Incarnation of Neglect Unique /4
Adds (3–4) to (10–14) Physical Damage to Attacks
+(20–35) to Dexterity
(-30–-20)% to all Elemental Resistances
+(20–30)% to Chaos Resistance
5% increased Movement Speed
(25–40)% chance to inflict an additional Poison on the same Target when you inflict Poison
(Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. Multiple instances of Poison stack)
+25% Chance to Block Attack Damage while wielding a Staff
Grants Level 20 Summon Shaper Memory
Grants Level 20 Shaper's Devastation, which will be used by Shaper Memory
(200–300)% increased Physical Damage
(25–40)% increased Cast Speed
+(3–5) to Level of all Spell Skill Gems
Gain 1 Remembrance when you spend a total of 200 Energy
Shield with no Shaper Memory Summoned
Maximum 10 Remembrance
Eldritch Battery
(Spend Energy Shield before Mana for Skill Mana Costs. Energy Shield protects Mana instead of Life. 50% less Energy Shield Recharge Rate)
(15–25)% increased Stun and Block Recovery
+(20–30) to Dexterity and Intelligence
(10–20)% increased Mana Reservation Efficiency of Skills
(15–25)% increased Trap and Mine Throwing Speed
Summon Skitterbots also summons a Scorching Skitterbot
Summoned Skitterbots' Auras affect you as well as Enemies
(50–75)% increased Effect of Non-Damaging Ailments inflicted by Summoned Skitterbots
(Ailments that do not deal Damage are Scorched, Chilled, Frozen, Brittle, Shocked, and Sapped)
Implicit Modifiers Cannot Be Changed
Has Elder, Shaper and all Conqueror Influences
The stars are aligned if you have 6 Influence types among other Equipped Items
You have Elemental Conflux if the stars are aligned
+(1–3) to Level of all Elemental Skill Gems if the stars are aligned
+(1–3) to Level of all Elemental Support Gems if the stars are aligned
(Flasks and Jewels are not Equipped)
(While you have Elemental Conflux, all Damage from Hits will cause Chill, Shock, and Ignite)
Incarnation of Neglect
Humanoid
Pinnacle Atlas Boss
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
Action Speed cannot be modified to below 50% of base value
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
dropped items have zana influence [1]
monster dropped item quantity +% final for influenced monster [-40]
no drop conversion to gold [1]
no drop culling from rarity [1]
Cannot be Knocked Back
SpectreN
AreaMoment of Loneliness
Tagshumanoid, medium_movement, memory_boss, not_dex, not_str
Life
3000%
Energy Shield From Life
100%
Ailment Threshold
800%
Resistance
50 50 50 30
Damage
300%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 14
Attack Time
1.5 Second
Damage Spread
±20%
Experience
400%
Model Size
100%
Type
Ignorance
Metadata
IgnoranceBoss
Level
83
Life
0
Armour
92,477
Evasion Rating
7,860
Energy Shield
459,570
Damage
3,077
Spell Damage
4,592
Accuracy
1,036
Attack Time
1.005
Experience
288,904
Minion Life
0
Minion Energy Shield
87,570
Minion Damage
2,599
Ailment Threshold
9,528,410
Chill
30,129
Shock
30,129
Brittle
170,454
Scorch
30,129
Sap
83,240
MeleeAtAnimationSpeedBoss
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 4886–7329
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Strike your foes down with a powerful blow.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EASIgnoranceSpawnLasers
Spell
Cast Time: 1 sec
Cooldown Time: 35 sec
action attack or cast time uses animation length [1]
IgnoranceBossAcceleratingProjectiles
Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Multicastable, Cold, Triggerable, CanRapidFire
Frostbolt
Critical Strike Chance: 5%
Cast Time: 1 sec
Fires a slow-moving projectile that pierces through enemies, dealing cold damage.
Deals 1310 to 1964 Cold Damage
Deals 818.5 to 2455 Lightning Damage
Projectiles Pierce all Targets
Penetrates 10% Cold Resistance
Penetrates 10% Lightning Resistance
Projectiles gain 13000% increased Projectile Speed per second
action attack or cast time uses animation length [1]
active skill projectile speed +% variation final [8]
base is projectile [1]
projectile uses contact position [1]
projectiles travel at fixed height [1]
MDIgnoranceBeam
Multicastable, Triggerable
Cooldown Time: 15 sec
action attack or cast time uses animation length [1]
spell maximum action distance +% [-55]
MDIgnoranceBeam2
Multicastable, Triggerable
Cooldown Time: 15 sec
action attack or cast time uses animation length [1]
spell maximum action distance +% [-55]
MDIgnoranceBeam3
Multicastable, Triggerable
Cooldown Time: 15 sec
action attack or cast time uses animation length [1]
spell maximum action distance +% [-55]
GSIgnoranceIceNovaSlam
Spell, Triggerable
Critical Strike Chance: 5%
Cast Time: 1 sec
Cooldown Time: 15 sec
Deals to Physical Damage
Penetrates 15% Cold Resistance
80% of Physical Damage Converted to Cold Damage
action attack or cast time uses animation length [1]
is area damage [1]
spell maximum action distance +% [-75]
voll slam damage +% final at centre [35]
EDSIgnoranceBossBigBlast
Spell, Triggerable
Cast Time: 1 sec
Cooldown Time: 20 sec
Deals 5893 to 8840 Cold Damage
Deals 3683 to 11049 Lightning Damage
15% less Area of Effect
action attack or cast time uses animation length [1]
cannot be blocked or dodged or suppressed [1]
is area damage [1]
spell maximum action distance +% [-65]
voll slam damage +% final at centre [0]
GTIgnoranceSkyFall
Triggerable, Spell
Cast Time: 1 sec
Cooldown Time: 25 sec
action attack or cast time uses animation length [1]
IgnoranceDodgeFwd
Cooldown Time: 2 sec
action attack or cast time uses animation length [1]
action do not face target [1]
monster dodge direction [2]
monster dodge distance [30]
IgnoranceDodgeBwd
Cooldown Time: 2 sec
action attack or cast time uses animation length [1]
action do not face target [1]
monster dodge direction [3]
monster dodge distance [30]
IgnoranceDodgeLeft
Cooldown Time: 4 sec
action attack or cast time uses animation length [1]
action do not face target [1]
monster dodge direction [0]
monster dodge distance [30]
IgnoranceDodgeRight
Cooldown Time: 4 sec
action attack or cast time uses animation length [1]
action do not face target [1]
monster dodge direction [1]
monster dodge distance [30]
GSIgnoranceBeamDamage
Spell, Triggerable
Cast Time: 1 sec
Deals to Cold Damage
Your Hits cannot Stun Enemies
Base duration is 5 seconds
Penetrates 25% Cold Resistance
action attack or cast time uses animation length [1]
action speed -% from chill [-20]
base damage taken +% from shock [30]
ground ice lightning art variation [0]
is area damage [1]
GSIgnoranceLaserBeam
Spell, Triggerable
Cast Time: 1 sec
Deals 272.7 to 818 Lightning Damage
Hits always Shock
Your Hits cannot Stun Enemies
Always Sap Enemies
action attack or cast time uses animation length [1]
geometric attack doos not hit flying targets [1]
is area damage [1]
GSIgnoranceLaserBeam2
Spell, Triggerable
Cast Time: 1 sec
Deals 533.2 to 799.8 Cold Damage
Your Hits cannot Stun Enemies
Always inflict Brittle
action attack or cast time uses animation length [1]
geometric attack doos not hit flying targets [1]
is area damage [1]
GSIgnoranceSkyFallImpact
Spell, Triggerable
Critical Strike Chance: 5%
Cast Time: 1 sec
Deals 2357 to 3536 Physical Damage
Always inflict Brittle
Penetrates 5% Cold Resistance
75% of Physical Damage Converted to Cold Damage
action attack or cast time uses animation length [1]
is area damage [1]

Object Type

Object Type Codes

 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/AtlasMemory/IgnoranceBoss/IgnoranceBoss"] = {
    name = "Incarnation of Neglect",
    life = 30,
    energyShield = 1,
    fireResist = 50,
    coldResist = 50,
    lightningResist = 50,
    chaosResist = 30,
    damage = 3,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 14,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedBoss",
        "IgnoranceDodgeFwd",
        "IgnoranceDodgeBwd",
        "IgnoranceDodgeLeft",
        "IgnoranceDodgeRight",
        "GSIgnoranceBeamDamage",
        "GSIgnoranceIceNovaSlam",
        "GSIgnoranceLaserBeam",
        "GSIgnoranceLaserBeam2",
        "GSIgnoranceSkyFallImpact",
        "EASIgnoranceSpawnLasers",
        "MDIgnoranceBeam",
        "MDIgnoranceBeam2",
        "MDIgnoranceBeam3",
        "GTIgnoranceSkyFall",
        "EDSIgnoranceBossBigBlast",
        "IgnoranceBossAcceleratingProjectiles",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedBoss"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["IgnoranceDodgeFwd"] = {
    name = "IgnoranceDodgeFwd",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_direction",
        "monster_dodge_distance",
        "action_do_not_face_target",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {2, 30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["IgnoranceDodgeBwd"] = {
    name = "IgnoranceDodgeBwd",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_direction",
        "monster_dodge_distance",
        "action_do_not_face_target",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {3, 30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["IgnoranceDodgeLeft"] = {
    name = "IgnoranceDodgeLeft",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_direction",
        "monster_dodge_distance",
        "action_do_not_face_target",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0, 30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["IgnoranceDodgeRight"] = {
    name = "IgnoranceDodgeRight",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_direction",
        "monster_dodge_distance",
        "action_do_not_face_target",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {1, 30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSIgnoranceBeamDamage"] = {
    name = "GSIgnoranceBeamDamage",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "base_reduce_enemy_cold_resistance_%",
        "ground_ice_lightning_art_variation",
        "base_skill_effect_duration",
        "action_speed_-%_from_chill",
        "base_damage_taken_+%_from_shock",
        "is_area_damage",
        "cannot_stun",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 25, 0, 5000, -20, 30, levelRequirement = 0, statInterpolation = {3, 3, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSIgnoranceIceNovaSlam"] = {
    name = "GSIgnoranceIceNovaSlam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "base_reduce_enemy_cold_resistance_%",
        "voll_slam_damage_+%_final_at_centre",
        "spell_maximum_action_distance_+%",
        "base_physical_damage_%_to_convert_to_cold",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 15, 35, -75, 80, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSIgnoranceLaserBeam"] = {
    name = "GSIgnoranceLaserBeam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "chance_to_inflict_sapped_%",
        "is_area_damage",
        "cannot_stun",
        "action_attack_or_cast_time_uses_animation_length",
        "geometric_attack_doos_not_hit_flying_targets",
        "always_shock",
    },
    levels = {
        [1] = {0.5, 1.5, 100, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSIgnoranceLaserBeam2"] = {
    name = "GSIgnoranceLaserBeam2",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "chance_to_inflict_frostburn_%",
        "is_area_damage",
        "cannot_stun",
        "action_attack_or_cast_time_uses_animation_length",
        "geometric_attack_doos_not_hit_flying_targets",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 100, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSIgnoranceSkyFallImpact"] = {
    name = "GSIgnoranceSkyFallImpact",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "base_reduce_enemy_cold_resistance_%",
        "base_physical_damage_%_to_convert_to_cold",
        "chance_to_inflict_frostburn_%",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 5, 75, 100, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASIgnoranceSpawnLasers"] = {
    name = "EASIgnoranceSpawnLasers",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MDIgnoranceBeam"] = {
    name = "MDIgnoranceBeam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-55, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MDIgnoranceBeam2"] = {
    name = "MDIgnoranceBeam2",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-55, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MDIgnoranceBeam3"] = {
    name = "MDIgnoranceBeam3",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-55, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTIgnoranceSkyFall"] = {
    name = "GTIgnoranceSkyFall",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EDSIgnoranceBossBigBlast"] = {
    name = "EDSIgnoranceBossBigBlast",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "voll_slam_damage_+%_final_at_centre",
        "spell_maximum_action_distance_+%",
        "active_skill_area_of_effect_+%_final",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "cannot_be_blocked_or_dodged_or_suppressed",
    },
    levels = {
        [1] = {0.40000000596046, 0.60000002384186, 0.25, 0.75, 0, -65, -15, levelRequirement = 0, statInterpolation = {3, 3, 3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["IgnoranceBossAcceleratingProjectiles"] = {
    name = "Frostbolt",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires a slow-moving projectile that pierces through enemies, dealing cold damage.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Cold] = true,
        [SkillType.Triggerable] = true,
        [SkillType.CanRapidFire] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_reduce_enemy_cold_resistance_%",
        "base_reduce_enemy_lightning_resistance_%",
        "frostbolt_projectile_acceleration",
        "active_skill_projectile_speed_+%_variation_final",
        "base_is_projectile",
        "always_pierce",
        "projectile_uses_contact_position",
        "action_attack_or_cast_time_uses_animation_length",
        "projectiles_travel_at_fixed_height",
    },
    levels = {
        [1] = {0.40000000596046, 0.60000002384186, 0.25, 0.75, 10, 10, 13000, 8, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 3, 3, 1, 1},  cost = { }, },
        [2] = {0.40000000596046, 0.60000002384186, 0.25, 0.75, 20, 20, 2, 13000, 8, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 3, 3, 1, 1, 1},  cost = { }, },
    },
}
Monsters grant 100% increased Experience
15000% increased Rarity of Items Dropped
IdMonsterMapBoss
FamilyMonsterMapBoss
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • Action Speed cannot be modified to below 50% of base value
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 Global
  • Craft Tagsspeed
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBossSuper
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 Global
  • IdPinnacleAtlasBoss
    FamilyPinnacleAtlasBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Adds Tagspinnacle_boss
    dropped items have zana influence [1]
    monster dropped item quantity +% final for influenced monster [-40]
    no drop conversion to gold [1]
    no drop culling from rarity [1]
    IdMonsterDroppedItemsMemoryInfluenceBoss
    FamilyMonsterDroppedItemsInfluence
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • no drop conversion to gold Min: 1 Max: 1 Global
  • no drop culling from rarity Min: 1 Max: 1 Global
  • dropped items have zana influence Min: 1 Max: 1 Global
  • monster dropped item quantity +% final for influenced monster Min: -40 Max: -40 Global
  • Cannot be Knocked Back
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • Incarnation of Neglect Text Audio /39
    Name
    Madness... consumes...
    NeglectBoss_Death_Random
    Patience is a mercy.
    NeglectBoss_DivineBuff75_Random
    Patience is a mercy.
    NeglectBoss_DivineBuff75_2
    Patience is a mercy.
    NeglectBoss_DivineBuff75_3
    But later never came.
    NeglectBoss_Emerge_Random
    You cannot hide from fate.
    NeglectBoss_ExtraSkill_Random
    You cannot hide from fate.
    NeglectBoss_ExtraSkill_2
    You cannot hide from fate.
    NeglectBoss_ExtraSkill_3
    Irrevocable thought.
    NeglectBoss_LaserNormal_Random
    Irrevocable thought.
    NeglectBoss_LaserNormal_2
    Irrevocable thought.
    NeglectBoss_LaserNormal_3
    Intangible pain.
    NeglectBoss_LaserNormal_4
    Intangible pain.
    NeglectBoss_LaserNormal_5
    Intangible pain.
    NeglectBoss_LaserNormal_6
    Insanity's edge.
    NeglectBoss_LaserUber_Random
    Insanity's edge.
    NeglectBoss_LaserUber_2
    Insanity's edge.
    NeglectBoss_LaserUber_3
    Bewildering ire.
    NeglectBoss_LaserUber_4
    Bewildering ire.
    NeglectBoss_LaserUber_5
    Bewildering ire.
    NeglectBoss_LaserUber_6
    Negligence.
    NeglectBoss_Novaslam_Random
    Negligence.
    NeglectBoss_Novaslam_2
    Negligence.
    NeglectBoss_Novaslam_3
    Intolerance.
    NeglectBoss_Novaslam_4
    Intolerance.
    NeglectBoss_Novaslam_5
    Intolerance.
    NeglectBoss_Novaslam_6
    I am not the End.
    NeglectBoss_UberSkill_Random
    I am not the End.
    NeglectBoss_UberSkill_2
    I am not the End.
    NeglectBoss_UberSkill_3
    Providence.
    NeglectBoss_DivineProj_Random
    Providence.
    NeglectBoss_DivineProj_2
    Providence.
    NeglectBoss_DivineProj_3
    Invocate.
    NeglectBoss_DivineProj_4
    Invocate.
    NeglectBoss_DivineProj_5
    Invocate.
    NeglectBoss_DivineProj_6
    Erase.
    NeglectBoss_DivineProj_7
    Erase.
    NeglectBoss_DivineProj_8
    Erase.
    NeglectBoss_DivineProj_9
    Erase.
    NeglectBoss_DivineProj_10

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