Leli Goya, Filha da Cinza
Humanóide
Senhor da Guerra da Lâmina Vermelha
Monstros concedem Experiência aumentada em 100%
Raridade dos Itens Derrubados aumentada em 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Leli Goya, Daughter of Ash
SpectreN
AreaMapa: Torre do Farol
Tagsbludgeoning_weapon, Conjurador, fire_affinity, has_staff, has_two_handed_melee, human, humanoid, medium_movement, medium_small_height, melee, non_unique_map_boss, physical_affinity, plate_armour, ranged, red_blood, summoner, wb_leader
Packs
  • Leli Goya, Filha da Cinza, Guerrilheiro Lâmina Vermelha, Lorde Flamejante Lâmina Vermelha, Quebra-Crânio Lâmina Vermelha, Quebra-Crânio Lâmina Vermelha
  • Vida
    400%
    Energy Shield From Life
    33%
    Armadura
    +100%
    Evasão
    +33%
    Ailment Threshold
    400%
    Resistência
    40 40 40 25
    Damage
    172%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiência
    200%
    Model Size
    120%
    Type
    WbFireLeader
    Metadata
    WbFireLeader3
    Nível
    83
    Vida
    85,805
    Armadura
    184,954
    Evasão
    10,454
    Escudo de Energia
    20,221
    Damage
    1,549
    Dano Mágico
    1,549
    Precisão
    1,036
    Attack Time
    1.5
    Experiência
    26,264
    Minion Life
    16,350
    Minion Energy Shield
    3,853
    Minion Damage
    1,308
    Ailment Threshold
    128,067
    Chill
    405
    Shock
    405
    Brittle
    2,291
    Scorch
    405
    Sap
    1,119
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 2801–4202
    Chance de Crítico: 5%
    Attack Time: 1.5 seg
    Abate seus inimigos com um golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    WbFireMortar
    Spell, Damage, Area, Trappable, Mineable, Totemable, Triggerable, Fire, Projectile, ProjectilesFromUser, Multicastable, Chains, CanRapidFire, AreaSpell
    Bola de Magma
    Chance de Crítico: 5%
    Tempo de Conjuração: 0.7 seg
    Arremessa um orbe ardente que explode quando atinge o chão. A habilidade ricocheteia, quicando adiante e causando dano múltiplas vezes.
    Causa 3039 a 4559 de Dano de Fogo
    Ricocheteia +6 Vezes
    Velocidade de Conjuração aumentada em 30%
    base is projectile [1]
    is area damage [1]
    WbFireMortarNova
    Spell, Damage, Area, Trappable, Mineable, Totemable, Triggerable, Fire, Projectile, ProjectilesFromUser, Multicastable, Chains, CanRapidFire, AreaSpell
    Bola de Magma
    Chance de Crítico: 5%
    Tempo de Conjuração: 0.7 seg
    Arremessa um orbe ardente que explode quando atinge o chão. A habilidade ricocheteia, quicando adiante e causando dano múltiplas vezes.
    Causa 1312 a 1968 de Dano de Fogo
    Dispara 5 Projéteis adicionais
    Ricocheteia +3 Vezes
    Dispara Projéteis em um círculo
    Velocidade de Conjuração aumentada em 30%
    base is projectile [1]
    is area damage [1]
    WbVaalFlameCall
    Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Vaal, Lightning, AreaSpell
    Invocar Tormenta Vaal
    Tempo de Conjuração: 0.5 seg
    Recarga: 5 seg
    Define um marcador no local. Relâmpagos atingem inimigos aleatórios ao redor do marcador repetidas vezes durante a duração da habilidade, causando dano em área ao redor de onde acertar. Modificadores à duração da habilidade também afetarão o atraso entre estes acertos. Quando a duração do marcador terminar, um grande relâmpago acertará o marcador, causando dano ao seu redor.
    Duração base é de 5 segundos
    Causa 811.8 a 1218 de Dano de Fogo
    Ataca um Inimigo a cada 0.25 segundos
    is area damage [1]
    WbSummonFlameGolem
    Triggerable, Fire, Mineable, Minion, MinionsCanExplode, Multicastable, Spell, Totemable, Trappable, Golem, CreatesMinion, Cooldown
    Convocar Golem Flamejante
    Tempo de Conjuração: 1 seg
    Recarga: 10 seg
    Invoca um Golem Flamejante que aumenta seu dano e área de efeito. Ele pode lançar um jato de fogo, uma onda que causa dano de fogo e um projétil curvo explosivo.
    Tamanho do Personagem aumentado em 50%
    Máximo de 1 Golem Convocado
    alternate minion [1]
    base display minion actor level [82]
    display minion monster type [7]
    WbSummonFireElementals
    Spell, Multicastable, Triggerable
    Tempo de Conjuração: 1 seg
    Recarga: 20 seg
    alternate minion [20]
    number of monsters to summon [5]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]
    WbFireLeader1Wait
    Duração base é de 3 segundos

    Object Type

    version 2
    extends "Metadata/Monsters/Wb/WbFireLeader"
    
    Stats
    {
    	set_base_mana_cost_-% = 0
    	set_mana_regeneration_rate_per_minute_% = 1200
    }
    
    Actor
    {	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Wb/WbFireLeader"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Wb/WbFireLeader3"] = {
        name = "Leli Goya, Daughter of Ash",
        life = 4,
        energyShield = 0.33,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.72,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "Staff",
        skillList = {
            "Melee",
            "WbVaalFlameCall",
            "WbSummonFlameGolem",
            "WbSummonFireElementals",
            "WbFireLeader1Wait",
            "WbFireMortar",
            "WbFireMortarNova",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbVaalFlameCall"] = {
        name = "Vaal Storm Call",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Sets a marker at a location. Lightning strikes random enemies around the marker repeatedly over the skill's duration, dealing damage in an area around the strike. Modifiers to the skill's duration will also affect the delay between these strikes. When the duration ends, a large bolt of lightning strikes the marker, dealing damage around it.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Vaal] = true,
            [SkillType.Lightning] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_skill_effect_duration",
            "vaal_storm_call_base_delay_ms",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 5000, 250, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbSummonFlameGolem"] = {
        name = "Summon Flame Golem",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Summons a Flame Golem that grants you increased Damage and Area of Effect. The Flame Golem can cast a fire spray, a wave of fire damage, and an explosive arcing projectile.",
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Mineable] = true,
            [SkillType.Minion] = true,
            [SkillType.MinionsCanExplode] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Spell] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Golem] = true,
            [SkillType.CreatesMinion] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "minion_spell_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_display_minion_actor_level",
            "base_actor_scale_+%",
            "base_number_of_golems_allowed",
            "display_minion_monster_type",
            "alternate_minion",
        },
        levels = {
            [1] = {3, 50, 1, 7, 1, levelRequirement = 3, statInterpolation = {1},  cost = { }, },
            [2] = {5, 50, 1, 7, 1, levelRequirement = 5, statInterpolation = {1},  cost = { }, },
            [3] = {8, 50, 1, 7, 1, levelRequirement = 8, statInterpolation = {1},  cost = { }, },
            [4] = {12, 50, 1, 7, 1, levelRequirement = 12, statInterpolation = {1},  cost = { }, },
            [5] = {15, 50, 1, 7, 1, levelRequirement = 15, statInterpolation = {1},  cost = { }, },
            [6] = {19, 50, 1, 7, 1, levelRequirement = 19, statInterpolation = {1},  cost = { }, },
            [7] = {20, 50, 1, 7, 1, levelRequirement = 20, statInterpolation = {1},  cost = { }, },
            [8] = {21, 50, 1, 7, 1, levelRequirement = 21, statInterpolation = {1},  cost = { }, },
            [9] = {26, 50, 1, 7, 1, levelRequirement = 26, statInterpolation = {1},  cost = { }, },
            [10] = {30, 50, 1, 7, 1, levelRequirement = 30, statInterpolation = {1},  cost = { }, },
            [11] = {34, 50, 1, 7, 1, levelRequirement = 34, statInterpolation = {1},  cost = { }, },
            [12] = {38, 50, 1, 7, 1, levelRequirement = 38, statInterpolation = {1},  cost = { }, },
            [13] = {43, 50, 1, 7, 1, levelRequirement = 43, statInterpolation = {1},  cost = { }, },
            [14] = {45, 50, 1, 7, 1, levelRequirement = 45, statInterpolation = {1},  cost = { }, },
            [15] = {53, 50, 1, 7, 1, levelRequirement = 53, statInterpolation = {1},  cost = { }, },
            [16] = {58, 50, 1, 7, 1, levelRequirement = 58, statInterpolation = {1},  cost = { }, },
            [17] = {62, 50, 1, 7, 1, levelRequirement = 62, statInterpolation = {1},  cost = { }, },
            [18] = {63, 50, 1, 7, 1, levelRequirement = 63, statInterpolation = {1},  cost = { }, },
            [19] = {66, 50, 1, 7, 1, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
            [20] = {67, 50, 1, 7, 1, levelRequirement = 67, statInterpolation = {1},  cost = { }, },
            [21] = {68, 50, 1, 7, 1, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
            [22] = {69, 50, 1, 7, 1, levelRequirement = 69, statInterpolation = {1},  cost = { }, },
            [23] = {70, 50, 1, 7, 1, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
            [24] = {71, 50, 1, 7, 1, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
            [25] = {72, 50, 1, 7, 1, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
            [26] = {73, 50, 1, 7, 1, levelRequirement = 73, statInterpolation = {1},  cost = { }, },
            [27] = {74, 50, 1, 7, 1, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
            [28] = {75, 50, 1, 7, 1, levelRequirement = 75, statInterpolation = {1},  cost = { }, },
            [29] = {76, 50, 1, 7, 1, levelRequirement = 76, statInterpolation = {1},  cost = { }, },
            [30] = {77, 50, 1, 7, 1, levelRequirement = 77, statInterpolation = {1},  cost = { }, },
            [31] = {78, 50, 1, 7, 1, levelRequirement = 78, statInterpolation = {1},  cost = { }, },
            [32] = {79, 50, 1, 7, 1, levelRequirement = 79, statInterpolation = {1},  cost = { }, },
            [33] = {80, 50, 1, 7, 1, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
            [34] = {81, 50, 1, 7, 1, levelRequirement = 81, statInterpolation = {1},  cost = { }, },
            [35] = {82, 50, 1, 7, 1, levelRequirement = 82, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbSummonFireElementals"] = {
        name = "WbSummonFireElementals",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summoned_monsters_are_minions",
            "summoned_monsters_no_drops_or_experience",
        },
        levels = {
            [1] = {5, 20, levelRequirement = 3, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbFireLeader1Wait"] = {
        name = "WbFireLeader1Wait",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {3000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbFireMortar"] = {
        name = "Rolling Magma",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Lob a fiery orb that deals area damage as it hits the ground. The skill chains, bouncing forward to deal damage multiple times.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Chains] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.7,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_cast_speed_+%",
            "number_of_chains",
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 30, 6, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbFireMortarNova"] = {
        name = "Rolling Magma",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Lob a fiery orb that deals area damage as it hits the ground. The skill chains, bouncing forward to deal damage multiple times.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Chains] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.7,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "number_of_additional_projectiles",
            "base_cast_speed_+%",
            "number_of_chains",
            "is_area_damage",
            "base_is_projectile",
            "projectiles_nova",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 5, 30, 3, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    Velocidade de Conjuração aumentada em 35%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • +20% de Resistência a Caos aos Monstros
    +30% de Resistência Elemental aos Monstros
    heist contract alert level +% final [-5]
    heist contract lockdown timer +% [5]
    heist monster spawner alive limit +% [5]
    map item drop quantity +% [13]
    map item drop rarity +% [8]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Ganhe (2–3) de Mana por Inimigo Morto com Armas Corpo a Corpo
    IdRedbladeWarlord
    FamilyWarbandMapBosses
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Adds TagsRedbladeLeader
    Leli Goya, Filha da Cinza
    Humanóide
    Monstros concedem Experiência aumentada em 100%
    Raridade dos Itens Derrubados aumentada em 15000%
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Leli Goya, Daughter of Ash
    SpectreN
    Tagsbludgeoning_weapon, Conjurador, fire_affinity, has_staff, has_two_handed_melee, human, humanoid, medium_movement, medium_small_height, melee, physical_affinity, plate_armour, ranged, red_blood, standalone_map_boss, summoner, wb_leader
    Vida
    400%
    Energy Shield From Life
    33%
    Armadura
    +100%
    Evasão
    +33%
    Ailment Threshold
    400%
    Resistência
    40 40 40 25
    Damage
    172%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 10
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiência
    200%
    Model Size
    120%
    Type
    WbFireLeader
    Metadata
    WbFireLeader3Standalone
    Nível
    68
    Vida
    17,241
    Armadura
    57,580
    Evasão
    6,303
    Escudo de Energia
    8,088
    Damage
    643
    Dano Mágico
    643
    Precisão
    580
    Attack Time
    1.5
    Experiência
    20,510
    Minion Life
    3,740
    Minion Energy Shield
    1,754
    Minion Damage
    513
    Ailment Threshold
    25,733
    Chill
    81
    Shock
    81
    Brittle
    460
    Scorch
    81
    Sap
    225
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 1162–1743
    Chance de Crítico: 5%
    Attack Time: 1.5 seg
    Abate seus inimigos com um golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    WbFireMortar
    Spell, Damage, Area, Trappable, Mineable, Totemable, Triggerable, Fire, Projectile, ProjectilesFromUser, Multicastable, Chains, CanRapidFire, AreaSpell
    Bola de Magma
    Chance de Crítico: 5%
    Tempo de Conjuração: 0.7 seg
    Arremessa um orbe ardente que explode quando atinge o chão. A habilidade ricocheteia, quicando adiante e causando dano múltiplas vezes.
    Causa 1355 a 2032 de Dano de Fogo
    Ricocheteia +6 Vezes
    Velocidade de Conjuração aumentada em 30%
    base is projectile [1]
    is area damage [1]
    WbFireMortarNova
    Spell, Damage, Area, Trappable, Mineable, Totemable, Triggerable, Fire, Projectile, ProjectilesFromUser, Multicastable, Chains, CanRapidFire, AreaSpell
    Bola de Magma
    Chance de Crítico: 5%
    Tempo de Conjuração: 0.7 seg
    Arremessa um orbe ardente que explode quando atinge o chão. A habilidade ricocheteia, quicando adiante e causando dano múltiplas vezes.
    Causa 647.2 a 970.8 de Dano de Fogo
    Dispara 5 Projéteis adicionais
    Ricocheteia +3 Vezes
    Dispara Projéteis em um círculo
    Velocidade de Conjuração aumentada em 30%
    base is projectile [1]
    is area damage [1]
    WbVaalFlameCall
    Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Vaal, Lightning, AreaSpell
    Invocar Tormenta Vaal
    Tempo de Conjuração: 0.5 seg
    Recarga: 5 seg
    Define um marcador no local. Relâmpagos atingem inimigos aleatórios ao redor do marcador repetidas vezes durante a duração da habilidade, causando dano em área ao redor de onde acertar. Modificadores à duração da habilidade também afetarão o atraso entre estes acertos. Quando a duração do marcador terminar, um grande relâmpago acertará o marcador, causando dano ao seu redor.
    Duração base é de 5 segundos
    Causa 327.4 a 491 de Dano de Fogo
    Ataca um Inimigo a cada 0.25 segundos
    is area damage [1]
    WbSummonFlameGolem
    Triggerable, Fire, Mineable, Minion, MinionsCanExplode, Multicastable, Spell, Totemable, Trappable, Golem, CreatesMinion, Cooldown
    Convocar Golem Flamejante
    Tempo de Conjuração: 1 seg
    Recarga: 10 seg
    Invoca um Golem Flamejante que aumenta seu dano e área de efeito. Ele pode lançar um jato de fogo, uma onda que causa dano de fogo e um projétil curvo explosivo.
    Tamanho do Personagem aumentado em 50%
    Máximo de 1 Golem Convocado
    alternate minion [1]
    base display minion actor level [68]
    display minion monster type [7]
    WbSummonFireElementals
    Spell, Multicastable, Triggerable
    Tempo de Conjuração: 1 seg
    Recarga: 20 seg
    alternate minion [20]
    number of monsters to summon [5]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]
    WbFireLeader1Wait
    Duração base é de 3 segundos

    Object Type

    version 2
    extends "Metadata/Monsters/Wb/Wb"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Stats
    {
    	set_base_mana_cost_-% = 0
    	set_mana_regeneration_rate_per_minute_% = 1200
    	set_is_warband_leader = 1
    }
    
    Actor
    {	
    	slow_animations_go_to_idle = false
    }
    
    StateMachine
    {
    	define_shared_state = "add_effects;"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Wb/Wb"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    StateMachine
    {
    	on_or_create_state_add_effects_1 = "AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Microtransactions/Weapon_effects/Weapon_effects/red/inferno/2h_staff/2h_staff.epk, MainHand );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Wb/WbFireLeader3Standalone"] = {
        name = "Leli Goya, Daughter of Ash",
        life = 4,
        energyShield = 0.33,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.72,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "Staff",
        skillList = {
            "Melee",
            "WbVaalFlameCall",
            "WbSummonFlameGolem",
            "WbSummonFireElementals",
            "WbFireLeader1Wait",
            "WbFireMortar",
            "WbFireMortarNova",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbVaalFlameCall"] = {
        name = "Vaal Storm Call",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Sets a marker at a location. Lightning strikes random enemies around the marker repeatedly over the skill's duration, dealing damage in an area around the strike. Modifiers to the skill's duration will also affect the delay between these strikes. When the duration ends, a large bolt of lightning strikes the marker, dealing damage around it.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Vaal] = true,
            [SkillType.Lightning] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_skill_effect_duration",
            "vaal_storm_call_base_delay_ms",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 5000, 250, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbSummonFlameGolem"] = {
        name = "Summon Flame Golem",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Summons a Flame Golem that grants you increased Damage and Area of Effect. The Flame Golem can cast a fire spray, a wave of fire damage, and an explosive arcing projectile.",
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Mineable] = true,
            [SkillType.Minion] = true,
            [SkillType.MinionsCanExplode] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Spell] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Golem] = true,
            [SkillType.CreatesMinion] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "minion_spell_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_display_minion_actor_level",
            "base_actor_scale_+%",
            "base_number_of_golems_allowed",
            "display_minion_monster_type",
            "alternate_minion",
        },
        levels = {
            [1] = {3, 50, 1, 7, 1, levelRequirement = 3, statInterpolation = {1},  cost = { }, },
            [2] = {5, 50, 1, 7, 1, levelRequirement = 5, statInterpolation = {1},  cost = { }, },
            [3] = {8, 50, 1, 7, 1, levelRequirement = 8, statInterpolation = {1},  cost = { }, },
            [4] = {12, 50, 1, 7, 1, levelRequirement = 12, statInterpolation = {1},  cost = { }, },
            [5] = {15, 50, 1, 7, 1, levelRequirement = 15, statInterpolation = {1},  cost = { }, },
            [6] = {19, 50, 1, 7, 1, levelRequirement = 19, statInterpolation = {1},  cost = { }, },
            [7] = {20, 50, 1, 7, 1, levelRequirement = 20, statInterpolation = {1},  cost = { }, },
            [8] = {21, 50, 1, 7, 1, levelRequirement = 21, statInterpolation = {1},  cost = { }, },
            [9] = {26, 50, 1, 7, 1, levelRequirement = 26, statInterpolation = {1},  cost = { }, },
            [10] = {30, 50, 1, 7, 1, levelRequirement = 30, statInterpolation = {1},  cost = { }, },
            [11] = {34, 50, 1, 7, 1, levelRequirement = 34, statInterpolation = {1},  cost = { }, },
            [12] = {38, 50, 1, 7, 1, levelRequirement = 38, statInterpolation = {1},  cost = { }, },
            [13] = {43, 50, 1, 7, 1, levelRequirement = 43, statInterpolation = {1},  cost = { }, },
            [14] = {45, 50, 1, 7, 1, levelRequirement = 45, statInterpolation = {1},  cost = { }, },
            [15] = {53, 50, 1, 7, 1, levelRequirement = 53, statInterpolation = {1},  cost = { }, },
            [16] = {58, 50, 1, 7, 1, levelRequirement = 58, statInterpolation = {1},  cost = { }, },
            [17] = {62, 50, 1, 7, 1, levelRequirement = 62, statInterpolation = {1},  cost = { }, },
            [18] = {63, 50, 1, 7, 1, levelRequirement = 63, statInterpolation = {1},  cost = { }, },
            [19] = {66, 50, 1, 7, 1, levelRequirement = 66, statInterpolation = {1},  cost = { }, },
            [20] = {67, 50, 1, 7, 1, levelRequirement = 67, statInterpolation = {1},  cost = { }, },
            [21] = {68, 50, 1, 7, 1, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
            [22] = {69, 50, 1, 7, 1, levelRequirement = 69, statInterpolation = {1},  cost = { }, },
            [23] = {70, 50, 1, 7, 1, levelRequirement = 70, statInterpolation = {1},  cost = { }, },
            [24] = {71, 50, 1, 7, 1, levelRequirement = 71, statInterpolation = {1},  cost = { }, },
            [25] = {72, 50, 1, 7, 1, levelRequirement = 72, statInterpolation = {1},  cost = { }, },
            [26] = {73, 50, 1, 7, 1, levelRequirement = 73, statInterpolation = {1},  cost = { }, },
            [27] = {74, 50, 1, 7, 1, levelRequirement = 74, statInterpolation = {1},  cost = { }, },
            [28] = {75, 50, 1, 7, 1, levelRequirement = 75, statInterpolation = {1},  cost = { }, },
            [29] = {76, 50, 1, 7, 1, levelRequirement = 76, statInterpolation = {1},  cost = { }, },
            [30] = {77, 50, 1, 7, 1, levelRequirement = 77, statInterpolation = {1},  cost = { }, },
            [31] = {78, 50, 1, 7, 1, levelRequirement = 78, statInterpolation = {1},  cost = { }, },
            [32] = {79, 50, 1, 7, 1, levelRequirement = 79, statInterpolation = {1},  cost = { }, },
            [33] = {80, 50, 1, 7, 1, levelRequirement = 80, statInterpolation = {1},  cost = { }, },
            [34] = {81, 50, 1, 7, 1, levelRequirement = 81, statInterpolation = {1},  cost = { }, },
            [35] = {82, 50, 1, 7, 1, levelRequirement = 82, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbSummonFireElementals"] = {
        name = "WbSummonFireElementals",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summoned_monsters_are_minions",
            "summoned_monsters_no_drops_or_experience",
        },
        levels = {
            [1] = {5, 20, levelRequirement = 3, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbFireLeader1Wait"] = {
        name = "WbFireLeader1Wait",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {3000, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbFireMortar"] = {
        name = "Rolling Magma",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Lob a fiery orb that deals area damage as it hits the ground. The skill chains, bouncing forward to deal damage multiple times.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Chains] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.7,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "base_cast_speed_+%",
            "number_of_chains",
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 30, 6, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WbFireMortarNova"] = {
        name = "Rolling Magma",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Lob a fiery orb that deals area damage as it hits the ground. The skill chains, bouncing forward to deal damage multiple times.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Chains] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.7,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "number_of_additional_projectiles",
            "base_cast_speed_+%",
            "number_of_chains",
            "is_area_damage",
            "base_is_projectile",
            "projectiles_nova",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 5, 30, 3, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    Velocidade de Conjuração aumentada em 35%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • +20% de Resistência a Caos aos Monstros
    +30% de Resistência Elemental aos Monstros
    heist contract alert level +% final [-5]
    heist contract lockdown timer +% [5]
    heist monster spawner alive limit +% [5]
    map item drop quantity +% [13]
    map item drop rarity +% [8]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Edit

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