Royal Staff
Staff
Physical Damage: 27-81
Critical Strike Chance: 8.5%
Attacks per Second: 1.15
Weapon Range: 1.3 metres
Requires Level 28, 51 Str, 51 Int
+20% Chance to Block Spell Damage while wielding a Staff
Royal Staff Staff6 /9
NameShow Full Descriptions
CostiLvl 1: Normal: 1xOrb of Transmutation · Magic: 1xOrb of Alteration · Rare: 3xOrb of Alchemy · Unique: 5xChaos Orb
DropLevel 28
BaseType Royal Staff
Class Staves
FlagsCanHaveInfluence, CanBeCorrupted, CanBeDoubleCorrupted, CanHaveIncubators, CanHaveAspects, CanHaveVeiledMods, CanBeSkinnTransferred, CanScourge
TypeMetadata/Items/Weapons/TwoHandWeapons/Staves/Staff6
Tagsstaff, two_hand_weapon, twohand, weapon
IconArt/2DItems/Weapons/TwoHandWeapons/Staves/Staff6
ReferenceCommunity Wiki
+20% Chance to Block Spell Damage while wielding a Staff
FamilyStaffSpellBlockPercent
DomainsItem (1)
GenerationTypeUnique (3)
Req. level1
Stats
  • spell block with staff % Min: 20 Max: 20 Global
  • Craft Tagsblock
    keyval
    Base.tagstaff, two_hand_weapon, twohand, weapon, default
    Base.base_level1
    Weapon.weapon_classStaff
    Weapon.minimum_attack_distance0
    Weapon.maximum_attack_distance3
    Weapon.minimum_damage5
    Weapon.maximum_damage10
    Weapon.weapon_speed833
    Weapon.critical_chance500
    Weapon.accuracy_rating20
    Sockets.socket_info1:1:50 2:1:120 3:2:100 4:25:30 5:35:5 6:50:1, 1:1:50 2:1:120 3:2:100 4:9999:30 5:9999:20 6:9999:5
    AttributeRequirements.strength_requirement100
    AttributeRequirements.dexterity_requirement0
    AttributeRequirements.intelligence_requirement0
    Mods.inventory_typeWeapon
    Mods.stat_description_listMetadata/StatDescriptions/stat_descriptions.txt
    Mods.mod_stat_description_listMetadata/StatDescriptions/advanced_mod_stat_descriptions.txt
    Mods.enable_raritynormal, magic, rare, unique
    Quality.max_quality20
    Unique /2
    +20% Chance to Block Spell Damage while wielding a Staff
    (80–100)% increased Physical Damage
    Adds (25–35) to (45–60) Cold Damage
    Adds (1–10) to (70–90) Lightning Damage
    (20–35)% increased Critical Strike Chance
    100% chance to Avoid being Shocked while Chilled
    50% chance to Shock Chilled Enemies
    (Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
    +20% Chance to Block Spell Damage while wielding a Staff
    +15% Chance to Block Attack Damage while wielding a Staff
    Adds (242–260) to (268–285) Physical Damage
    (20–35)% increased Critical Strike Chance
    50% of Physical Damage Converted to Cold Damage
    50% of Physical Damage Converted to Lightning Damage
    100% chance to Avoid being Shocked while Chilled
    (30–40)% chance to Chill Attackers for 4 seconds on Block
    (30–40)% chance to Shock Attackers for 4 seconds on Block
    (Warstaves are considered Staves)
    (Chill reduces Enemy Action Speed by 10%)
    (Shock increases Damage taken by 15%)
    Edit

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