Vaal Orb Corrupted Implicit /21
Harvest Seed Jewel Implicit /26
Description |
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(3–6)% increased Area of Effect of Aura Skills aura |
15% chance to Avoid being Chilled elemental cold ailment |
15% chance to Avoid being Frozen elemental cold ailment |
15% chance to Avoid being Ignited elemental fire ailment |
15% chance to Avoid being Poisoned poison chaos ailment |
15% chance to Avoid being Shocked elemental lightning ailment |
15% chance to Avoid being Stunned |
1% of Damage taken Recouped as Mana resource life mana |
10% increased Endurance Charge Duration |
(3–6)% increased Energy Shield Recharge Rate defences |
1% increased Flask Effect Duration |
10% increased Frenzy Charge Duration |
20% increased total Recovery per second from Life Leech resource life |
Regenerate 0.1% of Life per second resource life |
(3–6)% increased Light Radius |
20% increased total Recovery per second from Mana Leech resource mana |
Minions have (3–5)% increased maximum Life resource life minion |
1% increased Movement Speed speed |
10% increased Power Charge Duration |
15% reduced Effect of Chill on you elemental cold ailment |
10% reduced Reflected Elemental Damage taken elemental |
15% reduced Freeze Duration on you elemental cold ailment |
15% reduced Ignite Duration on you elemental fire ailment |
10% reduced Reflected Physical Damage taken physical |
15% reduced Effect of Shock on you elemental lightning ailment |
(4–6)% increased Totem Placement speed speed |
Large Cluster Jewel Enchantment Modifiers /17
Added Small Passive Skills grant: {0} | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Axe Attacks deal 12% increased Damage with Hits and AilmentsSword Attacks deal 12% increased Damage with Hits and Ailments(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
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Staff Attacks deal 12% increased Damage with Hits and AilmentsMace or Sceptre Attacks deal 12% increased Damage with Hits and Ailments(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)(Warstaves are considered Staves)
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Claw Attacks deal 12% increased Damage with Hits and AilmentsDagger Attacks deal 12% increased Damage with Hits and Ailments(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)(Rune Daggers are considered Daggers)
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12% increased Damage with Bows12% increased Damage Over Time with Bow Skills
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Wand Attacks deal 12% increased Damage with Hits and Ailments(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
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12% increased Damage with Two Handed Weapons
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12% increased Attack Damage while Dual Wielding
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12% increased Attack Damage while holding a Shield
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10% increased Attack Damage
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10% increased Spell Damage
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10% increased Elemental Damage
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12% increased Physical Damage
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12% increased Fire Damage
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12% increased Lightning Damage
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12% increased Cold Damage
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12% increased Chaos Damage
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Minions deal 10% increased Damage
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Slot Information
Jewels Synthesis Implicit Corrupted /1
Item Classes | Mods |
---|---|
Jewels |
Jewels Synthesis Implicit
#% of Attack Damage Leeched as Life
+#% to Chaos Resistance
#% increased Global Critical Strike Chance
#% to Global Critical Strike Multiplier
+#% to Global Critical Strike Multiplier
#% increased Global Physical Damage
#% increased Trap Throwing Speed
#% of Physical Attack Damage Leeched as Mana
#% increased Projectile Speed
#% reduced Mana Cost of Skills
#% chance to Knock Enemies Back on hit
#% chance to Avoid being Stunned
#% increased Burning Damage
Attacks have #% chance to cause Bleeding
#% increased Chaos Damage
#% increased Elemental Damage
#% increased Physical Damage with Maces or Sceptres
#% increased Physical Damage with Axes
#% increased Physical Damage with Swords
#% increased Physical Damage with Bows
#% increased Physical Damage with Claws
#% increased Physical Damage with Daggers
#% increased Physical Damage with Wands
#% increased Physical Damage with Staves
#% increased Spell Damage
+# to Strength
+# to Dexterity
+# to Intelligence
Gain # Energy Shield per Enemy Hit with Attacks
Minions deal #% increased Damage
Minions have #% increased maximum Life
Minions have #% to all Elemental Resistances
Minions have +#% to all Elemental Resistances
#% increased Area of Effect
#% increased Attack Speed with Maces or Sceptres
#% increased Attack Speed with Axes
#% increased Attack Speed with Swords
#% increased Attack Speed with Bows
#% increased Attack Speed with Claws
#% increased Attack Speed with Daggers
#% increased Attack Speed with Wands
#% increased Attack Speed with Staves
#% increased Attack and Cast Speed
#% increased Mine Throwing Speed
#% increased Totem Placement speed
Totems gain #% to all Elemental Resistances
Totems gain +#% to all Elemental Resistances
+#% to Fire Resistance
+#% to Cold Resistance
+#% to Lightning Resistance
#% increased Stun and Block Recovery
#% increased Stun Duration on Enemies
#% increased Damage with Ailments
#% increased Spell Damage while wielding a Staff
#% increased Spell Damage while Dual Wielding
#% increased Spell Damage while holding a Shield
+# to Accuracy Rating
Regenerate #% of Energy Shield per second
#% increased Cast Speed while wielding a Staff
#% increased Cast Speed while Dual Wielding
#% increased Cast Speed while holding a Shield
#% increased Fire Damage
#% increased Cold Damage
#% increased Lightning Damage
#% increased Damage with Poison
#% increased Damage with Bleeding
+# to maximum Energy Shield
#% of Spell Damage Leeched as Energy Shield
Minions have #% increased Attack Speed
Minions have #% increased Cast Speed
#% increased Attack Speed
#% increased Cast Speed
# Physical Damage taken from Attack Hits
#% chance to Freeze
#% chance to Poison on Hit
#% increased Damage
#% increased Rarity of Items found
#% increased Melee Damage
#% increased Armour
#% increased Evasion Rating
# Life gained when you Block
# Mana gained when you Block

Large Cluster Jewel JewelPassiveTreeExpansionLarge /8
Name | Show Full Descriptions |
---|---|
DropLevel | 1 |
BaseType | Large Cluster Jewel |
Class | Jewels |
Flags | AlwaysAllocate, CanBeCorrupted, CanBeDoubleCorrupted |
Type | Metadata/Items/Jewels/JewelPassiveTreeExpansionLarge |
Tags | jewel, not_for_sale, expansion_jewel_large |
Icon | Art/2DItems/Jewels/NewGemBase3 |
Reference | Community Wiki |
key | val |
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Base.x_size | 1 |
Base.y_size | 1 |
Base.description_text | ItemDescriptionPassiveJewel |
Base.base_level | 1 |
Base.tag | default |
Mods.stat_description_list | Metadata/StatDescriptions/stat_descriptions.txt |
Mods.mod_stat_description_list | Metadata/StatDescriptions/advanced_mod_stat_descriptions.txt |
Mods.enable_rarity | magic, rare, unique |
Mods.inventory_type | passivejewels |
Unique /4
Community Wiki
Large Cluster Jewel
Large Cluster Jewel is a cluster jewel base type.
It always has 3 enchantments when dropped. One determines the number of passive skills in that passive cluster, one determines the mod pool of the jewel, as well as adding effects to the small passives in the cluster. The last enchantment is fixed - 2 Added Passive Skills are Jewel Sockets.
Note that the unique version of this jewel does not have any enchantments.
List of explicit mods
Main page: List of large cluster jewel modifiers
Unique versions
Item acquisition
Large Cluster Jewel drops from a Delirium encounter.
Delirium chest inside a heist also has a chance to drop cluster jewel.
Legacy variants
Large Cluster Jewel has a legacy variant.
Selling any existing Large Cluster Jewels that without the jewel socket enchantment to a vendor, will remove any existing Jewel socket explicit modifier (of Potential or of Possibility) and add the jewel socket enchantment. This does not include Unique Cluster Jewels.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.