Spiked Gloves
Gloves
Armour: 220–253
Requires Level 70, 95 Str
(16–20)% increased Melee Damage

Spiked Gloves GlovesAtlasStr /8
Name | Show Full Descriptions |
---|---|
DropLevel | 70 |
BaseType | Spiked Gloves |
Class | Gloves |
Flags | CanHaveInfluence, CanBeCorrupted, CanBeDoubleCorrupted, CanHaveIncubators, CanHaveAspects, CanHaveVeiledMods, CanBeSkinnTransferred, CanScourge |
Type | Metadata/Items/Armours/Gloves/GlovesAtlasStr |
Tags | not_for_sale, atlas_base_type, glovesatlasstr, str_armour, gloves, armour |
Icon | Art/2DItems/Armours/Gloves/SpikedGloves |
Reference | Community Wiki |
(16–20)% increased Melee Damage
Family | MeleeDamage |
---|---|
Domains | Item (1) |
GenerationType | Unique (3) |
Req. level | 78 (Effective: 62) |
Stats | |
Craft Tags | damage attack |
key | val |
---|---|
Base.x_size | 2 |
Base.y_size | 2 |
Base.tag | gloves, armour, default |
Base.base_level | 1 |
Mods.inventory_type | Gloves |
Mods.stat_description_list | Metadata/StatDescriptions/stat_descriptions.txt |
Mods.mod_stat_description_list | Metadata/StatDescriptions/advanced_mod_stat_descriptions.txt |
Mods.enable_rarity | normal, magic, rare, unique |
Quality.max_quality | 20 |
Sockets.socket_info | 1:1:100 2:1:90 3:2:80 4:25:30 5:9999:20 6:9999:5 |
Unique /1
(16–20)% increased Melee Damage
Adds (2–3) to (22–26) Physical Damage to Attacks
(100–150)% increased Armour
(20–30)% chance to inflict Corrosion on Hit with Attacks
(20–30)% chance to gain an Endurance Charge on Hitting an Enemy with no Armour
(20–30)% chance to gain a Frenzy Charge on Hitting an Enemy with no Evasion Rating
(-5000 to total Armour and -1000 to total Evasion Rating per Corrosion. Corrosion lasts 4 seconds and refreshes the duration of existing Corrosion)
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.