Infamous Flamequiver
Character: Mercenaries
Class: Dex (EleBowRanger)
Weapon: Bows, Quivers
Tribe: Cyaxan
Burning Arrow
Alchemist's Mark

Vaal Burning Arrow
Molten Well
Artillery Ballista
Explosive Arrow
Blast Rain of Trarthus

Grace
Blink Arrow
Dash
Blasphemy Flammability
Skills are divided into three categories: Primary, Secondary and Utility. Select up to two skills from each category.

Primary

Burning Arrow
Support Counts: High
Level: (1–20)
Attack Damage: (280–420)% of base
Effectiveness of Added Damage: (280–420)%
Requires Bows
Fires a burning arrow that deals fire damage and has a chance to ignite.
100% of Physical Damage Converted to Fire Damage
25% chance to Ignite enemies
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
Lesser Attack Speed I
Supported Skills have 15% increased Attack Speed
Attack Speed II
Supported Skills have 25% increased Attack Speed
Greater Attack Speed III
Supported Skills have 35% increased Attack Speed
Lesser DoT Multiplier I
Supported Skills have +15% to Damage over Time Multiplier
DoT Multiplier II
Supported Skills have +25% to Damage over Time Multiplier
Greater DoT Multiplier III
Supported Skills have +35% to Damage over Time Multiplier
Lesser Ignite Chance I
Supported Skills have 20% chance to Ignite
Ignite Chance II
Supported Skills have 40% chance to Ignite
Greater Ignite Chance III
Supported Skills have 60% chance to Ignite
Lesser Fire Penetration I
Supported Skills Penetrate 8% Fire Resistance
Fire Penetration II
Supported Skills Penetrate 10% Fire Resistance
Greater Fire Penetration III
Supported Skills Penetrate 12% Fire Resistance
Lesser Multiple Projectiles I
Supported Skills fire 2 additional Projectiles
Greater Multiple Projectiles III
Supported Skills fire 3 additional Projectiles
Return III
Projectiles from Supported Skills Return
Lesser Swift Affliction I
Supported Skills deal 15% more Damage over Time
20% less Duration of Supported Skills and Damaging Ailments they inflict
Swift Affliction II
Supported Skills deal 20% more Damage over Time
20% less Duration of Supported Skills and Damaging Ailments they inflict
Greater Swift Affliction III
Supported Skills deal 30% more Damage over Time
20% less Duration of Supported Skills and Damaging Ailments they inflict
Arrow Nova III
Supported Skills fire a Payload Arrow into the air
Projectiles from the Supported Skill Fire from where the Payload Arrow lands
Supported Skills Fire Projectiles in a circle
Supported Skills fire 3 additional Projectiles
Supported Skills can only be used with Bows
skill is rain skill [1]
Greater Fork III
Projectiles from Supported Skills Fork
Combustion III
Enemies Ignited by Supported Skills have -10% to Fire Resistance
Gilded Pierce III
Projectiles Pierce all Targets
Alchemist's Mark
Support Counts: None
Level: (1–20)
Cooldown Time: 6.00 sec
Cast Time: 0.50 sec
Curses an enemy, granting flask charges on hit and creating Burning Ground under the target if a hit Ignites them, and Caustic Ground if it Poisons them.
Base duration is 4 seconds
Burning Ground deals (20–26)% of the Fire Damage per Second of strongest Ignite on Enemy
Caustic Ground deals (60–79)% of the Chaos Damage per Second of strongest Poison on Enemy
Can create each Ground effect no more than once each second
Gain 1 Flask Charge when you Hit a Cursed Enemy, no more than once every 3 seconds

Secondary

Vaal Burning Arrow
Support Counts: High
Level: (1–20)
Cooldown Time: 10.00 sec
Attack Damage: (390–560)% of base
Effectiveness of Added Damage: (390–560)%
Requires Bows
Fires an arrow that explodes, dealing fire damage to its target and other nearby enemies, with an increased chance of igniting them.
Projectiles Pierce 3 additional Targets
100% of Physical Damage Converted to Fire Damage
50% chance to Ignite enemies
Can't be Evaded
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
Lesser Fire Penetration I
Supported Skills Penetrate 8% Fire Resistance
Fire Penetration II
Supported Skills Penetrate 10% Fire Resistance
Greater Fire Penetration III
Supported Skills Penetrate 12% Fire Resistance
Lesser Multiple Projectiles I
Supported Skills fire 2 additional Projectiles
Greater Multiple Projectiles III
Supported Skills fire 3 additional Projectiles
Lesser Pierce I
Projectiles from Supported Skills Pierce 1 additional Target
Pierce II
Projectiles from Supported Skills Pierce 3 additional Targets
Greater Pierce III
Projectiles from Supported Skills Pierce 5 additional Targets
Lesser Cooldown Recovery I
Supported Skills have 20% increased Cooldown Recovery Rate
Cooldown Recovery II
Supported Skills have 30% increased Cooldown Recovery Rate
Greater Cooldown Recovery III
Supported Skills have 40% increased Cooldown Recovery Rate
Second Wind III
Supported Non-Instant Skills have +1 Cooldown Use
Lesser DoT Multiplier I
Supported Skills have +15% to Damage over Time Multiplier
DoT Multiplier II
Supported Skills have +25% to Damage over Time Multiplier
Greater DoT Multiplier III
Supported Skills have +35% to Damage over Time Multiplier
Lesser Increased Area of Effect I
Supported Skills have 20% increased Area of Effect
Increased Area of Effect II
Supported Skills have 40% increased Area of Effect
Greater Area of Effect III
Supported Skills have 60% increased Area of Effect
Lesser Concentrated Effect I
Supported Skills deal 20% more Area Damage
Supported Skills have 30% less Area of Effect
Concentrated Effect II
Supported Skills deal 30% more Area Damage
Supported Skills have 30% less Area of Effect
Greater Concentrated Effect III
Supported Skills deal 40% more Area Damage
Supported Skills have 30% less Area of Effect
Combustion III
Enemies Ignited by Supported Skills have -10% to Fire Resistance
Molten Well
Support Counts: High
Level: (1–20)
Cooldown Time: 8.00 sec (3 Times)
Requires Bows
Fires an incendiary arrow into the air which will create an area of molten ground on impact. Enemies within the molten ground take fire damage over time.
Deals (169.4–2776.3) Base Fire Damage per second
Base duration is 2.5 seconds
Lesser Attack Speed I
Supported Skills have 15% increased Attack Speed
Attack Speed II
Supported Skills have 25% increased Attack Speed
Greater Attack Speed III
Supported Skills have 35% increased Attack Speed
Lesser DoT Multiplier I
Supported Skills have +15% to Damage over Time Multiplier
DoT Multiplier II
Supported Skills have +25% to Damage over Time Multiplier
Greater DoT Multiplier III
Supported Skills have +35% to Damage over Time Multiplier
Lesser More Duration I
Supported Skills have 15% more Skill Effect Duration
More Duration II
Supported Skills have 25% more Skill Effect Duration
Greater More Duration III
Supported Skills have 40% more Skill Effect Duration
Lesser Cooldown Recovery I
Supported Skills have 20% increased Cooldown Recovery Rate
Cooldown Recovery II
Supported Skills have 30% increased Cooldown Recovery Rate
Greater Cooldown Recovery III
Supported Skills have 40% increased Cooldown Recovery Rate
Second Wind III
Supported Non-Instant Skills have +1 Cooldown Use
Lesser Increased Area of Effect I
Supported Skills have 20% increased Area of Effect
Increased Area of Effect II
Supported Skills have 40% increased Area of Effect
Greater Area of Effect III
Supported Skills have 60% increased Area of Effect
Artillery Ballista
Support Counts: Medium
Level: (1–20)
Cooldown Time: 4.00 sec (2 Times)
Attack Damage: (50–65)% of base
Effectiveness of Added Damage: (50–65)%
Requires Bows
Summons a ballista totem that propels a sequence of fiery arrows into the air. The arrows impact the ground in a line, each dealing area damage to enemies around it.
Totem lasts 8 seconds
+(2–3) to maximum number of Summoned Ballista Totems
Fires 6 Arrows
100% of Physical Damage Converted to Fire Damage
Summons a Ballista Totem which uses this Skill
Lesser Fire Penetration I
Supported Skills Penetrate 8% Fire Resistance
Fire Penetration II
Supported Skills Penetrate 10% Fire Resistance
Greater Fire Penetration III
Supported Skills Penetrate 12% Fire Resistance
Lesser Multiple Projectiles I
Supported Skills fire 2 additional Projectiles
Greater Multiple Projectiles III
Supported Skills fire 3 additional Projectiles
Lesser Cooldown Recovery I
Supported Skills have 20% increased Cooldown Recovery Rate
Cooldown Recovery II
Supported Skills have 30% increased Cooldown Recovery Rate
Greater Cooldown Recovery III
Supported Skills have 40% increased Cooldown Recovery Rate
Second Wind III
Supported Non-Instant Skills have +1 Cooldown Use
Lesser Increased Area of Effect I
Supported Skills have 20% increased Area of Effect
Increased Area of Effect II
Supported Skills have 40% increased Area of Effect
Greater Area of Effect III
Supported Skills have 60% increased Area of Effect
Multiple Totems III
Supported Skills have +2 to maximum number of Summoned Totems
Supported Skills Summon two Totems instead of one
Lesser Ironwood I
Totems created by Supported Skills have +10% to Physical Damage Reduction
Totems created by Supported Skills have +30% to Elemental Resistances
Ironwood II
Totems created by Supported Skills have +20% to Physical Damage Reduction
Totems created by Supported Skills have +40% to Elemental Resistances
Greater Ironwood III
Totems created by Supported Skills have +30% to Physical Damage Reduction
Totems created by Supported Skills have +60% to Elemental Resistances
Gilded Totemic Onslaught III
Totems from Supported Skills have Onslaught if summoned Recently
Explosive Arrow
Support Counts: High
Level: (1–20)
Requires Bows
Fires a sequence of arrows which will stick into an enemy or wall, and then explode, dealing area damage around them, either after a duration or when the maximum number of arrows stuck to that target is reached.
Supported Skills have 5% more Attack Time per Projectile
Base duration is 1 seconds
Fires 2 additional Projectiles
Fires Projectiles sequentially
Explosion will have (47–522) to (71–783) added Fire Damage
Explosion deals 50% less Base Damage
+0.2 metres to Explosion Radius per Explosive Arrow on Target, up to a maximum of +1.2 metres
Explosion deals 6% more Damage with Hits per Explosive Arrow on Target
Explosion deals 3% more Damage with Ailments per Explosive Arrow on Target
+20 Maximum Explosive Arrows stuck in an Enemy
Lesser Fire Penetration I
Supported Skills Penetrate 8% Fire Resistance
Fire Penetration II
Supported Skills Penetrate 10% Fire Resistance
Greater Fire Penetration III
Supported Skills Penetrate 12% Fire Resistance
Lesser Attack Speed I
Supported Skills have 15% increased Attack Speed
Attack Speed II
Supported Skills have 25% increased Attack Speed
Greater Attack Speed III
Supported Skills have 35% increased Attack Speed
Lesser Multiple Projectiles I
Supported Skills fire 2 additional Projectiles
Greater Multiple Projectiles III
Supported Skills fire 3 additional Projectiles
Lesser DoT Multiplier I
Supported Skills have +15% to Damage over Time Multiplier
DoT Multiplier II
Supported Skills have +25% to Damage over Time Multiplier
Greater DoT Multiplier III
Supported Skills have +35% to Damage over Time Multiplier
Lesser Ignite Chance I
Supported Skills have 20% chance to Ignite
Ignite Chance II
Supported Skills have 40% chance to Ignite
Greater Ignite Chance III
Supported Skills have 60% chance to Ignite
Gilded Maximum Explosions III
Supported Skills have +2 Maximum Explosive Arrows stuck in an Enemy
Lesser Concentrated Effect I
Supported Skills deal 20% more Area Damage
Supported Skills have 30% less Area of Effect
Concentrated Effect II
Supported Skills deal 30% more Area Damage
Supported Skills have 30% less Area of Effect
Greater Concentrated Effect III
Supported Skills deal 40% more Area Damage
Supported Skills have 30% less Area of Effect
Blast Rain of Trarthus
Support Counts: High
Level: (1–20)
Attack Speed: 80% of base
Attack Damage: (90–105)% of base
Effectiveness of Added Damage: (90–105)%
Requires Bows
Fires a single arrow up in the air, to rain down at a targeted location. The arrow deals area damage around where it lands, as well as releasing a wave of fire which will apply a burning debuff to enemies.
Deals (185.9–3573.8) Base Fire Damage per second
Base duration is 4 seconds
Fires +1 Arrow
Modifiers to number of Projectiles do not apply to this Skill
100% of Physical Damage Converted to Fire Damage
Modifiers to Projectile Damage apply to this Skill's Damage Over Time effect
Base radius is 1 metre
Base secondary radius is 3.5 metres
Lesser Increased Area of Effect I
Supported Skills have 20% increased Area of Effect
Increased Area of Effect II
Supported Skills have 40% increased Area of Effect
Greater Area of Effect III
Supported Skills have 60% increased Area of Effect
Lesser Attack Speed I
Supported Skills have 15% increased Attack Speed
Attack Speed II
Supported Skills have 25% increased Attack Speed
Greater Attack Speed III
Supported Skills have 35% increased Attack Speed
Lesser Elemental Damage with Attacks I
Supported Attack Skills deal 15% more Elemental Damage
Elemental Damage with Attacks II
Supported Attack Skills deal 20% more Elemental Damage
Greater Elemental Damage with Attacks III
Supported Attack Skills deal 30% more Elemental Damage
Lesser DoT Multiplier I
Supported Skills have +15% to Damage over Time Multiplier
DoT Multiplier II
Supported Skills have +25% to Damage over Time Multiplier
Greater DoT Multiplier III
Supported Skills have +35% to Damage over Time Multiplier
Lesser More Duration I
Supported Skills have 15% more Skill Effect Duration
More Duration II
Supported Skills have 25% more Skill Effect Duration
Greater More Duration III
Supported Skills have 40% more Skill Effect Duration
Lesser Swift Affliction I
Supported Skills deal 15% more Damage over Time
20% less Duration of Supported Skills and Damaging Ailments they inflict
Swift Affliction II
Supported Skills deal 20% more Damage over Time
20% less Duration of Supported Skills and Damaging Ailments they inflict
Greater Swift Affliction III
Supported Skills deal 30% more Damage over Time
20% less Duration of Supported Skills and Damaging Ailments they inflict
Combustion III
Enemies Ignited by Supported Skills have -10% to Fire Resistance
Gilded Blasting III
Blast Rain has a 50% chance to fire an additional Arrow

Utility

Grace
Support Counts: None
Level: (1–20)
Cooldown Time: 1.20 sec
Cast Time: 0.30 sec
Casts an aura that grants evasion.
+(0–1.9) metres to radius
You and nearby allies gain (136–1545) additional Evasion Rating
You and nearby allies gain (20–29)% more Evasion rating
Blink Arrow
Support Counts: Medium
Level: (1–20)
Cooldown Time: 3.00 sec
Requires Bows
Fires an arrow at the target destination. When the arrow lands, the user is teleported to it and a clone is summoned at the old location. The clone is a minion that copies the bow and quiver.
Base duration is 3 seconds
(0–47)% increased Cooldown Recovery Rate
Minions deal (0–57)% more Damage
Lesser Cooldown Recovery I
Supported Skills have 20% increased Cooldown Recovery Rate
Cooldown Recovery II
Supported Skills have 30% increased Cooldown Recovery Rate
Greater Cooldown Recovery III
Supported Skills have 40% increased Cooldown Recovery Rate
Lesser More Duration I
Supported Skills have 15% more Skill Effect Duration
More Duration II
Supported Skills have 25% more Skill Effect Duration
Greater More Duration III
Supported Skills have 40% more Skill Effect Duration
Lesser Attack Speed I
Supported Skills have 15% increased Attack Speed
Attack Speed II
Supported Skills have 25% increased Attack Speed
Greater Attack Speed III
Supported Skills have 35% increased Attack Speed
Lesser Faster Projectiles I
Supported Skills have 15% increased Projectile Speed
Faster Projectiles II
Supported Skills have 30% increased Projectile Speed
Greater Faster Projectiles III
Supported Skills have 40% increased Projectile Speed
Lesser Minion Damage I
Minions from Supported Skills deal 15% more Damage
Minions from Supported Skills have 25% less Maximum Life
Minion Damage II
Minions from Supported Skills deal 20% more Damage
Minions from Supported Skills have 25% less Maximum Life
Greater Minion Damage III
Minions from Supported Skills deal 30% more Damage
Minions from Supported Skills have 25% less Maximum Life
Lesser Minion Life I
Supported Skills have 25% more Minion maximum Life
Minion Life II
Supported Skills have 40% more Minion maximum Life
Greater Minion Life III
Supported Skills have 60% more Minion maximum Life
Dash
Support Counts: None
Level: (1–20)
Cooldown Time: 2.50 sec
Cast Time: 0.15 sec
Performs a series of quick teleports towards a targeted location.
(0–19)% increased Cooldown Recovery Rate
(0–57)% increased travel distance
This Spell's Cast Speed cannot be modified
Blasphemy Flammability
Support Counts: None
Level: (1–20)
Cooldown Time: 1.20 sec
Cast Time: 0.30 sec
Casts an aura that curses all enemies in an area, lowering their fire resistance and giving them a chance to be ignited when hit.
Base duration is (8–11.8) seconds
+(0–1) metre to radius
Cursed enemies have (-36–-17)% to Fire Resistance
Hits against Cursed Enemies have +25% chance to Ignite
This Curse is Cast as an Aura applying to nearby Enemies
25% less Effect of Curse
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
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