Vigília de Oriath
Humanóide
Habilidades de Golpe Corpo a Corpo causam Dano Propagado aos alvos ao redor
Receba 25% do Dano Físico como Dano de Gelo Extra
Monstros concedem Experiência aumentada em 100%
Raridade dos Itens Derrubados aumentada em 15000%
monster penalty against minions damage +% final vs player minions [-25]
20% de Chance de Bloquear o Dano de Ataques
Você sofre 10% do Dano de Acertos Bloqueados
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Oriath's Vigil
SpectreN
AreaMapa: Pátio
Tagshas_one_hand_sword, has_one_handed_melee, human, humanoid, medium_height, medium_movement, melee, military, non_unique_map_boss, not_dex, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon
Packs
  • WorldAreas#834: Virtude de Oriath, Vingança de Oriath, Vigília de Oriath
  • WorldAreas#928: Virtude de Oriath, Vingança de Oriath, Vigília de Oriath
  • Vida
    270%
    Armadura
    +75%
    Ailment Threshold
    270%
    Resistência
    40 40 40 25
    Damage
    235%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 14
    Attack Time
    1.245 Second
    Damage Spread
    ±20%
    Experiência
    200%
    Model Size
    105%
    Type
    AxisSoldierEliteMapBoss2
    Metadata
    AxisEliteSoldierMapBoss2
    Nível
    72
    Vida
    26,282
    Armadura
    69,036
    Evasão
    5,444
    Damage
    1,115
    Dano Mágico
    1,115
    Precisão
    678
    Attack Time
    1.245
    Experiência
    22,340
    Minion Life
    5,504
    Minion Damage
    903
    Ailment Threshold
    26,282
    Chill
    83
    Shock
    83
    Brittle
    470
    Scorch
    83
    Sap
    230
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 2017–3026
    Chance de Crítico: 5%
    Attack Time: 1.245 seg
    Abate seus inimigos com um golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MonsterGroundIceCyclone
    Attack, Area, Melee, Movement
    Ciclone
    Base Damage: 2017–3026
    Chance de Crítico: 5%
    Attack Time: 1.245 seg
    Recarga: 1.2 seg
    Danifica inimigos próximos a você, e então executa uma série de ataques giratórios conforme você viaja para o destino alvo. Não pode ser suportado por Impiedade ou Ataques Múltiplos.
    Causa 60% menos Dano
    Duração base é de 5 segundos
    Dano Físico aumentado em 35%
    Velocidade de Ataque aumentada em 60%
    30% menos Velocidade de Movimento
    cyclone extra distance [30]
    cyclone ice path radius [12]
    cyclone places ground ice [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Axis/Axis"
    
    Transitionable
    {
    	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Axis/Axis"
    
    Life
    {
    	on_spawned_alive = "AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Microtransactions/Weapon_effects/Weapon_effects/blue/artic/1h_sword/1h_sword.epk, MainHand );"
    	on_death = "RemoveEffectPackFromVisualSlotAttachedObject( Metadata/Effects/Microtransactions/Weapon_effects/Weapon_effects/blue/artic/1h_sword/1h_sword.epk, MainHand );"
    }
    
    Preload
    {
    	preload_epk = "Metadata/Effects/Microtransactions/Weapon_effects/Weapon_effects/blue/artic/1h_sword/1h_sword.epk"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Axis/AxisEliteSoldierMapBoss2"] = {
        name = "Oriath's Vigil",
        life = 2.7,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2.35,
        damageSpread = 0.2,
        attackTime = 1.245,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "MeleeAtAnimationSpeedUnique",
            "MonsterGroundIceCyclone",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterGroundIceCyclone"] = {
        name = "Cyclone",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_+%",
            "attack_speed_+%",
            "cyclone_movement_speed_+%_final",
            "cyclone_extra_distance",
            "active_skill_damage_+%_final",
            "base_skill_effect_duration",
            "cyclone_ice_path_radius",
            "is_area_damage",
            "cyclone_places_ground_ice",
        },
        levels = {
            [1] = {35, 60, -30, 30, -60, 5000, 12, levelRequirement = 1, statInterpolation = {},  cost = { }, },
            [2] = {35, 60, -30, 30, -60, 5000, 12, levelRequirement = 78, statInterpolation = {},  cost = { }, },
        },
    }
    
    grant actor scale +% to aura owner on death [2]
    grant attack speed +% to aura owner on death [5]
    grant cast speed +% to aura owner on death [5]
    grant damage reduction % to aura owner on death [-2]
    soul is consumed on death [1]
    IdMonsterMeleeSplash1
    FamilyMeleeSplash
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • melee splash Min: 1 Max: 1 Global
  • Craft Tagsattack
    +40% ao Multiplicador Global de Crítico
    IdMonsterImplicitCold1
    FamilyColdDamageAsPortionOfDamage
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • physical damage % to add as cold Min: 25 Max: 25 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental cold
    Velocidade de Conjuração aumentada em 35%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • Adiciona (13–18) a (50–56) de Dano de Raio a Magias
    IdMonsterDamageVersusPlayerMinions25
    FamilyMonsterDamageVersusMinions
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • monster penalty against minions damage +% final vs player minions Min: -25 Max: -25 Global
  • Craft Tagsdamage
    Lacaios têm Chance de Acerto Crítico aumentada em (10–19)%
    IdMonsterAttackBlock40Bypass10_
    FamilyMonsterBlockAndBypass
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • monster base block % Min: 20 Max: 20 Global
  • base block % damage taken Min: 10 Max: 10 Global
  • Craft Tagsblock
    +20% de Resistência a Caos aos Monstros
    +30% de Resistência Elemental aos Monstros
    heist contract alert level +% final [-5]
    heist contract lockdown timer +% [5]
    heist monster spawner alive limit +% [5]
    map item drop quantity +% [13]
    map item drop rarity +% [8]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Vigília de Oriath
    Humanóide
    Habilidades de Golpe Corpo a Corpo causam Dano Propagado aos alvos ao redor
    Receba 25% do Dano Físico como Dano de Gelo Extra
    Monstros concedem Experiência aumentada em 100%
    Raridade dos Itens Derrubados aumentada em 15000%
    monster penalty against minions damage +% final vs player minions [-25]
    20% de Chance de Bloquear o Dano de Ataques
    Você sofre 10% do Dano de Acertos Bloqueados
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Oriath's Vigil
    SpectreN
    Tagshas_one_hand_sword, has_one_handed_melee, human, humanoid, medium_height, medium_movement, melee, military, not_dex, not_int, physical_affinity, plate_armour, red_blood, slashing_weapon, standalone_map_boss
    Vida
    270%
    Armadura
    +75%
    Ailment Threshold
    270%
    Resistência
    40 40 40 25
    Damage
    235%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 14
    Attack Time
    1.245 Second
    Damage Spread
    ±20%
    Experiência
    200%
    Model Size
    105%
    Type
    AxisSoldierEliteMapBoss2
    Metadata
    AxisEliteSoldierMapBoss2Standalone
    Nível
    68
    Vida
    17,370
    Armadura
    50,383
    Evasão
    4,739
    Damage
    878
    Dano Mágico
    878
    Precisão
    580
    Attack Time
    1.245
    Experiência
    20,510
    Minion Life
    3,768
    Minion Damage
    701
    Ailment Threshold
    17,370
    Chill
    55
    Shock
    55
    Brittle
    311
    Scorch
    55
    Sap
    152
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 1588–2382
    Chance de Crítico: 5%
    Attack Time: 1.245 seg
    Abate seus inimigos com um golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MonsterGroundIceCyclone
    Attack, Area, Melee, Movement
    Ciclone
    Base Damage: 1588–2382
    Chance de Crítico: 5%
    Attack Time: 1.245 seg
    Recarga: 1.2 seg
    Danifica inimigos próximos a você, e então executa uma série de ataques giratórios conforme você viaja para o destino alvo. Não pode ser suportado por Impiedade ou Ataques Múltiplos.
    Causa 60% menos Dano
    Duração base é de 5 segundos
    Dano Físico aumentado em 35%
    Velocidade de Ataque aumentada em 60%
    30% menos Velocidade de Movimento
    cyclone extra distance [30]
    cyclone ice path radius [12]
    cyclone places ground ice [1]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Axis/Axis"
    extends "Metadata/Monsters/StandaloneMapBoss"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Axis/Axis"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Life
    {
    	on_spawned_alive = "AddEffectPackToVisualSlotAttachedObject( Metadata/Effects/Microtransactions/Weapon_effects/Weapon_effects/blue/artic/1h_sword/1h_sword.epk, MainHand );"
    	on_death = "RemoveEffectPackFromVisualSlotAttachedObject( Metadata/Effects/Microtransactions/Weapon_effects/Weapon_effects/blue/artic/1h_sword/1h_sword.epk, MainHand );"
    }
    
    Preload
    {
    	preload_epk = "Metadata/Effects/Microtransactions/Weapon_effects/Weapon_effects/blue/artic/1h_sword/1h_sword.epk"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Axis/AxisEliteSoldierMapBoss2Standalone"] = {
        name = "Oriath's Vigil",
        life = 2.7,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2.35,
        damageSpread = 0.2,
        attackTime = 1.245,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "MeleeAtAnimationSpeedUnique",
            "MonsterGroundIceCyclone",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MonsterGroundIceCyclone"] = {
        name = "Cyclone",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "physical_damage_+%",
            "attack_speed_+%",
            "cyclone_movement_speed_+%_final",
            "cyclone_extra_distance",
            "active_skill_damage_+%_final",
            "base_skill_effect_duration",
            "cyclone_ice_path_radius",
            "is_area_damage",
            "cyclone_places_ground_ice",
        },
        levels = {
            [1] = {35, 60, -30, 30, -60, 5000, 12, levelRequirement = 1, statInterpolation = {},  cost = { }, },
            [2] = {35, 60, -30, 30, -60, 5000, 12, levelRequirement = 78, statInterpolation = {},  cost = { }, },
        },
    }
    
    grant actor scale +% to aura owner on death [2]
    grant attack speed +% to aura owner on death [5]
    grant cast speed +% to aura owner on death [5]
    grant damage reduction % to aura owner on death [-2]
    soul is consumed on death [1]
    IdMonsterMeleeSplash1
    FamilyMeleeSplash
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • melee splash Min: 1 Max: 1 Global
  • Craft Tagsattack
    +40% ao Multiplicador Global de Crítico
    IdMonsterImplicitCold1
    FamilyColdDamageAsPortionOfDamage
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • physical damage % to add as cold Min: 25 Max: 25 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental cold
    Velocidade de Conjuração aumentada em 35%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • Adiciona (13–18) a (50–56) de Dano de Raio a Magias
    IdMonsterDamageVersusPlayerMinions25
    FamilyMonsterDamageVersusMinions
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • monster penalty against minions damage +% final vs player minions Min: -25 Max: -25 Global
  • Craft Tagsdamage
    Lacaios têm Chance de Acerto Crítico aumentada em (10–19)%
    IdMonsterAttackBlock40Bypass10_
    FamilyMonsterBlockAndBypass
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • monster base block % Min: 20 Max: 20 Global
  • base block % damage taken Min: 10 Max: 10 Global
  • Craft Tagsblock
    +20% de Resistência a Caos aos Monstros
    +30% de Resistência Elemental aos Monstros
    heist contract alert level +% final [-5]
    heist contract lockdown timer +% [5]
    heist monster spawner alive limit +% [5]
    map item drop quantity +% [13]
    map item drop rarity +% [8]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Vigília de Oriath
    Humanóide
    Habilidades de Golpe Corpo a Corpo causam Dano Propagado aos alvos ao redor
    Receba 25% do Dano Físico como Dano de Gelo Extra
    Monstros concedem Experiência aumentada em 100%
    Raridade dos Itens Derrubados aumentada em 15000%
    monster penalty against minions damage +% final vs player minions [-25]
    20% de Chance de Bloquear o Dano de Ataques
    Você sofre 10% do Dano de Acertos Bloqueados
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Oriath's Vigil
    SpectreN
    Tagselder_map_boss, has_one_hand_sword, has_one_handed_melee, human, humanoid, medium_height, medium_movement, military, non_attacking, not_dex, not_int, plate_armour, red_blood, slashing_weapon
    Vida
    270%
    Armadura
    +75%
    Ailment Threshold
    270%
    Resistência
    40 40 40 25
    Damage
    235%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 14
    Attack Time
    1.245 Second
    Damage Spread
    ±20%
    Experiência
    200%
    Model Size
    105%
    Type
    AxisSoldierEliteMapBoss2
    Metadata
    AxisEliteSoldierMapBoss2Elder

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	corpse_usable = false
    }
    
    Stats
    {
    	base_cannot_be_damaged = 1
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	is_hidden_monster = 1
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents
    {
    	on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Axis/AxisEliteSoldierMapBoss2Elder"] = {
        name = "Oriath's Vigil",
        life = 2.7,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2.35,
        damageSpread = 0.2,
        attackTime = 1.245,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
        },
        modList = {
        },
    }
    
    grant actor scale +% to aura owner on death [2]
    grant attack speed +% to aura owner on death [5]
    grant cast speed +% to aura owner on death [5]
    grant damage reduction % to aura owner on death [-2]
    soul is consumed on death [1]
    IdMonsterMeleeSplash1
    FamilyMeleeSplash
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • melee splash Min: 1 Max: 1 Global
  • Craft Tagsattack
    +40% ao Multiplicador Global de Crítico
    IdMonsterImplicitCold1
    FamilyColdDamageAsPortionOfDamage
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • physical damage % to add as cold Min: 25 Max: 25 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental cold
    Velocidade de Conjuração aumentada em 35%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • Adiciona (13–18) a (50–56) de Dano de Raio a Magias
    IdMonsterDamageVersusPlayerMinions25
    FamilyMonsterDamageVersusMinions
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • monster penalty against minions damage +% final vs player minions Min: -25 Max: -25 Global
  • Craft Tagsdamage
    Lacaios têm Chance de Acerto Crítico aumentada em (10–19)%
    IdMonsterAttackBlock40Bypass10_
    FamilyMonsterBlockAndBypass
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • monster base block % Min: 20 Max: 20 Global
  • base block % damage taken Min: 10 Max: 10 Global
  • Craft Tagsblock
    +20% de Resistência a Caos aos Monstros
    +30% de Resistência Elemental aos Monstros
    heist contract alert level +% final [-5]
    heist contract lockdown timer +% [5]
    heist monster spawner alive limit +% [5]
    map item drop quantity +% [13]
    map item drop rarity +% [8]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.