Gazuul, Cria da Seca
Demoníaco
Monstros concedem Experiência aumentada em 100%
Raridade dos Itens Derrubados aumentada em 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Gazuul, Droughtspawn
SpectreN
AreaMapa: Oceano Seco
Tagsbeast, Conjurador, demon, fire_affinity, hard_armour, is_unarmed, large_height, large_model, medium_movement, melee, non_unique_map_boss, not_dex, not_int, physical_affinity, ranged, red_blood, rodent_beast, slashing_weapon
Vida
400%
Armadura
+50%
Ailment Threshold
400%
Resistência
40 40 40 25
Damage
140%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 15
Attack Time
1.395 Second
Damage Spread
±20%
Experiência
200%
Model Size
125%
Type
SpikerBull
Metadata
SpikerBullBoss
Nível
75
Vida
53,974
Armadura
74,798
Evasão
6,029
Damage
793
Dano Mágico
793
Precisão
762
Attack Time
1.395
Experiência
23,608
Minion Life
11,017
Minion Damage
649
Ailment Threshold
53,974
Chill
171
Shock
171
Brittle
966
Scorch
171
Sap
472
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 1435–2152
Chance de Crítico: 5%
Attack Time: 1.395 seg
Abate seus inimigos com um golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
SpikerBullCharge
Attack, Melee, MeleeSingleTarget, Movement, Travel
Investida com Escudo
Base Damage: 1435–2152
Chance de Crítico: 5%
Attack Time: 1.395 seg
Recarga: 8 seg
Faz uma investida contra um inimigo, batendo nele com o escudo do personagem golpeando-o. Inimigos no caminho são empurrados para o lado. Dano e atordoamento são proporcionais à distância viajada.
Empurra Inimigos ao Acertar
Nunca causa Acertos Críticos
Causa 50% menos Dano
Distância do Empurrão aumentada em 500%
50% mais Dano com Acertos na Distância Máxima da Investida
Duração de Atordoamento em inimigos aumentada em 50% na distância Máxima da investida
Velocidade de Movimento aumentada em 87%
base knockback speed +% [300]
ignores proximity shield [1]
is area damage [1]
shield charge extra distance [100]
SpikerBullChargePast
Attack, Melee, MeleeSingleTarget, Movement, Travel
Investida com Escudo
Base Damage: 1435–2152
Chance de Crítico: 5%
Attack Time: 1.395 seg
Recarga: 8 seg
Faz uma investida contra um inimigo, batendo nele com o escudo do personagem golpeando-o. Inimigos no caminho são empurrados para o lado. Dano e atordoamento são proporcionais à distância viajada.
Empurra Inimigos ao Acertar
Nunca causa Acertos Críticos
Causa 50% menos Dano
Distância do Empurrão aumentada em 500%
50% mais Dano com Acertos na Distância Máxima da Investida
Duração de Atordoamento em inimigos aumentada em 50% na distância Máxima da investida
Velocidade de Movimento aumentada em 87%
base knockback speed +% [300]
ignores proximity shield [1]
is area damage [1]
shield charge continue past target [1]
shield charge extra distance [100]
GASpikerBullSlam
Triggerable, Attack
Base Damage: 1435–2152
Chance de Crítico: 5%
Attack Time: 1.395 seg
Recarga: 6 seg
Causa 25% mais Dano
is area damage [1]
main hand base maximum attack distance [23]
SpikerBullFireball
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Chance de Crítico: 5%
Tempo de Conjuração: 1.5 seg
Recarga: 3 seg
Habilidade de morteiro de monstro genérico. Como Projétil de Monstro, mas com um efeito de impacto.
Seus Acertos empre Incendeiam
Causa 1779 a 2668 de Dano de Fogo
100% mais Dano com Incêndio
base is projectile [1]
is area damage [1]
projectile uses contact position [1]
spell maximum action distance +% [-40]
use scaled contact offset [1]
GASpikerBullTrample
Triggerable, Attack
Base Damage: 1435–2152
Chance de Crítico: 5%
Attack Time: 1.395 seg
Causa 40% menos Dano
active skill area of effect radius +% final [30]
is area damage [1]
MPWSpikerBullTriggeredSpikes
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 1435–2152
Chance de Crítico: 5%
Attack Time: 1.395 seg
Causa 20% menos Dano
Dispara 22 Projéteis adicionais
Dispara Projéteis em um círculo
+100% mais Dano com Sangramentos
Causa Sangramento
base is projectile [1]
monster projectile variation [137]
projectile uses contact position [1]
use scaled contact offset [1]
SpikerBullLeapSlam
Spell, Movement
Tempo de Conjuração: 1.53 seg
Recarga: 5 seg
cast time overrides attack duration [1]
is area damage [1]
GASpikerBullLeapSlamImpact
Triggerable, Attack
Base Damage: 1435–2152
Chance de Crítico: 5%
Attack Time: 1.395 seg
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Animated
{
	on_event_addglowepk = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/SpikerBull/mortar_buildup.epk );"
	on_event_removeglowepk = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/SpikerBull/mortar_buildup.epk );"
	on_event_addfadeepk = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/SpikerBull/mortar_fade.epk );"
	on_event_removefadeepk = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/SpikerBull/mortar_fade.epk );"
	on_event_growspikes = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/SpikerBull/charge.epk );"
	on_event_firespikes = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/SpikerBull/charge.epk );"
}

Life
{
	on_death = 
	"
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/SpikerBull/mortar_buildup.epk );
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/SpikerBull/mortar_fade.epk );
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/SpikerBull/charge.epk );
	"
}

Actor
{
	on_destroy_MonsterMortar = 
	"
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/SpikerBull/mortar_buildup.epk );
		AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/SpikerBull/mortar_fade.epk );
		Delay (0.44, { RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/SpikerBull/mortar_fade.epk ); } );
	"

	on_destroy_ShieldCharge = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/SpikerBull/charge.epk );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Spiker/SpikerBull/SpikerBullBoss"] = {
    name = "Gazuul, Droughtspawn",
    life = 4,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.4,
    damageSpread = 0.2,
    attackTime = 1.395,
    attackRange = 15,
    accuracy = 1,
    skillList = {
        "SpikerBullCharge",
        "SpikerBullChargePast",
        "MeleeAtAnimationSpeedUnique",
        "SpikerBullLeapSlam",
        "GASpikerBullSlam",
        "GASpikerBullTrample",
        "GASpikerBullLeapSlamImpact",
        "SpikerBullFireball",
        "MPWSpikerBullTriggeredSpikes",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["SpikerBullCharge"] = {
    name = "Shield Charge",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_movement_velocity_+%",
        "shield_charge_stun_duration_+%_maximum",
        "shield_charge_damage_+%_maximum",
        "shield_charge_extra_distance",
        "knockback_distance_+%",
        "base_knockback_speed_+%",
        "active_skill_damage_+%_final",
        "ignores_proximity_shield",
        "global_cannot_crit",
        "global_knockback",
        "is_area_damage",
    },
    levels = {
        [1] = {87, 50, 50, 100, 500, 300, -50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SpikerBullChargePast"] = {
    name = "Shield Charge",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_movement_velocity_+%",
        "shield_charge_stun_duration_+%_maximum",
        "shield_charge_damage_+%_maximum",
        "shield_charge_extra_distance",
        "knockback_distance_+%",
        "base_knockback_speed_+%",
        "active_skill_damage_+%_final",
        "ignores_proximity_shield",
        "global_cannot_crit",
        "global_knockback",
        "is_area_damage",
        "shield_charge_continue_past_target",
    },
    levels = {
        [1] = {87, 50, 50, 100, 500, 300, -50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SpikerBullLeapSlam"] = {
    name = "SpikerBullLeapSlam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.53,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GASpikerBullSlam"] = {
    name = "GASpikerBullSlam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "main_hand_base_maximum_attack_distance",
        "is_area_damage",
    },
    levels = {
        [1] = {25, 23, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GASpikerBullTrample"] = {
    name = "GASpikerBullTrample",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-40, 30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GASpikerBullLeapSlamImpact"] = {
    name = "GASpikerBullLeapSlamImpact",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SpikerBullFireball"] = {
    name = "SpikerBullFireball",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "spell_maximum_action_distance_+%",
        "active_skill_ignite_damage_+%_final",
        "is_area_damage",
        "use_scaled_contact_offset",
        "projectile_uses_contact_position",
        "always_ignite",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -40, 100, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPWSpikerBullTriggeredSpikes"] = {
    name = "MPWSpikerBullTriggeredSpikes",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "number_of_additional_projectiles",
        "active_skill_damage_+%_final",
        "active_skill_bleeding_damage_+%_final",
        "base_is_projectile",
        "use_scaled_contact_offset",
        "projectile_uses_contact_position",
        "projectiles_nova",
        "global_bleed_on_hit",
    },
    levels = {
        [1] = {137, 22, -20, 100, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
Velocidade de Conjuração aumentada em 35%
IdMonsterMapBoss
FamilyMonsterMapBoss
Domainsmonstro (3)
GenerationTypeunico (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • +20% de Resistência a Caos aos Monstros
    +30% de Resistência Elemental aos Monstros
    heist contract alert level +% final [-5]
    heist contract lockdown timer +% [5]
    heist monster spawner alive limit +% [5]
    map item drop quantity +% [13]
    map item drop rarity +% [8]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Gazuul, Cria da Seca
    Demoníaco
    Monstros concedem Experiência aumentada em 100%
    Raridade dos Itens Derrubados aumentada em 15000%
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Gazuul, Droughtspawn
    SpectreN
    Tagsbeast, Conjurador, demon, fire_affinity, hard_armour, is_unarmed, large_height, large_model, medium_movement, melee, not_dex, not_int, physical_affinity, ranged, red_blood, rodent_beast, slashing_weapon, standalone_map_boss
    Vida
    400%
    Armadura
    +50%
    Ailment Threshold
    400%
    Resistência
    40 40 40 25
    Damage
    140%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 15
    Attack Time
    1.395 Second
    Damage Spread
    ±20%
    Experiência
    200%
    Model Size
    125%
    Type
    SpikerBull
    Metadata
    SpikerBullBossStandalone
    Nível
    68
    Vida
    25,733
    Armadura
    43,185
    Evasão
    4,739
    Damage
    523
    Dano Mágico
    523
    Precisão
    580
    Attack Time
    1.395
    Experiência
    20,510
    Minion Life
    5,582
    Minion Damage
    418
    Ailment Threshold
    25,733
    Chill
    81
    Shock
    81
    Brittle
    460
    Scorch
    81
    Sap
    225
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 946–1419
    Chance de Crítico: 5%
    Attack Time: 1.395 seg
    Abate seus inimigos com um golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    SpikerBullCharge
    Attack, Melee, MeleeSingleTarget, Movement, Travel
    Investida com Escudo
    Base Damage: 946–1419
    Chance de Crítico: 5%
    Attack Time: 1.395 seg
    Recarga: 8 seg
    Faz uma investida contra um inimigo, batendo nele com o escudo do personagem golpeando-o. Inimigos no caminho são empurrados para o lado. Dano e atordoamento são proporcionais à distância viajada.
    Empurra Inimigos ao Acertar
    Nunca causa Acertos Críticos
    Causa 50% menos Dano
    Distância do Empurrão aumentada em 500%
    50% mais Dano com Acertos na Distância Máxima da Investida
    Duração de Atordoamento em inimigos aumentada em 50% na distância Máxima da investida
    Velocidade de Movimento aumentada em 87%
    base knockback speed +% [300]
    ignores proximity shield [1]
    is area damage [1]
    shield charge extra distance [100]
    SpikerBullChargePast
    Attack, Melee, MeleeSingleTarget, Movement, Travel
    Investida com Escudo
    Base Damage: 946–1419
    Chance de Crítico: 5%
    Attack Time: 1.395 seg
    Recarga: 8 seg
    Faz uma investida contra um inimigo, batendo nele com o escudo do personagem golpeando-o. Inimigos no caminho são empurrados para o lado. Dano e atordoamento são proporcionais à distância viajada.
    Empurra Inimigos ao Acertar
    Nunca causa Acertos Críticos
    Causa 50% menos Dano
    Distância do Empurrão aumentada em 500%
    50% mais Dano com Acertos na Distância Máxima da Investida
    Duração de Atordoamento em inimigos aumentada em 50% na distância Máxima da investida
    Velocidade de Movimento aumentada em 87%
    base knockback speed +% [300]
    ignores proximity shield [1]
    is area damage [1]
    shield charge continue past target [1]
    shield charge extra distance [100]
    GASpikerBullSlam
    Triggerable, Attack
    Base Damage: 946–1419
    Chance de Crítico: 5%
    Attack Time: 1.395 seg
    Recarga: 6 seg
    Causa 25% mais Dano
    is area damage [1]
    main hand base maximum attack distance [23]
    SpikerBullFireball
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Chance de Crítico: 5%
    Tempo de Conjuração: 1.5 seg
    Recarga: 3 seg
    Habilidade de morteiro de monstro genérico. Como Projétil de Monstro, mas com um efeito de impacto.
    Seus Acertos empre Incendeiam
    Causa 1191 a 1787 de Dano de Fogo
    100% mais Dano com Incêndio
    base is projectile [1]
    is area damage [1]
    projectile uses contact position [1]
    spell maximum action distance +% [-40]
    use scaled contact offset [1]
    GASpikerBullTrample
    Triggerable, Attack
    Base Damage: 946–1419
    Chance de Crítico: 5%
    Attack Time: 1.395 seg
    Causa 40% menos Dano
    active skill area of effect radius +% final [30]
    is area damage [1]
    MPWSpikerBullTriggeredSpikes
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 946–1419
    Chance de Crítico: 5%
    Attack Time: 1.395 seg
    Causa 20% menos Dano
    Dispara 22 Projéteis adicionais
    Dispara Projéteis em um círculo
    +100% mais Dano com Sangramentos
    Causa Sangramento
    base is projectile [1]
    monster projectile variation [137]
    projectile uses contact position [1]
    use scaled contact offset [1]
    SpikerBullLeapSlam
    Spell, Movement
    Tempo de Conjuração: 1.53 seg
    Recarga: 5 seg
    cast time overrides attack duration [1]
    is area damage [1]
    GASpikerBullLeapSlamImpact
    Triggerable, Attack
    Base Damage: 946–1419
    Chance de Crítico: 5%
    Attack Time: 1.395 seg
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Animated
    {
    	on_event_addglowepk = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/SpikerBull/mortar_buildup.epk );"
    	on_event_removeglowepk = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/SpikerBull/mortar_buildup.epk );"
    	on_event_addfadeepk = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/SpikerBull/mortar_fade.epk );"
    	on_event_removefadeepk = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/SpikerBull/mortar_fade.epk );"
    	on_event_growspikes = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/SpikerBull/charge.epk );"
    	on_event_firespikes = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/SpikerBull/charge.epk );"
    }
    
    Actor
    {
    	on_destroy_MonsterMortar = 
    	"
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/SpikerBull/mortar_buildup.epk );
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/SpikerBull/mortar_fade.epk );
    		Delay (0.44, { RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/SpikerBull/mortar_fade.epk ); } );
    	"
    
    	on_destroy_ShieldCharge = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/SpikerBull/charge.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Spiker/SpikerBull/SpikerBullBossStandalone"] = {
        name = "Gazuul, Droughtspawn",
        life = 4,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.4,
        damageSpread = 0.2,
        attackTime = 1.395,
        attackRange = 15,
        accuracy = 1,
        skillList = {
            "SpikerBullCharge",
            "SpikerBullChargePast",
            "MeleeAtAnimationSpeedUnique",
            "SpikerBullLeapSlam",
            "GASpikerBullSlam",
            "GASpikerBullTrample",
            "GASpikerBullLeapSlamImpact",
            "SpikerBullFireball",
            "MPWSpikerBullTriggeredSpikes",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SpikerBullCharge"] = {
        name = "Shield Charge",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_movement_velocity_+%",
            "shield_charge_stun_duration_+%_maximum",
            "shield_charge_damage_+%_maximum",
            "shield_charge_extra_distance",
            "knockback_distance_+%",
            "base_knockback_speed_+%",
            "active_skill_damage_+%_final",
            "ignores_proximity_shield",
            "global_cannot_crit",
            "global_knockback",
            "is_area_damage",
        },
        levels = {
            [1] = {87, 50, 50, 100, 500, 300, -50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SpikerBullChargePast"] = {
        name = "Shield Charge",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_movement_velocity_+%",
            "shield_charge_stun_duration_+%_maximum",
            "shield_charge_damage_+%_maximum",
            "shield_charge_extra_distance",
            "knockback_distance_+%",
            "base_knockback_speed_+%",
            "active_skill_damage_+%_final",
            "ignores_proximity_shield",
            "global_cannot_crit",
            "global_knockback",
            "is_area_damage",
            "shield_charge_continue_past_target",
        },
        levels = {
            [1] = {87, 50, 50, 100, 500, 300, -50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SpikerBullLeapSlam"] = {
        name = "SpikerBullLeapSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.53,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GASpikerBullSlam"] = {
        name = "GASpikerBullSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "main_hand_base_maximum_attack_distance",
            "is_area_damage",
        },
        levels = {
            [1] = {25, 23, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GASpikerBullTrample"] = {
        name = "GASpikerBullTrample",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {-40, 30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GASpikerBullLeapSlamImpact"] = {
        name = "GASpikerBullLeapSlamImpact",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SpikerBullFireball"] = {
        name = "SpikerBullFireball",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "spell_maximum_action_distance_+%",
            "active_skill_ignite_damage_+%_final",
            "is_area_damage",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "always_ignite",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -40, 100, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWSpikerBullTriggeredSpikes"] = {
        name = "MPWSpikerBullTriggeredSpikes",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "number_of_additional_projectiles",
            "active_skill_damage_+%_final",
            "active_skill_bleeding_damage_+%_final",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "projectiles_nova",
            "global_bleed_on_hit",
        },
        levels = {
            [1] = {137, 22, -20, 100, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    Velocidade de Conjuração aumentada em 35%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • +20% de Resistência a Caos aos Monstros
    +30% de Resistência Elemental aos Monstros
    heist contract alert level +% final [-5]
    heist contract lockdown timer +% [5]
    heist monster spawner alive limit +% [5]
    map item drop quantity +% [13]
    map item drop rarity +% [8]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Gazuul, Cria da Seca
    Demoníaco
    Monstros concedem Experiência aumentada em 100%
    Raridade dos Itens Derrubados aumentada em 15000%
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Gazuul, Droughtspawn
    SpectreN
    Tagsbeast, demon, elder_map_boss, hard_armour, is_unarmed, large_model, medium_movement, non_attacking, not_dex, not_int, red_blood, rodent_beast, slashing_weapon
    Vida
    400%
    Armadura
    +50%
    Ailment Threshold
    400%
    Resistência
    40 40 40 25
    Damage
    140%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 15
    Attack Time
    1.395 Second
    Damage Spread
    ±20%
    Experiência
    200%
    Model Size
    125%
    Type
    SpikerBull
    Metadata
    SpikerBullBossElder

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	corpse_usable = false
    }
    
    Stats
    {
    	base_cannot_be_damaged = 1
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	is_hidden_monster = 1
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_immune_vaal_lighting_warp = 1
    }
    
    Transitionable
    {
    	
    }
    
    Preload
    {
    	preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb"
    	preload_object = "Metadata/MiscellaneousObjects/ElderPortal"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	on_transition = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target.epk );"
    	create_transitioned = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/entrance.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/absorb/absorb.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Spiker/SpikerBull/SpikerBullBossElder"] = {
        name = "Gazuul, Droughtspawn",
        life = 4,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.4,
        damageSpread = 0.2,
        attackTime = 1.395,
        attackRange = 15,
        accuracy = 1,
        skillList = {
        },
        modList = {
        },
    }
    
    Velocidade de Conjuração aumentada em 35%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • +20% de Resistência a Caos aos Monstros
    +30% de Resistência Elemental aos Monstros
    heist contract alert level +% final [-5]
    heist contract lockdown timer +% [5]
    heist monster spawner alive limit +% [5]
    map item drop quantity +% [13]
    map item drop rarity +% [8]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Edit

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