Quivers Unique /22
Has 1 Socket
Has 2 Sockets
Trigger a Socketed Bow Skill when you Attack with a Bow, with a 1 second Cooldown
(7–12)% increased Attack Speed
+(50–70) to maximum Life
5% chance to Blind Enemies on Hit with Attacks
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
Has 1 Socket
Has 2 Sockets
Trigger a Socketed Bow Skill when you Cast a Spell while
wielding a Bow, with a 1 second Cooldown
(7–12)% increased Cast Speed
+(50–70) to maximum Life
5% chance to Blind Enemies on Hit with Attacks
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
Adds 1 to 4 Physical Damage to Attacks
(20–25)% reduced Enemy Stun Threshold
25% reduced Projectile Speed
(140–200)% increased Stun Duration on Enemies
6 to 10 Added Physical Damage with Bow Attacks
(The Stun Threshold determines how much Damage can Stun something)
Gain (6–8) Life per Enemy Hit with Attacks
+(15–25) to Strength
+(35–45) to Dexterity
+(15–25) to Intelligence
Adds 10 to 20 Cold Damage to Attacks
(7–10)% increased Attack Speed
Gain (2–3) Life per Enemy Hit with Attacks
10% increased Area of Effect
Gain (6–8) Life per Enemy Hit with Attacks
Adds (30–40) to (60–70) Cold Damage to Attacks
+(20–30)% to Cold Resistance
Enemies Chilled by your Hits have Damage taken increased by Chill Effect
Chill Enemies as though dealing (60–100)% more Damage
(20–30)% increased Projectile Speed
Grants Level 5 Frostbite Skill
(8–12)% increased Attack Speed
+(30–40)% to Cold Resistance
(30–40)% increased Chill Duration on Enemies
Gain 20% of Physical Damage as Extra Cold Damage
(7–10)% chance to Freeze
Hexes Transfer to all Enemies within 3 metres when Hexed Enemy dies
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Hexes from Auras or Cursed Ground cannot be Transferred)
(20–30)% increased Projectile Speed
+(30–40) to Dexterity
(8–12)% increased Cast Speed
+(30–60) to maximum Life
+(20–40)% to Lightning Resistance
20% chance to Avoid being Stunned
1% increased Lightning Damage per 10 Intelligence
Arrows Pierce an additional Target
(8–12)% increased Attack Speed
+350 to Evasion Rating
+(40–50) to maximum Life
(10–14) to (19–24) Added Physical Damage with Bow Attacks
Arrows deal 50% increased Damage with Hits and Ailments to Targets they Pierce
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
Adds (7–9) to (13–16) Physical Damage to Attacks
(20–24)% Chance to Block Attack Damage
(12–15)% Chance to Block Spell Damage
+(400–450) to Armour
(20–30)% increased Projectile Speed
50% increased Stun and Block Recovery
(15–20)% increased Projectile Damage
Adds (7–9) to (13–16) Physical Damage to Attacks
+(30–50) to Strength and Dexterity
Adds (19–22) to (30–35) Fire Damage to Spells and Attacks
Adds (19–22) to (30–35) Cold Damage to Spells and Attacks
+(15–25)% to Fire and Cold Resistances
Adds (7–9) to (13–16) Physical Damage to Attacks
+(30–50) to Strength and Dexterity
Adds (19–22) to (30–35) Fire Damage to Spells and Attacks
Adds (19–22) to (30–35) Cold Damage to Spells and Attacks
+(15–25)% to Fire and Cold Resistances
(20–30)% increased Global Accuracy Rating
-10% to Fire Resistance
+(20–30)% to Lightning Resistance
Gain 7 Life per Enemy Hit with Attacks
20% reduced Projectile Speed
(30–50)% increased Projectile Damage
Arrows Fork
(20–30)% increased Global Accuracy Rating
+(15–25) to Intelligence
+(30–50) to maximum Mana
(20–30)% increased Mana Regeneration Rate
0.2% of Physical Attack Damage Leeched as Mana
Attack Skills have +1 to maximum number of Summoned Totems
(Leeched Mana is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(20–30)% increased Critical Strike Chance with Bows
+30 to Dexterity
Adds (13–18) to (26–32) Chaos Damage to Attacks
(8–12)% increased Attack Speed
+(100–120) to maximum Energy Shield
40% reduced Energy Shield Recharge Rate
80% faster start of Energy Shield Recharge
(20–30)% increased Critical Strike Chance with Bows
+30 to Dexterity
Adds (13–18) to (26–32) Physical Damage to Attacks
(8–12)% increased Attack Speed
+(60–80) to maximum Life
80% reduced Maximum Recovery per Life Leech
40% increased Maximum total Life Recovery per second from Leech
Adds (12–15) to (24–27) Fire Damage to Attacks
10% increased Attack Speed
+(80–100) to Evasion Rating
+(10–30) to maximum Mana
50% of Physical Damage Converted to Fire Damage
5 to 10 Added Fire Damage with Bow Attacks
(8–10)% increased Attack Speed
(30–60)% increased Evasion Rating and Armour
Deal no Non-Physical Damage
Attacks that Fire Projectiles Consume up to 1 additional Steel Shard
Skills Fire 3 additional Projectiles for 4 seconds after
you consume a total of 8 Steel Shards
Gain (10–15)% of Physical Damage as Extra Chaos Damage
10% increased Attack Speed
+(50–70) to maximum Life
+(12–16)% to Chaos Resistance
(8–10) to (14–16) Added Physical Damage with Bow Attacks
25% chance to create a Smoke Cloud when Hit
(40–60)% increased Damage with Hits and Ailments against Blinded Enemies
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
(Enemies standing in Smoke Clouds are Blinded)
Gain (10–15)% of Physical Damage as Extra Chaos Damage
+(10–20) to Dexterity and Intelligence
(7–14)% increased Attack Speed
Minions deal (30–50)% increased Damage
(5–10) to (12–24) Added Physical Damage with Bow Attacks
Bow Attacks Sacrifice a random Damageable Minion to fire (1–3) additional Arrow
Adds (12–15) to (24–27) Physical Damage to Attacks
+(20–40) to Dexterity
+(700–1000) to Evasion Rating while in Sand Stance
(20–30)% increased Area of Effect while in Sand Stance
(25–30)% increased Attack Speed if you've changed Stance Recently
(40–60)% increased Projectile Damage while in Blood Stance
Regenerate (150–200) Life per Second while in Blood Stance
(You are in Blood Stance by default)
(Recently refers to the past 4 seconds)
(20–30)% increased Elemental Damage with Attack Skills
Consumes a Void Charge to Trigger Level 20 Void Shot when you fire Arrows with a Non-Triggered Skill
Adds (30–40) to (80–100) Cold Damage to Attacks
+(80–120) to maximum Energy Shield
+(20–30)% to Cold Resistance
Gain (20–40) Mana per Enemy Killed
30% increased Projectile Speed
5 Maximum Void Charges
Gain a Void Charge every 0.5 seconds
(20–30)% increased Elemental Damage with Attack Skills
+(15–25)% to Fire Resistance
+(15–25)% to Cold Resistance
+(15–25)% to Lightning Resistance
Adds 1 to 2 Cold Damage to Attacks per 10 Dexterity
Adds 1 to 2 Fire Damage to Attacks per 10 Strength
Adds to 3 Lightning Damage to Attacks per 10 Intelligence
Quivers Item /16
Ornate Quiver
Requires Level 45
Has 1 Socket
Serrated Arrow Quiver
Requires Level 4
Adds 1 to 4 Physical Damage to Attacks
Fire Arrow Quiver
Requires Level 9
Adds 3 to 5 Fire Damage to Attacks
Sharktooth Arrow Quiver
Requires Level 14
Gain (6–8) Life per Enemy Hit with Attacks
Feathered Arrow Quiver
Requires Level 20
(20–30)% increased Projectile Speed
Penetrating Arrow Quiver
Requires Level 25
Arrows Pierce an additional Target
Blunt Arrow Quiver
Requires Level 31
Adds (7–9) to (13–16) Physical Damage to Attacks
Two-Point Arrow Quiver
Requires Level 36
(20–30)% increased Global Accuracy Rating
Spike-Point Arrow Quiver
Requires Level 40
(20–30)% increased Critical Strike Chance with Bows
Blazing Arrow Quiver
Requires Level 45
Adds (12–15) to (24–27) Fire Damage to Attacks
Broadhead Arrow Quiver
Requires Level 49
(8–10)% increased Attack Speed
Vile Arrow Quiver
Requires Level 55
Gain (10–15)% of Physical Damage as Extra Chaos Damage
Heavy Arrow Quiver
Requires Level 61
Adds (12–15) to (24–27) Physical Damage to Attacks
Primal Arrow Quiver
Requires Level 66
(20–30)% increased Elemental Damage with Attack Skills
Serrated Arrow Quiver
1 to 4 Added Physical Damage with Bow Attacks
Artillery Quiver
Requires Level 74
(20–30)% increased Totem Placement speed
Vaal Orb Corrupted Implicit /25
3752500damage elemental cold attack# to # Added Cold Damage with Bow Attacks
3752500damage elemental fire attack# to # Added Fire Damage with Bow Attacks
3752500damage elemental lightning attack# to # Added Lightning Damage with Bow Attacks
3752500damage physical attack# to # Added Physical Damage with Bow Attacks
181250damage chaos attack# to # Added Chaos Damage with Bow Attacks
175200attackBow Attacks fire an additional Arrow
180200attackArrows Chain # times
175200+#% chance to Suppress Spell Damage
1501000resource life elemental cold#% of Cold Damage Leeched as Life
1501000resource life elemental fire#% of Fire Damage Leeched as Life
1401000damageProjectiles deal #% increased Damage with Hits and Ailments for each time they have Chained
1401000damageProjectiles deal #% increased Damage with Hits and Ailments for each Enemy Pierced
1501000resource life elemental lightning#% of Lightning Damage Leeched as Life
111000damage physical elemental coldGain #% of Physical Damage as Extra Cold Damage
111000damage physical elemental fireGain #% of Physical Damage as Extra Fire Damage
111000damage physical elemental lightningGain #% of Physical Damage as Extra Lightning Damage
111000damage attackPoint Blank
1985081Total
Quivers Synthesis Implicit Corrupted /1
Item ClassesMods
Quivers
  • (40–50)% increased Global Critical Strike Chance if Corrupted
  • (21–30)% increased Vaal Skill Critical Strike Chance
  • Quivers Synthesis Implicit
    16240resource life#% increased maximum Life
    #% increased Armour
    #% increased Evasion Rating
    65600resource lifeRegenerate # Life per second
    #% to Fire Resistance
    +#% to Fire Resistance
    #% to Cold Resistance
    +#% to Cold Resistance
    #% to Lightning Resistance
    +#% to Lightning Resistance
    #% increased Stun Duration on Enemies
    #% increased Energy Shield Recharge Rate
    Grace has #% increased Aura Effect
    #% increased Damage while Leeching Life
    #% increased Damage while Leeching Mana
    #% increased Global Critical Strike Chance if Corrupted
    86650resource lifeGain # Life per Enemy Killed
    Recover #% of Life on Kill
    +# to maximum Mana
    #% increased maximum Mana
    Gain # Mana per Enemy Killed
    Recover #% of Mana on Kill
    Bow Attacks fire an additional Arrow
    #% increased Poison Duration
    #% of Physical Damage Converted to Fire Damage
    Gain #% of Physical Damage as Extra Fire Damage
    #% of Physical Damage Converted to Cold Damage
    # to # Added Cold Damage per Frenzy Charge
    #% of Physical Damage Converted to Lightning Damage
    #% increased Chaos Damage
    Gain #% of Physical Damage as Extra Damage of a random Element
    #% increased Elemental Damage
    +# to Strength
    #% increased Strength
    +# to Dexterity
    +# to Intelligence
    #% increased Intelligence
    #% chance to Avoid Elemental Ailments
    #% chance to Avoid Fire Damage from Hits
    #% chance to Avoid Cold Damage from Hits
    #% chance to Avoid Lightning Damage from Hits
    #% increased Attack and Cast Speed
    #% increased Vaal Skill Critical Strike Chance
    28480chaos resistance+#% to Chaos Resistance
    #% increased Global Critical Strike Chance
    +#% to Global Critical Strike Multiplier
    #% reduced Enemy Stun Threshold
    #% increased Global Physical Damage
    21600chaos resistance#% to maximum Chaos Resistance
    #% increased Area of Effect if you have Stunned an Enemy Recently
    #% increased Damage with Poison
    #% of Spell Damage Leeched as Energy Shield
    Minions have #% increased Movement Speed
    #% increased Attack Speed
    # Physical Damage taken from Attack Hits
    You and your Minions take #% reduced Reflected Damage
    3650attackArrows Pierce an additional Target
    Arrows Pierce # additional Targets
    29550damage elemental fire#% increased Fire Damage
    #% increased Cold Damage
    #% increased Lightning Damage
    #% chance to gain a Frenzy Charge on Kill
    14560damage elemental attack#% increased Elemental Damage with Attack Skills
    #% increased Global Accuracy Rating
    #% increased Projectile Speed
    065Total
    Quiver Crafting Bench /114
    ModRequireUnlock
    +(15–25) to maximum Life+(13–17) to Strength1x Orb of Alteration
    +(16–20)% to Fire Resistance+(18–22) to Strength1x Orb of Transmutation
    +(16–20)% to Cold Resistance+(18–22) to Strength1x Orb of Transmutation
    +(16–20)% to Lightning Resistance+(18–22) to Strength1x Orb of Transmutation
    +(15–20) to Strength+(18–22) to Strength1x Orb of Augmentation
    +(15–20) to Dexterity+(18–22) to Strength1x Orb of Augmentation
    +(15–20) to Intelligence+(18–22) to Strength1x Orb of Augmentation
    +(23–27) to Strength1x Orb of Scouring
    +(21–28)% to Fire Resistance+(18–22) to Strength1x Orb of AlchemyThe Belly of the Beast Level 2
    +(29–35)% to Fire Resistance+(18–22) to Strength3x Chaos OrbDoedre's Cesspool
    +(21–28)% to Cold Resistance+(18–22) to Strength1x Orb of AlchemyThe Belly of the Beast Level 2
    +(29–35)% to Cold Resistance+(18–22) to Strength3x Chaos OrbDoedre's Cesspool
    +(21–28)% to Lightning Resistance+(18–22) to Strength1x Orb of AlchemyThe Belly of the Beast Level 2
    +(29–35)% to Lightning Resistance+(18–22) to Strength3x Chaos OrbDoedre's Cesspool
    +(10–12)% to Fire and Cold Resistances+(18–22) to Strength6x Orb of TransmutationLabyrinth Trial in The Lower Prison
    +(13–16)% to Fire and Cold Resistances+(18–22) to Strength1x Orb of AlchemyCruel Aspirant's Trial
    +(17–20)% to Fire and Cold Resistances+(18–22) to Strength3x Chaos OrbMerciless Aspirant's Trial
    +(10–12)% to Cold and Lightning Resistances+(18–22) to Strength6x Orb of TransmutationLabyrinth Trial in The Lower Prison
    +(13–16)% to Cold and Lightning Resistances+(18–22) to Strength1x Orb of AlchemyCruel Aspirant's Trial
    +(17–20)% to Cold and Lightning Resistances+(18–22) to Strength3x Chaos OrbMerciless Aspirant's Trial
    +(10–12)% to Fire and Lightning Resistances+(18–22) to Strength6x Orb of TransmutationLabyrinth Trial in The Lower Prison
    +(13–16)% to Fire and Lightning Resistances+(18–22) to Strength1x Orb of AlchemyCruel Aspirant's Trial
    +(17–20)% to Fire and Lightning Resistances+(18–22) to Strength3x Chaos OrbMerciless Aspirant's Trial
    +(21–25) to Strength+(18–22) to Strength2x Orb of AlchemyThe Western Forest
    +(26–30) to Strength+(18–22) to Strength2x Chaos OrbIvory Temple Map
    +(21–25) to Dexterity+(18–22) to Strength2x Orb of AlchemyThe Western Forest
    +(26–30) to Dexterity+(18–22) to Strength2x Chaos OrbIvory Temple Map
    +(21–25) to Intelligence+(18–22) to Strength2x Orb of AlchemyThe Western Forest
    +(26–30) to Intelligence+(18–22) to Strength2x Chaos OrbIvory Temple Map
    +(6–9) to all Attributes+(18–22) to Strength3x Orb of ChanceLabyrinth Trial in The Imperial Gardens
    +(10–13) to all Attributes+(18–22) to Strength6x Orb of ChanceLabyrinth Trial in The Tunnel
    +(26–40) to maximum Life+(13–17) to Strength6x Orb of TransmutationThe Beacon
    +(41–55) to maximum Life+(13–17) to Strength2x Orb of AlchemyThe Feeding Trough
    (0.3–0.5)% of Physical Attack Damage Leeched as Life+(18–22) to Strength3x Orb of ChanceVaal Pyramid Map
    +(25–34) to maximum Mana+(13–17) to Strength3x Orb of Augmentation
    +(35–44) to maximum Mana+(13–17) to Strength6x Orb of AugmentationThe Beacon
    +(45–54) to maximum Mana+(13–17) to Strength2x Chaos OrbThe Feeding Trough
    (15–23)% increased Elemental Damage with Attack Skills+(13–17) to Strength6x Orb of AlterationLabyrinth Trial in The Catacombs
    (24–32)% increased Elemental Damage with Attack Skills+(13–17) to Strength4x Orb of AlchemyDefiled Cathedral Map
    (7–12)% increased Attack Speed+(18–22) to Strength2x Chaos OrbThe Dried Lake
    +(91–120) to Accuracy Rating+(18–22) to Strength4x Orb of TransmutationThe Reliquary
    +(121–150) to Accuracy Rating+(18–22) to Strength2x Orb of AlchemyThe Desecrated Chambers
    +(151–220) to Accuracy Rating+(18–22) to Strength2x Chaos OrbCourtyard Map
    Adds (3–5) to (6–8) Physical Damage to Attacks+(13–17) to Strength4x Orb of TransmutationThe Sewers
    Adds (5–7) to (8–10) Physical Damage to Attacks+(13–17) to Strength2x Chaos OrbThe Ossuary
    Adds (6–8) to (14–18) Chaos Damage to Attacks+(13–17) to Strength6x Orb of TransmutationThe Temple of Decay Level 2
    Adds (11–15) to (23–27) Chaos Damage to Attacks+(13–17) to Strength2x Chaos OrbThe Ossuary
    (17–21)% increased Global Critical Strike Chance+(18–22) to Strength9x Orb of AlterationCemetery Map
    (22–27)% increased Global Critical Strike Chance+(18–22) to Strength1x Chaos OrbVault Map
    +(23–27) to Strength3x Orb of Scouring
    Moving while Bleeding doesn't cause you to take extra Damage+(18–22) to Strength2x Chaos OrbThe Ascent
    Adds (9–11) to (16–21) Fire Damage to Attacks+(13–17) to Strength4x Orb of TransmutationThe Solaris Temple Level 2
    Adds (19–23) to (37–42) Fire Damage to Attacks+(13–17) to Strength2x Orb of AlchemyThe Dread Thicket
    Adds (9–11) to (16–21) Cold Damage to Attacks+(13–17) to Strength4x Orb of TransmutationThe Crystal Veins
    Adds (19–23) to (37–42) Cold Damage to Attacks+(13–17) to Strength2x Orb of AlchemyThe Causeway
    Adds (1–4) to (32–36) Lightning Damage to Attacks+(13–17) to Strength4x Orb of TransmutationThe Lunaris Temple Level 2
    Adds (3–6) to (52–70) Lightning Damage to Attacks+(13–17) to Strength2x Orb of AlchemyThe Chamber of Sins Level 1
    +(10–15) to Strength and Dexterity+(18–22) to Strength6x Orb of AlterationIvory Temple Map
    +(16–20) to Strength and Dexterity+(18–22) to Strength2x Orb of AlchemyIvory Temple Map
    +(21–25) to Strength and Dexterity+(18–22) to Strength4x Chaos OrbIvory Temple Map
    +(10–15) to Dexterity and Intelligence+(18–22) to Strength6x Orb of AlterationIvory Temple Map
    +(16–20) to Dexterity and Intelligence+(18–22) to Strength2x Orb of AlchemyIvory Temple Map
    +(21–25) to Dexterity and Intelligence+(18–22) to Strength4x Chaos OrbIvory Temple Map
    +(10–15) to Strength and Intelligence+(18–22) to Strength6x Orb of AlterationIvory Temple Map
    +(16–20) to Strength and Intelligence+(18–22) to Strength2x Orb of AlchemyIvory Temple Map
    +(21–25) to Strength and Intelligence+(18–22) to Strength4x Chaos OrbIvory Temple Map
    3% increased Attack and Cast Speed+(18–22) to Strength8x Orb of AlterationBeach Map
    4% increased Attack and Cast Speed+(18–22) to Strength4x Orb of AlchemyBeach Map
    (5–6)% increased Attack and Cast Speed+(18–22) to Strength3x Chaos OrbBeach Map
    +(105–150) to Armour and Evasion Rating+(13–17) to Strength8x Orb of AlterationAncient City Map
    +(151–213) to Armour and Evasion Rating+(13–17) to Strength2x Orb of AlchemyAncient City Map
    +(214–285) to Armour and Evasion Rating+(13–17) to Strength4x Chaos OrbAncient City Map
    +(105–150) to Evasion Rating
    +(11–15) to maximum Energy Shield
    +(13–17) to Strength
    8x Orb of AlterationAncient City Map
    +(151–213) to Evasion Rating
    +(16–20) to maximum Energy Shield
    +(13–17) to Strength
    2x Orb of AlchemyAncient City Map
    +(214–285) to Evasion Rating
    +(21–25) to maximum Energy Shield
    +(13–17) to Strength
    4x Chaos OrbAncient City Map
    (9–10)% increased Global Critical Strike Chance
    3% chance to gain a Frenzy Charge on Critical Strike
    +(18–22) to Strength
    6x Orb of AlterationNecropolis Map
    (11–12)% increased Global Critical Strike Chance
    4% chance to gain a Frenzy Charge on Critical Strike
    +(18–22) to Strength
    2x Orb of AlchemyNecropolis Map
    (13–14)% increased Global Critical Strike Chance
    5% chance to gain a Frenzy Charge on Critical Strike
    +(18–22) to Strength
    4x Chaos OrbNecropolis Map
    (11–12)% increased Global Critical Strike Chance
    (14–16)% increased Elemental Damage if you've dealt a Critical Strike Recently
    +(18–22) to Strength
    6x Orb of AlterationMaze Map
    (13–14)% increased Global Critical Strike Chance
    (17–19)% increased Elemental Damage if you've dealt a Critical Strike Recently
    +(18–22) to Strength
    2x Orb of AlchemyMaze Map
    (15–16)% increased Global Critical Strike Chance
    (20–22)% increased Elemental Damage if you've dealt a Critical Strike Recently
    +(18–22) to Strength
    4x Chaos OrbMaze Map
    (11–12)% increased Global Critical Strike Chance
    Adds (10–11) to (14–16) Chaos Damage if you've dealt a Critical Strike Recently
    +(18–22) to Strength
    6x Orb of AlterationMaze Map
    (13–14)% increased Global Critical Strike Chance
    Adds (12–13) to (17–20) Chaos Damage if you've dealt a Critical Strike Recently
    +(18–22) to Strength
    2x Orb of AlchemyMaze Map
    (15–16)% increased Global Critical Strike Chance
    Adds (14–16) to (21–24) Chaos Damage if you've dealt a Critical Strike Recently
    +(18–22) to Strength
    4x Chaos OrbMaze Map
    +(28–33) to maximum Life
    Regenerate 2 Mana per second
    +(13–17) to Strength
    6x Orb of AlterationCursed Crypt Map
    +(34–40) to maximum Life
    Regenerate 3 Mana per second
    +(13–17) to Strength
    2x Orb of AlchemyCursed Crypt Map
    +(41–45) to maximum Life
    Regenerate 4 Mana per second
    +(13–17) to Strength
    4x Chaos OrbCursed Crypt Map
    +(28–33) to maximum Mana
    Regenerate 15 Life per second
    +(13–17) to Strength
    6x Orb of AlterationCursed Crypt Map
    +(34–40) to maximum Mana
    Regenerate 20 Life per second
    +(13–17) to Strength
    2x Orb of AlchemyCursed Crypt Map
    +(41–45) to maximum Mana
    Regenerate 25 Life per second
    +(13–17) to Strength
    4x Chaos OrbCursed Crypt Map
    Adds (6–7) to (9–10) Fire Damage
    Adds (6–7) to (9–10) Cold Damage
    +(13–17) to Strength
    8x Orb of TransmutationSiege Map
    Adds (8–9) to (11–13) Fire Damage
    Adds (8–9) to (11–13) Cold Damage
    +(13–17) to Strength
    3x Orb of AlchemySiege Map
    Adds (10–12) to (14–16) Fire Damage
    Adds (10–12) to (14–16) Cold Damage
    +(13–17) to Strength
    3x Chaos OrbSiege Map
    Adds (6–7) to (9–10) Fire Damage
    Adds 1 to (14–16) Lightning Damage
    +(13–17) to Strength
    8x Orb of TransmutationSiege Map
    Adds (8–9) to (11–13) Fire Damage
    Adds 1 to (17–20) Lightning Damage
    +(13–17) to Strength
    3x Orb of AlchemySiege Map
    Adds (10–12) to (14–16) Fire Damage
    Adds 1 to (21–24) Lightning Damage
    +(13–17) to Strength
    3x Chaos OrbSiege Map
    Adds (6–7) to (9–10) Cold Damage
    Adds 1 to (14–16) Lightning Damage
    +(13–17) to Strength
    8x Orb of TransmutationSiege Map
    Adds (8–9) to (11–13) Cold Damage
    Adds 1 to (17–20) Lightning Damage
    +(13–17) to Strength
    3x Orb of AlchemySiege Map
    Adds (10–12) to (14–16) Cold Damage
    Adds 1 to (21–24) Lightning Damage
    +(13–17) to Strength
    3x Chaos OrbSiege Map
    +(9–10)% to Fire and Chaos Resistances+(18–22) to Strength8x Orb of TransmutationConservatory Map
    +(11–12)% to Fire and Chaos Resistances+(18–22) to Strength2x Orb of AlchemyConservatory Map
    +(13–15)% to Fire and Chaos Resistances+(18–22) to Strength3x Chaos OrbConservatory Map
    +(9–10)% to Lightning and Chaos Resistances+(18–22) to Strength8x Orb of TransmutationConservatory Map
    +(11–12)% to Lightning and Chaos Resistances+(18–22) to Strength2x Orb of AlchemyConservatory Map
    +(13–15)% to Lightning and Chaos Resistances+(18–22) to Strength3x Chaos OrbConservatory Map
    +(9–10)% to Cold and Chaos Resistances+(18–22) to Strength8x Orb of TransmutationConservatory Map
    +(11–12)% to Cold and Chaos Resistances+(18–22) to Strength2x Orb of AlchemyConservatory Map
    +(13–15)% to Cold and Chaos Resistances+(18–22) to Strength3x Chaos OrbConservatory Map
    +(23–27) to Strength1x Orb of Chance
    Prefixes Cannot Be Changed+(18–22) to Strength2x Divine OrbThe Coward's Trial
    Suffixes Cannot Be Changed+(13–17) to Strength2x Divine OrbOba's Cursed Trove
    Can have up to 3 Crafted Modifiers+(18–22) to Strength2x Divine OrbThe Putrid Cloister
    Cannot roll Attack Modifiers+(18–22) to Strength1x Divine OrbCaer Blaidd, Wolfpack's Den
    Cannot roll Caster Modifiers+(18–22) to Strength1x Divine OrbWhakawairua Tuahu

    Community Wiki

    Edit

    Quiver

    A quiver is a type of accessory that can be equipped in the offhand slot while using a Bows or going unarmed.


    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.