Vilislatha





Monstros concedem Experiência aumentada em 100%
Raridade dos Itens Derrubados aumentada em %
Não Pode ser Empurrado
Raridade dos Itens Derrubados aumentada em %
Não Pode ser Empurrado
Spectre | N |
---|---|
Tags | beast, blight_boss, blight_monster, chaos_affinity, extra_small_height, has_dagger, has_one_handed_melee, metal_armour, not_int, not_str, physical_affinity, ranged, red_blood, reptile_beast, very_slow_movement |
Vida
1800%
Evasão
+10%
Ailment Threshold
1800%
Resistência




Damage
150%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 12
Attack Time
1.095 Second
Damage Spread
±20%
Experiência
200%
Model Size
160%
Type
BlightSnakeSlitherBoss
Metadata
SnakeBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
115,800
Armadura
28,790
Evasão
5,213
Damage
560
Dano Mágico
560
Precisão
580
Attack Time
1.095
Experiência
20,510
Minion Life
25,118
Minion Damage
447
Ailment Threshold
115,800
Chill
366
Shock
366
Brittle
2,072
Scorch
366
Sap
1,012
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
BlightSnakeBossPoisonBombMortar
Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
Base Damage: 448–672
Chance de Crítico: 5%
Attack Time: 1.095 seg
Habilidade de morteiro de monstro genérico. Como Projétil de Monstro, mas com um efeito de impacto.
Causa 30% menos Dano
50% do Dano Físico Convertido para Dano de Caos
base is projectile [1]
is area damage [1]
projectile minimum range [10]
projectile spread radius [20]
use scaled contact offset [1]
visual hit effect chaos is green [1]
EmptyActionSpellBlightSnakeBossMortar
Spell
Tempo de Conjuração: 2.83 seg
Recarga: 9 seg
BlightSnakeProjectile
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 448–672
Chance de Crítico: 5%
Attack Time: 1.095 seg
base is projectile [1]
monster projectile variation [1]
spell maximum action distance +% [-60]
Object Type
version 2 extends "Metadata/Monsters/LeagueBlight/BlightMonsterBoss" Actor { main_hand_unarmed_type = "Dagger" basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueBlight/BlightMonsterBoss" Render { selection_size_override = "80,80,100" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueBlight/Generic/SnakeBoss"] = { name = "Vilislatha", life = 18, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.5, damageSpread = 0.2, attackTime = 1.095, attackRange = 12, accuracy = 1, skillList = { "BlightSnakeProjectile", "BlightSnakeBossPoisonBombMortar", "EmptyActionSpellBlightSnakeBossMortar", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["BlightSnakeProjectile"] = { name = "BlightSnakeProjectile", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "spell_maximum_action_distance_+%", "base_is_projectile", }, levels = { [1] = {1, -60, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BlightSnakeBossPoisonBombMortar"] = { name = "BlightSnakeBossPoisonBombMortar", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "projectile_spread_radius", "projectile_minimum_range", "skill_physical_damage_%_to_convert_to_chaos", "is_area_damage", "base_is_projectile", "use_scaled_contact_offset", "visual_hit_effect_chaos_is_green", }, levels = { [1] = {-30, 20, 10, 50, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionSpellBlightSnakeBossMortar"] = { name = "EmptyActionSpellBlightSnakeBossMortar", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.83, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Velocidade de Conjuração reduzida em 40%
Id | MonsterBlightMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | monstro (3) |
GenerationType | unico (3) |
Req. level | 1 |
Stats |
(8–10)% de chance de Evitar o Dano de Raio de Acertos
Id | BlightSnakeBossDaemon |
---|---|
Family | Nothing |
Domains | monstro (3) |
GenerationType | unico (3) |
Req. level | 1 |
Não Pode ser Empurrado
Id | MonsterCannotBeKnockedBack |
---|---|
Family | CannotBeKnockedBack |
Domains | monstro (3) |
GenerationType | unico (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.