Feitor
Morto-vivo
stance movement speed +% final [112]
Foreman
SpectreY
AreaO Porto, Laboratório Eterno, Mapa: Cais, Mapa: Píer
Tagsbandit_area, bludgeoning_weapon, ghost_blood, has_two_hand_mace, has_two_handed_melee, human, light_armour, medium_height, melee, not_dex, not_int, physical_affinity, slow_movement, undead
Packs
  • O Porto: Feitor, Espectro Estivador
  • O Porto: Feitor, Espectro Trabalhador, Espectro Estivador
  • O Porto: Espectro Estivador, Espectro Estivador, Feitor
  • Laboratório Eterno: Feitor, Espectro Estivador, Espectro Estivador
  • Feitor, Espectro Estivador, Espectro Estivador, Espectro Estivador
  • Laboratório Eterno: Espectro Estivador, Espectro Estivador, Feitor
  • Vida
    210%
    Armadura
    +25%
    Ailment Threshold
    210%
    Resistência
    0 0 0 0
    Damage
    120%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 14
    Attack Time
    1.35 Second
    Damage Spread
    ±20%
    Experiência
    150%
    Model Size
    132%
    Type
    BanditDockChampionType
    Metadata
    DockworkerChampion_
    Nível
    80
    Vida
    47,529
    Armadura
    91,801
    Evasão
    7,124
    Damage
    910
    Dano Mágico
    910
    Precisão
    924
    Attack Time
    1.35
    Experiência
    19,068
    Minion Life
    9,293
    Minion Damage
    759
    Ailment Threshold
    47,529
    Chill
    150
    Shock
    150
    Brittle
    850
    Scorch
    150
    Sap
    415
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 728–1091
    Chance de Crítico: 5%
    Attack Time: 1.35 seg
    Abate seus inimigos com um golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GroundEffectsSlamDockworkerChampion
    Attack, Area
    Base Damage: 728–1091
    Chance de Crítico: 5%
    Dano de Ataque: 250%
    Dano de Ataque: 150%
    Attack Time: 1.35 seg
    Recarga: 6 seg
    Causa 50% mais Dano de Ataque
    Duração base é de 4 segundos
    Causa 1298.9 do Dano de Gelo Base por segundo
    40% menos Velocidade de Ataque
    active skill area of effect radius +% final [-50]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Bandits/Bandit"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Bandits/Bandit"
    
    Life
    {
    	on_death = "RemoveEffects( );"
    	on_spawned_dead = "RemoveEffects( );"
    }
    
    Render
    {
         //turn_duration = 0.4
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Bandit/DockworkerChampion_"] = {
        name = "Foreman",
        life = 2.1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.35,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "Two Hand Mace",
        skillList = {
            "MeleeAtAnimationSpeed",
            "GroundEffectsSlamDockworkerChampion",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GroundEffectsSlamDockworkerChampion"] = {
        name = "GroundEffectsSlamDockworkerChampion",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_cold_damage_to_deal_per_minute",
            "active_skill_attack_speed_+%_final",
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {3.5, -40, 4000, -50, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    
    stance movement speed +% final [-3]
    IdNothing
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    stance movement speed +% final [233]
    IdStanceBanditRun
    FamilyStance
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 112 Max: 112 Global
  • Craft Tagsspeed
    Feitor
    Morto-vivo
    stance movement speed +% final [112]
    Foreman
    SpectreY
    Tagsbandit_area, bludgeoning_weapon, ghost_blood, has_two_hand_mace, has_two_handed_melee, human, light_armour, melee, not_dex, not_int, physical_affinity, slow_movement, undead
    Packs
  • Feitor, Espectro Trabalhador, Espectro Estivador, Espectro Estivador
  • Vida
    210%
    Armadura
    +25%
    Ailment Threshold
    210%
    Resistência
    0 0 0 0
    Damage
    120%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 14
    Attack Time
    1.35 Second
    Damage Spread
    ±20%
    Experiência
    150%
    Model Size
    132%
    Type
    BanditDockChampionType
    Metadata
    DockworkerChampion_Hellscape
    Nível
    68
    Vida
    13,510
    Armadura
    35,988
    Evasão
    4,739
    Damage
    448
    Dano Mágico
    448
    Precisão
    580
    Attack Time
    1.35
    Experiência
    15,383
    Minion Life
    2,930
    Minion Damage
    358
    Ailment Threshold
    13,510
    Chill
    43
    Shock
    43
    Brittle
    242
    Scorch
    43
    Sap
    118
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 359–538
    Chance de Crítico: 5%
    Attack Time: 1.35 seg
    Abate seus inimigos com um golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GroundEffectsSlamDockworkerChampion
    Attack, Area
    Base Damage: 359–538
    Chance de Crítico: 5%
    Dano de Ataque: 250%
    Dano de Ataque: 150%
    Attack Time: 1.35 seg
    Recarga: 6 seg
    Causa 50% mais Dano de Ataque
    Duração base é de 4 segundos
    Causa 744.7 do Dano de Gelo Base por segundo
    40% menos Velocidade de Ataque
    active skill area of effect radius +% final [-50]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Bandits/Bandit"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Bandits/Bandit"
    
    Life
    {
    	on_death = "RemoveEffects( );"
    	on_spawned_dead = "RemoveEffects( );"
    }
    
    Render
    {
         //turn_duration = 0.4
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Bandit/DockworkerChampion_Hellscape"] = {
        name = "Foreman",
        life = 2.1,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.35,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "Two Hand Mace",
        skillList = {
            "MeleeAtAnimationSpeed",
            "GroundEffectsSlamDockworkerChampion",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GroundEffectsSlamDockworkerChampion"] = {
        name = "GroundEffectsSlamDockworkerChampion",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_cold_damage_to_deal_per_minute",
            "active_skill_attack_speed_+%_final",
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {3.5, -40, 4000, -50, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    
    stance movement speed +% final [-3]
    IdNothing
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    stance movement speed +% final [233]
    IdStanceBanditRun
    FamilyStance
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 112 Max: 112 Global
  • Craft Tagsspeed
    Edit

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