reduction
30% increased Physical Damage
20% increased Spell Damage
5% increased Cast Speed
35% chance to Ignore Stuns while Casting
30% increased Chaos Damage
Chaos Skills ignore interruption from Stuns
Timeless Jewel Passive /1
Supreme Ostentation
Eternal Keystone
Ignore Attribute Requirements
Gain no inherent bonuses from Attributes
Displays of power are not just for show. If you are never truly tested, you may divert those resources elsewhere.
Elevated modifier List /7
NameLvModsElevated Mods
of the Conquest85Socketed Attacks have -15 to Total Mana Cost
Group: 3169
Socketed Attacks have -20 to Total Mana Cost
Ignore Stuns while using Socketed Attack Skills
of Shaping68(15–20)% chance to Ignore Stuns while Casting
Group: 2723
(21–25)% chance to Ignore Stuns while Casting
of Shaping75(21–25)% chance to Ignore Stuns while Casting
Group: 2723
(26–30)% chance to Ignore Stuns while Casting
of Shaping80(26–30)% chance to Ignore Stuns while Casting
Group: 2723
(31–60)% chance to Ignore Stuns while Casting
of the Crusade68(21–25)% chance to Ignore Stuns while Casting
Group: 2723
(26–30)% chance to Ignore Stuns while Casting
of the Crusade70(26–30)% chance to Ignore Stuns while Casting
Group: 2723
(31–35)% chance to Ignore Stuns while Casting
of the Crusade75(31–35)% chance to Ignore Stuns while Casting
Group: 2723
(31–60)% chance to Ignore Stuns while Casting
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