Alpha Paradisae
Bestial
Espécie: Rhoas
Grupo: Répteis
Família: Deserticos
Quantidade dos Itens Derrubados aumentada em 300%
Raridade dos Itens Derrubados aumentada em 800%
4% da Vida máxima sofrida por segundo como Dano de Caos
monster additional quantity of dropped items in cruel +% [300]
monster additional quantity of dropped items in merciless +% [600]
monster additional rarity of dropped items in cruel +% [300]
monster additional rarity of dropped items in merciless +% [600]
monster penalty against minions damage +% final vs player minions [-30]
monster no map drops [1]
monster is invasion boss [1]
Recuperação de Mana Máxima total do Dreno por segundo aumentada em 5000%
stance movement speed +% final [100]
level 33 or lower damage +% final [-20]
level 33 or lower life +% final [-20]
SpectreN
AreaInvasionBoss
End Gamemonster slain flask charges granted +% [200]
Tagsbeast, Conjurador, fire_affinity, has_one_hand_sword, has_one_handed_melee, invasion_boss, large_model, light_armour, medium_height, medium_movement, melee, not_str, physical_affinity, ranged, red_blood, reptile_beast
Packs
  • InvasionBoss: Alpha Paradisae, Quimera Plumada
  • Vida
    200%
    Energy Shield From Life
    50%
    Evasão
    +20%
    Ailment Threshold
    200%
    Resistência
    30 30 30 20
    Damage
    158%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    1.005 Second
    Damage Spread
    ±20%
    Experiência
    200%
    Model Size
    156%
    Type
    IguanaBossInvasion
    Metadata
    IguanaBossInvasion
    Nível
    68
    Vida
    139,346
    Armadura
    28,790
    Evasão
    5,687
    Escudo de Energia
    6,127
    Damage
    672
    Dano Mágico
    1,003
    Precisão
    580
    Attack Time
    0.67335
    Experiência
    112,805
    Minion Life
    30,225
    Minion Energy Shield
    1,329
    Minion Damage
    537
    Ailment Threshold
    175,576
    Chill
    555
    Shock
    555
    Brittle
    3,141
    Scorch
    555
    Sap
    1,534
    IguanaProjectileInvasion
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 472–708
    Chance de Crítico: 5%
    Attack Time: 1.005 seg
    Recarga: 2.5 seg
    Causa 60% menos Dano
    Dispara 2 Projéteis adicionais
    base is projectile [1]
    monster projectile variation [4]
    monster reverse point blank damage -% at minimum range [30]
    spell maximum action distance +% [-60]
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 472–708
    Chance de Crítico: 5%
    Attack Time: 1.005 seg
    Abate seus inimigos com um golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    BossDevourInvasion
    Spell, Trappable, Mineable, SummonsTotem
    Totem Devorador
    Tempo de Conjuração: 1 seg
    Convoca um totem que pode consumir cadáveres próximos. Se você for ferido, ele destruirá o cadáver e furtará vida para você.
    Drena 10990 de Vida para si a cada cadáver consumido
    DesecrateInvasion
    Spell, Area, Duration, Trappable, Totemable, Mineable, Triggerable, DamageOverTime, Multicastable, Chaos, Cascadable, AreaSpell
    Profanar
    Tempo de Conjuração: 1 seg
    Recarga: 8 seg
    Profana o solo, criando cadáveres baseados nos monstros da área atual e causando dano de caos degenerativo aos inimigos. Se você utilizar uma habilidade Evocar Espectro, há uma chance de criar cadáveres espectrais iguais aos seus Espectros evocados mais recentes. Somente habilidades de Lacaios podem interagir com cadáveres espectrais.
    Causa 286.4 de Dano de Caos Base por segundo
    Duração base é de 15 segundos
    Velocidade de Conjuração aumentada em 65%
    Cria 2 cadáveres
    Nível dos Corpos Criados é igual ao nível da área, máximo de Nível 100
    Máximo de 10 Cadáveres permitidos
    is area damage [1]
    MonsterGroundFireInvasion
    Spell, Duration, Damage, Mineable, Area, CausesBurning, Trapped, DamageOverTime, Fire, AreaSpell
    Armadilha Flamejante
    Chance de Crítico: 5%
    Tempo de Conjuração: 1 seg
    Lança uma armadilha que explode ao ser ativada, causando dano de fogo a inimigos próximos e deixando uma área de solo ardente que causa dano a inimigos que passarem sobre ela.
    Causa 650 de Dano de Fogo Base por segundo
    Duração base é de 8 segundos
    Causa 1337 a 1671 de Dano de Fogo
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-25]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    Stats
    {
    	set_mana_regeneration_rate_per_minute_% = 3000
    }
    
    Actor
    {
    
    }
    
    Life
    {
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/GemMonster/IguanaBossInvasion"] = {
        name = "Alpha Paradisae",
        life = 2,
        energyShield = 0.5,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 1.58,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 9,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedUnique",
            "MonsterGroundFireInvasion",
            "BossDevourInvasion",
            "IguanaProjectileInvasion",
            "DesecrateInvasion",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterGroundFireInvasion"] = {
        name = "Fire Trap",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Throws a trap that explodes when triggered, dealing fire damage to surrounding enemies and leaving an area of burning ground that damages enemies who walk through it.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Duration] = true,
            [SkillType.Damage] = true,
            [SkillType.Mineable] = true,
            [SkillType.Area] = true,
            [SkillType.CausesBurning] = true,
            [SkillType.Trapped] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Fire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_fire_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {0.40000000596046, 0.60000002384186, 1, 4000, -25, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [2] = {0.60000002384186, 0.80000001192093, 1.2000000476837, 6000, -25, critChance = 5, levelRequirement = 36, statInterpolation = {3, 3, 3, 1},  cost = { }, },
            [3] = {0.80000001192093, 1, 1.3999999761581, 8000, -25, critChance = 5, levelRequirement = 56, statInterpolation = {3, 3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BossDevourInvasion"] = {
        name = "Devouring Totem",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Summons a totem that can consume nearby corpses. If you are hurt, it will destroy a corpse to leech life to you.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.SummonsTotem] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "corpse_consumption_life_to_gain",
        },
        levels = {
            [1] = {47, levelRequirement = 3, statInterpolation = {1},  cost = { }, },
            [2] = {58, levelRequirement = 5, statInterpolation = {1},  cost = { }, },
            [3] = {83, levelRequirement = 8, statInterpolation = {1},  cost = { }, },
            [4] = {102, levelRequirement = 10, statInterpolation = {1},  cost = { }, },
            [5] = {124, levelRequirement = 12, statInterpolation = {1},  cost = { }, },
            [6] = {152, levelRequirement = 14, statInterpolation = {1},  cost = { }, },
            [7] = {202, levelRequirement = 17, statInterpolation = {1},  cost = { }, },
            [8] = {265, levelRequirement = 20, statInterpolation = {1},  cost = { }, },
            [9] = {379, levelRequirement = 24, statInterpolation = {1},  cost = { }, },
            [10] = {489, levelRequirement = 27, statInterpolation = {1},  cost = { }, },
            [11] = {627, levelRequirement = 30, statInterpolation = {1},  cost = { }, },
            [12] = {940, levelRequirement = 35, statInterpolation = {1},  cost = { }, },
            [13] = {1395, levelRequirement = 40, statInterpolation = {1},  cost = { }, },
            [14] = {2047, levelRequirement = 45, statInterpolation = {1},  cost = { }, },
            [15] = {2982, levelRequirement = 50, statInterpolation = {1},  cost = { }, },
            [16] = {3722, levelRequirement = 53, statInterpolation = {1},  cost = { }, },
            [17] = {4990, levelRequirement = 57, statInterpolation = {1},  cost = { }, },
            [18] = {6204, levelRequirement = 60, statInterpolation = {1},  cost = { }, },
            [19] = {8882, levelRequirement = 65, statInterpolation = {1},  cost = { }, },
            [20] = {9536, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
            [21] = {10238, levelRequirement = 67, statInterpolation = {1},  cost = { }, },
            [22] = {10990, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
            [23] = {11797, levelRequirement = 69, statInterpolation = {1},  cost = { }, },
            [24] = {12659, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
            [25] = {13585, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
            [26] = {14574, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
            [27] = {15632, levelRequirement = 73, statInterpolation = {1},  cost = { }, },
            [28] = {16765, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
            [29] = {17978, levelRequirement = 75, statInterpolation = {1},  cost = { }, },
            [30] = {19277, levelRequirement = 76, statInterpolation = {1},  cost = { }, },
            [31] = {20667, levelRequirement = 77, statInterpolation = {1},  cost = { }, },
            [32] = {22156, levelRequirement = 78, statInterpolation = {1},  cost = { }, },
            [33] = {23745, levelRequirement = 79, statInterpolation = {1},  cost = { }, },
            [34] = {25450, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
            [35] = {27262, levelRequirement = 81, statInterpolation = {1},  cost = { }, },
            [36] = {29198, levelRequirement = 82, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IguanaProjectileInvasion"] = {
        name = "IguanaProjectileInvasion",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "active_skill_damage_+%_final",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "base_is_projectile",
        },
        levels = {
            [1] = {4, -60, -60, 30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
            [2] = {2, 4, -60, -60, 30, levelRequirement = 50, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DesecrateInvasion"] = {
        name = "Desecrate",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Desecrates the ground, spawning corpses based on monsters in the current area and dealing chaos damage over time to enemies. If you are using the Raise Spectre skill there is a chance to spawn spectral corpses matching your most recently raised Spectres. Spectral corpses cannot be interacted with except by Minion skills.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Chaos] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "desecrate_number_of_corpses_to_create",
            "base_skill_effect_duration",
            "desecrate_corpse_level",
            "base_cast_speed_+%",
            "desecrate_maximum_number_of_corpses",
            "is_area_damage",
        },
        levels = {
            [1] = {1, 1, 15000, 100, 65, 10, levelRequirement = 3, statInterpolation = {3, 1},  cost = { }, },
            [2] = {1, 2, 15000, 100, 65, 10, levelRequirement = 51, statInterpolation = {3, 1},  cost = { }, },
            [3] = {1, 2, 15000, 100, 65, 10, levelRequirement = 58, statInterpolation = {3, 1},  cost = { }, },
            [4] = {1, 3, 15000, 100, 65, 10, levelRequirement = 72, statInterpolation = {3, 1},  cost = { }, },
        },
    }
    
    Dano Mágico aumentado em 20%
    IdMonsterInvasionBoss
    FamilyMonsterInvasionBoss
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • monster dropped item rarity +% Min: 800 Max: 800 Global
  • monster dropped item quantity +% Min: 300 Max: 300 Global
  • Monstros concedem Experiência aumentada em 100%
    Quantidade dos Itens Derrubados aumentada em 1500%
    Raridade dos Itens Derrubados aumentada em 2000%
    IdMonsterAuraEnemyLifeDegen1
    FamilyMonsterAura
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • base chaos damage % of maximum life taken per minute Min: 240 Max: 240 Global
  • Craft Tagschaos_damage damage chaos
    Aura de Degeneração
    Raio: 50
    Inimigos sofrem Dano Degenerativo de Caos
    4% da Vida máxima sofrida por segundo como Dano de Caos
    Degeneration Aura
    monster slain flask charges granted +% [100]
    IdMonsterInvasionMercilessDrops1
    FamilyMonsterMercilessDrops
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • monster additional rarity of dropped items in cruel +% Min: 300 Max: 300 Global
  • monster additional quantity of dropped items in cruel +% Min: 300 Max: 300 Global
  • monster additional rarity of dropped items in merciless +% Min: 600 Max: 600 Global
  • monster additional quantity of dropped items in merciless +% Min: 600 Max: 600 Global
  • Adiciona 1 a (60–68) de Dano de Raio a Magias
    IdMonsterDamageVersusPlayerMinions30
    FamilyMonsterDamageVersusMinions
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • monster penalty against minions damage +% final vs player minions Min: -30 Max: -30 Global
  • Craft Tagsdamage
    50% de chance de receber uma Carga de Frenesi ao Acertar
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • Habilidades de Fogo têm 20% de chance de Envenear ao Acertar
    IdIsInvasionBoss
    FamilyMonsterIsInvasionBoss
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • monster is invasion boss Min: 1 Max: 1 Global
  • 15% de Chance de Bloquear o Dano de Ataques
    15% de Chance de Bloquear o Dano Mágico
    Você sofre 15% do Dano de Acertos Bloqueados
    IdIguanaBossManaLeechRate
    FamilyMaximumLeechRate
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • maximum mana leech rate +% Min: 5000 Max: 5000 Global
  • Craft Tagsresource mana
    stance movement speed +% final [-3]
    IdNothing
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Não sofre Dano
    Não Pode ser Atordoado
    is hidden monster [1]
    stance movement speed +% final [-16]
    IdStanceScavengerRun
    FamilyStance
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 100 Max: 100 Global
  • Craft Tagsspeed
    100% de Chance de Fazer Monstros Fugirem ao Bloquear
    IdMonsterLifeAndDamageLessBelowLevel33
    FamilyMoreLifeBelowLevelThreshold
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • level 33 or lower life +% final Min: -20 Max: -20 Global
  • level 33 or lower damage +% final Min: -20 Max: -20 Global
  • Craft Tagsresource life damage
    Edit

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