Encarnación del abandono Único /4
Agrega de (3–4) a (10–14) de daño físico a los ataques
+(20–35) de destreza
(-30–-20)% a todas las resistencias elementales
+(20–30)% de resistencia al caos
Velocidad de movimiento aumentada un 5%
(25–40)% de probabilidad de aplicar un veneno adicional al mismo objetivo cuando aplicas veneno
(El veneno inflige daño de caos degenerativo en función del daño físico y de caos base de la habilidad. El veneno es acumulativo)
+25% a la probabilidad de bloquear daño de ataques mientras empuñas un báculo
Otorga Invocar recuerdo del Creador de nivel 20
Otorga Devastación del Creador de nivel 20, que la usará el recuerdo del Creador
Daño físico aumentado un (200–300)%
Velocidad de lanzamiento de hechizos aumentada un (25–40)%
+(3–5) al nivel de todas las gemas de habilidad de hechizos
Ganas 1 de Remembranza cuando gastas un total de 200 de escudo
de energía sin ningún recuerdo del Creador invocado
Máximo de Remembranza: 10
Enlace sobrenatural
(Gastas escudo de energía antes que maná para los costos de las habilidades. El escudo de energía protege el maná en lugar de la vida. 50% menos de velocidad de recarga del escudo de energía)
Recuperación del aturdimiento y del bloqueo aumentada un (15–25)%
+(20–30) a la destreza e inteligencia
Eficiencia de la reserva de maná de las habilidades aumentada un (10–20)%
Velocidad de lanzamiento de trampas y minas aumentada un (15–25)%
Invocar robots escurridizos también invoca a un robot escurridizo calcinante
Las auras de los robots escurridizos invocados te afectan a ti además de a los enemigos
Efecto de los estados alterados no dañinos aplicados por los robots escurridizos aumentado un (50–75)%
(Los estados alterados no dañinos, o estados alterados que no infligen daño, son calcinado, escarchado, congelado, frágil, electrocutado y debilitado)
Los modificadores implícitos no se pueden cambiar
Tiene influencias del Antiguo, del Creador y de todos los Conquistadores
Las estrellas están alineadas si tienes 6 tipos de influencia entre los otros objetos equipados
Tienes Confluencia elemental si las estrellas están alineadas
+(1–3) al nivel de todas las gemas de habilidad elementales si las estrellas están alineadas
+(1–3) al nivel de todas las gemas de asistencia elementales si las estrellas están alineadas
(Los frascos y las joyas no están equipados)
(Mientras tengas Confluencia elemental, todo el daño de los golpes aplicará escarchamiento, electrocución y quemadura)
Encarnación del abandono
Humanoide
Jefe final del Atlas
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
La velocidad de acción no se puede modificar por debajo del 50% de su valor base
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
dropped items have zana influence [1]
monster dropped item quantity +% final for influenced monster [-40]
no drop conversion to gold [1]
no drop culling from rarity [1]
No puede ser empujado
Incarnation of Neglect
SpectreN
AreaMomento de soledad
Tagshumanoid, medium_movement, memory_boss, not_dex, not_str
Vida
3000%
Energy Shield From Life
100%
Ailment Threshold
800%
Resistencia
50 50 50 30
Damage
300%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 14
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
400%
Model Size
100%
Type
Ignorance
Metadata
IgnoranceBoss
Nivel
83
Vida
0
Armadura
92,477
Evasión
7,860
Escudo de energía
459,570
Damage
3,077
Daño de hechizos
4,592
Precisión
1,036
Attack Time
1.005
Experiencia
288,904
Minion Life
0
Minion Energy Shield
87,570
Minion Damage
2,599
Ailment Threshold
9,528,410
Chill
30,129
Shock
30,129
Brittle
170,454
Scorch
30,129
Sap
83,240
MeleeAtAnimationSpeedBoss
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 4886–7329
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Derriba a tus enemigos con un golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
EASIgnoranceSpawnLasers
Spell
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 35 seg
action attack or cast time uses animation length [1]
IgnoranceBossAcceleratingProjectiles
Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Multicastable, Cold, Triggerable, CanRapidFire
Descarga de escarcha
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Dispara un proyectil de movimiento lento que perfora a los enemigos e inflige daño de hielo.
Inflige de 1310 a 1964 de daño de hielo
Inflige de 818.5 a 2455 de daño de rayo
Los proyectiles perforan a todos los objetivos
Penetra un 10% de la resistencia al hielo
Penetra un 10% de la resistencia al rayo
Los proyectiles ganan velocidad de proyectiles aumentada un 13000% por segundo
action attack or cast time uses animation length [1]
active skill projectile speed +% variation final [8]
base is projectile [1]
projectile uses contact position [1]
projectiles travel at fixed height [1]
MDIgnoranceBeam
Multicastable, Triggerable
Tiempo de recarga: 15 seg
action attack or cast time uses animation length [1]
spell maximum action distance +% [-55]
MDIgnoranceBeam2
Multicastable, Triggerable
Tiempo de recarga: 15 seg
action attack or cast time uses animation length [1]
spell maximum action distance +% [-55]
MDIgnoranceBeam3
Multicastable, Triggerable
Tiempo de recarga: 15 seg
action attack or cast time uses animation length [1]
spell maximum action distance +% [-55]
GSIgnoranceIceNovaSlam
Spell, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 15 seg
Inflige de a de daño físico
Penetra un 15% de la resistencia al hielo
El 80% del daño físico se convierte en daño de hielo
action attack or cast time uses animation length [1]
is area damage [1]
spell maximum action distance +% [-75]
voll slam damage +% final at centre [35]
EDSIgnoranceBossBigBlast
Spell, Triggerable
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 20 seg
Inflige de 5893 a 8840 de daño de hielo
Inflige de 3683 a 11049 de daño de rayo
15% menos Área de Efecto
action attack or cast time uses animation length [1]
cannot be blocked or dodged or suppressed [1]
is area damage [1]
spell maximum action distance +% [-65]
voll slam damage +% final at centre [0]
GTIgnoranceSkyFall
Triggerable, Spell
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 25 seg
action attack or cast time uses animation length [1]
IgnoranceDodgeFwd
Tiempo de recarga: 2 seg
action attack or cast time uses animation length [1]
action do not face target [1]
monster dodge direction [2]
monster dodge distance [30]
IgnoranceDodgeBwd
Tiempo de recarga: 2 seg
action attack or cast time uses animation length [1]
action do not face target [1]
monster dodge direction [3]
monster dodge distance [30]
IgnoranceDodgeLeft
Tiempo de recarga: 4 seg
action attack or cast time uses animation length [1]
action do not face target [1]
monster dodge direction [0]
monster dodge distance [30]
IgnoranceDodgeRight
Tiempo de recarga: 4 seg
action attack or cast time uses animation length [1]
action do not face target [1]
monster dodge direction [1]
monster dodge distance [30]
GSIgnoranceBeamDamage
Spell, Triggerable
Tiempo de lanzamiento: 1 seg
Inflige de a de daño de hielo
Tus golpes no pueden aturdir a los enemigos
La duración base es de 5 segundos
Penetra un 25% de la resistencia al hielo
action attack or cast time uses animation length [1]
action speed -% from chill [-20]
base damage taken +% from shock [30]
ground ice lightning art variation [0]
is area damage [1]
GSIgnoranceLaserBeam
Spell, Triggerable
Tiempo de lanzamiento: 1 seg
Inflige de 272.7 a 818 de daño de rayo
Tus golpes siempre electrocutan
Tus golpes no pueden aturdir a los enemigos
Siempre debilita a los enemigos
action attack or cast time uses animation length [1]
geometric attack doos not hit flying targets [1]
is area damage [1]
GSIgnoranceLaserBeam2
Spell, Triggerable
Tiempo de lanzamiento: 1 seg
Inflige de 533.2 a 799.8 de daño de hielo
Tus golpes no pueden aturdir a los enemigos
Siempre aplica Fragilidad
action attack or cast time uses animation length [1]
geometric attack doos not hit flying targets [1]
is area damage [1]
GSIgnoranceSkyFallImpact
Spell, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 2357 a 3536 de daño físico
Siempre aplica Fragilidad
Penetra un 5% de la resistencia al hielo
El 75% del daño físico se convierte en daño de hielo
action attack or cast time uses animation length [1]
is area damage [1]

Object Type

Object Type Codes

 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/AtlasMemory/IgnoranceBoss/IgnoranceBoss"] = {
    name = "Incarnation of Neglect",
    life = 30,
    energyShield = 1,
    fireResist = 50,
    coldResist = 50,
    lightningResist = 50,
    chaosResist = 30,
    damage = 3,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 14,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeedBoss",
        "IgnoranceDodgeFwd",
        "IgnoranceDodgeBwd",
        "IgnoranceDodgeLeft",
        "IgnoranceDodgeRight",
        "GSIgnoranceBeamDamage",
        "GSIgnoranceIceNovaSlam",
        "GSIgnoranceLaserBeam",
        "GSIgnoranceLaserBeam2",
        "GSIgnoranceSkyFallImpact",
        "EASIgnoranceSpawnLasers",
        "MDIgnoranceBeam",
        "MDIgnoranceBeam2",
        "MDIgnoranceBeam3",
        "GTIgnoranceSkyFall",
        "EDSIgnoranceBossBigBlast",
        "IgnoranceBossAcceleratingProjectiles",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedBoss"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["IgnoranceDodgeFwd"] = {
    name = "IgnoranceDodgeFwd",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_direction",
        "monster_dodge_distance",
        "action_do_not_face_target",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {2, 30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["IgnoranceDodgeBwd"] = {
    name = "IgnoranceDodgeBwd",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_direction",
        "monster_dodge_distance",
        "action_do_not_face_target",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {3, 30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["IgnoranceDodgeLeft"] = {
    name = "IgnoranceDodgeLeft",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_direction",
        "monster_dodge_distance",
        "action_do_not_face_target",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0, 30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["IgnoranceDodgeRight"] = {
    name = "IgnoranceDodgeRight",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_dodge_direction",
        "monster_dodge_distance",
        "action_do_not_face_target",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {1, 30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSIgnoranceBeamDamage"] = {
    name = "GSIgnoranceBeamDamage",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "base_reduce_enemy_cold_resistance_%",
        "ground_ice_lightning_art_variation",
        "base_skill_effect_duration",
        "action_speed_-%_from_chill",
        "base_damage_taken_+%_from_shock",
        "is_area_damage",
        "cannot_stun",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 25, 0, 5000, -20, 30, levelRequirement = 0, statInterpolation = {3, 3, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSIgnoranceIceNovaSlam"] = {
    name = "GSIgnoranceIceNovaSlam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "base_reduce_enemy_cold_resistance_%",
        "voll_slam_damage_+%_final_at_centre",
        "spell_maximum_action_distance_+%",
        "base_physical_damage_%_to_convert_to_cold",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 15, 35, -75, 80, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSIgnoranceLaserBeam"] = {
    name = "GSIgnoranceLaserBeam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "chance_to_inflict_sapped_%",
        "is_area_damage",
        "cannot_stun",
        "action_attack_or_cast_time_uses_animation_length",
        "geometric_attack_doos_not_hit_flying_targets",
        "always_shock",
    },
    levels = {
        [1] = {0.5, 1.5, 100, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSIgnoranceLaserBeam2"] = {
    name = "GSIgnoranceLaserBeam2",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "chance_to_inflict_frostburn_%",
        "is_area_damage",
        "cannot_stun",
        "action_attack_or_cast_time_uses_animation_length",
        "geometric_attack_doos_not_hit_flying_targets",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 100, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSIgnoranceSkyFallImpact"] = {
    name = "GSIgnoranceSkyFallImpact",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "base_reduce_enemy_cold_resistance_%",
        "base_physical_damage_%_to_convert_to_cold",
        "chance_to_inflict_frostburn_%",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 5, 75, 100, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASIgnoranceSpawnLasers"] = {
    name = "EASIgnoranceSpawnLasers",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MDIgnoranceBeam"] = {
    name = "MDIgnoranceBeam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-55, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MDIgnoranceBeam2"] = {
    name = "MDIgnoranceBeam2",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-55, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MDIgnoranceBeam3"] = {
    name = "MDIgnoranceBeam3",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_maximum_action_distance_+%",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-55, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTIgnoranceSkyFall"] = {
    name = "GTIgnoranceSkyFall",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EDSIgnoranceBossBigBlast"] = {
    name = "EDSIgnoranceBossBigBlast",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "voll_slam_damage_+%_final_at_centre",
        "spell_maximum_action_distance_+%",
        "active_skill_area_of_effect_+%_final",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
        "cannot_be_blocked_or_dodged_or_suppressed",
    },
    levels = {
        [1] = {0.40000000596046, 0.60000002384186, 0.25, 0.75, 0, -65, -15, levelRequirement = 0, statInterpolation = {3, 3, 3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["IgnoranceBossAcceleratingProjectiles"] = {
    name = "Frostbolt",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires a slow-moving projectile that pierces through enemies, dealing cold damage.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Cold] = true,
        [SkillType.Triggerable] = true,
        [SkillType.CanRapidFire] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_reduce_enemy_cold_resistance_%",
        "base_reduce_enemy_lightning_resistance_%",
        "frostbolt_projectile_acceleration",
        "active_skill_projectile_speed_+%_variation_final",
        "base_is_projectile",
        "always_pierce",
        "projectile_uses_contact_position",
        "action_attack_or_cast_time_uses_animation_length",
        "projectiles_travel_at_fixed_height",
    },
    levels = {
        [1] = {0.40000000596046, 0.60000002384186, 0.25, 0.75, 10, 10, 13000, 8, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 3, 3, 1, 1},  cost = { }, },
        [2] = {0.40000000596046, 0.60000002384186, 0.25, 0.75, 20, 20, 2, 13000, 8, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 3, 3, 1, 1, 1},  cost = { }, },
    },
}
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
IdMonsterMapBoss
FamilyMonsterMapBoss
Domainsmonstruo (3)
GenerationTypeÚnico (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • La velocidad de acción no se puede modificar por debajo del 50% de su valor base
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 Global
  • Craft Tagsspeed
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBossSuper
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 Global
  • IdPinnacleAtlasBoss
    FamilyPinnacleAtlasBoss
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Adds Tagspinnacle_boss
    dropped items have zana influence [1]
    monster dropped item quantity +% final for influenced monster [-40]
    no drop conversion to gold [1]
    no drop culling from rarity [1]
    IdMonsterDroppedItemsMemoryInfluenceBoss
    FamilyMonsterDroppedItemsInfluence
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • no drop conversion to gold Min: 1 Max: 1 Global
  • no drop culling from rarity Min: 1 Max: 1 Global
  • dropped items have zana influence Min: 1 Max: 1 Global
  • monster dropped item quantity +% final for influenced monster Min: -40 Max: -40 Global
  • No puede ser empujado
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • Incarnation of Neglect
    Humanoide
    Jefe final del Atlas
    Los monstruos otorgan la experiencia aumentada un 100%
    La rareza de los objetos arrojados está aumentada un 15000%
    La velocidad de acción no se puede modificar por debajo del 50% de su valor base
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    dropped items have zana influence [1]
    monster dropped item quantity +% final for influenced monster [-40]
    no drop conversion to gold [1]
    no drop culling from rarity [1]
    No puede ser empujado
    SpectreN
    Tagshumanoid, medium_movement, memory_boss, not_dex, not_str
    Vida
    1300%
    Energy Shield From Life
    100%
    Ailment Threshold
    800%
    Resistencia
    50 50 50 30
    Damage
    300%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    6 ~ 14
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiencia
    400%
    Model Size
    100%
    Type
    IgnoranceGAUNTLET
    Metadata
    IgnoranceBossGAUNTLET_
    Nivel
    68
    Vida
    0
    Armadura
    28,790
    Evasión
    4,739
    Escudo de energía
    79,651
    Damage
    1,276
    Daño de hechizos
    1,905
    Precisión
    580
    Attack Time
    1.005
    Experiencia
    225,610
    Minion Life
    0
    Minion Energy Shield
    17,277
    Minion Damage
    1,019
    Ailment Threshold
    702,306
    Chill
    2,221
    Shock
    2,221
    Brittle
    12,564
    Scorch
    2,221
    Sap
    6,135
    MeleeAtAnimationSpeedBoss
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 2027–3041
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.5 seg
    Derriba a tus enemigos con un golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    EASIgnoranceSpawnLasersGAUNTLET
    Spell
    Tiempo de lanzamiento: 1 seg
    Tiempo de recarga: 25 seg
    action attack or cast time uses animation length [1]
    IgnoranceBossAcceleratingProjectiles
    Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Multicastable, Cold, Triggerable, CanRapidFire
    Descarga de escarcha
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Dispara un proyectil de movimiento lento que perfora a los enemigos e inflige daño de hielo.
    Inflige de 474.6 a 711.9 de daño de hielo
    Inflige de 296.6 a 889.9 de daño de rayo
    Los proyectiles perforan a todos los objetivos
    Penetra un 10% de la resistencia al hielo
    Penetra un 10% de la resistencia al rayo
    Los proyectiles ganan velocidad de proyectiles aumentada un 13000% por segundo
    action attack or cast time uses animation length [1]
    active skill projectile speed +% variation final [8]
    base is projectile [1]
    projectile uses contact position [1]
    projectiles travel at fixed height [1]
    MDIgnoranceBeam
    Multicastable, Triggerable
    Tiempo de recarga: 15 seg
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-55]
    MDIgnoranceBeam2
    Multicastable, Triggerable
    Tiempo de recarga: 15 seg
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-55]
    MDIgnoranceBeam3
    Multicastable, Triggerable
    Tiempo de recarga: 15 seg
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-55]
    GSIgnoranceIceNovaSlam
    Spell, Triggerable
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Tiempo de recarga: 15 seg
    Inflige de a de daño físico
    Penetra un 15% de la resistencia al hielo
    El 80% del daño físico se convierte en daño de hielo
    action attack or cast time uses animation length [1]
    is area damage [1]
    spell maximum action distance +% [-75]
    voll slam damage +% final at centre [35]
    EDSIgnoranceBossBigBlast
    Spell, Triggerable
    Tiempo de lanzamiento: 1 seg
    Tiempo de recarga: 20 seg
    Inflige de 2136 a 3204 de daño de hielo
    Inflige de 1335 a 4005 de daño de rayo
    15% menos Área de Efecto
    action attack or cast time uses animation length [1]
    cannot be blocked or dodged or suppressed [1]
    is area damage [1]
    spell maximum action distance +% [-65]
    voll slam damage +% final at centre [0]
    GTIgnoranceSkyFall
    Triggerable, Spell
    Tiempo de lanzamiento: 1 seg
    Tiempo de recarga: 25 seg
    action attack or cast time uses animation length [1]
    IgnoranceDodgeFwd
    Tiempo de recarga: 2 seg
    action attack or cast time uses animation length [1]
    action do not face target [1]
    monster dodge direction [2]
    monster dodge distance [30]
    IgnoranceDodgeBwd
    Tiempo de recarga: 2 seg
    action attack or cast time uses animation length [1]
    action do not face target [1]
    monster dodge direction [3]
    monster dodge distance [30]
    IgnoranceDodgeLeft
    Tiempo de recarga: 4 seg
    action attack or cast time uses animation length [1]
    action do not face target [1]
    monster dodge direction [0]
    monster dodge distance [30]
    IgnoranceDodgeRight
    Tiempo de recarga: 4 seg
    action attack or cast time uses animation length [1]
    action do not face target [1]
    monster dodge direction [1]
    monster dodge distance [30]
    GSIgnoranceBeamDamage
    Spell, Triggerable
    Tiempo de lanzamiento: 1 seg
    Inflige de a de daño de hielo
    Tus golpes no pueden aturdir a los enemigos
    La duración base es de 5 segundos
    Penetra un 25% de la resistencia al hielo
    action attack or cast time uses animation length [1]
    action speed -% from chill [-20]
    base damage taken +% from shock [30]
    ground ice lightning art variation [0]
    is area damage [1]
    GSIgnoranceLaserBeam
    Spell, Triggerable
    Tiempo de lanzamiento: 1 seg
    Inflige de 100.2 a 300.7 de daño de rayo
    Tus golpes siempre electrocutan
    Tus golpes no pueden aturdir a los enemigos
    Siempre debilita a los enemigos
    action attack or cast time uses animation length [1]
    geometric attack doos not hit flying targets [1]
    is area damage [1]
    GSIgnoranceLaserBeam2
    Spell, Triggerable
    Tiempo de lanzamiento: 1 seg
    Inflige de 196 a 294 de daño de hielo
    Tus golpes no pueden aturdir a los enemigos
    Siempre aplica Fragilidad
    action attack or cast time uses animation length [1]
    geometric attack doos not hit flying targets [1]
    is area damage [1]
    GSIgnoranceSkyFallImpact
    Spell, Triggerable
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Inflige de 854.3 a 1281 de daño físico
    Siempre aplica Fragilidad
    Penetra un 5% de la resistencia al hielo
    El 75% del daño físico se convierte en daño de hielo
    action attack or cast time uses animation length [1]
    is area damage [1]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AtlasMemory/IgnoranceBoss/IgnoranceBossGAUNTLET_"] = {
        name = "Incarnation of Neglect",
        life = 13,
        energyShield = 1,
        fireResist = 50,
        coldResist = 50,
        lightningResist = 50,
        chaosResist = 30,
        damage = 3,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedBoss",
            "IgnoranceDodgeFwd",
            "IgnoranceDodgeBwd",
            "IgnoranceDodgeLeft",
            "IgnoranceDodgeRight",
            "GSIgnoranceBeamDamage",
            "GSIgnoranceIceNovaSlam",
            "GSIgnoranceLaserBeam",
            "GSIgnoranceLaserBeam2",
            "GSIgnoranceSkyFallImpact",
            "EASIgnoranceSpawnLasersGAUNTLET",
            "MDIgnoranceBeam",
            "MDIgnoranceBeam2",
            "MDIgnoranceBeam3",
            "GTIgnoranceSkyFall",
            "EDSIgnoranceBossBigBlast",
            "IgnoranceBossAcceleratingProjectiles",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedBoss"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IgnoranceDodgeFwd"] = {
        name = "IgnoranceDodgeFwd",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_direction",
            "monster_dodge_distance",
            "action_do_not_face_target",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {2, 30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IgnoranceDodgeBwd"] = {
        name = "IgnoranceDodgeBwd",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_direction",
            "monster_dodge_distance",
            "action_do_not_face_target",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {3, 30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IgnoranceDodgeLeft"] = {
        name = "IgnoranceDodgeLeft",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_direction",
            "monster_dodge_distance",
            "action_do_not_face_target",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0, 30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IgnoranceDodgeRight"] = {
        name = "IgnoranceDodgeRight",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_direction",
            "monster_dodge_distance",
            "action_do_not_face_target",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {1, 30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSIgnoranceBeamDamage"] = {
        name = "GSIgnoranceBeamDamage",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_reduce_enemy_cold_resistance_%",
            "ground_ice_lightning_art_variation",
            "base_skill_effect_duration",
            "action_speed_-%_from_chill",
            "base_damage_taken_+%_from_shock",
            "is_area_damage",
            "cannot_stun",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 25, 0, 5000, -20, 30, levelRequirement = 0, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSIgnoranceIceNovaSlam"] = {
        name = "GSIgnoranceIceNovaSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_reduce_enemy_cold_resistance_%",
            "voll_slam_damage_+%_final_at_centre",
            "spell_maximum_action_distance_+%",
            "base_physical_damage_%_to_convert_to_cold",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 15, 35, -75, 80, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSIgnoranceLaserBeam"] = {
        name = "GSIgnoranceLaserBeam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "chance_to_inflict_sapped_%",
            "is_area_damage",
            "cannot_stun",
            "action_attack_or_cast_time_uses_animation_length",
            "geometric_attack_doos_not_hit_flying_targets",
            "always_shock",
        },
        levels = {
            [1] = {0.5, 1.5, 100, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSIgnoranceLaserBeam2"] = {
        name = "GSIgnoranceLaserBeam2",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "chance_to_inflict_frostburn_%",
            "is_area_damage",
            "cannot_stun",
            "action_attack_or_cast_time_uses_animation_length",
            "geometric_attack_doos_not_hit_flying_targets",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 100, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSIgnoranceSkyFallImpact"] = {
        name = "GSIgnoranceSkyFallImpact",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_reduce_enemy_cold_resistance_%",
            "base_physical_damage_%_to_convert_to_cold",
            "chance_to_inflict_frostburn_%",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 5, 75, 100, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASIgnoranceSpawnLasersGAUNTLET"] = {
        name = "EASIgnoranceSpawnLasersGAUNTLET",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MDIgnoranceBeam"] = {
        name = "MDIgnoranceBeam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-55, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MDIgnoranceBeam2"] = {
        name = "MDIgnoranceBeam2",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-55, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MDIgnoranceBeam3"] = {
        name = "MDIgnoranceBeam3",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-55, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTIgnoranceSkyFall"] = {
        name = "GTIgnoranceSkyFall",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EDSIgnoranceBossBigBlast"] = {
        name = "EDSIgnoranceBossBigBlast",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "voll_slam_damage_+%_final_at_centre",
            "spell_maximum_action_distance_+%",
            "active_skill_area_of_effect_+%_final",
            "is_area_damage",
            "action_attack_or_cast_time_uses_animation_length",
            "cannot_be_blocked_or_dodged_or_suppressed",
        },
        levels = {
            [1] = {0.40000000596046, 0.60000002384186, 0.25, 0.75, 0, -65, -15, levelRequirement = 0, statInterpolation = {3, 3, 3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IgnoranceBossAcceleratingProjectiles"] = {
        name = "Frostbolt",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a slow-moving projectile that pierces through enemies, dealing cold damage.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Cold] = true,
            [SkillType.Triggerable] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_reduce_enemy_cold_resistance_%",
            "base_reduce_enemy_lightning_resistance_%",
            "frostbolt_projectile_acceleration",
            "active_skill_projectile_speed_+%_variation_final",
            "base_is_projectile",
            "always_pierce",
            "projectile_uses_contact_position",
            "action_attack_or_cast_time_uses_animation_length",
            "projectiles_travel_at_fixed_height",
        },
        levels = {
            [1] = {0.40000000596046, 0.60000002384186, 0.25, 0.75, 10, 10, 13000, 8, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 3, 3, 1, 1},  cost = { }, },
            [2] = {0.40000000596046, 0.60000002384186, 0.25, 0.75, 20, 20, 2, 13000, 8, critChance = 5, levelRequirement = 85, statInterpolation = {3, 3, 3, 3, 1, 1, 1},  cost = { }, },
        },
    }
    
    Los monstruos otorgan la experiencia aumentada un 100%
    La rareza de los objetos arrojados está aumentada un 15000%
    FamilyMonsterMapBoss
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • La velocidad de acción no se puede modificar por debajo del 50% de su valor base
    FamilyCannotBeSlowedBelowValue
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 Global
  • Craft Tagsspeed
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 Global
  • FamilyPinnacleAtlasBoss
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Adds Tagspinnacle_boss
    dropped items have zana influence [1]
    monster dropped item quantity +% final for influenced monster [-40]
    no drop conversion to gold [1]
    no drop culling from rarity [1]
    FamilyMonsterDroppedItemsInfluence
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • no drop conversion to gold Min: 1 Max: 1 Global
  • no drop culling from rarity Min: 1 Max: 1 Global
  • dropped items have zana influence Min: 1 Max: 1 Global
  • monster dropped item quantity +% final for influenced monster Min: -40 Max: -40 Global
  • No puede ser empujado
    FamilyImmuneToKnockback
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • Encarnación del abandono Text Audio /39
    Nombre
    La locura... consume...
    NeglectBoss_Death_Random
    La paciencia es un tipo de misericordia.
    NeglectBoss_DivineBuff75_Random
    La paciencia es un tipo de misericordia.
    NeglectBoss_DivineBuff75_2
    La paciencia es un tipo de misericordia.
    NeglectBoss_DivineBuff75_3
    El futuro nunca llegó.
    NeglectBoss_Emerge_Random
    No puedes ocultarte del destino.
    NeglectBoss_ExtraSkill_Random
    No puedes ocultarte del destino.
    NeglectBoss_ExtraSkill_2
    No puedes ocultarte del destino.
    NeglectBoss_ExtraSkill_3
    Pensamientos irrevocables.
    NeglectBoss_LaserNormal_Random
    Pensamientos irrevocables.
    NeglectBoss_LaserNormal_2
    Pensamientos irrevocables.
    NeglectBoss_LaserNormal_3
    Dolor intangible.
    NeglectBoss_LaserNormal_4
    Dolor intangible.
    NeglectBoss_LaserNormal_5
    Dolor intangible.
    NeglectBoss_LaserNormal_6
    Al borde de la demencia.
    NeglectBoss_LaserUber_Random
    Al borde de la demencia.
    NeglectBoss_LaserUber_2
    Al borde de la demencia.
    NeglectBoss_LaserUber_3
    Ira desconcertante.
    NeglectBoss_LaserUber_4
    Ira desconcertante.
    NeglectBoss_LaserUber_5
    Ira desconcertante.
    NeglectBoss_LaserUber_6
    Negligencia.
    NeglectBoss_Novaslam_Random
    Negligencia.
    NeglectBoss_Novaslam_2
    Negligencia.
    NeglectBoss_Novaslam_3
    Intolerancia.
    NeglectBoss_Novaslam_4
    Intolerancia.
    NeglectBoss_Novaslam_5
    Intolerancia.
    NeglectBoss_Novaslam_6
    No soy el final.
    NeglectBoss_UberSkill_Random
    No soy el final.
    NeglectBoss_UberSkill_2
    No soy el final.
    NeglectBoss_UberSkill_3
    Providencia.
    NeglectBoss_DivineProj_Random
    Providencia.
    NeglectBoss_DivineProj_2
    Providencia.
    NeglectBoss_DivineProj_3
    Invocación.
    NeglectBoss_DivineProj_4
    Invocación.
    NeglectBoss_DivineProj_5
    Invocación.
    NeglectBoss_DivineProj_6
    Borra.
    NeglectBoss_DivineProj_7
    Borra.
    NeglectBoss_DivineProj_8
    Borra.
    NeglectBoss_DivineProj_9
    Borra.
    NeglectBoss_DivineProj_10

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