大穴の口
不死者
スピリットチャージを失った時にライフの4%を回復する
maximum spirit charges [3]
monster spirit charges are infinite [1]
spirit charge tier [2]
emerge speed +% [0,20]
cannot be used as minion [1]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
emerge speed +% [0,20]
Pit Maw
SpectreN
Areaアビスの深淵, アビスの深淵, アビスの深淵, アビスの深淵, アビスの深淵
Tagsabyss_commander_monster, abyssal, bludgeoning_weapon, bone_armour, キャスター, extra_small_height, has_claw, has_one_handed_melee, large_model, medium_movement, not_int, physical_affinity, ranged, skeleton, undead
Packs
  • 光なき恐怖, 深淵の追跡者, 大穴の口
  • ライフ
    299%
    アーマー
    +25%
    回避力
    +25%
    Ailment Threshold
    299%
    耐性
    30 30 30 20
    Damage
    89%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.8 Second
    Damage Spread
    ±20%
    経験値
    175%
    Model Size
    160%
    Type
    SkeletonCannonAbyss
    Metadata
    SkeletonCannonAbyss
    レベル
    68
    ライフ
    19,236
    アーマー
    35,988
    回避力
    5,924
    Damage
    332
    スペルダメージ
    332
    命中
    580
    Attack Time
    1.8
    経験値
    17,946
    Minion Life
    4,172
    Minion Damage
    265
    Ailment Threshold
    19,236
    Chill
    61
    Shock
    61
    Brittle
    344
    Scorch
    61
    Sap
    168
    SummonSkeletonAbyssSkeletonCannon
    Spell, Projectile, Multicastable, Triggerable
    キャストタイム: 1.27 秒
    クールダウン時間: 8 秒
    359.5から539.3の物理ダメージを与える
    active skill area of effect radius +% final [30]
    alternate minion [287]
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-30]
    monster projectile variation [1]
    number of monsters to summon [4]
    projectile minimum range [30]
    projectile spread radius [5]
    projectile uses contact position [1]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]
    SkeletonCannonProjectile
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 266–399
    クリティカル率: 5%
    アタックダメージ: 40%
    Attack Time: 1.8 秒
    クールダウン時間: 3.5 秒
    アタックダメージが60%低下する
    base is projectile [1]
    monster projectile variation [29]
    monster reverse point blank damage -% at minimum range [30]
    projectile uses contact position [1]
    spell maximum action distance +% [-50]
    AbyssSkeletonCannonProjectile
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    キャストタイム: 2 秒
    クールダウン時間: 6 秒
    一般的なモンスターの炸裂スキル。モンスターが放つ投射物に似ているが、衝撃効果を持つ。
    6.549から9.824の物理ダメージを与える
    追加の投射物を7個放つ
    active skill area of effect radius +% final [-33]
    base is projectile [1]
    projectile minimum range [20]
    projectile spread radius [15]
    spell maximum action distance +% [-60]
    AbyssBoneHuskSpellNova
    Spell, Damage, Area, Duration, Triggerable, AreaSpell
    キャストタイム: 1 秒
    324.9から487.3の物理ダメージを与える
    active skill area of effect radius +% final [-50]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/SkeletonCannon/SkeletonCannon"
    extends "Metadata/Monsters/Skeletons/AbyssCorpseSink"
    
    Actor
    {
    	on_event_face_for_MonsterProjectileWeapon = "FaceTarget(false, true);"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/SkeletonCannon/SkeletonCannon"
    
    Render
    {
         //turn_duration = 0.3
    }
    
    Monster
    {
        preload_object_type = "Metadata/Projectiles/AbyssBoneHuskMortarObject"
    }
    
    Life 
    {
    on_death = "HideMeshSegment( glow_meshShape );" 
    on_spawned_dead = "HideMeshSegment( glow_meshShape );" 
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SkeletonCannon/SkeletonCannonAbyss"] = {
        name = "Pit Maw",
        life = 2.99,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 0.89,
        damageSpread = 0.2,
        attackTime = 1.8,
        attackRange = 6,
        accuracy = 1,
        weaponType1 = "Claw",
        skillList = {
            "AbyssBoneHuskSpellNova",
            "SkeletonCannonProjectile",
            "AbyssSkeletonCannonProjectile",
            "SummonSkeletonAbyssSkeletonCannon",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AbyssBoneHuskSpellNova"] = {
        name = "AbyssBoneHuskSpellNova",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -50, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SkeletonCannonProjectile"] = {
        name = "SkeletonCannonProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {29, -50, 30, baseMultiplier = 0.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AbyssSkeletonCannonProjectile"] = {
        name = "AbyssSkeletonCannonProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "spell_maximum_action_distance_+%",
            "projectile_spread_radius",
            "number_of_additional_projectiles",
            "projectile_minimum_range",
            "active_skill_area_of_effect_radius_+%_final",
            "base_is_projectile",
        },
        levels = {
            [1] = {1.2000000476837, 1.7999999523163, -60, 15, 7, 20, -33, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SummonSkeletonAbyssSkeletonCannon"] = {
        name = "SummonSkeletonAbyssSkeletonCannon",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.27,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "number_of_monsters_to_summon",
            "alternate_minion",
            "projectile_minimum_range",
            "monster_projectile_variation",
            "projectile_spread_radius",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "summoned_monsters_are_minions",
            "projectile_uses_contact_position",
            "summoned_monsters_no_drops_or_experience",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 4, 287, 30, 1, 5, -30, 30, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    スピリットチャージを失った時にライフの4%を回復する
    maximum spirit charges [3]
    monster spirit charges are infinite [1]
    spirit charge tier [2]
    IdSpiritChargeTier2
    FamilySpiritCharge
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • spirit charge tier Min: 2 Max: 2 Global
  • maximum spirit charges Min: 3 Max: 3 Global
  • monster spirit charges are infinite Min: 1 Max: 1 Global
  • gain % life when spirit charge expires or consumed Min: 4 Max: 4 Global
  • emerge speed +% [0,20]
    IdVariableEmergeSpeedAbyss
    FamilyVariableEmergeSpeed
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • emerge speed +% Min: 0 Max: 20 Global
  • cannot be used as minion [1]
    IdCannotBeUsedAsMinion
    FamilyCannotBeUsedAsMinion
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • cannot be used as minion Min: 1 Max: 1 Global
  • monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    IdBreachReducedBeyondPortalChance
    FamilyBeyondPortalChance
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -66 Max: -66 Global
  • monster beyond portal chance +% final Min: -66 Max: -66 Global
  • emerge speed +% [0,20]
    IdVariableEmergeSpeedAbyss
    FamilyVariableEmergeSpeed
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • emerge speed +% Min: 0 Max: 20 Global
  • 大穴の口
    不死者
    スピリットチャージを失った時にライフの4%を回復する
    maximum spirit charges [3]
    monster spirit charges are infinite [1]
    spirit charge tier [2]
    emerge speed +% [0,20]
    cannot be used as minion [1]
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    emerge speed +% [0,20]
    Pit Maw
    SpectreN
    Areaジッグラトのマップ
    Tagsabyss_commander_monster, abyssal, bludgeoning_weapon, bone_armour, キャスター, extra_small_height, has_claw, has_one_handed_melee, large_model, medium_movement, not_int, physical_affinity, ranged, skeleton, undead
    Packs
  • ジッグラトのマップ: 大穴の口, 太古のウォッチャー, 太古のハンター, 復活したウォッチャー
  • スレッシャー, 大穴の口, ウェルウィング・メイトリアーク
  • ライフ
    299%
    アーマー
    +25%
    回避力
    +25%
    Ailment Threshold
    299%
    耐性
    30 30 30 20
    Damage
    89%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.8 Second
    Damage Spread
    ±20%
    経験値
    175%
    Model Size
    160%
    Type
    SkeletonCannonAbyss
    Metadata
    SkeletonCannonAbyssStandalone
    レベル
    84
    ライフ
    105,532
    アーマー
    124,793
    回避力
    10,150
    Damage
    848
    スペルダメージ
    848
    命中
    1,076
    Attack Time
    1.8
    経験値
    23,188
    Minion Life
    19,945
    Minion Damage
    720
    Ailment Threshold
    105,532
    Chill
    334
    Shock
    334
    Brittle
    1,888
    Scorch
    334
    Sap
    922
    SummonSkeletonAbyssSkeletonCannon
    Spell, Projectile, Multicastable, Triggerable
    キャストタイム: 1.27 秒
    クールダウン時間: 8 秒
    751.6から1127の物理ダメージを与える
    active skill area of effect radius +% final [30]
    alternate minion [287]
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-30]
    monster projectile variation [1]
    number of monsters to summon [4]
    projectile minimum range [30]
    projectile spread radius [5]
    projectile uses contact position [1]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]
    SkeletonCannonProjectile
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 679–1018
    クリティカル率: 5%
    アタックダメージ: 40%
    Attack Time: 1.8 秒
    クールダウン時間: 3.5 秒
    アタックダメージが60%低下する
    base is projectile [1]
    monster projectile variation [29]
    monster reverse point blank damage -% at minimum range [30]
    projectile uses contact position [1]
    spell maximum action distance +% [-50]
    AbyssSkeletonCannonProjectile
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    キャストタイム: 2 秒
    クールダウン時間: 6 秒
    一般的なモンスターの炸裂スキル。モンスターが放つ投射物に似ているが、衝撃効果を持つ。
    9.259から13.89の物理ダメージを与える
    追加の投射物を7個放つ
    active skill area of effect radius +% final [-33]
    base is projectile [1]
    projectile minimum range [20]
    projectile spread radius [15]
    spell maximum action distance +% [-60]
    AbyssBoneHuskSpellNova
    Spell, Damage, Area, Duration, Triggerable, AreaSpell
    キャストタイム: 1 秒
    628.6から942.8の物理ダメージを与える
    active skill area of effect radius +% final [-50]
    is area damage [1]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SkeletonCannon/SkeletonCannonAbyssStandalone"] = {
        name = "Pit Maw",
        life = 2.99,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 0.89,
        damageSpread = 0.2,
        attackTime = 1.8,
        attackRange = 6,
        accuracy = 1,
        weaponType1 = "Claw",
        skillList = {
            "AbyssBoneHuskSpellNova",
            "SkeletonCannonProjectile",
            "AbyssSkeletonCannonProjectile",
            "SummonSkeletonAbyssSkeletonCannon",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AbyssBoneHuskSpellNova"] = {
        name = "AbyssBoneHuskSpellNova",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -50, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SkeletonCannonProjectile"] = {
        name = "SkeletonCannonProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {29, -50, 30, baseMultiplier = 0.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AbyssSkeletonCannonProjectile"] = {
        name = "AbyssSkeletonCannonProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "spell_maximum_action_distance_+%",
            "projectile_spread_radius",
            "number_of_additional_projectiles",
            "projectile_minimum_range",
            "active_skill_area_of_effect_radius_+%_final",
            "base_is_projectile",
        },
        levels = {
            [1] = {1.2000000476837, 1.7999999523163, -60, 15, 7, 20, -33, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SummonSkeletonAbyssSkeletonCannon"] = {
        name = "SummonSkeletonAbyssSkeletonCannon",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.27,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "number_of_monsters_to_summon",
            "alternate_minion",
            "projectile_minimum_range",
            "monster_projectile_variation",
            "projectile_spread_radius",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "summoned_monsters_are_minions",
            "projectile_uses_contact_position",
            "summoned_monsters_no_drops_or_experience",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 4, 287, 30, 1, 5, -30, 30, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    スピリットチャージを失った時にライフの4%を回復する
    maximum spirit charges [3]
    monster spirit charges are infinite [1]
    spirit charge tier [2]
    IdSpiritChargeTier2
    FamilySpiritCharge
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • spirit charge tier Min: 2 Max: 2 Global
  • maximum spirit charges Min: 3 Max: 3 Global
  • monster spirit charges are infinite Min: 1 Max: 1 Global
  • gain % life when spirit charge expires or consumed Min: 4 Max: 4 Global
  • emerge speed +% [0,20]
    IdVariableEmergeSpeedAbyss
    FamilyVariableEmergeSpeed
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • emerge speed +% Min: 0 Max: 20 Global
  • cannot be used as minion [1]
    IdCannotBeUsedAsMinion
    FamilyCannotBeUsedAsMinion
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • cannot be used as minion Min: 1 Max: 1 Global
  • monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    IdBreachReducedBeyondPortalChance
    FamilyBeyondPortalChance
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -66 Max: -66 Global
  • monster beyond portal chance +% final Min: -66 Max: -66 Global
  • emerge speed +% [0,20]
    IdVariableEmergeSpeedAbyss
    FamilyVariableEmergeSpeed
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • emerge speed +% Min: 0 Max: 20 Global
  • 大穴の口
    不死者
    エリア: アビスの溝
    スピリットチャージを失った時にライフの4%を回復する
    maximum spirit charges [3]
    monster spirit charges are infinite [1]
    spirit charge tier [2]
    emerge speed +% [0,20]
    cannot be used as minion [1]
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    emerge speed +% [0,20]
    Pit Maw
    SpectreN
    Areaアビスの溝, アビスの溝, アビスの溝, アビスの溝, アビスの溝, アビスの溝, アビスの溝, アビスの溝
    Tagsabyssal, bludgeoning_weapon, bone_armour, キャスター, delve_monster, extra_small_height, has_claw, has_one_handed_melee, large_model, medium_movement, no_pantheon_mod, not_int, physical_affinity, ranged, skeleton, undead
    ライフ
    299%
    アーマー
    +25%
    回避力
    +25%
    Ailment Threshold
    299%
    耐性
    30 30 30 20
    Damage
    89%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.8 Second
    Damage Spread
    ±20%
    経験値
    175%
    Model Size
    160%
    Type
    SkeletonCannonAbyss
    Metadata
    SkeletonCannonAbyssDelve
    レベル
    68
    ライフ
    19,236
    アーマー
    35,988
    回避力
    5,924
    Damage
    332
    スペルダメージ
    332
    命中
    580
    Attack Time
    1.8
    経験値
    17,946
    Minion Life
    4,172
    Minion Damage
    265
    Ailment Threshold
    19,236
    Chill
    61
    Shock
    61
    Brittle
    344
    Scorch
    61
    Sap
    168
    SummonSkeletonAbyssSkeletonCannonDelve
    Spell, Projectile, Multicastable, Triggerable
    キャストタイム: 1.27 秒
    クールダウン時間: 8 秒
    359.5から539.3の物理ダメージを与える
    active skill area of effect radius +% final [30]
    alternate minion [366]
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-30]
    monster projectile variation [1]
    number of monsters to summon [4]
    projectile minimum range [30]
    projectile spread radius [5]
    projectile uses contact position [1]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]
    SkeletonCannonProjectile
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 266–399
    クリティカル率: 5%
    アタックダメージ: 40%
    Attack Time: 1.8 秒
    クールダウン時間: 3.5 秒
    アタックダメージが60%低下する
    base is projectile [1]
    monster projectile variation [29]
    monster reverse point blank damage -% at minimum range [30]
    projectile uses contact position [1]
    spell maximum action distance +% [-50]
    AbyssSkeletonCannonProjectile
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    キャストタイム: 2 秒
    クールダウン時間: 6 秒
    一般的なモンスターの炸裂スキル。モンスターが放つ投射物に似ているが、衝撃効果を持つ。
    6.549から9.824の物理ダメージを与える
    追加の投射物を7個放つ
    active skill area of effect radius +% final [-33]
    base is projectile [1]
    projectile minimum range [20]
    projectile spread radius [15]
    spell maximum action distance +% [-60]
    AbyssBoneHuskSpellNova
    Spell, Damage, Area, Duration, Triggerable, AreaSpell
    キャストタイム: 1 秒
    324.9から487.3の物理ダメージを与える
    active skill area of effect radius +% final [-50]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/SkeletonCannon/SkeletonCannon"
    extends "Metadata/Monsters/Skeletons/AbyssCorpseSink"
    
    Actor
    {
    	on_event_face_for_MonsterProjectileWeapon = "FaceTarget(false, true);"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/SkeletonCannon/SkeletonCannon"
    
    Render
    {
         //turn_duration = 0.3
    }
    
    Monster
    {
        preload_object_type = "Metadata/Projectiles/AbyssBoneHuskMortarObject"
    }
    
    Life 
    {
    on_death = "HideMeshSegment( glow_meshShape );" 
    on_spawned_dead = "HideMeshSegment( glow_meshShape );" 
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SkeletonCannon/SkeletonCannonAbyssDelve"] = {
        name = "Pit Maw",
        life = 2.99,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 0.89,
        damageSpread = 0.2,
        attackTime = 1.8,
        attackRange = 6,
        accuracy = 1,
        weaponType1 = "Claw",
        skillList = {
            "AbyssBoneHuskSpellNova",
            "SkeletonCannonProjectile",
            "AbyssSkeletonCannonProjectile",
            "SummonSkeletonAbyssSkeletonCannonDelve",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AbyssBoneHuskSpellNova"] = {
        name = "AbyssBoneHuskSpellNova",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -50, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SkeletonCannonProjectile"] = {
        name = "SkeletonCannonProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {29, -50, 30, baseMultiplier = 0.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AbyssSkeletonCannonProjectile"] = {
        name = "AbyssSkeletonCannonProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "spell_maximum_action_distance_+%",
            "projectile_spread_radius",
            "number_of_additional_projectiles",
            "projectile_minimum_range",
            "active_skill_area_of_effect_radius_+%_final",
            "base_is_projectile",
        },
        levels = {
            [1] = {1.2000000476837, 1.7999999523163, -60, 15, 7, 20, -33, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SummonSkeletonAbyssSkeletonCannonDelve"] = {
        name = "SummonSkeletonAbyssSkeletonCannonDelve",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.27,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "number_of_monsters_to_summon",
            "alternate_minion",
            "projectile_minimum_range",
            "monster_projectile_variation",
            "projectile_spread_radius",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "summoned_monsters_are_minions",
            "projectile_uses_contact_position",
            "summoned_monsters_no_drops_or_experience",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 4, 366, 30, 1, 5, -30, 30, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    スピリットチャージを失った時にライフの4%を回復する
    maximum spirit charges [3]
    monster spirit charges are infinite [1]
    spirit charge tier [2]
    IdSpiritChargeTier2
    FamilySpiritCharge
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • spirit charge tier Min: 2 Max: 2 Global
  • maximum spirit charges Min: 3 Max: 3 Global
  • monster spirit charges are infinite Min: 1 Max: 1 Global
  • gain % life when spirit charge expires or consumed Min: 4 Max: 4 Global
  • emerge speed +% [0,20]
    IdVariableEmergeSpeedAbyss
    FamilyVariableEmergeSpeed
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • emerge speed +% Min: 0 Max: 20 Global
  • cannot be used as minion [1]
    IdCannotBeUsedAsMinion
    FamilyCannotBeUsedAsMinion
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • cannot be used as minion Min: 1 Max: 1 Global
  • monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    IdBreachReducedBeyondPortalChance
    FamilyBeyondPortalChance
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -66 Max: -66 Global
  • monster beyond portal chance +% final Min: -66 Max: -66 Global
  • emerge speed +% [0,20]
    IdVariableEmergeSpeedAbyss
    FamilyVariableEmergeSpeed
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • emerge speed +% Min: 0 Max: 20 Global
  • Edit

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