Jeinei Yuushu





Área: Mapa: Iceberg
50% do Dano Físico Convertido em Dano de Gelo
chance to apply suppression on hit % [20]
display monster uses suppressing fire text [1]
Pode ter até 16 Armadilhas adicionais plantadas por vez
Monstros concedem Experiência aumentada em 100%
Raridade dos Itens Derrubados aumentada em 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
chance to apply suppression on hit % [20]
display monster uses suppressing fire text [1]
Pode ter até 16 Armadilhas adicionais plantadas por vez
Monstros concedem Experiência aumentada em 100%
Raridade dos Itens Derrubados aumentada em 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Spectre | N |
---|---|
Area | Mapa: Iceberg |
Tags | Conjurador, cold_affinity, has_bow, human, humanoid, large_height, light_armour, medium_movement, non_unique_map_boss, physical_affinity, puncturing_weapon, ranged, red_blood, summoner, wb_leader |
Packs |
Vida
400%
Energy Shield From Life
33%
Armadura
+50%
Evasão
+33%
Ailment Threshold
400%
Resistência




Damage
216%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 60
Attack Time
1.5 Second
Damage Spread
±20%
Experiência
200%
Model Size
120%
Type
WbColdLeader
Metadata
WbColdLeader2
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
77
Vida
44,282
Armadura
87,368
Evasão
8,576
Escudo de Energia
14,071
Damage
1,376
Dano Mágico
1,376
Precisão
824
Attack Time
1.5
Experiência
24,384
Minion Life
8,881
Minion Energy Shield
2,822
Minion Damage
1,135
Ailment Threshold
66,092
Chill
209
Shock
209
Brittle
1,182
Scorch
209
Sap
577
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
WbBarrage
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable
Barragem
Base Damage: 2489–3733
Chance de Crítico: 5%
Attack Time: 1.5 seg
Após uma rápida preparação, você atira projéteis individuais repetidamente com um Arco ou Varinha. Estes projéteis têm uma pequena randomização de propagação. Esta habilidade não pode ser Ativada.
Causa 80% menos Dano
Dispara 6 Projéteis adicionais
Dano Físico reduzido em 29%
Dispara Projéteis em sequência
10% mais Velocidade de Ataque
monster reverse point blank damage -% at minimum range [30]
skill can fire arrows [1]
skill can fire wand projectiles [1]

WbSmokeMine
Spell, Area, Duration, Movement, RemoteMined, AreaSpell, Travel, HasReservation, Blink, Cooldown
Mina de Fumaça
Tempo de Conjuração: 0.5 seg
Arremessa uma mina que o teleportará para ela quando detonada. Ela cobre tanto sua fuga quanto sua chegada com uma nuvem de fumaça que cega os inimigos e dá um bônus temporário de velocidade de movimento. Compartilha recarga com outras habilidades de Teleporte.
active skill area of effect radius +% final [-45]

WbTornadoShot
Attack, Projectile, ProjectilesFromUser, Trappable, Mineable, Totemable, RangedAttack, MirageArcherCanUse, Triggerable
Tiro Tornado
Base Damage: 2489–3733
Chance de Crítico: 5%
Attack Time: 1.5 seg
Atira um tiro penetrante que viaja até atingir o local alvo. Então ele atirará projéteis de fogo em todas as direções a partir daquele ponto, que podem viajar por um tempo curto antes de desaparecerem.
Causa 60% menos Dano
Dispara 4 Projéteis adicionais
Dispara +3 Projéteis secundários
base is projectile [1]
skill can fire arrows [1]

WbColdThorns
Spell, Buff, Duration
Tempo de Conjuração: 1 seg
Recarga: 2 seg
Não pode ser Cegado
Duração base é de 3.75 segundos
80% de redução do Dano recebido
maximum cold damage to return when hit [480.5]
minimum cold damage to return when hit [320.4]
WbBlinkArrow
ProjectileSpeed, Attack, Minion, RangedAttack, MinionsCanExplode, Duration, Totemable, Trappable, Mineable, Movement, Triggerable, CreatesMinion, Travel, Rain, Cooldown
Base Damage: 2489–3733
Chance de Crítico: 5%
Attack Time: 1.5 seg
Recarga: 1 seg
Duração base é de 6 segundos
alternate minion [5]
base is projectile [1]
base number of clones allowed [1]
number of monsters to summon [1]
WbMirrorArrow
ProjectileSpeed, Attack, Minion, RangedAttack, MinionsCanExplode, Duration, Totemable, Trappable, Mineable, Movement, Triggerable, CreatesMinion, Travel, Rain, Cooldown
Base Damage: 2489–3733
Chance de Crítico: 5%
Attack Time: 1.5 seg
Recarga: 1 seg
Duração base é de 12 segundos
alternate minion [5]
base is projectile [1]
base number of clones allowed [1]
number of monsters to summon [1]
WbHatred
Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Cold, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
Ódio
Tempo de Conjuração: 1.2 seg
Recarga: 0.5 seg
Conjura uma aura que concede dano extra de gelo baseado no dano físico para você e aliados.
Você e aliados próximos recebem 37% de Dano Físico como Dano Extra de Gelo
active skill area of effect radius +% final [45]

WbColdLeaderWait
Duração base é de 1.2 segundos
WbMirrorArrowTrapLeader
ProjectileSpeed, Attack, Minion, RangedAttack, MinionsCanExplode, Duration, Totemable, Trappable, Mineable, Movement, Triggerable, CreatesMinion, Travel, Rain, Cooldown
Base Damage: 2489–3733
Chance de Crítico: 5%
Attack Time: 1.5 seg
Recarga: 5 seg
Armadilha dura +5 segundos
Duração base é de 6 segundos
Arremessa até 6 Armadilhas adicionais
Armadilhas são arremessadas aleatoriamente ao redor do local alvo
alternate minion [5]
base is projectile [1]
base number of clones allowed [1]
base skill is trapped [1]
ignores trap and mine cooldown limit [1]
number of monsters to summon [1]
WbColdThornsShort
Spell, Buff, Duration
Tempo de Conjuração: 1 seg
Recarga: 0.8 seg
Não pode ser Cegado
Duração base é de 0.5 segundos
80% de redução do Dano recebido
maximum cold damage to return when hit [480.5]
minimum cold damage to return when hit [320.4]
WbIceBeaconLeader
Spell, Damage, Area, Duration, Trappable, Mineable, Totemable, Triggerable, Multicastable, AreaSpell
Tempo de Conjuração: 1 seg
Recarga: 8 seg
Causa 3170 a 4754 de Dano de Gelo
Duração base é de 2 segundos
active skill area of effect radius +% final [-40]
beacon placement radius [60]
firestorm avoid unwalkable terrain [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
number of beacons [10]
WbArcticArmour
Spell, Buff, Totemable, Duration, HasReservation, TotemCastsAlone, Cold, ElementalStatus, Instant, NonHitChill, ChillingArea, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
Armadura Ártica
Tempo de Conjuração: 0.5 seg
Convoca uma barreira gelada que congela os inimigos quando eles o acertam. Você deixa um chão resfriado enquanto se move e sofre menos dano de Fogo e Físico enquanto estiver parado.
Duração base é de 3 segundos
Buff concede 10% menos Dano Físico sofrido de Acertos enquanto parado
Buff concede 10% menos Dano de Fogo sofrido de Acertos enquanto parado

WbSummonIceGolem
Triggerable, Cold, Mineable, Minion, MinionsCanExplode, Multicastable, Spell, Totemable, Trappable, Golem, CreatesMinion, Cooldown
Convocar Golem Glacial
Tempo de Conjuração: 1 seg
Recarga: 6 seg
Convoca um Golem Glacial que te concede Chance de Golpe Crítico aumentada e Precisão. O Golem pode usar uma magia de barragem glacial e um ataque resfriante giratório além de seu ataque corpo a corpo.
Tamanho do Personagem aumentado em 13%
Máximo de 1 Golem Convocado
Vida Máxima dos Lacaios aumentada em 86%
Golens aumentam 33% de Chance de Crítico
Golens concedem +33 de precisão
alternate minion [1]

Object Type
version 2 extends "Metadata/Monsters/Wb/Wb" Stats { set_is_warband_leader = 1 } Actor { }
Object Type Codes
version 2 extends "Metadata/Monsters/Wb/Wb"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Wb/WbColdLeader2"] = { name = "Jeinei Yuushu", life = 4, energyShield = 0.33, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2.16, damageSpread = 0.2, attackTime = 1.5, attackRange = 60, accuracy = 1, weaponType1 = "Bow", skillList = { "WbHatred", "WbArcticArmour", "WbSmokeMine", "WbBarrage", "WbTornadoShot", "WbIceBeaconLeader", "WbBlinkArrow", "WbMirrorArrow", "WbMirrorArrowTrapLeader", "WbColdThorns", "WbColdThornsShort", "WbSummonIceGolem", "WbColdLeaderWait", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["WbHatred"] = { name = "Hatred", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts an aura that grants extra cold damage based on physical damage to you and your allies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Buff] = true, [SkillType.HasReservation] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Totemable] = true, [SkillType.Aura] = true, [SkillType.Cold] = true, [SkillType.Instant] = true, [SkillType.AreaSpell] = true, [SkillType.CanHaveBlessing] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "aura_skill_stat_descriptions", castTime = 1.2, baseFlags = { area = true, spell = true, aura = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_%_to_add_as_cold", }, levels = { [1] = {25, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, [2] = {25, 3, levelRequirement = 5, statInterpolation = {1, 1}, cost = { }, }, [3] = {26, 6, levelRequirement = 10, statInterpolation = {1, 1}, cost = { }, }, [4] = {26, 9, levelRequirement = 15, statInterpolation = {1, 1}, cost = { }, }, [5] = {27, 12, levelRequirement = 20, statInterpolation = {1, 1}, cost = { }, }, [6] = {27, 15, levelRequirement = 25, statInterpolation = {1, 1}, cost = { }, }, [7] = {28, 18, levelRequirement = 30, statInterpolation = {1, 1}, cost = { }, }, [8] = {28, 21, levelRequirement = 35, statInterpolation = {1, 1}, cost = { }, }, [9] = {29, 23, levelRequirement = 40, statInterpolation = {1, 1}, cost = { }, }, [10] = {29, 25, levelRequirement = 45, statInterpolation = {1, 1}, cost = { }, }, [11] = {30, 27, levelRequirement = 50, statInterpolation = {1, 1}, cost = { }, }, [12] = {30, 29, levelRequirement = 55, statInterpolation = {1, 1}, cost = { }, }, [13] = {31, 31, levelRequirement = 60, statInterpolation = {1, 1}, cost = { }, }, [14] = {31, 33, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, }, [15] = {32, 35, levelRequirement = 67, statInterpolation = {1, 1}, cost = { }, }, [16] = {32, 36, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, }, [17] = {33, 37, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, }, [18] = {33, 38, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, }, [19] = {34, 39, levelRequirement = 71, statInterpolation = {1, 1}, cost = { }, }, [20] = {34, 40, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, }, [21] = {35, 41, levelRequirement = 73, statInterpolation = {1, 1}, cost = { }, }, [22] = {35, 42, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, }, [23] = {36, 43, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, }, [24] = {36, 44, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, }, [25] = {37, 45, levelRequirement = 77, statInterpolation = {1, 1}, cost = { }, }, [26] = {37, 46, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, }, [27] = {38, 47, levelRequirement = 79, statInterpolation = {1, 1}, cost = { }, }, [28] = {38, 48, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, }, [29] = {39, 49, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, }, [30] = {39, 50, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbArcticArmour"] = { name = "Arctic Armour", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Conjures an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary.", skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Totemable] = true, [SkillType.Duration] = true, [SkillType.HasReservation] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Cold] = true, [SkillType.ElementalStatus] = true, [SkillType.Instant] = true, [SkillType.NonHitChill] = true, [SkillType.ChillingArea] = true, [SkillType.AreaSpell] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "buff_skill_stat_descriptions", castTime = 0.5, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "chill_enemy_when_hit_duration_ms", "new_arctic_armour_physical_damage_taken_when_hit_+%_final", "new_arctic_armour_fire_damage_taken_when_hit_+%_final", "base_skill_effect_duration", }, levels = { [1] = {500, -10, -10, 3000, levelRequirement = 4, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbSmokeMine"] = { name = "Smoke Mine", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Movement] = true, [SkillType.RemoteMined] = true, [SkillType.AreaSpell] = true, [SkillType.Travel] = true, [SkillType.HasReservation] = true, [SkillType.Blink] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "buff_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {-45, levelRequirement = 60, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbBarrage"] = { name = "Barrage", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "After a short preparation time, you fire individual projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_projectiles", "active_skill_damage_+%_final", "physical_damage_+%", "active_skill_attack_speed_+%_final", "monster_reverse_point_blank_damage_-%_at_minimum_range", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "projectiles_barrage", }, levels = { [1] = {6, -80, -29, 10, 30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbTornadoShot"] = { name = "Tornado Shot", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a piercing shot that travels until it reaches the targeted location. It will then fire projectiles out in all directions from that point, which will travel for a short time before disappearing.", skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "number_of_additional_projectiles", "tornado_shot_num_of_secondary_projectiles", "base_is_projectile", "skill_can_fire_arrows", }, levels = { [1] = {-20, 0, 3, levelRequirement = 1, statInterpolation = {1, 1}, cost = { }, }, [2] = {-40, 2, 3, levelRequirement = 35, statInterpolation = {1, 1}, cost = { }, }, [3] = {-60, 4, 3, levelRequirement = 60, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbIceBeaconLeader"] = { name = "WbIceBeaconLeader", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, [SkillType.Triggerable] = true, [SkillType.Multicastable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "number_of_beacons", "beacon_placement_radius", "base_skill_effect_duration", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "firestorm_avoid_unwalkable_terrain", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 10, 60, 2000, -25, -40, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbBlinkArrow"] = { name = "WbBlinkArrow", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.ProjectileSpeed] = true, [SkillType.Attack] = true, [SkillType.Minion] = true, [SkillType.RangedAttack] = true, [SkillType.MinionsCanExplode] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Movement] = true, [SkillType.Triggerable] = true, [SkillType.CreatesMinion] = true, [SkillType.Travel] = true, [SkillType.Rain] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, duration = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "number_of_monsters_to_summon", "alternate_minion", "base_number_of_clones_allowed", "base_is_projectile", }, levels = { [1] = {6000, 1, 5, 1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbMirrorArrow"] = { name = "WbMirrorArrow", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.ProjectileSpeed] = true, [SkillType.Attack] = true, [SkillType.Minion] = true, [SkillType.RangedAttack] = true, [SkillType.MinionsCanExplode] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Movement] = true, [SkillType.Triggerable] = true, [SkillType.CreatesMinion] = true, [SkillType.Travel] = true, [SkillType.Rain] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, duration = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "number_of_monsters_to_summon", "alternate_minion", "base_number_of_clones_allowed", "base_is_projectile", }, levels = { [1] = {12000, 1, 5, 1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbMirrorArrowTrapLeader"] = { name = "WbMirrorArrowTrapLeader", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.ProjectileSpeed] = true, [SkillType.Attack] = true, [SkillType.Minion] = true, [SkillType.RangedAttack] = true, [SkillType.MinionsCanExplode] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Movement] = true, [SkillType.Triggerable] = true, [SkillType.CreatesMinion] = true, [SkillType.Travel] = true, [SkillType.Rain] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, duration = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "number_of_monsters_to_summon", "alternate_minion", "number_of_additional_traps_to_throw", "base_trap_duration", "throw_traps_in_circle_radius", "base_number_of_clones_allowed", "base_is_projectile", "base_skill_is_trapped", "is_trap", "ignores_trap_and_mine_cooldown_limit", }, levels = { [1] = {6000, 1, 5, 6, 5000, 40, 1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbColdThorns"] = { name = "WbColdThorns", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Duration] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "minimum_cold_damage_to_return_when_hit", "maximum_cold_damage_to_return_when_hit", "base_skill_effect_duration", "base_damage_taken_+%", "cannot_be_blinded", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 2500, -80, levelRequirement = 1, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 2750, -80, levelRequirement = 20, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 2750, -80, levelRequirement = 38, statInterpolation = {3, 3, 1}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, 3000, -80, levelRequirement = 42, statInterpolation = {3, 3, 1}, cost = { }, }, [5] = {0.80000001192093, 1.2000000476837, 3250, -80, levelRequirement = 57, statInterpolation = {3, 3, 1}, cost = { }, }, [6] = {0.80000001192093, 1.2000000476837, 3250, -80, levelRequirement = 63, statInterpolation = {3, 3, 1}, cost = { }, }, [7] = {0.80000001192093, 1.2000000476837, 3500, -80, levelRequirement = 68, statInterpolation = {3, 3, 1}, cost = { }, }, [8] = {0.80000001192093, 1.2000000476837, 3750, -80, levelRequirement = 73, statInterpolation = {3, 3, 1}, cost = { }, }, [9] = {0.80000001192093, 1.2000000476837, 3750, -80, levelRequirement = 75, statInterpolation = {3, 3, 1}, cost = { }, }, [10] = {0.80000001192093, 1.2000000476837, 4000, -80, levelRequirement = 78, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbColdThornsShort"] = { name = "WbColdThornsShort", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Duration] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "minimum_cold_damage_to_return_when_hit", "maximum_cold_damage_to_return_when_hit", "base_skill_effect_duration", "base_damage_taken_+%", "cannot_be_blinded", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 800, -80, levelRequirement = 1, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 700, -80, levelRequirement = 25, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 700, -80, levelRequirement = 42, statInterpolation = {3, 3, 1}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, 600, -80, levelRequirement = 45, statInterpolation = {3, 3, 1}, cost = { }, }, [5] = {0.80000001192093, 1.2000000476837, 500, -80, levelRequirement = 60, statInterpolation = {3, 3, 1}, cost = { }, }, [6] = {0.80000001192093, 1.2000000476837, 500, -80, levelRequirement = 68, statInterpolation = {3, 3, 1}, cost = { }, }, [7] = {0.80000001192093, 1.2000000476837, 500, -80, levelRequirement = 78, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbSummonIceGolem"] = { name = "Summon Ice Golem", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Summons an Ice Golem that grants you increased Critical Strike Chance and Accuracy. The Ice Golem can use an icy barrage spell and a chilling spinning attack in addition to its melee attack.", skillTypes = { [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.Mineable] = true, [SkillType.Minion] = true, [SkillType.MinionsCanExplode] = true, [SkillType.Multicastable] = true, [SkillType.Spell] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Golem] = true, [SkillType.CreatesMinion] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "minion_spell_skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_actor_scale_+%", "ice_golem_grants_critical_strike_chance_+%", "ice_golem_grants_accuracy_rating_+", "minion_maximum_life_+%", "base_number_of_golems_allowed", "alternate_minion", }, levels = { [1] = {0, 19, 19, 30, 1, 1, levelRequirement = 1, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [2] = {0, 19, 19, 32, 1, 1, levelRequirement = 4, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [3] = {0, 20, 20, 34, 1, 1, levelRequirement = 8, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [4] = {0, 20, 20, 36, 1, 1, levelRequirement = 12, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [5] = {1, 21, 21, 38, 1, 1, levelRequirement = 16, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [6] = {1, 21, 21, 40, 1, 1, levelRequirement = 20, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [7] = {2, 22, 22, 42, 1, 1, levelRequirement = 24, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [8] = {2, 22, 22, 44, 1, 1, levelRequirement = 28, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [9] = {3, 23, 23, 46, 1, 1, levelRequirement = 32, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [10] = {3, 23, 23, 48, 1, 1, levelRequirement = 36, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [11] = {4, 24, 24, 50, 1, 1, levelRequirement = 40, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [12] = {4, 24, 24, 52, 1, 1, levelRequirement = 44, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [13] = {5, 25, 25, 54, 1, 1, levelRequirement = 48, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [14] = {5, 25, 25, 56, 1, 1, levelRequirement = 52, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [15] = {6, 26, 26, 58, 1, 1, levelRequirement = 56, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [16] = {6, 26, 26, 60, 1, 1, levelRequirement = 60, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [17] = {7, 27, 27, 62, 1, 1, levelRequirement = 64, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [18] = {7, 27, 27, 64, 1, 1, levelRequirement = 66, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [19] = {8, 28, 28, 66, 1, 1, levelRequirement = 67, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [20] = {8, 28, 28, 68, 1, 1, levelRequirement = 68, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [21] = {9, 29, 29, 70, 1, 1, levelRequirement = 69, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [22] = {9, 29, 29, 72, 1, 1, levelRequirement = 70, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [23] = {10, 30, 30, 74, 1, 1, levelRequirement = 71, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [24] = {10, 30, 30, 76, 1, 1, levelRequirement = 72, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [25] = {11, 31, 31, 78, 1, 1, levelRequirement = 73, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [26] = {11, 31, 31, 80, 1, 1, levelRequirement = 74, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [27] = {12, 32, 32, 82, 1, 1, levelRequirement = 75, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [28] = {12, 32, 32, 84, 1, 1, levelRequirement = 76, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [29] = {13, 33, 33, 86, 1, 1, levelRequirement = 77, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [30] = {13, 33, 33, 88, 1, 1, levelRequirement = 78, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [31] = {14, 34, 34, 88, 1, 1, levelRequirement = 79, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [32] = {15, 35, 35, 88, 1, 1, levelRequirement = 81, statInterpolation = {1, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbColdLeaderWait"] = { name = "WbColdLeaderWait", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {1200, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
Lacaios causam Dano aumentado em (30–40)%
Family | ColdDamageAsPortionOfDamage |
---|---|
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental cold |
grant actor scale +% to aura owner on death [2]
grant attack speed +% to aura owner on death [5]
grant cast speed +% to aura owner on death [5]
grant damage reduction % to aura owner on death [-2]
soul is consumed on death [1]
Family | SuppressingFire |
---|---|
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Golpe de Misericórdia contra Inimigos Incendiados
Family | DisplayMonsterSuppressingFire |
---|---|
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
emerge speed +% [150,200]
Family | TrapsAllowed |
---|---|
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Velocidade de Conjuração aumentada em 35%
Family | MonsterMapBoss |
---|---|
Domains | monstro (3) |
GenerationType | unico (3) |
Req. level | 1 |
Stats |
+20% de Resistência a Caos aos Monstros
+30% de Resistência Elemental aos Monstros
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
Family | Nothing |
---|---|
Domains | monstro (3) |
GenerationType | unico (3) |
Req. level | 1 |
Stats |
Jeinei Yuushu





50% do Dano Físico Convertido em Dano de Gelo
chance to apply suppression on hit % [20]
display monster uses suppressing fire text [1]
Pode ter até 16 Armadilhas adicionais plantadas por vez
Monstros concedem Experiência aumentada em 100%
Raridade dos Itens Derrubados aumentada em 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
chance to apply suppression on hit % [20]
display monster uses suppressing fire text [1]
Pode ter até 16 Armadilhas adicionais plantadas por vez
Monstros concedem Experiência aumentada em 100%
Raridade dos Itens Derrubados aumentada em 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Spectre | N |
---|---|
Tags | Conjurador, cold_affinity, has_bow, human, humanoid, large_height, light_armour, medium_movement, physical_affinity, puncturing_weapon, ranged, red_blood, standalone_map_boss, summoner, wb_leader |
Vida
400%
Energy Shield From Life
33%
Armadura
+50%
Evasão
+33%
Ailment Threshold
400%
Resistência




Damage
216%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 60
Attack Time
1.5 Second
Damage Spread
±20%
Experiência
200%
Model Size
120%
Type
WbColdLeader
Metadata
WbColdLeader2Standalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
17,241
Armadura
43,185
Evasão
6,303
Escudo de Energia
8,088
Damage
807
Dano Mágico
807
Precisão
580
Attack Time
1.5
Experiência
20,510
Minion Life
3,740
Minion Energy Shield
1,754
Minion Damage
644
Ailment Threshold
25,733
Chill
81
Shock
81
Brittle
460
Scorch
81
Sap
225
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
WbBarrage
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable
Barragem
Base Damage: 1459–2189
Chance de Crítico: 5%
Attack Time: 1.5 seg
Após uma rápida preparação, você atira projéteis individuais repetidamente com um Arco ou Varinha. Estes projéteis têm uma pequena randomização de propagação. Esta habilidade não pode ser Ativada.
Causa 80% menos Dano
Dispara 6 Projéteis adicionais
Dano Físico reduzido em 29%
Dispara Projéteis em sequência
10% mais Velocidade de Ataque
monster reverse point blank damage -% at minimum range [30]
skill can fire arrows [1]
skill can fire wand projectiles [1]

WbSmokeMine
Spell, Area, Duration, Movement, RemoteMined, AreaSpell, Travel, HasReservation, Blink, Cooldown
Mina de Fumaça
Tempo de Conjuração: 0.5 seg
Arremessa uma mina que o teleportará para ela quando detonada. Ela cobre tanto sua fuga quanto sua chegada com uma nuvem de fumaça que cega os inimigos e dá um bônus temporário de velocidade de movimento. Compartilha recarga com outras habilidades de Teleporte.
active skill area of effect radius +% final [-45]

WbTornadoShot
Attack, Projectile, ProjectilesFromUser, Trappable, Mineable, Totemable, RangedAttack, MirageArcherCanUse, Triggerable
Tiro Tornado
Base Damage: 1459–2189
Chance de Crítico: 5%
Attack Time: 1.5 seg
Atira um tiro penetrante que viaja até atingir o local alvo. Então ele atirará projéteis de fogo em todas as direções a partir daquele ponto, que podem viajar por um tempo curto antes de desaparecerem.
Causa 60% menos Dano
Dispara 4 Projéteis adicionais
Dispara +3 Projéteis secundários
base is projectile [1]
skill can fire arrows [1]

WbColdThorns
Spell, Buff, Duration
Tempo de Conjuração: 1 seg
Recarga: 2.5 seg
Não pode ser Cegado
Duração base é de 3.5 segundos
80% de redução do Dano recebido
maximum cold damage to return when hit [318.8]
minimum cold damage to return when hit [212.5]
WbBlinkArrow
ProjectileSpeed, Attack, Minion, RangedAttack, MinionsCanExplode, Duration, Totemable, Trappable, Mineable, Movement, Triggerable, CreatesMinion, Travel, Rain, Cooldown
Base Damage: 1459–2189
Chance de Crítico: 5%
Attack Time: 1.5 seg
Recarga: 1 seg
Duração base é de 6 segundos
alternate minion [5]
base is projectile [1]
base number of clones allowed [1]
number of monsters to summon [1]
WbMirrorArrow
ProjectileSpeed, Attack, Minion, RangedAttack, MinionsCanExplode, Duration, Totemable, Trappable, Mineable, Movement, Triggerable, CreatesMinion, Travel, Rain, Cooldown
Base Damage: 1459–2189
Chance de Crítico: 5%
Attack Time: 1.5 seg
Recarga: 1 seg
Duração base é de 12 segundos
alternate minion [5]
base is projectile [1]
base number of clones allowed [1]
number of monsters to summon [1]
WbHatred
Spell, Area, Buff, HasReservation, TotemCastsAlone, Totemable, Aura, Cold, Instant, AreaSpell, CanHaveBlessing, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
Ódio
Tempo de Conjuração: 1.2 seg
Recarga: 0.5 seg
Conjura uma aura que concede dano extra de gelo baseado no dano físico para você e aliados.
Você e aliados próximos recebem 32% de Dano Físico como Dano Extra de Gelo
active skill area of effect radius +% final [36]

WbColdLeaderWait
Duração base é de 1.2 segundos
WbMirrorArrowTrapLeader
ProjectileSpeed, Attack, Minion, RangedAttack, MinionsCanExplode, Duration, Totemable, Trappable, Mineable, Movement, Triggerable, CreatesMinion, Travel, Rain, Cooldown
Base Damage: 1459–2189
Chance de Crítico: 5%
Attack Time: 1.5 seg
Recarga: 5 seg
Armadilha dura +5 segundos
Duração base é de 6 segundos
Arremessa até 6 Armadilhas adicionais
Armadilhas são arremessadas aleatoriamente ao redor do local alvo
alternate minion [5]
base is projectile [1]
base number of clones allowed [1]
base skill is trapped [1]
ignores trap and mine cooldown limit [1]
number of monsters to summon [1]
WbColdThornsShort
Spell, Buff, Duration
Tempo de Conjuração: 1 seg
Recarga: 0.8 seg
Não pode ser Cegado
Duração base é de 0.5 segundos
80% de redução do Dano recebido
maximum cold damage to return when hit [318.8]
minimum cold damage to return when hit [212.5]
WbIceBeaconLeader
Spell, Damage, Area, Duration, Trappable, Mineable, Totemable, Triggerable, Multicastable, AreaSpell
Tempo de Conjuração: 1 seg
Recarga: 8 seg
Causa 1732 a 2598 de Dano de Gelo
Duração base é de 2 segundos
active skill area of effect radius +% final [-40]
beacon placement radius [60]
firestorm avoid unwalkable terrain [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
number of beacons [10]
WbArcticArmour
Spell, Buff, Totemable, Duration, HasReservation, TotemCastsAlone, Cold, ElementalStatus, Instant, NonHitChill, ChillingArea, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
Armadura Ártica
Tempo de Conjuração: 0.5 seg
Convoca uma barreira gelada que congela os inimigos quando eles o acertam. Você deixa um chão resfriado enquanto se move e sofre menos dano de Fogo e Físico enquanto estiver parado.
Duração base é de 3 segundos
Buff concede 10% menos Dano Físico sofrido de Acertos enquanto parado
Buff concede 10% menos Dano de Fogo sofrido de Acertos enquanto parado

WbSummonIceGolem
Triggerable, Cold, Mineable, Minion, MinionsCanExplode, Multicastable, Spell, Totemable, Trappable, Golem, CreatesMinion, Cooldown
Convocar Golem Glacial
Tempo de Conjuração: 1 seg
Recarga: 6 seg
Convoca um Golem Glacial que te concede Chance de Golpe Crítico aumentada e Precisão. O Golem pode usar uma magia de barragem glacial e um ataque resfriante giratório além de seu ataque corpo a corpo.
Tamanho do Personagem aumentado em 8%
Máximo de 1 Golem Convocado
Vida Máxima dos Lacaios aumentada em 68%
Golens aumentam 28% de Chance de Crítico
Golens concedem +28 de precisão
alternate minion [1]

Object Type
version 2 extends "Metadata/Monsters/Wb/Wb" extends "Metadata/Monsters/StandaloneMapBoss" Stats { set_is_warband_leader = 1 } Actor { }
Object Type Codes
version 2 extends "Metadata/Monsters/Wb/Wb" extends "Metadata/Monsters/StandaloneMapBoss"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Wb/WbColdLeader2Standalone"] = { name = "Jeinei Yuushu", life = 4, energyShield = 0.33, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2.16, damageSpread = 0.2, attackTime = 1.5, attackRange = 60, accuracy = 1, weaponType1 = "Bow", skillList = { "WbHatred", "WbArcticArmour", "WbSmokeMine", "WbBarrage", "WbTornadoShot", "WbIceBeaconLeader", "WbBlinkArrow", "WbMirrorArrow", "WbMirrorArrowTrapLeader", "WbColdThorns", "WbColdThornsShort", "WbSummonIceGolem", "WbColdLeaderWait", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["WbHatred"] = { name = "Hatred", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts an aura that grants extra cold damage based on physical damage to you and your allies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Buff] = true, [SkillType.HasReservation] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Totemable] = true, [SkillType.Aura] = true, [SkillType.Cold] = true, [SkillType.Instant] = true, [SkillType.AreaSpell] = true, [SkillType.CanHaveBlessing] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "aura_skill_stat_descriptions", castTime = 1.2, baseFlags = { area = true, spell = true, aura = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_%_to_add_as_cold", }, levels = { [1] = {25, levelRequirement = 1, statInterpolation = {1}, cost = { }, }, [2] = {25, 3, levelRequirement = 5, statInterpolation = {1, 1}, cost = { }, }, [3] = {26, 6, levelRequirement = 10, statInterpolation = {1, 1}, cost = { }, }, [4] = {26, 9, levelRequirement = 15, statInterpolation = {1, 1}, cost = { }, }, [5] = {27, 12, levelRequirement = 20, statInterpolation = {1, 1}, cost = { }, }, [6] = {27, 15, levelRequirement = 25, statInterpolation = {1, 1}, cost = { }, }, [7] = {28, 18, levelRequirement = 30, statInterpolation = {1, 1}, cost = { }, }, [8] = {28, 21, levelRequirement = 35, statInterpolation = {1, 1}, cost = { }, }, [9] = {29, 23, levelRequirement = 40, statInterpolation = {1, 1}, cost = { }, }, [10] = {29, 25, levelRequirement = 45, statInterpolation = {1, 1}, cost = { }, }, [11] = {30, 27, levelRequirement = 50, statInterpolation = {1, 1}, cost = { }, }, [12] = {30, 29, levelRequirement = 55, statInterpolation = {1, 1}, cost = { }, }, [13] = {31, 31, levelRequirement = 60, statInterpolation = {1, 1}, cost = { }, }, [14] = {31, 33, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, }, [15] = {32, 35, levelRequirement = 67, statInterpolation = {1, 1}, cost = { }, }, [16] = {32, 36, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, }, [17] = {33, 37, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, }, [18] = {33, 38, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, }, [19] = {34, 39, levelRequirement = 71, statInterpolation = {1, 1}, cost = { }, }, [20] = {34, 40, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, }, [21] = {35, 41, levelRequirement = 73, statInterpolation = {1, 1}, cost = { }, }, [22] = {35, 42, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, }, [23] = {36, 43, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, }, [24] = {36, 44, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, }, [25] = {37, 45, levelRequirement = 77, statInterpolation = {1, 1}, cost = { }, }, [26] = {37, 46, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, }, [27] = {38, 47, levelRequirement = 79, statInterpolation = {1, 1}, cost = { }, }, [28] = {38, 48, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, }, [29] = {39, 49, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, }, [30] = {39, 50, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbArcticArmour"] = { name = "Arctic Armour", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Conjures an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary.", skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Totemable] = true, [SkillType.Duration] = true, [SkillType.HasReservation] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Cold] = true, [SkillType.ElementalStatus] = true, [SkillType.Instant] = true, [SkillType.NonHitChill] = true, [SkillType.ChillingArea] = true, [SkillType.AreaSpell] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "buff_skill_stat_descriptions", castTime = 0.5, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "chill_enemy_when_hit_duration_ms", "new_arctic_armour_physical_damage_taken_when_hit_+%_final", "new_arctic_armour_fire_damage_taken_when_hit_+%_final", "base_skill_effect_duration", }, levels = { [1] = {500, -10, -10, 3000, levelRequirement = 4, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbSmokeMine"] = { name = "Smoke Mine", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Throws a mine that will teleport you to it when detonated. It covers both your escape and arrival with a cloud of smoke that blinds enemies, and gives you a temporary buff to movement speed. Shares a cooldown with other Blink skills.", skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Movement] = true, [SkillType.RemoteMined] = true, [SkillType.AreaSpell] = true, [SkillType.Travel] = true, [SkillType.HasReservation] = true, [SkillType.Blink] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "buff_skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {-45, levelRequirement = 60, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbBarrage"] = { name = "Barrage", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "After a short preparation time, you fire individual projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_projectiles", "active_skill_damage_+%_final", "physical_damage_+%", "active_skill_attack_speed_+%_final", "monster_reverse_point_blank_damage_-%_at_minimum_range", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "projectiles_barrage", }, levels = { [1] = {6, -80, -29, 10, 30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbTornadoShot"] = { name = "Tornado Shot", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a piercing shot that travels until it reaches the targeted location. It will then fire projectiles out in all directions from that point, which will travel for a short time before disappearing.", skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "number_of_additional_projectiles", "tornado_shot_num_of_secondary_projectiles", "base_is_projectile", "skill_can_fire_arrows", }, levels = { [1] = {-20, 0, 3, levelRequirement = 1, statInterpolation = {1, 1}, cost = { }, }, [2] = {-40, 2, 3, levelRequirement = 35, statInterpolation = {1, 1}, cost = { }, }, [3] = {-60, 4, 3, levelRequirement = 60, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbIceBeaconLeader"] = { name = "WbIceBeaconLeader", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, [SkillType.Triggerable] = true, [SkillType.Multicastable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "number_of_beacons", "beacon_placement_radius", "base_skill_effect_duration", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "firestorm_avoid_unwalkable_terrain", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 10, 60, 2000, -25, -40, levelRequirement = 3, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbBlinkArrow"] = { name = "WbBlinkArrow", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.ProjectileSpeed] = true, [SkillType.Attack] = true, [SkillType.Minion] = true, [SkillType.RangedAttack] = true, [SkillType.MinionsCanExplode] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Movement] = true, [SkillType.Triggerable] = true, [SkillType.CreatesMinion] = true, [SkillType.Travel] = true, [SkillType.Rain] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, duration = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "number_of_monsters_to_summon", "alternate_minion", "base_number_of_clones_allowed", "base_is_projectile", }, levels = { [1] = {6000, 1, 5, 1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbMirrorArrow"] = { name = "WbMirrorArrow", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.ProjectileSpeed] = true, [SkillType.Attack] = true, [SkillType.Minion] = true, [SkillType.RangedAttack] = true, [SkillType.MinionsCanExplode] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Movement] = true, [SkillType.Triggerable] = true, [SkillType.CreatesMinion] = true, [SkillType.Travel] = true, [SkillType.Rain] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, duration = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "number_of_monsters_to_summon", "alternate_minion", "base_number_of_clones_allowed", "base_is_projectile", }, levels = { [1] = {12000, 1, 5, 1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbMirrorArrowTrapLeader"] = { name = "WbMirrorArrowTrapLeader", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.ProjectileSpeed] = true, [SkillType.Attack] = true, [SkillType.Minion] = true, [SkillType.RangedAttack] = true, [SkillType.MinionsCanExplode] = true, [SkillType.Duration] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Movement] = true, [SkillType.Triggerable] = true, [SkillType.CreatesMinion] = true, [SkillType.Travel] = true, [SkillType.Rain] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, duration = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "number_of_monsters_to_summon", "alternate_minion", "number_of_additional_traps_to_throw", "base_trap_duration", "throw_traps_in_circle_radius", "base_number_of_clones_allowed", "base_is_projectile", "base_skill_is_trapped", "is_trap", "ignores_trap_and_mine_cooldown_limit", }, levels = { [1] = {6000, 1, 5, 6, 5000, 40, 1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbColdThorns"] = { name = "WbColdThorns", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Duration] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "minimum_cold_damage_to_return_when_hit", "maximum_cold_damage_to_return_when_hit", "base_skill_effect_duration", "base_damage_taken_+%", "cannot_be_blinded", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 2500, -80, levelRequirement = 1, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 2750, -80, levelRequirement = 20, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 2750, -80, levelRequirement = 38, statInterpolation = {3, 3, 1}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, 3000, -80, levelRequirement = 42, statInterpolation = {3, 3, 1}, cost = { }, }, [5] = {0.80000001192093, 1.2000000476837, 3250, -80, levelRequirement = 57, statInterpolation = {3, 3, 1}, cost = { }, }, [6] = {0.80000001192093, 1.2000000476837, 3250, -80, levelRequirement = 63, statInterpolation = {3, 3, 1}, cost = { }, }, [7] = {0.80000001192093, 1.2000000476837, 3500, -80, levelRequirement = 68, statInterpolation = {3, 3, 1}, cost = { }, }, [8] = {0.80000001192093, 1.2000000476837, 3750, -80, levelRequirement = 73, statInterpolation = {3, 3, 1}, cost = { }, }, [9] = {0.80000001192093, 1.2000000476837, 3750, -80, levelRequirement = 75, statInterpolation = {3, 3, 1}, cost = { }, }, [10] = {0.80000001192093, 1.2000000476837, 4000, -80, levelRequirement = 78, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbColdThornsShort"] = { name = "WbColdThornsShort", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Duration] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "minimum_cold_damage_to_return_when_hit", "maximum_cold_damage_to_return_when_hit", "base_skill_effect_duration", "base_damage_taken_+%", "cannot_be_blinded", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 800, -80, levelRequirement = 1, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 700, -80, levelRequirement = 25, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 700, -80, levelRequirement = 42, statInterpolation = {3, 3, 1}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, 600, -80, levelRequirement = 45, statInterpolation = {3, 3, 1}, cost = { }, }, [5] = {0.80000001192093, 1.2000000476837, 500, -80, levelRequirement = 60, statInterpolation = {3, 3, 1}, cost = { }, }, [6] = {0.80000001192093, 1.2000000476837, 500, -80, levelRequirement = 68, statInterpolation = {3, 3, 1}, cost = { }, }, [7] = {0.80000001192093, 1.2000000476837, 500, -80, levelRequirement = 78, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbSummonIceGolem"] = { name = "Summon Ice Golem", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Summons an Ice Golem that grants you increased Critical Strike Chance and Accuracy. The Ice Golem can use an icy barrage spell and a chilling spinning attack in addition to its melee attack.", skillTypes = { [SkillType.Triggerable] = true, [SkillType.Cold] = true, [SkillType.Mineable] = true, [SkillType.Minion] = true, [SkillType.MinionsCanExplode] = true, [SkillType.Multicastable] = true, [SkillType.Spell] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Golem] = true, [SkillType.CreatesMinion] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "minion_spell_skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_actor_scale_+%", "ice_golem_grants_critical_strike_chance_+%", "ice_golem_grants_accuracy_rating_+", "minion_maximum_life_+%", "base_number_of_golems_allowed", "alternate_minion", }, levels = { [1] = {0, 19, 19, 30, 1, 1, levelRequirement = 1, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [2] = {0, 19, 19, 32, 1, 1, levelRequirement = 4, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [3] = {0, 20, 20, 34, 1, 1, levelRequirement = 8, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [4] = {0, 20, 20, 36, 1, 1, levelRequirement = 12, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [5] = {1, 21, 21, 38, 1, 1, levelRequirement = 16, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [6] = {1, 21, 21, 40, 1, 1, levelRequirement = 20, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [7] = {2, 22, 22, 42, 1, 1, levelRequirement = 24, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [8] = {2, 22, 22, 44, 1, 1, levelRequirement = 28, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [9] = {3, 23, 23, 46, 1, 1, levelRequirement = 32, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [10] = {3, 23, 23, 48, 1, 1, levelRequirement = 36, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [11] = {4, 24, 24, 50, 1, 1, levelRequirement = 40, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [12] = {4, 24, 24, 52, 1, 1, levelRequirement = 44, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [13] = {5, 25, 25, 54, 1, 1, levelRequirement = 48, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [14] = {5, 25, 25, 56, 1, 1, levelRequirement = 52, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [15] = {6, 26, 26, 58, 1, 1, levelRequirement = 56, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [16] = {6, 26, 26, 60, 1, 1, levelRequirement = 60, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [17] = {7, 27, 27, 62, 1, 1, levelRequirement = 64, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [18] = {7, 27, 27, 64, 1, 1, levelRequirement = 66, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [19] = {8, 28, 28, 66, 1, 1, levelRequirement = 67, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [20] = {8, 28, 28, 68, 1, 1, levelRequirement = 68, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [21] = {9, 29, 29, 70, 1, 1, levelRequirement = 69, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [22] = {9, 29, 29, 72, 1, 1, levelRequirement = 70, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [23] = {10, 30, 30, 74, 1, 1, levelRequirement = 71, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [24] = {10, 30, 30, 76, 1, 1, levelRequirement = 72, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [25] = {11, 31, 31, 78, 1, 1, levelRequirement = 73, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [26] = {11, 31, 31, 80, 1, 1, levelRequirement = 74, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [27] = {12, 32, 32, 82, 1, 1, levelRequirement = 75, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [28] = {12, 32, 32, 84, 1, 1, levelRequirement = 76, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [29] = {13, 33, 33, 86, 1, 1, levelRequirement = 77, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [30] = {13, 33, 33, 88, 1, 1, levelRequirement = 78, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [31] = {14, 34, 34, 88, 1, 1, levelRequirement = 79, statInterpolation = {1, 1, 1, 1}, cost = { }, }, [32] = {15, 35, 35, 88, 1, 1, levelRequirement = 81, statInterpolation = {1, 1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbColdLeaderWait"] = { name = "WbColdLeaderWait", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", }, levels = { [1] = {1200, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
Lacaios causam Dano aumentado em (30–40)%
Family | ColdDamageAsPortionOfDamage |
---|---|
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental cold |
grant actor scale +% to aura owner on death [2]
grant attack speed +% to aura owner on death [5]
grant cast speed +% to aura owner on death [5]
grant damage reduction % to aura owner on death [-2]
soul is consumed on death [1]
Family | SuppressingFire |
---|---|
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Golpe de Misericórdia contra Inimigos Incendiados
Family | DisplayMonsterSuppressingFire |
---|---|
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
emerge speed +% [150,200]
Family | TrapsAllowed |
---|---|
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Velocidade de Conjuração aumentada em 35%
Family | MonsterMapBoss |
---|---|
Domains | monstro (3) |
GenerationType | unico (3) |
Req. level | 1 |
Stats |
+20% de Resistência a Caos aos Monstros
+30% de Resistência Elemental aos Monstros
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
Family | Nothing |
---|---|
Domains | monstro (3) |
GenerationType | unico (3) |
Req. level | 1 |
Stats |
Jeinei Yuushu





50% do Dano Físico Convertido em Dano de Gelo
chance to apply suppression on hit % [20]
display monster uses suppressing fire text [1]
monster no map drops [1]
chance to apply suppression on hit % [20]
display monster uses suppressing fire text [1]
monster no map drops [1]
Spectre | N |
---|---|
Tags | has_bow, human, humanoid, is_clone, large_height, light_armour, medium_movement, physical_affinity, puncturing_weapon, ranged, red_blood, wb_leader |
Vida
400%
Energy Shield From Life
33%
Armadura
+50%
Evasão
+33%
Ailment Threshold
400%
Resistência




Damage
216%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 60
Attack Time
1.5 Second
Damage Spread
±20%
Experiência
200%
Model Size
120%
Type
WbColdLeader
Metadata
WbColdLeader2Clone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
17,241
Armadura
43,185
Evasão
6,303
Escudo de Energia
8,088
Damage
807
Dano Mágico
807
Precisão
580
Attack Time
1.5
Experiência
20,510
Minion Life
3,740
Minion Energy Shield
1,754
Minion Damage
644
Ailment Threshold
25,733
Chill
81
Shock
81
Brittle
460
Scorch
81
Sap
225
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 645–968
Chance de Crítico: 5%
Attack Time: 1.5 seg
Abate seus inimigos com um golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]

WbBarrage
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable
Barragem
Base Damage: 645–968
Chance de Crítico: 5%
Attack Time: 1.5 seg
Após uma rápida preparação, você atira projéteis individuais repetidamente com um Arco ou Varinha. Estes projéteis têm uma pequena randomização de propagação. Esta habilidade não pode ser Ativada.
Causa 80% menos Dano
Dispara 6 Projéteis adicionais
Dano Físico reduzido em 29%
Dispara Projéteis em sequência
10% mais Velocidade de Ataque
monster reverse point blank damage -% at minimum range [30]
skill can fire arrows [1]
skill can fire wand projectiles [1]

WbArcticArmour
Spell, Buff, Totemable, Duration, HasReservation, TotemCastsAlone, Cold, ElementalStatus, Instant, NonHitChill, ChillingArea, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
Armadura Ártica
Tempo de Conjuração: 0.5 seg
Convoca uma barreira gelada que congela os inimigos quando eles o acertam. Você deixa um chão resfriado enquanto se move e sofre menos dano de Fogo e Físico enquanto estiver parado.
Duração base é de 3 segundos
Buff concede 10% menos Dano Físico sofrido de Acertos enquanto parado
Buff concede 10% menos Dano de Fogo sofrido de Acertos enquanto parado

Object Type
version 2 extends "Metadata/Monsters/Wb/Wb" DiesAfterTime { } Pathfinding { immobile = true } Life { corpse_usable = false on_death = "Delete();" } Stats { set_item_drop_slots = 0 set_is_double = 1 set_energy_shield_recharge_rate_per_minute_% = 0 }
Object Type Codes
version 2 extends "Metadata/Monsters/Wb/Wb" Render { allow_attached_arrows = false }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Wb/WbColdLeader2Clone"] = { name = "Jeinei Yuushu", life = 4, energyShield = 0.33, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2.16, damageSpread = 0.2, attackTime = 1.5, attackRange = 60, accuracy = 1, weaponType1 = "Bow", skillList = { "Melee", "WbArcticArmour", "WbBarrage", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbArcticArmour"] = { name = "Arctic Armour", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Conjures an icy barrier that chills enemies when they hit you. You drop chilled ground while moving, and take less Fire and Physical damage while stationary.", skillTypes = { [SkillType.Spell] = true, [SkillType.Buff] = true, [SkillType.Totemable] = true, [SkillType.Duration] = true, [SkillType.HasReservation] = true, [SkillType.TotemCastsAlone] = true, [SkillType.Cold] = true, [SkillType.ElementalStatus] = true, [SkillType.Instant] = true, [SkillType.NonHitChill] = true, [SkillType.ChillingArea] = true, [SkillType.AreaSpell] = true, [SkillType.InstantNoRepeatWhenHeld] = true, [SkillType.InstantShiftAttackForLeftMouse] = true, [SkillType.Cooldown] = true, }, statDescriptionScope = "buff_skill_stat_descriptions", castTime = 0.5, baseFlags = { spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "chill_enemy_when_hit_duration_ms", "new_arctic_armour_physical_damage_taken_when_hit_+%_final", "new_arctic_armour_fire_damage_taken_when_hit_+%_final", "base_skill_effect_duration", }, levels = { [1] = {500, -10, -10, 3000, levelRequirement = 4, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WbBarrage"] = { name = "Barrage", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "After a short preparation time, you fire individual projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread. This skill cannot be Triggered.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_projectiles", "active_skill_damage_+%_final", "physical_damage_+%", "active_skill_attack_speed_+%_final", "monster_reverse_point_blank_damage_-%_at_minimum_range", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "projectiles_barrage", }, levels = { [1] = {6, -80, -29, 10, 30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Lacaios causam Dano aumentado em (30–40)%
Family | ColdDamageAsPortionOfDamage |
---|---|
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental cold |
grant actor scale +% to aura owner on death [2]
grant attack speed +% to aura owner on death [5]
grant cast speed +% to aura owner on death [5]
grant damage reduction % to aura owner on death [-2]
soul is consumed on death [1]
Family | SuppressingFire |
---|---|
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Golpe de Misericórdia contra Inimigos Incendiados
Family | DisplayMonsterSuppressingFire |
---|---|
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
50% de chance de receber uma Carga de Frenesi ao Acertar
Family | MonsterNoMapDrops |
---|---|
Domains | monstro (3) |
GenerationType | unico (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.