[DNT] Merc Shadow 2
Humanoid
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
monster no drops or experience [1]
SpectreN
Tagshuman, humanoid, light_armour, medium_height, medium_movement, red_blood
Leben
27%
Ailment Threshold
27%
Widerstand
0 0 0 0
Damage
100%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
6 ~ 40
Attack Time
1.305 Second
Damage Spread
±20%
Erfahrung
100%
Model Size
100%
Type
MercenaryShadow2
Metadata
MercenaryShadow2
Stufe
68
Leben
1,737
Rüstung
28,790
Ausweichwert
4,739
Damage
374
Zauberschaden
374
Genauigkeit
580
Attack Time
1.305
Erfahrung
10,255
Minion Life
377
Minion Damage
298
Ailment Threshold
1,737
Chill
5
Shock
5
Brittle
31
Scorch
5
Sap
15
DetonateMinesMercenary
Spell, Trappable, Totemable, Triggerable, Instant, Cooldown
Minenzündung
Zauberzeit: 0.2 Sek.
Abklingzeit: 2 Sek.
Zündet eine Mine und startet eine Zündungssequenz, die andere Minen im Umkreis zündet.
EASMercenaryPortalOut
Spell
Zauberzeit: 1 Sek.

Object Type

Object Type Codes

 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Mercenaries/MercenaryShadow2"] = {
    name = "[DNT] Merc Shadow 2",
    life = 0.27,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.305,
    attackRange = 40,
    accuracy = 1,
    skillList = {
        "DetonateMinesMercenary",
        "EASMercenaryPortalOut",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["DetonateMinesMercenary"] = {
    name = "Detonate Mines",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Detonates a Mine, starting a Detonation Sequence which will detonate other Mines around it.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Instant] = true,
        [SkillType.Cooldown] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.2,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASMercenaryPortalOut"] = {
    name = "EASMercenaryPortalOut",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
IdCannotBeAugmented
FamilyNothing
DomainsMonster (3)
GenerationTypeeinzigartig (3)
Req. level1
Stats
  • cant touch this Min: 1 Max: 1 Global
  • cant possess this Min: 1 Max: 1 Global
  • cannot be afflicted Min: 1 Max: 1 Global
  • monster no talismans Min: 1 Max: 1 Global
  • cannot have azmeri dust Min: 1 Max: 1 Global
  • cannot have affliction mods Min: 1 Max: 1 Global
  • cannot be tagged by sentinel Min: 1 Max: 1 Global
  • monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • [DNT] Merc Shadow 2
    Humanoid
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    monster no drops or experience [1]
    SpectreN
    Tagshuman, humanoid, light_armour, medium_height, medium_movement, red_blood
    Leben
    27%
    Ailment Threshold
    27%
    Widerstand
    0 0 0 0
    Damage
    100%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritische Treffer
    +130%
    Attack Distance
    6 ~ 40
    Attack Time
    1.305 Second
    Damage Spread
    ±20%
    Erfahrung
    100%
    Model Size
    100%
    Type
    MercenaryShadow2
    Metadata
    MercenaryShadow2Allied
    Stufe
    68
    Leben
    1,737
    Rüstung
    28,790
    Ausweichwert
    4,739
    Damage
    374
    Zauberschaden
    374
    Genauigkeit
    580
    Attack Time
    1.305
    Erfahrung
    10,255
    Minion Life
    377
    Minion Damage
    298
    Ailment Threshold
    1,737
    Chill
    5
    Shock
    5
    Brittle
    31
    Scorch
    5
    Sap
    15
    DetonateMinesMercenary
    Spell, Trappable, Totemable, Triggerable, Instant, Cooldown
    Minenzündung
    Zauberzeit: 0.2 Sek.
    Abklingzeit: 2 Sek.
    Zündet eine Mine und startet eine Zündungssequenz, die andere Minen im Umkreis zündet.
    EASMercenaryPortalOut
    Spell
    Zauberzeit: 1 Sek.

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Mercenaries/MercenaryShadow2Allied"] = {
        name = "[DNT] Merc Shadow 2",
        life = 0.27,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.305,
        attackRange = 40,
        accuracy = 1,
        skillList = {
            "DetonateMinesMercenary",
            "EASMercenaryPortalOut",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DetonateMinesMercenary"] = {
        name = "Detonate Mines",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Detonates a Mine, starting a Detonation Sequence which will detonate other Mines around it.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Instant] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.2,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASMercenaryPortalOut"] = {
        name = "EASMercenaryPortalOut",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    IdCannotBeAugmented
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • cant touch this Min: 1 Max: 1 Global
  • cant possess this Min: 1 Max: 1 Global
  • cannot be afflicted Min: 1 Max: 1 Global
  • monster no talismans Min: 1 Max: 1 Global
  • cannot have azmeri dust Min: 1 Max: 1 Global
  • cannot have affliction mods Min: 1 Max: 1 Global
  • cannot be tagged by sentinel Min: 1 Max: 1 Global
  • monster no drops or experience [1]
    IdMonsterNoDropsOrExperience
    FamilyMonsterNoDropsOrExperience
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • Edit

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