Crafting Bench /793
Mod | Require | ItemClasses | Unlock |
---|---|---|---|
Two Sockets | 1x ![]() | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield | The Grand Arena |
Three Sockets | 3x ![]() | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield | The Grand Arena |
Four Sockets | 10x ![]() | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield | The Grand Arena |
Five Sockets | 70x ![]() | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield | Tropical Island Map |
Six Sockets | 350x ![]() | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield | Belfry Map |
Two Linked Sockets | 1x ![]() | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield | Kaom's Stronghold |
Three Linked Sockets | 3x ![]() | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield | Kaom's Stronghold |
Four Linked Sockets | 5x ![]() | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield | Kaom's Stronghold |
Five Linked Sockets | 150x ![]() | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield | Sunken City Map |
Six Linked Sockets | 1500x ![]() | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield | Lighthouse Map |
At Least One Red Socket | 4x ![]() | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet | The Mines Level 1 |
At Least Two Red Sockets | 25x ![]() | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield | The Mines Level 1 |
At Least Three Red Sockets | 120x ![]() | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield | The Mines Level 1 |
At Least One Green Socket | 4x ![]() | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet | The Mines Level 1 |
At Least Two Green Sockets | 25x ![]() | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield | The Mines Level 1 |
At Least Three Green Sockets | 120x ![]() | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield | The Mines Level 1 |
At Least One Blue Socket | 4x ![]() | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet | The Mines Level 1 |
At Least Two Blue Sockets | 25x ![]() | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield | The Mines Level 1 |
At Least Three Blue Sockets | 120x ![]() | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield | The Mines Level 1 |
At Least One Red and One Green Socket | 15x ![]() | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield | The Mines Level 1 |
At Least One Red and One Blue Socket | 15x ![]() | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield | The Mines Level 1 |
At Least One Green and One Blue Socket | 15x ![]() | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield | The Mines Level 1 |
At Least Two Red and One Green Socket | 100x ![]() | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield | The Mines Level 1 |
At Least Two Red and One Blue Socket | 100x ![]() | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield | The Mines Level 1 |
At Least Two Green and One Red Socket | 100x ![]() | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield | The Mines Level 1 |
At Least Two Green and One Blue Socket | 100x ![]() | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield | The Mines Level 1 |
At Least Two Blue and One Green Socket | 100x ![]() | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield | The Mines Level 1 |
At Least Two Blue and One Red Socket | 100x ![]() | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield | The Mines Level 1 |
Fortune Favours the Brave | 3x ![]() | Map | Level 5 |
Area contains 3 additional Abysses Areas can contain Abysses Scarabs dropped in Area have 50% increased chance to be Abyss Scarabs map extra content weighting [1] | 5x ![]() | Map | Level 9 |
Area contains 3 additional Imprisoned Monsters Areas can contain Imprisoned Monsters Scarabs dropped in Area have 50% increased chance to be Essence Scarabs map extra content weighting [1] | 4x ![]() | Map | Level 6 |
Area is inhabited by 7 additional Rogue Exiles Scarabs dropped in Area have 50% increased chance to be Anarchy Scarabs map extra content weighting [1] map ignore rogue exile rarity bias [1] | 6x ![]() | Map | Level 12 |
Area contains 3 additional Shrines Scarabs dropped in Area have 50% increased chance to be Domination Scarabs map extra content weighting [1] | 3x ![]() | Map | Level 4 |
Area contains 3 additional Strongboxes Scarabs found in Area have 50% increased chance to be Ambush Scarabs map extra content weighting [1] | 3x ![]() | Map | Level 4 |
Area can contain Breaches Area contains 3 additional Breaches Scarabs dropped in Area have 50% increased chance to be Breach Scarabs map extra content weighting [1] | 4x ![]() | Map | Level 6 |
Area is haunted by 8 additional Tormented Spirits Scarabs dropped in Area have 50% increased chance to be Torment Scarabs map extra content weighting [1] | 4x ![]() | Map | Level 6 |
Slaying Enemies close together can attract monsters from Beyond this realm Scarabs dropped in Area have 50% increased chance to be Beyond Scarabs map extra content weighting [1] | 4x ![]() | Map | Level 6 |
Area contains a Blight Encounter Scarabs dropped in Area have 50% increased chance to be Blight Scarabs map blight league [1] map extra content weighting [1] | 3x ![]() | Map | Level 4 |
Area contains 3 additional Harbingers Scarabs dropped in Area have 50% increased chance to be Harbinger Scarabs map extra content weighting [1] | 3x ![]() | Map | Level 4 |
Area contains 3 additional Smuggler's Caches map extra content weighting [1] map heist league [1] | 6x ![]() | Map | Level 12 |
Area contains 2 additional Legion Encounters Scarabs dropped in Area have 50% increased chance to be Legion Scarabs map extra content weighting [1] map legion league [1] | 7x ![]() | Map | Level 15 |
Area contains an Expedition Encounter Scarabs dropped in Area have 50% increased chance to be Expedition Scarabs | 5x ![]() | Map | Level 9 |
Areas contain a Mirror of Delirium Scarabs dropped in Area have 50% increased chance to be Delirium Scarabs map affliction league [1] | 6x ![]() | Map | Level 12 |
Areas contain Ritual Altars Scarabs dropped in Area have 50% increased chance to be Ritual Scarabs map extra content weighting [1] | 5x ![]() | Map | Level 9 |
Areas contain an Ultimatum Encounter Scarabs dropped in Area have 50% increased chance to be Ultimatum Scarabs map ultimatum league [1] | 4x ![]() | Map | Level 6 |
Area contains The Sacred Grove Scarabs dropped in Area have 50% increased chance to be Harvest Scarabs map extra content weighting [1] map harvest league [1] | 6x ![]() | Map | Level 12 |
Area contains an additional Ore Deposit Scarabs dropped in Area have 50% increased chance to be Kalguuran Scarabs | 3x ![]() | Map | Level 4 |
+(15–25) to maximum Life | 1x ![]() | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | |
+(16–20)% to Fire Resistance | 1x ![]() | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | |
+(16–20)% to Cold Resistance | 1x ![]() | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | |
+(16–20)% to Lightning Resistance | 1x ![]() | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | |
+(15–20) to Strength | 1x ![]() | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | |
+(15–20) to Dexterity | 1x ![]() | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Quiver | |
+(15–20) to Intelligence | 1x ![]() | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Quiver | |
Remove Crafted Mods | 1x ![]() | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | |
+(21–28)% to Fire Resistance | 1x ![]() | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | The Belly of the Beast Level 2 |
+(29–35)% to Fire Resistance | 3x ![]() | Body Armour · Gloves · Boots · Helmet · Shield · Belt · Quiver | Doedre's Cesspool |
+(21–28)% to Cold Resistance | 1x ![]() | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | The Belly of the Beast Level 2 |
+(29–35)% to Cold Resistance | 3x ![]() | Body Armour · Gloves · Boots · Helmet · Shield · Belt · Quiver | Doedre's Cesspool |
+(21–28)% to Lightning Resistance | 1x ![]() | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | The Belly of the Beast Level 2 |
+(29–35)% to Lightning Resistance | 3x ![]() | Body Armour · Gloves · Boots · Helmet · Shield · Belt · Quiver | Doedre's Cesspool |
+(10–12)% to Fire and Cold Resistances | 6x ![]() | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Labyrinth Trial in The Lower Prison |
+(13–16)% to Fire and Cold Resistances | 1x ![]() | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Cruel Aspirant's Trial |
+(17–20)% to Fire and Cold Resistances | 3x ![]() | Body Armour · Gloves · Boots · Helmet · Shield · Belt · Quiver | Merciless Aspirant's Trial |
+(10–12)% to Cold and Lightning Resistances | 6x ![]() | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Labyrinth Trial in The Lower Prison |
+(13–16)% to Cold and Lightning Resistances | 1x ![]() | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Cruel Aspirant's Trial |
+(17–20)% to Cold and Lightning Resistances | 3x ![]() | Body Armour · Gloves · Boots · Helmet · Shield · Belt · Quiver | Merciless Aspirant's Trial |
+(10–12)% to Fire and Lightning Resistances | 6x ![]() | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Labyrinth Trial in The Lower Prison |
+(13–16)% to Fire and Lightning Resistances | 1x ![]() | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Cruel Aspirant's Trial |
+(17–20)% to Fire and Lightning Resistances | 3x ![]() | Body Armour · Gloves · Boots · Helmet · Shield · Belt · Quiver | Merciless Aspirant's Trial |
+(5–8)% to all Elemental Resistances | 6x ![]() | Ring · Amulet | Aspirant's Trial |
+(9–12)% to all Elemental Resistances | 1x ![]() | Ring · Amulet | Eternal Aspirant's Trial |
+(4–6)% to all Elemental Resistances Minions have +(5–8)% to all Elemental Resistances | 6x ![]() | Ring · Amulet | Aspirant's Trial |
+(7–9)% to all Elemental Resistances Minions have +(9–12)% to all Elemental Resistances | 1x ![]() | Ring · Amulet | Eternal Aspirant's Trial |
+(21–25) to Strength | 2x ![]() | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | The Western Forest |
+(26–30) to Strength | 2x ![]() | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Ivory Temple Map |
+(21–25) to Dexterity | 2x ![]() | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Quiver | The Western Forest |
+(26–30) to Dexterity | 2x ![]() | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Quiver | Ivory Temple Map |
+(21–25) to Intelligence | 2x ![]() | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Quiver | The Western Forest |
+(26–30) to Intelligence | 2x ![]() | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Quiver | Ivory Temple Map |
+(6–9) to all Attributes | 3x ![]() | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Quiver | Labyrinth Trial in The Imperial Gardens |
+(10–13) to all Attributes | 6x ![]() | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Quiver | Labyrinth Trial in The Tunnel |
(10–14)% increased Movement Speed | 3x ![]() | Boots | The City of Sarn |
(15–19)% increased Movement Speed | 2x ![]() | Boots | The Chamber of Innocence |
(20–24)% increased Movement Speed | 4x ![]() | Boots | Epilogue |
+(26–40) to maximum Life | 6x ![]() | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | The Beacon |
+(41–55) to maximum Life | 2x ![]() | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | The Feeding Trough |
+(56–70) to maximum Life | 4x ![]() | Body Armour · Gloves · Boots · Helmet · Shield | Laboratory Map |
+(71–85) to maximum Life | 4x ![]() | Body Armour | Mineral Pools Map |
(0.3–0.5)% of Physical Attack Damage Leeched as Life | 3x ![]() | Ring · Amulet · Gloves · Quiver | Vaal Pyramid Map |
(0.6–0.8)% of Physical Attack Damage Leeched as Life | 4x ![]() | Amulet | Park Map |
(2–2.4)% of Physical Attack Damage Leeched as Life | 3x ![]() | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Vaal Pyramid Map |
(2.6–3)% of Physical Attack Damage Leeched as Life | 4x ![]() | One Hand Melee · Two Hand Melee | Park Map |
(2–2.4)% of Physical Attack Damage Leeched as Mana | 1x ![]() | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Park Map |
+(55–64) to maximum Mana | 3x ![]() | Two Hand Melee | |
+(65–74) to maximum Mana | 6x ![]() | Two Hand Melee | The Beacon |
+(75–84) to maximum Mana | 2x ![]() | Two Hand Melee | The Feeding Trough |
+(85–94) to maximum Mana | 4x ![]() | Two Hand Melee | Laboratory Map |
+(35–44) to maximum Mana | 3x ![]() | One Hand Melee · One Hand Ranged · Two Hand Ranged | |
+(45–54) to maximum Mana | 6x ![]() | One Hand Melee · One Hand Ranged · Two Hand Ranged | The Beacon |
+(55–64) to maximum Mana | 2x ![]() | One Hand Melee · One Hand Ranged · Two Hand Ranged | The Feeding Trough |
+(65–74) to maximum Mana | 4x ![]() | One Hand Melee · One Hand Ranged · Two Hand Ranged | Laboratory Map |
+(25–34) to maximum Mana | 3x ![]() | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Quiver · Belt | |
+(35–44) to maximum Mana | 6x ![]() | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Quiver · Belt | The Beacon |
+(45–54) to maximum Mana | 2x ![]() | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Quiver · Belt | The Feeding Trough |
(20–30)% increased Mana Regeneration Rate | 6x ![]() | One Hand Melee · One Hand Ranged · Ring · Amulet · Shield | Labyrinth Trial in The Chamber of Sins Level 2 |
(31–40)% increased Mana Regeneration Rate | 2x ![]() | One Hand Melee · One Hand Ranged · Ring · Amulet · Shield | Leyline Map |
(30–45)% increased Mana Regeneration Rate | 6x ![]() | Two Hand Melee · Two Hand Ranged | Labyrinth Trial in The Chamber of Sins Level 2 |
(46–60)% increased Mana Regeneration Rate | 2x ![]() | Two Hand Melee · Two Hand Ranged | Leyline Map |
(40–59)% increased Physical Damage | 4x ![]() | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | The Sewers |
(60–79)% increased Physical Damage | 8x ![]() | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | The Ossuary |
(80–99)% increased Physical Damage | 4x ![]() | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | The Quarry |
(100–129)% increased Physical Damage | 1x ![]() | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Orchard Map |
(37–51)% increased Spell Damage | 4x ![]() | Two Hand Melee | The Ancient Pyramid |
(52–66)% increased Spell Damage | 8x ![]() | Two Hand Melee | Shavronne's Tower |
(67–81)% increased Spell Damage | 4x ![]() | Two Hand Melee | The Boiling Lake |
(82–99)% increased Spell Damage | 1x ![]() | Two Hand Melee | Museum Map |
(25–34)% increased Spell Damage | 4x ![]() | One Hand Melee · One Hand Ranged | The Ancient Pyramid |
(35–44)% increased Spell Damage | 8x ![]() | One Hand Melee · One Hand Ranged | Shavronne's Tower |
(45–54)% increased Spell Damage | 4x ![]() | One Hand Melee · One Hand Ranged | The Boiling Lake |
(55–66)% increased Spell Damage | 1x ![]() | One Hand Melee · One Hand Ranged | Museum Map |
(11–20)% increased Damage over Time | 6x ![]() | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Labyrinth Trial in The Crypt |
(21–30)% increased Damage over Time | 2x ![]() | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Shore Map |
(15–23)% increased Elemental Damage with Attack Skills | 6x ![]() | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Ring · Amulet · Belt · Quiver | Labyrinth Trial in The Catacombs |
(24–32)% increased Elemental Damage with Attack Skills | 4x ![]() | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Quiver · Belt | Defiled Cathedral Map |
(8–10)% increased Attack Speed | 6x ![]() | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | The Dried Lake |
(11–15)% increased Attack Speed | 2x ![]() | One Hand Melee · Two Hand Melee | The Vastiri Desert |
(16–20)% increased Attack Speed | 1x ![]() | One Hand Melee · Two Hand Melee | Beach Map |
(11–13)% increased Attack Speed | 1x ![]() | One Hand Ranged · Two Hand Ranged | Beach Map |
(7–12)% increased Attack Speed | 2x ![]() | Gloves · Quiver · Shield | The Dried Lake |
(15–20)% increased Cast Speed | 6x ![]() | Two Hand Melee | The Dried Lake |
(21–26)% increased Cast Speed | 2x ![]() | Two Hand Melee | The Vastiri Desert |
(27–32)% increased Cast Speed | 1x ![]() | Two Hand Melee | Beach Map |
(10–13)% increased Cast Speed | 6x ![]() | One Hand Melee · One Hand Ranged | The Dried Lake |
(14–17)% increased Cast Speed | 2x ![]() | One Hand Melee · One Hand Ranged | The Vastiri Desert |
(18–21)% increased Cast Speed | 1x ![]() | One Hand Melee · One Hand Ranged | Beach Map |
(37–51)% increased Fire Damage | 4x ![]() | Two Hand Melee | The Solaris Temple Level 2 |
(52–66)% increased Fire Damage | 8x ![]() | Two Hand Melee | The Dread Thicket |
(67–81)% increased Fire Damage | 4x ![]() | Two Hand Melee | Silo Map |
(25–34)% increased Fire Damage | 4x ![]() | One Hand Melee · One Hand Ranged | The Solaris Temple Level 2 |
(35–44)% increased Fire Damage | 8x ![]() | One Hand Melee · One Hand Ranged | The Dread Thicket |
(45–54)% increased Fire Damage | 4x ![]() | One Hand Melee · One Hand Ranged | Silo Map |
(9–12)% increased Fire Damage | 4x ![]() | Ring · Amulet · One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | The Solaris Temple Level 2 |
(13–16)% increased Fire Damage | 2x ![]() | Ring · Amulet · One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | The Dread Thicket |
(37–51)% increased Cold Damage | 4x ![]() | Two Hand Melee | The Crystal Veins |
(52–66)% increased Cold Damage | 8x ![]() | Two Hand Melee | The Causeway |
(67–81)% increased Cold Damage | 4x ![]() | Two Hand Melee | Shipyard Map |
(25–34)% increased Cold Damage | 4x ![]() | One Hand Melee · One Hand Ranged | The Crystal Veins |
(35–44)% increased Cold Damage | 8x ![]() | One Hand Melee · One Hand Ranged | The Causeway |
(45–54)% increased Cold Damage | 4x ![]() | One Hand Melee · One Hand Ranged | Shipyard Map |
(9–12)% increased Cold Damage | 4x ![]() | Ring · Amulet · One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | The Crystal Veins |
(13–16)% increased Cold Damage | 2x ![]() | Ring · Amulet · One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | The Causeway |
(37–51)% increased Lightning Damage | 4x ![]() | Two Hand Melee | The Lunaris Temple Level 2 |
(52–66)% increased Lightning Damage | 8x ![]() | Two Hand Melee | The Chamber of Sins Level 1 |
(67–81)% increased Lightning Damage | 4x ![]() | Two Hand Melee | Wharf Map |
(25–34)% increased Lightning Damage | 4x ![]() | One Hand Melee · One Hand Ranged | The Lunaris Temple Level 2 |
(35–44)% increased Lightning Damage | 8x ![]() | One Hand Melee · One Hand Ranged | The Chamber of Sins Level 1 |
(45–54)% increased Lightning Damage | 4x ![]() | One Hand Melee · One Hand Ranged | Wharf Map |
(9–12)% increased Lightning Damage | 4x ![]() | Ring · Amulet · One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | The Lunaris Temple Level 2 |
(13–16)% increased Lightning Damage | 2x ![]() | Ring · Amulet · One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | The Chamber of Sins Level 1 |
(37–51)% increased Chaos Damage | 2x ![]() | Two Hand Melee | The Temple of Decay Level 2 |
(52–66)% increased Chaos Damage | 4x ![]() | Two Hand Melee | The Ossuary |
(67–81)% increased Chaos Damage | 3x ![]() | Two Hand Melee | Arid Lake Map |
(25–34)% increased Chaos Damage | 2x ![]() | One Hand Melee · One Hand Ranged | The Temple of Decay Level 2 |
(35–44)% increased Chaos Damage | 4x ![]() | One Hand Melee · One Hand Ranged | The Ossuary |
(45–54)% increased Chaos Damage | 3x ![]() | One Hand Melee · One Hand Ranged | Arid Lake Map |
(9–12)% increased Chaos Damage | 3x ![]() | Ring · Amulet · One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | The Temple of Decay Level 2 |
(13–16)% increased Chaos Damage | 3x ![]() | Ring · Amulet · One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | The Ossuary |
+(91–120) to Accuracy Rating | 4x ![]() | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | The Reliquary |
+(121–200) to Accuracy Rating | 2x ![]() | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | The Desecrated Chambers |
+(201–300) to Accuracy Rating | 2x ![]() | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Courtyard Map |
+(91–120) to Accuracy Rating | 4x ![]() | Gloves · Helmet · Ring · Amulet · Quiver · Shield | The Reliquary |
+(121–150) to Accuracy Rating | 2x ![]() | Gloves · Helmet · Ring · Amulet · Quiver · Shield | The Desecrated Chambers |
+(151–220) to Accuracy Rating | 2x ![]() | Gloves · Helmet · Ring · Amulet · Quiver · Shield | Courtyard Map |
(9–12)% increased Global Physical Damage | 3x ![]() | Shield · Amulet | The Sewers |
(13–16)% increased Global Physical Damage | 3x ![]() | Shield · Amulet | The Ossuary |
(26–35)% increased Armour | 4x ![]() | Body Armour · Boots · Gloves · Helmet · Shield | The Crematorium |
(41–50)% increased Armour | 1x ![]() | Body Armour · Boots · Gloves · Helmet · Shield | The Karui Fortress |
(56–74)% increased Armour | 2x ![]() | Body Armour · Boots · Gloves · Helmet · Shield | Ancient City Map |
+(50–75) to Armour | 4x ![]() | Body Armour · Boots · Gloves · Helmet · Shield | The Crematorium |
+(100–150) to Armour | 1x ![]() | Body Armour · Helmet · Shield | The Karui Fortress |
+(250–320) to Armour | 2x ![]() | Body Armour · Shield | Ancient City Map |
(26–35)% increased Evasion Rating | 4x ![]() | Body Armour · Boots · Gloves · Helmet · Shield | The Crematorium |
(41–50)% increased Evasion Rating | 1x ![]() | Body Armour · Boots · Gloves · Helmet · Shield | The Karui Fortress |
(56–74)% increased Evasion Rating | 2x ![]() | Body Armour · Boots · Gloves · Helmet · Shield | Ancient City Map |
+(50–75) to Evasion Rating | 4x ![]() | Body Armour · Boots · Gloves · Helmet · Shield | The Crematorium |
+(100–150) to Evasion Rating | 1x ![]() | Body Armour · Helmet · Shield | The Karui Fortress |
+(250–320) to Evasion Rating | 2x ![]() | Body Armour · Shield | Ancient City Map |
(26–35)% increased Energy Shield | 4x ![]() | Body Armour · Boots · Gloves · Helmet · Shield | The Crematorium |
(41–50)% increased Energy Shield | 1x ![]() | Body Armour · Boots · Gloves · Helmet · Shield | The Karui Fortress |
(56–74)% increased Energy Shield | 2x ![]() | Body Armour · Boots · Gloves · Helmet · Shield | Ancient City Map |
+(17–22) to maximum Energy Shield | 4x ![]() | Body Armour · Boots · Gloves · Helmet · Shield | The Crematorium |
+(35–45) to maximum Energy Shield | 1x ![]() | Body Armour · Helmet · Shield | The Karui Fortress |
+(56–69) to maximum Energy Shield | 2x ![]() | Body Armour · Shield | Ancient City Map |
(10–12)% increased maximum Energy Shield | 1x ![]() | Amulet | Moon Temple Map |
(13–15)% increased maximum Energy Shield | 2x ![]() | Amulet | Colonnade Map |
+(21–25) to maximum Energy Shield | 1x ![]() | Amulet · Ring | Moon Temple Map |
+(26–30) to maximum Energy Shield | 2x ![]() | Amulet · Ring | Colonnade Map |
(26–35)% increased Armour and Evasion | 4x ![]() | Body Armour · Boots · Gloves · Helmet · Shield | The Crematorium |
(41–50)% increased Armour and Evasion | 1x ![]() | Body Armour · Boots · Gloves · Helmet · Shield | The Karui Fortress |
(56–74)% increased Armour and Evasion | 2x ![]() | Body Armour · Boots · Gloves · Helmet · Shield | Ancient City Map |
(26–35)% increased Armour and Energy Shield | 4x ![]() | Body Armour · Boots · Gloves · Helmet · Shield | The Crematorium |
(41–50)% increased Armour and Energy Shield | 1x ![]() | Body Armour · Boots · Gloves · Helmet · Shield | The Karui Fortress |
(56–74)% increased Armour and Energy Shield | 2x ![]() | Body Armour · Boots · Gloves · Helmet · Shield | Ancient City Map |
(26–35)% increased Evasion and Energy Shield | 4x ![]() | Body Armour · Boots · Gloves · Helmet · Shield | The Crematorium |
(41–50)% increased Evasion and Energy Shield | 1x ![]() | Body Armour · Boots · Gloves · Helmet · Shield | The Karui Fortress |
(56–74)% increased Evasion and Energy Shield | 2x ![]() | Body Armour · Boots · Gloves · Helmet · Shield | Ancient City Map |
Adds (19–21) to (32–41) Fire Damage | 4x ![]() | Two Hand Melee · Two Hand Ranged | The Solaris Temple Level 2 |
Adds (38–46) to (73–85) Fire Damage | 2x ![]() | Two Hand Melee · Two Hand Ranged | The Dread Thicket |
Adds (60–72) to (110–128) Fire Damage | 4x ![]() | Two Hand Melee · Two Hand Ranged | Silo Map |
Adds (11–12) to (19–23) Fire Damage | 4x ![]() | One Hand Melee · One Hand Ranged | The Solaris Temple Level 2 |
Adds (22–27) to (42–49) Fire Damage | 2x ![]() | One Hand Melee · One Hand Ranged | The Dread Thicket |
Adds (35–41) to (63–73) Fire Damage | 4x ![]() | One Hand Melee · One Hand Ranged | Silo Map |
Adds (8–11) to (16–20) Fire Damage to Attacks | 4x ![]() | Ring · Amulet · Gloves | The Solaris Temple Level 2 |
Adds (12–17) to (26–30) Fire Damage to Attacks | 2x ![]() | Ring · Amulet | The Dread Thicket |
Adds (19–21) to (32–41) Cold Damage | 4x ![]() | Two Hand Melee · Two Hand Ranged | The Crystal Veins |
Adds (38–46) to (73–85) Cold Damage | 2x ![]() | Two Hand Melee · Two Hand Ranged | The Causeway |
Adds (60–72) to (110–128) Cold Damage | 4x ![]() | Two Hand Melee · Two Hand Ranged | Shipyard Map |
Adds (11–12) to (19–23) Cold Damage | 4x ![]() | One Hand Melee · One Hand Ranged | The Crystal Veins |
Adds (22–27) to (42–49) Cold Damage | 2x ![]() | One Hand Melee · One Hand Ranged | The Causeway |
Adds (35–41) to (63–73) Cold Damage | 4x ![]() | One Hand Melee · One Hand Ranged | Shipyard Map |
Adds (6–8) to (14–18) Cold Damage to Attacks | 4x ![]() | Ring · Amulet · Gloves | The Crystal Veins |
Adds (11–15) to (23–27) Cold Damage to Attacks | 2x ![]() | Ring · Amulet | The Causeway |
Adds (2–5) to (46–64) Lightning Damage | 4x ![]() | Two Hand Melee · Two Hand Ranged | The Lunaris Temple Level 2 |
Adds (6–9) to (104–139) Lightning Damage | 2x ![]() | Two Hand Melee · Two Hand Ranged | The Chamber of Sins Level 1 |
Adds (10–14) to (162–197) Lightning Damage | 4x ![]() | Two Hand Melee · Two Hand Ranged | Wharf Map |
Adds (1–3) to (27–37) Lightning Damage | 4x ![]() | One Hand Melee · One Hand Ranged | The Lunaris Temple Level 2 |
Adds (3–5) to (60–80) Lightning Damage | 2x ![]() | One Hand Melee · One Hand Ranged | The Chamber of Sins Level 1 |
Adds (6–8) to (100–113) Lightning Damage | 4x ![]() | One Hand Melee · One Hand Ranged | Wharf Map |
Adds (1–4) to (32–36) Lightning Damage to Attacks | 4x ![]() | Ring · Amulet · Gloves | The Lunaris Temple Level 2 |
Adds (1–5) to (41–48) Lightning Damage to Attacks | 2x ![]() | Ring · Amulet | The Chamber of Sins Level 1 |
Adds (9–12) to (18–21) Physical Damage | 4x ![]() | Two Hand Melee · Two Hand Ranged | The Sewers |
Adds (11–15) to (23–27) Physical Damage | 2x ![]() | Two Hand Melee · Two Hand Ranged | The Ossuary |
Adds (18–24) to (36–42) Physical Damage | 4x ![]() | Two Hand Melee · Two Hand Ranged | The Quarry |
Adds (6–8) to (13–15) Physical Damage | 4x ![]() | One Hand Melee · One Hand Ranged | The Sewers |
Adds (7–11) to (16–19) Physical Damage | 2x ![]() | One Hand Melee · One Hand Ranged | The Ossuary |
Adds (13–17) to (26–30) Physical Damage | 4x ![]() | One Hand Melee · One Hand Ranged | The Quarry |
Adds (3–5) to (6–8) Physical Damage to Attacks | 4x ![]() | Ring · Amulet · Quiver · Gloves | The Sewers |
Adds (5–7) to (8–10) Physical Damage to Attacks | 2x ![]() | Ring · Amulet · Quiver | The Ossuary |
Adds (6–8) to (14–18) Chaos Damage to Attacks | 6x ![]() | Ring · Amulet · Quiver · Gloves | The Temple of Decay Level 2 |
Adds (11–15) to (23–27) Chaos Damage to Attacks | 2x ![]() | Ring · Amulet · Quiver | The Ossuary |
Adds (16–21) to (31–36) Fire Damage to Spells | 4x ![]() | Two Hand Melee | The Solaris Temple Level 2 |
Adds (28–38) to (57–66) Fire Damage to Spells | 2x ![]() | Two Hand Melee | The Dread Thicket |
Adds (41–55) to (83–96) Fire Damage to Spells | 4x ![]() | Two Hand Melee | Silo Map |
Adds (12–16) to (23–27) Fire Damage to Spells | 4x ![]() | One Hand Melee · One Hand Ranged | The Solaris Temple Level 2 |
Adds (21–28) to (42–49) Fire Damage to Spells | 2x ![]() | One Hand Melee · One Hand Ranged | The Dread Thicket |
Adds (31–41) to (61–71) Fire Damage to Spells | 4x ![]() | One Hand Melee · One Hand Ranged | Silo Map |
Adds (14–19) to (28–33) Cold Damage to Spells | 4x ![]() | Two Hand Melee | The Crystal Veins |
Adds (26–34) to (52–60) Cold Damage to Spells | 2x ![]() | Two Hand Melee | The Causeway |
Adds (38–50) to (75–88) Cold Damage to Spells | 4x ![]() | Two Hand Melee | Shipyard Map |
Adds (10–13) to (19–22) Cold Damage to Spells | 4x ![]() | One Hand Melee · One Hand Ranged | The Crystal Veins |
Adds (17–23) to (34–40) Cold Damage to Spells | 2x ![]() | One Hand Melee · One Hand Ranged | The Causeway |
Adds (25–33) to (50–58) Cold Damage to Spells | 4x ![]() | One Hand Melee · One Hand Ranged | Shipyard Map |
Adds (1–5) to (59–63) Lightning Damage to Spells | 4x ![]() | Two Hand Melee | The Lunaris Temple Level 2 |
Adds (3–9) to (109–115) Lightning Damage to Spells | 2x ![]() | Two Hand Melee | The Chamber of Sins Level 1 |
Adds (4–13) to (159–168) Lightning Damage to Spells | 4x ![]() | Two Hand Melee | Wharf Map |
Adds (1–4) to (39–42) Lightning Damage to Spells | 4x ![]() | One Hand Melee · One Hand Ranged | The Lunaris Temple Level 2 |
Adds (2–6) to (73–77) Lightning Damage to Spells | 2x ![]() | One Hand Melee · One Hand Ranged | The Chamber of Sins Level 1 |
Adds (3–9) to (106–112) Lightning Damage to Spells | 4x ![]() | One Hand Melee · One Hand Ranged | Wharf Map |
(17–19)% increased Critical Strike Chance | 6x ![]() | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Cemetery Map |
(20–24)% increased Critical Strike Chance | 2x ![]() | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Vault Map |
(25–27)% increased Critical Strike Chance | 4x ![]() | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Maze Map |
+(17–19)% to Global Critical Strike Multiplier | 6x ![]() | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Cemetery Map |
+(20–24)% to Global Critical Strike Multiplier | 2x ![]() | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Vault Map |
+(25–28)% to Global Critical Strike Multiplier | 4x ![]() | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Maze Map |
(45–75)% increased Spell Critical Strike Chance | 6x ![]() | Two Hand Melee | Cemetery Map |
(76–105)% increased Spell Critical Strike Chance | 3x ![]() | Two Hand Melee | Vault Map |
(30–49)% increased Spell Critical Strike Chance | 6x ![]() | One Hand Melee · One Hand Ranged | Cemetery Map |
(50–69)% increased Spell Critical Strike Chance | 3x ![]() | One Hand Melee · One Hand Ranged | Vault Map |
(17–21)% increased Global Critical Strike Chance | 9x ![]() | Quiver · Amulet | Cemetery Map |
(22–27)% increased Global Critical Strike Chance | 1x ![]() | Quiver · Amulet | Vault Map |
(5–10)% increased Flask Effect Duration | 2x ![]() | Belt | Labyrinth Trial in The Bath House |
(11–15)% increased Flask Effect Duration | 4x ![]() | Belt | Channel Map |
(15–20)% chance to Avoid being Stunned | 1x ![]() | Helmet · Gloves | The Ascent |
(21–25)% chance to Avoid being Stunned | 2x ![]() | Helmet · Gloves | Estuary Map |
(16–20)% chance to Avoid Elemental Ailments | 1x ![]() | Boots · Shield | The Ascent |
(21–25)% chance to Avoid Elemental Ailments | 2x ![]() | Boots · Shield | Estuary Map |
(24–30)% reduced Effect of Chill and Shock on you | 1x ![]() | Boots · Gloves | The Ascent |
(31–40)% reduced Effect of Chill and Shock on you | 2x ![]() | Boots · Gloves | Estuary Map |
(31–40)% increased Chance to Block | 9x ![]() | Shield | Atoll Map |
(41–50)% increased Chance to Block | 3x ![]() | Shield | Phantasmagoria Map |
(3–4)% Chance to Block Spell Damage | 4x ![]() | Shield | Atoll Map |
(5–6)% Chance to Block Spell Damage | 3x ![]() | Shield | Phantasmagoria Map |
(5–6)% increased Life Regeneration rate | 2x ![]() | Helmet · Gloves · Boots | Sepulchre Map |
(7–8)% increased Life Regeneration rate | 4x ![]() | Helmet · Gloves · Boots | Underground Sea Map |
2% additional Physical Damage Reduction | 2x ![]() | Body Armour · Shield | Sepulchre Map |
3% additional Physical Damage Reduction | 4x ![]() | Body Armour · Shield | Underground Sea Map |
+(3–4)% chance to Suppress Spell Damage | 2x ![]() | Helmet · Gloves · Boots | Sepulchre Map |
+(5–6)% chance to Suppress Spell Damage | 4x ![]() | Helmet · Gloves · Boots | Underground Sea Map |
+(5–7)% chance to Suppress Spell Damage | 2x ![]() | Body Armour · Shield | Sepulchre Map |
+(8–10)% chance to Suppress Spell Damage | 4x ![]() | Body Armour · Shield | Underground Sea Map |
(9–11)% increased Energy Shield Recharge Rate | 2x ![]() | Helmet · Gloves · Boots | Sepulchre Map |
(12–14)% increased Energy Shield Recharge Rate | 4x ![]() | Helmet · Gloves · Boots | Underground Sea Map |
(16–20)% faster start of Energy Shield Recharge | 2x ![]() | Body Armour · Shield | Sepulchre Map |
(21–25)% faster start of Energy Shield Recharge | 4x ![]() | Body Armour · Shield | Underground Sea Map |
5% reduced Damage taken from Damage Over Time | 2x ![]() | Shield | Grave Trough Map |
Light Radius is based on Energy Shield instead of Life | 4x ![]() | Helmet · Ring | Dig Map |
Minions have (11–15)% increased maximum Life | 4x ![]() | Shield · Ring | The Lunaris Temple Level 2 |
Minions have (16–20)% increased maximum Life | 2x ![]() | Shield | Promenade Map |
Minions deal (10–20)% increased Damage | 3x ![]() | Gloves | The Lunaris Temple Level 2 |
Minions have (13–17)% increased Movement Speed | 4x ![]() | Ring · Amulet | The Lunaris Temple Level 2 |
Minions have (18–22)% increased Movement Speed | 2x ![]() | Ring · Amulet | Promenade Map |
Minions deal (37–51)% increased Damage | 4x ![]() | Two Hand Melee · Two Hand Ranged | The Lunaris Temple Level 2 |
Minions deal (52–66)% increased Damage | 2x ![]() | Two Hand Melee · Two Hand Ranged | Promenade Map |
Minions deal (67–81)% increased Damage | 4x ![]() | Two Hand Melee · Two Hand Ranged | Arcade Map |
Minions deal (25–34)% increased Damage | 4x ![]() | One Hand Melee · One Hand Ranged | The Lunaris Temple Level 2 |
Minions deal (35–44)% increased Damage | 2x ![]() | One Hand Melee · One Hand Ranged | Promenade Map |
Minions deal (45–54)% increased Damage | 4x ![]() | One Hand Melee · One Hand Ranged | Arcade Map |
(52–66)% increased Trap Damage | 2x ![]() | Two Hand Melee · Two Hand Ranged | The Solaris Temple Level 2 |
(67–81)% increased Trap Damage | 4x ![]() | Two Hand Melee · Two Hand Ranged | Frozen Cabins Map |
(35–44)% increased Trap Damage | 2x ![]() | One Hand Melee · One Hand Ranged | The Solaris Temple Level 2 |
(45–54)% increased Trap Damage | 4x ![]() | One Hand Melee · One Hand Ranged | Frozen Cabins Map |
(52–66)% increased Mine Damage | 2x ![]() | Two Hand Melee · Two Hand Ranged | The Solaris Temple Level 2 |
(67–81)% increased Mine Damage | 4x ![]() | Two Hand Melee · Two Hand Ranged | Frozen Cabins Map |
(35–44)% increased Mine Damage | 2x ![]() | One Hand Melee · One Hand Ranged | The Solaris Temple Level 2 |
(45–54)% increased Mine Damage | 4x ![]() | One Hand Melee · One Hand Ranged | Frozen Cabins Map |
(17–20)% increased Trap Throwing Speed | 6x ![]() | Two Hand Melee · Two Hand Ranged | The Solaris Temple Level 2 |
(21–23)% increased Trap Throwing Speed | 2x ![]() | Two Hand Melee · Two Hand Ranged | Frozen Cabins Map |
(9–12)% increased Trap Throwing Speed | 6x ![]() | One Hand Melee · One Hand Ranged | The Solaris Temple Level 2 |
(13–15)% increased Trap Throwing Speed | 2x ![]() | One Hand Melee · One Hand Ranged | Frozen Cabins Map |
(17–20)% increased Mine Throwing Speed | 6x ![]() | Two Hand Melee · Two Hand Ranged | The Solaris Temple Level 2 |
(21–23)% increased Mine Throwing Speed | 2x ![]() | Two Hand Melee · Two Hand Ranged | Frozen Cabins Map |
(9–12)% increased Mine Throwing Speed | 6x ![]() | One Hand Melee · One Hand Ranged | The Solaris Temple Level 2 |
(13–15)% increased Mine Throwing Speed | 2x ![]() | One Hand Melee · One Hand Ranged | Frozen Cabins Map |
(3–5)% increased Attack Speed | 2x ![]() | Ring | The Dried Lake |
(6–9)% increased Cast Speed | 6x ![]() | Shield · Amulet | The Dried Lake |
(15–20)% increased Warcry Speed | 6x ![]() | Amulet | The Dried Lake |
Warcries cannot Exert Travel Skills | 1x ![]() | Ring · Amulet · Belt | The Chamber of Innocence |
Used when an adjacent Flask is used | 5x ![]() 5x ![]() | Flask | Epilogue |
Reused at the end of this Flask's effect | 5x ![]() 5x ![]() | Flask | Epilogue |
Used when Charges reach full | 5x ![]() 5x ![]() | Flask | Epilogue |
Used when you Use a Guard Skill | 5x ![]() 5x ![]() | Flask | Epilogue |
Used when you Use a Travel Skill | 5x ![]() 5x ![]() | Flask | Epilogue |
Used when you Hit a Rare or Unique Enemy, if not already in effect | 5x ![]() 5x ![]() | Flask | Epilogue |
Used when you become Frozen | 5x ![]() 5x ![]() | Flask | Epilogue |
Used when you become Chilled | 5x ![]() 5x ![]() | Flask | Epilogue |
Used when you become Shocked | 5x ![]() 5x ![]() | Flask | Epilogue |
Used when you become Ignited | 5x ![]() 5x ![]() | Flask | Epilogue |
Used when you start Bleeding | 5x ![]() 5x ![]() | Flask | Epilogue |
Used when you become Poisoned | 5x ![]() 5x ![]() | Flask | Epilogue |
Used when you Block | 5x ![]() 5x ![]() | Flask | Epilogue |
Used when you take a Savage Hit | 5x ![]() 5x ![]() | Flask | Epilogue |
Used when you use a Life Flask | 5x ![]() 5x ![]() | Flask | Epilogue |
Remove Enchantments | 3x ![]() | Flask · One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Belt · Amulet · Ring · Quiver | |
Moving while Bleeding doesn't cause you to take extra Damage | 2x ![]() | Shield · Quiver | The Ascent |
+(31–36)% Chaos Resistance against Damage Over Time | 4x ![]() | Belt | Grave Trough Map |
+(37–43)% Chaos Resistance against Damage Over Time | 2x ![]() | Belt | Grave Trough Map |
(41–50)% chance to Avoid Bleeding | 4x ![]() | Boots | The Ascent |
(51–60)% chance to Avoid Bleeding | 2x ![]() | Boots | Estuary Map |
(41–50)% reduced Ignite Duration on you | 4x ![]() | Ring | The Ascent |
(51–60)% reduced Ignite Duration on you | 2x ![]() | Ring | Estuary Map |
(41–50)% reduced Effect of Chill on you | 4x ![]() | Ring | The Ascent |
(51–60)% reduced Effect of Chill on you | 2x ![]() | Ring | Estuary Map |
(41–50)% reduced Effect of Shock on you | 4x ![]() | Ring | The Ascent |
(51–60)% reduced Effect of Shock on you | 2x ![]() | Ring | Estuary Map |
(16–20)% reduced Effect of Curses on you | 4x ![]() | Ring | The Ascent |
(21–25)% reduced Effect of Curses on you | 2x ![]() | Ring | Estuary Map |
(11–15)% reduced Effect of Freeze on you | 4x ![]() | Helmet | The Ascent |
(16–20)% reduced Effect of Freeze on you | 2x ![]() | Helmet | Estuary Map |
Adds (9–11) to (16–21) Fire Damage to Attacks | 4x ![]() | Quiver | The Solaris Temple Level 2 |
Adds (19–23) to (37–42) Fire Damage to Attacks | 2x ![]() | Quiver | The Dread Thicket |
Adds (9–11) to (16–21) Cold Damage to Attacks | 4x ![]() | Quiver | The Crystal Veins |
Adds (19–23) to (37–42) Cold Damage to Attacks | 2x ![]() | Quiver | The Causeway |
Adds (1–4) to (32–36) Lightning Damage to Attacks | 4x ![]() | Quiver | The Lunaris Temple Level 2 |
Adds (3–6) to (52–70) Lightning Damage to Attacks | 2x ![]() | Quiver | The Chamber of Sins Level 1 |
(20–60)% increased Damage with Vaal Skills | 1x ![]() | Gloves | The Caverns |
Regenerate (12–20) Life per second Regenerate (1.8–3) Mana per second | 1x ![]() | Amulet | The Archives |
Trigger a Socketed Spell when you Use a Skill, with a 8 second Cooldown Spells Triggered this way have 150% more Cost | 3x ![]() | One Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand Ranged | The Refinery |
(81–85)% increased Physical Damage (13–15)% chance to Impale Enemies on Hit with Attacks | 3x ![]() | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Orchard Map |
(86–94)% increased Physical Damage (16–17)% chance to Impale Enemies on Hit with Attacks | 3x ![]() | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Orchard Map |
(95–105)% increased Physical Damage (18–20)% chance to Impale Enemies on Hit with Attacks | 8x ![]() | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Orchard Map |
(81–85)% increased Physical Damage (13–15)% chance to cause Bleeding on Hit | 3x ![]() | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Acid Caverns Map |
(86–94)% increased Physical Damage (16–17)% chance to cause Bleeding on Hit | 3x ![]() | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Acid Caverns Map |
(95–105)% increased Physical Damage (18–20)% chance to cause Bleeding on Hit | 8x ![]() | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Acid Caverns Map |
(81–85)% increased Physical Damage (13–15)% chance to Blind Enemies on hit | 3x ![]() | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Orchard Map |
(86–94)% increased Physical Damage (16–17)% chance to Blind Enemies on hit | 3x ![]() | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Orchard Map |
(95–105)% increased Physical Damage (18–20)% chance to Blind Enemies on hit | 8x ![]() | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Orchard Map |
(81–85)% increased Physical Damage (13–15)% chance to Poison on Hit | 3x ![]() | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Acid Caverns Map |
(86–94)% increased Physical Damage (16–17)% chance to Poison on Hit | 3x ![]() | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Acid Caverns Map |
(95–105)% increased Physical Damage (18–20)% chance to Poison on Hit | 8x ![]() | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged | Acid Caverns Map |
(60–64)% increased Fire Damage (21–24)% chance to Ignite | 3x ![]() | Two Hand Melee | Silo Map |
(65–72)% increased Fire Damage (25–28)% chance to Ignite | 3x ![]() | Two Hand Melee | Silo Map |
(73–80)% increased Fire Damage (29–34)% chance to Ignite | 8x ![]() | Two Hand Melee | Silo Map |
(36–41)% increased Fire Damage (13–15)% chance to Ignite | 3x ![]() | One Hand Melee · One Hand Ranged | Silo Map |
(42–50)% increased Fire Damage (16–17)% chance to Ignite | 3x ![]() | One Hand Melee · One Hand Ranged | Silo Map |
(51–60)% increased Fire Damage (18–20)% chance to Ignite | 8x ![]() | One Hand Melee · One Hand Ranged | Silo Map |
(60–64)% increased Cold Damage (21–24)% chance to Freeze | 3x ![]() | Two Hand Melee | Shipyard Map |
(65–72)% increased Cold Damage (25–28)% chance to Freeze | 3x ![]() | Two Hand Melee | Shipyard Map |
(73–80)% increased Cold Damage (29–34)% chance to Freeze | 8x ![]() | Two Hand Melee | Shipyard Map |
(36–41)% increased Cold Damage (13–15)% chance to Freeze | 3x ![]() | One Hand Melee · One Hand Ranged | Shipyard Map |
(42–50)% increased Cold Damage (16–17)% chance to Freeze | 3x ![]() | One Hand Melee · One Hand Ranged | Shipyard Map |
(51–60)% increased Cold Damage (18–20)% chance to Freeze | 8x ![]() | One Hand Melee · One Hand Ranged | Shipyard Map |
(60–64)% increased Lightning Damage (21–24)% chance to Shock | 3x ![]() | Two Hand Melee | Wharf Map |
(65–72)% increased Lightning Damage (25–28)% chance to Shock | 3x ![]() | Two Hand Melee | Wharf Map |
(73–80)% increased Lightning Damage (29–34)% chance to Shock | 8x ![]() | Two Hand Melee | Wharf Map |
(36–41)% increased Lightning Damage (13–15)% chance to Shock | 3x ![]() | One Hand Melee · One Hand Ranged | Wharf Map |
(42–50)% increased Lightning Damage (16–17)% chance to Shock | 3x ![]() | One Hand Melee · One Hand Ranged | Wharf Map |
(51–60)% increased Lightning Damage (18–20)% chance to Shock | 8x ![]() | One Hand Melee · One Hand Ranged | Wharf Map |
(53–60)% increased Chaos Damage Chaos Skills have (15–17)% increased Skill Effect Duration | 3x ![]() | Two Hand Melee | Arid Lake Map |
(61–68)% increased Chaos Damage Chaos Skills have (18–20)% increased Skill Effect Duration | 3x ![]() | Two Hand Melee | Arid Lake Map |
(69–75)% increased Chaos Damage Chaos Skills have (21–23)% increased Skill Effect Duration | 8x ![]() | Two Hand Melee | Arid Lake Map |
(35–39)% increased Chaos Damage Chaos Skills have (7–8)% increased Skill Effect Duration | 3x ![]() | One Hand Melee · One Hand Ranged | Arid Lake Map |
(40–45)% increased Chaos Damage Chaos Skills have (9–10)% increased Skill Effect Duration | 3x ![]() | One Hand Melee · One Hand Ranged | Arid Lake Map |
(46–50)% increased Chaos Damage Chaos Skills have (11–12)% increased Skill Effect Duration | 8x ![]() | One Hand Melee · One Hand Ranged | Arid Lake Map |
(60–64)% increased Spell Damage (16–20)% increased Mana Regeneration Rate | 8x ![]() | Two Hand Melee | Museum Map |
(65–72)% increased Spell Damage (21–25)% increased Mana Regeneration Rate | 2x ![]() | Two Hand Melee | Museum Map |
(73–80)% increased Spell Damage (26–30)% increased Mana Regeneration Rate | 6x ![]() | Two Hand Melee | Museum Map |
(36–41)% increased Spell Damage (7–9)% increased Mana Regeneration Rate | 8x ![]() | One Hand Melee · One Hand Ranged | Museum Map |
(42–50)% increased Spell Damage (10–12)% increased Mana Regeneration Rate | 2x ![]() | One Hand Melee · One Hand Ranged | Museum Map |
(51–60)% increased Spell Damage (13–15)% increased Mana Regeneration Rate | 6x ![]() | One Hand Melee · One Hand Ranged | Museum Map |
(53–58)% increased Spell Damage Gain (3–4)% of Non-Chaos Damage as extra Chaos Damage | 1x ![]() | Two Hand Melee | Museum Map |
(59–66)% increased Spell Damage Gain (5–6)% of Non-Chaos Damage as extra Chaos Damage | 4x ![]() | Two Hand Melee | Museum Map |
(67–75)% increased Spell Damage Gain (7–8)% of Non-Chaos Damage as extra Chaos Damage | 1x ![]() | Two Hand Melee | Museum Map |
(38–40)% increased Spell Damage Gain 2% of Non-Chaos Damage as extra Chaos Damage | 1x ![]() | One Hand Melee · One Hand Ranged | Museum Map |
(41–45)% increased Spell Damage Gain 3% of Non-Chaos Damage as extra Chaos Damage | 4x ![]() | One Hand Melee · One Hand Ranged | Museum Map |
(46–50)% increased Spell Damage Gain 4% of Non-Chaos Damage as extra Chaos Damage | 1x ![]() | One Hand Melee · One Hand Ranged | Museum Map |
Minions have (26–32)% increased maximum Life Minions deal (26–32)% increased Damage | 8x ![]() | Two Hand Melee · Two Hand Ranged | Arcade Map |
Minions have (33–38)% increased maximum Life Minions deal (33–38)% increased Damage | 4x ![]() | Two Hand Melee · Two Hand Ranged | Arcade Map |
Minions have (39–45)% increased maximum Life Minions deal (39–45)% increased Damage | 4x ![]() | Two Hand Melee · Two Hand Ranged | Arcade Map |
Minions have (16–19)% increased maximum Life Minions deal (16–19)% increased Damage | 8x ![]() | One Hand Melee · One Hand Ranged | Arcade Map |
Minions have (20–24)% increased maximum Life Minions deal (20–24)% increased Damage | 4x ![]() | One Hand Melee · One Hand Ranged | Arcade Map |
Minions have (25–28)% increased maximum Life Minions deal (25–28)% increased Damage | 4x ![]() | One Hand Melee · One Hand Ranged | Arcade Map |
Minions have (19–21)% increased Attack Speed Minions have (19–21)% increased Cast Speed | 8x ![]() | Two Hand Melee · Two Hand Ranged | Arcade Map |
Minions have (22–24)% increased Attack Speed Minions have (22–24)% increased Cast Speed | 2x ![]() | Two Hand Melee · Two Hand Ranged | Arcade Map |
Minions have (25–28)% increased Attack Speed Minions have (25–28)% increased Cast Speed | 4x ![]() | Two Hand Melee · Two Hand Ranged | Arcade Map |
Minions have (10–11)% increased Attack Speed Minions have (10–11)% increased Cast Speed | 8x ![]() | One Hand Melee · One Hand Ranged | Arcade Map |
Minions have (12–13)% increased Attack Speed Minions have (12–13)% increased Cast Speed | 2x ![]() | One Hand Melee · One Hand Ranged | Arcade Map |
Minions have (14–15)% increased Attack Speed Minions have (14–15)% increased Cast Speed | 4x ![]() | One Hand Melee · One Hand Ranged | Arcade Map |
+(25–27)% to Chaos Damage over Time Multiplier | 8x ![]() | Two Hand Melee | Waterways Map |
+(28–30)% to Chaos Damage over Time Multiplier | 2x ![]() | Two Hand Melee | Waterways Map |
+(31–35)% to Chaos Damage over Time Multiplier | 4x ![]() | Two Hand Melee | Waterways Map |
+(14–15)% to Chaos Damage over Time Multiplier | 8x ![]() | One Hand Melee · One Hand Ranged · Two Hand Ranged | Waterways Map |
+(16–17)% to Chaos Damage over Time Multiplier | 2x ![]() | One Hand Melee · One Hand Ranged · Two Hand Ranged | Waterways Map |
+(18–20)% to Chaos Damage over Time Multiplier | 4x ![]() | One Hand Melee · One Hand Ranged · Two Hand Ranged | Waterways Map |
+(25–27)% to Physical Damage over Time Multiplier | 8x ![]() | Two Hand Melee | Primordial Blocks Map |
+(28–30)% to Physical Damage over Time Multiplier | 2x ![]() | Two Hand Melee | Primordial Blocks Map |
+(31–35)% to Physical Damage over Time Multiplier | 4x ![]() | Two Hand Melee | Primordial Blocks Map |
+(14–15)% to Physical Damage over Time Multiplier | 8x ![]() | One Hand Melee · One Hand Ranged · Two Hand Ranged | Primordial Blocks Map |
+(16–17)% to Physical Damage over Time Multiplier | 2x ![]() | One Hand Melee · One Hand Ranged · Two Hand Ranged | Primordial Blocks Map |
+(18–20)% to Physical Damage over Time Multiplier | 4x ![]() | One Hand Melee · One Hand Ranged · Two Hand Ranged | Primordial Blocks Map |
+(25–27)% to Cold Damage over Time Multiplier | 8x ![]() | Two Hand Melee | Glacier Map |
+(28–30)% to Cold Damage over Time Multiplier | 2x ![]() | Two Hand Melee | Glacier Map |
+(31–35)% to Cold Damage over Time Multiplier | 4x ![]() | Two Hand Melee | Glacier Map |
+(14–15)% to Cold Damage over Time Multiplier | 8x ![]() | One Hand Melee · One Hand Ranged · Two Hand Ranged | Glacier Map |
+(16–17)% to Cold Damage over Time Multiplier | 2x ![]() | One Hand Melee · One Hand Ranged · Two Hand Ranged | Glacier Map |
+(18–20)% to Cold Damage over Time Multiplier | 4x ![]() | One Hand Melee · One Hand Ranged · Two Hand Ranged | Glacier Map |
+(25–27)% to Fire Damage over Time Multiplier | 8x ![]() | Two Hand Melee | Precinct Map |
+(28–30)% to Fire Damage over Time Multiplier | 2x ![]() | Two Hand Melee | Precinct Map |
+(31–35)% to Fire Damage over Time Multiplier | 4x ![]() | Two Hand Melee | Precinct Map |
+(14–15)% to Fire Damage over Time Multiplier | 8x ![]() | One Hand Melee · One Hand Ranged · Two Hand Ranged | Precinct Map |
+(16–17)% to Fire Damage over Time Multiplier | 2x ![]() | One Hand Melee · One Hand Ranged · Two Hand Ranged | Precinct Map |
+(18–20)% to Fire Damage over Time Multiplier | 4x ![]() | One Hand Melee · One Hand Ranged · Two Hand Ranged | Precinct Map |
Attacks with this Weapon Penetrate (6–7)% Elemental Resistances | 4x ![]() | Two Hand Melee · Two Hand Ranged · One Hand Melee · One Hand Ranged | Defiled Cathedral Map |
Attacks with this Weapon Penetrate (8–10)% Elemental Resistances | 4x ![]() | Two Hand Melee · Two Hand Ranged · One Hand Melee · One Hand Ranged | Defiled Cathedral Map |
Attacks with this Weapon Penetrate (11–13)% Elemental Resistances | 1x ![]() | Two Hand Melee · Two Hand Ranged · One Hand Melee · One Hand Ranged | Defiled Cathedral Map |
Attacks with this Weapon Penetrate (6–7)% Chaos Resistance | 8x ![]() | Two Hand Melee · Two Hand Ranged · One Hand Melee · One Hand Ranged | Arid Lake Map |
Attacks with this Weapon Penetrate (8–10)% Chaos Resistance | 4x ![]() | Two Hand Melee · Two Hand Ranged · One Hand Melee · One Hand Ranged | Arid Lake Map |
Attacks with this Weapon Penetrate (11–13)% Chaos Resistance | 4x ![]() | Two Hand Melee · Two Hand Ranged · One Hand Melee · One Hand Ranged | Arid Lake Map |
(6–7)% chance to deal Double Damage | 2x ![]() | Two Hand Melee · Two Hand Ranged | Racecourse Map |
(8–10)% chance to deal Double Damage | 8x ![]() | Two Hand Melee · Two Hand Ranged | Racecourse Map |
3% chance to deal Double Damage | 2x ![]() | One Hand Melee · One Hand Ranged · Shield | Racecourse Map |
(4–5)% chance to deal Double Damage | 8x ![]() | One Hand Melee · One Hand Ranged · Shield | Racecourse Map |
(12–14)% increased Armour and Evasion +(8–9) to maximum Life | 8x ![]() | Boots · Gloves | Lava Lake Map |
(15–17)% increased Armour and Evasion +(10–11) to maximum Life | 2x ![]() | Boots · Gloves | Lava Lake Map |
(18–21)% increased Armour and Evasion +(12–14) to maximum Life | 2x ![]() | Boots · Gloves | Lava Lake Map |
(12–14)% increased Armour and Energy Shield +(8–9) to maximum Life | 8x ![]() | Boots · Gloves | Lava Lake Map |
(15–17)% increased Armour and Energy Shield +(10–11) to maximum Life | 2x ![]() | Boots · Gloves | Lava Lake Map |
(18–21)% increased Armour and Energy Shield +(12–14) to maximum Life | 2x ![]() | Boots · Gloves | Lava Lake Map |
(12–14)% increased Evasion and Energy Shield +(8–9) to maximum Life | 8x ![]() | Boots · Gloves | Lava Lake Map |
(15–17)% increased Evasion and Energy Shield +(10–11) to maximum Life | 2x ![]() | Boots · Gloves | Lava Lake Map |
(18–21)% increased Evasion and Energy Shield +(12–14) to maximum Life | 2x ![]() | Boots · Gloves | Lava Lake Map |
(12–14)% increased Armour +(8–9) to maximum Life | 8x ![]() | Boots · Gloves | Lava Lake Map |
(15–17)% increased Armour +(10–11) to maximum Life | 2x ![]() | Boots · Gloves | Lava Lake Map |
(18–21)% increased Armour +(12–14) to maximum Life | 2x ![]() | Boots · Gloves | Lava Lake Map |
(12–14)% increased Evasion Rating +(8–9) to maximum Life | 8x ![]() | Boots · Gloves | Lava Lake Map |
(15–17)% increased Evasion Rating +(10–11) to maximum Life | 2x ![]() | Boots · Gloves | Lava Lake Map |
(18–21)% increased Evasion Rating +(12–14) to maximum Life | 2x ![]() | Boots · Gloves | Lava Lake Map |
(12–14)% increased Energy Shield +(8–9) to maximum Life | 8x ![]() | Boots · Gloves | Lava Lake Map |
(15–17)% increased Energy Shield +(10–11) to maximum Life | 2x ![]() | Boots · Gloves | Lava Lake Map |
(18–21)% increased Energy Shield +(12–14) to maximum Life | 2x ![]() | Boots · Gloves | Lava Lake Map |
(12–14)% increased Armour, Evasion and Energy Shield +(8–9) to maximum Life | 8x ![]() | Boots · Gloves | Lava Lake Map |
(15–17)% increased Armour, Evasion and Energy Shield +(10–11) to maximum Life | 2x ![]() | Boots · Gloves | Lava Lake Map |
(18–21)% increased Armour, Evasion and Energy Shield +(12–14) to maximum Life | 2x ![]() | Boots · Gloves | Lava Lake Map |
(12–14)% increased Armour and Evasion +(10–11) to maximum Life | 8x ![]() | Helmet · Shield | Lava Lake Map |
(15–17)% increased Armour and Evasion +(12–13) to maximum Life | 2x ![]() | Helmet · Shield | Lava Lake Map |
(18–21)% increased Armour and Evasion +(14–16) to maximum Life | 2x ![]() | Helmet · Shield | Lava Lake Map |
(12–14)% increased Armour and Energy Shield +(10–11) to maximum Life | 8x ![]() | Helmet · Shield | Lava Lake Map |
(15–17)% increased Armour and Energy Shield +(12–13) to maximum Life | 2x ![]() | Helmet · Shield | Lava Lake Map |
(18–21)% increased Armour and Energy Shield +(14–16) to maximum Life | 2x ![]() | Helmet · Shield | Lava Lake Map |
(12–14)% increased Evasion and Energy Shield +(10–11) to maximum Life | 8x ![]() | Helmet · Shield | Lava Lake Map |
(15–17)% increased Evasion and Energy Shield +(12–13) to maximum Life | 2x ![]() | Helmet · Shield | Lava Lake Map |
(18–21)% increased Evasion and Energy Shield +(14–16) to maximum Life | 2x ![]() | Helmet · Shield | Lava Lake Map |
(12–14)% increased Armour +(10–11) to maximum Life | 8x ![]() | Helmet · Shield | Lava Lake Map |
(15–17)% increased Armour +(12–13) to maximum Life | 2x ![]() | Helmet · Shield | Lava Lake Map |
(18–21)% increased Armour +(14–16) to maximum Life | 2x ![]() | Helmet · Shield | Lava Lake Map |
(12–14)% increased Evasion Rating +(10–11) to maximum Life | 8x ![]() | Helmet · Shield | Lava Lake Map |
(15–17)% increased Evasion Rating +(12–13) to maximum Life | 2x ![]() | Helmet · Shield | Lava Lake Map |
(18–21)% increased Evasion Rating +(14–16) to maximum Life | 2x ![]() | Helmet · Shield | Lava Lake Map |
(12–14)% increased Energy Shield +(10–11) to maximum Life | 8x ![]() | Helmet · Shield | Lava Lake Map |
(15–17)% increased Energy Shield +(12–13) to maximum Life | 2x ![]() | Helmet · Shield | Lava Lake Map |
(18–21)% increased Energy Shield +(14–16) to maximum Life | 2x ![]() | Helmet · Shield | Lava Lake Map |
(12–14)% increased Armour, Evasion and Energy Shield +(10–11) to maximum Life | 8x ![]() | Helmet · Shield | Lava Lake Map |
(15–17)% increased Armour, Evasion and Energy Shield +(12–13) to maximum Life | 2x ![]() | Helmet · Shield | Lava Lake Map |
(18–21)% increased Armour, Evasion and Energy Shield +(14–16) to maximum Life | 2x ![]() | Helmet · Shield | Lava Lake Map |
(12–14)% increased Armour and Evasion +(13–14) to maximum Life | 8x ![]() | Body Armour | Lava Lake Map |
(15–17)% increased Armour and Evasion +(15–16) to maximum Life | 2x ![]() | Body Armour | Lava Lake Map |
(18–21)% increased Armour and Evasion +(17–19) to maximum Life | 2x ![]() | Body Armour | Lava Lake Map |
(12–14)% increased Armour and Energy Shield +(13–14) to maximum Life | 8x ![]() | Body Armour | Lava Lake Map |
(15–17)% increased Armour and Energy Shield +(15–16) to maximum Life | 2x ![]() | Body Armour | Lava Lake Map |
(18–21)% increased Armour and Energy Shield +(17–19) to maximum Life | 2x ![]() | Body Armour | Lava Lake Map |
(12–14)% increased Evasion and Energy Shield +(13–14) to maximum Life | 8x ![]() | Body Armour | Lava Lake Map |
(15–17)% increased Evasion and Energy Shield +(15–16) to maximum Life | 2x ![]() | Body Armour | Lava Lake Map |
(18–21)% increased Evasion and Energy Shield +(17–19) to maximum Life | 2x ![]() | Body Armour | Lava Lake Map |
(12–14)% increased Armour +(13–14) to maximum Life | 8x ![]() | Body Armour | Lava Lake Map |
(15–17)% increased Armour +(15–16) to maximum Life | 2x ![]() | Body Armour | Lava Lake Map |
(18–21)% increased Armour +(17–19) to maximum Life | 2x ![]() | Body Armour | Lava Lake Map |
(12–14)% increased Evasion Rating +(13–14) to maximum Life | 8x ![]() | Body Armour | Lava Lake Map |
(15–17)% increased Evasion Rating +(15–16) to maximum Life | 2x ![]() | Body Armour | Lava Lake Map |
(18–21)% increased Evasion Rating +(17–19) to maximum Life | 2x ![]() | Body Armour | Lava Lake Map |
(12–14)% increased Energy Shield +(13–14) to maximum Life | 8x ![]() | Body Armour | Lava Lake Map |
(15–17)% increased Energy Shield +(15–16) to maximum Life | 2x ![]() | Body Armour | Lava Lake Map |
(18–21)% increased Energy Shield +(17–19) to maximum Life | 2x ![]() | Body Armour | Lava Lake Map |
(12–14)% increased Armour, Evasion and Energy Shield +(13–14) to maximum Life | 8x ![]() | Body Armour | Lava Lake Map |
(15–17)% increased Armour, Evasion and Energy Shield +(15–16) to maximum Life | 2x ![]() | Body Armour | Lava Lake Map |
(18–21)% increased Armour, Evasion and Energy Shield +(17–19) to maximum Life | 2x ![]() | Body Armour | Lava Lake Map |
+(10–15) to Strength and Dexterity | 6x ![]() | Body Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · Quiver | Ivory Temple Map |
+(16–20) to Strength and Dexterity | 2x ![]() | Body Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · Quiver | Ivory Temple Map |
+(21–25) to Strength and Dexterity | 4x ![]() | Body Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · Quiver | Ivory Temple Map |
+(10–15) to Dexterity and Intelligence | 6x ![]() | Body Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · Quiver | Ivory Temple Map |
+(16–20) to Dexterity and Intelligence | 2x ![]() | Body Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · Quiver | Ivory Temple Map |
+(21–25) to Dexterity and Intelligence | 4x ![]() | Body Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · Quiver | Ivory Temple Map |
+(10–15) to Strength and Intelligence | 6x ![]() | Body Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · Quiver | Ivory Temple Map |
+(16–20) to Strength and Intelligence | 2x ![]() | Body Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · Quiver | Ivory Temple Map |
+(21–25) to Strength and Intelligence | 4x ![]() | Body Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · Quiver | Ivory Temple Map |
+1 to Minimum Endurance Charges | 1x ![]() | Ring · Amulet | Castle Ruins Map |
+1 to Minimum Power Charges | 1x ![]() | Ring · Amulet | Necropolis Map |
+1 to Minimum Frenzy Charges | 1x ![]() | Ring · Amulet | Toxic Sewer Map |
+(26–30) to maximum Mana Regenerate 2 Mana per second | 6x ![]() | Ring · Amulet | Leyline Map |
+(31–35) to maximum Mana Regenerate 3 Mana per second | 4x ![]() | Ring · Amulet | Leyline Map |
+(36–40) to maximum Mana Regenerate 4 Mana per second | 4x ![]() | Ring · Amulet | Leyline Map |
+(26–30) to maximum Mana 3% reduced Mana Cost of Skills | 6x ![]() | Ring · Amulet | Cold River Map |
+(31–35) to maximum Mana 4% reduced Mana Cost of Skills | 4x ![]() | Ring · Amulet | Cold River Map |
+(36–40) to maximum Mana 5% reduced Mana Cost of Skills | 4x ![]() | Ring · Amulet | Cold River Map |
+(26–30) to maximum Mana 4% of Damage taken Recouped as Mana | 6x ![]() | Ring · Amulet | Leyline Map |
+(31–35) to maximum Mana 5% of Damage taken Recouped as Mana | 4x ![]() | Ring · Amulet | Leyline Map |
+(36–40) to maximum Mana 6% of Damage taken Recouped as Mana | 4x ![]() | Ring · Amulet | Leyline Map |
3% increased Attack and Cast Speed | 8x ![]() | Amulet · Quiver | Beach Map |
4% increased Attack and Cast Speed | 4x ![]() | Amulet · Quiver | Beach Map |
(5–6)% increased Attack and Cast Speed | 3x ![]() | Amulet · Quiver | Beach Map |
(13–14)% increased Movement Speed (6–9)% increased Movement Speed if you haven't been Hit Recently | 4x ![]() | Boots | Mesa Map |
(15–17)% increased Movement Speed (6–9)% increased Movement Speed if you haven't been Hit Recently | 4x ![]() | Boots | Mesa Map |
(18–20)% increased Movement Speed (6–9)% increased Movement Speed if you haven't been Hit Recently | 4x ![]() | Boots | Mesa Map |
(13–14)% increased Movement Speed (8–12)% chance to gain Onslaught for 4 seconds on Kill | 4x ![]() | Boots | Mesa Map |
(15–17)% increased Movement Speed (8–12)% chance to gain Onslaught for 4 seconds on Kill | 4x ![]() | Boots | Mesa Map |
(18–20)% increased Movement Speed (8–12)% chance to gain Onslaught for 4 seconds on Kill | 4x ![]() | Boots | Mesa Map |
(13–14)% increased Movement Speed 100% chance to Avoid being Chilled | 4x ![]() | Boots | Mesa Map |
(15–17)% increased Movement Speed 100% chance to Avoid being Chilled | 4x ![]() | Boots | Mesa Map |
(18–20)% increased Movement Speed 100% chance to Avoid being Chilled | 4x ![]() | Boots | Mesa Map |
+(105–150) to Armour and Evasion Rating | 8x ![]() | Belt · Quiver | Ancient City Map |
+(151–213) to Armour and Evasion Rating | 2x ![]() | Belt · Quiver | Ancient City Map |
+(214–285) to Armour and Evasion Rating | 4x ![]() | Belt · Quiver | Ancient City Map |
+(105–150) to Armour +(11–15) to maximum Energy Shield | 8x ![]() | Belt | Ancient City Map |
+(151–213) to Armour +(16–20) to maximum Energy Shield | 2x ![]() | Belt | Ancient City Map |
+(214–285) to Armour +(21–25) to maximum Energy Shield | 4x ![]() | Belt | Ancient City Map |
+(105–150) to Evasion Rating +(11–15) to maximum Energy Shield | 8x ![]() | Belt · Quiver | Ancient City Map |
+(151–213) to Evasion Rating +(16–20) to maximum Energy Shield | 2x ![]() | Belt · Quiver | Ancient City Map |
+(214–285) to Evasion Rating +(21–25) to maximum Energy Shield | 4x ![]() | Belt · Quiver | Ancient City Map |
20% reduced Flask Charges gained Flasks applied to you have (8–10)% increased Effect | 2x ![]() | Belt | Channel Map |
33% reduced Flask Charges gained Flasks applied to you have (11–14)% increased Effect | 1x ![]() | Belt | Channel Map |
(6–8)% increased Cooldown Recovery Rate | 2x ![]() | Belt | Jungle Valley Map |
(9–12)% increased Cooldown Recovery Rate | 1x ![]() | Belt | Jungle Valley Map |
(5–6)% increased Damage per Endurance Charge | 3x ![]() | Two Hand Melee · Two Hand Ranged | Castle Ruins Map |
(3–4)% increased Damage per Endurance Charge | 3x ![]() | One Hand Melee · One Hand Ranged | Castle Ruins Map |
(5–6)% increased Damage per Frenzy Charge | 3x ![]() | Two Hand Melee · Two Hand Ranged | Necropolis Map |
(3–4)% increased Damage per Frenzy Charge | 3x ![]() | One Hand Melee · One Hand Ranged | Necropolis Map |
(5–6)% increased Damage per Power Charge | 3x ![]() | Two Hand Melee · Two Hand Ranged | Toxic Sewer Map |
(3–4)% increased Damage per Power Charge | 3x ![]() | One Hand Melee · One Hand Ranged | Toxic Sewer Map |
(20–25)% of Physical Damage Converted to Fire Damage | 4x ![]() | Gloves | Iceberg Map |
(20–25)% of Physical Damage Converted to Cold Damage | 4x ![]() | Gloves | Iceberg Map |
(20–25)% of Physical Damage Converted to Lightning Damage | 4x ![]() | Gloves | Iceberg Map |
+1 to maximum number of Raised Zombies +1 to maximum number of Skeletons | 4x ![]() | Helmet | Arcade Map |
(16–22)% increased Effect of Non-Damaging Ailments | 2x ![]() | Boots · Amulet | Acid Caverns Map |
(23–30)% increased Effect of Non-Damaging Ailments | 2x ![]() | Boots · Amulet | Acid Caverns Map |
(4–5)% increased Effect of your Curses | 2x ![]() | Shield | Core Map |
(6–7)% increased Effect of your Curses | 1x ![]() | Shield | Core Map |
(6–7)% chance to Avoid Elemental Damage from Hits during Soul Gain Prevention | 2x ![]() | Body Armour · Helmet | Bazaar Map |
(8–9)% chance to Avoid Elemental Damage from Hits during Soul Gain Prevention | 4x ![]() | Body Armour · Helmet | Bazaar Map |
+(1000–1600) to Armour during Soul Gain Prevention | 2x ![]() | Body Armour · Shield | Bazaar Map |
+(1601–2200) to Armour during Soul Gain Prevention | 3x ![]() | Body Armour · Shield | Bazaar Map |
+(2201–3000) to Armour during Soul Gain Prevention | 4x ![]() | Body Armour · Shield | Bazaar Map |
You have Onslaught during Soul Gain Prevention | 3x ![]() | Boots · Gloves | Bazaar Map |
(30–40)% increased Damage with Non-Vaal Skills during Soul Gain Prevention | 1x ![]() | Boots · Gloves | Bazaar Map |
(41–50)% increased Damage with Non-Vaal Skills during Soul Gain Prevention | 2x ![]() | Boots · Gloves | Bazaar Map |
(51–60)% increased Damage with Non-Vaal Skills during Soul Gain Prevention | 4x ![]() | Boots · Gloves | Bazaar Map |
+1 to Level of Socketed AoE Gems (8–10)% increased Area of Effect | 4x ![]() | Helmet | Pier Map |
+1 to Level of Socketed Projectile Gems Projectiles Pierce an additional Target | 4x ![]() | Helmet | Malformation Map |
+1 to Level of Socketed Melee Gems +0.2 metres to Melee Strike Range | 4x ![]() | Helmet | Crystal Ore Map |
+(25–31)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby | 6x ![]() | Two Hand Melee · Two Hand Ranged | Strand Map |
+(32–38)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby | 2x ![]() | Two Hand Melee · Two Hand Ranged | Strand Map |
+(39–45)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby | 4x ![]() | Two Hand Melee · Two Hand Ranged | Strand Map |
+(17–21)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby | 6x ![]() | One Hand Melee · One Hand Ranged | Strand Map |
+(22–25)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby | 2x ![]() | One Hand Melee · One Hand Ranged | Strand Map |
+(26–30)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby | 4x ![]() | One Hand Melee · One Hand Ranged | Strand Map |
(14–16)% increased Attack Speed while a Rare or Unique Enemy is Nearby | 6x ![]() | Two Hand Melee · Two Hand Ranged | Strand Map |
(17–19)% increased Attack Speed while a Rare or Unique Enemy is Nearby | 2x ![]() | Two Hand Melee · Two Hand Ranged | Strand Map |
(20–22)% increased Attack Speed while a Rare or Unique Enemy is Nearby | 4x ![]() | Two Hand Melee · Two Hand Ranged | Strand Map |
7% increased Attack Speed while a Rare or Unique Enemy is Nearby | 6x ![]() | One Hand Melee · One Hand Ranged | Strand Map |
(8–9)% increased Attack Speed while a Rare or Unique Enemy is Nearby | 2x ![]() | One Hand Melee · One Hand Ranged | Strand Map |
(10–11)% increased Attack Speed while a Rare or Unique Enemy is Nearby | 4x ![]() | One Hand Melee · One Hand Ranged | Strand Map |
Regenerate 90 Energy Shield per second while a Rare or Unique Enemy is Nearby | 6x ![]() | Body Armour · Belt | Strand Map |
Regenerate 120 Energy Shield per second while a Rare or Unique Enemy is Nearby | 2x ![]() | Body Armour · Belt | Strand Map |
Regenerate 150 Energy Shield per second while a Rare or Unique Enemy is Nearby | 4x ![]() | Body Armour · Belt | Strand Map |
(9–10)% increased Global Critical Strike Chance 3% chance to gain a Frenzy Charge on Critical Strike | 6x ![]() | Quiver | Necropolis Map |
(11–12)% increased Global Critical Strike Chance 4% chance to gain a Frenzy Charge on Critical Strike | 2x ![]() | Quiver | Necropolis Map |
(13–14)% increased Global Critical Strike Chance 5% chance to gain a Frenzy Charge on Critical Strike | 4x ![]() | Quiver | Necropolis Map |
(11–12)% increased Global Critical Strike Chance (14–16)% increased Elemental Damage if you've dealt a Critical Strike Recently | 6x ![]() | Gloves · Quiver | Maze Map |
(13–14)% increased Global Critical Strike Chance (17–19)% increased Elemental Damage if you've dealt a Critical Strike Recently | 2x ![]() | Gloves · Quiver | Maze Map |
(15–16)% increased Global Critical Strike Chance (20–22)% increased Elemental Damage if you've dealt a Critical Strike Recently | 4x ![]() | Gloves · Quiver | Maze Map |
(11–12)% increased Global Critical Strike Chance Adds (10–11) to (14–16) Chaos Damage if you've dealt a Critical Strike Recently | 6x ![]() | Gloves · Quiver | Maze Map |
(13–14)% increased Global Critical Strike Chance Adds (12–13) to (17–20) Chaos Damage if you've dealt a Critical Strike Recently | 2x ![]() | Gloves · Quiver | Maze Map |
(15–16)% increased Global Critical Strike Chance Adds (14–16) to (21–24) Chaos Damage if you've dealt a Critical Strike Recently | 4x ![]() | Gloves · Quiver | Maze Map |
+(28–33) to maximum Life Regenerate 2 Mana per second | 6x ![]() | Helmet · Gloves · Boots · Ring · Amulet · Belt · Quiver | Cursed Crypt Map |
+(34–40) to maximum Life Regenerate 3 Mana per second | 2x ![]() | Helmet · Gloves · Boots · Ring · Amulet · Belt · Quiver | Cursed Crypt Map |
+(41–45) to maximum Life Regenerate 4 Mana per second | 4x ![]() | Helmet · Gloves · Boots · Ring · Amulet · Belt · Quiver | Cursed Crypt Map |
+(28–33) to maximum Mana Regenerate 15 Life per second | 6x ![]() | Helmet · Gloves · Boots · Ring · Amulet · Belt · Quiver | Cursed Crypt Map |
+(34–40) to maximum Mana Regenerate 20 Life per second | 2x ![]() | Helmet · Gloves · Boots · Ring · Amulet · Belt · Quiver | Cursed Crypt Map |
+(41–45) to maximum Mana Regenerate 25 Life per second | 4x ![]() | Helmet · Gloves · Boots · Ring · Amulet · Belt · Quiver | Cursed Crypt Map |
(18–20)% increased Totem Placement speed | 6x ![]() | Boots · Amulet | Plateau Map |
(21–25)% increased Totem Placement speed | 3x ![]() | Boots · Amulet | Plateau Map |
(26–30)% increased Totem Placement speed | 3x ![]() | Boots · Amulet | Plateau Map |
Adds (6–7) to (9–10) Fire Damage Adds (6–7) to (9–10) Cold Damage | 8x ![]() | Shield · Ring · Quiver · Amulet | Siege Map |
Adds (8–9) to (11–13) Fire Damage Adds (8–9) to (11–13) Cold Damage | 3x ![]() | Shield · Ring · Quiver · Amulet | Siege Map |
Adds (10–12) to (14–16) Fire Damage Adds (10–12) to (14–16) Cold Damage | 3x ![]() | Shield · Ring · Quiver · Amulet | Siege Map |
Adds (6–7) to (9–10) Fire Damage Adds 1 to (14–16) Lightning Damage | 8x ![]() | Shield · Ring · Quiver · Amulet | Siege Map |
Adds (8–9) to (11–13) Fire Damage Adds 1 to (17–20) Lightning Damage | 3x ![]() | Shield · Ring · Quiver · Amulet | Siege Map |
Adds (10–12) to (14–16) Fire Damage Adds 1 to (21–24) Lightning Damage | 3x ![]() | Shield · Ring · Quiver · Amulet | Siege Map |
Adds (6–7) to (9–10) Cold Damage Adds 1 to (14–16) Lightning Damage | 8x ![]() | Shield · Ring · Quiver · Amulet | Siege Map |
Adds (8–9) to (11–13) Cold Damage Adds 1 to (17–20) Lightning Damage | 3x ![]() | Shield · Ring · Quiver · Amulet | Siege Map |
Adds (10–12) to (14–16) Cold Damage Adds 1 to (21–24) Lightning Damage | 3x ![]() | Shield · Ring · Quiver · Amulet | Siege Map |
Your Critical Strike Chance is Lucky while Focused grant focus skill [1] | 9x ![]() | Belt | Maze Map |
(16–18)% increased Evasion Rating while Focused grant focus skill [1] | 4x ![]() | Helmet · Boots | Ancient City Map |
(19–22)% increased Evasion Rating while Focused grant focus skill [1] | 2x ![]() | Helmet · Boots | Ancient City Map |
(23–25)% increased Evasion Rating while Focused grant focus skill [1] | 4x ![]() | Helmet · Boots | Ancient City Map |
8% additional Physical Damage Reduction while Focused grant focus skill [1] | 4x ![]() | Helmet · Gloves | Ancient City Map |
(9–10)% additional Physical Damage Reduction while Focused grant focus skill [1] | 2x ![]() | Helmet · Gloves | Ancient City Map |
(11–12)% additional Physical Damage Reduction while Focused grant focus skill [1] | 4x ![]() | Helmet · Gloves | Ancient City Map |
Shock nearby Enemies for 2 Seconds when you Focus grant focus skill [1] | 4x ![]() | Ring | Acid Caverns Map |
Shock nearby Enemies for 3 Seconds when you Focus grant focus skill [1] | 2x ![]() | Ring | Acid Caverns Map |
Shock nearby Enemies for 4 Seconds when you Focus grant focus skill [1] | 2x ![]() | Ring | Acid Caverns Map |
1% of Evasion Rating is Regenerated as Life per second while Focused grant focus skill [1] | 3x ![]() | Body Armour | Ancient City Map |
Recover (23–25)% of Mana and Energy Shield when you Focus grant focus skill [1] | 6x ![]() | Body Armour | Colonnade Map |
Recover (26–28)% of Mana and Energy Shield when you Focus grant focus skill [1] | 2x ![]() | Body Armour | Colonnade Map |
Recover (29–31)% of Mana and Energy Shield when you Focus grant focus skill [1] | 4x ![]() | Body Armour | Colonnade Map |
(16–20)% chance to deal Double Damage while Focused grant focus skill [1] | 4x ![]() | Two Hand Melee · Two Hand Ranged | Racecourse Map |
(21–25)% chance to deal Double Damage while Focused grant focus skill [1] | 8x ![]() | Two Hand Melee · Two Hand Ranged | Racecourse Map |
(26–30)% chance to deal Double Damage while Focused grant focus skill [1] | 8x ![]() | Two Hand Melee · Two Hand Ranged | Racecourse Map |
(7–9)% chance to deal Double Damage while Focused grant focus skill [1] | 4x ![]() | One Hand Melee · One Hand Ranged · Shield | Racecourse Map |
(10–12)% chance to deal Double Damage while Focused grant focus skill [1] | 8x ![]() | One Hand Melee · One Hand Ranged · Shield | Racecourse Map |
(13–15)% chance to deal Double Damage while Focused grant focus skill [1] | 8x ![]() | One Hand Melee · One Hand Ranged · Shield | Racecourse Map |
(22–25)% increased Attack and Cast Speed while Focused grant focus skill [1] | 6x ![]() | Gloves | Beach Map |
(26–30)% increased Attack and Cast Speed while Focused grant focus skill [1] | 3x ![]() | Gloves | Beach Map |
(31–36)% increased Attack and Cast Speed while Focused grant focus skill [1] | 2x ![]() | Gloves | Beach Map |
(16–20)% increased Duration of Ailments you inflict while Focused grant focus skill [1] | 4x ![]() | Helmet | Acid Caverns Map |
(21–25)% increased Duration of Ailments you inflict while Focused grant focus skill [1] | 4x ![]() | Helmet | Acid Caverns Map |
(26–30)% increased Duration of Ailments you inflict while Focused grant focus skill [1] | 4x ![]() | Helmet | Acid Caverns Map |
You are Immune to Ailments while Focused grant focus skill [1] | 3x ![]() | Boots | Acid Caverns Map |
You have Vaal Pact while Focused 10% of Damage Leeched as Life while Focused grant focus skill [1] | 3x ![]() | Amulet | Park Map |
+5 to maximum Fortification while Focused grant focus skill [1] | 4x ![]() | Body Armour | Ancient City Map |
+6 to maximum Fortification while Focused grant focus skill [1] | 2x ![]() | Body Armour | Ancient City Map |
+7 to maximum Fortification while Focused grant focus skill [1] | 2x ![]() | Body Armour | Ancient City Map |
Trigger Socketed Spells when you Focus, with a 0.25 second Cooldown grant focus skill [1] | 3x ![]() | Helmet | The Refinery |
(11–15)% of Damage is taken from Mana before Life while Focused grant focus skill [1] | 3x ![]() | Body Armour | Leyline Map |
Minions Recover 100% of their Life when you Focus grant focus skill [1] | 3x ![]() | Gloves | Arcade Map |
(12–14)% increased Damage | 4x ![]() | Ring · Belt | Ghetto Map |
(15–17)% increased Damage | 1x ![]() | Ring · Belt | Ghetto Map |
+1 to Level of Socketed Support Gems | 8x ![]() | One Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand Ranged · Shield | Tower Map |
+2 to Level of Socketed Support Gems | 2x ![]() | One Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand Ranged · Shield | Tower Map |
Channelling Skills have -1 to Total Mana Cost | 2x ![]() | Ring · Amulet | Cold River Map |
Channelling Skills have -2 to Total Mana Cost | 2x ![]() | Ring · Amulet | Cold River Map |
Channelling Skills have -3 to Total Mana Cost | 4x ![]() | Ring · Amulet | Cold River Map |
Non-Channelling Skills have -4 to Total Mana Cost | 2x ![]() | Ring · Amulet | Cold River Map |
Non-Channelling Skills have -5 to Total Mana Cost | 2x ![]() | Ring · Amulet | Cold River Map |
Non-Channelling Skills have (-7–-6) to Total Mana Cost | 4x ![]() | Ring · Amulet | Cold River Map |
(31–36)% increased Damage while Leeching | 3x ![]() | Gloves · Amulet | Park Map |
(37–43)% increased Damage while Leeching | 1x ![]() | Gloves · Amulet | Park Map |
+(6–7)% to Quality of Socketed Gems | 8x ![]() | One Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand Ranged · Shield | Armoury Map |
+(7–8)% to Quality of Socketed Gems | 1x ![]() | One Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand Ranged · Shield | Armoury Map |
Adds (11–13) to (16–17) Physical Damage 35% chance to cause Bleeding on Hit | 2x ![]() | Two Hand Melee · Two Hand Ranged | Acid Caverns Map |
Adds (14–16) to (18–20) Physical Damage 40% chance to cause Bleeding on Hit | 4x ![]() | Two Hand Melee · Two Hand Ranged | Acid Caverns Map |
Adds (7–8) to (10–11) Physical Damage 35% chance to cause Bleeding on Hit | 2x ![]() | One Hand Melee · One Hand Ranged | Acid Caverns Map |
Adds (9–11) to (12–14) Physical Damage 40% chance to cause Bleeding on Hit | 4x ![]() | One Hand Melee · One Hand Ranged | Acid Caverns Map |
Hits can't be Evaded | 3x ![]() | One Hand Melee · Two Hand Melee | Peninsula Map |
(19–23)% increased Damage during any Flask Effect | 2x ![]() | Gloves | Foundry Map |
(24–28)% increased Damage during any Flask Effect | 4x ![]() | Gloves | Foundry Map |
(36–40)% increased Rarity of Items Dropped by Slain Rare or Unique Enemies | 8x ![]() | Helmet | City Square Map |
(41–45)% increased Rarity of Items Dropped by Slain Rare or Unique Enemies | 4x ![]() | Helmet | City Square Map |
Gain (11–13)% of Fire Damage as Extra Chaos Damage | 6x ![]() | Two Hand Melee · Two Hand Ranged | Arsenal Map |
Gain (14–16)% of Fire Damage as Extra Chaos Damage | 8x ![]() | Two Hand Melee · Two Hand Ranged | Arsenal Map |
Gain (5–6)% of Fire Damage as Extra Chaos Damage | 6x ![]() | One Hand Melee · One Hand Ranged · Shield | Arsenal Map |
Gain (7–8)% of Fire Damage as Extra Chaos Damage | 8x ![]() | One Hand Melee · One Hand Ranged · Shield | Arsenal Map |
Gain (11–13)% of Cold Damage as Extra Chaos Damage | 6x ![]() | Two Hand Melee · Two Hand Ranged | Coral Ruins Map |
Gain (14–16)% of Cold Damage as Extra Chaos Damage | 8x ![]() | Two Hand Melee · Two Hand Ranged | Coral Ruins Map |
Gain (5–6)% of Cold Damage as Extra Chaos Damage | 6x ![]() | One Hand Melee · One Hand Ranged · Shield | Coral Ruins Map |
Gain (7–8)% of Cold Damage as Extra Chaos Damage | 8x ![]() | One Hand Melee · One Hand Ranged · Shield | Coral Ruins Map |
Gain (11–13)% of Lightning Damage as Extra Chaos Damage | 6x ![]() | Two Hand Melee · Two Hand Ranged | Scriptorium Map |
Gain (14–16)% of Lightning Damage as Extra Chaos Damage | 8x ![]() | Two Hand Melee · Two Hand Ranged | Scriptorium Map |
Gain (5–6)% of Lightning Damage as Extra Chaos Damage | 6x ![]() | One Hand Melee · One Hand Ranged · Shield | Scriptorium Map |
Gain (7–8)% of Lightning Damage as Extra Chaos Damage | 8x ![]() | One Hand Melee · One Hand Ranged · Shield | Scriptorium Map |
Gain (11–13)% of Physical Damage as Extra Chaos Damage | 6x ![]() | Two Hand Melee · Two Hand Ranged | Desert Spring Map |
Gain (14–16)% of Physical Damage as Extra Chaos Damage | 8x ![]() | Two Hand Melee · Two Hand Ranged | Desert Spring Map |
Gain (5–6)% of Physical Damage as Extra Chaos Damage | 6x ![]() | One Hand Melee · One Hand Ranged · Shield | Desert Spring Map |
Gain (7–8)% of Physical Damage as Extra Chaos Damage | 8x ![]() | One Hand Melee · One Hand Ranged · Shield | Desert Spring Map |
5% increased Attributes | 2x ![]() | Body Armour | Ivory Temple Map |
6% increased Attributes | 4x ![]() | Body Armour | Ivory Temple Map |
Banner Skills have (12–15)% increased Aura Effect | 2x ![]() | Body Armour | Basilica Map |
Banner Skills have (16–20)% increased Aura Effect | 4x ![]() | Body Armour | Basilica Map |
Trigger Level 10 Summon Spectral Wolf on Kill | 3x ![]() | Amulet | Dark Forest Map |
(10–14)% increased Warcry Buff Effect | 2x ![]() | Helmet | Chateau Map |
(15–18)% increased Warcry Buff Effect | 4x ![]() | Helmet | Chateau Map |
80% chance to Avoid being Frozen | 4x ![]() | Boots | Estuary Map |
100% chance to Avoid being Frozen | 1x ![]() | Boots | Estuary Map |
(12–13)% increased Global Critical Strike Chance +(18–20)% to Critical Strike Multiplier if you've Shattered an Enemy Recently | 2x ![]() | Ring | Maze Map |
(14–16)% increased Global Critical Strike Chance +(21–23)% to Critical Strike Multiplier if you've Shattered an Enemy Recently | 4x ![]() | Ring | Maze Map |
(11–13)% increased Global Physical Damage (11–13)% increased Chaos Damage | 2x ![]() | Ring | Orchard Map |
(14–16)% increased Global Physical Damage (14–16)% increased Chaos Damage | 4x ![]() | Ring | Orchard Map |
(11–13)% increased Fire Damage (11–13)% increased Lightning Damage | 2x ![]() | Ring | Siege Map |
(14–16)% increased Fire Damage (14–16)% increased Lightning Damage | 4x ![]() | Ring | Siege Map |
Regenerate 3% of Life per second during Effect | 6x ![]() | Flask | Foundry Map |
50% Chance to Avoid being Stunned during Effect | 6x ![]() | Flask | Foundry Map |
(20–30)% increased Rarity of Items found during Effect | 6x ![]() | Flask | Foundry Map |
(45–55)% reduced Reflected Damage taken during Effect | 6x ![]() | Flask | Foundry Map |
15% of Damage Taken from Hits is Leeched as Life during Effect | 6x ![]() | Flask | Foundry Map |
+(15–19) to Dexterity and Intelligence (8–10)% increased Attack Speed | 4x ![]() | One Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand Ranged | Beach Map |
+(20–24) to Dexterity and Intelligence (13–16)% increased Attack Speed | 1x ![]() | One Hand Melee · Two Hand Melee | Beach Map |
+(15–19) to Strength and Intelligence (15–20)% increased Critical Strike Chance | 2x ![]() | One Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand Ranged | Maze Map |
+(20–24) to Strength and Intelligence (21–25)% increased Critical Strike Chance | 1x ![]() | One Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand Ranged | Maze Map |
+(15–19) to Strength and Dexterity +(161–200) to Accuracy Rating | 4x ![]() | One Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand Ranged | Courtyard Map |
+(20–24) to Strength and Dexterity +(201–250) to Accuracy Rating | 4x ![]() | One Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand Ranged | Courtyard Map |
10% chance to Trigger Level 1 Blood Rage when you Kill an Enemy (8–10)% increased Attack Speed | 4x ![]() | One Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand Ranged | Spider Forest Map |
10% chance to Trigger Level 1 Blood Rage when you Kill an Enemy (13–16)% increased Attack Speed | 1x ![]() | One Hand Melee · Two Hand Melee | Spider Forest Map |
(12–14)% increased Cast Speed 10% chance to gain Arcane Surge when you Kill an Enemy | 4x ![]() | Two Hand Melee · Two Hand Ranged | Spider Forest Map |
(15–18)% increased Cast Speed 10% chance to gain Arcane Surge when you Kill an Enemy | 4x ![]() | Two Hand Melee · Two Hand Ranged | Spider Forest Map |
(19–24)% increased Cast Speed 10% chance to gain Arcane Surge when you Kill an Enemy | 4x ![]() | Two Hand Melee · Two Hand Ranged | Spider Forest Map |
(8–9)% increased Cast Speed 10% chance to gain Arcane Surge when you Kill an Enemy | 4x ![]() | One Hand Melee · One Hand Ranged | Spider Forest Map |
(10–12)% increased Cast Speed 10% chance to gain Arcane Surge when you Kill an Enemy | 4x ![]() | One Hand Melee · One Hand Ranged | Spider Forest Map |
(13–16)% increased Cast Speed 10% chance to gain Arcane Surge when you Kill an Enemy | 4x ![]() | One Hand Melee · One Hand Ranged | Spider Forest Map |
+(9–10)% to Fire and Chaos Resistances | 8x ![]() | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Conservatory Map |
+(11–12)% to Fire and Chaos Resistances | 2x ![]() | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Conservatory Map |
+(13–15)% to Fire and Chaos Resistances | 3x ![]() | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Conservatory Map |
+(9–10)% to Lightning and Chaos Resistances | 8x ![]() | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Conservatory Map |
+(11–12)% to Lightning and Chaos Resistances | 2x ![]() | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Conservatory Map |
+(13–15)% to Lightning and Chaos Resistances | 3x ![]() | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Conservatory Map |
+(9–10)% to Cold and Chaos Resistances | 8x ![]() | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Conservatory Map |
+(11–12)% to Cold and Chaos Resistances | 2x ![]() | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Conservatory Map |
+(13–15)% to Cold and Chaos Resistances | 3x ![]() | Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Conservatory Map |
+(10–15) to Strength (21–25)% chance to Avoid being Ignited | 8x ![]() | Body Armour · Shield | Bog Map |
+(16–20) to Strength (21–25)% chance to Avoid being Ignited | 3x ![]() | Body Armour · Shield | Bog Map |
+(21–25) to Strength (21–25)% chance to Avoid being Ignited | 4x ![]() | Body Armour · Shield | Bog Map |
+(10–15) to Dexterity (21–25)% chance to Avoid being Frozen | 8x ![]() | Body Armour · Shield | Bog Map |
+(16–20) to Dexterity (21–25)% chance to Avoid being Frozen | 3x ![]() | Body Armour · Shield | Bog Map |
+(21–25) to Dexterity (21–25)% chance to Avoid being Frozen | 4x ![]() | Body Armour · Shield | Bog Map |
+(10–15) to Intelligence (21–25)% chance to Avoid being Shocked | 8x ![]() | Body Armour · Shield | Bog Map |
+(16–20) to Intelligence (21–25)% chance to Avoid being Shocked | 3x ![]() | Body Armour · Shield | Bog Map |
+(21–25) to Intelligence (21–25)% chance to Avoid being Shocked | 4x ![]() | Body Armour · Shield | Bog Map |
(7–8)% increased Trap Throwing Speed | 6x ![]() | Amulet · Belt | Frozen Cabins Map |
(9–10)% increased Trap Throwing Speed | 3x ![]() | Amulet · Belt | Frozen Cabins Map |
(11–12)% increased Trap Throwing Speed | 4x ![]() | Amulet · Belt | Frozen Cabins Map |
(7–8)% increased Mine Throwing Speed | 6x ![]() | Amulet · Helmet | Frozen Cabins Map |
(9–10)% increased Mine Throwing Speed | 3x ![]() | Amulet · Helmet | Frozen Cabins Map |
(11–12)% increased Mine Throwing Speed | 4x ![]() | Amulet · Helmet | Frozen Cabins Map |
(11–13)% increased Brand Attachment range | 6x ![]() | Amulet · Gloves | Villa Map |
(14–16)% increased Brand Attachment range | 3x ![]() | Amulet · Gloves | Villa Map |
(17–20)% increased Brand Attachment range | 4x ![]() | Amulet · Gloves | Villa Map |
(5–8)% increased maximum Life (5–8)% increased maximum Mana | 6x ![]() | Body Armour | Cursed Crypt Map |
(5–7)% Chance to Block Attack Damage | 4x ![]() | Body Armour | Phantasmagoria Map |
(6–8)% Chance to Block Spell Damage | 4x ![]() | Body Armour | Phantasmagoria Map |
(20–25)% chance to Avoid Elemental Ailments (20–25)% chance to Avoid being Stunned | 6x ![]() | Body Armour | Estuary Map |
(6–7)% increased Area of Effect (9–10)% increased Area Damage | 3x ![]() | Gloves | Pier Map |
(8–9)% increased Area of Effect (11–13)% increased Area Damage | 3x ![]() | Gloves | Pier Map |
(10–12)% increased Area of Effect (14–16)% increased Area Damage | 1x ![]() | Gloves | Pier Map |
(10–12)% increased Projectile Speed (9–10)% increased Projectile Damage | 3x ![]() | Gloves | Malformation Map |
(13–16)% increased Projectile Speed (11–13)% increased Projectile Damage | 3x ![]() | Gloves | Malformation Map |
(17–20)% increased Projectile Speed (14–16)% increased Projectile Damage | 1x ![]() | Gloves | Malformation Map |
(9–10)% increased Melee Damage +0.1 metres to Melee Strike Range | 3x ![]() | Gloves | Crystal Ore Map |
(11–13)% increased Melee Damage +0.1 metres to Melee Strike Range | 3x ![]() | Gloves | Crystal Ore Map |
(14–16)% increased Melee Damage +0.1 metres to Melee Strike Range | 1x ![]() | Gloves | Crystal Ore Map |
Focus has (21–25)% increased Cooldown Recovery Rate | 3x ![]() | Boots | Jungle Valley Map |
Reroll the Rarity of a non-Unique item | 1x ![]() | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver · Flask · Jewel · Map · Tincture · Fishing Rod | |
Prefixes Cannot Be Changed | 2x ![]() | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | The Coward's Trial |
Suffixes Cannot Be Changed | 2x ![]() | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Oba's Cursed Trove |
Can have up to 3 Crafted Modifiers | 2x ![]() | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | The Putrid Cloister |
Cannot roll Attack Modifiers | 1x ![]() | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Caer Blaidd, Wolfpack's Den |
Cannot roll Caster Modifiers | 1x ![]() | One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver | Whakawairua Tuahu |
Bestiary Recipe /93
Name | Recipe |
---|---|
Create Currency Items: A Stack of 8 Chromatic Orbs | ![]() ![]() ![]() ![]() |
Create Currency Items: A Stack of 4 Jeweller's Orbs | ![]() ![]() ![]() ![]() |
Create Currency Items: Orb of Fusing | ![]() ![]() ![]() ![]() |
Create Currency Items: A Stack of 10 Random Currency | ![]() ![]() ![]() ![]() |
Create Currency Items: A Stack of 2 Orbs of Binding | ![]() ![]() ![]() ![]() |
Create Currency Items: A Stack of 3 Orbs of Horizons | ![]() ![]() ![]() ![]() |
Create a Unique: Item | ![]() ![]() ![]() ![]() |
Create a Unique: Ring | ![]() ![]() ![]() ![]() |
Create a Unique: Amulet | ![]() ![]() ![]() ![]() |
Create a Unique: Belt | ![]() ![]() ![]() ![]() |
Create a Unique: Flask | ![]() ![]() ![]() ![]() |
Create a Unique: Helmet | ![]() ![]() ![]() ![]() |
Create a Unique: Body Armour | ![]() ![]() ![]() ![]() |
Create a Unique: Boots | ![]() ![]() ![]() ![]() |
Create a Unique: Gloves | ![]() ![]() ![]() ![]() |
Create a Unique: Claw or Dagger | ![]() ![]() ![]() ![]() |
Create a Unique: Mace or Sceptre | ![]() ![]() ![]() ![]() |
Create a Unique: Shield or Quiver | ![]() ![]() ![]() ![]() |
Create a Unique: Sword or Axe | ![]() ![]() ![]() ![]() |
Create a Unique: Staff | ![]() ![]() ![]() ![]() |
Create a Unique: Bow | ![]() ![]() ![]() ![]() |
Create a Unique: Wand | ![]() ![]() ![]() ![]() |
Create a Unique: Map | ![]() ![]() ![]() ![]() |
Create a Rare: Talisman | ![]() ![]() ![]() ![]() |
Create an Item: 23% Quality Corrupted Gem | ![]() ![]() ![]() ![]() |
Create an Item: Level 21 Corrupted Gem | ![]() ![]() ![]() ![]() |
Create an Item: Fully-linked Six-socket Rare | ![]() ![]() ![]() ![]() |
Create an Item: Shaper Guardian, Elder Guardian or Conqueror Map | ![]() ![]() ![]() ![]() |
Create an Item: Synthesis Unique Map | ![]() ![]() ![]() ![]() |
Create an Imprint: Of a Magic Item | ![]() ![]() ![]() ![]() |
Corrupt a Map: To have 30% base Quality | ![]() ![]() ![]() ![]() |
Corrupt a Map: Twice | ![]() ![]() ![]() ![]() |
Transform an Item: from an Amulet into a Talisman Does not work on Influenced items | ![]() ![]() ![]() ![]() |
Transform an Item: Increase level of non-Corrupted Awakened Gem by 1 | ![]() ![]() ![]() ![]() |
Transform an Item: Reroll an Awakened Support Gem Cannot result in Awakened Empower, Enhance or Enlighten | ![]() ![]() ![]() ![]() |
Transform an Item: Reroll a Synthesis Implicit Modifier | ![]() ![]() ![]() ![]() |
Modify Mods on an Item: Add a Suffix, Remove a Random Prefix Only works on rare items | ![]() ![]() ![]() ![]() |
Modify Mods on an Item: Add a Prefix, Remove a Random Suffix Only works on rare items | ![]() ![]() ![]() ![]() |
Modify Mods on an Item: Add a Mod to a Shaper Item | ![]() ![]() ![]() ![]() |
Modify Mods on an Item: Add a Mod to an Elder Item | ![]() ![]() ![]() ![]() |
Modify Mods on an Item: Add a Mod to a Redeemer Item | ![]() ![]() ![]() ![]() |
Modify Mods on an Item: Add a Mod to a Hunter Item | ![]() ![]() ![]() ![]() |
Modify Mods on an Item: Add a Mod to a Crusader Item | ![]() ![]() ![]() ![]() |
Modify Mods on an Item: Add a Mod to a Warlord Item | ![]() ![]() ![]() ![]() |
Modify Mods on an Item: Add a Mod to a Rare Map Only works on rare maps | ![]() ![]() ![]() ![]() |
Modify Mods on an Item: Add a crafted Meta-modifier to a non-Unique Item | ![]() ![]() ![]() ![]() |
Modify Mods on an Item: Reroll a Watcher's Eye Modifier Cannot reroll Maximum Life, Mana or Energy Shield modifiers | ![]() ![]() ![]() ![]() |
Split an Item: Into Two Items, with Half the Mods on Each Item Does not work on Influenced or Split items | ![]() ![]() ![]() ![]() |
Split an Item: Into Three Items, with Two Mods on Each Item Does not work on Influenced or Split items | ![]() ![]() ![]() ![]() |
Convert this Unique Item: Into Another Random Unique Item | ![]() ![]() ![]() ![]() |
Add a Mod to a Life or Mana Flask: Adds "of Convection" Requires Flask to have no existing Suffix Grants Immunity to Chill for (6–8) seconds if used while Chilled Grants Immunity to Freeze for (6–8) seconds if used while Frozen | ![]() ![]() ![]() ![]() |
Add a Mod to a Life or Mana Flask: Adds "of Damping" Requires Flask to have no existing Suffix Grants Immunity to Ignite for (6–8) seconds if used while Ignited Removes all Burning when used | ![]() ![]() ![]() ![]() |
Add a Mod to a Life or Mana Flask: Adds "of Sealing" Requires Flask to have no existing Suffix Grants Immunity to Bleeding for (6–8) seconds if used while Bleeding Grants Immunity to Corrupted Blood for (6–8) seconds if used while affected by Corrupted Blood | ![]() ![]() ![]() ![]() |
Add a Mod to a Life or Mana Flask: Adds "of Earthing" Requires Flask to have no existing Suffix Grants Immunity to Shock for (6–8) seconds if used while Shocked | ![]() ![]() ![]() ![]() |
Add a Mod to a Life or Mana Flask: Adds "of the Antitoxin" Requires Flask to have no existing Suffix Grants Immunity to Poison for (6–8) seconds if used while Poisoned | ![]() ![]() ![]() ![]() |
Add a Mod to a Life or Mana Flask: Adds "of Warding" Requires Flask to have no existing Suffix Removes Curses on use | ![]() ![]() ![]() ![]() |
Add a Mod to a Utility Flask: Adds "of the Lizard" Requires Flask to have no existing Suffix (45–49)% less Duration Immunity to Bleeding and Corrupted Blood during Effect | ![]() ![]() ![]() ![]() |
Add a Mod to a Utility Flask: Adds "of the Skunk" Requires Flask to have no existing Suffix (45–49)% less Duration Immunity to Poison during Effect | ![]() ![]() ![]() ![]() |
Add a Mod to a Utility Flask: Adds "of the Conger" Requires Flask to have no existing Suffix (45–49)% less Duration Immunity to Shock during Effect | ![]() ![]() ![]() ![]() |
Add a Mod to a Utility Flask: Adds "of the Deer" Requires Flask to have no existing Suffix (45–49)% less Duration Immunity to Freeze and Chill during Effect | ![]() ![]() ![]() ![]() |
Add a Mod to a Utility Flask: Adds "of the Urchin" Requires Flask to have no existing Suffix (45–49)% less Duration Immunity to Ignite during Effect Removes Burning on use | ![]() ![]() ![]() ![]() |
Open a Portal: to Farrul's Den | ![]() ![]() ![]() ![]() |
Open a Portal: to Saqawal's Roost | ![]() ![]() ![]() ![]() |
Open a Portal: to Fenumus' Lair | ![]() ![]() ![]() ![]() |
Open a Portal: to Craiceann's Cove | ![]() ![]() ![]() ![]() |
Craft an Aspect Skill onto an Item: Aspect of the Cat skill Aspect of the Cat | ![]() ![]() ![]() ![]() |
Craft an Aspect Skill onto an Item: Aspect of the Avian skill Aspect of the Avian | ![]() ![]() ![]() ![]() |
Craft an Aspect Skill onto an Item: Aspect of the Spider skill Aspect of the Spider | ![]() ![]() ![]() ![]() |
Craft an Aspect Skill onto an Item: Aspect of the Crab skill Aspect of the Crab | ![]() ![]() ![]() ![]() |
Craft an Aspect Skill onto an Item: Level 30 Aspect of the Cat skill | ![]() ![]() ![]() ![]() |
Craft an Aspect Skill onto an Item: Level 30 Aspect of the Avian skill | ![]() ![]() ![]() ![]() |
Craft an Aspect Skill onto an Item: Level 30 Aspect of the Spider skill | ![]() ![]() ![]() ![]() |
Craft an Aspect Skill onto an Item: Level 30 Aspect of the Crab skill | ![]() ![]() ![]() ![]() |
Gain Atlas Crafts: Gain a free use of each Map Crafting Option | ![]() ![]() ![]() ![]() |
Gain Atlas Crafts: Gain Five Kirac Missions Colour of Missions based on Level of Red Beast | ![]() ![]() ![]() ![]() |
Enchant a Utility Flask: Adds "Used when an adjacent Flask is used" Replaces any existing Enchantment | ![]() ![]() ![]() ![]() |
Enchant a Utility Flask: Adds "Reused at the end of this Flask's effect" Replaces any existing Enchantment | ![]() ![]() ![]() ![]() |
Enchant a Utility Flask: Adds "Used when Charges reach full" Replaces any existing Enchantment | ![]() ![]() ![]() ![]() |
Enchant a Utility Flask: Adds "Used when you Use a Guard Skill" Replaces any existing Enchantment | ![]() ![]() ![]() ![]() |
Enchant a Utility Flask: Adds "Used when you Use a Travel Skill" Replaces any existing Enchantment | ![]() ![]() ![]() ![]() |
Enchant a Utility Flask: Adds "Used when you Hit a Rare or Unique Enemy, if not already in effect" Replaces any existing Enchantment | ![]() ![]() ![]() ![]() |
Enchant a Utility Flask: Adds "Used when you become Frozen" Replaces any existing Enchantment | ![]() ![]() ![]() ![]() |
Enchant a Utility Flask: Adds "Used when you become Chilled" Replaces any existing Enchantment | ![]() ![]() ![]() ![]() |
Enchant a Utility Flask: Adds "Used when you become Shocked" Replaces any existing Enchantment | ![]() ![]() ![]() ![]() |
Enchant a Utility Flask: Adds "Used when you become Ignited" Replaces any existing Enchantment | ![]() ![]() ![]() ![]() |
Enchant a Utility Flask: Adds "Used when you start Bleeding" Replaces any existing Enchantment | ![]() ![]() ![]() ![]() |
Enchant a Utility Flask: Adds "Used when you become Poisoned" Replaces any existing Enchantment | ![]() ![]() ![]() ![]() |
Enchant a Utility Flask: Adds "Used when you Block" Replaces any existing Enchantment | ![]() ![]() ![]() ![]() |
Enchant a Utility Flask: Adds "Used when you take a Savage Hit" Replaces any existing Enchantment | ![]() ![]() ![]() ![]() |
Enchant a Utility Flask: Adds "Used when you use a Life Flask" Replaces any existing Enchantment | ![]() ![]() ![]() ![]() |
Apply a Hinekora's Lock: To a Magic Item | ![]() ![]() ![]() ![]() |
Modify an Item: to Have Maximum Possible Links | ![]() ![]() ![]() ![]() |
Modify an Item: to Have Maximum Possible Number of Sockets | ![]() ![]() ![]() ![]() |
Bestiary Recipe Ruthless /47
Crafting Bench Topic /2
NPC | Name |
---|---|
Helena | Alright, I've taken the liberty of performing a few tests. There are a few magical modifications the Transmutia Device can make that are safe every time. Try enhancing a piece of equipment now. Let's see if my results hold. |
Helena | I could hardly hope for better results. Do note the device needs special reagents to perform, so not all uses will be so easy. |

Crafting Bench HideoutCraftingBench /4
Name | Show Full Descriptions |
---|---|
Shop Tag | Utility |
Path of Exile 1 | 1 |
Path of Exile 2 | 0 |
Metadata | Metadata/Items/HideoutInteractables/HideoutCraftingBench |
Community Wiki
Crafting Bench
The Crafting Bench lets players craft a modifier into equipment or modify sockets and links at the cost of some Currency. It can be found in the player's hideout.
Mechanics
Typically, only one crafted modifier may be added to an item; the crafted modifier is shown in a brighter color than regular mods. Crafting a mod follows the normal affix rules. Specifically:
- The item cannot already have a mod of that type.
- The item must have a prefix or suffix slot open as appropriate. This means that a second prefix or suffix cannot be crafted onto a magic item, nor a fourth prefix or suffix onto a rare item.
It is possible to craft more than one mod onto an item with the of Crafting meta-crafting mod.
Players can remove a crafted mod from an item with an Orb of Scouring. If the item already has a crafted mod, the recipe will automatically use a Orb of Scouring to add a different crafted mod.
There are also recipes which modify the number of sockets, socket colors, or links on the item. Players may use socket recipes on corrupted equipment, which will require the same amount of Vaal Orb as the required currency.
For convenience, the ingredients/currency needed to craft a mod onto a piece of equipment do not need to directly be in your inventory at the time. The Crafting Bench will fully track, and use, items in your Stash as well.
Unlock locations
Crafting recipes are discovered in various locations across multiple content. The type of location depends on which category of recipe it is, or in other words which master it belongs to.
- Recipes are found in various locations in Wraeclast and Oriath, as well as maps, which Helena will appraise.
- Unveiling Veiled items adds experience towards that recipe.
- Socket crafting recipes can be found in the Azurite Mine at specific kinds of nodes.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.