寂灭之焰
人形
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
行动速度不能调整至低于基础值的 50%
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
dropped items have zana influence [1]
monster dropped item quantity +% final for influenced monster [-50]
no drop conversion to gold [1]
no drop culling from rarity [1]
无法被击退
The Neglected Flame
幽魂N
地区荒废之庭地图
标签human, humanoid, medium_movement, not_dex, red_blood
生命
1120%
生命转为护盾
100%
护甲
+50%
异常状态临界值
320%
抗性
50 50 50 30
伤害
200%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
5 ~ 14
攻击间隔
1.5 秒
伤害分布
±20%
经验值
200%
Model Size
100%
类型
FragmentOfIgnorance
Metadata
FragmentOfIgnorance__
等级
83
生命
0
护甲
138,716
闪避值
7,860
能量护盾
171,573
伤害
2,051
法术伤害
3,061
命中
1,036
攻击间隔
1.005
经验值
144,452
Minion Life
0
Minion Energy Shield
32,693
Minion Damage
1,732
异常状态临界值
3,811,364
冰缓
12,052
Shock
12,052
Brittle
68,181
Scorch
12,052
Sap
33,296
MeleeAtAnimationSpeedBoss
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 3257–4886
暴击几率: 5%
攻击间隔: 1.5 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
FragmentOfIgnornaceSpammableBeamBlast
法术, 可触发
暴击几率: 5%
施放间隔: 1.5 秒
造成 1672 - 2508 物理伤害
物理伤害的 30% 转换为闪电伤害
将物理伤害的 30% 转化为火焰伤害
is area damage [1]
FragmentOfIgnornaceSpammableBeamBlastFinal
法术, 可触发
暴击几率: 5%
施放间隔: 1.35 秒
造成 1672 - 2508 物理伤害
物理伤害的 30% 转换为闪电伤害
将物理伤害的 30% 转化为火焰伤害
is area damage [1]
FragmentOfIgnornaceCorridorBlast
法术, 范围, 伤害, 范围法术
暴击几率: 5%
施放间隔: 7.5 秒
冷却时间: 20 秒
造成 2718 - 4077 物理伤害
物理伤害的 25% 转换为闪电伤害
将物理伤害的 25% 转化为混沌伤害
将物理伤害的 25% 转化为火焰伤害
base is projectile [1]
is area damage [1]
maintain projectile direction when using contact position [1]
number of projectiles override [1]
projectile uses contact position [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
FragmentOfIgnornaceCircleMazeBlast
法术, 范围, 伤害, 范围法术
暴击几率: 5%
施放间隔: 1.5 秒
冷却时间: 25 秒
造成 21571 - 32356 物理伤害
物理伤害的 25% 转换为闪电伤害
基础持续时间为 2
基础额外效果持续时间 1
将物理伤害的 25% 转化为混沌伤害
将物理伤害的 25% 转化为火焰伤害
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
orion circle maze number of circles [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
TeleportFragmentOfIgnornace
法术, 位移
施放间隔: 1 秒
冷却时间: 5.5 秒
EmptyActionSpellFragmentOfIgnornaceMultiBeam
法术
施放间隔: 2 秒
冷却时间: 9 秒
skill cannot be knocked back [1]
skill cannot be stunned [1]
FragmentOfIgnornaceSpammableBeamPhysical1
法术, 可触发
暴击几率: 5%
施放间隔: 1 秒
造成 1592 - 2388 物理伤害
corrupted blood on hit % average damage to deal per minute per stack [180]
corrupted blood on hit duration [2500]
corrupted blood on hit num stacks [1]
is area damage [1]
FragmentOfIgnornaceSpammableBeamPhysical2
法术, 可触发
暴击几率: 5%
施放间隔: 1 秒
造成 1831 - 2746 物理伤害
corrupted blood on hit % average damage to deal per minute per stack [180]
corrupted blood on hit duration [2500]
corrupted blood on hit num stacks [1]
is area damage [1]
FragmentOfIgnornaceSpammableBeamPhysical3
法术, 可触发
暴击几率: 5%
施放间隔: 1 秒
造成 1990 - 2985 物理伤害
corrupted blood on hit % average damage to deal per minute per stack [180]
corrupted blood on hit duration [2500]
corrupted blood on hit num stacks [1]
is area damage [1]
FragmentOfIgnornaceSpammableBeamCold1
法术, 可触发
暴击几率: 5%
施放间隔: 1 秒
造成 1592 - 2388 物理伤害
物理伤害的 65% 转化为冰霜伤害
对敌人始终造成冻结状态
冰缓效果总增 200%
is area damage [1]
FragmentOfIgnornaceSpammableBeamCold2
法术, 可触发
暴击几率: 5%
施放间隔: 1 秒
造成 1831 - 2746 物理伤害
物理伤害的 65% 转化为冰霜伤害
对敌人始终造成冻结状态
冰缓效果总增 200%
is area damage [1]
FragmentOfIgnornaceSpammableBeamCold3
法术, 可触发
暴击几率: 5%
施放间隔: 1 秒
造成 1990 - 2985 物理伤害
物理伤害的 65% 转化为冰霜伤害
对敌人始终造成冻结状态
冰缓效果总增 200%
is area damage [1]
FragmentOfIgnornaceSpammableBeamFire1
法术, 可触发
暴击几率: 5%
施放间隔: 1 秒
造成 1592 - 2388 物理伤害
你的击中始终具有点燃效果
将物理伤害的 65% 转化为火焰伤害
点燃伤害总增 66%
is area damage [1]
FragmentOfIgnornaceSpammableBeamFire2
法术, 可触发
暴击几率: 5%
施放间隔: 1 秒
造成 1831 - 2746 物理伤害
你的击中始终具有点燃效果
将物理伤害的 65% 转化为火焰伤害
点燃伤害总增 66%
is area damage [1]
FragmentOfIgnornaceSpammableBeamFire3
法术, 可触发
暴击几率: 5%
施放间隔: 1 秒
造成 1990 - 2985 物理伤害
你的击中始终具有点燃效果
将物理伤害的 65% 转化为火焰伤害
点燃伤害总增 66%
is area damage [1]
FragmentOfIgnornaceSpammableBeamLightning1
法术, 可触发
暴击几率: 5%
施放间隔: 1 秒
造成 995.1 - 2985 物理伤害
你的击中始终具有感电效果
物理伤害的 65% 转换为闪电伤害
active skill shock duration +% final [200]
is area damage [1]
FragmentOfIgnornaceSpammableBeamLightning2
法术, 可触发
暴击几率: 5%
施放间隔: 1 秒
造成 1144 - 3433 物理伤害
你的击中始终具有感电效果
物理伤害的 65% 转换为闪电伤害
active skill shock duration +% final [200]
is area damage [1]
FragmentOfIgnornaceSpammableBeamLightning3
法术, 可触发
暴击几率: 5%
施放间隔: 1 秒
造成 1244 - 3732 物理伤害
你的击中始终具有感电效果
物理伤害的 65% 转换为闪电伤害
active skill shock duration +% final [200]
is area damage [1]
FragmentOfIgnornaceCloneBeam
法术, 可触发
暴击几率: 5%
施放间隔: 1 秒
造成 2192 - 3288 物理伤害
你的击中始终具有感电效果
物理伤害的 75% 转换为闪电伤害
active skill shock duration +% final [200]
is area damage [1]
FragmentOfIgnornaceSpawnClones
可触发, 法术
施放间隔: 1 秒
FragmentOfIgnornaceCreateClones
可触发, 法术
施放间隔: 2 秒
冷却时间: 10 秒
EmptyActionSpellFragmentOfIgnornaceCloneBeam
法术
施放间隔: 5.33 秒
冷却时间: 27.5 秒
skill cannot be knocked back [1]
skill cannot be stunned [1]
FragmentOfIgnornaceCircleMazeBlast2
法术, 范围, 伤害, 范围法术
暴击几率: 5%
施放间隔: 1.5 秒
冷却时间: 25 秒
造成 23728 - 35592 物理伤害
物理伤害的 25% 转换为闪电伤害
基础持续时间为 4
基础额外效果持续时间 1
将物理伤害的 25% 转化为混沌伤害
将物理伤害的 25% 转化为火焰伤害
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
orion circle maze number of circles [2]
skill cannot be knocked back [1]
skill cannot be stunned [1]
FragmentOfIgnornaceCircleMazeBlast3
法术, 范围, 伤害, 范围法术
暴击几率: 5%
施放间隔: 1.5 秒
冷却时间: 25 秒
造成 23728 - 35592 物理伤害
物理伤害的 25% 转换为闪电伤害
基础持续时间为 6
基础额外效果持续时间 1
将物理伤害的 25% 转化为混沌伤害
将物理伤害的 25% 转化为火焰伤害
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
orion circle maze number of circles [3]
skill cannot be knocked back [1]
skill cannot be stunned [1]
FragmentOfIgnornaceCircleMazeBlast4
法术, 范围, 伤害, 范围法术
暴击几率: 5%
施放间隔: 1.5 秒
冷却时间: 25 秒
造成 23728 - 35592 物理伤害
物理伤害的 25% 转换为闪电伤害
基础持续时间为 6
基础额外效果持续时间 1
将物理伤害的 25% 转化为混沌伤害
将物理伤害的 25% 转化为火焰伤害
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
orion circle maze number of circles [4]
skill cannot be knocked back [1]
skill cannot be stunned [1]
FragmentOfIgnornaceCircleMazeBlast5
法术, 范围, 伤害, 范围法术
暴击几率: 5%
施放间隔: 1.5 秒
冷却时间: 25 秒
造成 23728 - 35592 物理伤害
物理伤害的 25% 转换为闪电伤害
基础持续时间为 6
基础额外效果持续时间 1
将物理伤害的 25% 转化为混沌伤害
将物理伤害的 25% 转化为火焰伤害
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
orion circle maze number of circles [5]
skill cannot be knocked back [1]
skill cannot be stunned [1]
FragmentOfIgnornaceBeamBomb
法术, 范围, 伤害, 范围法术, 闪电, 物理, 混沌
施放间隔: 3 秒
冷却时间: 25 秒
造成 485.3 - 728 物理伤害
你的击中不能眩晕敌人
每秒造成 337.1 基础混沌伤害
每秒造成 337.1 基础火焰伤害
每秒造成 337.1 点基础物理伤害
基础持续时间为 13
基础额外效果持续时间 5
将物理伤害的 25% 转化为混沌伤害
将物理伤害的 25% 转化为火焰伤害
总效果区域额外缩小 85%
base lightning damage to deal per minute [20223]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
FragmentOfIgnornaceGeometrySpellOrionDoodadObliterations
可触发, 法术
施放间隔: 1 秒
FragmentOfIgnornaceMeteorArena
可触发, 法术
施放间隔: 2 秒
FragmentOfIgnornaceMeteorGroundEffect
法术, 范围, 伤害, 范围法术, 闪电, 物理, 混沌, 可触发
暴击几率: 5%
施放间隔: 1 秒
造成 4603 - 6904 物理伤害
每秒造成 2397.2 基础混沌伤害
每秒造成 2397.2 基础火焰伤害
每秒造成 2397.2 点基础物理伤害
将物理伤害的 25% 转化为混沌伤害
将物理伤害的 25% 转化为火焰伤害
base lightning damage to deal per minute [143830]
ground effect variation [1]
infinite skill effect duration [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
EmptyActionSpellFragmentOfIgnornaceMultiBeam2
法术
施放间隔: 2.5 秒
冷却时间: 9 秒
skill cannot be knocked back [1]
skill cannot be stunned [1]
AtlasFragmentOfIgnornaceTeleportToCentre
法术, 位移
施放间隔: 1 秒
FragmentOfIgnoranceRainOfStarsImpact
法术, 范围, 伤害, 范围法术, 闪电, 物理, 混沌, 可触发
暴击几率: 5%
施放间隔: 1 秒
造成 1964 - 2946 物理伤害
物理伤害的 25% 转换为闪电伤害
将物理伤害的 25% 转化为混沌伤害
将物理伤害的 25% 转化为火焰伤害
总效果区域额外缩小 20%
is area damage [1]
FragmentOfIgnoranceRainOfStars
可触发, 法术
暴击几率: 5%
施放间隔: 2.17 秒
冷却时间: 11.25 秒
EASFragmentOfIgnoranceDeathBarrage
法术
施放间隔: 1 秒
冷却时间: 18 秒
action attack or cast time uses animation length [1]
MPSFragmentOfIgnoranceDeathProjectile
法术, 投射物, 玩家投射物, 可触发
暴击几率: 5%
施放间隔: 1 秒
造成 1359 - 2038 物理伤害
物理伤害的 25% 转换为闪电伤害
将物理伤害的 25% 转化为混沌伤害
将物理伤害的 25% 转化为火焰伤害
action attack or cast time uses animation length [1]
base is projectile [1]
monster projectile variation [256]
projectile uses contact position [1]

Object Type

Object Type Codes

 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/AtlasMemory/FragmentOfIgnorance/FragmentOfIgnorance__"] = {
    name = "The Neglected Flame",
    life = 11.2,
    energyShield = 1,
    fireResist = 50,
    coldResist = 50,
    lightningResist = 50,
    chaosResist = 30,
    damage = 2,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 14,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedBoss",
        "MPSFragmentOfIgnoranceDeathProjectile",
        "EASFragmentOfIgnoranceDeathBarrage",
        "FragmentOfIgnornaceSpammableBeamBlast",
        "FragmentOfIgnornaceSpammableBeamBlastFinal",
        "FragmentOfIgnornaceCorridorBlast",
        "FragmentOfIgnornaceCircleMazeBlast",
        "TeleportFragmentOfIgnornace",
        "EmptyActionSpellFragmentOfIgnornaceMultiBeam",
        "FragmentOfIgnornaceSpammableBeamPhysical1",
        "FragmentOfIgnornaceSpammableBeamPhysical2",
        "FragmentOfIgnornaceSpammableBeamPhysical3",
        "FragmentOfIgnornaceSpammableBeamCold1",
        "FragmentOfIgnornaceSpammableBeamCold2",
        "FragmentOfIgnornaceSpammableBeamCold3",
        "FragmentOfIgnornaceSpammableBeamFire1",
        "FragmentOfIgnornaceSpammableBeamFire2",
        "FragmentOfIgnornaceSpammableBeamFire3",
        "FragmentOfIgnornaceSpammableBeamLightning1",
        "FragmentOfIgnornaceSpammableBeamLightning2",
        "FragmentOfIgnornaceSpammableBeamLightning3",
        "FragmentOfIgnornaceCloneBeam",
        "FragmentOfIgnornaceSpawnClones",
        "FragmentOfIgnornaceCreateClones",
        "EmptyActionSpellFragmentOfIgnornaceCloneBeam",
        "FragmentOfIgnornaceCircleMazeBlast2",
        "FragmentOfIgnornaceCircleMazeBlast3",
        "FragmentOfIgnornaceCircleMazeBlast4",
        "FragmentOfIgnornaceCircleMazeBlast5",
        "FragmentOfIgnornaceBeamBomb",
        "FragmentOfIgnornaceGeometrySpellOrionDoodadObliterations",
        "FragmentOfIgnornaceMeteorArena",
        "FragmentOfIgnornaceMeteorGroundEffect",
        "EmptyActionSpellFragmentOfIgnornaceMultiBeam2",
        "AtlasFragmentOfIgnornaceTeleportToCentre",
        "FragmentOfIgnoranceRainOfStarsImpact",
        "FragmentOfIgnoranceRainOfStars",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedBoss"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPSFragmentOfIgnoranceDeathProjectile"] = {
    name = "MPSFragmentOfIgnoranceDeathProjectile",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_projectile_variation",
        "skill_physical_damage_%_to_convert_to_fire",
        "skill_physical_damage_%_to_convert_to_lightning",
        "skill_physical_damage_%_to_convert_to_chaos",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 256, 25, 25, 25, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASFragmentOfIgnoranceDeathBarrage"] = {
    name = "EASFragmentOfIgnoranceDeathBarrage",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["FragmentOfIgnornaceSpammableBeamBlast"] = {
    name = "FragmentOfIgnornaceSpammableBeamBlast",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "skill_physical_damage_%_to_convert_to_fire",
        "skill_physical_damage_%_to_convert_to_lightning",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 30, 30, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["FragmentOfIgnornaceSpammableBeamBlastFinal"] = {
    name = "FragmentOfIgnornaceSpammableBeamBlastFinal",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.35,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "skill_physical_damage_%_to_convert_to_fire",
        "skill_physical_damage_%_to_convert_to_lightning",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 30, 30, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["FragmentOfIgnornaceCorridorBlast"] = {
    name = "FragmentOfIgnornaceCorridorBlast",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 7.5,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "skill_physical_damage_%_to_convert_to_fire",
        "skill_physical_damage_%_to_convert_to_lightning",
        "skill_physical_damage_%_to_convert_to_chaos",
        "number_of_projectiles_override",
        "is_area_damage",
        "projectile_uses_contact_position",
        "maintain_projectile_direction_when_using_contact_position",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 25, 25, 25, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["FragmentOfIgnornaceCircleMazeBlast"] = {
    name = "FragmentOfIgnornaceCircleMazeBlast",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "base_skill_effect_duration",
        "orion_circle_maze_number_of_circles",
        "base_secondary_skill_effect_duration",
        "skill_physical_damage_%_to_convert_to_fire",
        "skill_physical_damage_%_to_convert_to_lightning",
        "skill_physical_damage_%_to_convert_to_chaos",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 2000, 1, 1000, 25, 25, 25, -50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TeleportFragmentOfIgnornace"] = {
    name = "TeleportFragmentOfIgnornace",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSpellFragmentOfIgnornaceMultiBeam"] = {
    name = "EmptyActionSpellFragmentOfIgnornaceMultiBeam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["FragmentOfIgnornaceSpammableBeamPhysical1"] = {
    name = "FragmentOfIgnornaceSpammableBeamPhysical1",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "corrupted_blood_on_hit_num_stacks",
        "corrupted_blood_on_hit_duration",
        "corrupted_blood_on_hit_%_average_damage_to_deal_per_minute_per_stack",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1, 2500, 180, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["FragmentOfIgnornaceSpammableBeamPhysical2"] = {
    name = "FragmentOfIgnornaceSpammableBeamPhysical2",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "corrupted_blood_on_hit_num_stacks",
        "corrupted_blood_on_hit_duration",
        "corrupted_blood_on_hit_%_average_damage_to_deal_per_minute_per_stack",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1, 2500, 180, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["FragmentOfIgnornaceSpammableBeamPhysical3"] = {
    name = "FragmentOfIgnornaceSpammableBeamPhysical3",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "corrupted_blood_on_hit_num_stacks",
        "corrupted_blood_on_hit_duration",
        "corrupted_blood_on_hit_%_average_damage_to_deal_per_minute_per_stack",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1, 2500, 180, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["FragmentOfIgnornaceSpammableBeamCold1"] = {
    name = "FragmentOfIgnornaceSpammableBeamCold1",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "skill_physical_damage_%_to_convert_to_cold",
        "active_skill_chill_effect_+%_final",
        "is_area_damage",
        "always_freeze",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 65, 200, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["FragmentOfIgnornaceSpammableBeamCold2"] = {
    name = "FragmentOfIgnornaceSpammableBeamCold2",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "skill_physical_damage_%_to_convert_to_cold",
        "active_skill_chill_effect_+%_final",
        "is_area_damage",
        "always_freeze",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 65, 200, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["FragmentOfIgnornaceSpammableBeamCold3"] = {
    name = "FragmentOfIgnornaceSpammableBeamCold3",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "skill_physical_damage_%_to_convert_to_cold",
        "active_skill_chill_effect_+%_final",
        "is_area_damage",
        "always_freeze",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 65, 200, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["FragmentOfIgnornaceSpammableBeamFire1"] = {
    name = "FragmentOfIgnornaceSpammableBeamFire1",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "active_skill_ignite_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
        "always_ignite",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 66, 65, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["FragmentOfIgnornaceSpammableBeamFire2"] = {
    name = "FragmentOfIgnornaceSpammableBeamFire2",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "active_skill_ignite_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
        "always_ignite",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 66, 65, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["FragmentOfIgnornaceSpammableBeamFire3"] = {
    name = "FragmentOfIgnornaceSpammableBeamFire3",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "active_skill_ignite_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
        "always_ignite",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 66, 65, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["FragmentOfIgnornaceSpammableBeamLightning1"] = {
    name = "FragmentOfIgnornaceSpammableBeamLightning1",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "skill_physical_damage_%_to_convert_to_lightning",
        "active_skill_shock_duration_+%_final",
        "is_area_damage",
        "always_shock",
    },
    levels = {
        [1] = {0.5, 1.5, 65, 200, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["FragmentOfIgnornaceSpammableBeamLightning2"] = {
    name = "FragmentOfIgnornaceSpammableBeamLightning2",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "skill_physical_damage_%_to_convert_to_lightning",
        "active_skill_shock_duration_+%_final",
        "is_area_damage",
        "always_shock",
    },
    levels = {
        [1] = {0.5, 1.5, 65, 200, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["FragmentOfIgnornaceSpammableBeamLightning3"] = {
    name = "FragmentOfIgnornaceSpammableBeamLightning3",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "skill_physical_damage_%_to_convert_to_lightning",
        "active_skill_shock_duration_+%_final",
        "is_area_damage",
        "always_shock",
    },
    levels = {
        [1] = {0.5, 1.5, 65, 200, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["FragmentOfIgnornaceCloneBeam"] = {
    name = "FragmentOfIgnornaceCloneBeam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "skill_physical_damage_%_to_convert_to_lightning",
        "active_skill_shock_duration_+%_final",
        "is_area_damage",
        "always_shock",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 75, 200, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["FragmentOfIgnornaceSpawnClones"] = {
    name = "FragmentOfIgnornaceSpawnClones",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["FragmentOfIgnornaceCreateClones"] = {
    name = "FragmentOfIgnornaceCreateClones",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSpellFragmentOfIgnornaceCloneBeam"] = {
    name = "EmptyActionSpellFragmentOfIgnornaceCloneBeam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 5.33,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["FragmentOfIgnornaceCircleMazeBlast2"] = {
    name = "FragmentOfIgnornaceCircleMazeBlast2",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "base_skill_effect_duration",
        "orion_circle_maze_number_of_circles",
        "base_secondary_skill_effect_duration",
        "skill_physical_damage_%_to_convert_to_fire",
        "skill_physical_damage_%_to_convert_to_lightning",
        "skill_physical_damage_%_to_convert_to_chaos",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 4000, 2, 1000, 25, 25, 25, -50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["FragmentOfIgnornaceCircleMazeBlast3"] = {
    name = "FragmentOfIgnornaceCircleMazeBlast3",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "base_skill_effect_duration",
        "orion_circle_maze_number_of_circles",
        "base_secondary_skill_effect_duration",
        "skill_physical_damage_%_to_convert_to_fire",
        "skill_physical_damage_%_to_convert_to_lightning",
        "skill_physical_damage_%_to_convert_to_chaos",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 6000, 3, 1000, 25, 25, 25, -50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["FragmentOfIgnornaceCircleMazeBlast4"] = {
    name = "FragmentOfIgnornaceCircleMazeBlast4",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "base_skill_effect_duration",
        "orion_circle_maze_number_of_circles",
        "base_secondary_skill_effect_duration",
        "skill_physical_damage_%_to_convert_to_fire",
        "skill_physical_damage_%_to_convert_to_lightning",
        "skill_physical_damage_%_to_convert_to_chaos",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 6000, 4, 1000, 25, 25, 25, -50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["FragmentOfIgnornaceCircleMazeBlast5"] = {
    name = "FragmentOfIgnornaceCircleMazeBlast5",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "orion_circle_maze_number_of_circles",
        "base_skill_effect_duration",
        "base_secondary_skill_effect_duration",
        "skill_physical_damage_%_to_convert_to_fire",
        "skill_physical_damage_%_to_convert_to_lightning",
        "skill_physical_damage_%_to_convert_to_chaos",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 5, 6000, 1000, 25, 25, 25, -50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["FragmentOfIgnornaceBeamBomb"] = {
    name = "FragmentOfIgnornaceBeamBomb",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Lightning] = true,
        [SkillType.Physical] = true,
        [SkillType.Chaos] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "base_physical_damage_to_deal_per_minute",
        "base_fire_damage_to_deal_per_minute",
        "base_lightning_damage_to_deal_per_minute",
        "base_chaos_damage_to_deal_per_minute",
        "skill_physical_damage_%_to_convert_to_fire",
        "skill_physical_damage_%_to_convert_to_chaos",
        "base_secondary_skill_effect_duration",
        "base_skill_effect_duration",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_area_of_effect_+%_final",
        "is_area_damage",
        "cannot_stun",
    },
    levels = {
        [1] = {0.60000002384186, 0.89999997615814, 1.5, 1.5, 1.5, 1.5, 25, 25, 5000, 13000, -50, -85, levelRequirement = 1, statInterpolation = {3, 3, 3, 3, 3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["FragmentOfIgnornaceGeometrySpellOrionDoodadObliterations"] = {
    name = "FragmentOfIgnornaceGeometrySpellOrionDoodadObliterations",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["FragmentOfIgnornaceMeteorArena"] = {
    name = "FragmentOfIgnornaceMeteorArena",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["FragmentOfIgnornaceMeteorGroundEffect"] = {
    name = "FragmentOfIgnornaceMeteorGroundEffect",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Lightning] = true,
        [SkillType.Physical] = true,
        [SkillType.Chaos] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "base_physical_damage_to_deal_per_minute",
        "base_fire_damage_to_deal_per_minute",
        "base_lightning_damage_to_deal_per_minute",
        "base_chaos_damage_to_deal_per_minute",
        "skill_physical_damage_%_to_convert_to_fire",
        "skill_physical_damage_%_to_convert_to_chaos",
        "ground_effect_variation",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "infinite_skill_effect_duration",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1.5, 1.5, 1.5, 1.5, 25, 25, 1, -50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 3, 3, 3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionSpellFragmentOfIgnornaceMultiBeam2"] = {
    name = "EmptyActionSpellFragmentOfIgnornaceMultiBeam2",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AtlasFragmentOfIgnornaceTeleportToCentre"] = {
    name = "AtlasFragmentOfIgnornaceTeleportToCentre",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["FragmentOfIgnoranceRainOfStarsImpact"] = {
    name = "FragmentOfIgnoranceRainOfStarsImpact",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Lightning] = true,
        [SkillType.Physical] = true,
        [SkillType.Chaos] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "skill_physical_damage_%_to_convert_to_fire",
        "skill_physical_damage_%_to_convert_to_lightning",
        "skill_physical_damage_%_to_convert_to_chaos",
        "active_skill_area_of_effect_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 25, 25, 25, -20, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["FragmentOfIgnoranceRainOfStars"] = {
    name = "FragmentOfIgnoranceRainOfStars",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.17,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {critChance = 5, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
FamilyMonsterMapBoss
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • 行动速度不能调整至低于基础值的 50%
    FamilyCannotBeSlowedBelowValue
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 全域
  • Craft Tagsspeed
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 全域
  • dropped items have zana influence [1]
    monster dropped item quantity +% final for influenced monster [-50]
    no drop conversion to gold [1]
    no drop culling from rarity [1]
    FamilyMonsterDroppedItemsInfluence
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • no drop conversion to gold Min: 1 Max: 1 全域
  • no drop culling from rarity Min: 1 Max: 1 全域
  • dropped items have zana influence Min: 1 Max: 1 全域
  • monster dropped item quantity +% final for influenced monster Min: -50 Max: -50 全域
  • 无法被击退
    FamilyImmuneToKnockback
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • 寂灭之焰
    人形
    怪物提供的经验值提高 100%
    掉落的物品稀有度提高 15000%
    行动速度不能调整至低于基础值的 50%
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    dropped items have zana influence [1]
    monster dropped item quantity +% final for influenced monster [-50]
    no drop conversion to gold [1]
    no drop culling from rarity [1]
    无法被击退
    The Neglected Flame
    幽魂N
    标签human, humanoid, medium_movement, not_dex, red_blood
    生命
    1120%
    生命转为护盾
    100%
    护甲
    +50%
    异常状态临界值
    320%
    抗性
    50 50 50 30
    伤害
    200%
    命中
    100%
    暴击几率
    +5%
    暴击伤害
    +130%
    攻击距离
    5 ~ 14
    攻击间隔
    1.5 秒
    伤害分布
    ±20%
    经验值
    200%
    Model Size
    100%
    类型
    FragmentOfIgnorance
    Metadata
    FragmentOfIgnoranceSTANDALONE
    等级
    68
    生命
    0
    护甲
    43,185
    闪避值
    4,739
    能量护盾
    68,622
    伤害
    851
    法术伤害
    1,270
    命中
    580
    攻击间隔
    1.005
    经验值
    112,805
    Minion Life
    0
    Minion Energy Shield
    14,885
    Minion Damage
    680
    异常状态临界值
    280,922
    冰缓
    888
    Shock
    888
    Brittle
    5,025
    Scorch
    888
    Sap
    2,454
    MeleeAtAnimationSpeedBoss
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 1351–2027
    暴击几率: 5%
    攻击间隔: 1.5 秒
    对你的敌人无情痛击。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    FragmentOfIgnornaceSpammableBeamBlast
    法术, 可触发
    暴击几率: 5%
    施放间隔: 1.5 秒
    造成 663.6 - 995.4 物理伤害
    物理伤害的 30% 转换为闪电伤害
    将物理伤害的 30% 转化为火焰伤害
    is area damage [1]
    FragmentOfIgnornaceSpammableBeamBlastFinal
    法术, 可触发
    暴击几率: 5%
    施放间隔: 1.35 秒
    造成 663.6 - 995.4 物理伤害
    物理伤害的 30% 转换为闪电伤害
    将物理伤害的 30% 转化为火焰伤害
    is area damage [1]
    FragmentOfIgnornaceCorridorBlast
    法术, 范围, 伤害, 范围法术
    暴击几率: 5%
    施放间隔: 7.5 秒
    冷却时间: 20 秒
    造成 1096 - 1644 物理伤害
    物理伤害的 25% 转换为闪电伤害
    将物理伤害的 25% 转化为混沌伤害
    将物理伤害的 25% 转化为火焰伤害
    base is projectile [1]
    is area damage [1]
    maintain projectile direction when using contact position [1]
    number of projectiles override [1]
    projectile uses contact position [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    FragmentOfIgnornaceCircleMazeBlast
    法术, 范围, 伤害, 范围法术
    暴击几率: 5%
    施放间隔: 1.5 秒
    冷却时间: 25 秒
    造成 8100 - 12150 物理伤害
    物理伤害的 25% 转换为闪电伤害
    基础持续时间为 2
    基础额外效果持续时间 1
    将物理伤害的 25% 转化为混沌伤害
    将物理伤害的 25% 转化为火焰伤害
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-50]
    orion circle maze number of circles [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    TeleportFragmentOfIgnornace
    法术, 位移
    施放间隔: 1 秒
    冷却时间: 5.5 秒
    EmptyActionSpellFragmentOfIgnornaceMultiBeam
    法术
    施放间隔: 2 秒
    冷却时间: 9 秒
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    FragmentOfIgnornaceSpammableBeamPhysical1
    法术, 可触发
    暴击几率: 5%
    施放间隔: 1 秒
    造成 632 - 948 物理伤害
    corrupted blood on hit % average damage to deal per minute per stack [180]
    corrupted blood on hit duration [2500]
    corrupted blood on hit num stacks [1]
    is area damage [1]
    FragmentOfIgnornaceSpammableBeamPhysical2
    法术, 可触发
    暴击几率: 5%
    施放间隔: 1 秒
    造成 726.8 - 1090 物理伤害
    corrupted blood on hit % average damage to deal per minute per stack [180]
    corrupted blood on hit duration [2500]
    corrupted blood on hit num stacks [1]
    is area damage [1]
    FragmentOfIgnornaceSpammableBeamPhysical3
    法术, 可触发
    暴击几率: 5%
    施放间隔: 1 秒
    造成 790 - 1185 物理伤害
    corrupted blood on hit % average damage to deal per minute per stack [180]
    corrupted blood on hit duration [2500]
    corrupted blood on hit num stacks [1]
    is area damage [1]
    FragmentOfIgnornaceSpammableBeamCold1
    法术, 可触发
    暴击几率: 5%
    施放间隔: 1 秒
    造成 632 - 948 物理伤害
    物理伤害的 65% 转化为冰霜伤害
    对敌人始终造成冻结状态
    冰缓效果总增 200%
    is area damage [1]
    FragmentOfIgnornaceSpammableBeamCold2
    法术, 可触发
    暴击几率: 5%
    施放间隔: 1 秒
    造成 726.8 - 1090 物理伤害
    物理伤害的 65% 转化为冰霜伤害
    对敌人始终造成冻结状态
    冰缓效果总增 200%
    is area damage [1]
    FragmentOfIgnornaceSpammableBeamCold3
    法术, 可触发
    暴击几率: 5%
    施放间隔: 1 秒
    造成 790 - 1185 物理伤害
    物理伤害的 65% 转化为冰霜伤害
    对敌人始终造成冻结状态
    冰缓效果总增 200%
    is area damage [1]
    FragmentOfIgnornaceSpammableBeamFire1
    法术, 可触发
    暴击几率: 5%
    施放间隔: 1 秒
    造成 632 - 948 物理伤害
    你的击中始终具有点燃效果
    将物理伤害的 65% 转化为火焰伤害
    点燃伤害总增 66%
    is area damage [1]
    FragmentOfIgnornaceSpammableBeamFire2
    法术, 可触发
    暴击几率: 5%
    施放间隔: 1 秒
    造成 726.8 - 1090 物理伤害
    你的击中始终具有点燃效果
    将物理伤害的 65% 转化为火焰伤害
    点燃伤害总增 66%
    is area damage [1]
    FragmentOfIgnornaceSpammableBeamFire3
    法术, 可触发
    暴击几率: 5%
    施放间隔: 1 秒
    造成 790 - 1185 物理伤害
    你的击中始终具有点燃效果
    将物理伤害的 65% 转化为火焰伤害
    点燃伤害总增 66%
    is area damage [1]
    FragmentOfIgnornaceSpammableBeamLightning1
    法术, 可触发
    暴击几率: 5%
    施放间隔: 1 秒
    造成 395 - 1185 物理伤害
    你的击中始终具有感电效果
    物理伤害的 65% 转换为闪电伤害
    active skill shock duration +% final [200]
    is area damage [1]
    FragmentOfIgnornaceSpammableBeamLightning2
    法术, 可触发
    暴击几率: 5%
    施放间隔: 1 秒
    造成 454.3 - 1363 物理伤害
    你的击中始终具有感电效果
    物理伤害的 65% 转换为闪电伤害
    active skill shock duration +% final [200]
    is area damage [1]
    FragmentOfIgnornaceSpammableBeamLightning3
    法术, 可触发
    暴击几率: 5%
    施放间隔: 1 秒
    造成 493.8 - 1481 物理伤害
    你的击中始终具有感电效果
    物理伤害的 65% 转换为闪电伤害
    active skill shock duration +% final [200]
    is area damage [1]
    FragmentOfIgnornaceCloneBeam
    法术, 可触发
    暴击几率: 5%
    施放间隔: 1 秒
    造成 883.8 - 1326 物理伤害
    你的击中始终具有感电效果
    物理伤害的 75% 转换为闪电伤害
    active skill shock duration +% final [200]
    is area damage [1]
    FragmentOfIgnornaceSpawnClones
    可触发, 法术
    施放间隔: 1 秒
    FragmentOfIgnornaceCreateClones
    可触发, 法术
    施放间隔: 2 秒
    冷却时间: 10 秒
    EmptyActionSpellFragmentOfIgnornaceCloneBeam
    法术
    施放间隔: 5.33 秒
    冷却时间: 27.5 秒
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    FragmentOfIgnornaceCircleMazeBlast2
    法术, 范围, 伤害, 范围法术
    暴击几率: 5%
    施放间隔: 1.5 秒
    冷却时间: 25 秒
    造成 8910 - 13365 物理伤害
    物理伤害的 25% 转换为闪电伤害
    基础持续时间为 4
    基础额外效果持续时间 1
    将物理伤害的 25% 转化为混沌伤害
    将物理伤害的 25% 转化为火焰伤害
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-50]
    orion circle maze number of circles [2]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    FragmentOfIgnornaceCircleMazeBlast3
    法术, 范围, 伤害, 范围法术
    暴击几率: 5%
    施放间隔: 1.5 秒
    冷却时间: 25 秒
    造成 8910 - 13365 物理伤害
    物理伤害的 25% 转换为闪电伤害
    基础持续时间为 6
    基础额外效果持续时间 1
    将物理伤害的 25% 转化为混沌伤害
    将物理伤害的 25% 转化为火焰伤害
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-50]
    orion circle maze number of circles [3]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    FragmentOfIgnornaceCircleMazeBlast4
    法术, 范围, 伤害, 范围法术
    暴击几率: 5%
    施放间隔: 1.5 秒
    冷却时间: 25 秒
    造成 8910 - 13365 物理伤害
    物理伤害的 25% 转换为闪电伤害
    基础持续时间为 6
    基础额外效果持续时间 1
    将物理伤害的 25% 转化为混沌伤害
    将物理伤害的 25% 转化为火焰伤害
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-50]
    orion circle maze number of circles [4]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    FragmentOfIgnornaceCircleMazeBlast5
    法术, 范围, 伤害, 范围法术
    暴击几率: 5%
    施放间隔: 1.5 秒
    冷却时间: 25 秒
    造成 8910 - 13365 物理伤害
    物理伤害的 25% 转换为闪电伤害
    基础持续时间为 6
    基础额外效果持续时间 1
    将物理伤害的 25% 转化为混沌伤害
    将物理伤害的 25% 转化为火焰伤害
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-50]
    orion circle maze number of circles [5]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    FragmentOfIgnornaceBeamBomb
    法术, 范围, 伤害, 范围法术, 闪电, 物理, 混沌
    施放间隔: 3 秒
    冷却时间: 25 秒
    造成 182.3 - 273.4 物理伤害
    你的击中不能眩晕敌人
    每秒造成 126.6 基础混沌伤害
    每秒造成 126.6 基础火焰伤害
    每秒造成 126.6 点基础物理伤害
    基础持续时间为 13
    基础额外效果持续时间 5
    将物理伤害的 25% 转化为混沌伤害
    将物理伤害的 25% 转化为火焰伤害
    总效果区域额外缩小 85%
    base lightning damage to deal per minute [7594]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-50]
    FragmentOfIgnornaceGeometrySpellOrionDoodadObliterations
    可触发, 法术
    施放间隔: 1 秒
    FragmentOfIgnornaceMeteorArena
    可触发, 法术
    施放间隔: 2 秒
    FragmentOfIgnornaceMeteorGroundEffect
    法术, 范围, 伤害, 范围法术, 闪电, 物理, 混沌, 可触发
    暴击几率: 5%
    施放间隔: 1 秒
    造成 1856 - 2784 物理伤害
    每秒造成 966.7 基础混沌伤害
    每秒造成 966.7 基础火焰伤害
    每秒造成 966.7 点基础物理伤害
    将物理伤害的 25% 转化为混沌伤害
    将物理伤害的 25% 转化为火焰伤害
    base lightning damage to deal per minute [58000]
    ground effect variation [1]
    infinite skill effect duration [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-50]
    EmptyActionSpellFragmentOfIgnornaceMultiBeam2
    法术
    施放间隔: 2.5 秒
    冷却时间: 9 秒
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    AtlasFragmentOfIgnornaceTeleportToCentre
    法术, 位移
    施放间隔: 1 秒
    FragmentOfIgnoranceRainOfStarsImpact
    法术, 范围, 伤害, 范围法术, 闪电, 物理, 混沌, 可触发
    暴击几率: 5%
    施放间隔: 1 秒
    造成 769.7 - 1155 物理伤害
    物理伤害的 25% 转换为闪电伤害
    将物理伤害的 25% 转化为混沌伤害
    将物理伤害的 25% 转化为火焰伤害
    总效果区域额外缩小 20%
    is area damage [1]
    FragmentOfIgnoranceRainOfStars
    可触发, 法术
    暴击几率: 5%
    施放间隔: 2.17 秒
    冷却时间: 11.25 秒
    EASFragmentOfIgnoranceDeathBarrage
    法术
    施放间隔: 1 秒
    冷却时间: 18 秒
    action attack or cast time uses animation length [1]
    MPSFragmentOfIgnoranceDeathProjectile
    法术, 投射物, 玩家投射物, 可触发
    暴击几率: 5%
    施放间隔: 1 秒
    造成 548 - 821.9 物理伤害
    物理伤害的 25% 转换为闪电伤害
    将物理伤害的 25% 转化为混沌伤害
    将物理伤害的 25% 转化为火焰伤害
    action attack or cast time uses animation length [1]
    base is projectile [1]
    monster projectile variation [256]
    projectile uses contact position [1]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AtlasMemory/FragmentOfIgnorance/FragmentOfIgnoranceSTANDALONE"] = {
        name = "The Neglected Flame",
        life = 11.2,
        energyShield = 1,
        fireResist = 50,
        coldResist = 50,
        lightningResist = 50,
        chaosResist = 30,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedBoss",
            "MPSFragmentOfIgnoranceDeathProjectile",
            "EASFragmentOfIgnoranceDeathBarrage",
            "FragmentOfIgnornaceSpammableBeamBlast",
            "FragmentOfIgnornaceSpammableBeamBlastFinal",
            "FragmentOfIgnornaceCorridorBlast",
            "FragmentOfIgnornaceCircleMazeBlast",
            "TeleportFragmentOfIgnornace",
            "EmptyActionSpellFragmentOfIgnornaceMultiBeam",
            "FragmentOfIgnornaceSpammableBeamPhysical1",
            "FragmentOfIgnornaceSpammableBeamPhysical2",
            "FragmentOfIgnornaceSpammableBeamPhysical3",
            "FragmentOfIgnornaceSpammableBeamCold1",
            "FragmentOfIgnornaceSpammableBeamCold2",
            "FragmentOfIgnornaceSpammableBeamCold3",
            "FragmentOfIgnornaceSpammableBeamFire1",
            "FragmentOfIgnornaceSpammableBeamFire2",
            "FragmentOfIgnornaceSpammableBeamFire3",
            "FragmentOfIgnornaceSpammableBeamLightning1",
            "FragmentOfIgnornaceSpammableBeamLightning2",
            "FragmentOfIgnornaceSpammableBeamLightning3",
            "FragmentOfIgnornaceCloneBeam",
            "FragmentOfIgnornaceSpawnClones",
            "FragmentOfIgnornaceCreateClones",
            "EmptyActionSpellFragmentOfIgnornaceCloneBeam",
            "FragmentOfIgnornaceCircleMazeBlast2",
            "FragmentOfIgnornaceCircleMazeBlast3",
            "FragmentOfIgnornaceCircleMazeBlast4",
            "FragmentOfIgnornaceCircleMazeBlast5",
            "FragmentOfIgnornaceBeamBomb",
            "FragmentOfIgnornaceGeometrySpellOrionDoodadObliterations",
            "FragmentOfIgnornaceMeteorArena",
            "FragmentOfIgnornaceMeteorGroundEffect",
            "EmptyActionSpellFragmentOfIgnornaceMultiBeam2",
            "AtlasFragmentOfIgnornaceTeleportToCentre",
            "FragmentOfIgnoranceRainOfStarsImpact",
            "FragmentOfIgnoranceRainOfStars",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedBoss"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPSFragmentOfIgnoranceDeathProjectile"] = {
        name = "MPSFragmentOfIgnoranceDeathProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_projectile_variation",
            "skill_physical_damage_%_to_convert_to_fire",
            "skill_physical_damage_%_to_convert_to_lightning",
            "skill_physical_damage_%_to_convert_to_chaos",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 256, 25, 25, 25, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASFragmentOfIgnoranceDeathBarrage"] = {
        name = "EASFragmentOfIgnoranceDeathBarrage",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FragmentOfIgnornaceSpammableBeamBlast"] = {
        name = "FragmentOfIgnornaceSpammableBeamBlast",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "skill_physical_damage_%_to_convert_to_fire",
            "skill_physical_damage_%_to_convert_to_lightning",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 30, 30, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FragmentOfIgnornaceSpammableBeamBlastFinal"] = {
        name = "FragmentOfIgnornaceSpammableBeamBlastFinal",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.35,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "skill_physical_damage_%_to_convert_to_fire",
            "skill_physical_damage_%_to_convert_to_lightning",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 30, 30, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FragmentOfIgnornaceCorridorBlast"] = {
        name = "FragmentOfIgnornaceCorridorBlast",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 7.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "skill_physical_damage_%_to_convert_to_fire",
            "skill_physical_damage_%_to_convert_to_lightning",
            "skill_physical_damage_%_to_convert_to_chaos",
            "number_of_projectiles_override",
            "is_area_damage",
            "projectile_uses_contact_position",
            "maintain_projectile_direction_when_using_contact_position",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 25, 25, 25, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FragmentOfIgnornaceCircleMazeBlast"] = {
        name = "FragmentOfIgnornaceCircleMazeBlast",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_skill_effect_duration",
            "orion_circle_maze_number_of_circles",
            "base_secondary_skill_effect_duration",
            "skill_physical_damage_%_to_convert_to_fire",
            "skill_physical_damage_%_to_convert_to_lightning",
            "skill_physical_damage_%_to_convert_to_chaos",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 2000, 1, 1000, 25, 25, 25, -50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TeleportFragmentOfIgnornace"] = {
        name = "TeleportFragmentOfIgnornace",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSpellFragmentOfIgnornaceMultiBeam"] = {
        name = "EmptyActionSpellFragmentOfIgnornaceMultiBeam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FragmentOfIgnornaceSpammableBeamPhysical1"] = {
        name = "FragmentOfIgnornaceSpammableBeamPhysical1",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "corrupted_blood_on_hit_num_stacks",
            "corrupted_blood_on_hit_duration",
            "corrupted_blood_on_hit_%_average_damage_to_deal_per_minute_per_stack",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1, 2500, 180, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FragmentOfIgnornaceSpammableBeamPhysical2"] = {
        name = "FragmentOfIgnornaceSpammableBeamPhysical2",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "corrupted_blood_on_hit_num_stacks",
            "corrupted_blood_on_hit_duration",
            "corrupted_blood_on_hit_%_average_damage_to_deal_per_minute_per_stack",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1, 2500, 180, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FragmentOfIgnornaceSpammableBeamPhysical3"] = {
        name = "FragmentOfIgnornaceSpammableBeamPhysical3",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "corrupted_blood_on_hit_num_stacks",
            "corrupted_blood_on_hit_duration",
            "corrupted_blood_on_hit_%_average_damage_to_deal_per_minute_per_stack",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1, 2500, 180, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FragmentOfIgnornaceSpammableBeamCold1"] = {
        name = "FragmentOfIgnornaceSpammableBeamCold1",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "skill_physical_damage_%_to_convert_to_cold",
            "active_skill_chill_effect_+%_final",
            "is_area_damage",
            "always_freeze",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 65, 200, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FragmentOfIgnornaceSpammableBeamCold2"] = {
        name = "FragmentOfIgnornaceSpammableBeamCold2",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "skill_physical_damage_%_to_convert_to_cold",
            "active_skill_chill_effect_+%_final",
            "is_area_damage",
            "always_freeze",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 65, 200, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FragmentOfIgnornaceSpammableBeamCold3"] = {
        name = "FragmentOfIgnornaceSpammableBeamCold3",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "skill_physical_damage_%_to_convert_to_cold",
            "active_skill_chill_effect_+%_final",
            "is_area_damage",
            "always_freeze",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 65, 200, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FragmentOfIgnornaceSpammableBeamFire1"] = {
        name = "FragmentOfIgnornaceSpammableBeamFire1",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "active_skill_ignite_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
            "always_ignite",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 66, 65, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FragmentOfIgnornaceSpammableBeamFire2"] = {
        name = "FragmentOfIgnornaceSpammableBeamFire2",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "active_skill_ignite_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
            "always_ignite",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 66, 65, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FragmentOfIgnornaceSpammableBeamFire3"] = {
        name = "FragmentOfIgnornaceSpammableBeamFire3",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "active_skill_ignite_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
            "always_ignite",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 66, 65, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FragmentOfIgnornaceSpammableBeamLightning1"] = {
        name = "FragmentOfIgnornaceSpammableBeamLightning1",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "skill_physical_damage_%_to_convert_to_lightning",
            "active_skill_shock_duration_+%_final",
            "is_area_damage",
            "always_shock",
        },
        levels = {
            [1] = {0.5, 1.5, 65, 200, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FragmentOfIgnornaceSpammableBeamLightning2"] = {
        name = "FragmentOfIgnornaceSpammableBeamLightning2",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "skill_physical_damage_%_to_convert_to_lightning",
            "active_skill_shock_duration_+%_final",
            "is_area_damage",
            "always_shock",
        },
        levels = {
            [1] = {0.5, 1.5, 65, 200, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FragmentOfIgnornaceSpammableBeamLightning3"] = {
        name = "FragmentOfIgnornaceSpammableBeamLightning3",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "skill_physical_damage_%_to_convert_to_lightning",
            "active_skill_shock_duration_+%_final",
            "is_area_damage",
            "always_shock",
        },
        levels = {
            [1] = {0.5, 1.5, 65, 200, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FragmentOfIgnornaceCloneBeam"] = {
        name = "FragmentOfIgnornaceCloneBeam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "skill_physical_damage_%_to_convert_to_lightning",
            "active_skill_shock_duration_+%_final",
            "is_area_damage",
            "always_shock",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 75, 200, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FragmentOfIgnornaceSpawnClones"] = {
        name = "FragmentOfIgnornaceSpawnClones",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FragmentOfIgnornaceCreateClones"] = {
        name = "FragmentOfIgnornaceCreateClones",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSpellFragmentOfIgnornaceCloneBeam"] = {
        name = "EmptyActionSpellFragmentOfIgnornaceCloneBeam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 5.33,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FragmentOfIgnornaceCircleMazeBlast2"] = {
        name = "FragmentOfIgnornaceCircleMazeBlast2",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_skill_effect_duration",
            "orion_circle_maze_number_of_circles",
            "base_secondary_skill_effect_duration",
            "skill_physical_damage_%_to_convert_to_fire",
            "skill_physical_damage_%_to_convert_to_lightning",
            "skill_physical_damage_%_to_convert_to_chaos",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 4000, 2, 1000, 25, 25, 25, -50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FragmentOfIgnornaceCircleMazeBlast3"] = {
        name = "FragmentOfIgnornaceCircleMazeBlast3",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_skill_effect_duration",
            "orion_circle_maze_number_of_circles",
            "base_secondary_skill_effect_duration",
            "skill_physical_damage_%_to_convert_to_fire",
            "skill_physical_damage_%_to_convert_to_lightning",
            "skill_physical_damage_%_to_convert_to_chaos",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 6000, 3, 1000, 25, 25, 25, -50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FragmentOfIgnornaceCircleMazeBlast4"] = {
        name = "FragmentOfIgnornaceCircleMazeBlast4",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_skill_effect_duration",
            "orion_circle_maze_number_of_circles",
            "base_secondary_skill_effect_duration",
            "skill_physical_damage_%_to_convert_to_fire",
            "skill_physical_damage_%_to_convert_to_lightning",
            "skill_physical_damage_%_to_convert_to_chaos",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 6000, 4, 1000, 25, 25, 25, -50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FragmentOfIgnornaceCircleMazeBlast5"] = {
        name = "FragmentOfIgnornaceCircleMazeBlast5",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "orion_circle_maze_number_of_circles",
            "base_skill_effect_duration",
            "base_secondary_skill_effect_duration",
            "skill_physical_damage_%_to_convert_to_fire",
            "skill_physical_damage_%_to_convert_to_lightning",
            "skill_physical_damage_%_to_convert_to_chaos",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 5, 6000, 1000, 25, 25, 25, -50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FragmentOfIgnornaceBeamBomb"] = {
        name = "FragmentOfIgnornaceBeamBomb",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Lightning] = true,
            [SkillType.Physical] = true,
            [SkillType.Chaos] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_physical_damage_to_deal_per_minute",
            "base_fire_damage_to_deal_per_minute",
            "base_lightning_damage_to_deal_per_minute",
            "base_chaos_damage_to_deal_per_minute",
            "skill_physical_damage_%_to_convert_to_fire",
            "skill_physical_damage_%_to_convert_to_chaos",
            "base_secondary_skill_effect_duration",
            "base_skill_effect_duration",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_+%_final",
            "is_area_damage",
            "cannot_stun",
        },
        levels = {
            [1] = {0.60000002384186, 0.89999997615814, 1.5, 1.5, 1.5, 1.5, 25, 25, 5000, 13000, -50, -85, levelRequirement = 1, statInterpolation = {3, 3, 3, 3, 3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FragmentOfIgnornaceGeometrySpellOrionDoodadObliterations"] = {
        name = "FragmentOfIgnornaceGeometrySpellOrionDoodadObliterations",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FragmentOfIgnornaceMeteorArena"] = {
        name = "FragmentOfIgnornaceMeteorArena",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FragmentOfIgnornaceMeteorGroundEffect"] = {
        name = "FragmentOfIgnornaceMeteorGroundEffect",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Lightning] = true,
            [SkillType.Physical] = true,
            [SkillType.Chaos] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_physical_damage_to_deal_per_minute",
            "base_fire_damage_to_deal_per_minute",
            "base_lightning_damage_to_deal_per_minute",
            "base_chaos_damage_to_deal_per_minute",
            "skill_physical_damage_%_to_convert_to_fire",
            "skill_physical_damage_%_to_convert_to_chaos",
            "ground_effect_variation",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "infinite_skill_effect_duration",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1.5, 1.5, 1.5, 1.5, 25, 25, 1, -50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3, 3, 3, 3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EmptyActionSpellFragmentOfIgnornaceMultiBeam2"] = {
        name = "EmptyActionSpellFragmentOfIgnornaceMultiBeam2",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasFragmentOfIgnornaceTeleportToCentre"] = {
        name = "AtlasFragmentOfIgnornaceTeleportToCentre",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FragmentOfIgnoranceRainOfStarsImpact"] = {
        name = "FragmentOfIgnoranceRainOfStarsImpact",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Lightning] = true,
            [SkillType.Physical] = true,
            [SkillType.Chaos] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "skill_physical_damage_%_to_convert_to_fire",
            "skill_physical_damage_%_to_convert_to_lightning",
            "skill_physical_damage_%_to_convert_to_chaos",
            "active_skill_area_of_effect_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 25, 25, 25, -20, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["FragmentOfIgnoranceRainOfStars"] = {
        name = "FragmentOfIgnoranceRainOfStars",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.17,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {critChance = 5, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    怪物提供的经验值提高 100%
    掉落的物品稀有度提高 15000%
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • 行动速度不能调整至低于基础值的 50%
    FamilyCannotBeSlowedBelowValue
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 全域
  • Craft Tagsspeed
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 全域
  • dropped items have zana influence [1]
    monster dropped item quantity +% final for influenced monster [-50]
    no drop conversion to gold [1]
    no drop culling from rarity [1]
    FamilyMonsterDroppedItemsInfluence
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • no drop conversion to gold Min: 1 Max: 1 全域
  • no drop culling from rarity Min: 1 Max: 1 全域
  • dropped items have zana influence Min: 1 Max: 1 全域
  • monster dropped item quantity +% final for influenced monster Min: -50 Max: -50 全域
  • 无法被击退
    FamilyImmuneToKnockback
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • 寂灭之焰 Topic /1
    NPC名字
    回忆的异象起初希鲁斯和我关系简单……很难不佩服他。他是最优秀的裂界屠杀者——我见过最聪明的人。

    我们全身心投入到对抗异界不断增长的威胁中。

    但专注过度会让人盲目。太过执着于目标,忽视了代价——对自己,对彼此的代价。

    时间久了,异界控制了希鲁斯。他的转变不只是肉体,还有初心。扭曲成了……认不出的样子。我们之间的一切,都随着他的本我一起死去了。

    也许是我的错。我应该看出征兆,让他为我们需要对抗的东西做好准备。我应该看出很多端倪……现在,我选择不看。我选择不看腐朽、扭曲……和痛苦。

    希鲁斯的遭遇绝不能重演。不能再有人迷失。不能再有痛苦。这就是为什么我对异界的研究不仅至关重要,而且必要。
    寂灭之焰 Text Audio /17
    名字
    缄默吧。
    FragmentOfIgnorance_BeSilent
    消亡!
    FragmentOfIgnorance_BeUndone
    彼岸什么都没有,只有恐怖……
    FragmentOfIgnorance_Beyond
    你抛下了我,札娜……在异界中孤身度过数百年……
    FragmentOfIgnorance_Death
    死吧。
    FragmentOfIgnorance_Die
    拥抱虚无吧……
    FragmentOfIgnorance_EmbraceNothing
    永燃之火!
    FragmentOfIgnorance_Everlasting
    感受虚空的尖叫吧!
    FragmentOfIgnorance_FeelTheThrill
    我已经看到了……彼岸!
    FragmentOfIgnorance_IHaveSeen_Random
    我已经看到了……彼岸!
    FragmentOfIgnorance_IHaveSeen_2
    星辰之雨!
    FragmentOfIgnorance_RainOfStars_Random
    星辰之雨!
    FragmentOfIgnorance_RainOfStars_2
    归于虚无吧!
    FragmentOfIgnorance_Return
    世界分崩离析!
    FragmentOfIgnorance_TheWorldUnravels
    领悟崩塌之美吧!
    FragmentOfIgnorance_WatchBeauty
    你太弱了!
    FragmentOfIgnorance_YouAreNothing
    牢牢抓住生命……只是因为无知!
    FragmentOfIgnorance_YouClingToLife
    Edit

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