Swiftblade
Character: Mercenaries
Class: Str / Dex (MeleeAOEStrikeDuelist)
Weapon: Two Hand Swords, Two Hand Axes
Tribe: Azadi
Cyclone of the Empire
Rallying Cry
Triggerblades

Flicker Strike
Vaal Double Strike
Sweep

Pride
Leap Slam
Incite
Dash
Steelskin Ally
Skills are divided into three categories: Primary, Secondary and Utility. Select up to two skills from each category.

Primary

Cyclone of the Empire
Support Counts: Medium
Level: (1–20)
Attack Damage: (61–111)% of base
Effectiveness of Added Damage: (61–111)%
Moves towards a targeted location while spinning constantly attacking enemies in an area. Enemies struck by this skill are knocked inwards towards the attacker.
Knocks Enemies Back on Hit
Knockback direction is reversed
10% increased Area of Effect per 0.1 metre additional Melee Strike Range
30% less Movement Speed
50% chance to gain a Frenzy Charge on Hit
(Knockback pushes Enemies away when Hit)
Lesser Increased Area of Effect I
Supported Skills have 20% increased Area of Effect
Increased Area of Effect II
Supported Skills have 40% increased Area of Effect
Greater Area of Effect III
Supported Skills have 60% increased Area of Effect
Lesser Attack Speed I
Supported Skills have 15% increased Attack Speed
Attack Speed II
Supported Skills have 25% increased Attack Speed
Greater Attack Speed III
Supported Skills have 35% increased Attack Speed
Knockback I
Knocks Enemies Back on Hit
Supported Skills have 40% increased Knockback Distance
Lesser Impale Chance I
Supported Skills have 20% chance to Impale on Hit
Impale Chance II
Supported Skills have 40% chance to Impale on Hit
Greater Impale Chance III
Supported Skills have 60% chance to Impale on Hit
Gilded Faster Cyclone III
35% more Movement Speed while using Supported Skill
Lesser Infused Channelling I
While Channelling a Supported Skill, take 5% less Damage from Hits
Infused Channelling II
While Channelling a Supported Skill, take 8% less Damage from Hits
Greater Infused Channelling III
While Channelling a Supported Skill, take 10% less Damage from Hits
Lesser Melee Physical Damage I
Supported Skills deal 10% more Melee Physical Damage
Supported Skills deal 10% more Damage with Bleeding and Poison caused by Melee Hits
Melee Physical Damage II
Supported Skills deal 15% more Melee Physical Damage
Supported Skills deal 15% more Damage with Bleeding and Poison caused by Melee Hits
Greater Melee Physical Damage III
Supported Skills deal 20% more Melee Physical Damage
Supported Skills deal 20% more Damage with Bleeding and Poison caused by Melee Hits
Rallying Cry
Support Counts: Low
Level: (1–20)
Cooldown Time: 8.00 sec
Use Time: 0.80 sec
Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. Nearby allies gain a buff based on the user's weapon.
Base duration is (2.5–3.4) seconds
(0–38)% increased Warcry Speed
Buff has 100% more Effect on your Minions
Exerts the next 5 Melee Attacks you perform
Exerted Attacks deal 5% more Damage per affected Ally, to a maximum of 25%
Buff grants Added Attack Damage equal to 4% of the Damage of your Main
Hand Weapon per 5 Power, counting a maximum of 30 Power
Counts total Power of Enemies and Allies in Range
(Vaal Attacks, Channelling Attacks, Retaliation Attacks, and Attacks which Repeat cannot be Exerted)
(Normal Monsters have 1 Power, Magic Monsters 2, Rare Monsters 10, Unique Monsters 20, and Players 5)
Lesser Raging Cry I
Gain 10 Rage when you use a Warcry
Raging Cry II
Gain 15 Rage when you use a Warcry
Greater Raging Cry III
Gain 20 Rage when you use a Warcry
Lesser Warcry Speed I
Supported Skills have 35% increased Warcry Speed
Warcry Speed II
Supported Skills have 50% increased Warcry Speed
Greater Warcry Speed III
Supported Skills have 75% increased Warcry Speed
Lesser Cooldown Recovery I
Supported Skills have 20% increased Cooldown Recovery Rate
Cooldown Recovery II
Supported Skills have 30% increased Cooldown Recovery Rate
Greater Cooldown Recovery III
Supported Skills have 40% increased Cooldown Recovery Rate
Second Wind III
Supported Non-Instant Skills have +1 Cooldown Use
Lesser More Duration I
Supported Skills have 15% more Skill Effect Duration
More Duration II
Supported Skills have 25% more Skill Effect Duration
Greater More Duration III
Supported Skills have 40% more Skill Effect Duration
Lesser Increased Area of Effect I
Supported Skills have 20% increased Area of Effect
Increased Area of Effect II
Supported Skills have 40% increased Area of Effect
Greater Area of Effect III
Supported Skills have 60% increased Area of Effect
Triggerblades
Support Counts: Medium
Level: 1
Attack Damage: 60% of base
Effectiveness of Added Damage: 60%
Large blades spike upwards from the ground, dealing attack damage in an area.
Deals 1% more Damage
Lesser Increased Area of Effect I
Supported Skills have 20% increased Area of Effect
Increased Area of Effect II
Supported Skills have 40% increased Area of Effect
Greater Area of Effect III
Supported Skills have 60% increased Area of Effect
Lesser Brutality I
Supported Skills deal 15% more Physical Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage
Brutality II
Supported Skills deal 20% more Physical Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage
Greater Brutality III
Supported Skills deal 30% more Physical Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage
Lesser Concentrated Effect I
Supported Skills deal 20% more Area Damage
Supported Skills have 30% less Area of Effect
Concentrated Effect II
Supported Skills deal 30% more Area Damage
Supported Skills have 30% less Area of Effect
Greater Concentrated Effect III
Supported Skills deal 40% more Area Damage
Supported Skills have 30% less Area of Effect
Lesser Impale Chance I
Supported Skills have 20% chance to Impale on Hit
Impale Chance II
Supported Skills have 40% chance to Impale on Hit
Greater Impale Chance III
Supported Skills have 60% chance to Impale on Hit
Lesser Chance to Bleed I
Supported Attacks have 20% increased Bleeding Duration
Supported Attacks have 20% chance to cause Bleeding
Chance to Bleed II
Supported Attacks have 20% increased Bleeding Duration
Supported Attacks have 35% chance to cause Bleeding
Greater Chance to Bleed III
Supported Attacks have 40% increased Bleeding Duration
Supported Attacks have 50% chance to cause Bleeding
Lesser Melee Physical Damage I
Supported Skills deal 10% more Melee Physical Damage
Supported Skills deal 10% more Damage with Bleeding and Poison caused by Melee Hits
Melee Physical Damage II
Supported Skills deal 15% more Melee Physical Damage
Supported Skills deal 15% more Damage with Bleeding and Poison caused by Melee Hits
Greater Melee Physical Damage III
Supported Skills deal 20% more Melee Physical Damage
Supported Skills deal 20% more Damage with Bleeding and Poison caused by Melee Hits

Secondary

Flicker Strike
Support Counts: High
Level: (1–20)
Attack Damage: (177–409)% of base
Effectiveness of Added Damage: (177–409)%
Teleports the character to a nearby enemy and attacks with a melee weapon. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.
Base duration is 3 seconds
10% increased Attack Speed per Frenzy Charge
15% chance to gain a Frenzy Charge on Hit
Buff grants 20% increased Movement Speed
Multistrike II
Supported Skills Repeat 1 additional times
Supported Skills have 15% more Melee Attack Speed
Supported Skills deal 15% less Attack Damage
Greater Multistrike III
Supported Skills Repeat 2 additional times
Supported Skills have 15% more Melee Attack Speed
Supported Skills deal 15% less Attack Damage
Lesser Attack Speed I
Supported Skills have 15% increased Attack Speed
Attack Speed II
Supported Skills have 25% increased Attack Speed
Greater Attack Speed III
Supported Skills have 35% increased Attack Speed
Lesser Impale Chance I
Supported Skills have 20% chance to Impale on Hit
Impale Chance II
Supported Skills have 40% chance to Impale on Hit
Greater Impale Chance III
Supported Skills have 60% chance to Impale on Hit
Gilded Impale Extraction III
50% chance on Hit with Supported Skills to remove all Impales from Enemy
Impales removed this way multiply their Reflected Damage for this Hit by the number of Hits they have left
Lesser Strike Distance I
Supported Skills have +0.2 metres to Melee Strike Range
Strike Distance II
Supported Skills have +0.4 metres to Melee Strike Range
Greater Strike Distance III
Supported Skills have +0.6 metres to Melee Strike Range
Greater Fortify III
Melee Hits Fortify
Lesser Brutality I
Supported Skills deal 15% more Physical Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage
Brutality II
Supported Skills deal 20% more Physical Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage
Greater Brutality III
Supported Skills deal 30% more Physical Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage
Melee Splash III
Supported Skills deal Splash Damage to surrounding targets
Supported Skills deal 30% less Splash Damage to surrounding targets
Supported Skills have 35% more Melee Splash Area of Effect
Lesser Melee Physical Damage I
Supported Skills deal 10% more Melee Physical Damage
Supported Skills deal 10% more Damage with Bleeding and Poison caused by Melee Hits
Melee Physical Damage II
Supported Skills deal 15% more Melee Physical Damage
Supported Skills deal 15% more Damage with Bleeding and Poison caused by Melee Hits
Greater Melee Physical Damage III
Supported Skills deal 20% more Melee Physical Damage
Supported Skills deal 20% more Damage with Bleeding and Poison caused by Melee Hits
Vaal Double Strike
Support Counts: High
Level: (1–20)
Cooldown Time: 10.00 sec
Attack Damage: (40–102)% of base
Effectiveness of Added Damage: (40–102)%
Performs two fast strikes with a melee weapon, each of which summons a double for a duration to continuously attack monsters in this fashion.
Base duration is 6 seconds
Doubles have (0–57)% increased Movement Speed
25% chance to cause Bleeding
Maximum 8 Summoned Doubles
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)
Lesser Attack Speed I
Supported Skills have 15% increased Attack Speed
Attack Speed II
Supported Skills have 25% increased Attack Speed
Greater Attack Speed III
Supported Skills have 35% increased Attack Speed
Lesser Impale Chance I
Supported Skills have 20% chance to Impale on Hit
Impale Chance II
Supported Skills have 40% chance to Impale on Hit
Greater Impale Chance III
Supported Skills have 60% chance to Impale on Hit
Lesser Strike Distance I
Supported Skills have +0.2 metres to Melee Strike Range
Strike Distance II
Supported Skills have +0.4 metres to Melee Strike Range
Greater Strike Distance III
Supported Skills have +0.6 metres to Melee Strike Range
Greater Fortify III
Melee Hits Fortify
Lesser Brutality I
Supported Skills deal 15% more Physical Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage
Brutality II
Supported Skills deal 20% more Physical Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage
Greater Brutality III
Supported Skills deal 30% more Physical Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage
Lesser More Duration I
Supported Skills have 15% more Skill Effect Duration
More Duration II
Supported Skills have 25% more Skill Effect Duration
Greater More Duration III
Supported Skills have 40% more Skill Effect Duration
Gilded Clone Speed III
Doubles created by Supported Skill have 40% increased Movement Speed
Melee Splash III
Supported Skills deal Splash Damage to surrounding targets
Supported Skills deal 30% less Splash Damage to surrounding targets
Supported Skills have 35% more Melee Splash Area of Effect
Lesser Melee Physical Damage I
Supported Skills deal 10% more Melee Physical Damage
Supported Skills deal 10% more Damage with Bleeding and Poison caused by Melee Hits
Melee Physical Damage II
Supported Skills deal 15% more Melee Physical Damage
Supported Skills deal 15% more Damage with Bleeding and Poison caused by Melee Hits
Greater Melee Physical Damage III
Supported Skills deal 20% more Melee Physical Damage
Supported Skills deal 20% more Damage with Bleeding and Poison caused by Melee Hits
Lesser Cooldown Recovery I
Supported Skills have 20% increased Cooldown Recovery Rate
Cooldown Recovery II
Supported Skills have 30% increased Cooldown Recovery Rate
Greater Cooldown Recovery III
Supported Skills have 40% increased Cooldown Recovery Rate
Second Wind III
Supported Non-Instant Skills have +1 Cooldown Use
Sweep
Support Counts: High
Level: (1–20)
Attack Damage: (289–664)% of base
Effectiveness of Added Damage: (289–664)%
Swings a two handed melee weapon in a circle, knocking back monsters around the character.
Knocks Enemies Back on Hit
+(0–0.4) metres to radius
(Knockback pushes Enemies away when Hit)
Lesser Attack Speed I
Supported Skills have 15% increased Attack Speed
Attack Speed II
Supported Skills have 25% increased Attack Speed
Greater Attack Speed III
Supported Skills have 35% increased Attack Speed
Multistrike II
Supported Skills Repeat 1 additional times
Supported Skills have 15% more Melee Attack Speed
Supported Skills deal 15% less Attack Damage
Greater Multistrike III
Supported Skills Repeat 2 additional times
Supported Skills have 15% more Melee Attack Speed
Supported Skills deal 15% less Attack Damage
Increased Area of Effect II
Supported Skills have 40% increased Area of Effect
Lesser Increased Area of Effect I
Supported Skills have 20% increased Area of Effect
Greater Area of Effect III
Supported Skills have 60% increased Area of Effect
Lesser Brutality I
Supported Skills deal 15% more Physical Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage
Brutality II
Supported Skills deal 20% more Physical Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage
Greater Brutality III
Supported Skills deal 30% more Physical Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage
Lesser Concentrated Effect I
Supported Skills deal 20% more Area Damage
Supported Skills have 30% less Area of Effect
Concentrated Effect II
Supported Skills deal 30% more Area Damage
Supported Skills have 30% less Area of Effect
Greater Concentrated Effect III
Supported Skills deal 40% more Area Damage
Supported Skills have 30% less Area of Effect
Lesser Impale Chance I
Supported Skills have 20% chance to Impale on Hit
Impale Chance II
Supported Skills have 40% chance to Impale on Hit
Greater Impale Chance III
Supported Skills have 60% chance to Impale on Hit
Lesser Chance to Bleed I
Supported Attacks have 20% increased Bleeding Duration
Supported Attacks have 20% chance to cause Bleeding
Chance to Bleed II
Supported Attacks have 20% increased Bleeding Duration
Supported Attacks have 35% chance to cause Bleeding
Greater Chance to Bleed III
Supported Attacks have 40% increased Bleeding Duration
Supported Attacks have 50% chance to cause Bleeding
Lesser Melee Physical Damage I
Supported Skills deal 10% more Melee Physical Damage
Supported Skills deal 10% more Damage with Bleeding and Poison caused by Melee Hits
Melee Physical Damage II
Supported Skills deal 15% more Melee Physical Damage
Supported Skills deal 15% more Damage with Bleeding and Poison caused by Melee Hits
Greater Melee Physical Damage III
Supported Skills deal 20% more Melee Physical Damage
Supported Skills deal 20% more Damage with Bleeding and Poison caused by Melee Hits

Utility

Pride
Support Counts: None
Level: (1–20)
Cast Time: 0.30 sec
Casts an aura that causes nearby enemies to take more physical damage.
+(0–1) metre to radius
Nearby Enemies take at least (15–19)% more Physical Damage,
raising up to (30–39)% as they stay in the Aura for 4 seconds
Leap Slam
Support Counts: Low
Level: (1–20)
Attack Damage: (136–315)% of base
Effectiveness of Added Damage: (136–315)%
Jump through the air, damaging and knocking back enemies when landing.
(20–39)% increased Stun Duration against Enemies that are on Full Life
+0.55 seconds to Attack Time
Base radius is 1.5 metres
Damaging Hits always Stun Enemies that are on Full Life
Lesser Increased Area of Effect I
Supported Skills have 20% increased Area of Effect
Increased Area of Effect II
Supported Skills have 40% increased Area of Effect
Greater Area of Effect III
Supported Skills have 60% increased Area of Effect
Lesser Attack Speed I
Supported Skills have 15% increased Attack Speed
Attack Speed II
Supported Skills have 25% increased Attack Speed
Greater Attack Speed III
Supported Skills have 35% increased Attack Speed
Lesser Pulverise I
Supported Skills have 15% increased Area of Effect
Supported Skills have 15% less Attack Speed
Supported Skills deal 15% more Melee Area Damage
Pulverise II
Supported Skills have 30% increased Area of Effect
Supported Skills have 15% less Attack Speed
Supported Skills deal 20% more Melee Area Damage
Greater Pulverise III
Supported Skills have 40% increased Area of Effect
Supported Skills have 15% less Attack Speed
Supported Skills deal 30% more Melee Area Damage
Lesser Brutality I
Supported Skills deal 15% more Physical Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage
Brutality II
Supported Skills deal 20% more Physical Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage
Greater Brutality III
Supported Skills deal 30% more Physical Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage
Gilded Frenzy III
Supported Skills gain a Frenzy Charge on Hit
Incite
Support Counts: None
Level: 1
Cooldown Time: 8.00 sec
Cast Time: 0.30 sec
Grants frenzy charges to all nearby allies.
Dash
Support Counts: None
Level: (1–20)
Cooldown Time: 2.50 sec
Cast Time: 0.15 sec
Performs a series of quick teleports towards a targeted location.
(0–19)% increased Cooldown Recovery Rate
(0–57)% increased travel distance
This Spell's Cast Speed cannot be modified
Steelskin Ally
Support Counts: Low
Level: (1–20)
Cooldown Time: 4.00 sec
Cast Time: 0.30 sec
Applies a buff to an ally which can take some damage from hits before being depleted.
Base duration is 3 seconds
75% of Damage from Hits is taken from the Buff before Life or Energy Shield
Buff can take (54–2209) Damage
Lesser Cooldown Recovery I
Supported Skills have 20% increased Cooldown Recovery Rate
Cooldown Recovery II
Supported Skills have 30% increased Cooldown Recovery Rate
Greater Cooldown Recovery III
Supported Skills have 40% increased Cooldown Recovery Rate
Second Wind III
Supported Non-Instant Skills have +1 Cooldown Use
Lesser More Duration I
Supported Skills have 15% more Skill Effect Duration
More Duration II
Supported Skills have 25% more Skill Effect Duration
Greater More Duration III
Supported Skills have 40% more Skill Effect Duration
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