Swiftblade
Character: Mercenaries
Class: Str / Dex (MeleeAOEStrikeDuelist)
Weapon: Two Hand Swords, Two Hand Axes
Tribe: Azadi











Skills are divided into three categories: Primary, Secondary and Utility. Select up to two skills from each category.
Primary
Cyclone of the Empire
Support Counts: Medium
Level: (1–20)
Attack Damage: (61–111)% of base
Effectiveness of Added Damage: (61–111)%
Requires Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Unarmed, Warstaves, Rune Daggers
Moves towards a targeted location while spinning constantly attacking enemies in an area. Enemies struck by this skill are knocked inwards towards the attacker.
Knocks Enemies Back on Hit
Knockback direction is reversed
10% increased Area of Effect per 0.1 metre additional Melee Strike Range
30% less Movement Speed
50% chance to gain a Frenzy Charge on Hit
(Knockback pushes Enemies away when Hit)


Lesser Increased Area of Effect I
Supported Skills have 20% increased Area of Effect

Increased Area of Effect II
Supported Skills have 40% increased Area of Effect

Greater Area of Effect III
Supported Skills have 60% increased Area of Effect

Lesser Attack Speed I
Supported Skills have 15% increased Attack Speed

Attack Speed II
Supported Skills have 25% increased Attack Speed

Greater Attack Speed III
Supported Skills have 35% increased Attack Speed

Knockback I
Knocks Enemies Back on Hit
Supported Skills have 40% increased Knockback Distance
Supported Skills have 40% increased Knockback Distance

Lesser Impale Chance I
Supported Skills have 20% chance to Impale on Hit

Impale Chance II
Supported Skills have 40% chance to Impale on Hit

Greater Impale Chance III
Supported Skills have 60% chance to Impale on Hit

Gilded Faster Cyclone III
35% more Movement Speed while using Supported Skill

Lesser Infused Channelling I
While Channelling a Supported Skill, take 5% less Damage from Hits

Infused Channelling II
While Channelling a Supported Skill, take 8% less Damage from Hits

Greater Infused Channelling III
While Channelling a Supported Skill, take 10% less Damage from Hits

Lesser Melee Physical Damage I
Supported Skills deal 10% more Melee Physical Damage
Supported Skills deal 10% more Damage with Bleeding and Poison caused by Melee Hits
Supported Skills deal 10% more Damage with Bleeding and Poison caused by Melee Hits

Melee Physical Damage II
Supported Skills deal 15% more Melee Physical Damage
Supported Skills deal 15% more Damage with Bleeding and Poison caused by Melee Hits
Supported Skills deal 15% more Damage with Bleeding and Poison caused by Melee Hits

Greater Melee Physical Damage III
Supported Skills deal 20% more Melee Physical Damage
Supported Skills deal 20% more Damage with Bleeding and Poison caused by Melee Hits
Supported Skills deal 20% more Damage with Bleeding and Poison caused by Melee Hits
Rallying Cry
Support Counts: Low
Level: (1–20)
Cooldown Time: 8.00 sec
Use Time: 0.80 sec
Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. Nearby allies gain a buff based on the user's weapon.
Base duration is (2.5–3.4) seconds
(0–38)% increased Warcry Speed
Buff has 100% more Effect on your Minions
Exerts the next 5 Melee Attacks you perform
Exerted Attacks deal 5% more Damage per affected Ally, to a maximum of 25%
Buff grants Added Attack Damage equal to 4% of the Damage of your Main
Hand Weapon per 5 Power, counting a maximum of 30 Power
Hand Weapon per 5 Power, counting a maximum of 30 Power
Counts total Power of Enemies and Allies in Range
(Vaal Attacks, Channelling Attacks, Retaliation Attacks, and Attacks which Repeat cannot be Exerted)
(Normal Monsters have 1 Power, Magic Monsters 2, Rare Monsters 10, Unique Monsters 20, and Players 5)


Lesser Raging Cry I
Gain 10 Rage when you use a Warcry

Raging Cry II
Gain 15 Rage when you use a Warcry

Greater Raging Cry III
Gain 20 Rage when you use a Warcry

Lesser Warcry Speed I
Supported Skills have 35% increased Warcry Speed

Warcry Speed II
Supported Skills have 50% increased Warcry Speed

Greater Warcry Speed III
Supported Skills have 75% increased Warcry Speed

Lesser Cooldown Recovery I
Supported Skills have 20% increased Cooldown Recovery Rate

Cooldown Recovery II
Supported Skills have 30% increased Cooldown Recovery Rate

Greater Cooldown Recovery III
Supported Skills have 40% increased Cooldown Recovery Rate

Second Wind III
Supported Non-Instant Skills have +1 Cooldown Use

Lesser More Duration I
Supported Skills have 15% more Skill Effect Duration

More Duration II
Supported Skills have 25% more Skill Effect Duration

Greater More Duration III
Supported Skills have 40% more Skill Effect Duration

Lesser Increased Area of Effect I
Supported Skills have 20% increased Area of Effect

Increased Area of Effect II
Supported Skills have 40% increased Area of Effect

Greater Area of Effect III
Supported Skills have 60% increased Area of Effect
Triggerblades
Support Counts: Medium
Level: 1
Attack Damage: 60% of base
Effectiveness of Added Damage: 60%
Large blades spike upwards from the ground, dealing attack damage in an area.
Deals 1% more Damage


Lesser Increased Area of Effect I
Supported Skills have 20% increased Area of Effect

Increased Area of Effect II
Supported Skills have 40% increased Area of Effect

Greater Area of Effect III
Supported Skills have 60% increased Area of Effect

Lesser Brutality I
Supported Skills deal 15% more Physical Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage

Brutality II
Supported Skills deal 20% more Physical Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage

Greater Brutality III
Supported Skills deal 30% more Physical Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage

Lesser Concentrated Effect I
Supported Skills deal 20% more Area Damage
Supported Skills have 30% less Area of Effect
Supported Skills have 30% less Area of Effect

Concentrated Effect II
Supported Skills deal 30% more Area Damage
Supported Skills have 30% less Area of Effect
Supported Skills have 30% less Area of Effect

Greater Concentrated Effect III
Supported Skills deal 40% more Area Damage
Supported Skills have 30% less Area of Effect
Supported Skills have 30% less Area of Effect

Lesser Impale Chance I
Supported Skills have 20% chance to Impale on Hit

Impale Chance II
Supported Skills have 40% chance to Impale on Hit

Greater Impale Chance III
Supported Skills have 60% chance to Impale on Hit

Lesser Chance to Bleed I
Supported Attacks have 20% increased Bleeding Duration
Supported Attacks have 20% chance to cause Bleeding
Supported Attacks have 20% chance to cause Bleeding

Chance to Bleed II
Supported Attacks have 20% increased Bleeding Duration
Supported Attacks have 35% chance to cause Bleeding
Supported Attacks have 35% chance to cause Bleeding

Greater Chance to Bleed III
Supported Attacks have 40% increased Bleeding Duration
Supported Attacks have 50% chance to cause Bleeding
Supported Attacks have 50% chance to cause Bleeding

Lesser Melee Physical Damage I
Supported Skills deal 10% more Melee Physical Damage
Supported Skills deal 10% more Damage with Bleeding and Poison caused by Melee Hits
Supported Skills deal 10% more Damage with Bleeding and Poison caused by Melee Hits

Melee Physical Damage II
Supported Skills deal 15% more Melee Physical Damage
Supported Skills deal 15% more Damage with Bleeding and Poison caused by Melee Hits
Supported Skills deal 15% more Damage with Bleeding and Poison caused by Melee Hits

Greater Melee Physical Damage III
Supported Skills deal 20% more Melee Physical Damage
Supported Skills deal 20% more Damage with Bleeding and Poison caused by Melee Hits
Supported Skills deal 20% more Damage with Bleeding and Poison caused by Melee Hits
Secondary
Flicker Strike
Support Counts: High
Level: (1–20)
Attack Damage: (177–409)% of base
Effectiveness of Added Damage: (177–409)%
Requires Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Warstaves, Rune Daggers
Teleports the character to a nearby enemy and attacks with a melee weapon. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.
Base duration is 3 seconds
10% increased Attack Speed per Frenzy Charge
15% chance to gain a Frenzy Charge on Hit
Buff grants 20% increased Movement Speed


Multistrike II
Supported Skills Repeat 1 additional times
Supported Skills have 15% more Melee Attack Speed
Supported Skills deal 15% less Attack Damage
Supported Skills have 15% more Melee Attack Speed
Supported Skills deal 15% less Attack Damage

Greater Multistrike III
Supported Skills Repeat 2 additional times
Supported Skills have 15% more Melee Attack Speed
Supported Skills deal 15% less Attack Damage
Supported Skills have 15% more Melee Attack Speed
Supported Skills deal 15% less Attack Damage

Lesser Attack Speed I
Supported Skills have 15% increased Attack Speed

Attack Speed II
Supported Skills have 25% increased Attack Speed

Greater Attack Speed III
Supported Skills have 35% increased Attack Speed

Lesser Impale Chance I
Supported Skills have 20% chance to Impale on Hit

Impale Chance II
Supported Skills have 40% chance to Impale on Hit

Greater Impale Chance III
Supported Skills have 60% chance to Impale on Hit

Gilded Impale Extraction III
50% chance on Hit with Supported Skills to remove all Impales from Enemy
Impales removed this way multiply their Reflected Damage for this Hit by the number of Hits they have left
Impales removed this way multiply their Reflected Damage for this Hit by the number of Hits they have left

Lesser Strike Distance I
Supported Skills have +0.2 metres to Melee Strike Range

Strike Distance II
Supported Skills have +0.4 metres to Melee Strike Range

Greater Strike Distance III
Supported Skills have +0.6 metres to Melee Strike Range

Greater Fortify III
Melee Hits Fortify

Lesser Brutality I
Supported Skills deal 15% more Physical Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage

Brutality II
Supported Skills deal 20% more Physical Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage

Greater Brutality III
Supported Skills deal 30% more Physical Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage

Melee Splash III
Supported Skills deal Splash Damage to surrounding targets
Supported Skills deal 30% less Splash Damage to surrounding targets
Supported Skills have 35% more Melee Splash Area of Effect
Supported Skills deal 30% less Splash Damage to surrounding targets
Supported Skills have 35% more Melee Splash Area of Effect

Lesser Melee Physical Damage I
Supported Skills deal 10% more Melee Physical Damage
Supported Skills deal 10% more Damage with Bleeding and Poison caused by Melee Hits
Supported Skills deal 10% more Damage with Bleeding and Poison caused by Melee Hits

Melee Physical Damage II
Supported Skills deal 15% more Melee Physical Damage
Supported Skills deal 15% more Damage with Bleeding and Poison caused by Melee Hits
Supported Skills deal 15% more Damage with Bleeding and Poison caused by Melee Hits

Greater Melee Physical Damage III
Supported Skills deal 20% more Melee Physical Damage
Supported Skills deal 20% more Damage with Bleeding and Poison caused by Melee Hits
Supported Skills deal 20% more Damage with Bleeding and Poison caused by Melee Hits
Vaal Double Strike
Support Counts: High
Level: (1–20)
Cooldown Time: 10.00 sec
Attack Damage: (40–102)% of base
Effectiveness of Added Damage: (40–102)%
Requires Claws, Daggers, One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Warstaves, Rune Daggers
Performs two fast strikes with a melee weapon, each of which summons a double for a duration to continuously attack monsters in this fashion.
Base duration is 6 seconds
Doubles have (0–57)% increased Movement Speed
25% chance to cause Bleeding
Maximum 8 Summoned Doubles
(Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is 200% higher while moving)


Lesser Attack Speed I
Supported Skills have 15% increased Attack Speed

Attack Speed II
Supported Skills have 25% increased Attack Speed

Greater Attack Speed III
Supported Skills have 35% increased Attack Speed

Lesser Impale Chance I
Supported Skills have 20% chance to Impale on Hit

Impale Chance II
Supported Skills have 40% chance to Impale on Hit

Greater Impale Chance III
Supported Skills have 60% chance to Impale on Hit

Lesser Strike Distance I
Supported Skills have +0.2 metres to Melee Strike Range

Strike Distance II
Supported Skills have +0.4 metres to Melee Strike Range

Greater Strike Distance III
Supported Skills have +0.6 metres to Melee Strike Range

Greater Fortify III
Melee Hits Fortify

Lesser Brutality I
Supported Skills deal 15% more Physical Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage

Brutality II
Supported Skills deal 20% more Physical Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage

Greater Brutality III
Supported Skills deal 30% more Physical Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage

Lesser More Duration I
Supported Skills have 15% more Skill Effect Duration

More Duration II
Supported Skills have 25% more Skill Effect Duration

Greater More Duration III
Supported Skills have 40% more Skill Effect Duration

Gilded Clone Speed III
Doubles created by Supported Skill have 40% increased Movement Speed

Melee Splash III
Supported Skills deal Splash Damage to surrounding targets
Supported Skills deal 30% less Splash Damage to surrounding targets
Supported Skills have 35% more Melee Splash Area of Effect
Supported Skills deal 30% less Splash Damage to surrounding targets
Supported Skills have 35% more Melee Splash Area of Effect

Lesser Melee Physical Damage I
Supported Skills deal 10% more Melee Physical Damage
Supported Skills deal 10% more Damage with Bleeding and Poison caused by Melee Hits
Supported Skills deal 10% more Damage with Bleeding and Poison caused by Melee Hits

Melee Physical Damage II
Supported Skills deal 15% more Melee Physical Damage
Supported Skills deal 15% more Damage with Bleeding and Poison caused by Melee Hits
Supported Skills deal 15% more Damage with Bleeding and Poison caused by Melee Hits

Greater Melee Physical Damage III
Supported Skills deal 20% more Melee Physical Damage
Supported Skills deal 20% more Damage with Bleeding and Poison caused by Melee Hits
Supported Skills deal 20% more Damage with Bleeding and Poison caused by Melee Hits

Lesser Cooldown Recovery I
Supported Skills have 20% increased Cooldown Recovery Rate

Cooldown Recovery II
Supported Skills have 30% increased Cooldown Recovery Rate

Greater Cooldown Recovery III
Supported Skills have 40% increased Cooldown Recovery Rate

Second Wind III
Supported Non-Instant Skills have +1 Cooldown Use
Sweep
Support Counts: High
Level: (1–20)
Attack Damage: (289–664)% of base
Effectiveness of Added Damage: (289–664)%
Requires Staves, Two Hand Axes, Two Hand Maces, Two Hand Swords, Warstaves
Swings a two handed melee weapon in a circle, knocking back monsters around the character.
Knocks Enemies Back on Hit
+(0–0.4) metres to radius
(Knockback pushes Enemies away when Hit)


Lesser Attack Speed I
Supported Skills have 15% increased Attack Speed

Attack Speed II
Supported Skills have 25% increased Attack Speed

Greater Attack Speed III
Supported Skills have 35% increased Attack Speed

Multistrike II
Supported Skills Repeat 1 additional times
Supported Skills have 15% more Melee Attack Speed
Supported Skills deal 15% less Attack Damage
Supported Skills have 15% more Melee Attack Speed
Supported Skills deal 15% less Attack Damage

Greater Multistrike III
Supported Skills Repeat 2 additional times
Supported Skills have 15% more Melee Attack Speed
Supported Skills deal 15% less Attack Damage
Supported Skills have 15% more Melee Attack Speed
Supported Skills deal 15% less Attack Damage

Increased Area of Effect II
Supported Skills have 40% increased Area of Effect

Lesser Increased Area of Effect I
Supported Skills have 20% increased Area of Effect

Greater Area of Effect III
Supported Skills have 60% increased Area of Effect

Lesser Brutality I
Supported Skills deal 15% more Physical Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage

Brutality II
Supported Skills deal 20% more Physical Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage

Greater Brutality III
Supported Skills deal 30% more Physical Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage

Lesser Concentrated Effect I
Supported Skills deal 20% more Area Damage
Supported Skills have 30% less Area of Effect
Supported Skills have 30% less Area of Effect

Concentrated Effect II
Supported Skills deal 30% more Area Damage
Supported Skills have 30% less Area of Effect
Supported Skills have 30% less Area of Effect

Greater Concentrated Effect III
Supported Skills deal 40% more Area Damage
Supported Skills have 30% less Area of Effect
Supported Skills have 30% less Area of Effect

Lesser Impale Chance I
Supported Skills have 20% chance to Impale on Hit

Impale Chance II
Supported Skills have 40% chance to Impale on Hit

Greater Impale Chance III
Supported Skills have 60% chance to Impale on Hit

Lesser Chance to Bleed I
Supported Attacks have 20% increased Bleeding Duration
Supported Attacks have 20% chance to cause Bleeding
Supported Attacks have 20% chance to cause Bleeding

Chance to Bleed II
Supported Attacks have 20% increased Bleeding Duration
Supported Attacks have 35% chance to cause Bleeding
Supported Attacks have 35% chance to cause Bleeding

Greater Chance to Bleed III
Supported Attacks have 40% increased Bleeding Duration
Supported Attacks have 50% chance to cause Bleeding
Supported Attacks have 50% chance to cause Bleeding

Lesser Melee Physical Damage I
Supported Skills deal 10% more Melee Physical Damage
Supported Skills deal 10% more Damage with Bleeding and Poison caused by Melee Hits
Supported Skills deal 10% more Damage with Bleeding and Poison caused by Melee Hits

Melee Physical Damage II
Supported Skills deal 15% more Melee Physical Damage
Supported Skills deal 15% more Damage with Bleeding and Poison caused by Melee Hits
Supported Skills deal 15% more Damage with Bleeding and Poison caused by Melee Hits

Greater Melee Physical Damage III
Supported Skills deal 20% more Melee Physical Damage
Supported Skills deal 20% more Damage with Bleeding and Poison caused by Melee Hits
Supported Skills deal 20% more Damage with Bleeding and Poison caused by Melee Hits
Utility
Pride
Support Counts: None
Level: (1–20)
Cast Time: 0.30 sec
Casts an aura that causes nearby enemies to take more physical damage.
+(0–1) metre to radius
Nearby Enemies take at least (15–19)% more Physical Damage,
raising up to (30–39)% as they stay in the Aura for 4 seconds
raising up to (30–39)% as they stay in the Aura for 4 seconds

Leap Slam
Support Counts: Low
Level: (1–20)
Attack Damage: (136–315)% of base
Effectiveness of Added Damage: (136–315)%
Requires One Hand Swords, Thrusting One Hand Swords, One Hand Axes, One Hand Maces, Sceptres, Staves, Two Hand Swords, Two Hand Axes, Two Hand Maces, Warstaves
Jump through the air, damaging and knocking back enemies when landing.
(20–39)% increased Stun Duration against Enemies that are on Full Life
+0.55 seconds to Attack Time
Base radius is 1.5 metres
Damaging Hits always Stun Enemies that are on Full Life


Lesser Increased Area of Effect I
Supported Skills have 20% increased Area of Effect

Increased Area of Effect II
Supported Skills have 40% increased Area of Effect

Greater Area of Effect III
Supported Skills have 60% increased Area of Effect

Lesser Attack Speed I
Supported Skills have 15% increased Attack Speed

Attack Speed II
Supported Skills have 25% increased Attack Speed

Greater Attack Speed III
Supported Skills have 35% increased Attack Speed

Lesser Pulverise I
Supported Skills have 15% increased Area of Effect
Supported Skills have 15% less Attack Speed
Supported Skills deal 15% more Melee Area Damage
Supported Skills have 15% less Attack Speed
Supported Skills deal 15% more Melee Area Damage

Pulverise II
Supported Skills have 30% increased Area of Effect
Supported Skills have 15% less Attack Speed
Supported Skills deal 20% more Melee Area Damage
Supported Skills have 15% less Attack Speed
Supported Skills deal 20% more Melee Area Damage

Greater Pulverise III
Supported Skills have 40% increased Area of Effect
Supported Skills have 15% less Attack Speed
Supported Skills deal 30% more Melee Area Damage
Supported Skills have 15% less Attack Speed
Supported Skills deal 30% more Melee Area Damage

Lesser Brutality I
Supported Skills deal 15% more Physical Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage

Brutality II
Supported Skills deal 20% more Physical Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage

Greater Brutality III
Supported Skills deal 30% more Physical Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage
Supported Skills deal no Chaos Damage
Supported Skills deal no Elemental Damage

Gilded Frenzy III
Supported Skills gain a Frenzy Charge on Hit
Incite
Support Counts: None
Level: 1
Cooldown Time: 8.00 sec
Cast Time: 0.30 sec
Grants frenzy charges to all nearby allies.

Dash
Support Counts: None
Level: (1–20)
Cooldown Time: 2.50 sec
Cast Time: 0.15 sec
Performs a series of quick teleports towards a targeted location.
(0–19)% increased Cooldown Recovery Rate
(0–57)% increased travel distance
This Spell's Cast Speed cannot be modified

Steelskin Ally
Support Counts: Low
Level: (1–20)
Cooldown Time: 4.00 sec
Cast Time: 0.30 sec
Applies a buff to an ally which can take some damage from hits before being depleted.
Base duration is 3 seconds
75% of Damage from Hits is taken from the Buff before Life or Energy Shield
Buff can take (54–2209) Damage
Buff can take (54–2209) Damage


Lesser Cooldown Recovery I
Supported Skills have 20% increased Cooldown Recovery Rate

Cooldown Recovery II
Supported Skills have 30% increased Cooldown Recovery Rate

Greater Cooldown Recovery III
Supported Skills have 40% increased Cooldown Recovery Rate

Second Wind III
Supported Non-Instant Skills have +1 Cooldown Use

Lesser More Duration I
Supported Skills have 15% more Skill Effect Duration

More Duration II
Supported Skills have 25% more Skill Effect Duration

Greater More Duration III
Supported Skills have 40% more Skill Effect Duration
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.