Infamous Flamequiver
Character: Mercenaries
Class: Dex (EleBowRanger)
Tribe: Cyaxan











Skills are divided into three categories: Primary, Secondary and Utility. Select up to two skills from each category.
Primary
Burning Arrow
Support Counts: High
Level: (1–20)
Attack Damage: (280–420)% of base
Effectiveness of Added Damage: (280–420)%
Requires Bows
Fires a burning arrow that deals fire damage and has a chance to ignite.
100% of Physical Damage Converted to Fire Damage
25% chance to Ignite enemies
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)


Lesser Attack Speed I
Supported Skills have 15% increased Attack Speed

Attack Speed II
Supported Skills have 25% increased Attack Speed

Greater Attack Speed III
Supported Skills have 35% increased Attack Speed

Lesser DoT Multiplier I
Supported Skills have +15% to Damage over Time Multiplier

DoT Multiplier II
Supported Skills have +25% to Damage over Time Multiplier

Greater DoT Multiplier III
Supported Skills have +35% to Damage over Time Multiplier

Lesser Ignite Chance I
Supported Skills have 20% chance to Ignite

Ignite Chance II
Supported Skills have 40% chance to Ignite

Greater Ignite Chance III
Supported Skills have 60% chance to Ignite

Lesser Fire Penetration I
Supported Skills Penetrate 8% Fire Resistance

Fire Penetration II
Supported Skills Penetrate 10% Fire Resistance

Greater Fire Penetration III
Supported Skills Penetrate 12% Fire Resistance

Lesser Multiple Projectiles I
Supported Skills fire 2 additional Projectiles

Greater Multiple Projectiles III
Supported Skills fire 3 additional Projectiles

Return III
Projectiles from Supported Skills Return

Lesser Swift Affliction I
Supported Skills deal 15% more Damage over Time
20% less Duration of Supported Skills and Damaging Ailments they inflict
20% less Duration of Supported Skills and Damaging Ailments they inflict

Swift Affliction II
Supported Skills deal 20% more Damage over Time
20% less Duration of Supported Skills and Damaging Ailments they inflict
20% less Duration of Supported Skills and Damaging Ailments they inflict

Greater Swift Affliction III
Supported Skills deal 30% more Damage over Time
20% less Duration of Supported Skills and Damaging Ailments they inflict
20% less Duration of Supported Skills and Damaging Ailments they inflict

Arrow Nova III
Supported Skills fire a Payload Arrow into the air
Projectiles from the Supported Skill Fire from where the Payload Arrow lands
Supported Skills Fire Projectiles in a circle
Supported Skills fire 3 additional Projectiles
Supported Skills can only be used with Bows
skill is rain skill [1]
Projectiles from the Supported Skill Fire from where the Payload Arrow lands
Supported Skills Fire Projectiles in a circle
Supported Skills fire 3 additional Projectiles
Supported Skills can only be used with Bows
skill is rain skill [1]

Greater Fork III
Projectiles from Supported Skills Fork

Combustion III
Enemies Ignited by Supported Skills have -10% to Fire Resistance

Gilded Pierce III
Projectiles Pierce all Targets
Alchemist's Mark
Support Counts: None
Level: (1–20)
Cooldown Time: 6.00 sec
Cast Time: 0.50 sec
Curses an enemy, granting flask charges on hit and creating Burning Ground under the target if a hit Ignites them, and Caustic Ground if it Poisons them.
Base duration is 4 seconds
Burning Ground deals (20–26)% of the Fire Damage per Second of strongest Ignite on Enemy
Caustic Ground deals (60–79)% of the Chaos Damage per Second of strongest Poison on Enemy
Can create each Ground effect no more than once each second
Caustic Ground deals (60–79)% of the Chaos Damage per Second of strongest Poison on Enemy
Can create each Ground effect no more than once each second
Gain 1 Flask Charge when you Hit a Cursed Enemy, no more than once every 3 seconds

Secondary
Vaal Burning Arrow
Support Counts: High
Level: (1–20)
Cooldown Time: 10.00 sec
Attack Damage: (390–560)% of base
Effectiveness of Added Damage: (390–560)%
Requires Bows
Fires an arrow that explodes, dealing fire damage to its target and other nearby enemies, with an increased chance of igniting them.
Projectiles Pierce 3 additional Targets
100% of Physical Damage Converted to Fire Damage
50% chance to Ignite enemies
Can't be Evaded
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)


Lesser Fire Penetration I
Supported Skills Penetrate 8% Fire Resistance

Fire Penetration II
Supported Skills Penetrate 10% Fire Resistance

Greater Fire Penetration III
Supported Skills Penetrate 12% Fire Resistance

Lesser Multiple Projectiles I
Supported Skills fire 2 additional Projectiles

Greater Multiple Projectiles III
Supported Skills fire 3 additional Projectiles

Lesser Pierce I
Projectiles from Supported Skills Pierce 1 additional Target

Pierce II
Projectiles from Supported Skills Pierce 3 additional Targets

Greater Pierce III
Projectiles from Supported Skills Pierce 5 additional Targets

Lesser Cooldown Recovery I
Supported Skills have 20% increased Cooldown Recovery Rate

Cooldown Recovery II
Supported Skills have 30% increased Cooldown Recovery Rate

Greater Cooldown Recovery III
Supported Skills have 40% increased Cooldown Recovery Rate

Second Wind III
Supported Non-Instant Skills have +1 Cooldown Use

Lesser DoT Multiplier I
Supported Skills have +15% to Damage over Time Multiplier

DoT Multiplier II
Supported Skills have +25% to Damage over Time Multiplier

Greater DoT Multiplier III
Supported Skills have +35% to Damage over Time Multiplier

Lesser Increased Area of Effect I
Supported Skills have 20% increased Area of Effect

Increased Area of Effect II
Supported Skills have 40% increased Area of Effect

Greater Area of Effect III
Supported Skills have 60% increased Area of Effect

Lesser Concentrated Effect I
Supported Skills deal 20% more Area Damage
Supported Skills have 30% less Area of Effect
Supported Skills have 30% less Area of Effect

Concentrated Effect II
Supported Skills deal 30% more Area Damage
Supported Skills have 30% less Area of Effect
Supported Skills have 30% less Area of Effect

Greater Concentrated Effect III
Supported Skills deal 40% more Area Damage
Supported Skills have 30% less Area of Effect
Supported Skills have 30% less Area of Effect

Combustion III
Enemies Ignited by Supported Skills have -10% to Fire Resistance
Molten Well
Support Counts: High
Level: (1–20)
Cooldown Time: 8.00 sec (3 Times)
Requires Bows
Fires an incendiary arrow into the air which will create an area of molten ground on impact. Enemies within the molten ground take fire damage over time.
Deals (169.4–2776.3) Base Fire Damage per second
Base duration is 2.5 seconds


Lesser Attack Speed I
Supported Skills have 15% increased Attack Speed

Attack Speed II
Supported Skills have 25% increased Attack Speed

Greater Attack Speed III
Supported Skills have 35% increased Attack Speed

Lesser DoT Multiplier I
Supported Skills have +15% to Damage over Time Multiplier

DoT Multiplier II
Supported Skills have +25% to Damage over Time Multiplier

Greater DoT Multiplier III
Supported Skills have +35% to Damage over Time Multiplier

Lesser More Duration I
Supported Skills have 15% more Skill Effect Duration

More Duration II
Supported Skills have 25% more Skill Effect Duration

Greater More Duration III
Supported Skills have 40% more Skill Effect Duration

Lesser Cooldown Recovery I
Supported Skills have 20% increased Cooldown Recovery Rate

Cooldown Recovery II
Supported Skills have 30% increased Cooldown Recovery Rate

Greater Cooldown Recovery III
Supported Skills have 40% increased Cooldown Recovery Rate

Second Wind III
Supported Non-Instant Skills have +1 Cooldown Use

Lesser Increased Area of Effect I
Supported Skills have 20% increased Area of Effect

Increased Area of Effect II
Supported Skills have 40% increased Area of Effect

Greater Area of Effect III
Supported Skills have 60% increased Area of Effect
Artillery Ballista
Support Counts: Medium
Level: (1–20)
Cooldown Time: 4.00 sec (2 Times)
Attack Damage: (50–65)% of base
Effectiveness of Added Damage: (50–65)%
Requires Bows
Summons a ballista totem that propels a sequence of fiery arrows into the air. The arrows impact the ground in a line, each dealing area damage to enemies around it.
Totem lasts 8 seconds
+(2–3) to maximum number of Summoned Ballista Totems
Fires 6 Arrows
100% of Physical Damage Converted to Fire Damage
Summons a Ballista Totem which uses this Skill


Lesser Fire Penetration I
Supported Skills Penetrate 8% Fire Resistance

Fire Penetration II
Supported Skills Penetrate 10% Fire Resistance

Greater Fire Penetration III
Supported Skills Penetrate 12% Fire Resistance

Lesser Multiple Projectiles I
Supported Skills fire 2 additional Projectiles

Greater Multiple Projectiles III
Supported Skills fire 3 additional Projectiles

Lesser Cooldown Recovery I
Supported Skills have 20% increased Cooldown Recovery Rate

Cooldown Recovery II
Supported Skills have 30% increased Cooldown Recovery Rate

Greater Cooldown Recovery III
Supported Skills have 40% increased Cooldown Recovery Rate

Second Wind III
Supported Non-Instant Skills have +1 Cooldown Use

Lesser Increased Area of Effect I
Supported Skills have 20% increased Area of Effect

Increased Area of Effect II
Supported Skills have 40% increased Area of Effect

Greater Area of Effect III
Supported Skills have 60% increased Area of Effect

Multiple Totems III
Supported Skills have +2 to maximum number of Summoned Totems
Supported Skills Summon two Totems instead of one
Supported Skills Summon two Totems instead of one

Lesser Ironwood I
Totems created by Supported Skills have +10% to Physical Damage Reduction
Totems created by Supported Skills have +30% to Elemental Resistances
Totems created by Supported Skills have +30% to Elemental Resistances

Ironwood II
Totems created by Supported Skills have +20% to Physical Damage Reduction
Totems created by Supported Skills have +40% to Elemental Resistances
Totems created by Supported Skills have +40% to Elemental Resistances

Greater Ironwood III
Totems created by Supported Skills have +30% to Physical Damage Reduction
Totems created by Supported Skills have +60% to Elemental Resistances
Totems created by Supported Skills have +60% to Elemental Resistances

Gilded Totemic Onslaught III
Totems from Supported Skills have Onslaught if summoned Recently
Explosive Arrow
Support Counts: High
Level: (1–20)
Requires Bows
Fires a sequence of arrows which will stick into an enemy or wall, and then explode, dealing area damage around them, either after a duration or when the maximum number of arrows stuck to that target is reached.
Supported Skills have 5% more Attack Time per Projectile
Base duration is 1 seconds
Fires 2 additional Projectiles
Fires Projectiles sequentially
Explosion will have (47–522) to (71–783) added Fire Damage
Explosion deals 50% less Base Damage
+0.2 metres to Explosion Radius per Explosive Arrow on Target, up to a maximum of +1.2 metres
Explosion deals 6% more Damage with Hits per Explosive Arrow on Target
Explosion deals 3% more Damage with Ailments per Explosive Arrow on Target
+20 Maximum Explosive Arrows stuck in an Enemy


Lesser Fire Penetration I
Supported Skills Penetrate 8% Fire Resistance

Fire Penetration II
Supported Skills Penetrate 10% Fire Resistance

Greater Fire Penetration III
Supported Skills Penetrate 12% Fire Resistance

Lesser Attack Speed I
Supported Skills have 15% increased Attack Speed

Attack Speed II
Supported Skills have 25% increased Attack Speed

Greater Attack Speed III
Supported Skills have 35% increased Attack Speed

Lesser Multiple Projectiles I
Supported Skills fire 2 additional Projectiles

Greater Multiple Projectiles III
Supported Skills fire 3 additional Projectiles

Lesser DoT Multiplier I
Supported Skills have +15% to Damage over Time Multiplier

DoT Multiplier II
Supported Skills have +25% to Damage over Time Multiplier

Greater DoT Multiplier III
Supported Skills have +35% to Damage over Time Multiplier

Lesser Ignite Chance I
Supported Skills have 20% chance to Ignite

Ignite Chance II
Supported Skills have 40% chance to Ignite

Greater Ignite Chance III
Supported Skills have 60% chance to Ignite

Gilded Maximum Explosions III
Supported Skills have +2 Maximum Explosive Arrows stuck in an Enemy

Lesser Concentrated Effect I
Supported Skills deal 20% more Area Damage
Supported Skills have 30% less Area of Effect
Supported Skills have 30% less Area of Effect

Concentrated Effect II
Supported Skills deal 30% more Area Damage
Supported Skills have 30% less Area of Effect
Supported Skills have 30% less Area of Effect

Greater Concentrated Effect III
Supported Skills deal 40% more Area Damage
Supported Skills have 30% less Area of Effect
Supported Skills have 30% less Area of Effect
Blast Rain of Trarthus
Support Counts: High
Level: (1–20)
Attack Speed: 80% of base
Attack Damage: (90–105)% of base
Effectiveness of Added Damage: (90–105)%
Requires Bows
Fires a single arrow up in the air, to rain down at a targeted location. The arrow deals area damage around where it lands, as well as releasing a wave of fire which will apply a burning debuff to enemies.
Deals (185.9–3573.8) Base Fire Damage per second
Base duration is 4 seconds
Fires +1 Arrow
Modifiers to number of Projectiles do not apply to this Skill
100% of Physical Damage Converted to Fire Damage
Modifiers to Projectile Damage apply to this Skill's Damage Over Time effect
Base radius is 1 metre
Base secondary radius is 3.5 metres


Lesser Increased Area of Effect I
Supported Skills have 20% increased Area of Effect

Increased Area of Effect II
Supported Skills have 40% increased Area of Effect

Greater Area of Effect III
Supported Skills have 60% increased Area of Effect

Lesser Attack Speed I
Supported Skills have 15% increased Attack Speed

Attack Speed II
Supported Skills have 25% increased Attack Speed

Greater Attack Speed III
Supported Skills have 35% increased Attack Speed

Lesser Elemental Damage with Attacks I
Supported Attack Skills deal 15% more Elemental Damage

Elemental Damage with Attacks II
Supported Attack Skills deal 20% more Elemental Damage

Greater Elemental Damage with Attacks III
Supported Attack Skills deal 30% more Elemental Damage

Lesser DoT Multiplier I
Supported Skills have +15% to Damage over Time Multiplier

DoT Multiplier II
Supported Skills have +25% to Damage over Time Multiplier

Greater DoT Multiplier III
Supported Skills have +35% to Damage over Time Multiplier

Lesser More Duration I
Supported Skills have 15% more Skill Effect Duration

More Duration II
Supported Skills have 25% more Skill Effect Duration

Greater More Duration III
Supported Skills have 40% more Skill Effect Duration

Lesser Swift Affliction I
Supported Skills deal 15% more Damage over Time
20% less Duration of Supported Skills and Damaging Ailments they inflict
20% less Duration of Supported Skills and Damaging Ailments they inflict

Swift Affliction II
Supported Skills deal 20% more Damage over Time
20% less Duration of Supported Skills and Damaging Ailments they inflict
20% less Duration of Supported Skills and Damaging Ailments they inflict

Greater Swift Affliction III
Supported Skills deal 30% more Damage over Time
20% less Duration of Supported Skills and Damaging Ailments they inflict
20% less Duration of Supported Skills and Damaging Ailments they inflict

Combustion III
Enemies Ignited by Supported Skills have -10% to Fire Resistance

Gilded Blasting III
Blast Rain has a 50% chance to fire an additional Arrow
Utility
Grace
Support Counts: None
Level: (1–20)
Cooldown Time: 1.20 sec
Cast Time: 0.30 sec
Casts an aura that grants evasion.
+(0–1.9) metres to radius
You and nearby allies gain (136–1545) additional Evasion Rating
You and nearby allies gain (20–29)% more Evasion rating

Blink Arrow
Support Counts: Medium
Level: (1–20)
Cooldown Time: 3.00 sec
Requires Bows
Fires an arrow at the target destination. When the arrow lands, the user is teleported to it and a clone is summoned at the old location. The clone is a minion that copies the bow and quiver.
Base duration is 3 seconds
(0–47)% increased Cooldown Recovery Rate
Minions deal (0–57)% more Damage


Lesser Cooldown Recovery I
Supported Skills have 20% increased Cooldown Recovery Rate

Cooldown Recovery II
Supported Skills have 30% increased Cooldown Recovery Rate

Greater Cooldown Recovery III
Supported Skills have 40% increased Cooldown Recovery Rate

Lesser More Duration I
Supported Skills have 15% more Skill Effect Duration

More Duration II
Supported Skills have 25% more Skill Effect Duration

Greater More Duration III
Supported Skills have 40% more Skill Effect Duration

Lesser Attack Speed I
Supported Skills have 15% increased Attack Speed

Attack Speed II
Supported Skills have 25% increased Attack Speed

Greater Attack Speed III
Supported Skills have 35% increased Attack Speed

Lesser Faster Projectiles I
Supported Skills have 15% increased Projectile Speed

Faster Projectiles II
Supported Skills have 30% increased Projectile Speed

Greater Faster Projectiles III
Supported Skills have 40% increased Projectile Speed

Lesser Minion Damage I
Minions from Supported Skills deal 15% more Damage
Minions from Supported Skills have 25% less Maximum Life
Minions from Supported Skills have 25% less Maximum Life

Minion Damage II
Minions from Supported Skills deal 20% more Damage
Minions from Supported Skills have 25% less Maximum Life
Minions from Supported Skills have 25% less Maximum Life

Greater Minion Damage III
Minions from Supported Skills deal 30% more Damage
Minions from Supported Skills have 25% less Maximum Life
Minions from Supported Skills have 25% less Maximum Life

Lesser Minion Life I
Supported Skills have 25% more Minion maximum Life

Minion Life II
Supported Skills have 40% more Minion maximum Life

Greater Minion Life III
Supported Skills have 60% more Minion maximum Life
Dash
Support Counts: None
Level: (1–20)
Cooldown Time: 2.50 sec
Cast Time: 0.15 sec
Performs a series of quick teleports towards a targeted location.
(0–19)% increased Cooldown Recovery Rate
(0–57)% increased travel distance
This Spell's Cast Speed cannot be modified

Blasphemy Flammability
Support Counts: None
Level: (1–20)
Cooldown Time: 1.20 sec
Cast Time: 0.30 sec
Casts an aura that curses all enemies in an area, lowering their fire resistance and giving them a chance to be ignited when hit.
Base duration is (8–11.8) seconds
+(0–1) metre to radius
Cursed enemies have (-36–-17)% to Fire Resistance
Hits against Cursed Enemies have +25% chance to Ignite
This Curse is Cast as an Aura applying to nearby Enemies
25% less Effect of Curse
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)

Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.