Skinning Knife
Dagger
Physical Damage: 4-17
Critical Strike Chance: 7.5%
Attacks per Second: 1.45
Weapon Range: 1 metres
Requires Level 5, 16 Dex, 11 Int
30% increased Global Critical Strike Chance
Skinning Knife Dagger2 /9
NameShow Full Descriptions
CostiLvl 1: Normal: 1xScroll of Wisdom · Magic: 1xOrb of Transmutation · Rare: 1xOrb of Alchemy · Unique: 5xChaos Orb
DropLevel 5
BaseType Skinning Knife
Class Daggers
FlagsCanHaveInfluence, CanBeCorrupted, CanBeDoubleCorrupted, CanHaveIncubators, CanHaveAspects, CanHaveVeiledMods, CanBeSkinnTransferred, CanScourge
TypeMetadata/Items/Weapons/OneHandWeapons/Daggers/Dagger2
Tagsdagger, attack_dagger, one_hand_weapon, onehand, weapon
IconArt/2DItems/Weapons/OneHandWeapons/Daggers/Dagger2
ReferenceCommunity Wiki
30% increased Global Critical Strike Chance
FamilyCriticalStrikeChanceIncrease
DomainsItem (1)
GenerationTypeUnique (3)
Req. level1
Stats
  • critical strike chance +% Min: 30 Max: 30 Global
  • Craft Tagscritical
    keyval
    Base.tagdagger, attack_dagger, one_hand_weapon, onehand, weapon, default
    Base.base_level1
    Weapon.weapon_classDagger
    Weapon.minimum_attack_distance0
    Weapon.maximum_attack_distance3
    Weapon.minimum_damage5
    Weapon.maximum_damage10
    Weapon.weapon_speed833
    Weapon.critical_chance500
    Weapon.accuracy_rating20
    AttributeRequirements.strength_requirement100
    AttributeRequirements.dexterity_requirement0
    AttributeRequirements.intelligence_requirement0
    Mods.inventory_typeWeapon
    Mods.stat_description_listMetadata/StatDescriptions/stat_descriptions.txt
    Mods.mod_stat_description_listMetadata/StatDescriptions/advanced_mod_stat_descriptions.txt
    Mods.enable_raritynormal, magic, rare, unique
    Quality.max_quality20
    Sockets.socket_info1:1:50 2:1:120 3:2:100 4:9999:30 5:9999:20 6:9999:5
    Unique /2
    30% increased Global Critical Strike Chance
    +(10–15) to Dexterity
    (50–70)% increased Physical Damage
    Adds (1–2) to (3–5) Physical Damage
    30% increased Critical Strike Chance
    40% increased Attack Damage against Bleeding Enemies
    50% chance to cause Bleeding on Critical Strike
    (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)
    30% increased Global Critical Strike Chance
    +(10–15) to Dexterity
    (50–70)% increased Physical Damage
    Adds (70–85) to (110–118) Physical Damage
    30% increased Critical Strike Chance
    40% increased Attack Damage against Bleeding Enemies
    50% chance to cause Bleeding on Critical Strike
    You have Crimson Dance if you have dealt a Critical Strike Recently
    (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)
    (Recently refers to the past 4 seconds)
    (You can inflict Bleeding on an Enemy up to 8 times, Your Bleeding does not deal extra Damage while the Enemy is moving and cannot be Agrravated, 50% less Damage with Bleeding)
    Edit

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