Saintly Chainmail
Body Armour
Armour: 401–461
Energy Shield: 96–110
Movement Speed: -5%
Requires Level 70, 99 Str, 115 Int
Saintly Chainmail BodyStrInt17 /9
NameShow Full Descriptions
CostiLvl 1: Normal: 3xOrb of Transmutation · Magic: 1xChaos Orb · Rare: 3xChaos Orb · Unique: 8xChaos Orb
DropLevel 70
BaseType Saintly Chainmail
Class Body Armours
FlagsCanHaveInfluence, CanBeCorrupted, CanBeDoubleCorrupted, CanHaveIncubators, CanHaveAspects, CanHaveVeiledMods, CanBeSkinnTransferred, CanScourge
TypeMetadata/Items/Armours/BodyArmours/BodyStrInt17
Tagsstr_int_armour, top_tier_base_item_type, body_armour, armour
IconArt/2DItems/Armours/BodyArmours/BodyStrInt3C
ReferenceCommunity Wiki
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        "version": "2",
        "abstract": true,
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        "Mods": [
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        "Sockets": [
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        "filename": "Metadata/Items/Armours/BodyArmours/AbstractBodyArmour"
    },
    {
        "version": "2",
        "abstract": true,
        "extends": "Metadata/Items/Equipment",
        "Base": [
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        "AttributeRequirements": null,
        "Quality": [
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        "Armour": null,
        "Sockets": [
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        "filename": "Metadata/Items/Armours/AbstractArmour"
    },
    {
        "version": "2",
        "abstract": true,
        "extends": "Metadata/Items/Item",
        "LocalStats": [],
        "Mods": [
            [
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                "Metadata/StatDescriptions/stat_descriptions.txt"
            ],
            [
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            ],
            [
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            ],
            [
                "enable_rarity",
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            [
                "enable_rarity",
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            [
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        "Base": null,
        "filename": "Metadata/Items/Equipment"
    },
    {
        "version": "2",
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]
Unique /2
(220–240)% increased Armour and Energy Shield
+(80–90) to maximum Life
(0.8–1)% of Attack Damage Leeched as Life
Gain (10–20)% of Elemental Damage as Extra Chaos Damage
25% of Elemental Damage from Hits taken as Chaos Damage
(20–30)% increased Light Radius
Light Radius is based on Energy Shield instead of Life
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Trigger Level 20 Animate Guardian's Weapon when Animated Guardian Kills an Enemy
10% chance to Trigger Level 18 Animate Guardian's Weapon when Animated Weapon Kills an Enemy
(150–190)% increased Armour and Energy Shield
+(60–90) to maximum Life
Animated Guardian deals 5% increased Damage per Animated Weapon
Animated Minions' Melee Attacks deal Splash Damage to surrounding targets
Animated Minions' Melee Attacks deal 50% less Splash Damage to surrounding targets
You cannot have non-Animated Minions
animate guardian and weapon track on kill [2]
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