Manyshot
Character: Mercenaries
Class: Dex (EleBowRanger)
Weapon: Bows, Quivers
Tribe: Cyaxan
Ice Shot
Vaal Grace

Vaal Ice Shot
Frigid Forkshot
Icicle Rain
Mirror Arrow

Hatred
Frost Bomb
Grace
Dash
Blink Arrow
Skills are divided into three categories: Primary, Secondary and Utility. Select up to two skills from each category.

Primary

Ice Shot
Support Counts: High
Level: (1–20)
Attack Damage: (150–200)% of base
Effectiveness of Added Damage: (150–200)%
Requires Bows
Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.
60% of Physical Damage Converted to Cold Damage
Chills Enemies as though dealing (100–195)% more Damage
Base radius is 2.4 metres
Lesser Elemental Damage with Attacks I
Supported Attack Skills deal 15% more Elemental Damage
Elemental Damage with Attacks II
Supported Attack Skills deal 20% more Elemental Damage
Greater Elemental Damage with Attacks III
Supported Attack Skills deal 30% more Elemental Damage
Lesser Cold Penetration I
Supported Skills Penetrate 8% Cold Resistance
Cold Penetration II
Supported Skills Penetrate 10% Cold Resistance
Greater Cold Penetration III
Supported Skills Penetrate 12% Cold Resistance
Lesser Chain I
Supported Skills Chain +1 times
Chain II
Supported Skills Chain +3 times
Lesser Pierce I
Projectiles from Supported Skills Pierce 1 additional Target
Pierce II
Projectiles from Supported Skills Pierce 3 additional Targets
Greater Pierce III
Projectiles from Supported Skills Pierce 5 additional Targets
Lesser Multiple Projectiles I
Supported Skills fire 2 additional Projectiles
Greater Multiple Projectiles III
Supported Skills fire 3 additional Projectiles
Lesser Increased Area of Effect I
Supported Skills have 20% increased Area of Effect
Increased Area of Effect II
Supported Skills have 40% increased Area of Effect
Greater Area of Effect III
Supported Skills have 60% increased Area of Effect
Lesser Hypothermia I
Supported Skills deal 15% more Cold Damage Over Time
Supported Skills deal 15% more Damage with Hits and Ailments against Chilled Enemies
Hypothermia II
Supported Skills deal 20% more Cold Damage Over Time
Supported Skills deal 20% more Damage with Hits and Ailments against Chilled Enemies
Greater Hypothermia III
Supported Skills deal 30% more Cold Damage Over Time
Supported Skills deal 30% more Damage with Hits and Ailments against Chilled Enemies
Greater Fork III
Projectiles from Supported Skills Fork
Return III
Projectiles from Supported Skills Return
Vaal Grace
Support Counts: None
Level: (1–20)
Cooldown Time: 12.00 sec
Cast Time: 0.75 sec
Casts a temporary aura that grants additional chance to evade attacks, and makes suppressed spell damage unlucky.
Base duration is 6 seconds
Modifiers to Buff Duration also apply to this Skill's Soul Gain Prevention
+(0–1.9) metres to radius
You and nearby allies have +10% chance to Evade Attack Hits
Suppressed Spell Damage dealt to you is Unlucky
(Unlucky things are rolled twice and the worst result used)

Secondary

Vaal Ice Shot
Support Counts: High
Level: (1–20)
Cooldown Time: 5.00 sec
Attack Damage: (75–100)% of base
Effectiveness of Added Damage: (75–100)%
Requires Bows
Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target. Summons a squad of Mirage Sharpshooters for a duration.
Base duration is 6 seconds
60% of Physical Damage Converted to Cold Damage
Modifiers to Skill Effect Duration also apply to this Skill's Soul Gain Prevention
Maximum 6 Summoned Mirage Sharpshooters
Summons 6 Mirage Sharpshooters which use this Skill
Mirage Sharpshooters fire at your target when you use Ice Shot
Modifiers to number of Projectiles do not apply to
this Skill when used by Mirage Sharpshooters
Lesser Elemental Damage with Attacks I
Supported Attack Skills deal 15% more Elemental Damage
Elemental Damage with Attacks II
Supported Attack Skills deal 20% more Elemental Damage
Greater Elemental Damage with Attacks III
Supported Attack Skills deal 30% more Elemental Damage
Lesser Cold Penetration I
Supported Skills Penetrate 8% Cold Resistance
Cold Penetration II
Supported Skills Penetrate 10% Cold Resistance
Greater Cold Penetration III
Supported Skills Penetrate 12% Cold Resistance
Lesser Chain I
Supported Skills Chain +1 times
Chain II
Supported Skills Chain +3 times
Lesser Pierce I
Projectiles from Supported Skills Pierce 1 additional Target
Pierce II
Projectiles from Supported Skills Pierce 3 additional Targets
Greater Pierce III
Projectiles from Supported Skills Pierce 5 additional Targets
Lesser Multiple Projectiles I
Supported Skills fire 2 additional Projectiles
Greater Multiple Projectiles III
Supported Skills fire 3 additional Projectiles
Lesser Increased Area of Effect I
Supported Skills have 20% increased Area of Effect
Increased Area of Effect II
Supported Skills have 40% increased Area of Effect
Greater Area of Effect III
Supported Skills have 60% increased Area of Effect
Lesser Hypothermia I
Supported Skills deal 15% more Cold Damage Over Time
Supported Skills deal 15% more Damage with Hits and Ailments against Chilled Enemies
Hypothermia II
Supported Skills deal 20% more Cold Damage Over Time
Supported Skills deal 20% more Damage with Hits and Ailments against Chilled Enemies
Greater Hypothermia III
Supported Skills deal 30% more Cold Damage Over Time
Supported Skills deal 30% more Damage with Hits and Ailments against Chilled Enemies
Greater Fork III
Projectiles from Supported Skills Fork
Return III
Projectiles from Supported Skills Return
Lesser Cooldown Recovery I
Supported Skills have 20% increased Cooldown Recovery Rate
Cooldown Recovery II
Supported Skills have 30% increased Cooldown Recovery Rate
Greater Cooldown Recovery III
Supported Skills have 40% increased Cooldown Recovery Rate
Lesser Freeze Chance I
Supported Skills have 20% chance to Freeze
Freeze Chance II
Supported Skills have 40% chance to Freeze
Greater Freeze Chance III
Supported Skills have 60% chance to Freeze
Frigid Forkshot
Support Counts: High
Level: 1
Cooldown Time: 8.00 sec
Attack Speed: 70% of base
Requires Bows
Fires an arrow which forks multiple times as it travels and deals high cold damage to those hit.
Deals 50% more Damage
50% of Physical Damage Converted to Cold Damage
Lesser Elemental Damage with Attacks I
Supported Attack Skills deal 15% more Elemental Damage
Elemental Damage with Attacks II
Supported Attack Skills deal 20% more Elemental Damage
Greater Elemental Damage with Attacks III
Supported Attack Skills deal 30% more Elemental Damage
Lesser Cold Penetration I
Supported Skills Penetrate 8% Cold Resistance
Cold Penetration II
Supported Skills Penetrate 10% Cold Resistance
Greater Cold Penetration III
Supported Skills Penetrate 12% Cold Resistance
Lesser Chain I
Supported Skills Chain +1 times
Chain II
Supported Skills Chain +3 times
Lesser Pierce I
Projectiles from Supported Skills Pierce 1 additional Target
Pierce II
Projectiles from Supported Skills Pierce 3 additional Targets
Greater Pierce III
Projectiles from Supported Skills Pierce 5 additional Targets
Lesser Hypothermia I
Supported Skills deal 15% more Cold Damage Over Time
Supported Skills deal 15% more Damage with Hits and Ailments against Chilled Enemies
Hypothermia II
Supported Skills deal 20% more Cold Damage Over Time
Supported Skills deal 20% more Damage with Hits and Ailments against Chilled Enemies
Greater Hypothermia III
Supported Skills deal 30% more Cold Damage Over Time
Supported Skills deal 30% more Damage with Hits and Ailments against Chilled Enemies
Greater Fork III
Projectiles from Supported Skills Fork
Return III
Projectiles from Supported Skills Return
Lesser Cooldown Recovery I
Supported Skills have 20% increased Cooldown Recovery Rate
Cooldown Recovery II
Supported Skills have 30% increased Cooldown Recovery Rate
Greater Cooldown Recovery III
Supported Skills have 40% increased Cooldown Recovery Rate
Lesser Freeze Chance I
Supported Skills have 20% chance to Freeze
Freeze Chance II
Supported Skills have 40% chance to Freeze
Greater Freeze Chance III
Supported Skills have 60% chance to Freeze
Icicle Rain
Support Counts: High
Level: (1–20)
Attack Damage: (30–36)% of base
Effectiveness of Added Damage: (30–36)%
Requires Bows
Fires arrows up in the air, to rain down in an area. Each arrow deals cold area damage around where it lands, and they will all overlap on the targeted location.
Fires +6 Arrows
100% of Physical Damage Converted to Cold Damage
Lesser Elemental Damage with Attacks I
Supported Attack Skills deal 15% more Elemental Damage
Elemental Damage with Attacks II
Supported Attack Skills deal 20% more Elemental Damage
Greater Elemental Damage with Attacks III
Supported Attack Skills deal 30% more Elemental Damage
Lesser Cold Penetration I
Supported Skills Penetrate 8% Cold Resistance
Cold Penetration II
Supported Skills Penetrate 10% Cold Resistance
Greater Cold Penetration III
Supported Skills Penetrate 12% Cold Resistance
Lesser Multiple Projectiles I
Supported Skills fire 2 additional Projectiles
Greater Multiple Projectiles III
Supported Skills fire 3 additional Projectiles
Lesser Increased Area of Effect I
Supported Skills have 20% increased Area of Effect
Increased Area of Effect II
Supported Skills have 40% increased Area of Effect
Greater Area of Effect III
Supported Skills have 60% increased Area of Effect
Lesser Hypothermia I
Supported Skills deal 15% more Cold Damage Over Time
Supported Skills deal 15% more Damage with Hits and Ailments against Chilled Enemies
Hypothermia II
Supported Skills deal 20% more Cold Damage Over Time
Supported Skills deal 20% more Damage with Hits and Ailments against Chilled Enemies
Greater Hypothermia III
Supported Skills deal 30% more Cold Damage Over Time
Supported Skills deal 30% more Damage with Hits and Ailments against Chilled Enemies
Greater Fork III
Projectiles from Supported Skills Fork
Return III
Projectiles from Supported Skills Return
Lesser Cooldown Recovery I
Supported Skills have 20% increased Cooldown Recovery Rate
Cooldown Recovery II
Supported Skills have 30% increased Cooldown Recovery Rate
Greater Cooldown Recovery III
Supported Skills have 40% increased Cooldown Recovery Rate
Lesser Freeze Chance I
Supported Skills have 20% chance to Freeze
Freeze Chance II
Supported Skills have 40% chance to Freeze
Greater Freeze Chance III
Supported Skills have 60% chance to Freeze
Mirror Arrow
Support Counts: High
Level: (1–20)
Cooldown Time: 6.00 sec (2 Times)
Requires Bows
Fires an arrow at the target destination. When the arrow lands, a clone is summoned.
Base duration is 3 seconds
(0–47)% increased Cooldown Recovery Rate
Minions deal (0–57)% more Damage
Lesser Cooldown Recovery I
Supported Skills have 20% increased Cooldown Recovery Rate
Cooldown Recovery II
Supported Skills have 30% increased Cooldown Recovery Rate
Greater Cooldown Recovery III
Supported Skills have 40% increased Cooldown Recovery Rate
Lesser More Duration I
Supported Skills have 15% more Skill Effect Duration
More Duration II
Supported Skills have 25% more Skill Effect Duration
Greater More Duration III
Supported Skills have 40% more Skill Effect Duration
Lesser Attack Speed I
Supported Skills have 15% increased Attack Speed
Attack Speed II
Supported Skills have 25% increased Attack Speed
Greater Attack Speed III
Supported Skills have 35% increased Attack Speed
Lesser Faster Projectiles I
Supported Skills have 15% increased Projectile Speed
Faster Projectiles II
Supported Skills have 30% increased Projectile Speed
Greater Faster Projectiles III
Supported Skills have 40% increased Projectile Speed
Lesser Minion Damage I
Minions from Supported Skills deal 15% more Damage
Minions from Supported Skills have 25% less Maximum Life
Minion Damage II
Minions from Supported Skills deal 20% more Damage
Minions from Supported Skills have 25% less Maximum Life
Greater Minion Damage III
Minions from Supported Skills deal 30% more Damage
Minions from Supported Skills have 25% less Maximum Life
Lesser Minion Life I
Supported Skills have 25% more Minion maximum Life
Minion Life II
Supported Skills have 40% more Minion maximum Life
Greater Minion Life III
Supported Skills have 60% more Minion maximum Life
Lesser Added Cold I
Supported Skills have 10 to 16 added Cold Damage
Added Cold II
Supported Skills have 33 to 49 added Cold Damage
Greater Added Cold III
Supported Skills have 73 to 109 added Cold Damage
Second Wind III
Supported Non-Instant Skills have +1 Cooldown Use
Lesser Multiple Projectiles I
Supported Skills fire 2 additional Projectiles
Greater Multiple Projectiles III
Supported Skills fire 3 additional Projectiles
Lesser Pierce I
Projectiles from Supported Skills Pierce 1 additional Target
Pierce II
Projectiles from Supported Skills Pierce 3 additional Targets
Greater Pierce III
Projectiles from Supported Skills Pierce 5 additional Targets
Lesser Chain I
Supported Skills Chain +1 times
Chain II
Supported Skills Chain +3 times

Utility

Hatred
Support Counts: None
Level: (1–20)
Cooldown Time: 1.20 sec
Cast Time: 0.30 sec
Casts an aura that grants extra cold damage based on physical damage.
+(0–1.9) metres to radius
You and nearby allies gain (30–39)% of Physical Damage as Extra Cold Damage
Frost Bomb
Support Counts: Low
Level: (1–20)
Cooldown Time: 2.50 sec
Cast Time: 0.50 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: (170–310)%
Creates a crystal that pulses with cold for a duration. Each pulse applies a debuff to nearby enemies for a secondary duration which reduces life regeneration rate, and also inflicts Cold Exposure. When the crystal's duration ends, it explodes, dealing heavy cold damage to enemies around it.
Deals (10–1499) to (16–2249) Cold Damage
Base duration is 2 seconds
Base secondary duration is 5 seconds
75% reduced Life Regeneration rate
Base radius is (2.4–3.1) metres
Cold Exposure applies -15% to Cold Resistance
Lesser Spell Cascade I
Supported Area of Effect Skills also affect areas in front of and behind the targeted area
Lesser Increased Area of Effect I
Supported Skills have 20% increased Area of Effect
Increased Area of Effect II
Supported Skills have 40% increased Area of Effect
Greater Area of Effect III
Supported Skills have 60% increased Area of Effect
Lesser Less Duration I
Supported Skills have 15% less Skill Effect Duration
Less Duration II
Supported Skills have 25% less Skill Effect Duration
Greater Less Duration III
Supported Skills have 40% less Skill Effect Duration
Grace
Support Counts: None
Level: (1–20)
Cooldown Time: 1.20 sec
Cast Time: 0.30 sec
Casts an aura that grants evasion.
+(0–1.9) metres to radius
You and nearby allies gain (136–1545) additional Evasion Rating
You and nearby allies gain (20–29)% more Evasion rating
Dash
Support Counts: None
Level: (1–20)
Cooldown Time: 2.50 sec
Cast Time: 0.15 sec
Performs a series of quick teleports towards a targeted location.
(0–19)% increased Cooldown Recovery Rate
(0–57)% increased travel distance
This Spell's Cast Speed cannot be modified
Blink Arrow
Support Counts: Medium
Level: (1–20)
Cooldown Time: 3.00 sec
Requires Bows
Fires an arrow at the target destination. When the arrow lands, the user is teleported to it and a clone is summoned at the old location. The clone is a minion that copies the bow and quiver.
Base duration is 3 seconds
(0–47)% increased Cooldown Recovery Rate
Minions deal (0–57)% more Damage
Lesser Cooldown Recovery I
Supported Skills have 20% increased Cooldown Recovery Rate
Cooldown Recovery II
Supported Skills have 30% increased Cooldown Recovery Rate
Greater Cooldown Recovery III
Supported Skills have 40% increased Cooldown Recovery Rate
Lesser More Duration I
Supported Skills have 15% more Skill Effect Duration
More Duration II
Supported Skills have 25% more Skill Effect Duration
Greater More Duration III
Supported Skills have 40% more Skill Effect Duration
Lesser Attack Speed I
Supported Skills have 15% increased Attack Speed
Attack Speed II
Supported Skills have 25% increased Attack Speed
Greater Attack Speed III
Supported Skills have 35% increased Attack Speed
Lesser Faster Projectiles I
Supported Skills have 15% increased Projectile Speed
Faster Projectiles II
Supported Skills have 30% increased Projectile Speed
Greater Faster Projectiles III
Supported Skills have 40% increased Projectile Speed
Lesser Minion Damage I
Minions from Supported Skills deal 15% more Damage
Minions from Supported Skills have 25% less Maximum Life
Minion Damage II
Minions from Supported Skills deal 20% more Damage
Minions from Supported Skills have 25% less Maximum Life
Greater Minion Damage III
Minions from Supported Skills deal 30% more Damage
Minions from Supported Skills have 25% less Maximum Life
Lesser Minion Life I
Supported Skills have 25% more Minion maximum Life
Minion Life II
Supported Skills have 40% more Minion maximum Life
Greater Minion Life III
Supported Skills have 60% more Minion maximum Life
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