Infamous Sniper
Character: Mercenaries
Class: Dex (NonEleBowRanger)
Weapon: Bows, Quivers
Tribe: Cyaxan
Ensnaring Arrow
Poacher's Mark

Greater Split Arrow
Rain of Arrows of Saturation
Tornado Shot
Shrapnel Ballista
Barrage of Volley Fire
Siege Ballista of Trarthus
Split Arrow
Puncture

Grace
Blink Arrow
Dash
Frenzy
Haste
Skills are divided into three categories: Primary, Secondary and Utility. Select up to two skills from each category.

Primary

Ensnaring Arrow
Support Counts: Medium
Level: (1–20)
Cooldown Time: 5.00 sec
Attack Damage: (140–175)% of base
Effectiveness of Added Damage: (140–175)%
Requires Bows
Fires an arrow that remains in the ground behind its final target, tethering that enemy to it. Ensnared enemies have less movement speed while trying to break the snare. The snare will break if they leave the area of effect.
Each Snare applies 40% less Movement Speed to Normal or Magic Enemies
Each Snare applies 30% less Movement Speed to Rare Enemies
Ensnared Enemies take (15–20)% increased Projectile Damage from Attack Hits
Each Snare applies 25% less Movement Speed to Unique Enemies
Maximum 3 Snares per Enemy
Lesser Attack Speed I
Supported Skills have 15% increased Attack Speed
Attack Speed II
Supported Skills have 25% increased Attack Speed
Greater Attack Speed III
Supported Skills have 35% increased Attack Speed
Lesser Multiple Projectiles I
Supported Skills fire 2 additional Projectiles
Greater Multiple Projectiles III
Supported Skills fire 3 additional Projectiles
Lesser More Duration I
Supported Skills have 15% more Skill Effect Duration
More Duration II
Supported Skills have 25% more Skill Effect Duration
Greater More Duration III
Supported Skills have 40% more Skill Effect Duration
Gilded Ensare Effect III
Enemies Ensnared by Supported Skills take +10% increased Projectile Damage from Attack Hits
Lesser Mitigation Ignore I
Hits from Supported Skills have 20% chance to ignore Enemy Physical Damage Reduction
Mitigation Ignore II
Hits from Supported Skills have 25% chance to ignore Enemy Physical Damage Reduction
Greater Mitigation Ignore III
Hits from Supported Skills have 30% chance to ignore Enemy Physical Damage Reduction
Maim III
Enemies Maimed by Supported Skills take 10% increased Physical Damage
global maim on hit [1]
Poacher's Mark
Support Counts: None
Level: (1–20)
Cooldown Time: 6.00 sec
Cast Time: 0.50 sec
Curses an enemy, lowering their physical damage reduction, and adding physical damage to all hits against them. Attacking the cursed enemy will grant life and mana, and killing them will grant a frenzy charge.
Cursed enemies have a 100% chance to grant a Frenzy Charge when slain
Cursed enemies grant (15–50) Life when Hit by Attacks
Cursed enemies grant (8–25) Mana when Hit by Attacks
Cursed enemies have -20% to Physical Damage Reduction
Adds (3–30) to (4–45) Physical Damage to Hits against Cursed Enemies

Secondary

Greater Split Arrow
Support Counts: High
Level: (1–20)
Cooldown Time: 5.00 sec
Attack Damage: (160–190)% of base
Effectiveness of Added Damage: (160–190)%
Requires Bows
Fires multiple arrows which redirect and split midair multiple times.
Projectiles Pierce all Targets
Projectiles can Fork 3 additional Times
Fires (0–2) additional Projectiles
Lesser Attack Speed I
Supported Skills have 15% increased Attack Speed
Attack Speed II
Supported Skills have 25% increased Attack Speed
Greater Attack Speed III
Supported Skills have 35% increased Attack Speed
Lesser Multiple Projectiles I
Supported Skills fire 2 additional Projectiles
Greater Multiple Projectiles III
Supported Skills fire 3 additional Projectiles
Lesser Mitigation Ignore I
Hits from Supported Skills have 20% chance to ignore Enemy Physical Damage Reduction
Mitigation Ignore II
Hits from Supported Skills have 25% chance to ignore Enemy Physical Damage Reduction
Greater Mitigation Ignore III
Hits from Supported Skills have 30% chance to ignore Enemy Physical Damage Reduction
Return III
Projectiles from Supported Skills Return
Lesser Slower Projectiles I
Supported Skills have 15% reduced Projectile Speed
Slower Projectiles II
Supported Skills have 30% reduced Projectile Speed
Greater Slower Projectiles III
Supported Skills have 40% reduced Projectile Speed
Lesser Faster Projectiles I
Supported Skills have 15% increased Projectile Speed
Faster Projectiles II
Supported Skills have 30% increased Projectile Speed
Greater Faster Projectiles III
Supported Skills have 40% increased Projectile Speed
Lesser Brutality I
Supported Skills deal 15% more Physical Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage
Brutality II
Supported Skills deal 20% more Physical Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage
Greater Brutality III
Supported Skills deal 30% more Physical Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage
Rain of Arrows of Saturation
Support Counts: High
Level: (1–20)
Cooldown Time: 2.00 sec
Attack Damage: (25–35)% of base
Effectiveness of Added Damage: (25–35)%
Requires Bows
Fires multiple arrows into the air, to slowly land in sequence after a delay, starting at the targeted location and spreading outwards in all directions. Each arrow deals damage in an area around it. Half of the arrows will land directly on targets if there are targets in their range.
Fires +(27–33) Arrows
Lesser Attack Speed I
Supported Skills have 15% increased Attack Speed
Attack Speed II
Supported Skills have 25% increased Attack Speed
Greater Attack Speed III
Supported Skills have 35% increased Attack Speed
Lesser Faster Projectiles I
Supported Skills have 15% increased Projectile Speed
Faster Projectiles II
Supported Skills have 30% increased Projectile Speed
Greater Faster Projectiles III
Supported Skills have 40% increased Projectile Speed
Lesser Increased Area of Effect I
Supported Skills have 20% increased Area of Effect
Increased Area of Effect II
Supported Skills have 40% increased Area of Effect
Greater Area of Effect III
Supported Skills have 60% increased Area of Effect
Lesser Mitigation Ignore I
Hits from Supported Skills have 20% chance to ignore Enemy Physical Damage Reduction
Mitigation Ignore II
Hits from Supported Skills have 25% chance to ignore Enemy Physical Damage Reduction
Greater Mitigation Ignore III
Hits from Supported Skills have 30% chance to ignore Enemy Physical Damage Reduction
Lesser Brutality I
Supported Skills deal 15% more Physical Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage
Brutality II
Supported Skills deal 20% more Physical Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage
Greater Brutality III
Supported Skills deal 30% more Physical Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage
Lesser Impale Chance I
Supported Skills have 20% chance to Impale on Hit
Impale Chance II
Supported Skills have 40% chance to Impale on Hit
Greater Impale Chance III
Supported Skills have 60% chance to Impale on Hit
Tornado Shot
Support Counts: High
Level: (1–20)
Attack Damage: (100–120)% of base
Effectiveness of Added Damage: (100–120)%
Requires Bows
Fires a piercing shot that travels until it reaches the targeted location. It will then fire projectiles out in all directions from that point, which will travel for a short time before disappearing.
Fires +3 secondary Projectiles
Lesser Attack Speed I
Supported Skills have 15% increased Attack Speed
Attack Speed II
Supported Skills have 25% increased Attack Speed
Greater Attack Speed III
Supported Skills have 35% increased Attack Speed
Lesser Faster Projectiles I
Supported Skills have 15% increased Projectile Speed
Faster Projectiles II
Supported Skills have 30% increased Projectile Speed
Greater Area of Effect III
Supported Skills have 60% increased Area of Effect
Lesser Mitigation Ignore I
Hits from Supported Skills have 20% chance to ignore Enemy Physical Damage Reduction
Mitigation Ignore II
Hits from Supported Skills have 25% chance to ignore Enemy Physical Damage Reduction
Greater Mitigation Ignore III
Hits from Supported Skills have 30% chance to ignore Enemy Physical Damage Reduction
Lesser Brutality I
Supported Skills deal 15% more Physical Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage
Brutality II
Supported Skills deal 20% more Physical Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage
Greater Brutality III
Supported Skills deal 30% more Physical Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage
Lesser Impale Chance I
Supported Skills have 20% chance to Impale on Hit
Impale Chance II
Supported Skills have 40% chance to Impale on Hit
Greater Impale Chance III
Supported Skills have 60% chance to Impale on Hit
Lesser Multiple Projectiles I
Supported Skills fire 2 additional Projectiles
Greater Multiple Projectiles III
Supported Skills fire 3 additional Projectiles
Gilded Secondary Shots III
Supported Tornado Shot fires +2 additional secondary Projectiles
Mirage Archer III
Maximum 1 Summoned Mirage Archer
When you Hit an Enemy with an Arrow from a Supported Skill, Summon a Mirage Archer which uses that Skill
Mirage Archer can use Triggered Attacks as though they were not Triggered
Mirage Archer uses Supported Skill with 60% less Attack Speed
Mirage Archer lasts 4 seconds
disable skill if weapon not bow [1]
mirage archer projectile additional height offset [-138]
Lesser Chain I
Supported Skills Chain +1 times
Chain II
Supported Skills Chain +3 times
Arrow Nova III
Supported Skills fire a Payload Arrow into the air
Projectiles from the Supported Skill Fire from where the Payload Arrow lands
Supported Skills Fire Projectiles in a circle
Supported Skills fire 3 additional Projectiles
Supported Skills can only be used with Bows
skill is rain skill [1]
Greater Fork III
Projectiles from Supported Skills Fork
Shrapnel Ballista
Support Counts: High
Level: (1–20)
Attack Damage: (46–53)% of base
Effectiveness of Added Damage: (46–53)%
Requires Bows
Summons a ballista totem that fires multiple arrows with extreme force, breaking them apart into shrapnel. Enemies can be hit by multiple arrows from the same attack.
Totem lasts 8 seconds
Deals (0–33)% less Damage
+(2–3) to maximum number of Summoned Ballista Totems
Fires 3 Arrows
Summons a Ballista Totem which uses this Skill
Lesser Attack Speed I
Supported Skills have 15% increased Attack Speed
Attack Speed II
Supported Skills have 25% increased Attack Speed
Greater Attack Speed III
Supported Skills have 35% increased Attack Speed
Lesser Faster Projectiles I
Supported Skills have 15% increased Projectile Speed
Faster Projectiles II
Supported Skills have 30% increased Projectile Speed
Greater Area of Effect III
Supported Skills have 60% increased Area of Effect
Lesser Mitigation Ignore I
Hits from Supported Skills have 20% chance to ignore Enemy Physical Damage Reduction
Mitigation Ignore II
Hits from Supported Skills have 25% chance to ignore Enemy Physical Damage Reduction
Greater Mitigation Ignore III
Hits from Supported Skills have 30% chance to ignore Enemy Physical Damage Reduction
Lesser Brutality I
Supported Skills deal 15% more Physical Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage
Brutality II
Supported Skills deal 20% more Physical Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage
Greater Brutality III
Supported Skills deal 30% more Physical Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage
Lesser Impale Chance I
Supported Skills have 20% chance to Impale on Hit
Impale Chance II
Supported Skills have 40% chance to Impale on Hit
Greater Impale Chance III
Supported Skills have 60% chance to Impale on Hit
Lesser Multiple Projectiles I
Supported Skills fire 2 additional Projectiles
Greater Multiple Projectiles III
Supported Skills fire 3 additional Projectiles
Multiple Totems III
Supported Skills have +2 to maximum number of Summoned Totems
Supported Skills Summon two Totems instead of one
Lesser Ironwood I
Totems created by Supported Skills have +10% to Physical Damage Reduction
Totems created by Supported Skills have +30% to Elemental Resistances
Ironwood II
Totems created by Supported Skills have +20% to Physical Damage Reduction
Totems created by Supported Skills have +40% to Elemental Resistances
Greater Ironwood III
Totems created by Supported Skills have +30% to Physical Damage Reduction
Totems created by Supported Skills have +60% to Elemental Resistances
Lesser Pierce I
Projectiles from Supported Skills Pierce 1 additional Target
Pierce II
Projectiles from Supported Skills Pierce 3 additional Targets
Greater Pierce III
Projectiles from Supported Skills Pierce 5 additional Targets
Barrage of Volley Fire
Support Counts: High
Level: (1–20)
Attack Damage: (50–60)% of base
Effectiveness of Added Damage: (50–60)%
Requires Bows, Wands
Fires projectiles repeatedly with a Bow or Wand. These projectiles have a small randomised spread.
Fires +4 Projectiles
Fires Projectiles sequentially
The first and final shots of the sequence fire 6 additional Projectiles simultaneously
Lesser Attack Speed I
Supported Skills have 15% increased Attack Speed
Attack Speed II
Supported Skills have 25% increased Attack Speed
Greater Attack Speed III
Supported Skills have 35% increased Attack Speed
Lesser Multiple Projectiles I
Supported Skills fire 2 additional Projectiles
Greater Multiple Projectiles III
Supported Skills fire 3 additional Projectiles
Lesser Mitigation Ignore I
Hits from Supported Skills have 20% chance to ignore Enemy Physical Damage Reduction
Mitigation Ignore II
Hits from Supported Skills have 25% chance to ignore Enemy Physical Damage Reduction
Greater Mitigation Ignore III
Hits from Supported Skills have 30% chance to ignore Enemy Physical Damage Reduction
Return III
Projectiles from Supported Skills Return
Lesser Slower Projectiles I
Supported Skills have 15% reduced Projectile Speed
Slower Projectiles II
Supported Skills have 30% reduced Projectile Speed
Greater Slower Projectiles III
Supported Skills have 40% reduced Projectile Speed
Lesser Faster Projectiles I
Supported Skills have 15% increased Projectile Speed
Faster Projectiles II
Supported Skills have 30% increased Projectile Speed
Greater Faster Projectiles III
Supported Skills have 40% increased Projectile Speed
Lesser Brutality I
Supported Skills deal 15% more Physical Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage
Brutality II
Supported Skills deal 20% more Physical Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage
Greater Brutality III
Supported Skills deal 30% more Physical Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage
Lesser Chain I
Supported Skills Chain +1 times
Chain II
Supported Skills Chain +3 times
Lesser Pierce I
Projectiles from Supported Skills Pierce 1 additional Target
Pierce II
Projectiles from Supported Skills Pierce 3 additional Targets
Greater Pierce III
Projectiles from Supported Skills Pierce 5 additional Targets
Siege Ballista of Trarthus
Support Counts: High
Level: (1–20)
Cooldown Time: 8.00 sec
Attack Damage: 80% of base
Effectiveness of Added Damage: (80–100)%
Requires Bows
Summons a ring of ballista totems around a targeted location. These ballistae fire once at the targeted location and then expire.
300% increased Totem Placement range
Totem lasts 4 seconds
+(3–7) to maximum number of Summoned Totems
Summons 4 Ballista Totems in a ring which use this Skill
Totems expire after Attacking once
Lesser Attack Speed I
Supported Skills have 15% increased Attack Speed
Attack Speed II
Supported Skills have 25% increased Attack Speed
Greater Attack Speed III
Supported Skills have 35% increased Attack Speed
Lesser Faster Projectiles I
Supported Skills have 15% increased Projectile Speed
Faster Projectiles II
Supported Skills have 30% increased Projectile Speed
Greater Area of Effect III
Supported Skills have 60% increased Area of Effect
Lesser Mitigation Ignore I
Hits from Supported Skills have 20% chance to ignore Enemy Physical Damage Reduction
Mitigation Ignore II
Hits from Supported Skills have 25% chance to ignore Enemy Physical Damage Reduction
Greater Mitigation Ignore III
Hits from Supported Skills have 30% chance to ignore Enemy Physical Damage Reduction
Lesser Brutality I
Supported Skills deal 15% more Physical Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage
Brutality II
Supported Skills deal 20% more Physical Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage
Greater Brutality III
Supported Skills deal 30% more Physical Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage
Lesser Impale Chance I
Supported Skills have 20% chance to Impale on Hit
Impale Chance II
Supported Skills have 40% chance to Impale on Hit
Greater Impale Chance III
Supported Skills have 60% chance to Impale on Hit
Lesser Multiple Projectiles I
Supported Skills fire 2 additional Projectiles
Greater Multiple Projectiles III
Supported Skills fire 3 additional Projectiles
Multiple Totems III
Supported Skills have +2 to maximum number of Summoned Totems
Supported Skills Summon two Totems instead of one
Lesser Ironwood I
Totems created by Supported Skills have +10% to Physical Damage Reduction
Totems created by Supported Skills have +30% to Elemental Resistances
Ironwood II
Totems created by Supported Skills have +20% to Physical Damage Reduction
Totems created by Supported Skills have +40% to Elemental Resistances
Greater Ironwood III
Totems created by Supported Skills have +30% to Physical Damage Reduction
Totems created by Supported Skills have +60% to Elemental Resistances
Split Arrow
Support Counts: High
Level: (1–20)
Attack Damage: (120–143)% of base
Effectiveness of Added Damage: (120–143)%
Requires Bows
Fires multiple arrows at different targets.
Fires (5–9) Arrows
Lesser Attack Speed I
Supported Skills have 15% increased Attack Speed
Attack Speed II
Supported Skills have 25% increased Attack Speed
Greater Attack Speed III
Supported Skills have 35% increased Attack Speed
Lesser Multiple Projectiles I
Supported Skills fire 2 additional Projectiles
Greater Multiple Projectiles III
Supported Skills fire 3 additional Projectiles
Lesser Mitigation Ignore I
Hits from Supported Skills have 20% chance to ignore Enemy Physical Damage Reduction
Mitigation Ignore II
Hits from Supported Skills have 25% chance to ignore Enemy Physical Damage Reduction
Greater Mitigation Ignore III
Hits from Supported Skills have 30% chance to ignore Enemy Physical Damage Reduction
Return III
Projectiles from Supported Skills Return
Lesser Slower Projectiles I
Supported Skills have 15% reduced Projectile Speed
Slower Projectiles II
Supported Skills have 30% reduced Projectile Speed
Greater Slower Projectiles III
Supported Skills have 40% reduced Projectile Speed
Lesser Faster Projectiles I
Supported Skills have 15% increased Projectile Speed
Faster Projectiles II
Supported Skills have 30% increased Projectile Speed
Greater Faster Projectiles III
Supported Skills have 40% increased Projectile Speed
Lesser Brutality I
Supported Skills deal 15% more Physical Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage
Brutality II
Supported Skills deal 20% more Physical Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage
Greater Brutality III
Supported Skills deal 30% more Physical Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage
Lesser Chain I
Supported Skills Chain +1 times
Chain II
Supported Skills Chain +3 times
Lesser Pierce I
Projectiles from Supported Skills Pierce 1 additional Target
Pierce II
Projectiles from Supported Skills Pierce 3 additional Targets
Greater Pierce III
Projectiles from Supported Skills Pierce 5 additional Targets
Lesser Chance to Bleed I
Supported Attacks have 20% increased Bleeding Duration
Supported Attacks have 20% chance to cause Bleeding
Chance to Bleed II
Supported Attacks have 20% increased Bleeding Duration
Supported Attacks have 35% chance to cause Bleeding
Greater Chance to Bleed III
Supported Attacks have 40% increased Bleeding Duration
Supported Attacks have 50% chance to cause Bleeding
Puncture
Support Counts: High
Level: (1–20)
Attack Damage: (168–206)% of base
Effectiveness of Added Damage: (168–206)%
Requires Bows
Fires a puncturing arrow, which causes a bleeding debuff affected by modifiers to skill duration.
Base duration is 6 seconds
+(30–49)% more Damage with Bleeding
Causes Bleeding
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)
Lesser Swift Affliction I
Supported Skills deal 15% more Damage over Time
20% less Duration of Supported Skills and Damaging Ailments they inflict
Swift Affliction II
Supported Skills deal 20% more Damage over Time
20% less Duration of Supported Skills and Damaging Ailments they inflict
Greater Swift Affliction III
Supported Skills deal 30% more Damage over Time
20% less Duration of Supported Skills and Damaging Ailments they inflict
Lesser More Duration I
Supported Skills have 15% more Skill Effect Duration
More Duration II
Supported Skills have 25% more Skill Effect Duration
Greater More Duration III
Supported Skills have 40% more Skill Effect Duration
Lesser Attack Speed I
Supported Skills have 15% increased Attack Speed
Attack Speed II
Supported Skills have 25% increased Attack Speed
Greater Attack Speed III
Supported Skills have 35% increased Attack Speed
Lesser Brutality I
Supported Skills deal 15% more Physical Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage
Brutality II
Supported Skills deal 20% more Physical Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage
Greater Brutality III
Supported Skills deal 30% more Physical Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage
Lesser DoT Multiplier I
Supported Skills have +15% to Damage over Time Multiplier
DoT Multiplier II
Supported Skills have +25% to Damage over Time Multiplier
Greater DoT Multiplier III
Supported Skills have +35% to Damage over Time Multiplier
Lesser Ailment Damage I
Supported Skills deal 15% more Damage with Ailments
Supported Skills deal 30% less Damage with Hits
Ailment Damage II
Supported Skills deal 20% more Damage with Ailments
Supported Skills deal 30% less Damage with Hits
Greater Ailment Damage III
Supported Skills deal 30% more Damage with Ailments
Supported Skills deal 30% less Damage with Hits
Lesser Pierce I
Projectiles from Supported Skills Pierce 1 additional Target
Pierce II
Projectiles from Supported Skills Pierce 3 additional Targets
Greater Pierce III
Projectiles from Supported Skills Pierce 5 additional Targets
Lesser Multiple Projectiles I
Supported Skills fire 2 additional Projectiles
Greater Multiple Projectiles III
Supported Skills fire 3 additional Projectiles
Lesser Chain I
Supported Skills Chain +1 times
Chain II
Supported Skills Chain +3 times
Greater Fork III
Projectiles from Supported Skills Fork

Utility

Grace
Support Counts: None
Level: (1–20)
Cooldown Time: 1.20 sec
Cast Time: 0.30 sec
Casts an aura that grants evasion.
+(0–1.9) metres to radius
You and nearby allies gain (136–1545) additional Evasion Rating
You and nearby allies gain (20–29)% more Evasion rating
Blink Arrow
Support Counts: Medium
Level: (1–20)
Cooldown Time: 3.00 sec
Requires Bows
Fires an arrow at the target destination. When the arrow lands, the user is teleported to it and a clone is summoned at the old location. The clone is a minion that copies the bow and quiver.
Base duration is 3 seconds
(0–47)% increased Cooldown Recovery Rate
Minions deal (0–57)% more Damage
Lesser Cooldown Recovery I
Supported Skills have 20% increased Cooldown Recovery Rate
Cooldown Recovery II
Supported Skills have 30% increased Cooldown Recovery Rate
Greater Cooldown Recovery III
Supported Skills have 40% increased Cooldown Recovery Rate
Lesser More Duration I
Supported Skills have 15% more Skill Effect Duration
More Duration II
Supported Skills have 25% more Skill Effect Duration
Greater More Duration III
Supported Skills have 40% more Skill Effect Duration
Lesser Attack Speed I
Supported Skills have 15% increased Attack Speed
Attack Speed II
Supported Skills have 25% increased Attack Speed
Greater Attack Speed III
Supported Skills have 35% increased Attack Speed
Lesser Faster Projectiles I
Supported Skills have 15% increased Projectile Speed
Faster Projectiles II
Supported Skills have 30% increased Projectile Speed
Greater Faster Projectiles III
Supported Skills have 40% increased Projectile Speed
Lesser Minion Damage I
Minions from Supported Skills deal 15% more Damage
Minions from Supported Skills have 25% less Maximum Life
Minion Damage II
Minions from Supported Skills deal 20% more Damage
Minions from Supported Skills have 25% less Maximum Life
Greater Minion Damage III
Minions from Supported Skills deal 30% more Damage
Minions from Supported Skills have 25% less Maximum Life
Lesser Minion Life I
Supported Skills have 25% more Minion maximum Life
Minion Life II
Supported Skills have 40% more Minion maximum Life
Greater Minion Life III
Supported Skills have 60% more Minion maximum Life
Dash
Support Counts: None
Level: (1–20)
Cooldown Time: 2.50 sec
Cast Time: 0.15 sec
Performs a series of quick teleports towards a targeted location.
(0–19)% increased Cooldown Recovery Rate
(0–57)% increased travel distance
This Spell's Cast Speed cannot be modified
Frenzy
Support Counts: Medium
Level: (1–20)
Attack Damage: (115–135)% of base
Effectiveness of Added Damage: (115–135)%
Requires Bows, Wands
Performs an attack with a ranged weapon that grants a frenzy charge if it hits.
+5% more Attack Damage per Frenzy Charge
+5% more Attack Speed per Frenzy Charge
Lesser Attack Speed I
Supported Skills have 15% increased Attack Speed
Attack Speed II
Supported Skills have 25% increased Attack Speed
Greater Attack Speed III
Supported Skills have 35% increased Attack Speed
Lesser Multiple Projectiles I
Supported Skills fire 2 additional Projectiles
Greater Multiple Projectiles III
Supported Skills fire 3 additional Projectiles
Lesser Pierce I
Projectiles from Supported Skills Pierce 1 additional Target
Pierce II
Projectiles from Supported Skills Pierce 3 additional Targets
Greater Pierce III
Projectiles from Supported Skills Pierce 5 additional Targets
Lesser Chain I
Supported Skills Chain +1 times
Chain II
Supported Skills Chain +3 times
Arrow Nova III
Supported Skills fire a Payload Arrow into the air
Projectiles from the Supported Skill Fire from where the Payload Arrow lands
Supported Skills Fire Projectiles in a circle
Supported Skills fire 3 additional Projectiles
Supported Skills can only be used with Bows
skill is rain skill [1]
Greater Fork III
Projectiles from Supported Skills Fork
Haste
Support Counts: None
Level: (1–20)
Cooldown Time: 1.20 sec
Cast Time: 0.30 sec
Casts an aura that increases the movement speed, attack speed and cast speed.
+(0–1.9) metres to radius
You and nearby allies gain (10–16)% increased Movement Speed
You and nearby allies gain (15–24)% increased Attack Speed
You and nearby allies gain (15–24)% increased Cast Speed
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