Kadaris, Prefeito Carmesim
Morto-vivo
Monstros concedem Experiência aumentada em 100%
Raridade dos Itens Derrubados aumentada em 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Kadaris, Crimson Mayor
SpectreN
AreaMapa: Município Carmesim
TagsConjurador, extra_large_height, hard_armour, immobile, is_unarmed, large_model, non_unique_map_boss, physical_affinity, red_blood, slashing_weapon, undead, zombie
Vida
400%
Energy Shield From Life
30%
Armadura
+50%
Evasão
+10%
Ailment Threshold
400%
Resistência
40 40 40 25
Damage
150%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 15
Attack Time
1.5 Second
Damage Spread
±20%
Experiência
200%
Model Size
140%
Type
CrimsonPriest
Metadata
CrimsonPriestBoss
Nível
83
Vida
89,647
Armadura
138,716
Evasão
8,646
Escudo de Energia
18,383
Damage
1,351
Dano Mágico
1,351
Precisão
1,036
Attack Time
1.5
Experiência
26,264
Minion Life
17,082
Minion Energy Shield
3,503
Minion Damage
1,141
Ailment Threshold
128,067
Chill
405
Shock
405
Brittle
2,291
Scorch
405
Sap
1,119
EDSCrimsonPriestRuneBlast1
Spell, Triggerable
Chance de Crítico: 5%
Tempo de Conjuração: 1.5 seg
Causa 1333 a 2000 de Dano Físico
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
EDSCrimsonPriestRuneBlast2
Spell, Triggerable
Chance de Crítico: 5%
Tempo de Conjuração: 1.5 seg
Causa 1100 a 1650 de Dano Físico
corrupted blood on hit % average damage to deal per minute per stack [600]
corrupted blood on hit duration [2000]
corrupted blood on hit num stacks [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
EDSCrimsonPriestRuneBlast3
Spell, Triggerable
Chance de Crítico: 5%
Tempo de Conjuração: 1.5 seg
Causa 1100 a 1650 de Dano Físico
debilitate on hit ms [4000]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
EDSCrimsonPriestRunePattern
Spell, Triggerable
Chance de Crítico: 5%
Tempo de Conjuração: 1.5 seg
Causa 1333 a 2000 de Dano Físico
corrupted blood on hit % average damage to deal per minute per stack [600]
corrupted blood on hit duration [2000]
corrupted blood on hit num stacks [1]
debilitate on hit ms [4000]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
GTCrimsonPriestRunePattern
Triggerable, Spell
Tempo de Conjuração: 1.63 seg
Recarga: 5 seg
EDSCrimsonPriestRuneCascade
Spell, Triggerable
Chance de Crítico: 5%
Tempo de Conjuração: 1.5 seg
Causa 1333 a 2000 de Dano Físico
corrupted blood on hit % average damage to deal per minute per stack [600]
corrupted blood on hit duration [2000]
corrupted blood on hit num stacks [1]
debilitate on hit ms [4000]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
GTCrimsonPriestRuneCascade
Triggerable, Spell
Tempo de Conjuração: 2.13 seg
Recarga: 5 seg
EGCrimsonPriestSmashBench
Triggerable, Spell
Tempo de Conjuração: 1 seg
EGCrimsonPriestCandlesOut
Triggerable, Spell
Tempo de Conjuração: 1 seg
EGCrimsonPriestLightsOut
Triggerable, Spell
Tempo de Conjuração: 1 seg
GTCrimsonPriestRuneBulletHell
Triggerable, Spell
Tempo de Conjuração: 3 seg
GTCrimsonPriestRuneLine
Triggerable, Spell
Tempo de Conjuração: 1.5 seg
Recarga: 5 seg

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "ChangeToStance2"
}

Stats
{
	hidden_monster_can_have_auras = 1
}

Pathfinding
{
	immobile = true
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Preload
{
    preload_buff_visual = "corrupted_blood"
    preload_buff_visual = "debilitate_debuff"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/CrimsonPriest/clone_emerge.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/CrimsonPriest/on_act/telegraph_01.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/CrimsonPriest/on_act/telegraph_02.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/CrimsonPriest/on_act/telegraph_03.ao"
}

Animated
{
	on_crimson_death_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/CrimsonPriest/EPKs/CrimsonPriestDeath.epk );"
}

Life
{
	on_death = "PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/CrimsonPriest/on_act/boss_light.ao, light_off );"

	on_spawned_alive =
	"
		AddAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/CrimsonPriest/on_act/boss_light.ao, light_attach );
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/CrimsonPriest/on_act/boss_light.ao, light_on );
	"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/CrimsonPriest/CrimsonPriestBoss"] = {
    name = "Kadaris, Crimson Mayor",
    life = 4,
    energyShield = 0.3,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.5,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 15,
    accuracy = 1,
    skillList = {
        "EGCrimsonPriestSmashBench",
        "EGCrimsonPriestCandlesOut",
        "EGCrimsonPriestLightsOut",
        "GTCrimsonPriestRunePattern",
        "GTCrimsonPriestRuneCascade",
        "GTCrimsonPriestRuneLine",
        "GTCrimsonPriestRuneBulletHell",
        "EDSCrimsonPriestRuneBlast1",
        "EDSCrimsonPriestRuneBlast2",
        "EDSCrimsonPriestRuneBlast3",
        "EDSCrimsonPriestRunePattern",
        "EDSCrimsonPriestRuneCascade",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["EGCrimsonPriestSmashBench"] = {
    name = "EGCrimsonPriestSmashBench",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGCrimsonPriestCandlesOut"] = {
    name = "EGCrimsonPriestCandlesOut",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGCrimsonPriestLightsOut"] = {
    name = "EGCrimsonPriestLightsOut",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTCrimsonPriestRunePattern"] = {
    name = "GTCrimsonPriestRunePattern",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.63,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTCrimsonPriestRuneCascade"] = {
    name = "GTCrimsonPriestRuneCascade",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.13,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTCrimsonPriestRuneLine"] = {
    name = "GTCrimsonPriestRuneLine",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTCrimsonPriestRuneBulletHell"] = {
    name = "GTCrimsonPriestRuneBulletHell",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EDSCrimsonPriestRuneBlast1"] = {
    name = "EDSCrimsonPriestRuneBlast1",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EDSCrimsonPriestRuneBlast2"] = {
    name = "EDSCrimsonPriestRuneBlast2",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "corrupted_blood_on_hit_num_stacks",
        "corrupted_blood_on_hit_duration",
        "corrupted_blood_on_hit_%_average_damage_to_deal_per_minute_per_stack",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1, 2000, 600, -50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EDSCrimsonPriestRuneBlast3"] = {
    name = "EDSCrimsonPriestRuneBlast3",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "debilitate_on_hit_ms",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 4000, -50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EDSCrimsonPriestRunePattern"] = {
    name = "EDSCrimsonPriestRunePattern",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "corrupted_blood_on_hit_num_stacks",
        "corrupted_blood_on_hit_duration",
        "corrupted_blood_on_hit_%_average_damage_to_deal_per_minute_per_stack",
        "debilitate_on_hit_ms",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1, 2000, 600, 4000, -50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EDSCrimsonPriestRuneCascade"] = {
    name = "EDSCrimsonPriestRuneCascade",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "corrupted_blood_on_hit_num_stacks",
        "corrupted_blood_on_hit_duration",
        "corrupted_blood_on_hit_%_average_damage_to_deal_per_minute_per_stack",
        "debilitate_on_hit_ms",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1, 2000, 600, 4000, -50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
Velocidade de Conjuração aumentada em 35%
IdMonsterMapBoss
FamilyMonsterMapBoss
Domainsmonstro (3)
GenerationTypeunico (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • +20% de Resistência a Caos aos Monstros
    +30% de Resistência Elemental aos Monstros
    heist contract alert level +% final [-5]
    heist contract lockdown timer +% [5]
    heist monster spawner alive limit +% [5]
    map item drop quantity +% [13]
    map item drop rarity +% [8]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Kadaris, Prefeito Carmesim
    Morto-vivo
    Monstros concedem Experiência aumentada em 100%
    Raridade dos Itens Derrubados aumentada em 15000%
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Kadaris, Crimson Mayor
    SpectreN
    TagsConjurador, extra_large_height, hard_armour, is_unarmed, large_model, physical_affinity, red_blood, slashing_weapon, standalone_map_boss, undead, very_slow_movement, zombie
    Vida
    400%
    Energy Shield From Life
    30%
    Armadura
    +50%
    Evasão
    +10%
    Ailment Threshold
    400%
    Resistência
    40 40 40 25
    Damage
    150%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 15
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiência
    200%
    Model Size
    140%
    Type
    CrimsonPriestStandalone
    Metadata
    CrimsonPriestBossStandalone
    Nível
    68
    Vida
    18,013
    Armadura
    43,185
    Evasão
    5,213
    Escudo de Energia
    7,352
    Damage
    560
    Dano Mágico
    560
    Precisão
    580
    Attack Time
    1.5
    Experiência
    20,510
    Minion Life
    3,907
    Minion Energy Shield
    1,595
    Minion Damage
    447
    Ailment Threshold
    25,733
    Chill
    81
    Shock
    81
    Brittle
    460
    Scorch
    81
    Sap
    225
    EDSCrimsonPriestRuneBlast1
    Spell, Triggerable
    Chance de Crítico: 5%
    Tempo de Conjuração: 1.5 seg
    Causa 620.7 a 931 de Dano Físico
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-50]
    EDSCrimsonPriestRuneBlast2
    Spell, Triggerable
    Chance de Crítico: 5%
    Tempo de Conjuração: 1.5 seg
    Causa 512 a 768.1 de Dano Físico
    corrupted blood on hit % average damage to deal per minute per stack [600]
    corrupted blood on hit duration [2000]
    corrupted blood on hit num stacks [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-50]
    EDSCrimsonPriestRuneBlast3
    Spell, Triggerable
    Chance de Crítico: 5%
    Tempo de Conjuração: 1.5 seg
    Causa 512 a 768.1 de Dano Físico
    debilitate on hit ms [4000]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-50]
    EDSCrimsonPriestRunePattern
    Spell, Triggerable
    Chance de Crítico: 5%
    Tempo de Conjuração: 1.5 seg
    Causa 620.7 a 931 de Dano Físico
    corrupted blood on hit % average damage to deal per minute per stack [600]
    corrupted blood on hit duration [2000]
    corrupted blood on hit num stacks [1]
    debilitate on hit ms [4000]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-50]
    GTCrimsonPriestRunePattern
    Triggerable, Spell
    Tempo de Conjuração: 1.63 seg
    Recarga: 5 seg
    EDSCrimsonPriestRuneCascade
    Spell, Triggerable
    Chance de Crítico: 5%
    Tempo de Conjuração: 1.5 seg
    Causa 620.7 a 931 de Dano Físico
    corrupted blood on hit % average damage to deal per minute per stack [600]
    corrupted blood on hit duration [2000]
    corrupted blood on hit num stacks [1]
    debilitate on hit ms [4000]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-50]
    GTCrimsonPriestRuneCascade
    Triggerable, Spell
    Tempo de Conjuração: 2.13 seg
    Recarga: 5 seg
    EGCrimsonPriestSmashBench
    Triggerable, Spell
    Tempo de Conjuração: 1 seg
    EGCrimsonPriestCandlesOut
    Triggerable, Spell
    Tempo de Conjuração: 1 seg
    EGCrimsonPriestLightsOut
    Triggerable, Spell
    Tempo de Conjuração: 1 seg
    GTCrimsonPriestRuneBulletHell
    Triggerable, Spell
    Tempo de Conjuração: 3 seg
    GTCrimsonPriestRuneLine
    Triggerable, Spell
    Tempo de Conjuração: 1.5 seg
    Recarga: 5 seg
    SSMStandaloneCrimsonPriestClone
    Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
    Tempo de Conjuração: 1 seg
    alternate minion [538]
    minion dies when parent dies [1]
    number of monsters to summon [1]
    summon specific monsters radius +% [150]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Stats
    {
    	hidden_monster_can_have_auras = 1
    }
    
    StateMachine
    {
    	define_shared_state = "add_effects;"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Preload
    {
        preload_buff_visual = "corrupted_blood"
        preload_buff_visual = "debilitate_debuff"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/CrimsonPriest/clone_emerge.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/CrimsonPriest/on_act/telegraph_01.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/CrimsonPriest/on_act/telegraph_02.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/CrimsonPriest/on_act/telegraph_03.ao"
    }
    
    Animated
    {
    	on_crimson_death_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/CrimsonPriest/EPKs/CrimsonPriestDeath.epk );"
    }
    
    Life
    {
    	on_death = "PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/CrimsonPriest/on_act/boss_light.ao, light_off );"
    }
    
    StateMachine
    {
    	on_or_create_state_add_effects_1 =
    	"
    		IfAlive(
    		{
    			AddAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/CrimsonPriest/on_act/boss_light.ao, light_attach );
    			PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/CrimsonPriest/on_act/boss_light.ao, light_on );
    		} );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/CrimsonPriest/CrimsonPriestBossStandalone"] = {
        name = "Kadaris, Crimson Mayor",
        life = 4,
        energyShield = 0.3,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 15,
        accuracy = 1,
        skillList = {
            "SSMStandaloneCrimsonPriestClone",
            "EGCrimsonPriestSmashBench",
            "EGCrimsonPriestCandlesOut",
            "EGCrimsonPriestLightsOut",
            "GTCrimsonPriestRunePattern",
            "GTCrimsonPriestRuneCascade",
            "GTCrimsonPriestRuneLine",
            "GTCrimsonPriestRuneBulletHell",
            "EDSCrimsonPriestRuneBlast1",
            "EDSCrimsonPriestRuneBlast2",
            "EDSCrimsonPriestRuneBlast3",
            "EDSCrimsonPriestRunePattern",
            "EDSCrimsonPriestRuneCascade",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SSMStandaloneCrimsonPriestClone"] = {
        name = "SSMStandaloneCrimsonPriestClone",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_radius_+%",
            "summoned_monsters_are_minions",
            "summoned_monsters_no_drops_or_experience",
            "minion_dies_when_parent_dies",
        },
        levels = {
            [1] = {1, 538, 150, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGCrimsonPriestSmashBench"] = {
        name = "EGCrimsonPriestSmashBench",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGCrimsonPriestCandlesOut"] = {
        name = "EGCrimsonPriestCandlesOut",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGCrimsonPriestLightsOut"] = {
        name = "EGCrimsonPriestLightsOut",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTCrimsonPriestRunePattern"] = {
        name = "GTCrimsonPriestRunePattern",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.63,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTCrimsonPriestRuneCascade"] = {
        name = "GTCrimsonPriestRuneCascade",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.13,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTCrimsonPriestRuneLine"] = {
        name = "GTCrimsonPriestRuneLine",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTCrimsonPriestRuneBulletHell"] = {
        name = "GTCrimsonPriestRuneBulletHell",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EDSCrimsonPriestRuneBlast1"] = {
        name = "EDSCrimsonPriestRuneBlast1",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EDSCrimsonPriestRuneBlast2"] = {
        name = "EDSCrimsonPriestRuneBlast2",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "corrupted_blood_on_hit_num_stacks",
            "corrupted_blood_on_hit_duration",
            "corrupted_blood_on_hit_%_average_damage_to_deal_per_minute_per_stack",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1, 2000, 600, -50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EDSCrimsonPriestRuneBlast3"] = {
        name = "EDSCrimsonPriestRuneBlast3",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "debilitate_on_hit_ms",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 4000, -50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EDSCrimsonPriestRunePattern"] = {
        name = "EDSCrimsonPriestRunePattern",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "corrupted_blood_on_hit_num_stacks",
            "corrupted_blood_on_hit_duration",
            "corrupted_blood_on_hit_%_average_damage_to_deal_per_minute_per_stack",
            "debilitate_on_hit_ms",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1, 2000, 600, 4000, -50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EDSCrimsonPriestRuneCascade"] = {
        name = "EDSCrimsonPriestRuneCascade",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "corrupted_blood_on_hit_num_stacks",
            "corrupted_blood_on_hit_duration",
            "corrupted_blood_on_hit_%_average_damage_to_deal_per_minute_per_stack",
            "debilitate_on_hit_ms",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1, 2000, 600, 4000, -50, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    Velocidade de Conjuração aumentada em 35%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • +20% de Resistência a Caos aos Monstros
    +30% de Resistência Elemental aos Monstros
    heist contract alert level +% final [-5]
    heist contract lockdown timer +% [5]
    heist monster spawner alive limit +% [5]
    map item drop quantity +% [13]
    map item drop rarity +% [8]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Kadaris, Prefeito Carmesim
    Morto-vivo
    Monstros concedem Experiência aumentada em 100%
    Raridade dos Itens Derrubados aumentada em 15000%
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Kadaris, Crimson Mayor
    SpectreN
    Tagselder_map_boss, hard_armour, immobile, is_unarmed, large_model, non_attacking, red_blood, slashing_weapon, undead, zombie
    Vida
    400%
    Energy Shield From Life
    30%
    Armadura
    +50%
    Evasão
    +10%
    Ailment Threshold
    400%
    Resistência
    40 40 40 25
    Damage
    150%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 15
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiência
    200%
    Model Size
    140%
    Type
    CrimsonPriest
    Metadata
    CrimsonPriestBossElder

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	corpse_usable = false
    }
    
    Stats
    {
    	base_cannot_be_damaged = 1
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	is_hidden_monster = 1
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_immune_vaal_lighting_warp = 1
    }
    
    Transitionable
    {
    	
    }
    
    Preload
    {
    	preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb"
    	preload_object = "Metadata/MiscellaneousObjects/ElderPortal"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	on_transition = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target.epk );"
    	create_transitioned = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/entrance.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/absorb/absorb.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/CrimsonPriest/CrimsonPriestBossElder"] = {
        name = "Kadaris, Crimson Mayor",
        life = 4,
        energyShield = 0.3,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 15,
        accuracy = 1,
        skillList = {
        },
        modList = {
        },
    }
    
    Velocidade de Conjuração aumentada em 35%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • +20% de Resistência a Caos aos Monstros
    +30% de Resistência Elemental aos Monstros
    heist contract alert level +% final [-5]
    heist contract lockdown timer +% [5]
    heist monster spawner alive limit +% [5]
    map item drop quantity +% [13]
    map item drop rarity +% [8]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Kadaris, Prefeito Carmesim Text Audio /18
    Nome
    Outro transgressor em nosso meio!
    KadarisIntroRandom
    Invasor!
    KadarisIntro2
    Uma fonte inexplorada!
    KadarisIntro3
    Blasfemador!
    KadarisIntro4
    Depravado imoral!
    KadarisIntro5
    Ilegal...
    KadarisDeathRandom
    Ilegal...
    KadarisDeath2
    Reunião encerrada...
    KadarisDeath3
    Aquele rubro...
    KadarisDeath4
    Conselho, levante!
    KadarisCouncilRiseRandom
    Conselho, levante!
    KadarisCouncilRise2
    Conselho, levante!
    KadarisCouncilRise3
    Sangue e dor!
    KadarisBloodIntoPainRandom
    Sangue e dor!
    KadarisBloodIntoPain2
    Sangue e dor!
    KadarisBloodIntoPain3
    Seu coração acelera!
    KadarisHeartQuickensRandom
    Seu coração acelera!
    KadarisHeartQuickens2
    Seu coração acelera!
    KadarisHeartQuickens3
    Edit

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