O Rei Infernal





Área: Mapa: Caldeira Vulcânica
monster base type attack cast speed +% and damage -% final [33]
Monstros concedem Experiência aumentada em 100%
Raridade dos Itens Derrubados aumentada em 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Monstros concedem Experiência aumentada em 100%
Raridade dos Itens Derrubados aumentada em 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
The Infernal King
Spectre | N |
---|---|
Area | Mapa: Caldeira Vulcânica |
Tags | bludgeoning_weapon, demon, fire_affinity, flesh_armour, has_two_hand_axe, has_two_handed_melee, humanoid, karui, king_boss_map, large_height, large_model, medium_movement, melee, non_unique_map_boss, not_dex, not_int, red_blood |
Vida
400%
Armadura
+25%
Ailment Threshold
400%
Resistência




Damage
225%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 15
Attack Time
2.25 Second
Damage Spread
±20%
Experiência
200%
Model Size
100%
Type
KaomMapBoss
Metadata
KaomMapBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
80
Vida
90,532
Armadura
91,801
Evasão
7,124
Damage
1,705
Dano Mágico
1,705
Precisão
924
Attack Time
2.25
Experiência
25,424
Minion Life
17,700
Minion Damage
1,423
Ailment Threshold
90,532
Chill
286
Shock
286
Brittle
1,620
Scorch
286
Sap
791
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
KaomMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 3085–4627
Chance de Crítico: 5%
Attack Time: 2.25 seg
Abate seus inimigos com um golpe poderoso.
Causa 30% mais Dano
60% do Dano Físico Convertido para Dano de Fogo
20% de chance de Incendiar inimigos
Incêndios causam Dano 50% mais rápido

KaomLeapSlam
Attack, Area, Melee, Movement, Travel, Slam, Totemable
Salto Impactante
Base Damage: 3085–4627
Chance de Crítico: 5%
Attack Time: 2.25 seg
Recarga: 5 seg
Salta no ar, causando dano e empurrando inimigos com sua arma ao cair. Inimigos nos quais você cairia em cima são empurrados para fora do caminho. Requer um Machado, Maça, Cetro, Espada ou Cajado.
Causa 50% mais Dano
100% do Dano Físico Convertido para Dano de Fogo
100% de chance de Incendiar inimigos
53% menos Velocidade de Ataque
O raio Base é de 1.5 metros
active skill area of effect radius +% final [40]
cast time overrides attack duration [1]
is area damage [1]

KaomFireChasm
Attack
Base Damage: 3085–4627
Chance de Crítico: 5%
Attack Time: 2.25 seg
Recarga: 4 seg
Nunca causa Acertos Críticos
Causa 30% menos Dano
50% do Dano Físico Convertido para Dano de Fogo
Causa +6 Explosões
monster penalty against minions damage +% final vs player minions [-25]
TriggerKaomArcherSpawners
Recarga: 600 seg
TriggerKaomSkullSpawners
Recarga: 600 seg
kaom number of spawners triggered [16]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "Two_Hand_Axe" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.5 preload_buff_visual = "kaom_fire" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Kaom/KaomMapBoss"] = { name = "The Infernal King", life = 4, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2.25, damageSpread = 0.2, attackTime = 2.25, attackRange = 15, accuracy = 1, skillList = { "KaomLeapSlam", "KaomMelee", "KaomFireChasm", "TriggerKaomArcherSpawners", "TriggerKaomSkullSpawners", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["KaomLeapSlam"] = { name = "Leap Slam", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.4, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "base_chance_to_ignite_%", "skill_physical_damage_%_to_convert_to_fire", "active_skill_attack_speed_+%_final", "active_skill_area_of_effect_radius_+%_final", "active_skill_base_area_of_effect_radius", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {50, 100, 100, -53, 40, 15, levelRequirement = 2, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["KaomMelee"] = { name = "Default Attack", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "active_skill_damage_+%_final", "base_chance_to_ignite_%", "faster_burn_%", }, levels = { [1] = {60, 30, 20, 50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["KaomFireChasm"] = { name = "KaomFireChasm", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "upheaval_number_of_spikes", "active_skill_damage_+%_final", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "skill_physical_damage_%_to_convert_to_fire", "global_cannot_crit", }, levels = { [1] = {6, -30, -25, 50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TriggerKaomArcherSpawners"] = { name = "TriggerKaomArcherSpawners", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TriggerKaomSkullSpawners"] = { name = "TriggerKaomSkullSpawners", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "kaom_number_of_spawners_triggered", }, levels = { [1] = {10, levelRequirement = 38, statInterpolation = {1}, cost = { }, }, [2] = {13, levelRequirement = 56, statInterpolation = {1}, cost = { }, }, [3] = {16, levelRequirement = 68, statInterpolation = {1}, cost = { }, }, }, }
Chance de Crítico aumentada em (10–14)%
Id | MonsterSpeedAndDamageFixupComplete |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | monstro (3) |
GenerationType | unico (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
Velocidade de Conjuração aumentada em 35%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | monstro (3) |
GenerationType | unico (3) |
Req. level | 1 |
Stats |
+20% de Resistência a Caos aos Monstros
+30% de Resistência Elemental aos Monstros
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | monstro (3) |
GenerationType | unico (3) |
Req. level | 1 |
Stats |
O Rei Infernal





monster base type attack cast speed +% and damage -% final [33]
Monstros concedem Experiência aumentada em 100%
Raridade dos Itens Derrubados aumentada em 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Monstros concedem Experiência aumentada em 100%
Raridade dos Itens Derrubados aumentada em 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
The Infernal King
Spectre | N |
---|---|
Tags | bludgeoning_weapon, demon, fire_affinity, flesh_armour, has_two_hand_axe, has_two_handed_melee, humanoid, karui, large_height, large_model, medium_movement, melee, not_dex, not_int, red_blood, standalone_map_boss |
Vida
400%
Armadura
+25%
Ailment Threshold
400%
Resistência




Damage
225%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 15
Attack Time
2.25 Second
Damage Spread
±20%
Experiência
200%
Model Size
100%
Type
KaomMapBoss
Metadata
KaomMapBossStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
25,733
Armadura
35,988
Evasão
4,739
Damage
840
Dano Mágico
840
Precisão
580
Attack Time
2.25
Experiência
20,510
Minion Life
5,582
Minion Damage
671
Ailment Threshold
25,733
Chill
81
Shock
81
Brittle
460
Scorch
81
Sap
225
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
KaomMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 1520–2280
Chance de Crítico: 5%
Attack Time: 2.25 seg
Abate seus inimigos com um golpe poderoso.
Causa 30% mais Dano
60% do Dano Físico Convertido para Dano de Fogo
20% de chance de Incendiar inimigos
Incêndios causam Dano 50% mais rápido

KaomLeapSlam
Attack, Area, Melee, Movement, Travel, Slam, Totemable
Salto Impactante
Base Damage: 1520–2280
Chance de Crítico: 5%
Attack Time: 2.25 seg
Recarga: 5 seg
Salta no ar, causando dano e empurrando inimigos com sua arma ao cair. Inimigos nos quais você cairia em cima são empurrados para fora do caminho. Requer um Machado, Maça, Cetro, Espada ou Cajado.
Causa 50% mais Dano
100% do Dano Físico Convertido para Dano de Fogo
100% de chance de Incendiar inimigos
53% menos Velocidade de Ataque
O raio Base é de 1.5 metros
active skill area of effect radius +% final [40]
cast time overrides attack duration [1]
is area damage [1]

KaomFireChasm
Attack
Base Damage: 1520–2280
Chance de Crítico: 5%
Attack Time: 2.25 seg
Recarga: 4 seg
Nunca causa Acertos Críticos
Causa 30% menos Dano
50% do Dano Físico Convertido para Dano de Fogo
Causa +6 Explosões
monster penalty against minions damage +% final vs player minions [-25]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss" Actor { main_hand_unarmed_type = "Two_Hand_Axe" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss" Render { preload_buff_visual = "kaom_fire" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Kaom/KaomMapBossStandalone"] = { name = "The Infernal King", life = 4, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2.25, damageSpread = 0.2, attackTime = 2.25, attackRange = 15, accuracy = 1, skillList = { "KaomLeapSlam", "KaomMelee", "KaomFireChasm", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["KaomLeapSlam"] = { name = "Leap Slam", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.4, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "base_chance_to_ignite_%", "skill_physical_damage_%_to_convert_to_fire", "active_skill_attack_speed_+%_final", "active_skill_area_of_effect_radius_+%_final", "active_skill_base_area_of_effect_radius", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {50, 100, 100, -53, 40, 15, levelRequirement = 2, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["KaomMelee"] = { name = "Default Attack", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "active_skill_damage_+%_final", "base_chance_to_ignite_%", "faster_burn_%", }, levels = { [1] = {60, 30, 20, 50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["KaomFireChasm"] = { name = "KaomFireChasm", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "upheaval_number_of_spikes", "active_skill_damage_+%_final", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "skill_physical_damage_%_to_convert_to_fire", "global_cannot_crit", }, levels = { [1] = {6, -30, -25, 50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Chance de Crítico aumentada em (10–14)%
Id | MonsterSpeedAndDamageFixupComplete |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | monstro (3) |
GenerationType | unico (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
Velocidade de Conjuração aumentada em 35%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | monstro (3) |
GenerationType | unico (3) |
Req. level | 1 |
Stats |
+20% de Resistência a Caos aos Monstros
+30% de Resistência Elemental aos Monstros
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | monstro (3) |
GenerationType | unico (3) |
Req. level | 1 |
Stats |
O Rei Infernal





monster base type attack cast speed +% and damage -% final [33]
Monstros concedem Experiência aumentada em 100%
Raridade dos Itens Derrubados aumentada em 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Monstros concedem Experiência aumentada em 100%
Raridade dos Itens Derrubados aumentada em 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
The Infernal King
Spectre | N |
---|---|
Tags | bludgeoning_weapon, demon, elder_map_boss, flesh_armour, humanoid, is_unarmed, karui, large_height, large_model, medium_movement, non_attacking, not_dex, not_int, red_blood |
Vida
400%
Armadura
+25%
Ailment Threshold
400%
Resistência




Damage
225%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 15
Attack Time
2.25 Second
Damage Spread
±20%
Experiência
200%
Model Size
100%
Type
KaomMapBoss
Metadata
KaomMapBossElder
Object Type
version 2 extends "Metadata/Monsters/ElderBosses/ElderBossClone"
Object Type Codes
version 2 extends "Metadata/Monsters/ElderBosses/ElderBossClone" Render { preload_buff_visual = "kaom_fire" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Kaom/KaomMapBossElder"] = { name = "The Infernal King", life = 4, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2.25, damageSpread = 0.2, attackTime = 2.25, attackRange = 15, accuracy = 1, skillList = { }, modList = { }, }
Chance de Crítico aumentada em (10–14)%
Id | MonsterSpeedAndDamageFixupComplete |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | monstro (3) |
GenerationType | unico (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
Velocidade de Conjuração aumentada em 35%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | monstro (3) |
GenerationType | unico (3) |
Req. level | 1 |
Stats |
+20% de Resistência a Caos aos Monstros
+30% de Resistência Elemental aos Monstros
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | monstro (3) |
GenerationType | unico (3) |
Req. level | 1 |
Stats |
O Rei Infernal





monster base type attack cast speed +% and damage -% final [33]
Monstros concedem Experiência aumentada em 100%
Raridade dos Itens Derrubados aumentada em 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Monstros concedem Experiência aumentada em 100%
Raridade dos Itens Derrubados aumentada em 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
The Infernal King
Spectre | N |
---|---|
Tags | bludgeoning_weapon, demon, fire_affinity, flesh_armour, has_two_hand_axe, has_two_handed_melee, humanoid, karui, king_boss_map, large_height, large_model, medium_movement, melee, no_maven, not_dex, not_int, red_blood |
Vida
400%
Armadura
+25%
Ailment Threshold
400%
Resistência




Damage
225%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 15
Attack Time
2.25 Second
Damage Spread
±20%
Experiência
200%
Model Size
100%
Type
KaomMapBoss
Metadata
KaomMapBossShaper
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
25,733
Armadura
35,988
Evasão
4,739
Damage
840
Dano Mágico
840
Precisão
580
Attack Time
2.25
Experiência
20,510
Minion Life
5,582
Minion Damage
671
Ailment Threshold
25,733
Chill
81
Shock
81
Brittle
460
Scorch
81
Sap
225
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
KaomMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 1520–2280
Chance de Crítico: 5%
Attack Time: 2.25 seg
Abate seus inimigos com um golpe poderoso.
Causa 30% mais Dano
60% do Dano Físico Convertido para Dano de Fogo
20% de chance de Incendiar inimigos
Incêndios causam Dano 50% mais rápido

KaomLeapSlam
Attack, Area, Melee, Movement, Travel, Slam, Totemable
Salto Impactante
Base Damage: 1520–2280
Chance de Crítico: 5%
Attack Time: 2.25 seg
Recarga: 5 seg
Salta no ar, causando dano e empurrando inimigos com sua arma ao cair. Inimigos nos quais você cairia em cima são empurrados para fora do caminho. Requer um Machado, Maça, Cetro, Espada ou Cajado.
Causa 50% mais Dano
100% do Dano Físico Convertido para Dano de Fogo
100% de chance de Incendiar inimigos
53% menos Velocidade de Ataque
O raio Base é de 1.5 metros
active skill area of effect radius +% final [40]
cast time overrides attack duration [1]
is area damage [1]

KaomFireChasm
Attack
Base Damage: 1520–2280
Chance de Crítico: 5%
Attack Time: 2.25 seg
Recarga: 4 seg
Nunca causa Acertos Críticos
Causa 30% menos Dano
50% do Dano Físico Convertido para Dano de Fogo
Causa +6 Explosões
monster penalty against minions damage +% final vs player minions [-25]
TriggerKaomArcherSpawners
Recarga: 600 seg
TriggerKaomSkullSpawners
Recarga: 600 seg
kaom number of spawners triggered [16]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "Two_Hand_Axe" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.5 preload_buff_visual = "kaom_fire" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Kaom/KaomMapBossShaper"] = { name = "The Infernal King", life = 4, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2.25, damageSpread = 0.2, attackTime = 2.25, attackRange = 15, accuracy = 1, skillList = { "KaomLeapSlam", "KaomMelee", "KaomFireChasm", "TriggerKaomArcherSpawners", "TriggerKaomSkullSpawners", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["KaomLeapSlam"] = { name = "Leap Slam", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.4, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "base_chance_to_ignite_%", "skill_physical_damage_%_to_convert_to_fire", "active_skill_attack_speed_+%_final", "active_skill_area_of_effect_radius_+%_final", "active_skill_base_area_of_effect_radius", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {50, 100, 100, -53, 40, 15, levelRequirement = 2, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["KaomMelee"] = { name = "Default Attack", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "active_skill_damage_+%_final", "base_chance_to_ignite_%", "faster_burn_%", }, levels = { [1] = {60, 30, 20, 50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["KaomFireChasm"] = { name = "KaomFireChasm", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "upheaval_number_of_spikes", "active_skill_damage_+%_final", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "skill_physical_damage_%_to_convert_to_fire", "global_cannot_crit", }, levels = { [1] = {6, -30, -25, 50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TriggerKaomArcherSpawners"] = { name = "TriggerKaomArcherSpawners", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TriggerKaomSkullSpawners"] = { name = "TriggerKaomSkullSpawners", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "kaom_number_of_spawners_triggered", }, levels = { [1] = {10, levelRequirement = 38, statInterpolation = {1}, cost = { }, }, [2] = {13, levelRequirement = 56, statInterpolation = {1}, cost = { }, }, [3] = {16, levelRequirement = 68, statInterpolation = {1}, cost = { }, }, }, }
Chance de Crítico aumentada em (10–14)%
Id | MonsterSpeedAndDamageFixupComplete |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | monstro (3) |
GenerationType | unico (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
Velocidade de Conjuração aumentada em 35%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | monstro (3) |
GenerationType | unico (3) |
Req. level | 1 |
Stats |
+20% de Resistência a Caos aos Monstros
+30% de Resistência Elemental aos Monstros
heist contract alert level +% final [-5]
heist contract lockdown timer +% [5]
heist monster spawner alive limit +% [5]
map item drop quantity +% [13]
map item drop rarity +% [8]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | monstro (3) |
GenerationType | unico (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.