Vaal Orb Corrupted Implicit /21
1331000bleed physical ailmentCorrupted Blood cannot be inflicted on you
1401000You cannot be Hindered
111000ailment#% increased Effect of Non-Damaging Ailments
111000#% increased Area of Effect
111000critical#% increased Global Critical Strike Chance
111000damage#% increased Damage
1401000You cannot be Maimed
111000damage minionMinions deal #% increased Damage
111000#% increased Reservation Efficiency of Skills
1601000caster curseYou cannot be Cursed with Silence
111000damage elemental fireDamage Penetrates #% Fire Resistance
111000damage elemental coldDamage Penetrates #% Cold Resistance
111000damage elemental lightningDamage Penetrates #% Lightning Resistance
111000damage elementalDamage Penetrates #% Elemental Resistances
111000physicalHits have #% chance to ignore Enemy Physical Damage Reduction
111000elemental fire ailment#% reduced Ignite Duration on you
111000elemental cold ailment#% reduced Effect of Chill on you
111000elemental lightning ailment#% reduced Effect of Shock on you
111000poison chaos ailment#% reduced Poison Duration on you
111000bleed physical ailment#% reduced Bleed Duration on you
111000curse#% reduced Effect of Curses on you
2100060Total
Harvest Seed Jewel Implicit /26
Description |
---|
(3–6)% increased Area of Effect of Aura Skills aura |
15% chance to Avoid being Chilled elemental cold ailment |
15% chance to Avoid being Frozen elemental cold ailment |
15% chance to Avoid being Ignited elemental fire ailment |
15% chance to Avoid being Poisoned poison chaos ailment |
15% chance to Avoid being Shocked elemental lightning ailment |
15% chance to Avoid being Stunned |
1% of Damage taken Recouped as Mana resource life mana |
10% increased Endurance Charge Duration |
(3–6)% increased Energy Shield Recharge Rate defences |
1% increased Flask Effect Duration |
10% increased Frenzy Charge Duration |
20% increased total Recovery per second from Life Leech resource life |
Regenerate 0.1% of Life per second resource life |
(3–6)% increased Light Radius |
20% increased total Recovery per second from Mana Leech resource mana |
Minions have (3–5)% increased maximum Life resource life minion |
1% increased Movement Speed speed |
10% increased Power Charge Duration |
15% reduced Effect of Chill on you elemental cold ailment |
10% reduced Reflected Elemental Damage taken elemental |
15% reduced Freeze Duration on you elemental cold ailment |
15% reduced Ignite Duration on you elemental fire ailment |
10% reduced Reflected Physical Damage taken physical |
15% reduced Effect of Shock on you elemental lightning ailment |
(4–6)% increased Totem Placement speed speed |
Jewels Synthesis Implicit Corrupted /1
Item Classes | Mods |
---|---|
Jewels |
Jewels Synthesis Implicit
710resource life+# to maximum Life
3110resource life physical attack#% of Physical Attack Damage Leeched as Life
#% of Attack Damage Leeched as Life
+#% to Chaos Resistance
#% increased Global Critical Strike Chance
#% to Global Critical Strike Multiplier
+#% to Global Critical Strike Multiplier
#% increased Global Physical Damage
#% increased Trap Throwing Speed
#% of Attack Damage Leeched as Life
+#% to Chaos Resistance
#% increased Global Critical Strike Chance
#% to Global Critical Strike Multiplier
+#% to Global Critical Strike Multiplier
#% increased Global Physical Damage
#% increased Trap Throwing Speed
610resource life attackGain # Life per Enemy Hit with Attacks
#% of Physical Attack Damage Leeched as Mana
#% increased Projectile Speed
#% of Physical Attack Damage Leeched as Mana
#% increased Projectile Speed
10810resource mana+# to maximum Mana
#% reduced Mana Cost of Skills
#% chance to Knock Enemies Back on hit
#% chance to Avoid being Stunned
#% increased Burning Damage
Attacks have #% chance to cause Bleeding
#% increased Chaos Damage
#% increased Elemental Damage
#% increased Physical Damage with Maces or Sceptres
#% increased Physical Damage with Axes
#% increased Physical Damage with Swords
#% increased Physical Damage with Bows
#% increased Physical Damage with Claws
#% increased Physical Damage with Daggers
#% increased Physical Damage with Wands
#% increased Physical Damage with Staves
#% increased Spell Damage
+# to Strength
+# to Dexterity
+# to Intelligence
Gain # Energy Shield per Enemy Hit with Attacks
Minions deal #% increased Damage
Minions have #% increased maximum Life
Minions have #% to all Elemental Resistances
Minions have +#% to all Elemental Resistances
#% increased Area of Effect
#% increased Attack Speed with Maces or Sceptres
#% increased Attack Speed with Axes
#% increased Attack Speed with Swords
#% increased Attack Speed with Bows
#% increased Attack Speed with Claws
#% increased Attack Speed with Daggers
#% increased Attack Speed with Wands
#% increased Attack Speed with Staves
#% increased Attack and Cast Speed
#% increased Mine Throwing Speed
#% increased Totem Placement speed
Totems gain #% to all Elemental Resistances
Totems gain +#% to all Elemental Resistances
#% reduced Mana Cost of Skills
#% chance to Knock Enemies Back on hit
#% chance to Avoid being Stunned
#% increased Burning Damage
Attacks have #% chance to cause Bleeding
#% increased Chaos Damage
#% increased Elemental Damage
#% increased Physical Damage with Maces or Sceptres
#% increased Physical Damage with Axes
#% increased Physical Damage with Swords
#% increased Physical Damage with Bows
#% increased Physical Damage with Claws
#% increased Physical Damage with Daggers
#% increased Physical Damage with Wands
#% increased Physical Damage with Staves
#% increased Spell Damage
+# to Strength
+# to Dexterity
+# to Intelligence
Gain # Energy Shield per Enemy Hit with Attacks
Minions deal #% increased Damage
Minions have #% increased maximum Life
Minions have #% to all Elemental Resistances
Minions have +#% to all Elemental Resistances
#% increased Area of Effect
#% increased Attack Speed with Maces or Sceptres
#% increased Attack Speed with Axes
#% increased Attack Speed with Swords
#% increased Attack Speed with Bows
#% increased Attack Speed with Claws
#% increased Attack Speed with Daggers
#% increased Attack Speed with Wands
#% increased Attack Speed with Staves
#% increased Attack and Cast Speed
#% increased Mine Throwing Speed
#% increased Totem Placement speed
Totems gain #% to all Elemental Resistances
Totems gain +#% to all Elemental Resistances
5410resource mana#% increased Mana Regeneration Rate
+#% to Fire Resistance
+#% to Cold Resistance
+#% to Lightning Resistance
#% increased Stun and Block Recovery
#% increased Stun Duration on Enemies
#% increased Damage with Ailments
#% increased Spell Damage while wielding a Staff
#% increased Spell Damage while Dual Wielding
#% increased Spell Damage while holding a Shield
+# to Accuracy Rating
Regenerate #% of Energy Shield per second
#% increased Cast Speed while wielding a Staff
#% increased Cast Speed while Dual Wielding
#% increased Cast Speed while holding a Shield
+#% to Fire Resistance
+#% to Cold Resistance
+#% to Lightning Resistance
#% increased Stun and Block Recovery
#% increased Stun Duration on Enemies
#% increased Damage with Ailments
#% increased Spell Damage while wielding a Staff
#% increased Spell Damage while Dual Wielding
#% increased Spell Damage while holding a Shield
+# to Accuracy Rating
Regenerate #% of Energy Shield per second
#% increased Cast Speed while wielding a Staff
#% increased Cast Speed while Dual Wielding
#% increased Cast Speed while holding a Shield
3310resource mana attackGain # Mana per Enemy Hit with Attacks
#% increased Fire Damage
#% increased Cold Damage
#% increased Lightning Damage
#% increased Fire Damage
#% increased Cold Damage
#% increased Lightning Damage
3810#% chance to Ignore Stuns while Casting
#% increased Damage with Poison
#% increased Damage with Bleeding
+# to maximum Energy Shield
#% of Spell Damage Leeched as Energy Shield
Minions have #% increased Attack Speed
Minions have #% increased Cast Speed
#% increased Attack Speed
#% increased Cast Speed
# Physical Damage taken from Attack Hits
#% increased Damage with Poison
#% increased Damage with Bleeding
+# to maximum Energy Shield
#% of Spell Damage Leeched as Energy Shield
Minions have #% increased Attack Speed
Minions have #% increased Cast Speed
#% increased Attack Speed
#% increased Cast Speed
# Physical Damage taken from Attack Hits
1010elemental fire ailment#% chance to Ignite
#% chance to Freeze
#% chance to Poison on Hit
#% increased Damage
#% increased Rarity of Items found
#% chance to Freeze
#% chance to Poison on Hit
#% increased Damage
#% increased Rarity of Items found
5410elemental lightning ailment#% chance to Shock
#% increased Melee Damage
#% increased Armour
#% increased Evasion Rating
# Life gained when you Block
# Mana gained when you Block
#% increased Melee Damage
#% increased Armour
#% increased Evasion Rating
# Life gained when you Block
# Mana gained when you Block
210damage#% increased Damage over Time
01Total
Cobalt Jewel
Jewel
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.

Cobalt Jewel JewelInt /9
Name | Show Full Descriptions |
---|---|
Cost | iLvl 1: Normal: 4320xGold · Unique: 8x![]() |
DropLevel | 20 |
BaseType | Cobalt Jewel |
Class | Jewels |
Flags | AlwaysAllocate, CanBeCorrupted, CanBeDoubleCorrupted |
Type | Metadata/Items/Jewels/JewelInt |
Tags | jewel, not_dex, not_str, not_for_sale, intjewel |
Icon | Art/2DItems/Jewels/basicint |
Reference | Community Wiki |
key | val |
---|---|
Base.x_size | 1 |
Base.y_size | 1 |
Base.description_text | ItemDescriptionPassiveJewel |
Base.base_level | 1 |
Base.tag | default |
Mods.stat_description_list | Metadata/StatDescriptions/stat_descriptions.txt |
Mods.mod_stat_description_list | Metadata/StatDescriptions/advanced_mod_stat_descriptions.txt |
Mods.enable_rarity | magic, rare, unique |
Mods.inventory_type | passivejewels |
Unique /59
(10–20)% reduced Skeleton Duration
Minions deal (8–12)% increased Damage
(7–10)% increased Skeleton Attack Speed
(7–10)% increased Skeleton Cast Speed
(3–5)% increased Skeleton Movement Speed
Corrupted
5% increased Chaos Damage per 10 Intelligence from Allocated Passives in Radius
Passives in Radius apply to Minions instead of you
some passives apply to minions [1]
Flasks applied to you have 20% reduced Effect
Flasks gain 3 Charges every 3 seconds while they are inactive
+(16–24) to Intelligence
Dexterity from Passives in Radius is Transformed to Intelligence
Corrupted
Minions have (5–15)% increased maximum Life
Minions Recover 2% of their Life when they Block
5% chance to Gain Unholy Might for 4 seconds on Melee Kill
(Unholy Might grants 100% of Physical Damage converted to Chaos Damage and 25% chance to apply Withered on Hit)
(20–30)% increased Mana Regeneration Rate
(40–60)% increased Spell Damage while no Mana is Reserved
+(16–24) to Intelligence
Strength from Passives in Radius is Transformed to Intelligence
Corrupted
+(5–10) to Intelligence
Notable Passive Skills in Radius are Transformed to
instead grant: 10% increased Mana Cost of Skills and 20% increased Spell Damage
instead grant: 10% increased Mana Cost of Skills and 20% increased Spell Damage
Corrupted
10% increased Mana Regeneration Rate
4% increased Movement Speed
4% increased Attack and Cast Speed
4% increased Effect of your Curses
Flasks applied to you have 8% increased Effect
3% increased effect of Non-Curse Auras from your Skills
With 5 Corrupted Items Equipped: 50% of Chaos Damage taken does not bypass Energy Shield, and 50% of Physical Damage taken bypasses Energy Shield
(Flasks and Jewels are not Equipped)
Corrupted
20% faster start of Energy Shield Recharge
10% increased Damage taken while on Full Energy Shield
Corrupted
(6–8)% increased maximum Life
Adds 1 to Maximum Life per 3 Intelligence Allocated in Radius
(3–6)% increased maximum Energy Shield
Increases and Reductions to Life in Radius are Transformed to apply to Energy Shield
Corrupted
(15–20)% increased maximum Mana
Increases and Reductions to Life in Radius are Transformed to apply to Mana at 200% of their value
Corrupted
(10–15)% increased Fire Damage
With at least 40 Intelligence in Radius, Fireball cannot ignite
With at least 40 Intelligence in Radius, Fireball has +(30–50)% chance to inflict scorch
(10–15)% increased Cold Damage
With at least 40 Intelligence in Radius, Cold Snap grants Power Charges instead of Frenzy Charges when Enemies die in its Area
With at least 40 Intelligence in Radius, Cold Snap's Cooldown can be bypassed by Power Charges instead of Frenzy Charges
With at least 40 Intelligence in Radius, Cold Snap's Cooldown can be bypassed by Power Charges instead of Frenzy Charges
(7–10)% increased maximum Mana
With at least 40 Intelligence in Radius, 10% of Damage taken Recouped as Mana if you've Warcried Recently
(Only Damage from Hits can be Recouped, over 4 seconds following the Hit)
(Recently refers to the past 4 seconds)
Skeletons gain Added Chaos Damage equal to (20–30)% of Maximum Energy Shield on your Equipped Shield
+(2–6)% Chance to Block Spell Damage
+(2–6)% Chance to Block Attack Damage
Hits have (140–200)% increased Critical Strike Chance against you
Corrupted
(8–12)% Chance for Traps to Trigger an additional time
(4–6)% increased Intelligence
30% increased Global Critical Strike Chance
3% increased Character Size
25% increased Critical Strike Chance per Grand Spectrum
number of stackable unique jewels [1]
Minions have (6–8)% increased Area of Effect
With at least 40 Intelligence in Radius, Raised Spectres have a 50% chance to gain Soul Eater for 20 seconds on Kill
(While you have Soul Eater, you consume the souls of anything killed nearby, gaining 5% increased Attack and Cast speed for each. You lose 1 soul every 0.5 seconds if you have not eaten any souls Recently. Maximum of 45 souls consumed)
Golem Skills have (20–30)% increased Cooldown Recovery Rate
Summoned Golems have (30–45)% increased Cooldown Recovery Rate
(16–20)% increased Golem Damage for each Type of Golem you have Summoned
Summoned Golems Regenerate 2% of their Life per second
Primordial
Gain (6–10)% of Lightning Damage as Extra Chaos Damage
Passives granting Lightning Resistance or all Elemental Resistances in Radius
also grant an equal chance to gain a Power Charge on Kill
also grant an equal chance to gain a Power Charge on Kill
Gain (6–10)% of Lightning Damage as Extra Chaos Damage
Passives granting Lightning Resistance or all Elemental Resistances in Radius
also grant Chance to Block Spell Damage at 50% of its value
also grant Chance to Block Spell Damage at 50% of its value
Minions deal (10–15)% increased Damage
With at least 40 Intelligence in Radius, Raised
Zombies' Slam Attack has 100% increased Cooldown Recovery Rate
Zombies' Slam Attack has 100% increased Cooldown Recovery Rate
With at least 40 Intelligence in Radius, Raised Zombies' Slam
Attack deals 30% increased Damage
Attack deals 30% increased Damage
(7–10)% increased Projectile Damage
With at least 40 Intelligence in Radius, 25% increased Freezing Pulse Damage if
you've Shattered an Enemy Recently
you've Shattered an Enemy Recently
With at least 40 Intelligence in Radius, Freezing Pulse fires 2 additional Projectiles
(Recently refers to the past 4 seconds)
(7–10)% increased Projectile Damage
With at least 40 Intelligence in Radius, Frostbolt fires 2 additional Projectiles
With at least 40 Intelligence in Radius, Frostbolt Projectiles gain 40% increased Projectile Speed per second
(10–15)% increased Fire Damage
With at least 40 Intelligence in Radius, Rolling Magma deals 50% less Damage
With at least 40 Intelligence in Radius, Rolling Magma deals 40% more Damage per Chain
With at least 40 Intelligence in Radius, Rolling Magma
has 10% increased Area of Effect per Chain
has 10% increased Area of Effect per Chain
(7–13)% increased Chaos Damage
With at least 40 Intelligence in Radius, Blight inflicts Withered for 2 seconds
With at least 40 Intelligence in Radius, Blight has 30% reduced Cast Speed
(Withered applies 6% increased Chaos Damage Taken, and can be inflicted up to 15 times)
(10–15)% increased Lightning Damage
With at least 40 Intelligence in Radius, each Lightning Tendrils Repeat has 4% increased Area of Effect per Enemy Hit
(10–15)% increased Lightning Damage
With at least 40 Intelligence in Radius, Spark fires additional Projectiles
With at least 40 Intelligence in Radius, Spark fires Projectiles in a circle
Summon 4 additional Skeletons with Summon Skeletons
+1 second to Summon Skeleton Cooldown
(10–15)% increased Cold Damage
With 40 Intelligence in Radius, Glacial Cascade has an additional Burst
With 40 Intelligence in Radius, 20% of Glacial Cascade Physical Damage
Converted to Cold Damage
Converted to Cold Damage
+2 to maximum number of Spectres
(40–50)% reduced Mana Cost of Raise Spectre
Raised Spectres have (800–1000)% increased Critical Strike Chance
Raised Spectres have a Base Duration of 20 seconds
Spectres do not travel between Areas
Spectres do not travel between Areas
Corrupted
(10–15)% increased Elemental Damage
With 40 total Intelligence and Dexterity in Radius, Prismatic Skills deal 50% less Fire Damage
With 40 total Intelligence and Dexterity in Radius, Prismatic Skills cannot choose Fire
-1 Intelligence per 1 Intelligence on Allocated Passives in Radius
2% increased Mana Recovery Rate per 10 Intelligence on Allocated Passives in Radius
-1 Intelligence per 1 Intelligence on Allocated Passives in Radius
+3% to Damage over Time Multiplier per 10 Intelligence on Unallocated Passives in Radius
3% increased Mana Recovery Rate per 10 Intelligence on Allocated Passives in Radius
2% reduced Mana Recovery Rate per 10 Intelligence on Unallocated Passives in Radius
Minions deal (35–45)% increased Damage
Minions have +(10–12)% Chance to Block Attack Damage
Minions have +(10–12)% Chance to Block Spell Damage
Notable Passive Skills in Radius are Transformed to
instead grant: Minions take 20% increased Damage
instead grant: Minions take 20% increased Damage
Corrupted
+(2–6)% Chance to Block Spell Damage
+(2–6)% Chance to Block Attack Damage
+10% chance to be Frozen, Shocked and Ignited
Recover (20–30) Life when your Trap is triggered by an Enemy
(7–10)% increased Elemental Damage
With at least 40 Intelligence in Radius, Discharge has 60% less Area of Effect
With at least 40 Intelligence in Radius, Discharge Cooldown is 250 ms
With at least 40 Intelligence in Radius, Discharge deals 60% less Damage
(20–25)% increased Spell Damage
Spells have 10% reduced Critical Strike Chance per Intensity
Spells which have gained Intensity Recently gain 1 Intensity every 0.5 Seconds
(20–25)% increased Spell Damage
Spells have (30–50)% increased Critical Strike Chance per Intensity
Spells which have gained Intensity Recently lose 1 Intensity every 0.5 Seconds
(-80–-70)% to all Elemental Resistances
(-6–-4)% to all maximum Elemental Resistances
Elemental Resistances are capped by your highest Maximum Elemental Resistance instead
(Maximum Resistances cannot be raised above 90%)
Allocates Passive Skill if you have the matching modifier on Forbidden Flame
Corrupted
Minions have +10% to Critical Strike Multiplier per Grand Spectrum
number of stackable unique jewels [1]
+1 to Minimum Power Charges per Grand Spectrum
number of stackable unique jewels [1]
+(5–15) to Intelligence
When you Kill an Enemy Cursed with a Non-Aura Hex, become Immune to
Curses for remaining Hex Duration
Curses for remaining Hex Duration
[One to three random synthesis implicit modifiers]
You have Consecrated Ground around you while
stationary if Strength is your highest Attribute
stationary if Strength is your highest Attribute
25% chance to create Profane Ground on Critical
Strike if Intelligence is your highest Attribute
Strike if Intelligence is your highest Attribute
Effects of Consecrated Ground you create Linger for 4 seconds
Effects of Profane Ground you create Linger for 4 seconds
(Allies on your Consecrated Ground Regenerate a percentage of their Maximum Life per second, and Curses have 50% reduced effect on them)
(Hits against Enemies on Profane Ground have 100% increased Critical Strike Chance, and Curses have 10% increased Effect on them)
(The effects of the ground still apply to you, allies or enemies after leaving its area)
Community Wiki
Edit
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Cobalt Jewel
Cobalt Jewel is a jewel base type.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.