Massier





Área: Mapa: Costa
Monstros concedem Experiência aumentada em 100%
Raridade dos Itens Derrubados aumentada em 15000%
Velocidade de Movimento aumentada em 50%
20% de Chance de Bloquear o Dano de Ataques
Você sofre 10% do Dano de Acertos Bloqueados
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Raridade dos Itens Derrubados aumentada em 15000%
Velocidade de Movimento aumentada em 50%
20% de Chance de Bloquear o Dano de Ataques
Você sofre 10% do Dano de Acertos Bloqueados
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
stance movement speed +% final [112]
Spectre | N |
---|---|
Area | Mapa: Costa |
Tags | bandit, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, human, humanoid, I_see_brothers_card, medium_height, melee, non_unique_map_boss, not_int, physical_affinity, plate_armour, red_blood, very_slow_movement |
Vida
400%
Armadura
+75%
Evasão
+20%
Ailment Threshold
400%
Resistência




Damage
150%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 10
Attack Time
1.35 Second
Damage Spread
±20%
Experiência
200%
Model Size
120%
Type
BanditMapBoss
Metadata
MapBanditBossHeavyStrike
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
70
Vida
31,355
Armadura
59,000
Evasão
6,097
Damage
632
Dano Mágico
632
Precisão
628
Attack Time
1.35
Experiência
21,440
Minion Life
6,681
Minion Damage
508
Ailment Threshold
31,355
Chill
99
Shock
99
Brittle
561
Scorch
99
Sap
274
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 1143–1714
Chance de Crítico: 5%
Attack Time: 1.35 seg
Abate seus inimigos com um golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

MonsterHeavyStrike
Attack, MeleeSingleTarget, Multistrikeable, Melee
Pancada
Base Damage: 1143–1714
Chance de Crítico: 5%
Attack Time: 1.35 seg
Ataca o inimigo com uma pancada forte. Requer uma Maça, Cetro, Machado, Espada ou Arma de Duas Mãos
Empurra Inimigos ao Acertar
Causa 50% mais Dano
Ponto de Atordoamento Inimigo reduzido em 30%

EASBanditTaunt
Spell
Tempo de Conjuração: 1.1 seg
Recarga: 6 seg
disable skill repeats [1]
Object Type
version 2 extends "Metadata/Monsters/Bandits/Bandit" Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Bandits/Bandit"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Bandits/MapBanditBossHeavyStrike"] = { name = "Massier", life = 4, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.5, damageSpread = 0.2, attackTime = 1.35, attackRange = 10, accuracy = 1, weaponType1 = "One Hand Mace", weaponType2 = "Shield", skillList = { "MeleeAtAnimationSpeedUnique", "MonsterHeavyStrike", "EASBanditTaunt", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterHeavyStrike"] = { name = "Heavy Strike", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Attacks enemies with a forceful blow. Requires a Mace, Sceptre, Axe, Sword or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "base_stun_threshold_reduction_+%", "active_skill_damage_+%_final", "global_knockback", }, levels = { [1] = {30, 50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASBanditTaunt"] = { name = "EASBanditTaunt", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "disable_skill_repeats", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
Velocidade de Conjuração aumentada em 35%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | monstro (3) |
GenerationType | unico (3) |
Req. level | 1 |
Stats |
Velocidade de Movimento aumentada em 50%
Id | MonsterImplicitFastRun1 |
---|---|
Family | MovementVelocity |
Domains | monstro (3) |
GenerationType | unico (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
Lacaios tem (13–15)% de Redução de Dano Físico adicional
Id | MonsterAttackBlock30Bypass20 |
---|---|
Family | MonsterBlockAndBypass |
Domains | monstro (3) |
GenerationType | unico (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
+20% de Resistência a Caos aos Monstros
+30% de Resistência Elemental aos Monstros
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | monstro (3) |
GenerationType | unico (3) |
Req. level | 1 |
Stats |
stance movement speed +% final [-3]
Id | Nothing |
---|---|
Family | Nothing |
Domains | monstro (3) |
GenerationType | unico (3) |
Req. level | 1 |
stance movement speed +% final [233]
Id | StanceBanditRun |
---|---|
Family | Stance |
Domains | monstro (3) |
GenerationType | unico (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
Massier





Monstros concedem Experiência aumentada em 100%
Raridade dos Itens Derrubados aumentada em 15000%
Velocidade de Movimento aumentada em 50%
20% de Chance de Bloquear o Dano de Ataques
Você sofre 10% do Dano de Acertos Bloqueados
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Raridade dos Itens Derrubados aumentada em 15000%
Velocidade de Movimento aumentada em 50%
20% de Chance de Bloquear o Dano de Ataques
Você sofre 10% do Dano de Acertos Bloqueados
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
stance movement speed +% final [112]
Spectre | N |
---|---|
Tags | bandit, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, human, humanoid, medium_height, melee, not_int, physical_affinity, plate_armour, red_blood, standalone_map_boss, very_slow_movement |
Vida
400%
Armadura
+75%
Evasão
+20%
Ailment Threshold
400%
Resistência




Damage
150%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 10
Attack Time
1.35 Second
Damage Spread
±20%
Experiência
200%
Model Size
120%
Type
BanditMapBoss
Metadata
MapBanditBossHeavyStrikeStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
25,733
Armadura
50,383
Evasão
5,687
Damage
560
Dano Mágico
560
Precisão
580
Attack Time
1.35
Experiência
20,510
Minion Life
5,582
Minion Damage
447
Ailment Threshold
25,733
Chill
81
Shock
81
Brittle
460
Scorch
81
Sap
225
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 1014–1520
Chance de Crítico: 5%
Attack Time: 1.35 seg
Abate seus inimigos com um golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

MonsterHeavyStrike
Attack, MeleeSingleTarget, Multistrikeable, Melee
Pancada
Base Damage: 1014–1520
Chance de Crítico: 5%
Attack Time: 1.35 seg
Ataca o inimigo com uma pancada forte. Requer uma Maça, Cetro, Machado, Espada ou Arma de Duas Mãos
Empurra Inimigos ao Acertar
Causa 50% mais Dano
Ponto de Atordoamento Inimigo reduzido em 30%

EASBanditTaunt
Spell
Tempo de Conjuração: 1.1 seg
Recarga: 6 seg
disable skill repeats [1]
Object Type
version 2 extends "Metadata/Monsters/Bandits/Bandit" extends "Metadata/Monsters/StandaloneMapBoss" Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Bandits/Bandit" extends "Metadata/Monsters/StandaloneMapBoss"
-- src\Data\Spectres.lua minions["Metadata/Monsters/Bandits/MapBanditBossHeavyStrikeStandalone"] = { name = "Massier", life = 4, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.5, damageSpread = 0.2, attackTime = 1.35, attackRange = 10, accuracy = 1, weaponType1 = "One Hand Mace", weaponType2 = "Shield", skillList = { "MeleeAtAnimationSpeedUnique", "MonsterHeavyStrike", "EASBanditTaunt", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterHeavyStrike"] = { name = "Heavy Strike", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Attacks enemies with a forceful blow. Requires a Mace, Sceptre, Axe, Sword or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "base_stun_threshold_reduction_+%", "active_skill_damage_+%_final", "global_knockback", }, levels = { [1] = {30, 50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASBanditTaunt"] = { name = "EASBanditTaunt", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "disable_skill_repeats", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
Velocidade de Conjuração aumentada em 35%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | monstro (3) |
GenerationType | unico (3) |
Req. level | 1 |
Stats |
Velocidade de Movimento aumentada em 50%
Id | MonsterImplicitFastRun1 |
---|---|
Family | MovementVelocity |
Domains | monstro (3) |
GenerationType | unico (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
Lacaios tem (13–15)% de Redução de Dano Físico adicional
Id | MonsterAttackBlock30Bypass20 |
---|---|
Family | MonsterBlockAndBypass |
Domains | monstro (3) |
GenerationType | unico (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
+20% de Resistência a Caos aos Monstros
+30% de Resistência Elemental aos Monstros
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | monstro (3) |
GenerationType | unico (3) |
Req. level | 1 |
Stats |
stance movement speed +% final [-3]
Id | Nothing |
---|---|
Family | Nothing |
Domains | monstro (3) |
GenerationType | unico (3) |
Req. level | 1 |
stance movement speed +% final [233]
Id | StanceBanditRun |
---|---|
Family | Stance |
Domains | monstro (3) |
GenerationType | unico (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
Massier





Monstros concedem Experiência aumentada em 100%
Raridade dos Itens Derrubados aumentada em 15000%
Velocidade de Movimento aumentada em 50%
20% de Chance de Bloquear o Dano de Ataques
Você sofre 10% do Dano de Acertos Bloqueados
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Raridade dos Itens Derrubados aumentada em 15000%
Velocidade de Movimento aumentada em 50%
20% de Chance de Bloquear o Dano de Ataques
Você sofre 10% do Dano de Acertos Bloqueados
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
stance movement speed +% final [112]
Spectre | N |
---|---|
Tags | bandit, bludgeoning_weapon, elder_map_boss, has_one_hand_mace, has_one_handed_melee, human, humanoid, medium_height, non_attacking, not_int, plate_armour, red_blood, very_slow_movement |
Vida
400%
Armadura
+75%
Evasão
+20%
Ailment Threshold
400%
Resistência




Damage
150%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 10
Attack Time
1.35 Second
Damage Spread
±20%
Experiência
200%
Model Size
120%
Type
BanditMapBoss
Metadata
MapBanditBossHeavyStrikeElder
Object Type
version 2 extends "Metadata/Monsters/Monster" Life { corpse_usable = false } Stats { base_cannot_be_damaged = 1 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 is_hidden_monster = 1 immune_to_curses = 1 immune_to_auras_from_other_entities = 1 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Bandits/MapBanditBossHeavyStrikeElder"] = { name = "Massier", life = 4, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.5, damageSpread = 0.2, attackTime = 1.35, attackRange = 10, accuracy = 1, weaponType1 = "One Hand Mace", weaponType2 = "Shield", skillList = { }, modList = { }, }
Velocidade de Conjuração aumentada em 35%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | monstro (3) |
GenerationType | unico (3) |
Req. level | 1 |
Stats |
Velocidade de Movimento aumentada em 50%
Id | MonsterImplicitFastRun1 |
---|---|
Family | MovementVelocity |
Domains | monstro (3) |
GenerationType | unico (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
Lacaios tem (13–15)% de Redução de Dano Físico adicional
Id | MonsterAttackBlock30Bypass20 |
---|---|
Family | MonsterBlockAndBypass |
Domains | monstro (3) |
GenerationType | unico (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
+20% de Resistência a Caos aos Monstros
+30% de Resistência Elemental aos Monstros
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | monstro (3) |
GenerationType | unico (3) |
Req. level | 1 |
Stats |
stance movement speed +% final [-3]
Id | Nothing |
---|---|
Family | Nothing |
Domains | monstro (3) |
GenerationType | unico (3) |
Req. level | 1 |
stance movement speed +% final [233]
Id | StanceBanditRun |
---|---|
Family | Stance |
Domains | monstro (3) |
GenerationType | unico (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
Massier

Vida máxima aumentada em 25%
Tamanho do Personagem aumentado em 20%
Velocidade de Movimento aumentada em 50%
Monstros concedem Experiência aumentada em 1000%
Quantidade dos Itens Derrubados aumentada em 1500%
Raridade dos Itens Derrubados aumentada em 2000%
20% de Chance de Bloquear o Dano de Ataques
Você sofre 10% do Dano de Acertos Bloqueados
Tamanho do Personagem aumentado em 20%
Velocidade de Movimento aumentada em 50%
Monstros concedem Experiência aumentada em 1000%
Quantidade dos Itens Derrubados aumentada em 1500%
Raridade dos Itens Derrubados aumentada em 2000%
20% de Chance de Bloquear o Dano de Ataques
Você sofre 10% do Dano de Acertos Bloqueados
stance movement speed +% final [112]
Spectre | N |
---|---|
Tags | bandit, bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, human, humanoid, medium_height, melee, not_int, physical_affinity, plate_armour, red_blood, slow_movement |
Vida
90%
Armadura
+75%
Evasão
+20%
Ailment Threshold
90%
Resistência




Damage
120%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 13
Attack Time
1.35 Second
Damage Spread
±20%
Experiência
150%
Model Size
120%
Type
BanditBossDescent
Metadata
BanditBossMeleeDescent
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
5,790
Armadura
50,383
Evasão
5,687
Damage
448
Dano Mágico
448
Precisão
580
Attack Time
1.35
Experiência
15,383
Minion Life
1,256
Minion Damage
358
Ailment Threshold
5,790
Chill
18
Shock
18
Brittle
104
Scorch
18
Sap
51
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 359–538
Chance de Crítico: 5%
Attack Time: 1.35 seg
Abate seus inimigos com um golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

MonsterHeavyStrike
Attack, MeleeSingleTarget, Multistrikeable, Melee
Pancada
Base Damage: 359–538
Chance de Crítico: 5%
Attack Time: 1.35 seg
Ataca o inimigo com uma pancada forte. Requer uma Maça, Cetro, Machado, Espada ou Arma de Duas Mãos
Empurra Inimigos ao Acertar
Causa 50% mais Dano
Ponto de Atordoamento Inimigo reduzido em 30%

Object Type
version 2 extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange" Actor { main_hand_unarmed_type = "One_Hand_Sword" basic_action = "ChangeToStance2" basic_action = "ChangeToStance1" basic_action = "Emerge" basic_action = "Emerge2" basic_action = "Emerge3" }
Object Type Codes
version 2 extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange" Animated { on_any_tent = "parent.PlayAnimationTreeByIndex( 0 );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Bandits/BanditBossMeleeDescent"] = { name = "Massier", life = 0.9, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.2, damageSpread = 0.2, attackTime = 1.35, attackRange = 13, accuracy = 1, weaponType1 = "One Hand Mace", weaponType2 = "Shield", skillList = { "MeleeAtAnimationSpeedUnique", "MonsterHeavyStrike", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterHeavyStrike"] = { name = "Heavy Strike", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Attacks enemies with a forceful blow. Requires a Mace, Sceptre, Axe, Sword or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "base_stun_threshold_reduction_+%", "active_skill_damage_+%_final", "global_knockback", }, levels = { [1] = {30, 50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Vida máxima aumentada em 25%
Tamanho do Personagem aumentado em 20%
Id | MonsterImplicitIncreasedLife1 |
---|---|
Family | MaximumLifeIncreasePercent |
Domains | monstro (3) |
GenerationType | unico (3) |
Req. level | 1 |
Stats | |
Craft Tags | resource life |
Velocidade de Movimento aumentada em 50%
Id | MonsterImplicitFastRun1 |
---|---|
Family | MovementVelocity |
Domains | monstro (3) |
GenerationType | unico (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
Velocidade de Movimento aumentada em 150%
Id | MonsterBossDescent |
---|---|
Family | MonsterDescentBoss |
Domains | monstro (3) |
GenerationType | unico (3) |
Req. level | 1 |
Stats |
Lacaios tem (13–15)% de Redução de Dano Físico adicional
Id | MonsterAttackBlock30Bypass20 |
---|---|
Family | MonsterBlockAndBypass |
Domains | monstro (3) |
GenerationType | unico (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
stance movement speed +% final [-3]
Id | Nothing |
---|---|
Family | Nothing |
Domains | monstro (3) |
GenerationType | unico (3) |
Req. level | 1 |
stance movement speed +% final [233]
Id | StanceBanditRun |
---|---|
Family | Stance |
Domains | monstro (3) |
GenerationType | unico (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.