漠視化身 傳奇 /4
攻擊附加 (3–4)(10–14) 物理傷害
+(20–35) 敏捷
(-30–-20)% 全部元素抗性
+(20–30)% 混沌抗性
增加 5% 移動速度
你造成中毒時,有 (25–40)% 機率對同一目標造成額外一次中毒
( 中毒造成持續性混沌傷害,傷害取決於初始的物理和混沌傷害總和。中毒效果可以疊加 )
持長杖時 +25% 攻擊傷害格擋率
賦予等級 20 召喚塑界者的記憶
賦予等級 20 塑界者的毀滅,供塑界者的記憶使用
增加 (200–300)% 物理傷害
增加 (25–40)% 施放速度
全部法術技能寶石等級 +(3–5)
Gain 1 Remembrance when you spend a total of 200 Energy
Shield with no Shaper Memory Summoned
最大 10 層回想
異能魔力
(優先使用能量護盾代替技能魔力消耗。能量護盾從生命護盾變成魔力護盾。50% 更少能量護盾回復速度)
增加 (15–25)% 暈眩恢復和格擋恢復
+(20–30) 敏捷和智慧
增加 (10–20)% 技能的魔力保留效用
增加 (15–25)% 陷阱和地雷投擲速度
召喚探測機獸也會召喚一個酷熱探測機獸
召喚探測機獸的光環會影響你和敵人
召喚的探測機獸所造成的非傷害性異常狀態效果增加 (50–75)%
(無法造成傷害的異常狀態包含焦灼、冰緩、冰凍、易碎、感電和殘喘)
固定詞綴不能被改變
有異界尊師、塑界者和全部征服者勢力
如果你的其他裝備物品有 6 種勢力類型,會發生行列眾星
發生行列眾星時,你擁有元素匯流
發生行列眾星時,所有元素技能寶石等級 +(1–3)
發生行列眾星時,所有元素輔助寶石等級 +(1–3)
(藥劑和珠寶不視為裝備)
( 當你有元素匯流時,你所有擊中造成的傷害皆能造成感電、冰緩,和點燃 )
漠視化身
人形
地區: 孤獨時刻
巔峰輿圖頭目
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
行動速度不能被調整至低於 50% 基礎值
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
dropped items have zana influence [1]
monster dropped item quantity +% final for influenced monster [-40]
no drop conversion to gold [1]
no drop culling from rarity [1]
不能被擊退
Incarnation of Neglect
幽魂N
地區孤獨時刻
標籤humanoid, medium_movement, memory_boss, not_dex, not_str
生命
3000%
生命轉為護盾
100%
異常狀態臨界值
800%
抗性
50 50 50 30
傷害
300%
命中
100%
暴擊率
+5%
暴擊加成
+130%
攻擊距離
6 ~ 14
攻擊間隔
1.5 秒
傷害分佈
±20%
經驗值
400%
Model Size
100%
類型
Ignorance
Metadata
IgnoranceBoss
等級
83
生命
0
護甲值
92,477
閃避值
7,860
能量護盾
459,570
傷害
3,077
法術傷害
4,592
命中
1,036
攻擊間隔
1.005
經驗值
288,904
Minion Life
0
Minion Energy Shield
87,570
Minion Damage
2,599
異常狀態臨界值
9,528,410
冰緩
30,129
感電
30,129
易碎
170,454
焦灼
30,129
殘喘
83,240
MeleeAtAnimationSpeedBoss
攻擊, 範圍攻擊, 技能可幻影射手, 投射物, 近戰單一目標, 攻擊可重複, 近戰, 玩家投射物
普通攻擊
基本傷害: 4886–7329
暴擊率: 5%
攻擊間隔: 1.5 秒
用強大的攻擊擊倒敵人。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EASIgnoranceSpawnLasers
法術
施放時間: 1 秒
冷卻時間: 35 秒
action attack or cast time uses animation length [1]
IgnoranceBossAcceleratingProjectiles
法術, 投射物, 玩家投射物, 傷害, 陷阱技能, 圖騰技能, 地雷技能, 法術可重複, 冰冷, 可觸發, 可齊射
寒冰彈
暴擊率: 5%
施放時間: 1 秒
發射出一個緩慢移動,會穿透敵人的投射物,造成冰冷傷害。
造成 13101964 冰冷傷害
造成 818.52455 閃電傷害
投射物穿透全部目標
穿透 10% 冰冷抗性
穿透 10% 閃電抗性
投射物每秒增加 13000% 投射物速度
action attack or cast time uses animation length [1]
active skill projectile speed +% variation final [8]
base is projectile [1]
projectile uses contact position [1]
projectiles travel at fixed height [1]
MDIgnoranceBeam
法術可重複, 可觸發
冷卻時間: 15 秒
action attack or cast time uses animation length [1]
spell maximum action distance +% [-55]
MDIgnoranceBeam2
法術可重複, 可觸發
冷卻時間: 15 秒
action attack or cast time uses animation length [1]
spell maximum action distance +% [-55]
MDIgnoranceBeam3
法術可重複, 可觸發
冷卻時間: 15 秒
action attack or cast time uses animation length [1]
spell maximum action distance +% [-55]
GSIgnoranceIceNovaSlam
法術, 可觸發
暴擊率: 5%
施放時間: 1 秒
冷卻時間: 15 秒
造成 至 物理傷害
穿透 15% 冰冷抗性
80% 物理傷害轉換為冰冷傷害
action attack or cast time uses animation length [1]
is area damage [1]
spell maximum action distance +% [-75]
voll slam damage +% final at centre [35]
EDSIgnoranceBossBigBlast
法術, 可觸發
施放時間: 1 秒
冷卻時間: 20 秒
造成 58938840 冰冷傷害
造成 368311049 閃電傷害
15% 更少範圍效果
action attack or cast time uses animation length [1]
cannot be blocked or dodged or suppressed [1]
is area damage [1]
spell maximum action distance +% [-65]
voll slam damage +% final at centre [0]
GTIgnoranceSkyFall
可觸發, 法術
施放時間: 1 秒
冷卻時間: 25 秒
action attack or cast time uses animation length [1]
IgnoranceDodgeFwd
冷卻時間: 2 秒
action attack or cast time uses animation length [1]
action do not face target [1]
monster dodge direction [2]
monster dodge distance [30]
IgnoranceDodgeBwd
冷卻時間: 2 秒
action attack or cast time uses animation length [1]
action do not face target [1]
monster dodge direction [3]
monster dodge distance [30]
IgnoranceDodgeLeft
冷卻時間: 4 秒
action attack or cast time uses animation length [1]
action do not face target [1]
monster dodge direction [0]
monster dodge distance [30]
IgnoranceDodgeRight
冷卻時間: 4 秒
action attack or cast time uses animation length [1]
action do not face target [1]
monster dodge direction [1]
monster dodge distance [30]
GSIgnoranceBeamDamage
法術, 可觸發
施放時間: 1 秒
造成 至 冰冷傷害
你的擊中不能暈眩敵人
+5 秒基礎持續時間
穿透 25% 冰冷抗性
action attack or cast time uses animation length [1]
action speed -% from chill [-20]
base damage taken +% from shock [30]
ground ice lightning art variation [0]
is area damage [1]
GSIgnoranceLaserBeam
法術, 可觸發
施放時間: 1 秒
造成 272.7818 閃電傷害
你的擊中必定感電
你的擊中不能暈眩敵人
總是殘喘敵人
action attack or cast time uses animation length [1]
geometric attack doos not hit flying targets [1]
is area damage [1]
GSIgnoranceLaserBeam2
法術, 可觸發
施放時間: 1 秒
造成 533.2799.8 冰冷傷害
你的擊中不能暈眩敵人
總是造成易碎
action attack or cast time uses animation length [1]
geometric attack doos not hit flying targets [1]
is area damage [1]
GSIgnoranceSkyFallImpact
法術, 可觸發
暴擊率: 5%
施放時間: 1 秒
造成 23573536 物理傷害
總是造成易碎
穿透 5% 冰冷抗性
75% 物理傷害轉換為冰冷傷害
action attack or cast time uses animation length [1]
is area damage [1]

Object Type

Object Type Codes

 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/AtlasMemory/IgnoranceBoss/IgnoranceBoss"] = {
    name = "Incarnation of Neglect",
    life = 30,
    energyShield = 1,
    fireResist = 50,
    coldResist = 50,
    lightningResist = 50,
    chaosResist = 30,
    damage = 3,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 14,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedBoss",
        "IgnoranceDodgeFwd",
        "IgnoranceDodgeBwd",
        "IgnoranceDodgeLeft",
        "IgnoranceDodgeRight",
        "GSIgnoranceBeamDamage",
        "GSIgnoranceIceNovaSlam",
        "GSIgnoranceLaserBeam",
        "GSIgnoranceLaserBeam2",
        "GSIgnoranceSkyFallImpact",
        "EASIgnoranceSpawnLasers",
        "MDIgnoranceBeam",
        "MDIgnoranceBeam2",
        "MDIgnoranceBeam3",
        "GTIgnoranceSkyFall",
        "EDSIgnoranceBossBigBlast",
        "IgnoranceBossAcceleratingProjectiles",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedBoss"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["IgnoranceDodgeFwd"] = {
    name = "IgnoranceDodgeFwd",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_direction",
        "monster_dodge_distance",
        "action_do_not_face_target",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {2, 30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["IgnoranceDodgeBwd"] = {
    name = "IgnoranceDodgeBwd",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_direction",
        "monster_dodge_distance",
        "action_do_not_face_target",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {3, 30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["IgnoranceDodgeLeft"] = {
    name = "IgnoranceDodgeLeft",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_direction",
        "monster_dodge_distance",
        "action_do_not_face_target",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0, 30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["IgnoranceDodgeRight"] = {
    name = "IgnoranceDodgeRight",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_direction",
        "monster_dodge_distance",
        "action_do_not_face_target",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {1, 30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSIgnoranceBeamDamage"] = {
    name = "GSIgnoranceBeamDamage",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "base_reduce_enemy_cold_resistance_%",
        "ground_ice_lightning_art_variation",
        "base_skill_effect_duration",
        "action_speed_-%_from_chill",
        "base_damage_taken_+%_from_shock",
        "is_area_damage",
        "cannot_stun",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 25, 0, 5000, -20, 30, levelRequirement = 0, statInterpolation = {3, 3, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSIgnoranceIceNovaSlam"] = {
    name = "GSIgnoranceIceNovaSlam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "base_reduce_enemy_cold_resistance_%",
        "voll_slam_damage_+%_final_at_centre",
        "spell_maximum_action_distance_+%",
        "base_physical_damage_%_to_convert_to_cold",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 15, 35, -75, 80, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSIgnoranceLaserBeam"] = {
    name = "GSIgnoranceLaserBeam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "chance_to_inflict_sapped_%",
        "is_area_damage",
        "cannot_stun",
        "action_attack_or_cast_time_uses_animation_length",
        "geometric_attack_doos_not_hit_flying_targets",
        "always_shock",
    },
    levels = {
        [1] = {0.5, 1.5, 100, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSIgnoranceLaserBeam2"] = {
    name = "GSIgnoranceLaserBeam2",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "chance_to_inflict_frostburn_%",
        "is_area_damage",
        "cannot_stun",
        "action_attack_or_cast_time_uses_animation_length",
        "geometric_attack_doos_not_hit_flying_targets",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 100, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSIgnoranceSkyFallImpact"] = {
    name = "GSIgnoranceSkyFallImpact",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "base_reduce_enemy_cold_resistance_%",
        "base_physical_damage_%_to_convert_to_cold",
        "chance_to_inflict_frostburn_%",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 5, 75, 100, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASIgnoranceSpawnLasers"] = {
    name = "EASIgnoranceSpawnLasers",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MDIgnoranceBeam"] = {
    name = "MDIgnoranceBeam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-55, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MDIgnoranceBeam2"] = {
    name = "MDIgnoranceBeam2",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-55, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MDIgnoranceBeam3"] = {
    name = "MDIgnoranceBeam3",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-55, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTIgnoranceSkyFall"] = {
    name = "GTIgnoranceSkyFall",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EDSIgnoranceBossBigBlast"] = {
    name = "EDSIgnoranceBossBigBlast",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "voll_slam_damage_+%_final_at_centre",
        "spell_maximum_action_distance_+%",
        "active_skill_area_of_effect_+%_final",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "cannot_be_blocked_or_dodged_or_suppressed",
    },
    levels = {
        [1] = {0.40000000596046, 0.60000002384186, 0.25, 0.75, 0, -65, -15, levelRequirement = 0, statInterpolation = {3, 3, 3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["IgnoranceBossAcceleratingProjectiles"] = {
    name = "Frostbolt",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires a slow-moving projectile that pierces through enemies, dealing cold damage.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Cold] = true,
        [SkillType.Triggerable] = true,
        [SkillType.CanRapidFire] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_reduce_enemy_cold_resistance_%",
        "base_reduce_enemy_lightning_resistance_%",
        "frostbolt_projectile_acceleration",
        "active_skill_projectile_speed_+%_variation_final",
        "base_is_projectile",
        "always_pierce",
        "projectile_uses_contact_position",
        "action_attack_or_cast_time_uses_animation_length",
        "projectiles_travel_at_fixed_height",
    },
    levels = {
        [1] = {0.40000000596046, 0.60000002384186, 0.25, 0.75, 10, 10, 13000, 8, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 3, 3, 1, 1},  cost = { }, },
        [2] = {0.40000000596046, 0.60000002384186, 0.25, 0.75, 20, 20, 2, 13000, 8, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 3, 3, 1, 1, 1},  cost = { }, },
    },
}
怪物增加 100% 經驗值
增加 15000% 物品掉落稀有度
IdMonsterMapBoss
FamilyMonsterMapBoss
Domains怪物 (3)
GenerationType傳奇 (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • 行動速度不能被調整至低於 50% 基礎值
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 全域
  • Craft Tagsspeed
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBossSuper
    FamilyNothing
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 全域
  • IdPinnacleAtlasBoss
    FamilyPinnacleAtlasBoss
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Adds Tagspinnacle_boss
    dropped items have zana influence [1]
    monster dropped item quantity +% final for influenced monster [-40]
    no drop conversion to gold [1]
    no drop culling from rarity [1]
    IdMonsterDroppedItemsMemoryInfluenceBoss
    FamilyMonsterDroppedItemsInfluence
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • no drop conversion to gold Min: 1 Max: 1 全域
  • no drop culling from rarity Min: 1 Max: 1 全域
  • dropped items have zana influence Min: 1 Max: 1 全域
  • monster dropped item quantity +% final for influenced monster Min: -40 Max: -40 全域
  • 不能被擊退
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domains怪物 (3)
    GenerationType傳奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • 漠視化身 Text Audio /39
    名字
    崩壞必須終結……
    NeglectBoss_Death_Random
    耐心也是一種憐憫。
    NeglectBoss_DivineBuff75_Random
    耐心也是一種憐憫。
    NeglectBoss_DivineBuff75_2
    耐心也是一種憐憫。
    NeglectBoss_DivineBuff75_3
    但「之後」從未到來。
    NeglectBoss_Emerge_Random
    他並不如我們所見那樣。
    NeglectBoss_ExtraSkill_Random
    他並不如我們所見那樣。
    NeglectBoss_ExtraSkill_2
    他並不如我們所見那樣。
    NeglectBoss_ExtraSkill_3
    食古不化的思維。
    NeglectBoss_LaserNormal_Random
    食古不化的思維。
    NeglectBoss_LaserNormal_2
    食古不化的思維。
    NeglectBoss_LaserNormal_3
    無形的痛楚。
    NeglectBoss_LaserNormal_4
    無形的痛楚。
    NeglectBoss_LaserNormal_5
    無形的痛楚。
    NeglectBoss_LaserNormal_6
    瘋狂的邊際。
    NeglectBoss_LaserUber_Random
    瘋狂的邊際。
    NeglectBoss_LaserUber_2
    瘋狂的邊際。
    NeglectBoss_LaserUber_3
    讓人迷失的憤怒。
    NeglectBoss_LaserUber_4
    讓人迷失的憤怒。
    NeglectBoss_LaserUber_5
    讓人迷失的憤怒。
    NeglectBoss_LaserUber_6
    漠視。
    NeglectBoss_Novaslam_Random
    漠視。
    NeglectBoss_Novaslam_2
    漠視。
    NeglectBoss_Novaslam_3
    難忍。
    NeglectBoss_Novaslam_4
    難忍。
    NeglectBoss_Novaslam_5
    難忍。
    NeglectBoss_Novaslam_6
    當我變得衰弱,她也失去力量。
    NeglectBoss_UberSkill_Random
    當我變得衰弱,她也失去力量。
    NeglectBoss_UberSkill_2
    當我變得衰弱,她也失去力量。
    NeglectBoss_UberSkill_3
    天意。
    NeglectBoss_DivineProj_Random
    天意。
    NeglectBoss_DivineProj_2
    天意。
    NeglectBoss_DivineProj_3
    祈求。
    NeglectBoss_DivineProj_4
    祈求。
    NeglectBoss_DivineProj_5
    祈求。
    NeglectBoss_DivineProj_6
    抹除。
    NeglectBoss_DivineProj_7
    抹除。
    NeglectBoss_DivineProj_8
    抹除。
    NeglectBoss_DivineProj_9
    抹除。
    NeglectBoss_DivineProj_10

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