Settlers Unique /16
(25–35)% increased Effect of Blind from Melee Weapons
(15–25)% increased Stun Duration with Melee Weapons
50% reduced Effect of Curses on you
50% reduced Effect of Curses on you
50% reduced Effect of Curses on you
(60–90)% increased Damage with Ignite from Melee Weapons
Settlers Gem/9
Name | |
---|---|
![]() | Crushing Fist (4) |
![]() | Eviscerate (16) |
![]() | Swordstorm (16) |
![]() | Vengeful Cry (24) |
![]() | Expert Retaliation Support (31) |
![]() | Overexertion Support (38) |
Name | |
---|---|
![]() | Glacial Shield Swipe (16) |
![]() | Rupture Support (38) |
Name | |
---|---|
![]() | Divine Retribution (16) |
Settlers Area /5
Minimap Icons /19



















Settlers Item /185
(60–90)% increased Damage with Ignite from Melee Weapons

Blight Encounters in Area spawn many more waves of Enemies
Blighted Chests in Area grow larger and more
rewarding the more Blighted Enemies are slain

(60–90)% increased Damage with Bleeding from Melee Weapons
(25–35)% increased Effect of Chill from Melee Weapons
Difficult and Rewarding Monsters which drop 300% increased Maps



That Final Map Boss becomes more Difficult and deals
increased Damage the more Divination Cards they have stolen
That Final Map Boss duplicates all stolen Divination Cards when defeated
have 1000% increased chance to drop Divination Cards
Doedre's Devoted have 1% additional chance to drop a Stacked Deck






(25–35)% increased Effect of Shock from Melee Weapons


Empowered Obelisks drop Currency Shards when defeated

































(15–25)% increased Stun Duration with Melee Weapons


Replaces other quality types

Replaces other quality types

Replaces other quality types

Replaces other quality types

Replaces other quality types

50% reduced Effect of Curses on you


































(60–90)% increased Damage with Poison from Melee Weapons




into two mirrored halves with reflected modifiers
Wildwood Wisps grant 100% increased Tribute Gained to nearby Players



Apparitions spawned by Pantheon-Touched Monsters deal 100% increased damage





(25–35)% increased Effect of Blind from Melee Weapons
Item Level: 83
Unique Monsters in Area have 30% increased Toughness
Two-Implicit
Corrupted

Settlers Monster /23
Name | Modifiers | Spectre |
---|---|---|
Sasan, the Bandit Lord | Monsters grant 100% increased Experience 15000% increased Rarity of Items Dropped Action Speed cannot be modified to below 50% of base value cannot be stunned for ms after stun finished [4000] cannot be stunned while stunned [1] | N |
Daemon | N | |
Volatile Core | monster no drops or experience [1] | N |
Corrupted Growth | N | |
Admiral Valerius | Monsters grant 100% increased Experience 15000% increased Rarity of Items Dropped Action Speed cannot be modified to below 50% of base value cannot be stunned for ms after stun finished [4000] cannot be stunned while stunned [1] | N |
Demon Harpy | Y | |
Demon Herder | Y | |
Demon Imp | Y | |
Demon Beast | Y | |
Demon Ghast | Y | |
Pale Angel | Y | |
Pale Seraphim | Y | |
Pale Cherubim | Y | |
Pale Servitor | Y | |
Pale Virtue | Y | |
Treant Splitbeast | N | |
Infested Corpse | N | |
Nameless Horror | N | |
Nameless Hound | N | |
Nameless Thing | N | |
Treant Tendrilmaster | N | |
Volatile | monster no drops or experience [1] | N |
The Black Knight | Monsters grant 100% increased Experience 15000% increased Rarity of Items Dropped Action Speed cannot be modified to below 50% of base value cannot be stunned for ms after stun finished [4000] cannot be stunned while stunned [1] 20% Chance to Block Attack Damage You take 10% of Damage from Blocked Hits | N |
Settlers Quest /7
Text Audio /12
Type | Name | Quantity |
---|---|---|
Settlers | Gareth, Serpent Extract Distributor | 187 |
Settlers | Tujen, the Harbourmaster | 191 |
Settlers | Rog, the Disenchanter | 185 |
Settlers | Dannig, the Blacksmith | 135 |
Settlers | The Black Knight | 59 |
Settlers | Faustus, the Financier | 176 |
Settlers | Sasan, the Bandit Lord | 57 |
Settlers | Raulf, the Recruiter | 130 |
Settlers | Sonja, the Farmer | 176 |
Settlers | Johan, the King's Hand | 228 |
Settlers | Pirate | 63 |
Settlers | Admiral Valerius | 29 |
Community Wiki
Settlers of Kalguur
Mercenaries Patch Notes
Settlers Added to the Core Game
- After almost a year of building, Johan is finally satisfied with the upgrades made to Kingsmarch, and now its services can be used to their full effect. Settlers of Kalguur has been added to the core game, but there will be no more town-building.
- Gold can drop from slain monsters which will be used for paying workers' wages, as well as Passive Skill Tree Respecialisation and purchasing items from the Black Market at a number of NPCs throughout Wraeclast.
- The Currency Exchange will also be returning; you'll first encounter Faustus in Lioneye's Watch in Act 6 who can help facilitate trades.
- Upon reaching the Endgame, Johan will invite you to Kingsmarch. In Maps you'll start to find different ore veins, which Kalguuran workers can mine for you. Send this ore, or crops grown in the town, to Karui and Kalguuran ports in return for rewards.
- By shipping items to Karui ports you can receive Tattoos, which can be used on your Passive Skill Tree to change what they provide you.
- By shipping items to Kalguuran ports you can receive Runegrafts, a new Passive Skill Tree mechanic that replaces the Runesmithing service previously provided in the town. These are similar to Tattoos, but instead of applying to a Passive Skill they apply to an allocated Passive Mastery Skill.
- Isla has continued to make modifications on the Recombinator. You are able to decide which modifiers on the two items you input into the Recombinator you would like to try to merge together (with a chance of success displayed to you). This new method of Recombinating can result in the items being destroyed.
- Isla's previous method of Recombinating is still available if you'd prefer to leave it up to fate, combining two items randomly (with no risk of destroying your items), though this is the less predictable method.
- Introduced the Kalguuran Scarab of Abundance, which causes an area to contain an additional Ore Deposit.
- Introduced the Kalguuran Scarab of Guarded Riches, which causes Monsters guarding Ore Deposits in an area to be at least Magic.
- Introduced the Kalguuran Scarab of Refinement, which causes Ore Deposits in Area to grant Smelted Bars instead of Marking Ore.
- Added 4 Settlers of Kalguur clusters to the Atlas Passive Tree, including the following Notable Passive Skills:
- Prospector's Luck: Your Maps have +20% chance to contain Ore Deposits.
- Yield Upon Yield: Your Maps with Ore Deposits have 50% increased chance to contain two Ore Deposits.
- Fortune's Favour: Ore Deposits in your Maps are more likely to be rarer varieties.
- Lost in Transit: 10% chance for Ore Deposits in your Maps to be replaced by Lost Shipments.
- Crimson Infusion: Crimson Iron Ore Deposits in your Maps are guarded by 2 additional Corrupted Growths. 100% increased chance for Ore Deposits found in your Maps to be Crimson Iron.
- Amber Infusion: Petrified Amber Ore Deposits in your Maps take 25% reduced Damage. 100% increased chance for Ore Deposits found in your Maps to be Petrified Amber.
- Verisium Infusion: Verisium Ore Deposits in your Maps can be channelled on for 30% longer. 100% increased chance for Ore Deposits found in your Maps to be Verisium.
- Orichalcum Infusion: Buffs granted by Orichalcum Ore Deposits in your Maps have 100% increased Duration. 100% increased chance for Ore Deposits found in your Maps to be Orichalcum.
- Bismuth Infusion: Bismuth Ore Deposits in your Maps have 30% chance to add an additional Modifier to Monsters they affect. 100% increased chance for Ore Deposits found in your Maps to be Bismuth.
- Added a new Atlas Passive Keystone - Refiner's Bargain: Equipment Items with Rarity dropped by Possessed Monsters in your Maps have 25% chance to be converted to Thaumaturgic Dust. Sulphite found in your Maps is granted as a random Ore instead at 25% of the value. Lifeforce found in your Maps is granted as a random Crop instead at 300% of the value.
- Some other Atlas Passive Skills have moved location to make space for the new Clusters and Keystone added.
- There are now 5 job rankings for Kingsmarch workers (previously 10).
- Adjusted Banana to more closely match the size of the Kalguuran version.
- Moved a lamppost in Kingsmarch.
Introduction
In Path of Exile: Settlers of Kalguur, help Kalguuran pioneers to build the town of Kingsmarch and establish trade between Wraeclast and their homeland.
Our July expansion introduces the Settlers of Kalguur challenge league, a new trade market system for currency, balance improvements including two Ascendancy Class changes, Endgame improvements, some further additions to the Campaign and some Quality of Life features.
Settlers of Kalguur Challenge League
In the Settlers of Kalguur Challenge League you will encounter some familiar faces from the Expedition league. Dannig, Rog, Tujen and Gwennen are seeking out resources in Wraeclast that can be used to begin town construction and establish a shipping trade route to Kalguur. They have recruited many characters from Wraeclast, including some you may recognise - but are also seeking the help of a powerful Exile, like yourself.
Harness the Resources of Wraeclast
On your adventures you might find minerals such as Crimson Iron, which are veins of Iron that have been overrun with corruption, spawning dangerous foes when you approach. Or perhaps Orichalcum, which you will have to liberate from the demons worshipping it. Petrified Amber attracts mindless Blighted Enemies, while Bismuth has a strong affinity to the elements and causes the area to become unstable. If you’re lucky you might find Verisium, a material as valuable as it is dangerous, and guarded by very powerful foes.
Each of these resources become available once you defeat the enemies guarding it. You’ll then be able to tag the deposit for mining. Now, who’s going to be doing the hard labour?
- Crimson Iron
- Orichalcum Ore
- Petrified Amber
- Bismuth
- Verisium
Manage Kingsmarch
Theopolis wasn't built in a day, and neither will Kingsmarch, but many hands make light work. Head to the town and hire skilled workers who will aid you in mining, smelting, disenchanting, farming and other jobs needed in Kingsmarch. You'll notice each person has their specialties, and a wage cost. It’ll be up to you to hire and fire as you please. Over the course of the league you'll be searching for your perfect employees for each job. Once you have them, you’ll have to keep them paid, safe, and alive.
Establish Trade Routes
Eventually you can build a Harbour and establish a shipping route between a number of different Kalguuran and Karui ports for trade. Pile your acquired resources onto these ships and send them to a port of your choosing, where your traders will haggle for the best deals! Each Port will return specific rewards based on what you send them. When your shipment has returned you’ll get notified, and you can return to the town to collect your rewards at your leisure.
Delegate Map Running
Aside from shipping, the Kalguurans are big on their technology. They have hired Isla, an engineer from the Heist League. Once at Endgame, Isla can help you build a series of Kalguuran-modified Map Devices which you can put a queue of Maps into. If you’ve hired a few skilled combatants, they will put themselves to work running those maps for you one after another.
Benefit from Kalguuran Crafting Techniques
Operated by Dannig himself, a Runesmithing Table is using powerful Kalguuran blacksmithing arts to engrave runic magic onto your weapons. There are many rune-types and combinations to choose from, and you can unlock new crafts that can be applied to your weapons as enchantments.
The Kalguuran tech benefits don’t end there. We’re also bringing back a community-favourite recombination system. Isla is trying to master this, she just needs you to help her with getting resources. While recombination is not entirely the same as it used to be in the Sentinel league, it still allows you to combine two items together, hoping to get the best modifiers of each onto a single item.
Discover a Currency Trade Market
In this expansion we're introducing a Currency Trade Market. The Kalguurans have recruited Faustus, another NPC from the Heist league who is proficient at Black Market trade and shady deals. He allows you to asynchronously buy and sell currency and most other stackable items with other players. All you need to do is select what currency you want, say what you have, and your ideal ratio. Faustus will make the trade happen for you, so long as there is someone selling on the other end for the same rate or less.
Defend What You've Built
As your town grows, it will attract more attention, good and bad. Settlers of Kalguur features three endgame bosses that will close in on your operations, wanting a piece of the pie. They might capture and ransom your workers, even your entire ships. You’ll have to make some tough decisions - will you take them on, or pay them off?
Pledge Your Allegiance to Glory
The Gladiator Ascendancy Class has received its long-awaited rework. Like before there are passive skills that allow you to invest in Bleeding, and Block. We’ve also designed new Skills replacing some of the old ones, and added a new branch which allows you to invest into Retaliation Skills, which are a new type of skill that allows you to unleash devastating damage upon meeting certain conditions in combat.
New Ascendancy: Warden
We're introducing the Warden, a new Ascendancy class that replaces the Raider Ascendancy. This class is largely inspired by its predecessor from the Affliction league, with a few changes. The Warden focuses on Elemental Attacks, grants Barkskin which can be used to mitigate Physical Damage from Hits, and specialises in Tinctures which have been reworked and introduced into the game as a core item type you can find throughout Wraeclast.
Massive Balance Overhaul
In Path of Exile: Settlers of Kalguur, we've done a lot of balance work including drastic alterations to Melee Skills, Block, Rage, Warcries, Banners, Bleed, Impale, added new Base Types to Endgame, buffed Modifiers on Endgame Items, buffed Critical Strike Chances on Weapons and much much more. Check out the full changes in the Path of Exile: Settlers of Kalguur Patch Notes.
Endgame Content Improvements
There are a myriad of changes coming to Endgame in Settlers of Kalguur. We're changing many Scarabs, adding a 6th Map Device Slot, introducing exciting new encounters in Tier 16 and Tier 17 Maps, updating Blight and Ritual in Endgame and more. We've also added a set of new Chisel types and massively increased the drop rate of Valdo's Puzzle Boxes.
Console Native Ports
We’ve been hard at work improving the Path of Exile experience on consoles. The game now takes full advantage of the console hardware: loading times have been reduced even further, pop-in has been reduced, and textures won't start unloading in heavy scenes.
Furthermore, overall visual fidelity has been improved for all new generation consoles. Path of Exile now uses the highest available resolution textures and water effects. We’ve installed a new upscaling algorithm that improves the crispness of dynamic resolution, with an additional anti-aliasing pass on top of that.
Timeline
Settlers of Kalguur predicted lasts 19 weeks (2024 Dec 13th)
- PoE2 Early Access expected in November
- PoE1 has averaged 16.5 weeks over the past two years
- PoE1 has never been updated in November in 11 years
- PoE1 will release the Core Supporter package in mid-December
Teaser
https://www.pathofexile.com/forum/view-thread/3530603
In Path of Exile: Settlers of Kalguur we're shipping a bunch of quality of life improvements. For example, reservation effects such as Heralds and Auras, persist through death now.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
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