Bone Armour
A percentage of all Damage from Hits is taken from this buff before your Life or Energy Shield. You are Immune to Bleeding.
base_additional_physical_damage_reduction_%
affected_by_guard_skill
Attribute /7

bone_armour

KeyValue
CostiLvl 1: Normal: 3xScroll of Wisdom · Magic: 3xOrb of Transmutation · Rare: 1xChaos Orb · Unique: 5xChaos Orb
AcronymIgnite
IsRemovable1
IsCharged1
BuffGroupsID31
IsBuffDefinition1
BuffMergeModesID3
Codebase additional physical damage reduction %
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemantics1
Codeaffected by guard skill
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemantics3
Bone Armour
Body Armour
Evasion Rating: 194–233
Energy Shield: 41–49
Movement Speed: -3%
Requires Level 35, 53 Dex, 53 Int
Bone Armour BodyDexInt7 /9
NameShow Full Descriptions
CostiLvl 1: Normal: 1xOrb of Transmutation · Magic: 1xOrb of Alteration · Rare: 3xOrb of Alchemy · Unique: 5xChaos Orb
DropLevel 35
BaseType Bone Armour
Class Body Armours
FlagsCanHaveInfluence, CanBeCorrupted, CanBeDoubleCorrupted, CanHaveIncubators, CanHaveAspects, CanHaveVeiledMods, CanBeSkinnTransferred, CanScourge
TypeMetadata/Items/Armours/BodyArmours/BodyDexInt7
Tagsdex_int_armour, body_armour, armour
IconArt/2DItems/Armours/BodyArmours/BodyDexInt4C
ReferenceCommunity Wiki
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        "abstract": true,
        "extends": "Metadata/Items/Armours/AbstractArmour",
        "Base": [
            [
                "tag",
                "body_armour"
            ]
        ],
        "Mods": [
            [
                "inventory_type",
                "BodyArmour"
            ]
        ],
        "Sockets": [
            [
                "socket_info",
                "1:1:50 2:1:120 3:2:100 4:25:30 5:35:5 6:50:1"
            ]
        ],
        "filename": "Metadata/Items/Armours/BodyArmours/AbstractBodyArmour"
    },
    {
        "version": "2",
        "abstract": true,
        "extends": "Metadata/Items/Equipment",
        "Base": [
            [
                "tag",
                "armour"
            ]
        ],
        "AttributeRequirements": null,
        "Quality": [
            [
                "max_quality",
                "20"
            ]
        ],
        "Armour": null,
        "Sockets": [
            [
                "socket_info",
                "1:1:100 2:1:90 3:2:80 4:25:30 5:9999:20 6:9999:5"
            ]
        ],
        "filename": "Metadata/Items/Armours/AbstractArmour"
    },
    {
        "version": "2",
        "abstract": true,
        "extends": "Metadata/Items/Item",
        "LocalStats": [],
        "Mods": [
            [
                "stat_description_list",
                "Metadata/StatDescriptions/stat_descriptions.txt"
            ],
            [
                "mod_stat_description_list",
                "Metadata/StatDescriptions/advanced_mod_stat_descriptions.txt"
            ],
            [
                "enable_rarity",
                "normal"
            ],
            [
                "enable_rarity",
                "magic"
            ],
            [
                "enable_rarity",
                "rare"
            ],
            [
                "enable_rarity",
                "unique"
            ]
        ],
        "Base": null,
        "filename": "Metadata/Items/Equipment"
    },
    {
        "version": "2",
        "abstract": true,
        "extends": "nothing",
        "Base": [
            [
                "base_level",
                "1"
            ],
            [
                "tag",
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        ],
        "filename": "Metadata/Items/Item"
    }
]
Unique /1
Grants Level 15 Blood Offering Skill
(100–120)% increased Evasion and Energy Shield
(15–25)% increased maximum Life
Minions have (20–30)% increased maximum Life
Regenerate 1% of Life per second
Minions have +(12–15)% chance to Suppress Spell Damage
(50% of Damage from Suppressed Hits and Ailments they inflict is prevented)
Bone Armour
Level: 20
Cooldown Time: 3.00 sec
Cast Time: Instant
Applies a buff to you and each of your minions, which will take some of the damage from enemy hits before being depleted. The buff also grants immunity to bleeding. Shares a cooldown with other Guard skills.
Base duration is 3 seconds
This Skill's Cooldown does not recover during its effect
70% of Damage from Hits is taken from the Buff before Life or Energy Shield
Buff can take 2209 Damage
Buff grants Immunity to Bleeding
base deal no damage [1]
Level Effect /1
Implicit
% of Damage from Hits is taken from the Buff before Life or Energy Shield\nBuff can take 2209 Damage
LevelRequires LevelExperience
20700
Attribute /7

Bone Armour

KeyValue
CostiLvl 1: Normal: 3xArmourer's Scrap · Normal: 25000xGold
AcronymIgnite
BaseType Bone Armour
TargetTypesAny
TypeSpell, Buff, Instant, Duration, Triggerable, Guard, Minion, Cooldown
BuffIcon
ActiveSkillsCodebone_armour
Supported By /9
  • Active Type: Spell, Buff, Instant, Duration, Triggerable, Guard, Minion, Cooldown
  • More Duration Support
    Supports any skill with a duration.
    Less Duration Support
    Supports any skill that has a duration.
    Cast when Damage Taken Support
    Each supported spell skill will track damage you take, and be triggered when the total damage taken reaches a threshold. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Cast when Stunned Support
    Each supported spell skill will have a chance to be triggered when you are stunned. Cannot support skills used by totems, traps, or mines. Vaal skills, channelling skills, and skills with a reservation cannot be triggered.
    Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    Efficacy Support
    Supports any skill that deals damage or has a duration.
    Arcane Surge Support
    Each supported spell will track how much mana you spend on it, granting a buff when the total mana spent reaches a threshold. Cannot support skills used by totems, traps, mines or skills with a reservation.
    Awakened Swift Affliction Support
    Supports any skill that has a duration, or can hit enemies to inflict ailments on them.
    Second Wind Support
    Supports skills with cooldowns. Cannot support triggered skills.
    Edit

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