Gants pointus
Gants
Armure: 220–253
— Nécessite Niveau 70, 95 For
(16–20)% d'Augmentation des Dégâts de mêlée
Spiked Gloves
Gants pointus GlovesAtlasStr /9
NomDescriptions détaillées
DropLevel 70
BaseType Spiked Gloves
BaseType Gants pointus
Class Gants
FlagsCanHaveInfluence, CanBeCorrupted, CanBeDoubleCorrupted, CanHaveIncubators, CanHaveAspects, CanHaveVeiledMods, CanBeSkinnTransferred, CanScourge
TypeMetadata/Items/Armours/Gloves/GlovesAtlasStr
Tagsnot_for_sale, atlas_base_type, glovesatlasstr, str_armour, gloves, armour
IconArt/2DItems/Armours/Gloves/SpikedGloves
ReferenceCommunity Wiki
(16–20)% d'Augmentation des Dégâts de mêlée
FamilyMeleeDamage
DomainsObjet (1)
GenerationTypeUnique (3)
Req. level78 (Effective: 62)
Stats
  • melee damage +% Min: 16 Max: 20 Global
  • Craft Tagsdamage attack
    [
        {
            "version": "2",
            "abstract": true,
            "extends": "Metadata/Items/Armours/AbstractArmour",
            "Base": [
                [
                    "x_size",
                    "2"
                ],
                [
                    "y_size",
                    "2"
                ],
                [
                    "tag",
                    "gloves"
                ]
            ],
            "Mods": [
                [
                    "inventory_type",
                    "Gloves"
                ]
            ],
            "filename": "Metadata/Items/Armours/Gloves/AbstractGloves"
        },
        {
            "version": "2",
            "abstract": true,
            "extends": "Metadata/Items/Equipment",
            "Base": [
                [
                    "tag",
                    "armour"
                ]
            ],
            "AttributeRequirements": null,
            "Quality": [
                [
                    "max_quality",
                    "20"
                ]
            ],
            "Armour": null,
            "Sockets": [
                [
                    "socket_info",
                    "1:1:100 2:1:90 3:2:80 4:25:30 5:9999:20 6:9999:5"
                ]
            ],
            "filename": "Metadata/Items/Armours/AbstractArmour"
        },
        {
            "version": "2",
            "abstract": true,
            "extends": "Metadata/Items/Item",
            "LocalStats": [],
            "Mods": [
                [
                    "stat_description_list",
                    "Metadata/StatDescriptions/stat_descriptions.txt"
                ],
                [
                    "mod_stat_description_list",
                    "Metadata/StatDescriptions/advanced_mod_stat_descriptions.txt"
                ],
                [
                    "enable_rarity",
                    "normal"
                ],
                [
                    "enable_rarity",
                    "magic"
                ],
                [
                    "enable_rarity",
                    "rare"
                ],
                [
                    "enable_rarity",
                    "unique"
                ]
            ],
            "Base": null,
            "filename": "Metadata/Items/Equipment"
        },
        {
            "version": "2",
            "abstract": true,
            "extends": "nothing",
            "Base": [
                [
                    "base_level",
                    "1"
                ],
                [
                    "tag",
                    "default"
                ]
            ],
            "filename": "Metadata/Items/Item"
        }
    ]
    Unique /1
    (16–20)% d'Augmentation des Dégâts de mêlée
    Ajoute (2–3) à (22–26) Dégâts physiques aux Attaques
    (100–150)% d'Augmentation de l'Armure
    Vos Attaques ont (20–30)% de chances d'infliger Corrosion au Toucher
    (20–30)% de chances de gagner une Charge d'endurance en Touchant un Ennemi qui n'a pas d'Armure
    (20–30)% de chances de gagner une Charge de frénésie en Touchant un Ennemi qui n'a pas d'Évasion
    (-5000 au total de Score d'Armure et -1000 au total de Score d'Évasion par cumul de Corrosion. La Corrosion dure 4 seconde et chaque nouveau cumul réinitialise la durée de la Corrosion existante)
    Edit

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