復活したスレッシャー
不死者
スピリットチャージを失った時にライフの%を回復する
maximum spirit charges [0]
monster spirit charges are infinite [0]
spirit charge tier [1]
emerge speed +% [0,20]
cannot be used as minion [1]
emerge speed +% [0,20]
Risen Thresher
SpectreN
Areaアビスの深淵, アビスの深淵, アビスの深淵, アビスの深淵, アビスの深淵
Tagsabyssal, bone_armour, bones, has_one_hand_axe, has_one_handed_melee, medium_height, medium_movement, melee, not_int, physical_affinity, skeleton, slashing_weapon, undead
ライフ
299%
アーマー
+75%
回避力
+25%
Ailment Threshold
299%
耐性
30 30 30 20
Damage
112%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 12
Attack Time
1.8 Second
Damage Spread
±20%
経験値
175%
Model Size
90%
Type
BoneStalkerAbyss
Metadata
BoneStalkerAbyssLichMinion
レベル
68
ライフ
19,236
アーマー
50,383
回避力
5,924
Damage
418
スペルダメージ
418
命中
580
Attack Time
1.8
経験値
17,946
Minion Life
4,172
Minion Damage
334
Ailment Threshold
19,236
Chill
61
Shock
61
Brittle
344
Scorch
61
Sap
168
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 335–502
クリティカル率: 5%
Attack Time: 1.8 秒
強力な一撃で敵を打ち倒す。
skill can fire arrows [1]
skill can fire wand projectiles [1]
BoneStalkerWhirlingChargeLichMinion
Attack
Base Damage: 335–502
クリティカル率: 5%
アタックダメージ: 40%
Attack Time: 1.8 秒
クールダウン時間: 8 秒
アタックダメージが60%低下する
アタックスピードが80%上昇する
active skill area of effect radius +% final [-30]
combo attack first hit damage +% final [100]

Object Type

version 2
extends "Metadata/Monsters/BoneStalker/BoneStalkerAbyss"

DiesAfterTime
{
	time_until_death = 30.0f
}

Object Type Codes

version 2
extends "Metadata/Monsters/BoneStalker/BoneStalkerAbyss"

Life 
{
on_death = "HideMeshSegment( glow_meshShape );" 
on_spawned_dead = "HideMeshSegment( glow_meshShape );" 
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/BoneStalker/BoneStalkerAbyssLichMinion"] = {
    name = "Risen Thresher",
    life = 2.99,
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    damage = 1.12,
    damageSpread = 0.2,
    attackTime = 1.8,
    attackRange = 12,
    accuracy = 1,
    weaponType1 = "One Hand Axe",
    skillList = {
        "Melee",
        "BoneStalkerWhirlingChargeLichMinion",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BoneStalkerWhirlingChargeLichMinion"] = {
    name = "BoneStalkerWhirlingChargeLichMinion",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "combo_attack_first_hit_damage_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {80, 100, -30, baseMultiplier = 0.4, levelRequirement = 83, statInterpolation = {},  cost = { }, },
    },
}
スピリットチャージを失った時にライフの%を回復する
maximum spirit charges [0]
monster spirit charges are infinite [0]
spirit charge tier [1]
IdSpiritChargeTier1
FamilySpiritCharge
Domainsモンスター (3)
GenerationTypeユニーク (3)
Req. level1
Stats
  • spirit charge tier Min: 1 Max: 1 Global
  • maximum spirit charges Min: 0 Max: 0 Global
  • monster spirit charges are infinite Min: 0 Max: 0 Global
  • gain % life when spirit charge expires or consumed Min: 0 Max: 0 Global
  • emerge speed +% [0,20]
    IdVariableEmergeSpeedAbyss
    FamilyVariableEmergeSpeed
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • emerge speed +% Min: 0 Max: 20 Global
  • cannot be used as minion [1]
    IdCannotBeUsedAsMinion
    FamilyCannotBeUsedAsMinion
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • cannot be used as minion Min: 1 Max: 1 Global
  • emerge speed +% [0,20]
    IdVariableEmergeSpeedAbyss
    FamilyVariableEmergeSpeed
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • emerge speed +% Min: 0 Max: 20 Global
  • Edit

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