Uzar, o Segundo Experimento
Humanóide
Cresce ou Diminui baseado na Vida de Baom
Monstros concedem Experiência aumentada em 100%
Raridade dos Itens Derrubados aumentada em 15000%
Velocidade de Ação não pode ser modificada abaixo do valor base 50%
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Não Pode ser Empurrado
Uzar, the Second Experiment
SpectreN
Tagshuman, humanoid, large_model, not_dex, not_int, red_blood, sanctum_monster, very_slow_movement
Vida
960%
Armadura
+100%
Ailment Threshold
440%
Resistência
50 50 50 30
Damage
100%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 15
Attack Time
1.5 Second
Damage Spread
±20%
Experiência
200%
Model Size
115%
Type
SanctumSentinelUnarmedBoss
Metadata
SentinelUnarmedBoss_
Nível
68
Vida
61,760
Armadura
57,580
Evasão
4,739
Damage
374
Dano Mágico
374
Precisão
580
Attack Time
1.5
Experiência
20,510
Minion Life
13,396
Minion Damage
298
Ailment Threshold
28,307
Chill
90
Shock
90
Brittle
506
Scorch
90
Sap
247
MeleeAtAnimationSpeedWithDirectionalKnockbackSanctumUnarmedSentinel
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 676–1014
Chance de Crítico: 5%
Attack Time: 1.5 seg
Abate seus inimigos com um golpe poderoso.
Empurra Inimigos ao Acertar
Distância do Empurrão aumentada em 100%
action attack or cast time uses animation length [1]
base knockback speed +% [300]
base sanctum damage [15]
determine knockback direction from melee pattern [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
SanctumSentinelTrackingSlam
Spell
Tempo de Conjuração: 3.5 seg
Recarga: 15 seg
Causa 599.1 a 898.7 de Dano Físico
active skill area of effect radius +% final [-5]
base sanctum damage [70]
is area damage [1]
EAASanctumSentinelFootSlam
Attack
Base Damage: 676–1014
Chance de Crítico: 5%
Attack Time: 1.5 seg
Recarga: 10 seg
+5 metros ao Alcance de Golpes Corpo a Corpo
GASanctumSentinelFootSlamWave
Triggerable, Attack
Base Damage: 676–1014
Chance de Crítico: 5%
Attack Time: 1.5 seg
Empurra Inimigos ao Acertar
base sanctum damage [40]
is area damage [1]
GASanctumSentinelFistSlam
Triggerable, Attack
Base Damage: 676–1014
Chance de Crítico: 5%
Attack Time: 1.5 seg
Recarga: 6 seg
Empurra Inimigos ao Acertar
+1.5 metros ao Alcance de Golpes Corpo a Corpo
action attack or cast time uses animation length [1]
base sanctum damage [60]
is area damage [1]
GTSanctumSentinelFootSlamProjectileTriggerer
Triggerable, Spell
Tempo de Conjuração: 1 seg
GPSanctumSentinelBloodProjectile
Spell, Triggerable
Chance de Crítico: 5%
Tempo de Conjuração: 1 seg
Causa 171.2 a 256.8 de Dano Físico
Projéteis são disparados em direções aleatórias
base is projectile [1]
base sanctum damage [15]
number of projectiles override [1]
projectile uses contact position [1]
CGESanctumSentinelBloodGround
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Tempo de Conjuração: 0.1 seg
Causa 93.8 de Dano Físico Base por segundo
Duração base é de 12 segundos
active skill area of effect radius +% final [40]
base sanctum damage to deal per minute [1500]
ground sanctum art variation [1]
GASanctumSentinelUnarmedFootSlamImpact
Triggerable, Attack
Base Damage: 676–1014
Chance de Crítico: 5%
Attack Time: 1.5 seg
base sanctum damage [10]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueSanctum/Boss/SanctumBossBase"

StateMachine
{
	define_shared_state = "phase;"
}

Stats
{
	base_sanctum_gold_to_drop = 320
	base_sanctum_gold_piles = 30
	is_sanctum_floor_boss = 1
	monster_no_drops_or_experience = 1
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueSanctum/Boss/SanctumBossBase"

Functions
{
	CreateLightOn =
	"
		AddAttached( Metadata/Effects/Spells/monsters_effects/League_Sanctum/TheSentinels/boss_light.ao, aux_light_attach );
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Sanctum/TheSentinels/boss_light.ao, light_idle_on );
	"

	TurnLightOn =
	"
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Sanctum/TheSentinels/boss_light.ao, light_on );
		QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Sanctum/TheSentinels/boss_light.ao, light_idle_on );
	"

	CreateLightOff =
	"
		AddAttached( Metadata/Effects/Spells/monsters_effects/League_Sanctum/TheSentinels/boss_light.ao, aux_light_attach );
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Sanctum/TheSentinels/boss_light.ao, light_idle_off );
	"

	TurnLightOff =
	"
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Sanctum/TheSentinels/boss_light.ao, light_off );
		QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Sanctum/TheSentinels/boss_light.ao, light_idle_off );
	"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueSanctum/Boss/SentinelUnarmedBoss_"] = {
    name = "Uzar, the Second Experiment",
    life = 9.6,
    fireResist = 50,
    coldResist = 50,
    lightningResist = 50,
    chaosResist = 30,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 15,
    accuracy = 1,
    weaponType1 = "Unarmed",
    skillList = {
        "MeleeAtAnimationSpeedWithDirectionalKnockbackSanctumUnarmedSentinel",
        "GPSanctumSentinelBloodProjectile",
        "CGESanctumSentinelBloodGround",
        "GASanctumSentinelUnarmedFootSlamImpact",
        "GASanctumSentinelFootSlamWave",
        "GASanctumSentinelFistSlam",
        "EAASanctumSentinelFootSlam",
        "GTSanctumSentinelFootSlamProjectileTriggerer",
        "SanctumSentinelTrackingSlam",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedWithDirectionalKnockbackSanctumUnarmedSentinel"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_knockback_speed_+%",
        "knockback_distance_+%",
        "base_sanctum_damage",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "global_knockback",
        "determine_knockback_direction_from_melee_pattern",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {300, 100, 15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GPSanctumSentinelBloodProjectile"] = {
    name = "GPSanctumSentinelBloodProjectile",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "number_of_projectiles_override",
        "base_sanctum_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "random_projectile_direction",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1, 15, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CGESanctumSentinelBloodGround"] = {
    name = "CGESanctumSentinelBloodGround",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_physical_damage_to_deal_per_minute",
        "base_sanctum_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
        "ground_sanctum_art_variation",
    },
    levels = {
        [1] = {2.7000000476837, 1500, 12000, 40, 1, levelRequirement = 0, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GASanctumSentinelUnarmedFootSlamImpact"] = {
    name = "GASanctumSentinelUnarmedFootSlamImpact",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_sanctum_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {10, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GASanctumSentinelFootSlamWave"] = {
    name = "GASanctumSentinelFootSlamWave",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_sanctum_damage",
        "is_area_damage",
        "global_knockback",
    },
    levels = {
        [1] = {40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GASanctumSentinelFistSlam"] = {
    name = "GASanctumSentinelFistSlam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.4,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_sanctum_damage",
        "melee_range_+",
        "is_area_damage",
        "global_knockback",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {60, 15, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAASanctumSentinelFootSlam"] = {
    name = "EAASanctumSentinelFootSlam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
    },
    levels = {
        [1] = {50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTSanctumSentinelFootSlamProjectileTriggerer"] = {
    name = "GTSanctumSentinelFootSlamProjectileTriggerer",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SanctumSentinelTrackingSlam"] = {
    name = "SanctumSentinelTrackingSlam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.5,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "active_skill_area_of_effect_radius_+%_final",
        "base_sanctum_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -5, 70, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
Velocidade de Conjuração aumentada em 35%
IdMonsterMapBoss
FamilyMonsterMapBoss
Domainsmonstro (3)
GenerationTypeunico (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • Vida máxima aumentada em (12–16)%
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 Global
  • Craft Tagsspeed
    +25% de Resistência a Caos aos Monstros
    +40% de Resistência Elemental aos Monstros
    heist contract alert level +% final [-5]
    heist contract lockdown timer +% [5]
    heist monster spawner alive limit +% [5]
    map item drop quantity +% [13]
    map item drop rarity +% [8]
    IdStunRepeatImmunityMapBossSuper
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 Global
  • Evasão do Elmo e Botas equipadas aumentada em (40–60)%
    IdMonsterTagSanctumUzarBoss
    FamilyMonsterTagSanctumUzarBoss
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Adds Tagssanctum_uzar_boss
    grant actor scale +% to aura owner on death [2]
    grant attack speed +% to aura owner on death [5]
    grant cast speed +% to aura owner on death [5]
    grant damage reduction % to aura owner on death [-2]
    soul is consumed on death [1]
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • Edit

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