A Alma de Aço
Construto
Monstros concedem Experiência aumentada em 100%
Raridade dos Itens Derrubados aumentada em 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
The Steel Soul
SpectreN
AreaMapa: Arsenal
TagsConjurador, construct, fast_movement, ghost_armour, has_two_hand_sword, has_two_handed_melee, large_height, melee, non_unique_map_boss, physical_affinity, slashing_weapon
Vida
400%
Ailment Threshold
400%
Resistência
40 40 40 25
Damage
120%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 11
Attack Time
1.5 Second
Damage Spread
±20%
Experiência
200%
Model Size
130%
Type
AnimatedWeaponMonsterMapBoss
Metadata
AnimatedWeaponMapBoss
Nível
75
Vida
53,974
Armadura
49,865
Evasão
6,029
Damage
680
Dano Mágico
680
Precisão
762
Attack Time
1.5
Experiência
23,608
Minion Life
11,017
Minion Damage
557
Ailment Threshold
53,974
Chill
171
Shock
171
Brittle
966
Scorch
171
Sap
472
SawbladeAnimatedWeaponCyclone
Attack, Area, Melee, Movement
Ciclone
Base Damage: 1230–1845
Chance de Crítico: 5%
Attack Time: 1.5 seg
Danifica inimigos próximos a você, e então executa uma série de ataques giratórios conforme você viaja para o destino alvo. Não pode ser suportado por Impiedade ou Ataques Múltiplos.
Causa 50% menos Dano
80% mais Velocidade de Movimento
150% mais Velocidade de Ataque
cyclone extra distance [30]
is area damage [1]
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 1230–1845
Chance de Crítico: 5%
Attack Time: 1.5 seg
Abate seus inimigos com um golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
DoubleSlashAnimatedWeapon
Attack, Area, Multistrikeable, Melee, Physical
Dilacerar
Base Damage: 1230–1845
Chance de Crítico: 5%
Attack Time: 1.5 seg
Realiza dois cortes, liberando ondas de força que causam dano aos inimigos acertados. Os inimigos que estiverem no meio dos cortes serão acertados por ambos. Os cortes terão a chance de inflingir sangramento na Postura de Sangue, ou ter um ângulo mais amplo na Postura da Areia. Pode ser usado com Machados e Espadas. Você fica automaticamente na Postura de Sangue.
active skill area of effect radius +% final [70]
is area damage [1]
SwordStormCascade
Spell, Damage, Area, Fire, Triggerable, AreaSpell
Tempo de Conjuração: 1 seg
Recarga: 10 seg
Causa 291.8 a 437.7 de Dano Físico
Duração base é de 2 segundos
Duração Base Secundária é de 1.5 segundos
Um impacto a cada 0.19 segundos
Causa +10 Explosões
active skill area of effect radius +% final [-50]
base skill show average damage instead of dps [1]
is area damage [1]
skill override pvp scaling time ms [450]

Object Type

version 2
extends "Metadata/Monsters/AnimatedItem/AnimatedWeaponMonster"

Positioned
{
	collision_hull_type = "walk"
}

Transitionable
{
	
}

Stats
{
	set_item_drop_slots = 1
}

Object Type Codes

version 2
extends "Metadata/Monsters/AnimatedItem/AnimatedWeaponMonster"

Transitionable
{
	create_untransitioned = "PlayAnimation( emerge_stuck_sword_heavy ); PauseAnimation();"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/AnimatedItem/AnimatedWeaponMapBoss"] = {
    name = "The Steel Soul",
    life = 4,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.2,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 11,
    accuracy = 1,
    weaponType1 = "Two Hand Sword",
    skillList = {
        "Melee",
        "SawbladeAnimatedWeaponCyclone",
        "DoubleSlashAnimatedWeapon",
        "SwordStormCascade",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SawbladeAnimatedWeaponCyclone"] = {
    name = "Cyclone",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "cyclone_movement_speed_+%_final",
        "cyclone_extra_distance",
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {150, 80, 30, -50, levelRequirement = 68, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DoubleSlashAnimatedWeapon"] = {
    name = "Lacerate",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Slashes twice, releasing waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. The slashes will have a chance to inflict bleeding in Blood Stance, or have a wider angle in Sand Stance. Can be used with Axes and Swords. You are in Blood Stance by default.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.Physical] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {70, levelRequirement = 68, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SwordStormCascade"] = {
    name = "SwordStormCascade",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Fire] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "base_skill_effect_duration",
        "fire_storm_fireball_delay_ms",
        "skill_override_pvp_scaling_time_ms",
        "upheaval_number_of_spikes",
        "base_secondary_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
        "base_skill_show_average_damage_instead_of_dps",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 2000, 190, 450, 10, 1500, -50, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
    },
}
Velocidade de Conjuração aumentada em 35%
IdMonsterMapBoss
FamilyMonsterMapBoss
Domainsmonstro (3)
GenerationTypeunico (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • +20% de Resistência a Caos aos Monstros
    +30% de Resistência Elemental aos Monstros
    heist contract alert level +% final [-5]
    heist contract lockdown timer +% [5]
    heist monster spawner alive limit +% [5]
    map item drop quantity +% [13]
    map item drop rarity +% [8]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • A Alma de Aço
    Construto
    Monstros concedem Experiência aumentada em 100%
    Raridade dos Itens Derrubados aumentada em 15000%
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    The Steel Soul
    SpectreN
    TagsConjurador, construct, fast_movement, ghost_armour, has_two_hand_sword, has_two_handed_melee, large_height, melee, physical_affinity, slashing_weapon, standalone_map_boss
    Vida
    400%
    Ailment Threshold
    400%
    Resistência
    40 40 40 25
    Damage
    120%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 11
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiência
    200%
    Model Size
    130%
    Type
    AnimatedWeaponMonsterMapBoss
    Metadata
    AnimatedWeaponMapBossStandalone
    Nível
    68
    Vida
    25,733
    Armadura
    28,790
    Evasão
    4,739
    Damage
    448
    Dano Mágico
    448
    Precisão
    580
    Attack Time
    1.5
    Experiência
    20,510
    Minion Life
    5,582
    Minion Damage
    358
    Ailment Threshold
    25,733
    Chill
    81
    Shock
    81
    Brittle
    460
    Scorch
    81
    Sap
    225
    SawbladeAnimatedWeaponCyclone
    Attack, Area, Melee, Movement
    Ciclone
    Base Damage: 811–1216
    Chance de Crítico: 5%
    Attack Time: 1.5 seg
    Danifica inimigos próximos a você, e então executa uma série de ataques giratórios conforme você viaja para o destino alvo. Não pode ser suportado por Impiedade ou Ataques Múltiplos.
    Causa 50% menos Dano
    80% mais Velocidade de Movimento
    150% mais Velocidade de Ataque
    cyclone extra distance [30]
    is area damage [1]
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 811–1216
    Chance de Crítico: 5%
    Attack Time: 1.5 seg
    Abate seus inimigos com um golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    DoubleSlashAnimatedWeapon
    Attack, Area, Multistrikeable, Melee, Physical
    Dilacerar
    Base Damage: 811–1216
    Chance de Crítico: 5%
    Attack Time: 1.5 seg
    Realiza dois cortes, liberando ondas de força que causam dano aos inimigos acertados. Os inimigos que estiverem no meio dos cortes serão acertados por ambos. Os cortes terão a chance de inflingir sangramento na Postura de Sangue, ou ter um ângulo mais amplo na Postura da Areia. Pode ser usado com Machados e Espadas. Você fica automaticamente na Postura de Sangue.
    active skill area of effect radius +% final [70]
    is area damage [1]
    SwordStormCascade
    Spell, Damage, Area, Fire, Triggerable, AreaSpell
    Tempo de Conjuração: 1 seg
    Recarga: 10 seg
    Causa 217.7 a 326.5 de Dano Físico
    Duração base é de 2 segundos
    Duração Base Secundária é de 1.5 segundos
    Um impacto a cada 0.19 segundos
    Causa +10 Explosões
    active skill area of effect radius +% final [-50]
    base skill show average damage instead of dps [1]
    is area damage [1]
    skill override pvp scaling time ms [450]

    Object Type

    version 2
    extends "Metadata/Monsters/AnimatedItem/AnimatedWeaponMonster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Positioned
    {
    	collision_hull_type = "walk"
    }
    
    Stats
    {
    	set_item_drop_slots = 1
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/AnimatedItem/AnimatedWeaponMonster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AnimatedItem/AnimatedWeaponMapBossStandalone"] = {
        name = "The Steel Soul",
        life = 4,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 11,
        accuracy = 1,
        weaponType1 = "Two Hand Sword",
        skillList = {
            "Melee",
            "SawbladeAnimatedWeaponCyclone",
            "DoubleSlashAnimatedWeapon",
            "SwordStormCascade",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SawbladeAnimatedWeaponCyclone"] = {
        name = "Cyclone",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Damage enemies around you, then perform a spinning series of attacks as you travel to a target location. Cannot be supported by Ruthless or Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "cyclone_movement_speed_+%_final",
            "cyclone_extra_distance",
            "active_skill_damage_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {150, 80, 30, -50, levelRequirement = 68, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DoubleSlashAnimatedWeapon"] = {
        name = "Lacerate",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Slashes twice, releasing waves of force that damage enemies they hit. Enemies in the middle of the slashes can be hit by both. The slashes will have a chance to inflict bleeding in Blood Stance, or have a wider angle in Sand Stance. Can be used with Axes and Swords. You are in Blood Stance by default.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.Physical] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {70, levelRequirement = 68, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SwordStormCascade"] = {
        name = "SwordStormCascade",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Fire] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_skill_effect_duration",
            "fire_storm_fireball_delay_ms",
            "skill_override_pvp_scaling_time_ms",
            "upheaval_number_of_spikes",
            "base_secondary_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
            "base_skill_show_average_damage_instead_of_dps",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 2000, 190, 450, 10, 1500, -50, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    Velocidade de Conjuração aumentada em 35%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • +20% de Resistência a Caos aos Monstros
    +30% de Resistência Elemental aos Monstros
    heist contract alert level +% final [-5]
    heist contract lockdown timer +% [5]
    heist monster spawner alive limit +% [5]
    map item drop quantity +% [13]
    map item drop rarity +% [8]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • A Alma de Aço
    Construto
    Monstros concedem Experiência aumentada em 100%
    Raridade dos Itens Derrubados aumentada em 15000%
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    The Steel Soul
    SpectreN
    Tagsconstruct, elder_map_boss, fast_movement, ghost_armour, has_two_hand_sword, has_two_handed_melee, large_height, non_attacking, slashing_weapon
    Vida
    400%
    Ailment Threshold
    400%
    Resistência
    40 40 40 25
    Damage
    120%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 11
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiência
    200%
    Model Size
    130%
    Type
    AnimatedWeaponMonsterMapBoss
    Metadata
    AnimatedWeaponMapBossElder__

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	corpse_usable = false
    }
    
    Stats
    {
    	base_cannot_be_damaged = 1
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	is_hidden_monster = 1
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_immune_vaal_lighting_warp = 1
    }
    
    Transitionable
    {
    	
    }
    
    Preload
    {
    	preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb"
    	preload_object = "Metadata/MiscellaneousObjects/ElderPortal"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	on_transition = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target.epk );"
    	create_transitioned = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/entrance.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/absorb/absorb.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AnimatedItem/AnimatedWeaponMapBossElder__"] = {
        name = "The Steel Soul",
        life = 4,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 11,
        accuracy = 1,
        weaponType1 = "Two Hand Sword",
        skillList = {
        },
        modList = {
        },
    }
    
    Velocidade de Conjuração aumentada em 35%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • +20% de Resistência a Caos aos Monstros
    +30% de Resistência Elemental aos Monstros
    heist contract alert level +% final [-5]
    heist contract lockdown timer +% [5]
    heist monster spawner alive limit +% [5]
    map item drop quantity +% [13]
    map item drop rarity +% [8]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.