O Ferreiro





Área: Mapa: Dunas
Monstros concedem Experiência aumentada em 100%
Raridade dos Itens Derrubados aumentada em 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Raridade dos Itens Derrubados aumentada em 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
The Blacksmith
Spectre | N |
---|---|
Area | Mapa: Dunas |
Tags | flesh_armour, has_one_hand_sword, has_one_handed_melee, large_height, large_model, melee, non_unique_map_boss, physical_affinity, red_blood, slow_movement, undead, zombie |
Vida
400%
Ailment Threshold
400%
Resistência




Damage
125%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 10
Attack Time
1.65 Second
Damage Spread
±20%
Experiência
200%
Model Size
130%
Type
ZombieBossMapBoss
Metadata
MapZombieBossHillock
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
69
Vida
28,427
Armadura
31,158
Evasão
4,907
Damage
496
Dano Mágico
496
Precisão
602
Attack Time
1.65
Experiência
20,974
Minion Life
6,113
Minion Damage
397
Ailment Threshold
28,427
Chill
90
Shock
90
Brittle
509
Scorch
90
Sap
248
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 897–1346
Chance de Crítico: 5%
Attack Time: 1.65 seg
Abate seus inimigos com um golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]

ZombieBossExtract
ZombieBossLeapSlam
Attack, Area, Melee, Movement, Travel, Slam, Totemable
Salto Impactante
Base Damage: 897–1346
Chance de Crítico: 5%
Attack Time: 1.65 seg
Recarga: 7 seg
Salta no ar, causando dano e empurrando inimigos com sua arma ao cair. Inimigos nos quais você cairia em cima são empurrados para fora do caminho. Requer um Machado, Maça, Cetro, Espada ou Cajado.
Causa 28% mais Dano
25% menos Velocidade de Ataque
O raio Base é de 1.5 metros
cast time overrides attack duration [1]
is area damage [1]
leap slam spawn X zombies on impact [10]

ZombieBossHeavyStrike
Attack, MeleeSingleTarget, Multistrikeable, Melee
Pancada
Base Damage: 897–1346
Chance de Crítico: 5%
Attack Time: 1.65 seg
Ataca o inimigo com uma pancada forte. Requer uma Maça, Cetro, Machado, Espada ou Arma de Duas Mãos
Empurra Inimigos ao Acertar
Causa 50% mais Dano
Este Ataque se Repete 3 vezes adicionais
Ponto de Atordoamento Inimigo reduzido em 30%
40% mais Velocidade de Ataque Corpo a Corpo

Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "One_Hand_Sword" slow_animations_go_to_idle = false } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { create_transitioned = " HideMeshSegment( ZombieBoss_mesh|Sword|SwordShape ); AddAttached( Metadata/Items/Weapons/OneHandWeapons/OneHandSwords/OneHandSwordZombieHeld.ao, R_Weapon ); " on_transition = " HideMeshSegment( ZombieBoss_mesh|Sword|SwordShape ); AddAttached( Metadata/Items/Weapons/OneHandWeapons/OneHandSwords/OneHandSwordZombieHeld.ao, R_Weapon ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/ZombieBoss/MapZombieBossHillock"] = { name = "The Blacksmith", life = 4, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.25, damageSpread = 0.2, attackTime = 1.65, attackRange = 10, accuracy = 1, skillList = { "Melee", "ZombieBossHeavyStrike", "ZombieBossExtract", "ZombieBossLeapSlam", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ZombieBossHeavyStrike"] = { name = "Heavy Strike", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Attacks enemies with a forceful blow. Requires a Mace, Sceptre, Axe, Sword or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "base_stun_threshold_reduction_+%", "base_melee_attack_repeat_count", "support_multiple_attacks_melee_attack_speed_+%_final", "active_skill_damage_+%_final", "global_knockback", }, levels = { [1] = {30, 3, 40, 50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ZombieBossExtract"] = { name = "ZombieBossExtract", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, [2] = {levelRequirement = 38, statInterpolation = {}, cost = { }, }, [3] = {levelRequirement = 54, statInterpolation = {}, cost = { }, }, [4] = {levelRequirement = 68, statInterpolation = {}, cost = { }, }, [5] = {levelRequirement = 71, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ZombieBossLeapSlam"] = { name = "Leap Slam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "leap_slam_spawn_X_zombies_on_impact", "active_skill_attack_speed_+%_final", "active_skill_base_area_of_effect_radius", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {50, 4, -25, 15, levelRequirement = 3, statInterpolation = {1, 1}, cost = { }, }, [2] = {49, 4, -25, 15, levelRequirement = 5, statInterpolation = {1, 1}, cost = { }, }, [3] = {48, 4, -25, 15, levelRequirement = 8, statInterpolation = {1, 1}, cost = { }, }, [4] = {47, 4, -25, 15, levelRequirement = 10, statInterpolation = {1, 1}, cost = { }, }, [5] = {46, 4, -25, 15, levelRequirement = 12, statInterpolation = {1, 1}, cost = { }, }, [6] = {46, 4, -25, 15, levelRequirement = 14, statInterpolation = {1, 1}, cost = { }, }, [7] = {45, 4, -25, 15, levelRequirement = 17, statInterpolation = {1, 1}, cost = { }, }, [8] = {44, 4, -25, 15, levelRequirement = 20, statInterpolation = {1, 1}, cost = { }, }, [9] = {42, 4, -25, 15, levelRequirement = 24, statInterpolation = {1, 1}, cost = { }, }, [10] = {40, 4, -25, 15, levelRequirement = 30, statInterpolation = {1, 1}, cost = { }, }, [11] = {40, 4, -25, 15, levelRequirement = 31, statInterpolation = {1, 1}, cost = { }, }, [12] = {39, 4, -25, 15, levelRequirement = 36, statInterpolation = {1, 1}, cost = { }, }, [13] = {37, 4, -25, 15, levelRequirement = 42, statInterpolation = {1, 1}, cost = { }, }, [14] = {35, 4, -25, 15, levelRequirement = 46, statInterpolation = {1, 1}, cost = { }, }, [15] = {34, 4, -25, 15, levelRequirement = 50, statInterpolation = {1, 1}, cost = { }, }, [16] = {33, 4, -25, 15, levelRequirement = 54, statInterpolation = {1, 1}, cost = { }, }, [17] = {31, 6, -25, 15, levelRequirement = 58, statInterpolation = {1, 1}, cost = { }, }, [18] = {30, 6, -25, 15, levelRequirement = 61, statInterpolation = {1, 1}, cost = { }, }, [19] = {29, 6, -25, 15, levelRequirement = 65, statInterpolation = {1, 1}, cost = { }, }, [20] = {29, 6, -25, 15, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, }, [21] = {28, 6, -25, 15, levelRequirement = 67, statInterpolation = {1, 1}, cost = { }, }, [22] = {28, 10, -25, 15, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, }, [23] = {28, 10, -25, 15, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, }, [24] = {28, 10, -25, 15, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, }, [25] = {28, 10, -25, 15, levelRequirement = 71, statInterpolation = {1, 1}, cost = { }, }, [26] = {28, 10, -25, 15, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, }, [27] = {28, 10, -25, 15, levelRequirement = 73, statInterpolation = {1, 1}, cost = { }, }, [28] = {28, 10, -25, 15, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, }, [29] = {28, 10, -25, 15, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, }, [30] = {28, 10, -25, 15, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, }, [31] = {28, 10, -25, 15, levelRequirement = 77, statInterpolation = {1, 1}, cost = { }, }, [32] = {28, 10, -25, 15, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, }, [33] = {28, 10, -25, 15, levelRequirement = 79, statInterpolation = {1, 1}, cost = { }, }, [34] = {28, 10, -25, 15, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, }, [35] = {28, 10, -25, 15, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, }, [36] = {28, 10, -25, 15, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, }, }, }
Velocidade de Conjuração aumentada em 35%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | monstro (3) |
GenerationType | unico (3) |
Req. level | 1 |
Stats |
+20% de Resistência a Caos aos Monstros
+30% de Resistência Elemental aos Monstros
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | monstro (3) |
GenerationType | unico (3) |
Req. level | 1 |
Stats |
stance movement speed +% final [-3]
Id | Nothing |
---|---|
Family | Nothing |
Domains | monstro (3) |
GenerationType | unico (3) |
Req. level | 1 |
O Ferreiro





Monstros concedem Experiência aumentada em 100%
Raridade dos Itens Derrubados aumentada em 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Raridade dos Itens Derrubados aumentada em 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
The Blacksmith
Spectre | N |
---|---|
Tags | flesh_armour, has_one_hand_sword, has_one_handed_melee, large_height, large_model, melee, physical_affinity, red_blood, slow_movement, standalone_map_boss, undead, zombie |
Vida
400%
Ailment Threshold
400%
Resistência




Damage
125%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 10
Attack Time
1.65 Second
Damage Spread
±20%
Experiência
200%
Model Size
130%
Type
ZombieBossMapBoss
Metadata
MapZombieBossHillockStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
25,733
Armadura
28,790
Evasão
4,739
Damage
467
Dano Mágico
467
Precisão
580
Attack Time
1.65
Experiência
20,510
Minion Life
5,582
Minion Damage
373
Ailment Threshold
25,733
Chill
81
Shock
81
Brittle
460
Scorch
81
Sap
225
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 845–1267
Chance de Crítico: 5%
Attack Time: 1.65 seg
Abate seus inimigos com um golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]

ZombieBossExtract
ZombieBossLeapSlam
Attack, Area, Melee, Movement, Travel, Slam, Totemable
Salto Impactante
Base Damage: 845–1267
Chance de Crítico: 5%
Attack Time: 1.65 seg
Recarga: 7 seg
Salta no ar, causando dano e empurrando inimigos com sua arma ao cair. Inimigos nos quais você cairia em cima são empurrados para fora do caminho. Requer um Machado, Maça, Cetro, Espada ou Cajado.
Causa 28% mais Dano
25% menos Velocidade de Ataque
O raio Base é de 1.5 metros
cast time overrides attack duration [1]
is area damage [1]
leap slam spawn X zombies on impact [10]

ZombieBossHeavyStrike
Attack, MeleeSingleTarget, Multistrikeable, Melee
Pancada
Base Damage: 845–1267
Chance de Crítico: 5%
Attack Time: 1.65 seg
Ataca o inimigo com uma pancada forte. Requer uma Maça, Cetro, Machado, Espada ou Arma de Duas Mãos
Empurra Inimigos ao Acertar
Causa 50% mais Dano
Este Ataque se Repete 3 vezes adicionais
Ponto de Atordoamento Inimigo reduzido em 30%
40% mais Velocidade de Ataque Corpo a Corpo

Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss" Actor { main_hand_unarmed_type = "One_Hand_Sword" slow_animations_go_to_idle = false } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss" Transitionable { create_transitioned = " HideMeshSegment( ZombieBoss_mesh|Sword|SwordShape ); AddAttached( Metadata/Items/Weapons/OneHandWeapons/OneHandSwords/OneHandSwordZombieHeld.ao, R_Weapon ); " on_transition = " HideMeshSegment( ZombieBoss_mesh|Sword|SwordShape ); AddAttached( Metadata/Items/Weapons/OneHandWeapons/OneHandSwords/OneHandSwordZombieHeld.ao, R_Weapon ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/ZombieBoss/MapZombieBossHillockStandalone"] = { name = "The Blacksmith", life = 4, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.25, damageSpread = 0.2, attackTime = 1.65, attackRange = 10, accuracy = 1, skillList = { "Melee", "ZombieBossHeavyStrike", "ZombieBossExtract", "ZombieBossLeapSlam", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ZombieBossHeavyStrike"] = { name = "Heavy Strike", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Attacks enemies with a forceful blow. Requires a Mace, Sceptre, Axe, Sword or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "base_stun_threshold_reduction_+%", "base_melee_attack_repeat_count", "support_multiple_attacks_melee_attack_speed_+%_final", "active_skill_damage_+%_final", "global_knockback", }, levels = { [1] = {30, 3, 40, 50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ZombieBossExtract"] = { name = "ZombieBossExtract", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, [2] = {levelRequirement = 38, statInterpolation = {}, cost = { }, }, [3] = {levelRequirement = 54, statInterpolation = {}, cost = { }, }, [4] = {levelRequirement = 68, statInterpolation = {}, cost = { }, }, [5] = {levelRequirement = 71, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ZombieBossLeapSlam"] = { name = "Leap Slam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "leap_slam_spawn_X_zombies_on_impact", "active_skill_attack_speed_+%_final", "active_skill_base_area_of_effect_radius", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {50, 4, -25, 15, levelRequirement = 3, statInterpolation = {1, 1}, cost = { }, }, [2] = {49, 4, -25, 15, levelRequirement = 5, statInterpolation = {1, 1}, cost = { }, }, [3] = {48, 4, -25, 15, levelRequirement = 8, statInterpolation = {1, 1}, cost = { }, }, [4] = {47, 4, -25, 15, levelRequirement = 10, statInterpolation = {1, 1}, cost = { }, }, [5] = {46, 4, -25, 15, levelRequirement = 12, statInterpolation = {1, 1}, cost = { }, }, [6] = {46, 4, -25, 15, levelRequirement = 14, statInterpolation = {1, 1}, cost = { }, }, [7] = {45, 4, -25, 15, levelRequirement = 17, statInterpolation = {1, 1}, cost = { }, }, [8] = {44, 4, -25, 15, levelRequirement = 20, statInterpolation = {1, 1}, cost = { }, }, [9] = {42, 4, -25, 15, levelRequirement = 24, statInterpolation = {1, 1}, cost = { }, }, [10] = {40, 4, -25, 15, levelRequirement = 30, statInterpolation = {1, 1}, cost = { }, }, [11] = {40, 4, -25, 15, levelRequirement = 31, statInterpolation = {1, 1}, cost = { }, }, [12] = {39, 4, -25, 15, levelRequirement = 36, statInterpolation = {1, 1}, cost = { }, }, [13] = {37, 4, -25, 15, levelRequirement = 42, statInterpolation = {1, 1}, cost = { }, }, [14] = {35, 4, -25, 15, levelRequirement = 46, statInterpolation = {1, 1}, cost = { }, }, [15] = {34, 4, -25, 15, levelRequirement = 50, statInterpolation = {1, 1}, cost = { }, }, [16] = {33, 4, -25, 15, levelRequirement = 54, statInterpolation = {1, 1}, cost = { }, }, [17] = {31, 6, -25, 15, levelRequirement = 58, statInterpolation = {1, 1}, cost = { }, }, [18] = {30, 6, -25, 15, levelRequirement = 61, statInterpolation = {1, 1}, cost = { }, }, [19] = {29, 6, -25, 15, levelRequirement = 65, statInterpolation = {1, 1}, cost = { }, }, [20] = {29, 6, -25, 15, levelRequirement = 66, statInterpolation = {1, 1}, cost = { }, }, [21] = {28, 6, -25, 15, levelRequirement = 67, statInterpolation = {1, 1}, cost = { }, }, [22] = {28, 10, -25, 15, levelRequirement = 68, statInterpolation = {1, 1}, cost = { }, }, [23] = {28, 10, -25, 15, levelRequirement = 69, statInterpolation = {1, 1}, cost = { }, }, [24] = {28, 10, -25, 15, levelRequirement = 70, statInterpolation = {1, 1}, cost = { }, }, [25] = {28, 10, -25, 15, levelRequirement = 71, statInterpolation = {1, 1}, cost = { }, }, [26] = {28, 10, -25, 15, levelRequirement = 72, statInterpolation = {1, 1}, cost = { }, }, [27] = {28, 10, -25, 15, levelRequirement = 73, statInterpolation = {1, 1}, cost = { }, }, [28] = {28, 10, -25, 15, levelRequirement = 74, statInterpolation = {1, 1}, cost = { }, }, [29] = {28, 10, -25, 15, levelRequirement = 75, statInterpolation = {1, 1}, cost = { }, }, [30] = {28, 10, -25, 15, levelRequirement = 76, statInterpolation = {1, 1}, cost = { }, }, [31] = {28, 10, -25, 15, levelRequirement = 77, statInterpolation = {1, 1}, cost = { }, }, [32] = {28, 10, -25, 15, levelRequirement = 78, statInterpolation = {1, 1}, cost = { }, }, [33] = {28, 10, -25, 15, levelRequirement = 79, statInterpolation = {1, 1}, cost = { }, }, [34] = {28, 10, -25, 15, levelRequirement = 80, statInterpolation = {1, 1}, cost = { }, }, [35] = {28, 10, -25, 15, levelRequirement = 81, statInterpolation = {1, 1}, cost = { }, }, [36] = {28, 10, -25, 15, levelRequirement = 82, statInterpolation = {1, 1}, cost = { }, }, }, }
Velocidade de Conjuração aumentada em 35%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | monstro (3) |
GenerationType | unico (3) |
Req. level | 1 |
Stats |
+20% de Resistência a Caos aos Monstros
+30% de Resistência Elemental aos Monstros
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | monstro (3) |
GenerationType | unico (3) |
Req. level | 1 |
Stats |
stance movement speed +% final [-3]
Id | Nothing |
---|---|
Family | Nothing |
Domains | monstro (3) |
GenerationType | unico (3) |
Req. level | 1 |
O Ferreiro





Monstros concedem Experiência aumentada em 100%
Raridade dos Itens Derrubados aumentada em 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Raridade dos Itens Derrubados aumentada em 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
The Blacksmith
Spectre | N |
---|---|
Tags | elder_map_boss, flesh_armour, is_unarmed, large_height, large_model, non_attacking, red_blood, slow_movement, undead, zombie |
Vida
400%
Ailment Threshold
400%
Resistência




Damage
125%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 10
Attack Time
1.65 Second
Damage Spread
±20%
Experiência
200%
Model Size
130%
Type
ZombieBossMapBoss
Metadata
MapZombieBossHillockElder
Object Type
version 2 extends "Metadata/Monsters/Monster" Life { corpse_usable = false } Stats { base_cannot_be_damaged = 1 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 is_hidden_monster = 1 immune_to_curses = 1 immune_to_auras_from_other_entities = 1 set_immune_vaal_lighting_warp = 1 } Transitionable { } Preload { preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb" preload_object = "Metadata/MiscellaneousObjects/ElderPortal" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { on_transition = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target.epk );" create_transitioned = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );" } Animated { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/entrance.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/absorb/absorb.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/ZombieBoss/MapZombieBossHillockElder"] = { name = "The Blacksmith", life = 4, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.25, damageSpread = 0.2, attackTime = 1.65, attackRange = 10, accuracy = 1, skillList = { }, modList = { }, }
Velocidade de Conjuração aumentada em 35%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | monstro (3) |
GenerationType | unico (3) |
Req. level | 1 |
Stats |
+20% de Resistência a Caos aos Monstros
+30% de Resistência Elemental aos Monstros
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | monstro (3) |
GenerationType | unico (3) |
Req. level | 1 |
Stats |
stance movement speed +% final [-3]
Id | Nothing |
---|---|
Family | Nothing |
Domains | monstro (3) |
GenerationType | unico (3) |
Req. level | 1 |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.