Estandarte do Conhecimento
Construto
Receba 25% do Dano Físico como Dano de Gelo Extra
Armadura aumentada em 40%
Banner of Knowledge
SpectreN
AreaTemplo Solaris Nível 2
Tagsconstruct, ghost_armour, has_claw, has_one_handed_melee, large_height, medium_movement, melee, mud_blood, not_int, not_str, physical_affinity
Vida
63%
Evasão
+30%
Ailment Threshold
63%
Resistência
0 40 0 0
Damage
112%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 7
Attack Time
2.505 Second
Damage Spread
±20%
Experiência
70%
Model Size
110%
Type
Guardian
Metadata
GuardianBossHeadCold
Nível
28
Vida
252
Armadura
922
Evasão
1,165
Damage
46
Dano Mágico
46
Precisão
108
Attack Time
2.505
Experiência
1,092
Minion Life
82
Minion Damage
35
Ailment Threshold
252
Chill
1
Shock
1
Brittle
5
Scorch
1
Sap
2
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 37–55
Chance de Crítico: 5%
Attack Time: 2.505 seg
Abate seus inimigos com um golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type

version 2
extends "Metadata/Monsters/Guardians/Guardian"

Object Type Codes

version 2
extends "Metadata/Monsters/Guardians/Guardian"

Render
{
	has_light = false
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Guardians/GuardianBossHeadCold"] = {
    name = "Banner of Knowledge",
    life = 0.63,
    fireResist = 0,
    coldResist = 40,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.12,
    damageSpread = 0.2,
    attackTime = 2.505,
    attackRange = 7,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedUnique",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Receba 25% do Dano Físico como Dano de Gelo Extra
IdMonsterAuraAddedColdDamage
FamilyMonsterAura
Domainsmonstro (3)
GenerationTypeÚnico (3)
Req. level1
Stats
  • physical damage % to add as cold Min: 25 Max: 25 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental cold
    Aura de Dano de Gelo
    Raio: 50
    Aliados causam dano de gelo adicional
    Receba 25% do Dano Físico como Dano de Gelo Extra
    Cold Damage Aura
    Armadura aumentada em 40%
    IdMonsterImplicitDamageReduction1
    FamilyIncreasedPhysicalDamageReductionRatingPercent
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • physical damage reduction rating +% Min: 40 Max: 40 Global
  • Craft Tagsdefences armour
    Edit

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