Crafting Bench /793
ModRequireItemClassesUnlock
Two Sockets1x Jeweller's OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · ShieldThe Grand Arena
Three Sockets3x Jeweller's OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · ShieldThe Grand Arena
Four Sockets10x Jeweller's OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · ShieldThe Grand Arena
Five Sockets70x Jeweller's OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · ShieldTropical Island Map
Six Sockets350x Jeweller's OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · ShieldBelfry Map
Two Linked Sockets1x Orb of FusingOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · ShieldKaom's Stronghold
Three Linked Sockets3x Orb of FusingOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · ShieldKaom's Stronghold
Four Linked Sockets5x Orb of FusingOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · ShieldKaom's Stronghold
Five Linked Sockets150x Orb of FusingOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · ShieldSunken City Map
Six Linked Sockets1500x Orb of FusingOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · ShieldLighthouse Map
At Least One Red Socket4x Chromatic OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · AmuletThe Mines Level 1
At Least Two Red Sockets25x Chromatic OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · ShieldThe Mines Level 1
At Least Three Red Sockets120x Chromatic OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · ShieldThe Mines Level 1
At Least One Green Socket4x Chromatic OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · AmuletThe Mines Level 1
At Least Two Green Sockets25x Chromatic OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · ShieldThe Mines Level 1
At Least Three Green Sockets120x Chromatic OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · ShieldThe Mines Level 1
At Least One Blue Socket4x Chromatic OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · AmuletThe Mines Level 1
At Least Two Blue Sockets25x Chromatic OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · ShieldThe Mines Level 1
At Least Three Blue Sockets120x Chromatic OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · ShieldThe Mines Level 1
At Least One Red and One Green Socket15x Chromatic OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · ShieldThe Mines Level 1
At Least One Red and One Blue Socket15x Chromatic OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · ShieldThe Mines Level 1
At Least One Green and One Blue Socket15x Chromatic OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · ShieldThe Mines Level 1
At Least Two Red and One Green Socket100x Chromatic OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · ShieldThe Mines Level 1
At Least Two Red and One Blue Socket100x Chromatic OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · ShieldThe Mines Level 1
At Least Two Green and One Red Socket100x Chromatic OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · ShieldThe Mines Level 1
At Least Two Green and One Blue Socket100x Chromatic OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · ShieldThe Mines Level 1
At Least Two Blue and One Green Socket100x Chromatic OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · ShieldThe Mines Level 1
At Least Two Blue and One Red Socket100x Chromatic OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · ShieldThe Mines Level 1
Fortune Favours the Brave3x Chaos OrbMapLevel 5
Area contains 3 additional Abysses
Areas can contain Abysses
Scarabs dropped in Area have 50% increased chance to be Abyss Scarabs
map extra content weighting [1]
5x Chaos OrbMapLevel 9
Area contains 3 additional Imprisoned Monsters
Areas can contain Imprisoned Monsters
Scarabs dropped in Area have 50% increased chance to be Essence Scarabs
map extra content weighting [1]
4x Chaos OrbMapLevel 6
Area is inhabited by 7 additional Rogue Exiles
Scarabs dropped in Area have 50% increased chance to be Anarchy Scarabs
map extra content weighting [1]
map ignore rogue exile rarity bias [1]
6x Chaos OrbMapLevel 12
Area contains 3 additional Shrines
Scarabs dropped in Area have 50% increased chance to be Domination Scarabs
map extra content weighting [1]
3x Chaos OrbMapLevel 4
Area contains 3 additional Strongboxes
Scarabs found in Area have 50% increased chance to be Ambush Scarabs
map extra content weighting [1]
3x Chaos OrbMapLevel 4
Area can contain Breaches
Area contains 3 additional Breaches
Scarabs dropped in Area have 50% increased chance to be Breach Scarabs
map extra content weighting [1]
4x Chaos OrbMapLevel 6
Area is haunted by 8 additional Tormented Spirits
Scarabs dropped in Area have 50% increased chance to be Torment Scarabs
map extra content weighting [1]
4x Chaos OrbMapLevel 6
Slaying Enemies close together can attract monsters from Beyond this realm
Scarabs dropped in Area have 50% increased chance to be Beyond Scarabs
map extra content weighting [1]
4x Chaos OrbMapLevel 6
Area contains a Blight Encounter
Scarabs dropped in Area have 50% increased chance to be Blight Scarabs
map blight league [1]
map extra content weighting [1]
3x Chaos OrbMapLevel 4
Area contains 3 additional Harbingers
Scarabs dropped in Area have 50% increased chance to be Harbinger Scarabs
map extra content weighting [1]
3x Chaos OrbMapLevel 4
Area contains 3 additional Smuggler's Caches
map extra content weighting [1]
map heist league [1]
6x Chaos OrbMapLevel 12
Area contains 2 additional Legion Encounters
Scarabs dropped in Area have 50% increased chance to be Legion Scarabs
map extra content weighting [1]
map legion league [1]
7x Chaos OrbMapLevel 15
Area contains an Expedition Encounter
Scarabs dropped in Area have 50% increased chance to be Expedition Scarabs
5x Chaos OrbMapLevel 9
Areas contain a Mirror of Delirium
Scarabs dropped in Area have 50% increased chance to be Delirium Scarabs
map affliction league [1]
6x Chaos OrbMapLevel 12
Areas contain Ritual Altars
Scarabs dropped in Area have 50% increased chance to be Ritual Scarabs
map extra content weighting [1]
5x Chaos OrbMapLevel 9
Areas contain an Ultimatum Encounter
Scarabs dropped in Area have 50% increased chance to be Ultimatum Scarabs
map ultimatum league [1]
4x Chaos OrbMapLevel 6
Area contains The Sacred Grove
Scarabs dropped in Area have 50% increased chance to be Harvest Scarabs
map extra content weighting [1]
map harvest league [1]
6x Chaos OrbMapLevel 12
Area contains an additional Ore Deposit
Scarabs dropped in Area have 50% increased chance to be Kalguuran Scarabs
3x Chaos OrbMapLevel 4
+(15–25) to maximum Life1x Orb of AlterationBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver
+(16–20)% to Fire Resistance1x Orb of TransmutationBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver
+(16–20)% to Cold Resistance1x Orb of TransmutationBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver
+(16–20)% to Lightning Resistance1x Orb of TransmutationBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver
+(15–20) to Strength1x Orb of AugmentationOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver
+(15–20) to Dexterity1x Orb of AugmentationOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Quiver
+(15–20) to Intelligence1x Orb of AugmentationOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Quiver
Remove Crafted Mods1x Orb of ScouringOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver
+(21–28)% to Fire Resistance1x Orb of AlchemyBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverThe Belly of the Beast Level 2
+(29–35)% to Fire Resistance3x Chaos OrbBody Armour · Gloves · Boots · Helmet · Shield · Belt · QuiverDoedre's Cesspool
+(21–28)% to Cold Resistance1x Orb of AlchemyBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverThe Belly of the Beast Level 2
+(29–35)% to Cold Resistance3x Chaos OrbBody Armour · Gloves · Boots · Helmet · Shield · Belt · QuiverDoedre's Cesspool
+(21–28)% to Lightning Resistance1x Orb of AlchemyBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverThe Belly of the Beast Level 2
+(29–35)% to Lightning Resistance3x Chaos OrbBody Armour · Gloves · Boots · Helmet · Shield · Belt · QuiverDoedre's Cesspool
+(10–12)% to Fire and Cold Resistances6x Orb of TransmutationBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverLabyrinth Trial in The Lower Prison
+(13–16)% to Fire and Cold Resistances1x Orb of AlchemyBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverCruel Aspirant's Trial
+(17–20)% to Fire and Cold Resistances3x Chaos OrbBody Armour · Gloves · Boots · Helmet · Shield · Belt · QuiverMerciless Aspirant's Trial
+(10–12)% to Cold and Lightning Resistances6x Orb of TransmutationBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverLabyrinth Trial in The Lower Prison
+(13–16)% to Cold and Lightning Resistances1x Orb of AlchemyBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverCruel Aspirant's Trial
+(17–20)% to Cold and Lightning Resistances3x Chaos OrbBody Armour · Gloves · Boots · Helmet · Shield · Belt · QuiverMerciless Aspirant's Trial
+(10–12)% to Fire and Lightning Resistances6x Orb of TransmutationBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverLabyrinth Trial in The Lower Prison
+(13–16)% to Fire and Lightning Resistances1x Orb of AlchemyBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverCruel Aspirant's Trial
+(17–20)% to Fire and Lightning Resistances3x Chaos OrbBody Armour · Gloves · Boots · Helmet · Shield · Belt · QuiverMerciless Aspirant's Trial
+(5–8)% to all Elemental Resistances6x Orb of AlterationRing · AmuletAspirant's Trial
+(9–12)% to all Elemental Resistances1x Chaos OrbRing · AmuletEternal Aspirant's Trial
+(4–6)% to all Elemental Resistances
Minions have +(5–8)% to all Elemental Resistances
6x Orb of AlterationRing · AmuletAspirant's Trial
+(7–9)% to all Elemental Resistances
Minions have +(9–12)% to all Elemental Resistances
1x Chaos OrbRing · AmuletEternal Aspirant's Trial
+(21–25) to Strength2x Orb of AlchemyOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverThe Western Forest
+(26–30) to Strength2x Chaos OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverIvory Temple Map
+(21–25) to Dexterity2x Orb of AlchemyOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · QuiverThe Western Forest
+(26–30) to Dexterity2x Chaos OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · QuiverIvory Temple Map
+(21–25) to Intelligence2x Orb of AlchemyOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · QuiverThe Western Forest
+(26–30) to Intelligence2x Chaos OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · QuiverIvory Temple Map
+(6–9) to all Attributes3x Orb of ChanceOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · QuiverLabyrinth Trial in The Imperial Gardens
+(10–13) to all Attributes6x Orb of ChanceOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · QuiverLabyrinth Trial in The Tunnel
(10–14)% increased Movement Speed3x Orb of AugmentationBootsThe City of Sarn
(15–19)% increased Movement Speed2x Chaos OrbBootsThe Chamber of Innocence
(20–24)% increased Movement Speed4x Chaos OrbBootsEpilogue
+(26–40) to maximum Life6x Orb of TransmutationBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverThe Beacon
+(41–55) to maximum Life2x Orb of AlchemyBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverThe Feeding Trough
+(56–70) to maximum Life4x Orb of AlchemyBody Armour · Gloves · Boots · Helmet · ShieldLaboratory Map
+(71–85) to maximum Life4x Chaos OrbBody ArmourMineral Pools Map
(0.3–0.5)% of Physical Attack Damage Leeched as Life3x Orb of ChanceRing · Amulet · Gloves · QuiverVaal Pyramid Map
(0.6–0.8)% of Physical Attack Damage Leeched as Life4x Orb of ChanceAmuletPark Map
(2–2.4)% of Physical Attack Damage Leeched as Life3x Orb of ChanceOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedVaal Pyramid Map
(2.6–3)% of Physical Attack Damage Leeched as Life4x Orb of ChanceOne Hand Melee · Two Hand MeleePark Map
(2–2.4)% of Physical Attack Damage Leeched as Mana1x Regal OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedPark Map
+(55–64) to maximum Mana3x Orb of AugmentationTwo Hand Melee
+(65–74) to maximum Mana6x Orb of AugmentationTwo Hand MeleeThe Beacon
+(75–84) to maximum Mana2x Chaos OrbTwo Hand MeleeThe Feeding Trough
+(85–94) to maximum Mana4x Chaos OrbTwo Hand MeleeLaboratory Map
+(35–44) to maximum Mana3x Orb of AugmentationOne Hand Melee · One Hand Ranged · Two Hand Ranged
+(45–54) to maximum Mana6x Orb of AugmentationOne Hand Melee · One Hand Ranged · Two Hand RangedThe Beacon
+(55–64) to maximum Mana2x Chaos OrbOne Hand Melee · One Hand Ranged · Two Hand RangedThe Feeding Trough
+(65–74) to maximum Mana4x Chaos OrbOne Hand Melee · One Hand Ranged · Two Hand RangedLaboratory Map
+(25–34) to maximum Mana3x Orb of AugmentationBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Quiver · Belt
+(35–44) to maximum Mana6x Orb of AugmentationBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Quiver · BeltThe Beacon
+(45–54) to maximum Mana2x Chaos OrbBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Quiver · BeltThe Feeding Trough
(20–30)% increased Mana Regeneration Rate6x Orb of AlterationOne Hand Melee · One Hand Ranged · Ring · Amulet · ShieldLabyrinth Trial in The Chamber of Sins Level 2
(31–40)% increased Mana Regeneration Rate2x Orb of AlchemyOne Hand Melee · One Hand Ranged · Ring · Amulet · ShieldLeyline Map
(30–45)% increased Mana Regeneration Rate6x Orb of AlterationTwo Hand Melee · Two Hand RangedLabyrinth Trial in The Chamber of Sins Level 2
(46–60)% increased Mana Regeneration Rate2x Orb of AlchemyTwo Hand Melee · Two Hand RangedLeyline Map
(40–59)% increased Physical Damage4x Orb of AlterationOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedThe Sewers
(60–79)% increased Physical Damage8x Orb of AlterationOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedThe Ossuary
(80–99)% increased Physical Damage4x Chaos OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedThe Quarry
(100–129)% increased Physical Damage1x Exalted OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedOrchard Map
(37–51)% increased Spell Damage4x Orb of AlterationTwo Hand MeleeThe Ancient Pyramid
(52–66)% increased Spell Damage8x Orb of AlterationTwo Hand MeleeShavronne's Tower
(67–81)% increased Spell Damage4x Chaos OrbTwo Hand MeleeThe Boiling Lake
(82–99)% increased Spell Damage1x Exalted OrbTwo Hand MeleeMuseum Map
(25–34)% increased Spell Damage4x Orb of AlterationOne Hand Melee · One Hand RangedThe Ancient Pyramid
(35–44)% increased Spell Damage8x Orb of AlterationOne Hand Melee · One Hand RangedShavronne's Tower
(45–54)% increased Spell Damage4x Chaos OrbOne Hand Melee · One Hand RangedThe Boiling Lake
(55–66)% increased Spell Damage1x Exalted OrbOne Hand Melee · One Hand RangedMuseum Map
(11–20)% increased Damage over Time6x Orb of AlterationOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedLabyrinth Trial in The Crypt
(21–30)% increased Damage over Time2x Chaos OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedShore Map
(15–23)% increased Elemental Damage with Attack Skills6x Orb of AlterationOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Ring · Amulet · Belt · QuiverLabyrinth Trial in The Catacombs
(24–32)% increased Elemental Damage with Attack Skills4x Orb of AlchemyOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Quiver · BeltDefiled Cathedral Map
(8–10)% increased Attack Speed6x Orb of AlterationOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedThe Dried Lake
(11–15)% increased Attack Speed2x Chaos OrbOne Hand Melee · Two Hand MeleeThe Vastiri Desert
(16–20)% increased Attack Speed1x Exalted OrbOne Hand Melee · Two Hand MeleeBeach Map
(11–13)% increased Attack Speed1x Exalted OrbOne Hand Ranged · Two Hand RangedBeach Map
(7–12)% increased Attack Speed2x Chaos OrbGloves · Quiver · ShieldThe Dried Lake
(15–20)% increased Cast Speed6x Orb of AlterationTwo Hand MeleeThe Dried Lake
(21–26)% increased Cast Speed2x Chaos OrbTwo Hand MeleeThe Vastiri Desert
(27–32)% increased Cast Speed1x Exalted OrbTwo Hand MeleeBeach Map
(10–13)% increased Cast Speed6x Orb of AlterationOne Hand Melee · One Hand RangedThe Dried Lake
(14–17)% increased Cast Speed2x Chaos OrbOne Hand Melee · One Hand RangedThe Vastiri Desert
(18–21)% increased Cast Speed1x Exalted OrbOne Hand Melee · One Hand RangedBeach Map
(37–51)% increased Fire Damage4x Orb of AlterationTwo Hand MeleeThe Solaris Temple Level 2
(52–66)% increased Fire Damage8x Orb of AlterationTwo Hand MeleeThe Dread Thicket
(67–81)% increased Fire Damage4x Chaos OrbTwo Hand MeleeSilo Map
(25–34)% increased Fire Damage4x Orb of AlterationOne Hand Melee · One Hand RangedThe Solaris Temple Level 2
(35–44)% increased Fire Damage8x Orb of AlterationOne Hand Melee · One Hand RangedThe Dread Thicket
(45–54)% increased Fire Damage4x Chaos OrbOne Hand Melee · One Hand RangedSilo Map
(9–12)% increased Fire Damage4x Orb of TransmutationRing · Amulet · One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedThe Solaris Temple Level 2
(13–16)% increased Fire Damage2x Orb of AlchemyRing · Amulet · One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedThe Dread Thicket
(37–51)% increased Cold Damage4x Orb of AlterationTwo Hand MeleeThe Crystal Veins
(52–66)% increased Cold Damage8x Orb of AlterationTwo Hand MeleeThe Causeway
(67–81)% increased Cold Damage4x Chaos OrbTwo Hand MeleeShipyard Map
(25–34)% increased Cold Damage4x Orb of AlterationOne Hand Melee · One Hand RangedThe Crystal Veins
(35–44)% increased Cold Damage8x Orb of AlterationOne Hand Melee · One Hand RangedThe Causeway
(45–54)% increased Cold Damage4x Chaos OrbOne Hand Melee · One Hand RangedShipyard Map
(9–12)% increased Cold Damage4x Orb of TransmutationRing · Amulet · One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedThe Crystal Veins
(13–16)% increased Cold Damage2x Orb of AlchemyRing · Amulet · One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedThe Causeway
(37–51)% increased Lightning Damage4x Orb of AlterationTwo Hand MeleeThe Lunaris Temple Level 2
(52–66)% increased Lightning Damage8x Orb of AlterationTwo Hand MeleeThe Chamber of Sins Level 1
(67–81)% increased Lightning Damage4x Chaos OrbTwo Hand MeleeWharf Map
(25–34)% increased Lightning Damage4x Orb of AlterationOne Hand Melee · One Hand RangedThe Lunaris Temple Level 2
(35–44)% increased Lightning Damage8x Orb of AlterationOne Hand Melee · One Hand RangedThe Chamber of Sins Level 1
(45–54)% increased Lightning Damage4x Chaos OrbOne Hand Melee · One Hand RangedWharf Map
(9–12)% increased Lightning Damage4x Orb of TransmutationRing · Amulet · One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedThe Lunaris Temple Level 2
(13–16)% increased Lightning Damage2x Orb of AlchemyRing · Amulet · One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedThe Chamber of Sins Level 1
(37–51)% increased Chaos Damage2x Orb of ChanceTwo Hand MeleeThe Temple of Decay Level 2
(52–66)% increased Chaos Damage4x Orb of ChanceTwo Hand MeleeThe Ossuary
(67–81)% increased Chaos Damage3x Regal OrbTwo Hand MeleeArid Lake Map
(25–34)% increased Chaos Damage2x Orb of ChanceOne Hand Melee · One Hand RangedThe Temple of Decay Level 2
(35–44)% increased Chaos Damage4x Orb of ChanceOne Hand Melee · One Hand RangedThe Ossuary
(45–54)% increased Chaos Damage3x Regal OrbOne Hand Melee · One Hand RangedArid Lake Map
(9–12)% increased Chaos Damage3x Orb of ChanceRing · Amulet · One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedThe Temple of Decay Level 2
(13–16)% increased Chaos Damage3x Orb of AlchemyRing · Amulet · One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedThe Ossuary
+(91–120) to Accuracy Rating4x Orb of TransmutationOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedThe Reliquary
+(121–200) to Accuracy Rating2x Orb of AlchemyOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedThe Desecrated Chambers
+(201–300) to Accuracy Rating2x Chaos OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedCourtyard Map
+(91–120) to Accuracy Rating4x Orb of TransmutationGloves · Helmet · Ring · Amulet · Quiver · ShieldThe Reliquary
+(121–150) to Accuracy Rating2x Orb of AlchemyGloves · Helmet · Ring · Amulet · Quiver · ShieldThe Desecrated Chambers
+(151–220) to Accuracy Rating2x Chaos OrbGloves · Helmet · Ring · Amulet · Quiver · ShieldCourtyard Map
(9–12)% increased Global Physical Damage3x Orb of ChanceShield · AmuletThe Sewers
(13–16)% increased Global Physical Damage3x Orb of AlchemyShield · AmuletThe Ossuary
(26–35)% increased Armour4x Orb of TransmutationBody Armour · Boots · Gloves · Helmet · ShieldThe Crematorium
(41–50)% increased Armour1x Orb of AlchemyBody Armour · Boots · Gloves · Helmet · ShieldThe Karui Fortress
(56–74)% increased Armour2x Chaos OrbBody Armour · Boots · Gloves · Helmet · ShieldAncient City Map
+(50–75) to Armour4x Orb of TransmutationBody Armour · Boots · Gloves · Helmet · ShieldThe Crematorium
+(100–150) to Armour1x Orb of AlchemyBody Armour · Helmet · ShieldThe Karui Fortress
+(250–320) to Armour2x Chaos OrbBody Armour · ShieldAncient City Map
(26–35)% increased Evasion Rating4x Orb of TransmutationBody Armour · Boots · Gloves · Helmet · ShieldThe Crematorium
(41–50)% increased Evasion Rating1x Orb of AlchemyBody Armour · Boots · Gloves · Helmet · ShieldThe Karui Fortress
(56–74)% increased Evasion Rating2x Chaos OrbBody Armour · Boots · Gloves · Helmet · ShieldAncient City Map
+(50–75) to Evasion Rating4x Orb of TransmutationBody Armour · Boots · Gloves · Helmet · ShieldThe Crematorium
+(100–150) to Evasion Rating1x Orb of AlchemyBody Armour · Helmet · ShieldThe Karui Fortress
+(250–320) to Evasion Rating2x Chaos OrbBody Armour · ShieldAncient City Map
(26–35)% increased Energy Shield4x Orb of TransmutationBody Armour · Boots · Gloves · Helmet · ShieldThe Crematorium
(41–50)% increased Energy Shield1x Orb of AlchemyBody Armour · Boots · Gloves · Helmet · ShieldThe Karui Fortress
(56–74)% increased Energy Shield2x Chaos OrbBody Armour · Boots · Gloves · Helmet · ShieldAncient City Map
+(17–22) to maximum Energy Shield4x Orb of TransmutationBody Armour · Boots · Gloves · Helmet · ShieldThe Crematorium
+(35–45) to maximum Energy Shield1x Orb of AlchemyBody Armour · Helmet · ShieldThe Karui Fortress
+(56–69) to maximum Energy Shield2x Chaos OrbBody Armour · ShieldAncient City Map
(10–12)% increased maximum Energy Shield1x Chaos OrbAmuletMoon Temple Map
(13–15)% increased maximum Energy Shield2x Chaos OrbAmuletColonnade Map
+(21–25) to maximum Energy Shield1x Orb of AlchemyAmulet · RingMoon Temple Map
+(26–30) to maximum Energy Shield2x Chaos OrbAmulet · RingColonnade Map
(26–35)% increased Armour and Evasion4x Orb of TransmutationBody Armour · Boots · Gloves · Helmet · ShieldThe Crematorium
(41–50)% increased Armour and Evasion1x Orb of AlchemyBody Armour · Boots · Gloves · Helmet · ShieldThe Karui Fortress
(56–74)% increased Armour and Evasion2x Chaos OrbBody Armour · Boots · Gloves · Helmet · ShieldAncient City Map
(26–35)% increased Armour and Energy Shield4x Orb of TransmutationBody Armour · Boots · Gloves · Helmet · ShieldThe Crematorium
(41–50)% increased Armour and Energy Shield1x Orb of AlchemyBody Armour · Boots · Gloves · Helmet · ShieldThe Karui Fortress
(56–74)% increased Armour and Energy Shield2x Chaos OrbBody Armour · Boots · Gloves · Helmet · ShieldAncient City Map
(26–35)% increased Evasion and Energy Shield4x Orb of TransmutationBody Armour · Boots · Gloves · Helmet · ShieldThe Crematorium
(41–50)% increased Evasion and Energy Shield1x Orb of AlchemyBody Armour · Boots · Gloves · Helmet · ShieldThe Karui Fortress
(56–74)% increased Evasion and Energy Shield2x Chaos OrbBody Armour · Boots · Gloves · Helmet · ShieldAncient City Map
Adds (19–21) to (32–41) Fire Damage4x Orb of TransmutationTwo Hand Melee · Two Hand RangedThe Solaris Temple Level 2
Adds (38–46) to (73–85) Fire Damage2x Orb of AlchemyTwo Hand Melee · Two Hand RangedThe Dread Thicket
Adds (60–72) to (110–128) Fire Damage4x Chaos OrbTwo Hand Melee · Two Hand RangedSilo Map
Adds (11–12) to (19–23) Fire Damage4x Orb of TransmutationOne Hand Melee · One Hand RangedThe Solaris Temple Level 2
Adds (22–27) to (42–49) Fire Damage2x Orb of AlchemyOne Hand Melee · One Hand RangedThe Dread Thicket
Adds (35–41) to (63–73) Fire Damage4x Chaos OrbOne Hand Melee · One Hand RangedSilo Map
Adds (8–11) to (16–20) Fire Damage to Attacks4x Orb of TransmutationRing · Amulet · GlovesThe Solaris Temple Level 2
Adds (12–17) to (26–30) Fire Damage to Attacks2x Orb of AlchemyRing · AmuletThe Dread Thicket
Adds (19–21) to (32–41) Cold Damage4x Orb of TransmutationTwo Hand Melee · Two Hand RangedThe Crystal Veins
Adds (38–46) to (73–85) Cold Damage2x Orb of AlchemyTwo Hand Melee · Two Hand RangedThe Causeway
Adds (60–72) to (110–128) Cold Damage4x Chaos OrbTwo Hand Melee · Two Hand RangedShipyard Map
Adds (11–12) to (19–23) Cold Damage4x Orb of TransmutationOne Hand Melee · One Hand RangedThe Crystal Veins
Adds (22–27) to (42–49) Cold Damage2x Orb of AlchemyOne Hand Melee · One Hand RangedThe Causeway
Adds (35–41) to (63–73) Cold Damage4x Chaos OrbOne Hand Melee · One Hand RangedShipyard Map
Adds (6–8) to (14–18) Cold Damage to Attacks4x Orb of TransmutationRing · Amulet · GlovesThe Crystal Veins
Adds (11–15) to (23–27) Cold Damage to Attacks2x Orb of AlchemyRing · AmuletThe Causeway
Adds (2–5) to (46–64) Lightning Damage4x Orb of TransmutationTwo Hand Melee · Two Hand RangedThe Lunaris Temple Level 2
Adds (6–9) to (104–139) Lightning Damage2x Orb of AlchemyTwo Hand Melee · Two Hand RangedThe Chamber of Sins Level 1
Adds (10–14) to (162–197) Lightning Damage4x Chaos OrbTwo Hand Melee · Two Hand RangedWharf Map
Adds (1–3) to (27–37) Lightning Damage4x Orb of TransmutationOne Hand Melee · One Hand RangedThe Lunaris Temple Level 2
Adds (3–5) to (60–80) Lightning Damage2x Orb of AlchemyOne Hand Melee · One Hand RangedThe Chamber of Sins Level 1
Adds (6–8) to (100–113) Lightning Damage4x Chaos OrbOne Hand Melee · One Hand RangedWharf Map
Adds (1–4) to (32–36) Lightning Damage to Attacks4x Orb of TransmutationRing · Amulet · GlovesThe Lunaris Temple Level 2
Adds (1–5) to (41–48) Lightning Damage to Attacks2x Orb of AlchemyRing · AmuletThe Chamber of Sins Level 1
Adds (9–12) to (18–21) Physical Damage4x Orb of TransmutationTwo Hand Melee · Two Hand RangedThe Sewers
Adds (11–15) to (23–27) Physical Damage2x Orb of AlchemyTwo Hand Melee · Two Hand RangedThe Ossuary
Adds (18–24) to (36–42) Physical Damage4x Chaos OrbTwo Hand Melee · Two Hand RangedThe Quarry
Adds (6–8) to (13–15) Physical Damage4x Orb of TransmutationOne Hand Melee · One Hand RangedThe Sewers
Adds (7–11) to (16–19) Physical Damage2x Orb of AlchemyOne Hand Melee · One Hand RangedThe Ossuary
Adds (13–17) to (26–30) Physical Damage4x Chaos OrbOne Hand Melee · One Hand RangedThe Quarry
Adds (3–5) to (6–8) Physical Damage to Attacks4x Orb of TransmutationRing · Amulet · Quiver · GlovesThe Sewers
Adds (5–7) to (8–10) Physical Damage to Attacks2x Chaos OrbRing · Amulet · QuiverThe Ossuary
Adds (6–8) to (14–18) Chaos Damage to Attacks6x Orb of TransmutationRing · Amulet · Quiver · GlovesThe Temple of Decay Level 2
Adds (11–15) to (23–27) Chaos Damage to Attacks2x Chaos OrbRing · Amulet · QuiverThe Ossuary
Adds (16–21) to (31–36) Fire Damage to Spells4x Orb of TransmutationTwo Hand MeleeThe Solaris Temple Level 2
Adds (28–38) to (57–66) Fire Damage to Spells2x Orb of AlchemyTwo Hand MeleeThe Dread Thicket
Adds (41–55) to (83–96) Fire Damage to Spells4x Chaos OrbTwo Hand MeleeSilo Map
Adds (12–16) to (23–27) Fire Damage to Spells4x Orb of TransmutationOne Hand Melee · One Hand RangedThe Solaris Temple Level 2
Adds (21–28) to (42–49) Fire Damage to Spells2x Orb of AlchemyOne Hand Melee · One Hand RangedThe Dread Thicket
Adds (31–41) to (61–71) Fire Damage to Spells4x Chaos OrbOne Hand Melee · One Hand RangedSilo Map
Adds (14–19) to (28–33) Cold Damage to Spells4x Orb of TransmutationTwo Hand MeleeThe Crystal Veins
Adds (26–34) to (52–60) Cold Damage to Spells2x Orb of AlchemyTwo Hand MeleeThe Causeway
Adds (38–50) to (75–88) Cold Damage to Spells4x Chaos OrbTwo Hand MeleeShipyard Map
Adds (10–13) to (19–22) Cold Damage to Spells4x Orb of TransmutationOne Hand Melee · One Hand RangedThe Crystal Veins
Adds (17–23) to (34–40) Cold Damage to Spells2x Orb of AlchemyOne Hand Melee · One Hand RangedThe Causeway
Adds (25–33) to (50–58) Cold Damage to Spells4x Chaos OrbOne Hand Melee · One Hand RangedShipyard Map
Adds (1–5) to (59–63) Lightning Damage to Spells4x Orb of TransmutationTwo Hand MeleeThe Lunaris Temple Level 2
Adds (3–9) to (109–115) Lightning Damage to Spells2x Orb of AlchemyTwo Hand MeleeThe Chamber of Sins Level 1
Adds (4–13) to (159–168) Lightning Damage to Spells4x Chaos OrbTwo Hand MeleeWharf Map
Adds (1–4) to (39–42) Lightning Damage to Spells4x Orb of TransmutationOne Hand Melee · One Hand RangedThe Lunaris Temple Level 2
Adds (2–6) to (73–77) Lightning Damage to Spells2x Orb of AlchemyOne Hand Melee · One Hand RangedThe Chamber of Sins Level 1
Adds (3–9) to (106–112) Lightning Damage to Spells4x Chaos OrbOne Hand Melee · One Hand RangedWharf Map
(17–19)% increased Critical Strike Chance6x Orb of AlterationOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedCemetery Map
(20–24)% increased Critical Strike Chance2x Orb of AlchemyOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedVault Map
(25–27)% increased Critical Strike Chance4x Chaos OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedMaze Map
+(17–19)% to Global Critical Strike Multiplier6x Orb of AlterationOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedCemetery Map
+(20–24)% to Global Critical Strike Multiplier2x Orb of AlchemyOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedVault Map
+(25–28)% to Global Critical Strike Multiplier4x Chaos OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedMaze Map
(45–75)% increased Spell Critical Strike Chance6x Orb of AlterationTwo Hand MeleeCemetery Map
(76–105)% increased Spell Critical Strike Chance3x Chaos OrbTwo Hand MeleeVault Map
(30–49)% increased Spell Critical Strike Chance6x Orb of AlterationOne Hand Melee · One Hand RangedCemetery Map
(50–69)% increased Spell Critical Strike Chance3x Chaos OrbOne Hand Melee · One Hand RangedVault Map
(17–21)% increased Global Critical Strike Chance9x Orb of AlterationQuiver · AmuletCemetery Map
(22–27)% increased Global Critical Strike Chance1x Chaos OrbQuiver · AmuletVault Map
(5–10)% increased Flask Effect Duration2x Glassblower's BaubleBeltLabyrinth Trial in The Bath House
(11–15)% increased Flask Effect Duration4x Glassblower's BaubleBeltChannel Map
(15–20)% chance to Avoid being Stunned1x Regal OrbHelmet · GlovesThe Ascent
(21–25)% chance to Avoid being Stunned2x Regal OrbHelmet · GlovesEstuary Map
(16–20)% chance to Avoid Elemental Ailments1x Chaos OrbBoots · ShieldThe Ascent
(21–25)% chance to Avoid Elemental Ailments2x Chaos OrbBoots · ShieldEstuary Map
(24–30)% reduced Effect of Chill and Shock on you1x Chaos OrbBoots · GlovesThe Ascent
(31–40)% reduced Effect of Chill and Shock on you2x Chaos OrbBoots · GlovesEstuary Map
(31–40)% increased Chance to Block9x Orb of AlterationShieldAtoll Map
(41–50)% increased Chance to Block3x Chaos OrbShieldPhantasmagoria Map
(3–4)% Chance to Block Spell Damage4x Orb of ChanceShieldAtoll Map
(5–6)% Chance to Block Spell Damage3x Regal OrbShieldPhantasmagoria Map
(5–6)% increased Life Regeneration rate2x Orb of AlchemyHelmet · Gloves · BootsSepulchre Map
(7–8)% increased Life Regeneration rate4x Chaos OrbHelmet · Gloves · BootsUnderground Sea Map
2% additional Physical Damage Reduction2x Orb of AlchemyBody Armour · ShieldSepulchre Map
3% additional Physical Damage Reduction4x Chaos OrbBody Armour · ShieldUnderground Sea Map
+(3–4)% chance to Suppress Spell Damage2x Orb of AlchemyHelmet · Gloves · BootsSepulchre Map
+(5–6)% chance to Suppress Spell Damage4x Chaos OrbHelmet · Gloves · BootsUnderground Sea Map
+(5–7)% chance to Suppress Spell Damage2x Orb of AlchemyBody Armour · ShieldSepulchre Map
+(8–10)% chance to Suppress Spell Damage4x Chaos OrbBody Armour · ShieldUnderground Sea Map
(9–11)% increased Energy Shield Recharge Rate2x Orb of AlchemyHelmet · Gloves · BootsSepulchre Map
(12–14)% increased Energy Shield Recharge Rate4x Chaos OrbHelmet · Gloves · BootsUnderground Sea Map
(16–20)% faster start of Energy Shield Recharge2x Orb of AlchemyBody Armour · ShieldSepulchre Map
(21–25)% faster start of Energy Shield Recharge4x Chaos OrbBody Armour · ShieldUnderground Sea Map
5% reduced Damage taken from Damage Over Time2x Regal OrbShieldGrave Trough Map
Light Radius is based on Energy Shield instead of Life4x Chaos OrbHelmet · RingDig Map
Minions have (11–15)% increased maximum Life4x Orb of AugmentationShield · RingThe Lunaris Temple Level 2
Minions have (16–20)% increased maximum Life2x Orb of AlchemyShieldPromenade Map
Minions deal (10–20)% increased Damage3x Chaos OrbGlovesThe Lunaris Temple Level 2
Minions have (13–17)% increased Movement Speed4x Orb of AugmentationRing · AmuletThe Lunaris Temple Level 2
Minions have (18–22)% increased Movement Speed2x Orb of AlchemyRing · AmuletPromenade Map
Minions deal (37–51)% increased Damage4x Orb of AugmentationTwo Hand Melee · Two Hand RangedThe Lunaris Temple Level 2
Minions deal (52–66)% increased Damage2x Orb of AlchemyTwo Hand Melee · Two Hand RangedPromenade Map
Minions deal (67–81)% increased Damage4x Chaos OrbTwo Hand Melee · Two Hand RangedArcade Map
Minions deal (25–34)% increased Damage4x Orb of AugmentationOne Hand Melee · One Hand RangedThe Lunaris Temple Level 2
Minions deal (35–44)% increased Damage2x Orb of AlchemyOne Hand Melee · One Hand RangedPromenade Map
Minions deal (45–54)% increased Damage4x Chaos OrbOne Hand Melee · One Hand RangedArcade Map
(52–66)% increased Trap Damage2x Orb of AlchemyTwo Hand Melee · Two Hand RangedThe Solaris Temple Level 2
(67–81)% increased Trap Damage4x Chaos OrbTwo Hand Melee · Two Hand RangedFrozen Cabins Map
(35–44)% increased Trap Damage2x Orb of AlchemyOne Hand Melee · One Hand RangedThe Solaris Temple Level 2
(45–54)% increased Trap Damage4x Chaos OrbOne Hand Melee · One Hand RangedFrozen Cabins Map
(52–66)% increased Mine Damage2x Orb of AlchemyTwo Hand Melee · Two Hand RangedThe Solaris Temple Level 2
(67–81)% increased Mine Damage4x Chaos OrbTwo Hand Melee · Two Hand RangedFrozen Cabins Map
(35–44)% increased Mine Damage2x Orb of AlchemyOne Hand Melee · One Hand RangedThe Solaris Temple Level 2
(45–54)% increased Mine Damage4x Chaos OrbOne Hand Melee · One Hand RangedFrozen Cabins Map
(17–20)% increased Trap Throwing Speed6x Orb of AugmentationTwo Hand Melee · Two Hand RangedThe Solaris Temple Level 2
(21–23)% increased Trap Throwing Speed2x Orb of AlchemyTwo Hand Melee · Two Hand RangedFrozen Cabins Map
(9–12)% increased Trap Throwing Speed6x Orb of AugmentationOne Hand Melee · One Hand RangedThe Solaris Temple Level 2
(13–15)% increased Trap Throwing Speed2x Orb of AlchemyOne Hand Melee · One Hand RangedFrozen Cabins Map
(17–20)% increased Mine Throwing Speed6x Orb of AugmentationTwo Hand Melee · Two Hand RangedThe Solaris Temple Level 2
(21–23)% increased Mine Throwing Speed2x Orb of AlchemyTwo Hand Melee · Two Hand RangedFrozen Cabins Map
(9–12)% increased Mine Throwing Speed6x Orb of AugmentationOne Hand Melee · One Hand RangedThe Solaris Temple Level 2
(13–15)% increased Mine Throwing Speed2x Orb of AlchemyOne Hand Melee · One Hand RangedFrozen Cabins Map
(3–5)% increased Attack Speed2x Orb of AlchemyRingThe Dried Lake
(6–9)% increased Cast Speed6x Orb of AlterationShield · AmuletThe Dried Lake
(15–20)% increased Warcry Speed6x Orb of AlterationAmuletThe Dried Lake
Warcries cannot Exert Travel Skills1x Orb of AlchemyRing · Amulet · BeltThe Chamber of Innocence
Used when an adjacent Flask is used5x Instilling Orb
5x Glassblower's Bauble
FlaskEpilogue
Reused at the end of this Flask's effect5x Instilling Orb
5x Glassblower's Bauble
FlaskEpilogue
Used when Charges reach full5x Instilling Orb
5x Glassblower's Bauble
FlaskEpilogue
Used when you Use a Guard Skill5x Instilling Orb
5x Glassblower's Bauble
FlaskEpilogue
Used when you Use a Travel Skill5x Instilling Orb
5x Glassblower's Bauble
FlaskEpilogue
Used when you Hit a Rare or Unique Enemy, if not already in effect5x Instilling Orb
5x Glassblower's Bauble
FlaskEpilogue
Used when you become Frozen5x Instilling Orb
5x Glassblower's Bauble
FlaskEpilogue
Used when you become Chilled5x Instilling Orb
5x Glassblower's Bauble
FlaskEpilogue
Used when you become Shocked5x Instilling Orb
5x Glassblower's Bauble
FlaskEpilogue
Used when you become Ignited5x Instilling Orb
5x Glassblower's Bauble
FlaskEpilogue
Used when you start Bleeding5x Instilling Orb
5x Glassblower's Bauble
FlaskEpilogue
Used when you become Poisoned5x Instilling Orb
5x Glassblower's Bauble
FlaskEpilogue
Used when you Block5x Instilling Orb
5x Glassblower's Bauble
FlaskEpilogue
Used when you take a Savage Hit5x Instilling Orb
5x Glassblower's Bauble
FlaskEpilogue
Used when you use a Life Flask5x Instilling Orb
5x Glassblower's Bauble
FlaskEpilogue
Remove Enchantments3x Orb of ScouringFlask · One Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Belt · Amulet · Ring · Quiver
Moving while Bleeding doesn't cause you to take extra Damage2x Chaos OrbShield · QuiverThe Ascent
+(31–36)% Chaos Resistance against Damage Over Time4x Orb of AlterationBeltGrave Trough Map
+(37–43)% Chaos Resistance against Damage Over Time2x Chaos OrbBeltGrave Trough Map
(41–50)% chance to Avoid Bleeding4x Orb of AlterationBootsThe Ascent
(51–60)% chance to Avoid Bleeding2x Chaos OrbBootsEstuary Map
(41–50)% reduced Ignite Duration on you4x Orb of AlterationRingThe Ascent
(51–60)% reduced Ignite Duration on you2x Chaos OrbRingEstuary Map
(41–50)% reduced Effect of Chill on you4x Orb of AlterationRingThe Ascent
(51–60)% reduced Effect of Chill on you2x Chaos OrbRingEstuary Map
(41–50)% reduced Effect of Shock on you4x Orb of AlterationRingThe Ascent
(51–60)% reduced Effect of Shock on you2x Chaos OrbRingEstuary Map
(16–20)% reduced Effect of Curses on you4x Orb of AlterationRingThe Ascent
(21–25)% reduced Effect of Curses on you2x Chaos OrbRingEstuary Map
(11–15)% reduced Effect of Freeze on you4x Orb of AlterationHelmetThe Ascent
(16–20)% reduced Effect of Freeze on you2x Chaos OrbHelmetEstuary Map
Adds (9–11) to (16–21) Fire Damage to Attacks4x Orb of TransmutationQuiverThe Solaris Temple Level 2
Adds (19–23) to (37–42) Fire Damage to Attacks2x Orb of AlchemyQuiverThe Dread Thicket
Adds (9–11) to (16–21) Cold Damage to Attacks4x Orb of TransmutationQuiverThe Crystal Veins
Adds (19–23) to (37–42) Cold Damage to Attacks2x Orb of AlchemyQuiverThe Causeway
Adds (1–4) to (32–36) Lightning Damage to Attacks4x Orb of TransmutationQuiverThe Lunaris Temple Level 2
Adds (3–6) to (52–70) Lightning Damage to Attacks2x Orb of AlchemyQuiverThe Chamber of Sins Level 1
(20–60)% increased Damage with Vaal Skills1x Vaal OrbGlovesThe Caverns
Regenerate (12–20) Life per second
Regenerate (1.8–3) Mana per second
1x Orb of AlchemyAmuletThe Archives
Trigger a Socketed Spell when you Use a Skill, with a 8 second Cooldown
Spells Triggered this way have 150% more Cost
3x Chaos OrbOne Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand RangedThe Refinery
(81–85)% increased Physical Damage
(13–15)% chance to Impale Enemies on Hit with Attacks
3x Orb of AlchemyOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedOrchard Map
(86–94)% increased Physical Damage
(16–17)% chance to Impale Enemies on Hit with Attacks
3x Chaos OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedOrchard Map
(95–105)% increased Physical Damage
(18–20)% chance to Impale Enemies on Hit with Attacks
8x Chaos OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedOrchard Map
(81–85)% increased Physical Damage
(13–15)% chance to cause Bleeding on Hit
3x Orb of AlchemyOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedAcid Caverns Map
(86–94)% increased Physical Damage
(16–17)% chance to cause Bleeding on Hit
3x Chaos OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedAcid Caverns Map
(95–105)% increased Physical Damage
(18–20)% chance to cause Bleeding on Hit
8x Chaos OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedAcid Caverns Map
(81–85)% increased Physical Damage
(13–15)% chance to Blind Enemies on hit
3x Orb of AlchemyOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedOrchard Map
(86–94)% increased Physical Damage
(16–17)% chance to Blind Enemies on hit
3x Chaos OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedOrchard Map
(95–105)% increased Physical Damage
(18–20)% chance to Blind Enemies on hit
8x Chaos OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedOrchard Map
(81–85)% increased Physical Damage
(13–15)% chance to Poison on Hit
3x Orb of AlchemyOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedAcid Caverns Map
(86–94)% increased Physical Damage
(16–17)% chance to Poison on Hit
3x Chaos OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedAcid Caverns Map
(95–105)% increased Physical Damage
(18–20)% chance to Poison on Hit
8x Chaos OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand RangedAcid Caverns Map
(60–64)% increased Fire Damage
(21–24)% chance to Ignite
3x Orb of AlchemyTwo Hand MeleeSilo Map
(65–72)% increased Fire Damage
(25–28)% chance to Ignite
3x Chaos OrbTwo Hand MeleeSilo Map
(73–80)% increased Fire Damage
(29–34)% chance to Ignite
8x Chaos OrbTwo Hand MeleeSilo Map
(36–41)% increased Fire Damage
(13–15)% chance to Ignite
3x Orb of AlchemyOne Hand Melee · One Hand RangedSilo Map
(42–50)% increased Fire Damage
(16–17)% chance to Ignite
3x Chaos OrbOne Hand Melee · One Hand RangedSilo Map
(51–60)% increased Fire Damage
(18–20)% chance to Ignite
8x Chaos OrbOne Hand Melee · One Hand RangedSilo Map
(60–64)% increased Cold Damage
(21–24)% chance to Freeze
3x Orb of AlchemyTwo Hand MeleeShipyard Map
(65–72)% increased Cold Damage
(25–28)% chance to Freeze
3x Chaos OrbTwo Hand MeleeShipyard Map
(73–80)% increased Cold Damage
(29–34)% chance to Freeze
8x Chaos OrbTwo Hand MeleeShipyard Map
(36–41)% increased Cold Damage
(13–15)% chance to Freeze
3x Orb of AlchemyOne Hand Melee · One Hand RangedShipyard Map
(42–50)% increased Cold Damage
(16–17)% chance to Freeze
3x Chaos OrbOne Hand Melee · One Hand RangedShipyard Map
(51–60)% increased Cold Damage
(18–20)% chance to Freeze
8x Chaos OrbOne Hand Melee · One Hand RangedShipyard Map
(60–64)% increased Lightning Damage
(21–24)% chance to Shock
3x Orb of AlchemyTwo Hand MeleeWharf Map
(65–72)% increased Lightning Damage
(25–28)% chance to Shock
3x Chaos OrbTwo Hand MeleeWharf Map
(73–80)% increased Lightning Damage
(29–34)% chance to Shock
8x Chaos OrbTwo Hand MeleeWharf Map
(36–41)% increased Lightning Damage
(13–15)% chance to Shock
3x Orb of AlchemyOne Hand Melee · One Hand RangedWharf Map
(42–50)% increased Lightning Damage
(16–17)% chance to Shock
3x Chaos OrbOne Hand Melee · One Hand RangedWharf Map
(51–60)% increased Lightning Damage
(18–20)% chance to Shock
8x Chaos OrbOne Hand Melee · One Hand RangedWharf Map
(53–60)% increased Chaos Damage
Chaos Skills have (15–17)% increased Skill Effect Duration
3x Orb of AlchemyTwo Hand MeleeArid Lake Map
(61–68)% increased Chaos Damage
Chaos Skills have (18–20)% increased Skill Effect Duration
3x Chaos OrbTwo Hand MeleeArid Lake Map
(69–75)% increased Chaos Damage
Chaos Skills have (21–23)% increased Skill Effect Duration
8x Chaos OrbTwo Hand MeleeArid Lake Map
(35–39)% increased Chaos Damage
Chaos Skills have (7–8)% increased Skill Effect Duration
3x Orb of AlchemyOne Hand Melee · One Hand RangedArid Lake Map
(40–45)% increased Chaos Damage
Chaos Skills have (9–10)% increased Skill Effect Duration
3x Chaos OrbOne Hand Melee · One Hand RangedArid Lake Map
(46–50)% increased Chaos Damage
Chaos Skills have (11–12)% increased Skill Effect Duration
8x Chaos OrbOne Hand Melee · One Hand RangedArid Lake Map
(60–64)% increased Spell Damage
(16–20)% increased Mana Regeneration Rate
8x Orb of TransmutationTwo Hand MeleeMuseum Map
(65–72)% increased Spell Damage
(21–25)% increased Mana Regeneration Rate
2x Chaos OrbTwo Hand MeleeMuseum Map
(73–80)% increased Spell Damage
(26–30)% increased Mana Regeneration Rate
6x Chaos OrbTwo Hand MeleeMuseum Map
(36–41)% increased Spell Damage
(7–9)% increased Mana Regeneration Rate
8x Orb of TransmutationOne Hand Melee · One Hand RangedMuseum Map
(42–50)% increased Spell Damage
(10–12)% increased Mana Regeneration Rate
2x Chaos OrbOne Hand Melee · One Hand RangedMuseum Map
(51–60)% increased Spell Damage
(13–15)% increased Mana Regeneration Rate
6x Chaos OrbOne Hand Melee · One Hand RangedMuseum Map
(53–58)% increased Spell Damage
Gain (3–4)% of Non-Chaos Damage as extra Chaos Damage
1x Chaos OrbTwo Hand MeleeMuseum Map
(59–66)% increased Spell Damage
Gain (5–6)% of Non-Chaos Damage as extra Chaos Damage
4x Chaos OrbTwo Hand MeleeMuseum Map
(67–75)% increased Spell Damage
Gain (7–8)% of Non-Chaos Damage as extra Chaos Damage
1x Exalted OrbTwo Hand MeleeMuseum Map
(38–40)% increased Spell Damage
Gain 2% of Non-Chaos Damage as extra Chaos Damage
1x Chaos OrbOne Hand Melee · One Hand RangedMuseum Map
(41–45)% increased Spell Damage
Gain 3% of Non-Chaos Damage as extra Chaos Damage
4x Chaos OrbOne Hand Melee · One Hand RangedMuseum Map
(46–50)% increased Spell Damage
Gain 4% of Non-Chaos Damage as extra Chaos Damage
1x Exalted OrbOne Hand Melee · One Hand RangedMuseum Map
Minions have (26–32)% increased maximum Life
Minions deal (26–32)% increased Damage
8x Orb of AlterationTwo Hand Melee · Two Hand RangedArcade Map
Minions have (33–38)% increased maximum Life
Minions deal (33–38)% increased Damage
4x Orb of AlchemyTwo Hand Melee · Two Hand RangedArcade Map
Minions have (39–45)% increased maximum Life
Minions deal (39–45)% increased Damage
4x Chaos OrbTwo Hand Melee · Two Hand RangedArcade Map
Minions have (16–19)% increased maximum Life
Minions deal (16–19)% increased Damage
8x Orb of AlterationOne Hand Melee · One Hand RangedArcade Map
Minions have (20–24)% increased maximum Life
Minions deal (20–24)% increased Damage
4x Orb of AlchemyOne Hand Melee · One Hand RangedArcade Map
Minions have (25–28)% increased maximum Life
Minions deal (25–28)% increased Damage
4x Chaos OrbOne Hand Melee · One Hand RangedArcade Map
Minions have (19–21)% increased Attack Speed
Minions have (19–21)% increased Cast Speed
8x Orb of AlterationTwo Hand Melee · Two Hand RangedArcade Map
Minions have (22–24)% increased Attack Speed
Minions have (22–24)% increased Cast Speed
2x Orb of AlchemyTwo Hand Melee · Two Hand RangedArcade Map
Minions have (25–28)% increased Attack Speed
Minions have (25–28)% increased Cast Speed
4x Chaos OrbTwo Hand Melee · Two Hand RangedArcade Map
Minions have (10–11)% increased Attack Speed
Minions have (10–11)% increased Cast Speed
8x Orb of AlterationOne Hand Melee · One Hand RangedArcade Map
Minions have (12–13)% increased Attack Speed
Minions have (12–13)% increased Cast Speed
2x Orb of AlchemyOne Hand Melee · One Hand RangedArcade Map
Minions have (14–15)% increased Attack Speed
Minions have (14–15)% increased Cast Speed
4x Chaos OrbOne Hand Melee · One Hand RangedArcade Map
+(25–27)% to Chaos Damage over Time Multiplier8x Orb of AlterationTwo Hand MeleeWaterways Map
+(28–30)% to Chaos Damage over Time Multiplier2x Orb of AlchemyTwo Hand MeleeWaterways Map
+(31–35)% to Chaos Damage over Time Multiplier4x Chaos OrbTwo Hand MeleeWaterways Map
+(14–15)% to Chaos Damage over Time Multiplier8x Orb of AlterationOne Hand Melee · One Hand Ranged · Two Hand RangedWaterways Map
+(16–17)% to Chaos Damage over Time Multiplier2x Orb of AlchemyOne Hand Melee · One Hand Ranged · Two Hand RangedWaterways Map
+(18–20)% to Chaos Damage over Time Multiplier4x Chaos OrbOne Hand Melee · One Hand Ranged · Two Hand RangedWaterways Map
+(25–27)% to Physical Damage over Time Multiplier8x Orb of AlterationTwo Hand MeleePrimordial Blocks Map
+(28–30)% to Physical Damage over Time Multiplier2x Orb of AlchemyTwo Hand MeleePrimordial Blocks Map
+(31–35)% to Physical Damage over Time Multiplier4x Chaos OrbTwo Hand MeleePrimordial Blocks Map
+(14–15)% to Physical Damage over Time Multiplier8x Orb of AlterationOne Hand Melee · One Hand Ranged · Two Hand RangedPrimordial Blocks Map
+(16–17)% to Physical Damage over Time Multiplier2x Orb of AlchemyOne Hand Melee · One Hand Ranged · Two Hand RangedPrimordial Blocks Map
+(18–20)% to Physical Damage over Time Multiplier4x Chaos OrbOne Hand Melee · One Hand Ranged · Two Hand RangedPrimordial Blocks Map
+(25–27)% to Cold Damage over Time Multiplier8x Orb of AlterationTwo Hand MeleeGlacier Map
+(28–30)% to Cold Damage over Time Multiplier2x Orb of AlchemyTwo Hand MeleeGlacier Map
+(31–35)% to Cold Damage over Time Multiplier4x Chaos OrbTwo Hand MeleeGlacier Map
+(14–15)% to Cold Damage over Time Multiplier8x Orb of AlterationOne Hand Melee · One Hand Ranged · Two Hand RangedGlacier Map
+(16–17)% to Cold Damage over Time Multiplier2x Orb of AlchemyOne Hand Melee · One Hand Ranged · Two Hand RangedGlacier Map
+(18–20)% to Cold Damage over Time Multiplier4x Chaos OrbOne Hand Melee · One Hand Ranged · Two Hand RangedGlacier Map
+(25–27)% to Fire Damage over Time Multiplier8x Orb of AlterationTwo Hand MeleePrecinct Map
+(28–30)% to Fire Damage over Time Multiplier2x Orb of AlchemyTwo Hand MeleePrecinct Map
+(31–35)% to Fire Damage over Time Multiplier4x Chaos OrbTwo Hand MeleePrecinct Map
+(14–15)% to Fire Damage over Time Multiplier8x Orb of AlterationOne Hand Melee · One Hand Ranged · Two Hand RangedPrecinct Map
+(16–17)% to Fire Damage over Time Multiplier2x Orb of AlchemyOne Hand Melee · One Hand Ranged · Two Hand RangedPrecinct Map
+(18–20)% to Fire Damage over Time Multiplier4x Chaos OrbOne Hand Melee · One Hand Ranged · Two Hand RangedPrecinct Map
Attacks with this Weapon Penetrate (6–7)% Elemental Resistances4x Orb of AlchemyTwo Hand Melee · Two Hand Ranged · One Hand Melee · One Hand RangedDefiled Cathedral Map
Attacks with this Weapon Penetrate (8–10)% Elemental Resistances4x Chaos OrbTwo Hand Melee · Two Hand Ranged · One Hand Melee · One Hand RangedDefiled Cathedral Map
Attacks with this Weapon Penetrate (11–13)% Elemental Resistances1x Exalted OrbTwo Hand Melee · Two Hand Ranged · One Hand Melee · One Hand RangedDefiled Cathedral Map
Attacks with this Weapon Penetrate (6–7)% Chaos Resistance8x Orb of AlterationTwo Hand Melee · Two Hand Ranged · One Hand Melee · One Hand RangedArid Lake Map
Attacks with this Weapon Penetrate (8–10)% Chaos Resistance4x Orb of AlchemyTwo Hand Melee · Two Hand Ranged · One Hand Melee · One Hand RangedArid Lake Map
Attacks with this Weapon Penetrate (11–13)% Chaos Resistance4x Chaos OrbTwo Hand Melee · Two Hand Ranged · One Hand Melee · One Hand RangedArid Lake Map
(6–7)% chance to deal Double Damage2x Chaos OrbTwo Hand Melee · Two Hand RangedRacecourse Map
(8–10)% chance to deal Double Damage8x Chaos OrbTwo Hand Melee · Two Hand RangedRacecourse Map
3% chance to deal Double Damage2x Chaos OrbOne Hand Melee · One Hand Ranged · ShieldRacecourse Map
(4–5)% chance to deal Double Damage8x Chaos OrbOne Hand Melee · One Hand Ranged · ShieldRacecourse Map
(12–14)% increased Armour and Evasion
+(8–9) to maximum Life
8x Orb of AlterationBoots · GlovesLava Lake Map
(15–17)% increased Armour and Evasion
+(10–11) to maximum Life
2x Orb of AlchemyBoots · GlovesLava Lake Map
(18–21)% increased Armour and Evasion
+(12–14) to maximum Life
2x Chaos OrbBoots · GlovesLava Lake Map
(12–14)% increased Armour and Energy Shield
+(8–9) to maximum Life
8x Orb of AlterationBoots · GlovesLava Lake Map
(15–17)% increased Armour and Energy Shield
+(10–11) to maximum Life
2x Orb of AlchemyBoots · GlovesLava Lake Map
(18–21)% increased Armour and Energy Shield
+(12–14) to maximum Life
2x Chaos OrbBoots · GlovesLava Lake Map
(12–14)% increased Evasion and Energy Shield
+(8–9) to maximum Life
8x Orb of AlterationBoots · GlovesLava Lake Map
(15–17)% increased Evasion and Energy Shield
+(10–11) to maximum Life
2x Orb of AlchemyBoots · GlovesLava Lake Map
(18–21)% increased Evasion and Energy Shield
+(12–14) to maximum Life
2x Chaos OrbBoots · GlovesLava Lake Map
(12–14)% increased Armour
+(8–9) to maximum Life
8x Orb of AlterationBoots · GlovesLava Lake Map
(15–17)% increased Armour
+(10–11) to maximum Life
2x Orb of AlchemyBoots · GlovesLava Lake Map
(18–21)% increased Armour
+(12–14) to maximum Life
2x Chaos OrbBoots · GlovesLava Lake Map
(12–14)% increased Evasion Rating
+(8–9) to maximum Life
8x Orb of AlterationBoots · GlovesLava Lake Map
(15–17)% increased Evasion Rating
+(10–11) to maximum Life
2x Orb of AlchemyBoots · GlovesLava Lake Map
(18–21)% increased Evasion Rating
+(12–14) to maximum Life
2x Chaos OrbBoots · GlovesLava Lake Map
(12–14)% increased Energy Shield
+(8–9) to maximum Life
8x Orb of AlterationBoots · GlovesLava Lake Map
(15–17)% increased Energy Shield
+(10–11) to maximum Life
2x Orb of AlchemyBoots · GlovesLava Lake Map
(18–21)% increased Energy Shield
+(12–14) to maximum Life
2x Chaos OrbBoots · GlovesLava Lake Map
(12–14)% increased Armour, Evasion and Energy Shield
+(8–9) to maximum Life
8x Orb of AlterationBoots · GlovesLava Lake Map
(15–17)% increased Armour, Evasion and Energy Shield
+(10–11) to maximum Life
2x Orb of AlchemyBoots · GlovesLava Lake Map
(18–21)% increased Armour, Evasion and Energy Shield
+(12–14) to maximum Life
2x Chaos OrbBoots · GlovesLava Lake Map
(12–14)% increased Armour and Evasion
+(10–11) to maximum Life
8x Orb of AlterationHelmet · ShieldLava Lake Map
(15–17)% increased Armour and Evasion
+(12–13) to maximum Life
2x Orb of AlchemyHelmet · ShieldLava Lake Map
(18–21)% increased Armour and Evasion
+(14–16) to maximum Life
2x Chaos OrbHelmet · ShieldLava Lake Map
(12–14)% increased Armour and Energy Shield
+(10–11) to maximum Life
8x Orb of AlterationHelmet · ShieldLava Lake Map
(15–17)% increased Armour and Energy Shield
+(12–13) to maximum Life
2x Orb of AlchemyHelmet · ShieldLava Lake Map
(18–21)% increased Armour and Energy Shield
+(14–16) to maximum Life
2x Chaos OrbHelmet · ShieldLava Lake Map
(12–14)% increased Evasion and Energy Shield
+(10–11) to maximum Life
8x Orb of AlterationHelmet · ShieldLava Lake Map
(15–17)% increased Evasion and Energy Shield
+(12–13) to maximum Life
2x Orb of AlchemyHelmet · ShieldLava Lake Map
(18–21)% increased Evasion and Energy Shield
+(14–16) to maximum Life
2x Chaos OrbHelmet · ShieldLava Lake Map
(12–14)% increased Armour
+(10–11) to maximum Life
8x Orb of AlterationHelmet · ShieldLava Lake Map
(15–17)% increased Armour
+(12–13) to maximum Life
2x Orb of AlchemyHelmet · ShieldLava Lake Map
(18–21)% increased Armour
+(14–16) to maximum Life
2x Chaos OrbHelmet · ShieldLava Lake Map
(12–14)% increased Evasion Rating
+(10–11) to maximum Life
8x Orb of AlterationHelmet · ShieldLava Lake Map
(15–17)% increased Evasion Rating
+(12–13) to maximum Life
2x Orb of AlchemyHelmet · ShieldLava Lake Map
(18–21)% increased Evasion Rating
+(14–16) to maximum Life
2x Chaos OrbHelmet · ShieldLava Lake Map
(12–14)% increased Energy Shield
+(10–11) to maximum Life
8x Orb of AlterationHelmet · ShieldLava Lake Map
(15–17)% increased Energy Shield
+(12–13) to maximum Life
2x Orb of AlchemyHelmet · ShieldLava Lake Map
(18–21)% increased Energy Shield
+(14–16) to maximum Life
2x Chaos OrbHelmet · ShieldLava Lake Map
(12–14)% increased Armour, Evasion and Energy Shield
+(10–11) to maximum Life
8x Orb of AlterationHelmet · ShieldLava Lake Map
(15–17)% increased Armour, Evasion and Energy Shield
+(12–13) to maximum Life
2x Orb of AlchemyHelmet · ShieldLava Lake Map
(18–21)% increased Armour, Evasion and Energy Shield
+(14–16) to maximum Life
2x Chaos OrbHelmet · ShieldLava Lake Map
(12–14)% increased Armour and Evasion
+(13–14) to maximum Life
8x Orb of AlterationBody ArmourLava Lake Map
(15–17)% increased Armour and Evasion
+(15–16) to maximum Life
2x Orb of AlchemyBody ArmourLava Lake Map
(18–21)% increased Armour and Evasion
+(17–19) to maximum Life
2x Chaos OrbBody ArmourLava Lake Map
(12–14)% increased Armour and Energy Shield
+(13–14) to maximum Life
8x Orb of AlterationBody ArmourLava Lake Map
(15–17)% increased Armour and Energy Shield
+(15–16) to maximum Life
2x Orb of AlchemyBody ArmourLava Lake Map
(18–21)% increased Armour and Energy Shield
+(17–19) to maximum Life
2x Chaos OrbBody ArmourLava Lake Map
(12–14)% increased Evasion and Energy Shield
+(13–14) to maximum Life
8x Orb of AlterationBody ArmourLava Lake Map
(15–17)% increased Evasion and Energy Shield
+(15–16) to maximum Life
2x Orb of AlchemyBody ArmourLava Lake Map
(18–21)% increased Evasion and Energy Shield
+(17–19) to maximum Life
2x Chaos OrbBody ArmourLava Lake Map
(12–14)% increased Armour
+(13–14) to maximum Life
8x Orb of AlterationBody ArmourLava Lake Map
(15–17)% increased Armour
+(15–16) to maximum Life
2x Orb of AlchemyBody ArmourLava Lake Map
(18–21)% increased Armour
+(17–19) to maximum Life
2x Chaos OrbBody ArmourLava Lake Map
(12–14)% increased Evasion Rating
+(13–14) to maximum Life
8x Orb of AlterationBody ArmourLava Lake Map
(15–17)% increased Evasion Rating
+(15–16) to maximum Life
2x Orb of AlchemyBody ArmourLava Lake Map
(18–21)% increased Evasion Rating
+(17–19) to maximum Life
2x Chaos OrbBody ArmourLava Lake Map
(12–14)% increased Energy Shield
+(13–14) to maximum Life
8x Orb of AlterationBody ArmourLava Lake Map
(15–17)% increased Energy Shield
+(15–16) to maximum Life
2x Orb of AlchemyBody ArmourLava Lake Map
(18–21)% increased Energy Shield
+(17–19) to maximum Life
2x Chaos OrbBody ArmourLava Lake Map
(12–14)% increased Armour, Evasion and Energy Shield
+(13–14) to maximum Life
8x Orb of AlterationBody ArmourLava Lake Map
(15–17)% increased Armour, Evasion and Energy Shield
+(15–16) to maximum Life
2x Orb of AlchemyBody ArmourLava Lake Map
(18–21)% increased Armour, Evasion and Energy Shield
+(17–19) to maximum Life
2x Chaos OrbBody ArmourLava Lake Map
+(10–15) to Strength and Dexterity6x Orb of AlterationBody Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · QuiverIvory Temple Map
+(16–20) to Strength and Dexterity2x Orb of AlchemyBody Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · QuiverIvory Temple Map
+(21–25) to Strength and Dexterity4x Chaos OrbBody Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · QuiverIvory Temple Map
+(10–15) to Dexterity and Intelligence6x Orb of AlterationBody Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · QuiverIvory Temple Map
+(16–20) to Dexterity and Intelligence2x Orb of AlchemyBody Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · QuiverIvory Temple Map
+(21–25) to Dexterity and Intelligence4x Chaos OrbBody Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · QuiverIvory Temple Map
+(10–15) to Strength and Intelligence6x Orb of AlterationBody Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · QuiverIvory Temple Map
+(16–20) to Strength and Intelligence2x Orb of AlchemyBody Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · QuiverIvory Temple Map
+(21–25) to Strength and Intelligence4x Chaos OrbBody Armour · Boots · Gloves · Helmet · Shield · Amulet · Belt · Ring · QuiverIvory Temple Map
+1 to Minimum Endurance Charges1x Exalted OrbRing · AmuletCastle Ruins Map
+1 to Minimum Power Charges1x Exalted OrbRing · AmuletNecropolis Map
+1 to Minimum Frenzy Charges1x Exalted OrbRing · AmuletToxic Sewer Map
+(26–30) to maximum Mana
Regenerate 2 Mana per second
6x Orb of AugmentationRing · AmuletLeyline Map
+(31–35) to maximum Mana
Regenerate 3 Mana per second
4x Orb of AlchemyRing · AmuletLeyline Map
+(36–40) to maximum Mana
Regenerate 4 Mana per second
4x Chaos OrbRing · AmuletLeyline Map
+(26–30) to maximum Mana
3% reduced Mana Cost of Skills
6x Orb of AugmentationRing · AmuletCold River Map
+(31–35) to maximum Mana
4% reduced Mana Cost of Skills
4x Orb of AlchemyRing · AmuletCold River Map
+(36–40) to maximum Mana
5% reduced Mana Cost of Skills
4x Chaos OrbRing · AmuletCold River Map
+(26–30) to maximum Mana
4% of Damage taken Recouped as Mana
6x Orb of AugmentationRing · AmuletLeyline Map
+(31–35) to maximum Mana
5% of Damage taken Recouped as Mana
4x Orb of AlchemyRing · AmuletLeyline Map
+(36–40) to maximum Mana
6% of Damage taken Recouped as Mana
4x Chaos OrbRing · AmuletLeyline Map
3% increased Attack and Cast Speed8x Orb of AlterationAmulet · QuiverBeach Map
4% increased Attack and Cast Speed4x Orb of AlchemyAmulet · QuiverBeach Map
(5–6)% increased Attack and Cast Speed3x Chaos OrbAmulet · QuiverBeach Map
(13–14)% increased Movement Speed
(6–9)% increased Movement Speed if you haven't been Hit Recently
4x Orb of ChanceBootsMesa Map
(15–17)% increased Movement Speed
(6–9)% increased Movement Speed if you haven't been Hit Recently
4x Orb of AlchemyBootsMesa Map
(18–20)% increased Movement Speed
(6–9)% increased Movement Speed if you haven't been Hit Recently
4x Chaos OrbBootsMesa Map
(13–14)% increased Movement Speed
(8–12)% chance to gain Onslaught for 4 seconds on Kill
4x Orb of ChanceBootsMesa Map
(15–17)% increased Movement Speed
(8–12)% chance to gain Onslaught for 4 seconds on Kill
4x Orb of AlchemyBootsMesa Map
(18–20)% increased Movement Speed
(8–12)% chance to gain Onslaught for 4 seconds on Kill
4x Chaos OrbBootsMesa Map
(13–14)% increased Movement Speed
100% chance to Avoid being Chilled
4x Orb of ChanceBootsMesa Map
(15–17)% increased Movement Speed
100% chance to Avoid being Chilled
4x Orb of AlchemyBootsMesa Map
(18–20)% increased Movement Speed
100% chance to Avoid being Chilled
4x Chaos OrbBootsMesa Map
+(105–150) to Armour and Evasion Rating8x Orb of AlterationBelt · QuiverAncient City Map
+(151–213) to Armour and Evasion Rating2x Orb of AlchemyBelt · QuiverAncient City Map
+(214–285) to Armour and Evasion Rating4x Chaos OrbBelt · QuiverAncient City Map
+(105–150) to Armour
+(11–15) to maximum Energy Shield
8x Orb of AlterationBeltAncient City Map
+(151–213) to Armour
+(16–20) to maximum Energy Shield
2x Orb of AlchemyBeltAncient City Map
+(214–285) to Armour
+(21–25) to maximum Energy Shield
4x Chaos OrbBeltAncient City Map
+(105–150) to Evasion Rating
+(11–15) to maximum Energy Shield
8x Orb of AlterationBelt · QuiverAncient City Map
+(151–213) to Evasion Rating
+(16–20) to maximum Energy Shield
2x Orb of AlchemyBelt · QuiverAncient City Map
+(214–285) to Evasion Rating
+(21–25) to maximum Energy Shield
4x Chaos OrbBelt · QuiverAncient City Map
20% reduced Flask Charges gained
Flasks applied to you have (8–10)% increased Effect
2x Chaos OrbBeltChannel Map
33% reduced Flask Charges gained
Flasks applied to you have (11–14)% increased Effect
1x Exalted OrbBeltChannel Map
(6–8)% increased Cooldown Recovery Rate2x Chaos OrbBeltJungle Valley Map
(9–12)% increased Cooldown Recovery Rate1x Exalted OrbBeltJungle Valley Map
(5–6)% increased Damage per Endurance Charge3x Chaos OrbTwo Hand Melee · Two Hand RangedCastle Ruins Map
(3–4)% increased Damage per Endurance Charge3x Chaos OrbOne Hand Melee · One Hand RangedCastle Ruins Map
(5–6)% increased Damage per Frenzy Charge3x Chaos OrbTwo Hand Melee · Two Hand RangedNecropolis Map
(3–4)% increased Damage per Frenzy Charge3x Chaos OrbOne Hand Melee · One Hand RangedNecropolis Map
(5–6)% increased Damage per Power Charge3x Chaos OrbTwo Hand Melee · Two Hand RangedToxic Sewer Map
(3–4)% increased Damage per Power Charge3x Chaos OrbOne Hand Melee · One Hand RangedToxic Sewer Map
(20–25)% of Physical Damage Converted to Fire Damage4x Chaos OrbGlovesIceberg Map
(20–25)% of Physical Damage Converted to Cold Damage4x Chaos OrbGlovesIceberg Map
(20–25)% of Physical Damage Converted to Lightning Damage4x Chaos OrbGlovesIceberg Map
+1 to maximum number of Raised Zombies
+1 to maximum number of Skeletons
4x Chaos OrbHelmetArcade Map
(16–22)% increased Effect of Non-Damaging Ailments2x Orb of ChanceBoots · AmuletAcid Caverns Map
(23–30)% increased Effect of Non-Damaging Ailments2x Regal OrbBoots · AmuletAcid Caverns Map
(4–5)% increased Effect of your Curses2x Chaos OrbShieldCore Map
(6–7)% increased Effect of your Curses1x Exalted OrbShieldCore Map
(6–7)% chance to Avoid Elemental Damage from Hits during Soul Gain Prevention2x Vaal OrbBody Armour · HelmetBazaar Map
(8–9)% chance to Avoid Elemental Damage from Hits during Soul Gain Prevention4x Vaal OrbBody Armour · HelmetBazaar Map
+(1000–1600) to Armour during Soul Gain Prevention2x Vaal OrbBody Armour · ShieldBazaar Map
+(1601–2200) to Armour during Soul Gain Prevention3x Vaal OrbBody Armour · ShieldBazaar Map
+(2201–3000) to Armour during Soul Gain Prevention4x Vaal OrbBody Armour · ShieldBazaar Map
You have Onslaught during Soul Gain Prevention3x Vaal OrbBoots · GlovesBazaar Map
(30–40)% increased Damage with Non-Vaal Skills during Soul Gain Prevention1x Vaal OrbBoots · GlovesBazaar Map
(41–50)% increased Damage with Non-Vaal Skills during Soul Gain Prevention2x Vaal OrbBoots · GlovesBazaar Map
(51–60)% increased Damage with Non-Vaal Skills during Soul Gain Prevention4x Vaal OrbBoots · GlovesBazaar Map
+1 to Level of Socketed AoE Gems
(8–10)% increased Area of Effect
4x Chaos OrbHelmetPier Map
+1 to Level of Socketed Projectile Gems
Projectiles Pierce an additional Target
4x Chaos OrbHelmetMalformation Map
+1 to Level of Socketed Melee Gems
+0.2 metres to Melee Strike Range
4x Chaos OrbHelmetCrystal Ore Map
+(25–31)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby6x Orb of AlterationTwo Hand Melee · Two Hand RangedStrand Map
+(32–38)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby2x Orb of AlchemyTwo Hand Melee · Two Hand RangedStrand Map
+(39–45)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby4x Chaos OrbTwo Hand Melee · Two Hand RangedStrand Map
+(17–21)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby6x Orb of AlterationOne Hand Melee · One Hand RangedStrand Map
+(22–25)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby2x Orb of AlchemyOne Hand Melee · One Hand RangedStrand Map
+(26–30)% Critical Strike Multiplier while a Rare or Unique Enemy is Nearby4x Chaos OrbOne Hand Melee · One Hand RangedStrand Map
(14–16)% increased Attack Speed while a Rare or Unique Enemy is Nearby6x Orb of AlterationTwo Hand Melee · Two Hand RangedStrand Map
(17–19)% increased Attack Speed while a Rare or Unique Enemy is Nearby2x Orb of AlchemyTwo Hand Melee · Two Hand RangedStrand Map
(20–22)% increased Attack Speed while a Rare or Unique Enemy is Nearby4x Chaos OrbTwo Hand Melee · Two Hand RangedStrand Map
7% increased Attack Speed while a Rare or Unique Enemy is Nearby6x Orb of AlterationOne Hand Melee · One Hand RangedStrand Map
(8–9)% increased Attack Speed while a Rare or Unique Enemy is Nearby2x Orb of AlchemyOne Hand Melee · One Hand RangedStrand Map
(10–11)% increased Attack Speed while a Rare or Unique Enemy is Nearby4x Chaos OrbOne Hand Melee · One Hand RangedStrand Map
Regenerate 90 Energy Shield per second while a Rare or Unique Enemy is Nearby6x Orb of AlterationBody Armour · BeltStrand Map
Regenerate 120 Energy Shield per second while a Rare or Unique Enemy is Nearby2x Orb of AlchemyBody Armour · BeltStrand Map
Regenerate 150 Energy Shield per second while a Rare or Unique Enemy is Nearby4x Chaos OrbBody Armour · BeltStrand Map
(9–10)% increased Global Critical Strike Chance
3% chance to gain a Frenzy Charge on Critical Strike
6x Orb of AlterationQuiverNecropolis Map
(11–12)% increased Global Critical Strike Chance
4% chance to gain a Frenzy Charge on Critical Strike
2x Orb of AlchemyQuiverNecropolis Map
(13–14)% increased Global Critical Strike Chance
5% chance to gain a Frenzy Charge on Critical Strike
4x Chaos OrbQuiverNecropolis Map
(11–12)% increased Global Critical Strike Chance
(14–16)% increased Elemental Damage if you've dealt a Critical Strike Recently
6x Orb of AlterationGloves · QuiverMaze Map
(13–14)% increased Global Critical Strike Chance
(17–19)% increased Elemental Damage if you've dealt a Critical Strike Recently
2x Orb of AlchemyGloves · QuiverMaze Map
(15–16)% increased Global Critical Strike Chance
(20–22)% increased Elemental Damage if you've dealt a Critical Strike Recently
4x Chaos OrbGloves · QuiverMaze Map
(11–12)% increased Global Critical Strike Chance
Adds (10–11) to (14–16) Chaos Damage if you've dealt a Critical Strike Recently
6x Orb of AlterationGloves · QuiverMaze Map
(13–14)% increased Global Critical Strike Chance
Adds (12–13) to (17–20) Chaos Damage if you've dealt a Critical Strike Recently
2x Orb of AlchemyGloves · QuiverMaze Map
(15–16)% increased Global Critical Strike Chance
Adds (14–16) to (21–24) Chaos Damage if you've dealt a Critical Strike Recently
4x Chaos OrbGloves · QuiverMaze Map
+(28–33) to maximum Life
Regenerate 2 Mana per second
6x Orb of AlterationHelmet · Gloves · Boots · Ring · Amulet · Belt · QuiverCursed Crypt Map
+(34–40) to maximum Life
Regenerate 3 Mana per second
2x Orb of AlchemyHelmet · Gloves · Boots · Ring · Amulet · Belt · QuiverCursed Crypt Map
+(41–45) to maximum Life
Regenerate 4 Mana per second
4x Chaos OrbHelmet · Gloves · Boots · Ring · Amulet · Belt · QuiverCursed Crypt Map
+(28–33) to maximum Mana
Regenerate 15 Life per second
6x Orb of AlterationHelmet · Gloves · Boots · Ring · Amulet · Belt · QuiverCursed Crypt Map
+(34–40) to maximum Mana
Regenerate 20 Life per second
2x Orb of AlchemyHelmet · Gloves · Boots · Ring · Amulet · Belt · QuiverCursed Crypt Map
+(41–45) to maximum Mana
Regenerate 25 Life per second
4x Chaos OrbHelmet · Gloves · Boots · Ring · Amulet · Belt · QuiverCursed Crypt Map
(18–20)% increased Totem Placement speed6x Orb of AugmentationBoots · AmuletPlateau Map
(21–25)% increased Totem Placement speed3x Orb of AlchemyBoots · AmuletPlateau Map
(26–30)% increased Totem Placement speed3x Chaos OrbBoots · AmuletPlateau Map
Adds (6–7) to (9–10) Fire Damage
Adds (6–7) to (9–10) Cold Damage
8x Orb of TransmutationShield · Ring · Quiver · AmuletSiege Map
Adds (8–9) to (11–13) Fire Damage
Adds (8–9) to (11–13) Cold Damage
3x Orb of AlchemyShield · Ring · Quiver · AmuletSiege Map
Adds (10–12) to (14–16) Fire Damage
Adds (10–12) to (14–16) Cold Damage
3x Chaos OrbShield · Ring · Quiver · AmuletSiege Map
Adds (6–7) to (9–10) Fire Damage
Adds 1 to (14–16) Lightning Damage
8x Orb of TransmutationShield · Ring · Quiver · AmuletSiege Map
Adds (8–9) to (11–13) Fire Damage
Adds 1 to (17–20) Lightning Damage
3x Orb of AlchemyShield · Ring · Quiver · AmuletSiege Map
Adds (10–12) to (14–16) Fire Damage
Adds 1 to (21–24) Lightning Damage
3x Chaos OrbShield · Ring · Quiver · AmuletSiege Map
Adds (6–7) to (9–10) Cold Damage
Adds 1 to (14–16) Lightning Damage
8x Orb of TransmutationShield · Ring · Quiver · AmuletSiege Map
Adds (8–9) to (11–13) Cold Damage
Adds 1 to (17–20) Lightning Damage
3x Orb of AlchemyShield · Ring · Quiver · AmuletSiege Map
Adds (10–12) to (14–16) Cold Damage
Adds 1 to (21–24) Lightning Damage
3x Chaos OrbShield · Ring · Quiver · AmuletSiege Map
Your Critical Strike Chance is Lucky while Focused
grant focus skill [1]
9x Orb of AlterationBeltMaze Map
(16–18)% increased Evasion Rating while Focused
grant focus skill [1]
4x Orb of AlterationHelmet · BootsAncient City Map
(19–22)% increased Evasion Rating while Focused
grant focus skill [1]
2x Orb of AlchemyHelmet · BootsAncient City Map
(23–25)% increased Evasion Rating while Focused
grant focus skill [1]
4x Chaos OrbHelmet · BootsAncient City Map
8% additional Physical Damage Reduction while Focused
grant focus skill [1]
4x Orb of AlterationHelmet · GlovesAncient City Map
(9–10)% additional Physical Damage Reduction while Focused
grant focus skill [1]
2x Orb of AlchemyHelmet · GlovesAncient City Map
(11–12)% additional Physical Damage Reduction while Focused
grant focus skill [1]
4x Chaos OrbHelmet · GlovesAncient City Map
Shock nearby Enemies for 2 Seconds when you Focus
grant focus skill [1]
4x Orb of AlterationRingAcid Caverns Map
Shock nearby Enemies for 3 Seconds when you Focus
grant focus skill [1]
2x Orb of AlchemyRingAcid Caverns Map
Shock nearby Enemies for 4 Seconds when you Focus
grant focus skill [1]
2x Chaos OrbRingAcid Caverns Map
1% of Evasion Rating is Regenerated as Life per second while Focused
grant focus skill [1]
3x Chaos OrbBody ArmourAncient City Map
Recover (23–25)% of Mana and Energy Shield when you Focus
grant focus skill [1]
6x Orb of AlterationBody ArmourColonnade Map
Recover (26–28)% of Mana and Energy Shield when you Focus
grant focus skill [1]
2x Orb of AlchemyBody ArmourColonnade Map
Recover (29–31)% of Mana and Energy Shield when you Focus
grant focus skill [1]
4x Chaos OrbBody ArmourColonnade Map
(16–20)% chance to deal Double Damage while Focused
grant focus skill [1]
4x Orb of AlterationTwo Hand Melee · Two Hand RangedRacecourse Map
(21–25)% chance to deal Double Damage while Focused
grant focus skill [1]
8x Orb of AlchemyTwo Hand Melee · Two Hand RangedRacecourse Map
(26–30)% chance to deal Double Damage while Focused
grant focus skill [1]
8x Chaos OrbTwo Hand Melee · Two Hand RangedRacecourse Map
(7–9)% chance to deal Double Damage while Focused
grant focus skill [1]
4x Orb of AlterationOne Hand Melee · One Hand Ranged · ShieldRacecourse Map
(10–12)% chance to deal Double Damage while Focused
grant focus skill [1]
8x Orb of AlchemyOne Hand Melee · One Hand Ranged · ShieldRacecourse Map
(13–15)% chance to deal Double Damage while Focused
grant focus skill [1]
8x Chaos OrbOne Hand Melee · One Hand Ranged · ShieldRacecourse Map
(22–25)% increased Attack and Cast Speed while Focused
grant focus skill [1]
6x Orb of AlterationGlovesBeach Map
(26–30)% increased Attack and Cast Speed while Focused
grant focus skill [1]
3x Orb of AlchemyGlovesBeach Map
(31–36)% increased Attack and Cast Speed while Focused
grant focus skill [1]
2x Chaos OrbGlovesBeach Map
(16–20)% increased Duration of Ailments you inflict while Focused
grant focus skill [1]
4x Orb of AlterationHelmetAcid Caverns Map
(21–25)% increased Duration of Ailments you inflict while Focused
grant focus skill [1]
4x Orb of AlchemyHelmetAcid Caverns Map
(26–30)% increased Duration of Ailments you inflict while Focused
grant focus skill [1]
4x Chaos OrbHelmetAcid Caverns Map
You are Immune to Ailments while Focused
grant focus skill [1]
3x Chaos OrbBootsAcid Caverns Map
You have Vaal Pact while Focused
10% of Damage Leeched as Life while Focused
grant focus skill [1]
3x Chaos OrbAmuletPark Map
+5 to maximum Fortification while Focused
grant focus skill [1]
4x Orb of AlterationBody ArmourAncient City Map
+6 to maximum Fortification while Focused
grant focus skill [1]
2x Orb of AlchemyBody ArmourAncient City Map
+7 to maximum Fortification while Focused
grant focus skill [1]
2x Chaos OrbBody ArmourAncient City Map
Trigger Socketed Spells when you Focus, with a 0.25 second Cooldown
grant focus skill [1]
3x Chaos OrbHelmetThe Refinery
(11–15)% of Damage is taken from Mana before Life while Focused
grant focus skill [1]
3x Chaos OrbBody ArmourLeyline Map
Minions Recover 100% of their Life when you Focus
grant focus skill [1]
3x Chaos OrbGlovesArcade Map
(12–14)% increased Damage4x Chaos OrbRing · BeltGhetto Map
(15–17)% increased Damage1x Exalted OrbRing · BeltGhetto Map
+1 to Level of Socketed Support Gems8x Chaos OrbOne Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand Ranged · ShieldTower Map
+2 to Level of Socketed Support Gems2x Exalted OrbOne Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand Ranged · ShieldTower Map
Channelling Skills have -1 to Total Mana Cost2x Orb of AlchemyRing · AmuletCold River Map
Channelling Skills have -2 to Total Mana Cost2x Chaos OrbRing · AmuletCold River Map
Channelling Skills have -3 to Total Mana Cost4x Chaos OrbRing · AmuletCold River Map
Non-Channelling Skills have -4 to Total Mana Cost2x Orb of AlchemyRing · AmuletCold River Map
Non-Channelling Skills have -5 to Total Mana Cost2x Chaos OrbRing · AmuletCold River Map
Non-Channelling Skills have (-7–-6) to Total Mana Cost4x Chaos OrbRing · AmuletCold River Map
(31–36)% increased Damage while Leeching3x Chaos OrbGloves · AmuletPark Map
(37–43)% increased Damage while Leeching1x Exalted OrbGloves · AmuletPark Map
+(6–7)% to Quality of Socketed Gems8x Gemcutter's PrismOne Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand Ranged · ShieldArmoury Map
+(7–8)% to Quality of Socketed Gems1x Exalted OrbOne Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand Ranged · ShieldArmoury Map
Adds (11–13) to (16–17) Physical Damage
35% chance to cause Bleeding on Hit
2x Orb of AlchemyTwo Hand Melee · Two Hand RangedAcid Caverns Map
Adds (14–16) to (18–20) Physical Damage
40% chance to cause Bleeding on Hit
4x Chaos OrbTwo Hand Melee · Two Hand RangedAcid Caverns Map
Adds (7–8) to (10–11) Physical Damage
35% chance to cause Bleeding on Hit
2x Orb of AlchemyOne Hand Melee · One Hand RangedAcid Caverns Map
Adds (9–11) to (12–14) Physical Damage
40% chance to cause Bleeding on Hit
4x Chaos OrbOne Hand Melee · One Hand RangedAcid Caverns Map
Hits can't be Evaded3x Exalted OrbOne Hand Melee · Two Hand MeleePeninsula Map
(19–23)% increased Damage during any Flask Effect2x Orb of AlchemyGlovesFoundry Map
(24–28)% increased Damage during any Flask Effect4x Chaos OrbGlovesFoundry Map
(36–40)% increased Rarity of Items Dropped by Slain Rare or Unique Enemies8x Orb of ChanceHelmetCity Square Map
(41–45)% increased Rarity of Items Dropped by Slain Rare or Unique Enemies4x Regal OrbHelmetCity Square Map
Gain (11–13)% of Fire Damage as Extra Chaos Damage6x Vaal OrbTwo Hand Melee · Two Hand RangedArsenal Map
Gain (14–16)% of Fire Damage as Extra Chaos Damage8x Vaal OrbTwo Hand Melee · Two Hand RangedArsenal Map
Gain (5–6)% of Fire Damage as Extra Chaos Damage6x Vaal OrbOne Hand Melee · One Hand Ranged · ShieldArsenal Map
Gain (7–8)% of Fire Damage as Extra Chaos Damage8x Vaal OrbOne Hand Melee · One Hand Ranged · ShieldArsenal Map
Gain (11–13)% of Cold Damage as Extra Chaos Damage6x Vaal OrbTwo Hand Melee · Two Hand RangedCoral Ruins Map
Gain (14–16)% of Cold Damage as Extra Chaos Damage8x Vaal OrbTwo Hand Melee · Two Hand RangedCoral Ruins Map
Gain (5–6)% of Cold Damage as Extra Chaos Damage6x Vaal OrbOne Hand Melee · One Hand Ranged · ShieldCoral Ruins Map
Gain (7–8)% of Cold Damage as Extra Chaos Damage8x Vaal OrbOne Hand Melee · One Hand Ranged · ShieldCoral Ruins Map
Gain (11–13)% of Lightning Damage as Extra Chaos Damage6x Vaal OrbTwo Hand Melee · Two Hand RangedScriptorium Map
Gain (14–16)% of Lightning Damage as Extra Chaos Damage8x Vaal OrbTwo Hand Melee · Two Hand RangedScriptorium Map
Gain (5–6)% of Lightning Damage as Extra Chaos Damage6x Vaal OrbOne Hand Melee · One Hand Ranged · ShieldScriptorium Map
Gain (7–8)% of Lightning Damage as Extra Chaos Damage8x Vaal OrbOne Hand Melee · One Hand Ranged · ShieldScriptorium Map
Gain (11–13)% of Physical Damage as Extra Chaos Damage6x Vaal OrbTwo Hand Melee · Two Hand RangedDesert Spring Map
Gain (14–16)% of Physical Damage as Extra Chaos Damage8x Vaal OrbTwo Hand Melee · Two Hand RangedDesert Spring Map
Gain (5–6)% of Physical Damage as Extra Chaos Damage6x Vaal OrbOne Hand Melee · One Hand Ranged · ShieldDesert Spring Map
Gain (7–8)% of Physical Damage as Extra Chaos Damage8x Vaal OrbOne Hand Melee · One Hand Ranged · ShieldDesert Spring Map
5% increased Attributes2x Orb of AlchemyBody ArmourIvory Temple Map
6% increased Attributes4x Chaos OrbBody ArmourIvory Temple Map
Banner Skills have (12–15)% increased Aura Effect2x Orb of AlchemyBody ArmourBasilica Map
Banner Skills have (16–20)% increased Aura Effect4x Chaos OrbBody ArmourBasilica Map
Trigger Level 10 Summon Spectral Wolf on Kill3x Chaos OrbAmuletDark Forest Map
(10–14)% increased Warcry Buff Effect2x Orb of AlchemyHelmetChateau Map
(15–18)% increased Warcry Buff Effect4x Chaos OrbHelmetChateau Map
80% chance to Avoid being Frozen4x Chaos OrbBootsEstuary Map
100% chance to Avoid being Frozen1x Exalted OrbBootsEstuary Map
(12–13)% increased Global Critical Strike Chance
+(18–20)% to Critical Strike Multiplier if you've Shattered an Enemy Recently
2x Orb of AlchemyRingMaze Map
(14–16)% increased Global Critical Strike Chance
+(21–23)% to Critical Strike Multiplier if you've Shattered an Enemy Recently
4x Chaos OrbRingMaze Map
(11–13)% increased Global Physical Damage
(11–13)% increased Chaos Damage
2x Orb of AlchemyRingOrchard Map
(14–16)% increased Global Physical Damage
(14–16)% increased Chaos Damage
4x Chaos OrbRingOrchard Map
(11–13)% increased Fire Damage
(11–13)% increased Lightning Damage
2x Orb of AlchemyRingSiege Map
(14–16)% increased Fire Damage
(14–16)% increased Lightning Damage
4x Chaos OrbRingSiege Map
Regenerate 3% of Life per second during Effect6x Glassblower's BaubleFlaskFoundry Map
50% Chance to Avoid being Stunned during Effect6x Glassblower's BaubleFlaskFoundry Map
(20–30)% increased Rarity of Items found during Effect6x Glassblower's BaubleFlaskFoundry Map
(45–55)% reduced Reflected Damage taken during Effect6x Glassblower's BaubleFlaskFoundry Map
15% of Damage Taken from Hits is Leeched as Life during Effect6x Glassblower's BaubleFlaskFoundry Map
+(15–19) to Dexterity and Intelligence
(8–10)% increased Attack Speed
4x Chaos OrbOne Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand RangedBeach Map
+(20–24) to Dexterity and Intelligence
(13–16)% increased Attack Speed
1x Exalted OrbOne Hand Melee · Two Hand MeleeBeach Map
+(15–19) to Strength and Intelligence
(15–20)% increased Critical Strike Chance
2x Chaos OrbOne Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand RangedMaze Map
+(20–24) to Strength and Intelligence
(21–25)% increased Critical Strike Chance
1x Exalted OrbOne Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand RangedMaze Map
+(15–19) to Strength and Dexterity
+(161–200) to Accuracy Rating
4x Orb of AlterationOne Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand RangedCourtyard Map
+(20–24) to Strength and Dexterity
+(201–250) to Accuracy Rating
4x Orb of AlchemyOne Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand RangedCourtyard Map
10% chance to Trigger Level 1 Blood Rage when you Kill an Enemy
(8–10)% increased Attack Speed
4x Chaos OrbOne Hand Melee · One Hand Ranged · Two Hand Melee · Two Hand RangedSpider Forest Map
10% chance to Trigger Level 1 Blood Rage when you Kill an Enemy
(13–16)% increased Attack Speed
1x Exalted OrbOne Hand Melee · Two Hand MeleeSpider Forest Map
(12–14)% increased Cast Speed
10% chance to gain Arcane Surge when you Kill an Enemy
4x Orb of AlterationTwo Hand Melee · Two Hand RangedSpider Forest Map
(15–18)% increased Cast Speed
10% chance to gain Arcane Surge when you Kill an Enemy
4x Orb of AlchemyTwo Hand Melee · Two Hand RangedSpider Forest Map
(19–24)% increased Cast Speed
10% chance to gain Arcane Surge when you Kill an Enemy
4x Chaos OrbTwo Hand Melee · Two Hand RangedSpider Forest Map
(8–9)% increased Cast Speed
10% chance to gain Arcane Surge when you Kill an Enemy
4x Orb of AlterationOne Hand Melee · One Hand RangedSpider Forest Map
(10–12)% increased Cast Speed
10% chance to gain Arcane Surge when you Kill an Enemy
4x Orb of AlchemyOne Hand Melee · One Hand RangedSpider Forest Map
(13–16)% increased Cast Speed
10% chance to gain Arcane Surge when you Kill an Enemy
4x Chaos OrbOne Hand Melee · One Hand RangedSpider Forest Map
+(9–10)% to Fire and Chaos Resistances8x Orb of TransmutationBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverConservatory Map
+(11–12)% to Fire and Chaos Resistances2x Orb of AlchemyBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverConservatory Map
+(13–15)% to Fire and Chaos Resistances3x Chaos OrbBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverConservatory Map
+(9–10)% to Lightning and Chaos Resistances8x Orb of TransmutationBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverConservatory Map
+(11–12)% to Lightning and Chaos Resistances2x Orb of AlchemyBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverConservatory Map
+(13–15)% to Lightning and Chaos Resistances3x Chaos OrbBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverConservatory Map
+(9–10)% to Cold and Chaos Resistances8x Orb of TransmutationBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverConservatory Map
+(11–12)% to Cold and Chaos Resistances2x Orb of AlchemyBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverConservatory Map
+(13–15)% to Cold and Chaos Resistances3x Chaos OrbBody Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverConservatory Map
+(10–15) to Strength
(21–25)% chance to Avoid being Ignited
8x Armourer's ScrapBody Armour · ShieldBog Map
+(16–20) to Strength
(21–25)% chance to Avoid being Ignited
3x Orb of AlchemyBody Armour · ShieldBog Map
+(21–25) to Strength
(21–25)% chance to Avoid being Ignited
4x Chaos OrbBody Armour · ShieldBog Map
+(10–15) to Dexterity
(21–25)% chance to Avoid being Frozen
8x Armourer's ScrapBody Armour · ShieldBog Map
+(16–20) to Dexterity
(21–25)% chance to Avoid being Frozen
3x Orb of AlchemyBody Armour · ShieldBog Map
+(21–25) to Dexterity
(21–25)% chance to Avoid being Frozen
4x Chaos OrbBody Armour · ShieldBog Map
+(10–15) to Intelligence
(21–25)% chance to Avoid being Shocked
8x Armourer's ScrapBody Armour · ShieldBog Map
+(16–20) to Intelligence
(21–25)% chance to Avoid being Shocked
3x Orb of AlchemyBody Armour · ShieldBog Map
+(21–25) to Intelligence
(21–25)% chance to Avoid being Shocked
4x Chaos OrbBody Armour · ShieldBog Map
(7–8)% increased Trap Throwing Speed6x Orb of AugmentationAmulet · BeltFrozen Cabins Map
(9–10)% increased Trap Throwing Speed3x Orb of AlchemyAmulet · BeltFrozen Cabins Map
(11–12)% increased Trap Throwing Speed4x Chaos OrbAmulet · BeltFrozen Cabins Map
(7–8)% increased Mine Throwing Speed6x Orb of AugmentationAmulet · HelmetFrozen Cabins Map
(9–10)% increased Mine Throwing Speed3x Orb of AlchemyAmulet · HelmetFrozen Cabins Map
(11–12)% increased Mine Throwing Speed4x Chaos OrbAmulet · HelmetFrozen Cabins Map
(11–13)% increased Brand Attachment range6x Orb of AugmentationAmulet · GlovesVilla Map
(14–16)% increased Brand Attachment range3x Orb of AlchemyAmulet · GlovesVilla Map
(17–20)% increased Brand Attachment range4x Chaos OrbAmulet · GlovesVilla Map
(5–8)% increased maximum Life
(5–8)% increased maximum Mana
6x Chaos OrbBody ArmourCursed Crypt Map
(5–7)% Chance to Block Attack Damage4x Chaos OrbBody ArmourPhantasmagoria Map
(6–8)% Chance to Block Spell Damage4x Chaos OrbBody ArmourPhantasmagoria Map
(20–25)% chance to Avoid Elemental Ailments
(20–25)% chance to Avoid being Stunned
6x Orb of AlchemyBody ArmourEstuary Map
(6–7)% increased Area of Effect
(9–10)% increased Area Damage
3x Orb of AlchemyGlovesPier Map
(8–9)% increased Area of Effect
(11–13)% increased Area Damage
3x Chaos OrbGlovesPier Map
(10–12)% increased Area of Effect
(14–16)% increased Area Damage
1x Exalted OrbGlovesPier Map
(10–12)% increased Projectile Speed
(9–10)% increased Projectile Damage
3x Orb of AlchemyGlovesMalformation Map
(13–16)% increased Projectile Speed
(11–13)% increased Projectile Damage
3x Chaos OrbGlovesMalformation Map
(17–20)% increased Projectile Speed
(14–16)% increased Projectile Damage
1x Exalted OrbGlovesMalformation Map
(9–10)% increased Melee Damage
+0.1 metres to Melee Strike Range
3x Orb of AlchemyGlovesCrystal Ore Map
(11–13)% increased Melee Damage
+0.1 metres to Melee Strike Range
3x Chaos OrbGlovesCrystal Ore Map
(14–16)% increased Melee Damage
+0.1 metres to Melee Strike Range
1x Exalted OrbGlovesCrystal Ore Map
Focus has (21–25)% increased Cooldown Recovery Rate3x Chaos OrbBootsJungle Valley Map
Reroll the Rarity of a non-Unique item1x Orb of ChanceOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · Quiver · Flask · Jewel · Map · Tincture · Fishing Rod
Prefixes Cannot Be Changed2x Divine OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverThe Coward's Trial
Suffixes Cannot Be Changed2x Divine OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverOba's Cursed Trove
Can have up to 3 Crafted Modifiers2x Divine OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverThe Putrid Cloister
Cannot roll Attack Modifiers1x Divine OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverCaer Blaidd, Wolfpack's Den
Cannot roll Caster Modifiers1x Divine OrbOne Hand Melee · Two Hand Melee · One Hand Ranged · Two Hand Ranged · Body Armour · Gloves · Boots · Helmet · Shield · Ring · Amulet · Belt · QuiverWhakawairua Tuahu
Bestiary Recipe /93
NameRecipe
Create Currency Items: A Stack of 8 Chromatic Orbs
Create Currency Items: A Stack of 4 Jeweller's Orbs
Create Currency Items: Orb of Fusing
Create Currency Items: A Stack of 10 Random Currency
Create Currency Items: A Stack of 2 Orbs of Binding
Create Currency Items: A Stack of 3 Orbs of Horizons
Create a Unique: Item
Create a Unique: Ring
Create a Unique: Amulet
Create a Unique: Belt
Create a Unique: Flask
Create a Unique: Helmet
Create a Unique: Body Armour
Create a Unique: Boots
Create a Unique: Gloves
Create a Unique: Claw or Dagger
Create a Unique: Mace or Sceptre
Create a Unique: Shield or Quiver
Create a Unique: Sword or Axe
Create a Unique: Staff
Create a Unique: Bow
Create a Unique: Wand
Create a Unique: Map
Create a Rare: Talisman
Create an Item: 23% Quality Corrupted Gem
Create an Item: Level 21 Corrupted Gem
Create an Item: Fully-linked Six-socket Rare
Create an Item: Shaper Guardian, Elder Guardian or Conqueror Map
Create an Item: Synthesis Unique Map
Create an Imprint: Of a Magic Item
Corrupt a Map: To have 30% base Quality
Corrupt a Map: Twice
Transform an Item: from an Amulet into a Talisman
Does not work on Influenced items
Transform an Item: Increase level of non-Corrupted Awakened Gem by 1
Transform an Item: Reroll an Awakened Support Gem
Cannot result in Awakened Empower, Enhance or Enlighten
Transform an Item: Reroll a Synthesis Implicit Modifier
Modify Mods on an Item: Add a Suffix, Remove a Random Prefix
Only works on rare items
Modify Mods on an Item: Add a Prefix, Remove a Random Suffix
Only works on rare items
Modify Mods on an Item: Add a Mod to a Shaper Item
Modify Mods on an Item: Add a Mod to an Elder Item
Modify Mods on an Item: Add a Mod to a Redeemer Item
Modify Mods on an Item: Add a Mod to a Hunter Item
Modify Mods on an Item: Add a Mod to a Crusader Item
Modify Mods on an Item: Add a Mod to a Warlord Item
Modify Mods on an Item: Add a Mod to a Rare Map
Only works on rare maps
Modify Mods on an Item: Add a crafted Meta-modifier to a non-Unique Item
Modify Mods on an Item: Reroll a Watcher's Eye Modifier
Cannot reroll Maximum Life, Mana or Energy Shield modifiers
Split an Item: Into Two Items, with Half the Mods on Each Item
Does not work on Influenced or Split items
Split an Item: Into Three Items, with Two Mods on Each Item
Does not work on Influenced or Split items
Convert this Unique Item: Into Another Random Unique Item
Add a Mod to a Life or Mana Flask: Adds "of Convection"
Requires Flask to have no existing Suffix
Grants Immunity to Chill for (6–8) seconds if used while Chilled
Grants Immunity to Freeze for (6–8) seconds if used while Frozen
Add a Mod to a Life or Mana Flask: Adds "of Damping"
Requires Flask to have no existing Suffix
Grants Immunity to Ignite for (6–8) seconds if used while Ignited
Removes all Burning when used
Add a Mod to a Life or Mana Flask: Adds "of Sealing"
Requires Flask to have no existing Suffix
Grants Immunity to Bleeding for (6–8) seconds if used while Bleeding
Grants Immunity to Corrupted Blood for (6–8) seconds if used while affected by Corrupted Blood
Add a Mod to a Life or Mana Flask: Adds "of Earthing"
Requires Flask to have no existing Suffix
Grants Immunity to Shock for (6–8) seconds if used while Shocked
Add a Mod to a Life or Mana Flask: Adds "of the Antitoxin"
Requires Flask to have no existing Suffix
Grants Immunity to Poison for (6–8) seconds if used while Poisoned
Add a Mod to a Life or Mana Flask: Adds "of Warding"
Requires Flask to have no existing Suffix
Removes Curses on use
Add a Mod to a Utility Flask: Adds "of the Lizard"
Requires Flask to have no existing Suffix
(45–49)% less Duration
Immunity to Bleeding and Corrupted Blood during Effect
Add a Mod to a Utility Flask: Adds "of the Skunk"
Requires Flask to have no existing Suffix
(45–49)% less Duration
Immunity to Poison during Effect
Add a Mod to a Utility Flask: Adds "of the Conger"
Requires Flask to have no existing Suffix
(45–49)% less Duration
Immunity to Shock during Effect
Add a Mod to a Utility Flask: Adds "of the Deer"
Requires Flask to have no existing Suffix
(45–49)% less Duration
Immunity to Freeze and Chill during Effect
Add a Mod to a Utility Flask: Adds "of the Urchin"
Requires Flask to have no existing Suffix
(45–49)% less Duration
Immunity to Ignite during Effect
Removes Burning on use
Open a Portal: to Farrul's Den
Open a Portal: to Saqawal's Roost
Open a Portal: to Fenumus' Lair
Open a Portal: to Craiceann's Cove
Craft an Aspect Skill onto an Item: Aspect of the Cat skill
Aspect of the Cat
Craft an Aspect Skill onto an Item: Aspect of the Avian skill
Aspect of the Avian
Craft an Aspect Skill onto an Item: Aspect of the Spider skill
Aspect of the Spider
Craft an Aspect Skill onto an Item: Aspect of the Crab skill
Aspect of the Crab
Craft an Aspect Skill onto an Item: Level 30 Aspect of the Cat skill
Craft an Aspect Skill onto an Item: Level 30 Aspect of the Avian skill
Craft an Aspect Skill onto an Item: Level 30 Aspect of the Spider skill
Craft an Aspect Skill onto an Item: Level 30 Aspect of the Crab skill
Gain Atlas Crafts: Gain a free use of each Map Crafting Option
Gain Atlas Crafts: Gain Five Kirac Missions
Colour of Missions based on Level of Red Beast
Enchant a Utility Flask: Adds "Used when an adjacent Flask is used"
Replaces any existing Enchantment
Enchant a Utility Flask: Adds "Reused at the end of this Flask's effect"
Replaces any existing Enchantment
Enchant a Utility Flask: Adds "Used when Charges reach full"
Replaces any existing Enchantment
Enchant a Utility Flask: Adds "Used when you Use a Guard Skill"
Replaces any existing Enchantment
Enchant a Utility Flask: Adds "Used when you Use a Travel Skill"
Replaces any existing Enchantment
Enchant a Utility Flask: Adds "Used when you Hit a Rare or Unique Enemy, if not already in effect"
Replaces any existing Enchantment
Enchant a Utility Flask: Adds "Used when you become Frozen"
Replaces any existing Enchantment
Enchant a Utility Flask: Adds "Used when you become Chilled"
Replaces any existing Enchantment
Enchant a Utility Flask: Adds "Used when you become Shocked"
Replaces any existing Enchantment
Enchant a Utility Flask: Adds "Used when you become Ignited"
Replaces any existing Enchantment
Enchant a Utility Flask: Adds "Used when you start Bleeding"
Replaces any existing Enchantment
Enchant a Utility Flask: Adds "Used when you become Poisoned"
Replaces any existing Enchantment
Enchant a Utility Flask: Adds "Used when you Block"
Replaces any existing Enchantment
Enchant a Utility Flask: Adds "Used when you take a Savage Hit"
Replaces any existing Enchantment
Enchant a Utility Flask: Adds "Used when you use a Life Flask"
Replaces any existing Enchantment
Apply a Hinekora's Lock: To a Magic Item
Modify an Item: to Have Maximum Possible Links
Modify an Item: to Have Maximum Possible Number of Sockets
Bestiary Recipe Ruthless /47
NameRecipe
Create a Talisman: Breakrib Talisman
Create a Talisman: Ashscale Talisman
Create a Talisman: Lone Antler Talisman
Create a Talisman: Deep One Talisman
Create a Talisman: Chrysalis Talisman
Create a Talisman: Writhing Talisman
Create a Talisman: Mandible Talisman
Create a Talisman: Bonespire Talisman
Create a Talisman: Deadhand Talisman
Create a Talisman: Undying Flesh Talisman
Create a Talisman: Black Maw Talisman
Create a Talisman: Splitnewt Talisman
Create a Talisman: Clutching Talisman
Create a Talisman: Horned Talisman
Create a Talisman: Primal Skull Talisman
Create a Talisman: Hexclaw Talisman
Create a Talisman: Fangjaw Talisman
Create a Talisman: Wereclaw Talisman
Create a Talisman: Monkey Twins Talisman
Create a Talisman: Three Hands Talisman
Create a Talisman: Longtooth Talisman
Create a Talisman: Rotfeather Talisman
Create a Talisman: Three Rat Talisman
Create a Talisman: Avian Twins Talisman (Fire)
Create a Talisman: Avian Twins Talisman (Lightning)
Create a Talisman: Avian Twins Talisman (Cold)
Create a Talisman: Monkey Paw Talisman (Power)
Create a Talisman: Monkey Paw Talisman (Frenzy)
Create a Talisman: Monkey Paw Talisman (Endurance)
Transform an Item: from an Amulet into a Talisman
Does not work on Influenced items
Create an Imprint: Of a Magic Item
Corrupt a Map: To have 30% Quality
Corrupt a Map: Twice
Convert this Unique Item: Into Another Random Unique Item
Open a Portal: to Farrul's Den
Open a Portal: to Saqawal's Roost
Open a Portal: to Fenumus' Lair
Open a Portal: to Craiceann's Cove
Craft an Aspect Skill onto an Item: Level 20 Aspect of the Cat skill
Craft an Aspect Skill onto an Item: Level 20 Aspect of the Avian skill
Craft an Aspect Skill onto an Item: Level 20 Aspect of the Spider skill
Craft an Aspect Skill onto an Item: Level 20 Aspect of the Crab skill
Craft an Aspect Skill onto an Item: Level 30 Aspect of the Cat skill
Craft an Aspect Skill onto an Item: Level 30 Aspect of the Avian skill
Craft an Aspect Skill onto an Item: Level 30 Aspect of the Spider skill
Craft an Aspect Skill onto an Item: Level 30 Aspect of the Crab skill
Apply a Hinekora's Lock: To a Magic Item
Crafting Bench Topic /2
NPCName
HelenaAlright, I've taken the liberty of performing a few tests. There are a few magical modifications the Transmutia Device can make that are safe every time. Try enhancing a piece of equipment now. Let's see if my results hold.
HelenaI could hardly hope for better results. Do note the device needs special reagents to perform, so not all uses will be so easy.
Crafting Bench
Category: Utility
Creates an object in your hideout
Crafting Bench HideoutCraftingBench /4
NameShow Full Descriptions
Shop TagUtility
Path of Exile 11
Path of Exile 20
MetadataMetadata/Items/HideoutInteractables/HideoutCraftingBench

Community Wiki

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Crafting Bench

The Crafting Bench lets players craft a modifier into equipment or modify sockets and links at the cost of some Currency. It can be found in the player's hideout.

Mechanics

Typically, only one crafted modifier may be added to an item; the crafted modifier is shown in a brighter color than regular mods. Crafting a mod follows the normal affix rules. Specifically:

  • The item cannot already have a mod of that type.
  • The item must have a prefix or suffix slot open as appropriate. This means that a second prefix or suffix cannot be crafted onto a magic item, nor a fourth prefix or suffix onto a rare item.

It is possible to craft more than one mod onto an item with the of Crafting meta-crafting mod.

Players can remove a crafted mod from an item with an Orb of Scouring. If the item already has a crafted mod, the recipe will automatically use a Orb of Scouring to add a different crafted mod.

There are also recipes which modify the number of sockets, socket colors, or links on the item. Players may use socket recipes on corrupted equipment, which will require the same amount of Vaal Orb as the required currency.

For convenience, the ingredients/currency needed to craft a mod onto a piece of equipment do not need to directly be in your inventory at the time. The Crafting Bench will fully track, and use, items in your Stash as well.

Unlock locations

Crafting recipes are discovered in various locations across multiple content. The type of location depends on which category of recipe it is, or in other words which master it belongs to.

  • Recipes are found in various locations in Wraeclast and Oriath, as well as maps, which Helena will appraise.
  • Unveiling Veiled items adds experience towards that recipe.
  • Socket crafting recipes can be found in the Azurite Mine at specific kinds of nodes.

Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.