Vinha Xamãnica
Bestial
Shamanic Vine
SpectreN
Tagsbeast, immobile, not_dex, not_int
Vida
100%
Armadura
+100%
Ailment Threshold
100%
Resistência
0 0 0 0
Damage
100%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 20
Attack Time
1.995 Second
Damage Spread
±20%
Experiência
100%
Model Size
100%
Type
AzmeriBeehiveBehemothVine
Metadata
BeehiveBehemothVine
Nível
68
Vida
6,433
Armadura
57,580
Evasão
4,739
Damage
374
Dano Mágico
374
Precisão
580
Attack Time
1.995
Experiência
10,255
Minion Life
1,395
Minion Damage
298
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
GABeehiveBehemothVineSlam
Triggerable, Attack
Base Damage: 299–448
Chance de Crítico: 5%
Dano de Ataque: 115%
Attack Time: 1.995 seg
Causa 15% mais Dano de Ataque
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"

Actor
{
	basic_action = "Emerge"

	on_start_Emerge =
	"
		IfExists( nearest_player, { FaceObject( nearest_player ); } );
	"
}

Functions
{
	TargetNearestPlayer = "this.nearest_player = arg1;"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Daemon/AbstractDaemon"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAzmeri/BeehiveBehemothVine"] = {
    name = "Shamanic Vine",
    life = 1,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.995,
    attackRange = 20,
    accuracy = 1,
    skillList = {
        "GABeehiveBehemothVineSlam",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["GABeehiveBehemothVineSlam"] = {
    name = "GABeehiveBehemothVineSlam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {baseMultiplier = 1.15, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
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